///|
priv struct SearchPane {}
///|
fn SearchPane::new() -> SearchPane {
SearchPane::{ }
}
///|
fn SearchPane::handle_search_mode(
_self : SearchPane,
runtime : Prompt,
state : InputState,
key_bindings : KeyBindings,
info : @console.ConsoleKeyInfo,
) -> KeyProcessingResult {
runtime.handle_search_mode(state, key_bindings, info)
}
///|
fn SearchPane::handle_search_trigger(
_self : SearchPane,
runtime : Prompt,
state : InputState,
key_bindings : KeyBindings,
info : @console.ConsoleKeyInfo,
) -> KeyProcessingResult {
runtime.handle_search_trigger(state, key_bindings, info)
}
///|
priv struct CompletionPane {}
///|
fn CompletionPane::new() -> CompletionPane {
CompletionPane::{ }
}
///|
async fn CompletionPane::handle_navigation_modes(
self : CompletionPane,
runtime : Prompt,
state : InputState,
key_bindings : KeyBindings,
info : @console.ConsoleKeyInfo,
) -> KeyProcessingResult {
ignore(self)
runtime.handle_navigation_modes(state, key_bindings, info)
}
///|
async fn CompletionPane::handle_completion_and_history(
self : CompletionPane,
runtime : Prompt,
state : InputState,
key_bindings : KeyBindings,
key_press : KeyPress,
) -> KeyProcessingResult {
ignore(self)
runtime.handle_completion_and_history(state, key_bindings, key_press)
}