// GENERATED by the `generator` package — do not edit by hand.
// MoonBit dispatch wrappers for GL commands.
///|
let d_glAccum : Dispatch = Dispatch::new("glAccum")
///|
extern "c" fn epoxy_glAccum(fp : CPtr, op : UInt, value : Float) -> Unit = "epoxy_glAccum"
///|
pub fn gl_accum(op : UInt, value : Float) -> Unit {
epoxy_glAccum(d_glAccum.get(), op, value)
}
///|
let d_glAccumxOES : Dispatch = Dispatch::new("glAccumxOES")
///|
extern "c" fn epoxy_glAccumxOES(fp : CPtr, op : UInt, value : Int) -> Unit = "epoxy_glAccumxOES"
///|
pub fn gl_accumx_oes(op : UInt, value : Int) -> Unit {
epoxy_glAccumxOES(d_glAccumxOES.get(), op, value)
}
///|
let d_glActiveProgramEXT : Dispatch = Dispatch::new("glActiveProgramEXT")
///|
extern "c" fn epoxy_glActiveProgramEXT(fp : CPtr, program : UInt) -> Unit = "epoxy_glActiveProgramEXT"
///|
pub fn gl_active_program_ext(program : UInt) -> Unit {
epoxy_glActiveProgramEXT(d_glActiveProgramEXT.get(), program)
}
///|
let d_glActiveShaderProgram : Dispatch = Dispatch::new("glActiveShaderProgram")
///|
extern "c" fn epoxy_glActiveShaderProgram(
fp : CPtr,
pipeline : UInt,
program : UInt,
) -> Unit = "epoxy_glActiveShaderProgram"
///|
pub fn gl_active_shader_program(pipeline : UInt, program : UInt) -> Unit {
epoxy_glActiveShaderProgram(d_glActiveShaderProgram.get(), pipeline, program)
}
///|
let d_glActiveShaderProgramEXT : Dispatch = Dispatch::new(
"glActiveShaderProgramEXT",
)
///|
extern "c" fn epoxy_glActiveShaderProgramEXT(
fp : CPtr,
pipeline : UInt,
program : UInt,
) -> Unit = "epoxy_glActiveShaderProgramEXT"
///|
pub fn gl_active_shader_program_ext(pipeline : UInt, program : UInt) -> Unit {
epoxy_glActiveShaderProgramEXT(
d_glActiveShaderProgramEXT.get(),
pipeline,
program,
)
}
///|
let d_glActiveStencilFaceEXT : Dispatch = Dispatch::new(
"glActiveStencilFaceEXT",
)
///|
extern "c" fn epoxy_glActiveStencilFaceEXT(fp : CPtr, face : UInt) -> Unit = "epoxy_glActiveStencilFaceEXT"
///|
pub fn gl_active_stencil_face_ext(face : UInt) -> Unit {
epoxy_glActiveStencilFaceEXT(d_glActiveStencilFaceEXT.get(), face)
}
///|
let d_glActiveTexture : Dispatch = Dispatch::with_aliases("glActiveTexture", [
"glActiveTextureARB",
])
///|
extern "c" fn epoxy_glActiveTexture(fp : CPtr, texture : UInt) -> Unit = "epoxy_glActiveTexture"
///|
pub fn gl_active_texture(texture : UInt) -> Unit {
epoxy_glActiveTexture(d_glActiveTexture.get(), texture)
}
///|
let d_glActiveTextureARB : Dispatch = Dispatch::with_aliases(
"glActiveTextureARB",
["glActiveTexture"],
)
///|
extern "c" fn epoxy_glActiveTextureARB(fp : CPtr, texture : UInt) -> Unit = "epoxy_glActiveTextureARB"
///|
pub fn gl_active_texture_arb(texture : UInt) -> Unit {
epoxy_glActiveTextureARB(d_glActiveTextureARB.get(), texture)
}
///|
let d_glActiveVaryingNV : Dispatch = Dispatch::new("glActiveVaryingNV")
///|
#borrow(name)
extern "c" fn epoxy_glActiveVaryingNV(
fp : CPtr,
program : UInt,
name : Bytes,
) -> Unit = "epoxy_glActiveVaryingNV"
///|
pub fn gl_active_varying_nv(program : UInt, name : Bytes) -> Unit {
epoxy_glActiveVaryingNV(d_glActiveVaryingNV.get(), program, name)
}
///|
let d_glAlphaFragmentOp1ATI : Dispatch = Dispatch::new("glAlphaFragmentOp1ATI")
///|
extern "c" fn epoxy_glAlphaFragmentOp1ATI(
fp : CPtr,
op : UInt,
dst : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
) -> Unit = "epoxy_glAlphaFragmentOp1ATI"
///|
pub fn gl_alpha_fragment_op1_ati(
op : UInt,
dst : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
) -> Unit {
epoxy_glAlphaFragmentOp1ATI(
d_glAlphaFragmentOp1ATI.get(),
op,
dst,
dstMod,
arg1,
arg1Rep,
arg1Mod,
)
}
///|
let d_glAlphaFragmentOp2ATI : Dispatch = Dispatch::new("glAlphaFragmentOp2ATI")
///|
extern "c" fn epoxy_glAlphaFragmentOp2ATI(
fp : CPtr,
op : UInt,
dst : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
arg2 : UInt,
arg2Rep : UInt,
arg2Mod : UInt,
) -> Unit = "epoxy_glAlphaFragmentOp2ATI"
///|
pub fn gl_alpha_fragment_op2_ati(
op : UInt,
dst : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
arg2 : UInt,
arg2Rep : UInt,
arg2Mod : UInt,
) -> Unit {
epoxy_glAlphaFragmentOp2ATI(
d_glAlphaFragmentOp2ATI.get(),
op,
dst,
dstMod,
arg1,
arg1Rep,
arg1Mod,
arg2,
arg2Rep,
arg2Mod,
)
}
///|
let d_glAlphaFragmentOp3ATI : Dispatch = Dispatch::new("glAlphaFragmentOp3ATI")
///|
extern "c" fn epoxy_glAlphaFragmentOp3ATI(
fp : CPtr,
op : UInt,
dst : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
arg2 : UInt,
arg2Rep : UInt,
arg2Mod : UInt,
arg3 : UInt,
arg3Rep : UInt,
arg3Mod : UInt,
) -> Unit = "epoxy_glAlphaFragmentOp3ATI"
///|
pub fn gl_alpha_fragment_op3_ati(
op : UInt,
dst : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
arg2 : UInt,
arg2Rep : UInt,
arg2Mod : UInt,
arg3 : UInt,
arg3Rep : UInt,
arg3Mod : UInt,
) -> Unit {
epoxy_glAlphaFragmentOp3ATI(
d_glAlphaFragmentOp3ATI.get(),
op,
dst,
dstMod,
arg1,
arg1Rep,
arg1Mod,
arg2,
arg2Rep,
arg2Mod,
arg3,
arg3Rep,
arg3Mod,
)
}
///|
let d_glAlphaFunc : Dispatch = Dispatch::new("glAlphaFunc")
///|
extern "c" fn epoxy_glAlphaFunc(fp : CPtr, func : UInt, ref_ : Float) -> Unit = "epoxy_glAlphaFunc"
///|
pub fn gl_alpha_func(func : UInt, ref_ : Float) -> Unit {
epoxy_glAlphaFunc(d_glAlphaFunc.get(), func, ref_)
}
///|
let d_glAlphaFuncQCOM : Dispatch = Dispatch::new("glAlphaFuncQCOM")
///|
extern "c" fn epoxy_glAlphaFuncQCOM(
fp : CPtr,
func : UInt,
ref_ : Float,
) -> Unit = "epoxy_glAlphaFuncQCOM"
///|
pub fn gl_alpha_func_qcom(func : UInt, ref_ : Float) -> Unit {
epoxy_glAlphaFuncQCOM(d_glAlphaFuncQCOM.get(), func, ref_)
}
///|
let d_glAlphaFuncx : Dispatch = Dispatch::new("glAlphaFuncx")
///|
extern "c" fn epoxy_glAlphaFuncx(fp : CPtr, func : UInt, ref_ : Int) -> Unit = "epoxy_glAlphaFuncx"
///|
pub fn gl_alpha_funcx(func : UInt, ref_ : Int) -> Unit {
epoxy_glAlphaFuncx(d_glAlphaFuncx.get(), func, ref_)
}
///|
let d_glAlphaFuncxOES : Dispatch = Dispatch::new("glAlphaFuncxOES")
///|
extern "c" fn epoxy_glAlphaFuncxOES(fp : CPtr, func : UInt, ref_ : Int) -> Unit = "epoxy_glAlphaFuncxOES"
///|
pub fn gl_alpha_funcx_oes(func : UInt, ref_ : Int) -> Unit {
epoxy_glAlphaFuncxOES(d_glAlphaFuncxOES.get(), func, ref_)
}
///|
let d_glAlphaToCoverageDitherControlNV : Dispatch = Dispatch::new(
"glAlphaToCoverageDitherControlNV",
)
///|
extern "c" fn epoxy_glAlphaToCoverageDitherControlNV(
fp : CPtr,
mode : UInt,
) -> Unit = "epoxy_glAlphaToCoverageDitherControlNV"
///|
pub fn gl_alpha_to_coverage_dither_control_nv(mode : UInt) -> Unit {
epoxy_glAlphaToCoverageDitherControlNV(
d_glAlphaToCoverageDitherControlNV.get(),
mode,
)
}
///|
let d_glApplyFramebufferAttachmentCMAAINTEL : Dispatch = Dispatch::new(
"glApplyFramebufferAttachmentCMAAINTEL",
)
///|
extern "c" fn epoxy_glApplyFramebufferAttachmentCMAAINTEL(fp : CPtr) -> Unit = "epoxy_glApplyFramebufferAttachmentCMAAINTEL"
///|
pub fn gl_apply_framebuffer_attachment_cmaaintel() -> Unit {
epoxy_glApplyFramebufferAttachmentCMAAINTEL(
d_glApplyFramebufferAttachmentCMAAINTEL.get(),
)
}
///|
let d_glApplyTextureEXT : Dispatch = Dispatch::new("glApplyTextureEXT")
///|
extern "c" fn epoxy_glApplyTextureEXT(fp : CPtr, mode : UInt) -> Unit = "epoxy_glApplyTextureEXT"
///|
pub fn gl_apply_texture_ext(mode : UInt) -> Unit {
epoxy_glApplyTextureEXT(d_glApplyTextureEXT.get(), mode)
}
///|
let d_glAcquireKeyedMutexWin32EXT : Dispatch = Dispatch::new(
"glAcquireKeyedMutexWin32EXT",
)
///|
extern "c" fn epoxy_glAcquireKeyedMutexWin32EXT(
fp : CPtr,
memory : UInt,
key : UInt64,
timeout : UInt,
) -> Bool = "epoxy_glAcquireKeyedMutexWin32EXT"
///|
pub fn gl_acquire_keyed_mutex_win32_ext(
memory : UInt,
key : UInt64,
timeout : UInt,
) -> Bool {
epoxy_glAcquireKeyedMutexWin32EXT(
d_glAcquireKeyedMutexWin32EXT.get(),
memory,
key,
timeout,
)
}
///|
let d_glAreProgramsResidentNV : Dispatch = Dispatch::new(
"glAreProgramsResidentNV",
)
///|
#borrow(programs, residences)
extern "c" fn epoxy_glAreProgramsResidentNV(
fp : CPtr,
n : Int,
programs : FixedArray[UInt],
residences : Bytes,
) -> Bool = "epoxy_glAreProgramsResidentNV"
///|
pub fn gl_are_programs_resident_nv(
n : Int,
programs : FixedArray[UInt],
residences : Bytes,
) -> Bool {
epoxy_glAreProgramsResidentNV(
d_glAreProgramsResidentNV.get(),
n,
programs,
residences,
)
}
///|
let d_glAreTexturesResident : Dispatch = Dispatch::new("glAreTexturesResident")
///|
#borrow(textures, residences)
extern "c" fn epoxy_glAreTexturesResident(
fp : CPtr,
n : Int,
textures : FixedArray[UInt],
residences : Bytes,
) -> Bool = "epoxy_glAreTexturesResident"
///|
pub fn gl_are_textures_resident(
n : Int,
textures : FixedArray[UInt],
residences : Bytes,
) -> Bool {
epoxy_glAreTexturesResident(
d_glAreTexturesResident.get(),
n,
textures,
residences,
)
}
///|
let d_glAreTexturesResidentEXT : Dispatch = Dispatch::new(
"glAreTexturesResidentEXT",
)
///|
#borrow(textures, residences)
extern "c" fn epoxy_glAreTexturesResidentEXT(
fp : CPtr,
n : Int,
textures : FixedArray[UInt],
residences : Bytes,
) -> Bool = "epoxy_glAreTexturesResidentEXT"
///|
pub fn gl_are_textures_resident_ext(
n : Int,
textures : FixedArray[UInt],
residences : Bytes,
) -> Bool {
epoxy_glAreTexturesResidentEXT(
d_glAreTexturesResidentEXT.get(),
n,
textures,
residences,
)
}
///|
let d_glArrayElement : Dispatch = Dispatch::with_aliases("glArrayElement", [
"glArrayElementEXT",
])
///|
extern "c" fn epoxy_glArrayElement(fp : CPtr, i : Int) -> Unit = "epoxy_glArrayElement"
///|
pub fn gl_array_element(i : Int) -> Unit {
epoxy_glArrayElement(d_glArrayElement.get(), i)
}
///|
let d_glArrayElementEXT : Dispatch = Dispatch::with_aliases(
"glArrayElementEXT",
["glArrayElement"],
)
///|
extern "c" fn epoxy_glArrayElementEXT(fp : CPtr, i : Int) -> Unit = "epoxy_glArrayElementEXT"
///|
pub fn gl_array_element_ext(i : Int) -> Unit {
epoxy_glArrayElementEXT(d_glArrayElementEXT.get(), i)
}
///|
let d_glArrayObjectATI : Dispatch = Dispatch::new("glArrayObjectATI")
///|
extern "c" fn epoxy_glArrayObjectATI(
fp : CPtr,
array : UInt,
size : Int,
type_ : UInt,
stride : Int,
buffer : UInt,
offset : UInt,
) -> Unit = "epoxy_glArrayObjectATI"
///|
pub fn gl_array_object_ati(
array : UInt,
size : Int,
type_ : UInt,
stride : Int,
buffer : UInt,
offset : UInt,
) -> Unit {
epoxy_glArrayObjectATI(
d_glArrayObjectATI.get(),
array,
size,
type_,
stride,
buffer,
offset,
)
}
///|
let d_glAsyncCopyBufferSubDataNVX : Dispatch = Dispatch::new(
"glAsyncCopyBufferSubDataNVX",
)
///|
#borrow(waitSemaphoreArray, fenceValueArray, signalSemaphoreArray, signalValueArray)
extern "c" fn epoxy_glAsyncCopyBufferSubDataNVX(
fp : CPtr,
waitSemaphoreCount : Int,
waitSemaphoreArray : FixedArray[UInt],
fenceValueArray : FixedArray[UInt64],
readGpu : UInt,
writeGpuMask : UInt,
readBuffer : UInt,
writeBuffer : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
signalSemaphoreCount : Int,
signalSemaphoreArray : FixedArray[UInt],
signalValueArray : FixedArray[UInt64],
) -> UInt = "epoxy_glAsyncCopyBufferSubDataNVX"
///|
pub fn gl_async_copy_buffer_sub_data_nvx(
waitSemaphoreCount : Int,
waitSemaphoreArray : FixedArray[UInt],
fenceValueArray : FixedArray[UInt64],
readGpu : UInt,
writeGpuMask : UInt,
readBuffer : UInt,
writeBuffer : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
signalSemaphoreCount : Int,
signalSemaphoreArray : FixedArray[UInt],
signalValueArray : FixedArray[UInt64],
) -> UInt {
epoxy_glAsyncCopyBufferSubDataNVX(
d_glAsyncCopyBufferSubDataNVX.get(),
waitSemaphoreCount,
waitSemaphoreArray,
fenceValueArray,
readGpu,
writeGpuMask,
readBuffer,
writeBuffer,
readOffset,
writeOffset,
size,
signalSemaphoreCount,
signalSemaphoreArray,
signalValueArray,
)
}
///|
let d_glAsyncCopyImageSubDataNVX : Dispatch = Dispatch::new(
"glAsyncCopyImageSubDataNVX",
)
///|
#borrow(waitSemaphoreArray, waitValueArray, signalSemaphoreArray, signalValueArray)
extern "c" fn epoxy_glAsyncCopyImageSubDataNVX(
fp : CPtr,
waitSemaphoreCount : Int,
waitSemaphoreArray : FixedArray[UInt],
waitValueArray : FixedArray[UInt64],
srcGpu : UInt,
dstGpuMask : UInt,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
signalSemaphoreCount : Int,
signalSemaphoreArray : FixedArray[UInt],
signalValueArray : FixedArray[UInt64],
) -> UInt = "epoxy_glAsyncCopyImageSubDataNVX"
///|
pub fn gl_async_copy_image_sub_data_nvx(
waitSemaphoreCount : Int,
waitSemaphoreArray : FixedArray[UInt],
waitValueArray : FixedArray[UInt64],
srcGpu : UInt,
dstGpuMask : UInt,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
signalSemaphoreCount : Int,
signalSemaphoreArray : FixedArray[UInt],
signalValueArray : FixedArray[UInt64],
) -> UInt {
epoxy_glAsyncCopyImageSubDataNVX(
d_glAsyncCopyImageSubDataNVX.get(),
waitSemaphoreCount,
waitSemaphoreArray,
waitValueArray,
srcGpu,
dstGpuMask,
srcName,
srcTarget,
srcLevel,
srcX,
srcY,
srcZ,
dstName,
dstTarget,
dstLevel,
dstX,
dstY,
dstZ,
srcWidth,
srcHeight,
srcDepth,
signalSemaphoreCount,
signalSemaphoreArray,
signalValueArray,
)
}
///|
let d_glAsyncMarkerSGIX : Dispatch = Dispatch::new("glAsyncMarkerSGIX")
///|
extern "c" fn epoxy_glAsyncMarkerSGIX(fp : CPtr, marker : UInt) -> Unit = "epoxy_glAsyncMarkerSGIX"
///|
pub fn gl_async_marker_sgix(marker : UInt) -> Unit {
epoxy_glAsyncMarkerSGIX(d_glAsyncMarkerSGIX.get(), marker)
}
///|
let d_glAttachShader : Dispatch = Dispatch::with_aliases("glAttachShader", [
"glAttachObjectARB",
])
///|
extern "c" fn epoxy_glAttachShader(
fp : CPtr,
program : UInt,
shader : UInt,
) -> Unit = "epoxy_glAttachShader"
///|
pub fn gl_attach_shader(program : UInt, shader : UInt) -> Unit {
epoxy_glAttachShader(d_glAttachShader.get(), program, shader)
}
///|
let d_glBegin : Dispatch = Dispatch::new("glBegin")
///|
extern "c" fn epoxy_glBegin(fp : CPtr, mode : UInt) -> Unit = "epoxy_glBegin"
///|
pub fn gl_begin(mode : UInt) -> Unit {
epoxy_glBegin(d_glBegin.get(), mode)
}
///|
let d_glBeginConditionalRender : Dispatch = Dispatch::with_aliases(
"glBeginConditionalRender",
["glBeginConditionalRenderNV"],
)
///|
extern "c" fn epoxy_glBeginConditionalRender(
fp : CPtr,
id : UInt,
mode : UInt,
) -> Unit = "epoxy_glBeginConditionalRender"
///|
pub fn gl_begin_conditional_render(id : UInt, mode : UInt) -> Unit {
epoxy_glBeginConditionalRender(d_glBeginConditionalRender.get(), id, mode)
}
///|
let d_glBeginConditionalRenderNV : Dispatch = Dispatch::with_aliases(
"glBeginConditionalRenderNV",
["glBeginConditionalRender"],
)
///|
extern "c" fn epoxy_glBeginConditionalRenderNV(
fp : CPtr,
id : UInt,
mode : UInt,
) -> Unit = "epoxy_glBeginConditionalRenderNV"
///|
pub fn gl_begin_conditional_render_nv(id : UInt, mode : UInt) -> Unit {
epoxy_glBeginConditionalRenderNV(d_glBeginConditionalRenderNV.get(), id, mode)
}
///|
let d_glBeginConditionalRenderNVX : Dispatch = Dispatch::new(
"glBeginConditionalRenderNVX",
)
///|
extern "c" fn epoxy_glBeginConditionalRenderNVX(fp : CPtr, id : UInt) -> Unit = "epoxy_glBeginConditionalRenderNVX"
///|
pub fn gl_begin_conditional_render_nvx(id : UInt) -> Unit {
epoxy_glBeginConditionalRenderNVX(d_glBeginConditionalRenderNVX.get(), id)
}
///|
let d_glBeginFragmentShaderATI : Dispatch = Dispatch::new(
"glBeginFragmentShaderATI",
)
///|
extern "c" fn epoxy_glBeginFragmentShaderATI(fp : CPtr) -> Unit = "epoxy_glBeginFragmentShaderATI"
///|
pub fn gl_begin_fragment_shader_ati() -> Unit {
epoxy_glBeginFragmentShaderATI(d_glBeginFragmentShaderATI.get())
}
///|
let d_glBeginOcclusionQueryNV : Dispatch = Dispatch::new(
"glBeginOcclusionQueryNV",
)
///|
extern "c" fn epoxy_glBeginOcclusionQueryNV(fp : CPtr, id : UInt) -> Unit = "epoxy_glBeginOcclusionQueryNV"
///|
pub fn gl_begin_occlusion_query_nv(id : UInt) -> Unit {
epoxy_glBeginOcclusionQueryNV(d_glBeginOcclusionQueryNV.get(), id)
}
///|
let d_glBeginPerfMonitorAMD : Dispatch = Dispatch::new("glBeginPerfMonitorAMD")
///|
extern "c" fn epoxy_glBeginPerfMonitorAMD(fp : CPtr, monitor : UInt) -> Unit = "epoxy_glBeginPerfMonitorAMD"
///|
pub fn gl_begin_perf_monitor_amd(monitor : UInt) -> Unit {
epoxy_glBeginPerfMonitorAMD(d_glBeginPerfMonitorAMD.get(), monitor)
}
///|
let d_glBeginPerfQueryINTEL : Dispatch = Dispatch::new("glBeginPerfQueryINTEL")
///|
extern "c" fn epoxy_glBeginPerfQueryINTEL(
fp : CPtr,
queryHandle : UInt,
) -> Unit = "epoxy_glBeginPerfQueryINTEL"
///|
pub fn gl_begin_perf_query_intel(queryHandle : UInt) -> Unit {
epoxy_glBeginPerfQueryINTEL(d_glBeginPerfQueryINTEL.get(), queryHandle)
}
///|
let d_glBeginQuery : Dispatch = Dispatch::with_aliases("glBeginQuery", [
"glBeginQueryARB",
])
///|
extern "c" fn epoxy_glBeginQuery(fp : CPtr, target : UInt, id : UInt) -> Unit = "epoxy_glBeginQuery"
///|
pub fn gl_begin_query(target : UInt, id : UInt) -> Unit {
epoxy_glBeginQuery(d_glBeginQuery.get(), target, id)
}
///|
let d_glBeginQueryARB : Dispatch = Dispatch::with_aliases("glBeginQueryARB", [
"glBeginQuery",
])
///|
extern "c" fn epoxy_glBeginQueryARB(
fp : CPtr,
target : UInt,
id : UInt,
) -> Unit = "epoxy_glBeginQueryARB"
///|
pub fn gl_begin_query_arb(target : UInt, id : UInt) -> Unit {
epoxy_glBeginQueryARB(d_glBeginQueryARB.get(), target, id)
}
///|
let d_glBeginQueryEXT : Dispatch = Dispatch::new("glBeginQueryEXT")
///|
extern "c" fn epoxy_glBeginQueryEXT(
fp : CPtr,
target : UInt,
id : UInt,
) -> Unit = "epoxy_glBeginQueryEXT"
///|
pub fn gl_begin_query_ext(target : UInt, id : UInt) -> Unit {
epoxy_glBeginQueryEXT(d_glBeginQueryEXT.get(), target, id)
}
///|
let d_glBeginQueryIndexed : Dispatch = Dispatch::new("glBeginQueryIndexed")
///|
extern "c" fn epoxy_glBeginQueryIndexed(
fp : CPtr,
target : UInt,
index : UInt,
id : UInt,
) -> Unit = "epoxy_glBeginQueryIndexed"
///|
pub fn gl_begin_query_indexed(target : UInt, index : UInt, id : UInt) -> Unit {
epoxy_glBeginQueryIndexed(d_glBeginQueryIndexed.get(), target, index, id)
}
///|
let d_glBeginTransformFeedback : Dispatch = Dispatch::with_aliases(
"glBeginTransformFeedback",
["glBeginTransformFeedbackEXT", "glBeginTransformFeedbackNV"],
)
///|
extern "c" fn epoxy_glBeginTransformFeedback(
fp : CPtr,
primitiveMode : UInt,
) -> Unit = "epoxy_glBeginTransformFeedback"
///|
pub fn gl_begin_transform_feedback(primitiveMode : UInt) -> Unit {
epoxy_glBeginTransformFeedback(
d_glBeginTransformFeedback.get(),
primitiveMode,
)
}
///|
let d_glBeginTransformFeedbackEXT : Dispatch = Dispatch::with_aliases(
"glBeginTransformFeedbackEXT",
["glBeginTransformFeedback", "glBeginTransformFeedbackNV"],
)
///|
extern "c" fn epoxy_glBeginTransformFeedbackEXT(
fp : CPtr,
primitiveMode : UInt,
) -> Unit = "epoxy_glBeginTransformFeedbackEXT"
///|
pub fn gl_begin_transform_feedback_ext(primitiveMode : UInt) -> Unit {
epoxy_glBeginTransformFeedbackEXT(
d_glBeginTransformFeedbackEXT.get(),
primitiveMode,
)
}
///|
let d_glBeginTransformFeedbackNV : Dispatch = Dispatch::with_aliases(
"glBeginTransformFeedbackNV",
["glBeginTransformFeedback", "glBeginTransformFeedbackEXT"],
)
///|
extern "c" fn epoxy_glBeginTransformFeedbackNV(
fp : CPtr,
primitiveMode : UInt,
) -> Unit = "epoxy_glBeginTransformFeedbackNV"
///|
pub fn gl_begin_transform_feedback_nv(primitiveMode : UInt) -> Unit {
epoxy_glBeginTransformFeedbackNV(
d_glBeginTransformFeedbackNV.get(),
primitiveMode,
)
}
///|
let d_glBeginVertexShaderEXT : Dispatch = Dispatch::new(
"glBeginVertexShaderEXT",
)
///|
extern "c" fn epoxy_glBeginVertexShaderEXT(fp : CPtr) -> Unit = "epoxy_glBeginVertexShaderEXT"
///|
pub fn gl_begin_vertex_shader_ext() -> Unit {
epoxy_glBeginVertexShaderEXT(d_glBeginVertexShaderEXT.get())
}
///|
let d_glBeginVideoCaptureNV : Dispatch = Dispatch::new("glBeginVideoCaptureNV")
///|
extern "c" fn epoxy_glBeginVideoCaptureNV(
fp : CPtr,
video_capture_slot : UInt,
) -> Unit = "epoxy_glBeginVideoCaptureNV"
///|
pub fn gl_begin_video_capture_nv(video_capture_slot : UInt) -> Unit {
epoxy_glBeginVideoCaptureNV(d_glBeginVideoCaptureNV.get(), video_capture_slot)
}
///|
let d_glBindAttribLocation : Dispatch = Dispatch::with_aliases(
"glBindAttribLocation",
["glBindAttribLocationARB"],
)
///|
#borrow(name)
extern "c" fn epoxy_glBindAttribLocation(
fp : CPtr,
program : UInt,
index : UInt,
name : Bytes,
) -> Unit = "epoxy_glBindAttribLocation"
///|
pub fn gl_bind_attrib_location(
program : UInt,
index : UInt,
name : Bytes,
) -> Unit {
epoxy_glBindAttribLocation(d_glBindAttribLocation.get(), program, index, name)
}
///|
let d_glBindBuffer : Dispatch = Dispatch::with_aliases("glBindBuffer", [
"glBindBufferARB",
])
///|
extern "c" fn epoxy_glBindBuffer(
fp : CPtr,
target : UInt,
buffer : UInt,
) -> Unit = "epoxy_glBindBuffer"
///|
pub fn gl_bind_buffer(target : UInt, buffer : UInt) -> Unit {
epoxy_glBindBuffer(d_glBindBuffer.get(), target, buffer)
}
///|
let d_glBindBufferARB : Dispatch = Dispatch::with_aliases("glBindBufferARB", [
"glBindBuffer",
])
///|
extern "c" fn epoxy_glBindBufferARB(
fp : CPtr,
target : UInt,
buffer : UInt,
) -> Unit = "epoxy_glBindBufferARB"
///|
pub fn gl_bind_buffer_arb(target : UInt, buffer : UInt) -> Unit {
epoxy_glBindBufferARB(d_glBindBufferARB.get(), target, buffer)
}
///|
let d_glBindBufferBase : Dispatch = Dispatch::with_aliases("glBindBufferBase", [
"glBindBufferBaseEXT", "glBindBufferBaseNV",
])
///|
extern "c" fn epoxy_glBindBufferBase(
fp : CPtr,
target : UInt,
index : UInt,
buffer : UInt,
) -> Unit = "epoxy_glBindBufferBase"
///|
pub fn gl_bind_buffer_base(target : UInt, index : UInt, buffer : UInt) -> Unit {
epoxy_glBindBufferBase(d_glBindBufferBase.get(), target, index, buffer)
}
///|
let d_glBindBufferBaseEXT : Dispatch = Dispatch::with_aliases(
"glBindBufferBaseEXT",
["glBindBufferBase", "glBindBufferBaseNV"],
)
///|
extern "c" fn epoxy_glBindBufferBaseEXT(
fp : CPtr,
target : UInt,
index : UInt,
buffer : UInt,
) -> Unit = "epoxy_glBindBufferBaseEXT"
///|
pub fn gl_bind_buffer_base_ext(
target : UInt,
index : UInt,
buffer : UInt,
) -> Unit {
epoxy_glBindBufferBaseEXT(d_glBindBufferBaseEXT.get(), target, index, buffer)
}
///|
let d_glBindBufferBaseNV : Dispatch = Dispatch::with_aliases(
"glBindBufferBaseNV",
["glBindBufferBase", "glBindBufferBaseEXT"],
)
///|
extern "c" fn epoxy_glBindBufferBaseNV(
fp : CPtr,
target : UInt,
index : UInt,
buffer : UInt,
) -> Unit = "epoxy_glBindBufferBaseNV"
///|
pub fn gl_bind_buffer_base_nv(
target : UInt,
index : UInt,
buffer : UInt,
) -> Unit {
epoxy_glBindBufferBaseNV(d_glBindBufferBaseNV.get(), target, index, buffer)
}
///|
let d_glBindBufferOffsetEXT : Dispatch = Dispatch::with_aliases(
"glBindBufferOffsetEXT",
["glBindBufferOffsetNV"],
)
///|
extern "c" fn epoxy_glBindBufferOffsetEXT(
fp : CPtr,
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
) -> Unit = "epoxy_glBindBufferOffsetEXT"
///|
pub fn gl_bind_buffer_offset_ext(
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
) -> Unit {
epoxy_glBindBufferOffsetEXT(
d_glBindBufferOffsetEXT.get(),
target,
index,
buffer,
offset,
)
}
///|
let d_glBindBufferOffsetNV : Dispatch = Dispatch::with_aliases(
"glBindBufferOffsetNV",
["glBindBufferOffsetEXT"],
)
///|
extern "c" fn epoxy_glBindBufferOffsetNV(
fp : CPtr,
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
) -> Unit = "epoxy_glBindBufferOffsetNV"
///|
pub fn gl_bind_buffer_offset_nv(
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
) -> Unit {
epoxy_glBindBufferOffsetNV(
d_glBindBufferOffsetNV.get(),
target,
index,
buffer,
offset,
)
}
///|
let d_glBindBufferRange : Dispatch = Dispatch::with_aliases(
"glBindBufferRange",
["glBindBufferRangeEXT", "glBindBufferRangeNV"],
)
///|
extern "c" fn epoxy_glBindBufferRange(
fp : CPtr,
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glBindBufferRange"
///|
pub fn gl_bind_buffer_range(
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glBindBufferRange(
d_glBindBufferRange.get(),
target,
index,
buffer,
offset,
size,
)
}
///|
let d_glBindBufferRangeEXT : Dispatch = Dispatch::with_aliases(
"glBindBufferRangeEXT",
["glBindBufferRange", "glBindBufferRangeNV"],
)
///|
extern "c" fn epoxy_glBindBufferRangeEXT(
fp : CPtr,
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glBindBufferRangeEXT"
///|
pub fn gl_bind_buffer_range_ext(
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glBindBufferRangeEXT(
d_glBindBufferRangeEXT.get(),
target,
index,
buffer,
offset,
size,
)
}
///|
let d_glBindBufferRangeNV : Dispatch = Dispatch::with_aliases(
"glBindBufferRangeNV",
["glBindBufferRange", "glBindBufferRangeEXT"],
)
///|
extern "c" fn epoxy_glBindBufferRangeNV(
fp : CPtr,
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glBindBufferRangeNV"
///|
pub fn gl_bind_buffer_range_nv(
target : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glBindBufferRangeNV(
d_glBindBufferRangeNV.get(),
target,
index,
buffer,
offset,
size,
)
}
///|
let d_glBindBuffersBase : Dispatch = Dispatch::new("glBindBuffersBase")
///|
#borrow(buffers)
extern "c" fn epoxy_glBindBuffersBase(
fp : CPtr,
target : UInt,
first : UInt,
count : Int,
buffers : FixedArray[UInt],
) -> Unit = "epoxy_glBindBuffersBase"
///|
pub fn gl_bind_buffers_base(
target : UInt,
first : UInt,
count : Int,
buffers : FixedArray[UInt],
) -> Unit {
epoxy_glBindBuffersBase(
d_glBindBuffersBase.get(),
target,
first,
count,
buffers,
)
}
///|
let d_glBindFragDataLocation : Dispatch = Dispatch::with_aliases(
"glBindFragDataLocation",
["glBindFragDataLocationEXT"],
)
///|
#borrow(name)
extern "c" fn epoxy_glBindFragDataLocation(
fp : CPtr,
program : UInt,
color : UInt,
name : Bytes,
) -> Unit = "epoxy_glBindFragDataLocation"
///|
pub fn gl_bind_frag_data_location(
program : UInt,
color : UInt,
name : Bytes,
) -> Unit {
epoxy_glBindFragDataLocation(
d_glBindFragDataLocation.get(),
program,
color,
name,
)
}
///|
let d_glBindFragDataLocationEXT : Dispatch = Dispatch::with_aliases(
"glBindFragDataLocationEXT",
["glBindFragDataLocation"],
)
///|
#borrow(name)
extern "c" fn epoxy_glBindFragDataLocationEXT(
fp : CPtr,
program : UInt,
color : UInt,
name : Bytes,
) -> Unit = "epoxy_glBindFragDataLocationEXT"
///|
pub fn gl_bind_frag_data_location_ext(
program : UInt,
color : UInt,
name : Bytes,
) -> Unit {
epoxy_glBindFragDataLocationEXT(
d_glBindFragDataLocationEXT.get(),
program,
color,
name,
)
}
///|
let d_glBindFragDataLocationIndexed : Dispatch = Dispatch::with_aliases(
"glBindFragDataLocationIndexed",
["glBindFragDataLocationIndexedEXT"],
)
///|
#borrow(name)
extern "c" fn epoxy_glBindFragDataLocationIndexed(
fp : CPtr,
program : UInt,
colorNumber : UInt,
index : UInt,
name : Bytes,
) -> Unit = "epoxy_glBindFragDataLocationIndexed"
///|
pub fn gl_bind_frag_data_location_indexed(
program : UInt,
colorNumber : UInt,
index : UInt,
name : Bytes,
) -> Unit {
epoxy_glBindFragDataLocationIndexed(
d_glBindFragDataLocationIndexed.get(),
program,
colorNumber,
index,
name,
)
}
///|
let d_glBindFragDataLocationIndexedEXT : Dispatch = Dispatch::with_aliases(
"glBindFragDataLocationIndexedEXT",
["glBindFragDataLocationIndexed"],
)
///|
#borrow(name)
extern "c" fn epoxy_glBindFragDataLocationIndexedEXT(
fp : CPtr,
program : UInt,
colorNumber : UInt,
index : UInt,
name : Bytes,
) -> Unit = "epoxy_glBindFragDataLocationIndexedEXT"
///|
pub fn gl_bind_frag_data_location_indexed_ext(
program : UInt,
colorNumber : UInt,
index : UInt,
name : Bytes,
) -> Unit {
epoxy_glBindFragDataLocationIndexedEXT(
d_glBindFragDataLocationIndexedEXT.get(),
program,
colorNumber,
index,
name,
)
}
///|
let d_glBindFragmentShaderATI : Dispatch = Dispatch::new(
"glBindFragmentShaderATI",
)
///|
extern "c" fn epoxy_glBindFragmentShaderATI(fp : CPtr, id : UInt) -> Unit = "epoxy_glBindFragmentShaderATI"
///|
pub fn gl_bind_fragment_shader_ati(id : UInt) -> Unit {
epoxy_glBindFragmentShaderATI(d_glBindFragmentShaderATI.get(), id)
}
///|
let d_glBindFramebuffer : Dispatch = Dispatch::new("glBindFramebuffer")
///|
extern "c" fn epoxy_glBindFramebuffer(
fp : CPtr,
target : UInt,
framebuffer : UInt,
) -> Unit = "epoxy_glBindFramebuffer"
///|
pub fn gl_bind_framebuffer(target : UInt, framebuffer : UInt) -> Unit {
epoxy_glBindFramebuffer(d_glBindFramebuffer.get(), target, framebuffer)
}
///|
let d_glBindFramebufferEXT : Dispatch = Dispatch::new("glBindFramebufferEXT")
///|
extern "c" fn epoxy_glBindFramebufferEXT(
fp : CPtr,
target : UInt,
framebuffer : UInt,
) -> Unit = "epoxy_glBindFramebufferEXT"
///|
pub fn gl_bind_framebuffer_ext(target : UInt, framebuffer : UInt) -> Unit {
epoxy_glBindFramebufferEXT(d_glBindFramebufferEXT.get(), target, framebuffer)
}
///|
let d_glBindFramebufferOES : Dispatch = Dispatch::new("glBindFramebufferOES")
///|
extern "c" fn epoxy_glBindFramebufferOES(
fp : CPtr,
target : UInt,
framebuffer : UInt,
) -> Unit = "epoxy_glBindFramebufferOES"
///|
pub fn gl_bind_framebuffer_oes(target : UInt, framebuffer : UInt) -> Unit {
epoxy_glBindFramebufferOES(d_glBindFramebufferOES.get(), target, framebuffer)
}
///|
let d_glBindImageTexture : Dispatch = Dispatch::new("glBindImageTexture")
///|
extern "c" fn epoxy_glBindImageTexture(
fp : CPtr,
unit : UInt,
texture : UInt,
level : Int,
layered : Bool,
layer : Int,
access : UInt,
format : UInt,
) -> Unit = "epoxy_glBindImageTexture"
///|
pub fn gl_bind_image_texture(
unit : UInt,
texture : UInt,
level : Int,
layered : Bool,
layer : Int,
access : UInt,
format : UInt,
) -> Unit {
epoxy_glBindImageTexture(
d_glBindImageTexture.get(),
unit,
texture,
level,
layered,
layer,
access,
format,
)
}
///|
let d_glBindImageTextureEXT : Dispatch = Dispatch::new("glBindImageTextureEXT")
///|
extern "c" fn epoxy_glBindImageTextureEXT(
fp : CPtr,
index : UInt,
texture : UInt,
level : Int,
layered : Bool,
layer : Int,
access : UInt,
format : Int,
) -> Unit = "epoxy_glBindImageTextureEXT"
///|
pub fn gl_bind_image_texture_ext(
index : UInt,
texture : UInt,
level : Int,
layered : Bool,
layer : Int,
access : UInt,
format : Int,
) -> Unit {
epoxy_glBindImageTextureEXT(
d_glBindImageTextureEXT.get(),
index,
texture,
level,
layered,
layer,
access,
format,
)
}
///|
let d_glBindImageTextures : Dispatch = Dispatch::new("glBindImageTextures")
///|
#borrow(textures)
extern "c" fn epoxy_glBindImageTextures(
fp : CPtr,
first : UInt,
count : Int,
textures : FixedArray[UInt],
) -> Unit = "epoxy_glBindImageTextures"
///|
pub fn gl_bind_image_textures(
first : UInt,
count : Int,
textures : FixedArray[UInt],
) -> Unit {
epoxy_glBindImageTextures(d_glBindImageTextures.get(), first, count, textures)
}
///|
let d_glBindLightParameterEXT : Dispatch = Dispatch::new(
"glBindLightParameterEXT",
)
///|
extern "c" fn epoxy_glBindLightParameterEXT(
fp : CPtr,
light : UInt,
value : UInt,
) -> UInt = "epoxy_glBindLightParameterEXT"
///|
pub fn gl_bind_light_parameter_ext(light : UInt, value : UInt) -> UInt {
epoxy_glBindLightParameterEXT(d_glBindLightParameterEXT.get(), light, value)
}
///|
let d_glBindMaterialParameterEXT : Dispatch = Dispatch::new(
"glBindMaterialParameterEXT",
)
///|
extern "c" fn epoxy_glBindMaterialParameterEXT(
fp : CPtr,
face : UInt,
value : UInt,
) -> UInt = "epoxy_glBindMaterialParameterEXT"
///|
pub fn gl_bind_material_parameter_ext(face : UInt, value : UInt) -> UInt {
epoxy_glBindMaterialParameterEXT(
d_glBindMaterialParameterEXT.get(),
face,
value,
)
}
///|
let d_glBindMultiTextureEXT : Dispatch = Dispatch::new("glBindMultiTextureEXT")
///|
extern "c" fn epoxy_glBindMultiTextureEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
texture : UInt,
) -> Unit = "epoxy_glBindMultiTextureEXT"
///|
pub fn gl_bind_multi_texture_ext(
texunit : UInt,
target : UInt,
texture : UInt,
) -> Unit {
epoxy_glBindMultiTextureEXT(
d_glBindMultiTextureEXT.get(),
texunit,
target,
texture,
)
}
///|
let d_glBindParameterEXT : Dispatch = Dispatch::new("glBindParameterEXT")
///|
extern "c" fn epoxy_glBindParameterEXT(fp : CPtr, value : UInt) -> UInt = "epoxy_glBindParameterEXT"
///|
pub fn gl_bind_parameter_ext(value : UInt) -> UInt {
epoxy_glBindParameterEXT(d_glBindParameterEXT.get(), value)
}
///|
let d_glBindProgramARB : Dispatch = Dispatch::with_aliases("glBindProgramARB", [
"glBindProgramNV",
])
///|
extern "c" fn epoxy_glBindProgramARB(
fp : CPtr,
target : UInt,
program : UInt,
) -> Unit = "epoxy_glBindProgramARB"
///|
pub fn gl_bind_program_arb(target : UInt, program : UInt) -> Unit {
epoxy_glBindProgramARB(d_glBindProgramARB.get(), target, program)
}
///|
let d_glBindProgramNV : Dispatch = Dispatch::with_aliases("glBindProgramNV", [
"glBindProgramARB",
])
///|
extern "c" fn epoxy_glBindProgramNV(
fp : CPtr,
target : UInt,
id : UInt,
) -> Unit = "epoxy_glBindProgramNV"
///|
pub fn gl_bind_program_nv(target : UInt, id : UInt) -> Unit {
epoxy_glBindProgramNV(d_glBindProgramNV.get(), target, id)
}
///|
let d_glBindProgramPipeline : Dispatch = Dispatch::new("glBindProgramPipeline")
///|
extern "c" fn epoxy_glBindProgramPipeline(fp : CPtr, pipeline : UInt) -> Unit = "epoxy_glBindProgramPipeline"
///|
pub fn gl_bind_program_pipeline(pipeline : UInt) -> Unit {
epoxy_glBindProgramPipeline(d_glBindProgramPipeline.get(), pipeline)
}
///|
let d_glBindProgramPipelineEXT : Dispatch = Dispatch::new(
"glBindProgramPipelineEXT",
)
///|
extern "c" fn epoxy_glBindProgramPipelineEXT(
fp : CPtr,
pipeline : UInt,
) -> Unit = "epoxy_glBindProgramPipelineEXT"
///|
pub fn gl_bind_program_pipeline_ext(pipeline : UInt) -> Unit {
epoxy_glBindProgramPipelineEXT(d_glBindProgramPipelineEXT.get(), pipeline)
}
///|
let d_glBindRenderbuffer : Dispatch = Dispatch::new("glBindRenderbuffer")
///|
extern "c" fn epoxy_glBindRenderbuffer(
fp : CPtr,
target : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glBindRenderbuffer"
///|
pub fn gl_bind_renderbuffer(target : UInt, renderbuffer : UInt) -> Unit {
epoxy_glBindRenderbuffer(d_glBindRenderbuffer.get(), target, renderbuffer)
}
///|
let d_glBindRenderbufferEXT : Dispatch = Dispatch::new("glBindRenderbufferEXT")
///|
extern "c" fn epoxy_glBindRenderbufferEXT(
fp : CPtr,
target : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glBindRenderbufferEXT"
///|
pub fn gl_bind_renderbuffer_ext(target : UInt, renderbuffer : UInt) -> Unit {
epoxy_glBindRenderbufferEXT(
d_glBindRenderbufferEXT.get(),
target,
renderbuffer,
)
}
///|
let d_glBindRenderbufferOES : Dispatch = Dispatch::new("glBindRenderbufferOES")
///|
extern "c" fn epoxy_glBindRenderbufferOES(
fp : CPtr,
target : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glBindRenderbufferOES"
///|
pub fn gl_bind_renderbuffer_oes(target : UInt, renderbuffer : UInt) -> Unit {
epoxy_glBindRenderbufferOES(
d_glBindRenderbufferOES.get(),
target,
renderbuffer,
)
}
///|
let d_glBindSampler : Dispatch = Dispatch::new("glBindSampler")
///|
extern "c" fn epoxy_glBindSampler(
fp : CPtr,
unit : UInt,
sampler : UInt,
) -> Unit = "epoxy_glBindSampler"
///|
pub fn gl_bind_sampler(unit : UInt, sampler : UInt) -> Unit {
epoxy_glBindSampler(d_glBindSampler.get(), unit, sampler)
}
///|
let d_glBindSamplers : Dispatch = Dispatch::new("glBindSamplers")
///|
#borrow(samplers)
extern "c" fn epoxy_glBindSamplers(
fp : CPtr,
first : UInt,
count : Int,
samplers : FixedArray[UInt],
) -> Unit = "epoxy_glBindSamplers"
///|
pub fn gl_bind_samplers(
first : UInt,
count : Int,
samplers : FixedArray[UInt],
) -> Unit {
epoxy_glBindSamplers(d_glBindSamplers.get(), first, count, samplers)
}
///|
let d_glBindShadingRateImageNV : Dispatch = Dispatch::new(
"glBindShadingRateImageNV",
)
///|
extern "c" fn epoxy_glBindShadingRateImageNV(fp : CPtr, texture : UInt) -> Unit = "epoxy_glBindShadingRateImageNV"
///|
pub fn gl_bind_shading_rate_image_nv(texture : UInt) -> Unit {
epoxy_glBindShadingRateImageNV(d_glBindShadingRateImageNV.get(), texture)
}
///|
let d_glBindTexGenParameterEXT : Dispatch = Dispatch::new(
"glBindTexGenParameterEXT",
)
///|
extern "c" fn epoxy_glBindTexGenParameterEXT(
fp : CPtr,
unit : UInt,
coord : UInt,
value : UInt,
) -> UInt = "epoxy_glBindTexGenParameterEXT"
///|
pub fn gl_bind_tex_gen_parameter_ext(
unit : UInt,
coord : UInt,
value : UInt,
) -> UInt {
epoxy_glBindTexGenParameterEXT(
d_glBindTexGenParameterEXT.get(),
unit,
coord,
value,
)
}
///|
let d_glBindTexture : Dispatch = Dispatch::with_aliases("glBindTexture", [
"glBindTextureEXT",
])
///|
extern "c" fn epoxy_glBindTexture(
fp : CPtr,
target : UInt,
texture : UInt,
) -> Unit = "epoxy_glBindTexture"
///|
pub fn gl_bind_texture(target : UInt, texture : UInt) -> Unit {
epoxy_glBindTexture(d_glBindTexture.get(), target, texture)
}
///|
let d_glBindTextureEXT : Dispatch = Dispatch::with_aliases("glBindTextureEXT", [
"glBindTexture",
])
///|
extern "c" fn epoxy_glBindTextureEXT(
fp : CPtr,
target : UInt,
texture : UInt,
) -> Unit = "epoxy_glBindTextureEXT"
///|
pub fn gl_bind_texture_ext(target : UInt, texture : UInt) -> Unit {
epoxy_glBindTextureEXT(d_glBindTextureEXT.get(), target, texture)
}
///|
let d_glBindTextureUnit : Dispatch = Dispatch::new("glBindTextureUnit")
///|
extern "c" fn epoxy_glBindTextureUnit(
fp : CPtr,
unit : UInt,
texture : UInt,
) -> Unit = "epoxy_glBindTextureUnit"
///|
pub fn gl_bind_texture_unit(unit : UInt, texture : UInt) -> Unit {
epoxy_glBindTextureUnit(d_glBindTextureUnit.get(), unit, texture)
}
///|
let d_glBindTextureUnitParameterEXT : Dispatch = Dispatch::new(
"glBindTextureUnitParameterEXT",
)
///|
extern "c" fn epoxy_glBindTextureUnitParameterEXT(
fp : CPtr,
unit : UInt,
value : UInt,
) -> UInt = "epoxy_glBindTextureUnitParameterEXT"
///|
pub fn gl_bind_texture_unit_parameter_ext(unit : UInt, value : UInt) -> UInt {
epoxy_glBindTextureUnitParameterEXT(
d_glBindTextureUnitParameterEXT.get(),
unit,
value,
)
}
///|
let d_glBindTextures : Dispatch = Dispatch::new("glBindTextures")
///|
#borrow(textures)
extern "c" fn epoxy_glBindTextures(
fp : CPtr,
first : UInt,
count : Int,
textures : FixedArray[UInt],
) -> Unit = "epoxy_glBindTextures"
///|
pub fn gl_bind_textures(
first : UInt,
count : Int,
textures : FixedArray[UInt],
) -> Unit {
epoxy_glBindTextures(d_glBindTextures.get(), first, count, textures)
}
///|
let d_glBindTransformFeedback : Dispatch = Dispatch::new(
"glBindTransformFeedback",
)
///|
extern "c" fn epoxy_glBindTransformFeedback(
fp : CPtr,
target : UInt,
id : UInt,
) -> Unit = "epoxy_glBindTransformFeedback"
///|
pub fn gl_bind_transform_feedback(target : UInt, id : UInt) -> Unit {
epoxy_glBindTransformFeedback(d_glBindTransformFeedback.get(), target, id)
}
///|
let d_glBindTransformFeedbackNV : Dispatch = Dispatch::new(
"glBindTransformFeedbackNV",
)
///|
extern "c" fn epoxy_glBindTransformFeedbackNV(
fp : CPtr,
target : UInt,
id : UInt,
) -> Unit = "epoxy_glBindTransformFeedbackNV"
///|
pub fn gl_bind_transform_feedback_nv(target : UInt, id : UInt) -> Unit {
epoxy_glBindTransformFeedbackNV(d_glBindTransformFeedbackNV.get(), target, id)
}
///|
let d_glBindVertexArray : Dispatch = Dispatch::with_aliases(
"glBindVertexArray",
["glBindVertexArrayOES"],
)
///|
extern "c" fn epoxy_glBindVertexArray(fp : CPtr, array : UInt) -> Unit = "epoxy_glBindVertexArray"
///|
pub fn gl_bind_vertex_array(array : UInt) -> Unit {
epoxy_glBindVertexArray(d_glBindVertexArray.get(), array)
}
///|
let d_glBindVertexArrayAPPLE : Dispatch = Dispatch::new(
"glBindVertexArrayAPPLE",
)
///|
extern "c" fn epoxy_glBindVertexArrayAPPLE(fp : CPtr, array : UInt) -> Unit = "epoxy_glBindVertexArrayAPPLE"
///|
pub fn gl_bind_vertex_array_apple(array : UInt) -> Unit {
epoxy_glBindVertexArrayAPPLE(d_glBindVertexArrayAPPLE.get(), array)
}
///|
let d_glBindVertexArrayOES : Dispatch = Dispatch::with_aliases(
"glBindVertexArrayOES",
["glBindVertexArray"],
)
///|
extern "c" fn epoxy_glBindVertexArrayOES(fp : CPtr, array : UInt) -> Unit = "epoxy_glBindVertexArrayOES"
///|
pub fn gl_bind_vertex_array_oes(array : UInt) -> Unit {
epoxy_glBindVertexArrayOES(d_glBindVertexArrayOES.get(), array)
}
///|
let d_glBindVertexBuffer : Dispatch = Dispatch::new("glBindVertexBuffer")
///|
extern "c" fn epoxy_glBindVertexBuffer(
fp : CPtr,
bindingindex : UInt,
buffer : UInt,
offset : Int64,
stride : Int,
) -> Unit = "epoxy_glBindVertexBuffer"
///|
pub fn gl_bind_vertex_buffer(
bindingindex : UInt,
buffer : UInt,
offset : Int64,
stride : Int,
) -> Unit {
epoxy_glBindVertexBuffer(
d_glBindVertexBuffer.get(),
bindingindex,
buffer,
offset,
stride,
)
}
///|
let d_glBindVertexShaderEXT : Dispatch = Dispatch::new("glBindVertexShaderEXT")
///|
extern "c" fn epoxy_glBindVertexShaderEXT(fp : CPtr, id : UInt) -> Unit = "epoxy_glBindVertexShaderEXT"
///|
pub fn gl_bind_vertex_shader_ext(id : UInt) -> Unit {
epoxy_glBindVertexShaderEXT(d_glBindVertexShaderEXT.get(), id)
}
///|
let d_glBindVideoCaptureStreamBufferNV : Dispatch = Dispatch::new(
"glBindVideoCaptureStreamBufferNV",
)
///|
extern "c" fn epoxy_glBindVideoCaptureStreamBufferNV(
fp : CPtr,
video_capture_slot : UInt,
stream : UInt,
frame_region : UInt,
offset : Int64,
) -> Unit = "epoxy_glBindVideoCaptureStreamBufferNV"
///|
pub fn gl_bind_video_capture_stream_buffer_nv(
video_capture_slot : UInt,
stream : UInt,
frame_region : UInt,
offset : Int64,
) -> Unit {
epoxy_glBindVideoCaptureStreamBufferNV(
d_glBindVideoCaptureStreamBufferNV.get(),
video_capture_slot,
stream,
frame_region,
offset,
)
}
///|
let d_glBindVideoCaptureStreamTextureNV : Dispatch = Dispatch::new(
"glBindVideoCaptureStreamTextureNV",
)
///|
extern "c" fn epoxy_glBindVideoCaptureStreamTextureNV(
fp : CPtr,
video_capture_slot : UInt,
stream : UInt,
frame_region : UInt,
target : UInt,
texture : UInt,
) -> Unit = "epoxy_glBindVideoCaptureStreamTextureNV"
///|
pub fn gl_bind_video_capture_stream_texture_nv(
video_capture_slot : UInt,
stream : UInt,
frame_region : UInt,
target : UInt,
texture : UInt,
) -> Unit {
epoxy_glBindVideoCaptureStreamTextureNV(
d_glBindVideoCaptureStreamTextureNV.get(),
video_capture_slot,
stream,
frame_region,
target,
texture,
)
}
///|
let d_glBinormal3bEXT : Dispatch = Dispatch::new("glBinormal3bEXT")
///|
extern "c" fn epoxy_glBinormal3bEXT(
fp : CPtr,
bx : Int,
by : Int,
bz : Int,
) -> Unit = "epoxy_glBinormal3bEXT"
///|
pub fn gl_binormal3b_ext(bx : Int, by : Int, bz : Int) -> Unit {
epoxy_glBinormal3bEXT(d_glBinormal3bEXT.get(), bx, by, bz)
}
///|
let d_glBinormal3bvEXT : Dispatch = Dispatch::new("glBinormal3bvEXT")
///|
#borrow(v)
extern "c" fn epoxy_glBinormal3bvEXT(fp : CPtr, v : Bytes) -> Unit = "epoxy_glBinormal3bvEXT"
///|
pub fn gl_binormal3bv_ext(v : Bytes) -> Unit {
epoxy_glBinormal3bvEXT(d_glBinormal3bvEXT.get(), v)
}
///|
let d_glBinormal3dEXT : Dispatch = Dispatch::new("glBinormal3dEXT")
///|
extern "c" fn epoxy_glBinormal3dEXT(
fp : CPtr,
bx : Double,
by : Double,
bz : Double,
) -> Unit = "epoxy_glBinormal3dEXT"
///|
pub fn gl_binormal3d_ext(bx : Double, by : Double, bz : Double) -> Unit {
epoxy_glBinormal3dEXT(d_glBinormal3dEXT.get(), bx, by, bz)
}
///|
let d_glBinormal3dvEXT : Dispatch = Dispatch::new("glBinormal3dvEXT")
///|
#borrow(v)
extern "c" fn epoxy_glBinormal3dvEXT(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glBinormal3dvEXT"
///|
pub fn gl_binormal3dv_ext(v : FixedArray[Double]) -> Unit {
epoxy_glBinormal3dvEXT(d_glBinormal3dvEXT.get(), v)
}
///|
let d_glBinormal3fEXT : Dispatch = Dispatch::new("glBinormal3fEXT")
///|
extern "c" fn epoxy_glBinormal3fEXT(
fp : CPtr,
bx : Float,
by : Float,
bz : Float,
) -> Unit = "epoxy_glBinormal3fEXT"
///|
pub fn gl_binormal3f_ext(bx : Float, by : Float, bz : Float) -> Unit {
epoxy_glBinormal3fEXT(d_glBinormal3fEXT.get(), bx, by, bz)
}
///|
let d_glBinormal3fvEXT : Dispatch = Dispatch::new("glBinormal3fvEXT")
///|
#borrow(v)
extern "c" fn epoxy_glBinormal3fvEXT(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glBinormal3fvEXT"
///|
pub fn gl_binormal3fv_ext(v : FixedArray[Float]) -> Unit {
epoxy_glBinormal3fvEXT(d_glBinormal3fvEXT.get(), v)
}
///|
let d_glBinormal3iEXT : Dispatch = Dispatch::new("glBinormal3iEXT")
///|
extern "c" fn epoxy_glBinormal3iEXT(
fp : CPtr,
bx : Int,
by : Int,
bz : Int,
) -> Unit = "epoxy_glBinormal3iEXT"
///|
pub fn gl_binormal3i_ext(bx : Int, by : Int, bz : Int) -> Unit {
epoxy_glBinormal3iEXT(d_glBinormal3iEXT.get(), bx, by, bz)
}
///|
let d_glBinormal3ivEXT : Dispatch = Dispatch::new("glBinormal3ivEXT")
///|
#borrow(v)
extern "c" fn epoxy_glBinormal3ivEXT(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glBinormal3ivEXT"
///|
pub fn gl_binormal3iv_ext(v : FixedArray[Int]) -> Unit {
epoxy_glBinormal3ivEXT(d_glBinormal3ivEXT.get(), v)
}
///|
let d_glBinormal3sEXT : Dispatch = Dispatch::new("glBinormal3sEXT")
///|
extern "c" fn epoxy_glBinormal3sEXT(
fp : CPtr,
bx : Int,
by : Int,
bz : Int,
) -> Unit = "epoxy_glBinormal3sEXT"
///|
pub fn gl_binormal3s_ext(bx : Int, by : Int, bz : Int) -> Unit {
epoxy_glBinormal3sEXT(d_glBinormal3sEXT.get(), bx, by, bz)
}
///|
let d_glBinormal3svEXT : Dispatch = Dispatch::new("glBinormal3svEXT")
///|
#borrow(v)
extern "c" fn epoxy_glBinormal3svEXT(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glBinormal3svEXT"
///|
pub fn gl_binormal3sv_ext(v : FixedArray[Int16]) -> Unit {
epoxy_glBinormal3svEXT(d_glBinormal3svEXT.get(), v)
}
///|
let d_glBinormalPointerEXT : Dispatch = Dispatch::new("glBinormalPointerEXT")
///|
#borrow(pointer)
extern "c" fn epoxy_glBinormalPointerEXT(
fp : CPtr,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glBinormalPointerEXT"
///|
pub fn gl_binormal_pointer_ext(
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glBinormalPointerEXT(
d_glBinormalPointerEXT.get(),
type_,
stride,
pointer,
)
}
///|
let d_glBitmap : Dispatch = Dispatch::new("glBitmap")
///|
#borrow(bitmap)
extern "c" fn epoxy_glBitmap(
fp : CPtr,
width : Int,
height : Int,
xorig : Float,
yorig : Float,
xmove : Float,
ymove : Float,
bitmap : Bytes,
) -> Unit = "epoxy_glBitmap"
///|
pub fn gl_bitmap(
width : Int,
height : Int,
xorig : Float,
yorig : Float,
xmove : Float,
ymove : Float,
bitmap : Bytes,
) -> Unit {
epoxy_glBitmap(
d_glBitmap.get(),
width,
height,
xorig,
yorig,
xmove,
ymove,
bitmap,
)
}
///|
let d_glBitmapxOES : Dispatch = Dispatch::new("glBitmapxOES")
///|
#borrow(bitmap)
extern "c" fn epoxy_glBitmapxOES(
fp : CPtr,
width : Int,
height : Int,
xorig : Int,
yorig : Int,
xmove : Int,
ymove : Int,
bitmap : Bytes,
) -> Unit = "epoxy_glBitmapxOES"
///|
pub fn gl_bitmapx_oes(
width : Int,
height : Int,
xorig : Int,
yorig : Int,
xmove : Int,
ymove : Int,
bitmap : Bytes,
) -> Unit {
epoxy_glBitmapxOES(
d_glBitmapxOES.get(),
width,
height,
xorig,
yorig,
xmove,
ymove,
bitmap,
)
}
///|
let d_glBlendBarrier : Dispatch = Dispatch::with_aliases("glBlendBarrier", [
"glBlendBarrierKHR", "glBlendBarrierNV",
])
///|
extern "c" fn epoxy_glBlendBarrier(fp : CPtr) -> Unit = "epoxy_glBlendBarrier"
///|
pub fn gl_blend_barrier() -> Unit {
epoxy_glBlendBarrier(d_glBlendBarrier.get())
}
///|
let d_glBlendBarrierKHR : Dispatch = Dispatch::with_aliases(
"glBlendBarrierKHR",
["glBlendBarrier", "glBlendBarrierNV"],
)
///|
extern "c" fn epoxy_glBlendBarrierKHR(fp : CPtr) -> Unit = "epoxy_glBlendBarrierKHR"
///|
pub fn gl_blend_barrier_khr() -> Unit {
epoxy_glBlendBarrierKHR(d_glBlendBarrierKHR.get())
}
///|
let d_glBlendBarrierNV : Dispatch = Dispatch::with_aliases("glBlendBarrierNV", [
"glBlendBarrier", "glBlendBarrierKHR",
])
///|
extern "c" fn epoxy_glBlendBarrierNV(fp : CPtr) -> Unit = "epoxy_glBlendBarrierNV"
///|
pub fn gl_blend_barrier_nv() -> Unit {
epoxy_glBlendBarrierNV(d_glBlendBarrierNV.get())
}
///|
let d_glBlendColor : Dispatch = Dispatch::with_aliases("glBlendColor", [
"glBlendColorEXT",
])
///|
extern "c" fn epoxy_glBlendColor(
fp : CPtr,
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit = "epoxy_glBlendColor"
///|
pub fn gl_blend_color(
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit {
epoxy_glBlendColor(d_glBlendColor.get(), red, green, blue, alpha)
}
///|
let d_glBlendColorEXT : Dispatch = Dispatch::with_aliases("glBlendColorEXT", [
"glBlendColor",
])
///|
extern "c" fn epoxy_glBlendColorEXT(
fp : CPtr,
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit = "epoxy_glBlendColorEXT"
///|
pub fn gl_blend_color_ext(
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit {
epoxy_glBlendColorEXT(d_glBlendColorEXT.get(), red, green, blue, alpha)
}
///|
let d_glBlendColorxOES : Dispatch = Dispatch::new("glBlendColorxOES")
///|
extern "c" fn epoxy_glBlendColorxOES(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glBlendColorxOES"
///|
pub fn gl_blend_colorx_oes(
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit {
epoxy_glBlendColorxOES(d_glBlendColorxOES.get(), red, green, blue, alpha)
}
///|
let d_glBlendEquation : Dispatch = Dispatch::with_aliases("glBlendEquation", [
"glBlendEquationEXT",
])
///|
extern "c" fn epoxy_glBlendEquation(fp : CPtr, mode : UInt) -> Unit = "epoxy_glBlendEquation"
///|
pub fn gl_blend_equation(mode : UInt) -> Unit {
epoxy_glBlendEquation(d_glBlendEquation.get(), mode)
}
///|
let d_glBlendEquationEXT : Dispatch = Dispatch::with_aliases(
"glBlendEquationEXT",
["glBlendEquation"],
)
///|
extern "c" fn epoxy_glBlendEquationEXT(fp : CPtr, mode : UInt) -> Unit = "epoxy_glBlendEquationEXT"
///|
pub fn gl_blend_equation_ext(mode : UInt) -> Unit {
epoxy_glBlendEquationEXT(d_glBlendEquationEXT.get(), mode)
}
///|
let d_glBlendEquationIndexedAMD : Dispatch = Dispatch::with_aliases(
"glBlendEquationIndexedAMD",
[
"glBlendEquationi", "glBlendEquationiARB", "glBlendEquationiEXT", "glBlendEquationiOES",
],
)
///|
extern "c" fn epoxy_glBlendEquationIndexedAMD(
fp : CPtr,
buf : UInt,
mode : UInt,
) -> Unit = "epoxy_glBlendEquationIndexedAMD"
///|
pub fn gl_blend_equation_indexed_amd(buf : UInt, mode : UInt) -> Unit {
epoxy_glBlendEquationIndexedAMD(d_glBlendEquationIndexedAMD.get(), buf, mode)
}
///|
let d_glBlendEquationOES : Dispatch = Dispatch::new("glBlendEquationOES")
///|
extern "c" fn epoxy_glBlendEquationOES(fp : CPtr, mode : UInt) -> Unit = "epoxy_glBlendEquationOES"
///|
pub fn gl_blend_equation_oes(mode : UInt) -> Unit {
epoxy_glBlendEquationOES(d_glBlendEquationOES.get(), mode)
}
///|
let d_glBlendEquationSeparate : Dispatch = Dispatch::with_aliases(
"glBlendEquationSeparate",
["glBlendEquationSeparateEXT"],
)
///|
extern "c" fn epoxy_glBlendEquationSeparate(
fp : CPtr,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit = "epoxy_glBlendEquationSeparate"
///|
pub fn gl_blend_equation_separate(modeRGB : UInt, modeAlpha : UInt) -> Unit {
epoxy_glBlendEquationSeparate(
d_glBlendEquationSeparate.get(),
modeRGB,
modeAlpha,
)
}
///|
let d_glBlendEquationSeparateEXT : Dispatch = Dispatch::with_aliases(
"glBlendEquationSeparateEXT",
["glBlendEquationSeparate"],
)
///|
extern "c" fn epoxy_glBlendEquationSeparateEXT(
fp : CPtr,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit = "epoxy_glBlendEquationSeparateEXT"
///|
pub fn gl_blend_equation_separate_ext(modeRGB : UInt, modeAlpha : UInt) -> Unit {
epoxy_glBlendEquationSeparateEXT(
d_glBlendEquationSeparateEXT.get(),
modeRGB,
modeAlpha,
)
}
///|
let d_glBlendEquationSeparateIndexedAMD : Dispatch = Dispatch::with_aliases(
"glBlendEquationSeparateIndexedAMD",
[
"glBlendEquationSeparatei", "glBlendEquationSeparateiARB", "glBlendEquationSeparateiEXT",
"glBlendEquationSeparateiOES",
],
)
///|
extern "c" fn epoxy_glBlendEquationSeparateIndexedAMD(
fp : CPtr,
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit = "epoxy_glBlendEquationSeparateIndexedAMD"
///|
pub fn gl_blend_equation_separate_indexed_amd(
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit {
epoxy_glBlendEquationSeparateIndexedAMD(
d_glBlendEquationSeparateIndexedAMD.get(),
buf,
modeRGB,
modeAlpha,
)
}
///|
let d_glBlendEquationSeparateOES : Dispatch = Dispatch::new(
"glBlendEquationSeparateOES",
)
///|
extern "c" fn epoxy_glBlendEquationSeparateOES(
fp : CPtr,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit = "epoxy_glBlendEquationSeparateOES"
///|
pub fn gl_blend_equation_separate_oes(modeRGB : UInt, modeAlpha : UInt) -> Unit {
epoxy_glBlendEquationSeparateOES(
d_glBlendEquationSeparateOES.get(),
modeRGB,
modeAlpha,
)
}
///|
let d_glBlendEquationSeparatei : Dispatch = Dispatch::with_aliases(
"glBlendEquationSeparatei",
[
"glBlendEquationSeparateIndexedAMD", "glBlendEquationSeparateiARB", "glBlendEquationSeparateiEXT",
"glBlendEquationSeparateiOES",
],
)
///|
extern "c" fn epoxy_glBlendEquationSeparatei(
fp : CPtr,
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit = "epoxy_glBlendEquationSeparatei"
///|
pub fn gl_blend_equation_separatei(
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit {
epoxy_glBlendEquationSeparatei(
d_glBlendEquationSeparatei.get(),
buf,
modeRGB,
modeAlpha,
)
}
///|
let d_glBlendEquationSeparateiARB : Dispatch = Dispatch::with_aliases(
"glBlendEquationSeparateiARB",
[
"glBlendEquationSeparateIndexedAMD", "glBlendEquationSeparatei", "glBlendEquationSeparateiEXT",
"glBlendEquationSeparateiOES",
],
)
///|
extern "c" fn epoxy_glBlendEquationSeparateiARB(
fp : CPtr,
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit = "epoxy_glBlendEquationSeparateiARB"
///|
pub fn gl_blend_equation_separatei_arb(
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit {
epoxy_glBlendEquationSeparateiARB(
d_glBlendEquationSeparateiARB.get(),
buf,
modeRGB,
modeAlpha,
)
}
///|
let d_glBlendEquationSeparateiEXT : Dispatch = Dispatch::with_aliases(
"glBlendEquationSeparateiEXT",
[
"glBlendEquationSeparateIndexedAMD", "glBlendEquationSeparatei", "glBlendEquationSeparateiARB",
"glBlendEquationSeparateiOES",
],
)
///|
extern "c" fn epoxy_glBlendEquationSeparateiEXT(
fp : CPtr,
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit = "epoxy_glBlendEquationSeparateiEXT"
///|
pub fn gl_blend_equation_separatei_ext(
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit {
epoxy_glBlendEquationSeparateiEXT(
d_glBlendEquationSeparateiEXT.get(),
buf,
modeRGB,
modeAlpha,
)
}
///|
let d_glBlendEquationSeparateiOES : Dispatch = Dispatch::with_aliases(
"glBlendEquationSeparateiOES",
[
"glBlendEquationSeparateIndexedAMD", "glBlendEquationSeparatei", "glBlendEquationSeparateiARB",
"glBlendEquationSeparateiEXT",
],
)
///|
extern "c" fn epoxy_glBlendEquationSeparateiOES(
fp : CPtr,
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit = "epoxy_glBlendEquationSeparateiOES"
///|
pub fn gl_blend_equation_separatei_oes(
buf : UInt,
modeRGB : UInt,
modeAlpha : UInt,
) -> Unit {
epoxy_glBlendEquationSeparateiOES(
d_glBlendEquationSeparateiOES.get(),
buf,
modeRGB,
modeAlpha,
)
}
///|
let d_glBlendEquationi : Dispatch = Dispatch::with_aliases("glBlendEquationi", [
"glBlendEquationIndexedAMD", "glBlendEquationiARB", "glBlendEquationiEXT", "glBlendEquationiOES",
])
///|
extern "c" fn epoxy_glBlendEquationi(
fp : CPtr,
buf : UInt,
mode : UInt,
) -> Unit = "epoxy_glBlendEquationi"
///|
pub fn gl_blend_equationi(buf : UInt, mode : UInt) -> Unit {
epoxy_glBlendEquationi(d_glBlendEquationi.get(), buf, mode)
}
///|
let d_glBlendEquationiARB : Dispatch = Dispatch::with_aliases(
"glBlendEquationiARB",
[
"glBlendEquationIndexedAMD", "glBlendEquationi", "glBlendEquationiEXT", "glBlendEquationiOES",
],
)
///|
extern "c" fn epoxy_glBlendEquationiARB(
fp : CPtr,
buf : UInt,
mode : UInt,
) -> Unit = "epoxy_glBlendEquationiARB"
///|
pub fn gl_blend_equationi_arb(buf : UInt, mode : UInt) -> Unit {
epoxy_glBlendEquationiARB(d_glBlendEquationiARB.get(), buf, mode)
}
///|
let d_glBlendEquationiEXT : Dispatch = Dispatch::with_aliases(
"glBlendEquationiEXT",
[
"glBlendEquationIndexedAMD", "glBlendEquationi", "glBlendEquationiARB", "glBlendEquationiOES",
],
)
///|
extern "c" fn epoxy_glBlendEquationiEXT(
fp : CPtr,
buf : UInt,
mode : UInt,
) -> Unit = "epoxy_glBlendEquationiEXT"
///|
pub fn gl_blend_equationi_ext(buf : UInt, mode : UInt) -> Unit {
epoxy_glBlendEquationiEXT(d_glBlendEquationiEXT.get(), buf, mode)
}
///|
let d_glBlendEquationiOES : Dispatch = Dispatch::with_aliases(
"glBlendEquationiOES",
[
"glBlendEquationIndexedAMD", "glBlendEquationi", "glBlendEquationiARB", "glBlendEquationiEXT",
],
)
///|
extern "c" fn epoxy_glBlendEquationiOES(
fp : CPtr,
buf : UInt,
mode : UInt,
) -> Unit = "epoxy_glBlendEquationiOES"
///|
pub fn gl_blend_equationi_oes(buf : UInt, mode : UInt) -> Unit {
epoxy_glBlendEquationiOES(d_glBlendEquationiOES.get(), buf, mode)
}
///|
let d_glBlendFunc : Dispatch = Dispatch::new("glBlendFunc")
///|
extern "c" fn epoxy_glBlendFunc(
fp : CPtr,
sfactor : UInt,
dfactor : UInt,
) -> Unit = "epoxy_glBlendFunc"
///|
pub fn gl_blend_func(sfactor : UInt, dfactor : UInt) -> Unit {
epoxy_glBlendFunc(d_glBlendFunc.get(), sfactor, dfactor)
}
///|
let d_glBlendFuncIndexedAMD : Dispatch = Dispatch::with_aliases(
"glBlendFuncIndexedAMD",
["glBlendFunci", "glBlendFunciARB", "glBlendFunciEXT", "glBlendFunciOES"],
)
///|
extern "c" fn epoxy_glBlendFuncIndexedAMD(
fp : CPtr,
buf : UInt,
src : UInt,
dst : UInt,
) -> Unit = "epoxy_glBlendFuncIndexedAMD"
///|
pub fn gl_blend_func_indexed_amd(buf : UInt, src : UInt, dst : UInt) -> Unit {
epoxy_glBlendFuncIndexedAMD(d_glBlendFuncIndexedAMD.get(), buf, src, dst)
}
///|
let d_glBlendFuncSeparate : Dispatch = Dispatch::with_aliases(
"glBlendFuncSeparate",
["glBlendFuncSeparateEXT", "glBlendFuncSeparateINGR"],
)
///|
extern "c" fn epoxy_glBlendFuncSeparate(
fp : CPtr,
sfactorRGB : UInt,
dfactorRGB : UInt,
sfactorAlpha : UInt,
dfactorAlpha : UInt,
) -> Unit = "epoxy_glBlendFuncSeparate"
///|
pub fn gl_blend_func_separate(
sfactorRGB : UInt,
dfactorRGB : UInt,
sfactorAlpha : UInt,
dfactorAlpha : UInt,
) -> Unit {
epoxy_glBlendFuncSeparate(
d_glBlendFuncSeparate.get(),
sfactorRGB,
dfactorRGB,
sfactorAlpha,
dfactorAlpha,
)
}
///|
let d_glBlendFuncSeparateEXT : Dispatch = Dispatch::with_aliases(
"glBlendFuncSeparateEXT",
["glBlendFuncSeparate", "glBlendFuncSeparateINGR"],
)
///|
extern "c" fn epoxy_glBlendFuncSeparateEXT(
fp : CPtr,
sfactorRGB : UInt,
dfactorRGB : UInt,
sfactorAlpha : UInt,
dfactorAlpha : UInt,
) -> Unit = "epoxy_glBlendFuncSeparateEXT"
///|
pub fn gl_blend_func_separate_ext(
sfactorRGB : UInt,
dfactorRGB : UInt,
sfactorAlpha : UInt,
dfactorAlpha : UInt,
) -> Unit {
epoxy_glBlendFuncSeparateEXT(
d_glBlendFuncSeparateEXT.get(),
sfactorRGB,
dfactorRGB,
sfactorAlpha,
dfactorAlpha,
)
}
///|
let d_glBlendFuncSeparateINGR : Dispatch = Dispatch::with_aliases(
"glBlendFuncSeparateINGR",
["glBlendFuncSeparate", "glBlendFuncSeparateEXT"],
)
///|
extern "c" fn epoxy_glBlendFuncSeparateINGR(
fp : CPtr,
sfactorRGB : UInt,
dfactorRGB : UInt,
sfactorAlpha : UInt,
dfactorAlpha : UInt,
) -> Unit = "epoxy_glBlendFuncSeparateINGR"
///|
pub fn gl_blend_func_separate_ingr(
sfactorRGB : UInt,
dfactorRGB : UInt,
sfactorAlpha : UInt,
dfactorAlpha : UInt,
) -> Unit {
epoxy_glBlendFuncSeparateINGR(
d_glBlendFuncSeparateINGR.get(),
sfactorRGB,
dfactorRGB,
sfactorAlpha,
dfactorAlpha,
)
}
///|
let d_glBlendFuncSeparateIndexedAMD : Dispatch = Dispatch::with_aliases(
"glBlendFuncSeparateIndexedAMD",
[
"glBlendFuncSeparatei", "glBlendFuncSeparateiARB", "glBlendFuncSeparateiEXT",
"glBlendFuncSeparateiOES",
],
)
///|
extern "c" fn epoxy_glBlendFuncSeparateIndexedAMD(
fp : CPtr,
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit = "epoxy_glBlendFuncSeparateIndexedAMD"
///|
pub fn gl_blend_func_separate_indexed_amd(
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit {
epoxy_glBlendFuncSeparateIndexedAMD(
d_glBlendFuncSeparateIndexedAMD.get(),
buf,
srcRGB,
dstRGB,
srcAlpha,
dstAlpha,
)
}
///|
let d_glBlendFuncSeparateOES : Dispatch = Dispatch::new(
"glBlendFuncSeparateOES",
)
///|
extern "c" fn epoxy_glBlendFuncSeparateOES(
fp : CPtr,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit = "epoxy_glBlendFuncSeparateOES"
///|
pub fn gl_blend_func_separate_oes(
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit {
epoxy_glBlendFuncSeparateOES(
d_glBlendFuncSeparateOES.get(),
srcRGB,
dstRGB,
srcAlpha,
dstAlpha,
)
}
///|
let d_glBlendFuncSeparatei : Dispatch = Dispatch::with_aliases(
"glBlendFuncSeparatei",
[
"glBlendFuncSeparateIndexedAMD", "glBlendFuncSeparateiARB", "glBlendFuncSeparateiEXT",
"glBlendFuncSeparateiOES",
],
)
///|
extern "c" fn epoxy_glBlendFuncSeparatei(
fp : CPtr,
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit = "epoxy_glBlendFuncSeparatei"
///|
pub fn gl_blend_func_separatei(
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit {
epoxy_glBlendFuncSeparatei(
d_glBlendFuncSeparatei.get(),
buf,
srcRGB,
dstRGB,
srcAlpha,
dstAlpha,
)
}
///|
let d_glBlendFuncSeparateiARB : Dispatch = Dispatch::with_aliases(
"glBlendFuncSeparateiARB",
[
"glBlendFuncSeparateIndexedAMD", "glBlendFuncSeparatei", "glBlendFuncSeparateiEXT",
"glBlendFuncSeparateiOES",
],
)
///|
extern "c" fn epoxy_glBlendFuncSeparateiARB(
fp : CPtr,
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit = "epoxy_glBlendFuncSeparateiARB"
///|
pub fn gl_blend_func_separatei_arb(
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit {
epoxy_glBlendFuncSeparateiARB(
d_glBlendFuncSeparateiARB.get(),
buf,
srcRGB,
dstRGB,
srcAlpha,
dstAlpha,
)
}
///|
let d_glBlendFuncSeparateiEXT : Dispatch = Dispatch::with_aliases(
"glBlendFuncSeparateiEXT",
[
"glBlendFuncSeparateIndexedAMD", "glBlendFuncSeparatei", "glBlendFuncSeparateiARB",
"glBlendFuncSeparateiOES",
],
)
///|
extern "c" fn epoxy_glBlendFuncSeparateiEXT(
fp : CPtr,
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit = "epoxy_glBlendFuncSeparateiEXT"
///|
pub fn gl_blend_func_separatei_ext(
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit {
epoxy_glBlendFuncSeparateiEXT(
d_glBlendFuncSeparateiEXT.get(),
buf,
srcRGB,
dstRGB,
srcAlpha,
dstAlpha,
)
}
///|
let d_glBlendFuncSeparateiOES : Dispatch = Dispatch::with_aliases(
"glBlendFuncSeparateiOES",
[
"glBlendFuncSeparateIndexedAMD", "glBlendFuncSeparatei", "glBlendFuncSeparateiARB",
"glBlendFuncSeparateiEXT",
],
)
///|
extern "c" fn epoxy_glBlendFuncSeparateiOES(
fp : CPtr,
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit = "epoxy_glBlendFuncSeparateiOES"
///|
pub fn gl_blend_func_separatei_oes(
buf : UInt,
srcRGB : UInt,
dstRGB : UInt,
srcAlpha : UInt,
dstAlpha : UInt,
) -> Unit {
epoxy_glBlendFuncSeparateiOES(
d_glBlendFuncSeparateiOES.get(),
buf,
srcRGB,
dstRGB,
srcAlpha,
dstAlpha,
)
}
///|
let d_glBlendFunci : Dispatch = Dispatch::with_aliases("glBlendFunci", [
"glBlendFuncIndexedAMD", "glBlendFunciARB", "glBlendFunciEXT", "glBlendFunciOES",
])
///|
extern "c" fn epoxy_glBlendFunci(
fp : CPtr,
buf : UInt,
src : UInt,
dst : UInt,
) -> Unit = "epoxy_glBlendFunci"
///|
pub fn gl_blend_funci(buf : UInt, src : UInt, dst : UInt) -> Unit {
epoxy_glBlendFunci(d_glBlendFunci.get(), buf, src, dst)
}
///|
let d_glBlendFunciARB : Dispatch = Dispatch::with_aliases("glBlendFunciARB", [
"glBlendFuncIndexedAMD", "glBlendFunci", "glBlendFunciEXT", "glBlendFunciOES",
])
///|
extern "c" fn epoxy_glBlendFunciARB(
fp : CPtr,
buf : UInt,
src : UInt,
dst : UInt,
) -> Unit = "epoxy_glBlendFunciARB"
///|
pub fn gl_blend_funci_arb(buf : UInt, src : UInt, dst : UInt) -> Unit {
epoxy_glBlendFunciARB(d_glBlendFunciARB.get(), buf, src, dst)
}
///|
let d_glBlendFunciEXT : Dispatch = Dispatch::with_aliases("glBlendFunciEXT", [
"glBlendFuncIndexedAMD", "glBlendFunci", "glBlendFunciARB", "glBlendFunciOES",
])
///|
extern "c" fn epoxy_glBlendFunciEXT(
fp : CPtr,
buf : UInt,
src : UInt,
dst : UInt,
) -> Unit = "epoxy_glBlendFunciEXT"
///|
pub fn gl_blend_funci_ext(buf : UInt, src : UInt, dst : UInt) -> Unit {
epoxy_glBlendFunciEXT(d_glBlendFunciEXT.get(), buf, src, dst)
}
///|
let d_glBlendFunciOES : Dispatch = Dispatch::with_aliases("glBlendFunciOES", [
"glBlendFuncIndexedAMD", "glBlendFunci", "glBlendFunciARB", "glBlendFunciEXT",
])
///|
extern "c" fn epoxy_glBlendFunciOES(
fp : CPtr,
buf : UInt,
src : UInt,
dst : UInt,
) -> Unit = "epoxy_glBlendFunciOES"
///|
pub fn gl_blend_funci_oes(buf : UInt, src : UInt, dst : UInt) -> Unit {
epoxy_glBlendFunciOES(d_glBlendFunciOES.get(), buf, src, dst)
}
///|
let d_glBlendParameteriNV : Dispatch = Dispatch::new("glBlendParameteriNV")
///|
extern "c" fn epoxy_glBlendParameteriNV(
fp : CPtr,
pname : UInt,
value : Int,
) -> Unit = "epoxy_glBlendParameteriNV"
///|
pub fn gl_blend_parameteri_nv(pname : UInt, value : Int) -> Unit {
epoxy_glBlendParameteriNV(d_glBlendParameteriNV.get(), pname, value)
}
///|
let d_glBlitFramebuffer : Dispatch = Dispatch::with_aliases(
"glBlitFramebuffer",
["glBlitFramebufferEXT", "glBlitFramebufferNV"],
)
///|
extern "c" fn epoxy_glBlitFramebuffer(
fp : CPtr,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit = "epoxy_glBlitFramebuffer"
///|
pub fn gl_blit_framebuffer(
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit {
epoxy_glBlitFramebuffer(
d_glBlitFramebuffer.get(),
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
mask,
filter,
)
}
///|
let d_glBlitFramebufferANGLE : Dispatch = Dispatch::new(
"glBlitFramebufferANGLE",
)
///|
extern "c" fn epoxy_glBlitFramebufferANGLE(
fp : CPtr,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit = "epoxy_glBlitFramebufferANGLE"
///|
pub fn gl_blit_framebuffer_angle(
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit {
epoxy_glBlitFramebufferANGLE(
d_glBlitFramebufferANGLE.get(),
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
mask,
filter,
)
}
///|
let d_glBlitFramebufferEXT : Dispatch = Dispatch::with_aliases(
"glBlitFramebufferEXT",
["glBlitFramebuffer", "glBlitFramebufferNV"],
)
///|
extern "c" fn epoxy_glBlitFramebufferEXT(
fp : CPtr,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit = "epoxy_glBlitFramebufferEXT"
///|
pub fn gl_blit_framebuffer_ext(
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit {
epoxy_glBlitFramebufferEXT(
d_glBlitFramebufferEXT.get(),
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
mask,
filter,
)
}
///|
let d_glBlitFramebufferLayerEXT : Dispatch = Dispatch::new(
"glBlitFramebufferLayerEXT",
)
///|
extern "c" fn epoxy_glBlitFramebufferLayerEXT(
fp : CPtr,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
srcLayer : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
dstLayer : Int,
mask : UInt,
filter : UInt,
) -> Unit = "epoxy_glBlitFramebufferLayerEXT"
///|
pub fn gl_blit_framebuffer_layer_ext(
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
srcLayer : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
dstLayer : Int,
mask : UInt,
filter : UInt,
) -> Unit {
epoxy_glBlitFramebufferLayerEXT(
d_glBlitFramebufferLayerEXT.get(),
srcX0,
srcY0,
srcX1,
srcY1,
srcLayer,
dstX0,
dstY0,
dstX1,
dstY1,
dstLayer,
mask,
filter,
)
}
///|
let d_glBlitFramebufferLayersEXT : Dispatch = Dispatch::new(
"glBlitFramebufferLayersEXT",
)
///|
extern "c" fn epoxy_glBlitFramebufferLayersEXT(
fp : CPtr,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit = "epoxy_glBlitFramebufferLayersEXT"
///|
pub fn gl_blit_framebuffer_layers_ext(
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit {
epoxy_glBlitFramebufferLayersEXT(
d_glBlitFramebufferLayersEXT.get(),
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
mask,
filter,
)
}
///|
let d_glBlitFramebufferNV : Dispatch = Dispatch::with_aliases(
"glBlitFramebufferNV",
["glBlitFramebuffer", "glBlitFramebufferEXT"],
)
///|
extern "c" fn epoxy_glBlitFramebufferNV(
fp : CPtr,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit = "epoxy_glBlitFramebufferNV"
///|
pub fn gl_blit_framebuffer_nv(
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit {
epoxy_glBlitFramebufferNV(
d_glBlitFramebufferNV.get(),
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
mask,
filter,
)
}
///|
let d_glBlitNamedFramebuffer : Dispatch = Dispatch::new(
"glBlitNamedFramebuffer",
)
///|
extern "c" fn epoxy_glBlitNamedFramebuffer(
fp : CPtr,
readFramebuffer : UInt,
drawFramebuffer : UInt,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit = "epoxy_glBlitNamedFramebuffer"
///|
pub fn gl_blit_named_framebuffer(
readFramebuffer : UInt,
drawFramebuffer : UInt,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit {
epoxy_glBlitNamedFramebuffer(
d_glBlitNamedFramebuffer.get(),
readFramebuffer,
drawFramebuffer,
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
mask,
filter,
)
}
///|
let d_glBufferAddressRangeNV : Dispatch = Dispatch::new(
"glBufferAddressRangeNV",
)
///|
extern "c" fn epoxy_glBufferAddressRangeNV(
fp : CPtr,
pname : UInt,
index : UInt,
address : UInt64,
length : Int64,
) -> Unit = "epoxy_glBufferAddressRangeNV"
///|
pub fn gl_buffer_address_range_nv(
pname : UInt,
index : UInt,
address : UInt64,
length : Int64,
) -> Unit {
epoxy_glBufferAddressRangeNV(
d_glBufferAddressRangeNV.get(),
pname,
index,
address,
length,
)
}
///|
let d_glBufferAttachMemoryNV : Dispatch = Dispatch::new(
"glBufferAttachMemoryNV",
)
///|
extern "c" fn epoxy_glBufferAttachMemoryNV(
fp : CPtr,
target : UInt,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glBufferAttachMemoryNV"
///|
pub fn gl_buffer_attach_memory_nv(
target : UInt,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glBufferAttachMemoryNV(
d_glBufferAttachMemoryNV.get(),
target,
memory,
offset,
)
}
///|
let d_glBufferData : Dispatch = Dispatch::with_aliases("glBufferData", [
"glBufferDataARB",
])
///|
#borrow(data)
extern "c" fn epoxy_glBufferData(
fp : CPtr,
target : UInt,
size : Int64,
data : Bytes,
usage : UInt,
) -> Unit = "epoxy_glBufferData"
///|
pub fn gl_buffer_data(
target : UInt,
size : Int64,
data : Bytes,
usage : UInt,
) -> Unit {
epoxy_glBufferData(d_glBufferData.get(), target, size, data, usage)
}
///|
let d_glBufferDataARB : Dispatch = Dispatch::with_aliases("glBufferDataARB", [
"glBufferData",
])
///|
#borrow(data)
extern "c" fn epoxy_glBufferDataARB(
fp : CPtr,
target : UInt,
size : Int64,
data : Bytes,
usage : UInt,
) -> Unit = "epoxy_glBufferDataARB"
///|
pub fn gl_buffer_data_arb(
target : UInt,
size : Int64,
data : Bytes,
usage : UInt,
) -> Unit {
epoxy_glBufferDataARB(d_glBufferDataARB.get(), target, size, data, usage)
}
///|
let d_glBufferPageCommitmentARB : Dispatch = Dispatch::new(
"glBufferPageCommitmentARB",
)
///|
extern "c" fn epoxy_glBufferPageCommitmentARB(
fp : CPtr,
target : UInt,
offset : Int64,
size : Int64,
commit : Bool,
) -> Unit = "epoxy_glBufferPageCommitmentARB"
///|
pub fn gl_buffer_page_commitment_arb(
target : UInt,
offset : Int64,
size : Int64,
commit : Bool,
) -> Unit {
epoxy_glBufferPageCommitmentARB(
d_glBufferPageCommitmentARB.get(),
target,
offset,
size,
commit,
)
}
///|
let d_glBufferPageCommitmentMemNV : Dispatch = Dispatch::new(
"glBufferPageCommitmentMemNV",
)
///|
extern "c" fn epoxy_glBufferPageCommitmentMemNV(
fp : CPtr,
target : UInt,
offset : Int64,
size : Int64,
memory : UInt,
memOffset : UInt64,
commit : Bool,
) -> Unit = "epoxy_glBufferPageCommitmentMemNV"
///|
pub fn gl_buffer_page_commitment_mem_nv(
target : UInt,
offset : Int64,
size : Int64,
memory : UInt,
memOffset : UInt64,
commit : Bool,
) -> Unit {
epoxy_glBufferPageCommitmentMemNV(
d_glBufferPageCommitmentMemNV.get(),
target,
offset,
size,
memory,
memOffset,
commit,
)
}
///|
let d_glBufferParameteriAPPLE : Dispatch = Dispatch::new(
"glBufferParameteriAPPLE",
)
///|
extern "c" fn epoxy_glBufferParameteriAPPLE(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glBufferParameteriAPPLE"
///|
pub fn gl_buffer_parameteri_apple(
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glBufferParameteriAPPLE(
d_glBufferParameteriAPPLE.get(),
target,
pname,
param,
)
}
///|
let d_glBufferStorage : Dispatch = Dispatch::with_aliases("glBufferStorage", [
"glBufferStorageEXT",
])
///|
#borrow(data)
extern "c" fn epoxy_glBufferStorage(
fp : CPtr,
target : UInt,
size : Int64,
data : Bytes,
flags : UInt,
) -> Unit = "epoxy_glBufferStorage"
///|
pub fn gl_buffer_storage(
target : UInt,
size : Int64,
data : Bytes,
flags : UInt,
) -> Unit {
epoxy_glBufferStorage(d_glBufferStorage.get(), target, size, data, flags)
}
///|
let d_glBufferStorageEXT : Dispatch = Dispatch::with_aliases(
"glBufferStorageEXT",
["glBufferStorage"],
)
///|
#borrow(data)
extern "c" fn epoxy_glBufferStorageEXT(
fp : CPtr,
target : UInt,
size : Int64,
data : Bytes,
flags : UInt,
) -> Unit = "epoxy_glBufferStorageEXT"
///|
pub fn gl_buffer_storage_ext(
target : UInt,
size : Int64,
data : Bytes,
flags : UInt,
) -> Unit {
epoxy_glBufferStorageEXT(
d_glBufferStorageEXT.get(),
target,
size,
data,
flags,
)
}
///|
let d_glBufferStorageExternalEXT : Dispatch = Dispatch::new(
"glBufferStorageExternalEXT",
)
///|
extern "c" fn epoxy_glBufferStorageExternalEXT(
fp : CPtr,
target : UInt,
offset : Int64,
size : Int64,
clientBuffer : GLeglClientBufferEXT,
flags : UInt,
) -> Unit = "epoxy_glBufferStorageExternalEXT"
///|
pub fn gl_buffer_storage_external_ext(
target : UInt,
offset : Int64,
size : Int64,
clientBuffer : GLeglClientBufferEXT,
flags : UInt,
) -> Unit {
epoxy_glBufferStorageExternalEXT(
d_glBufferStorageExternalEXT.get(),
target,
offset,
size,
clientBuffer,
flags,
)
}
///|
let d_glBufferStorageMemEXT : Dispatch = Dispatch::new("glBufferStorageMemEXT")
///|
extern "c" fn epoxy_glBufferStorageMemEXT(
fp : CPtr,
target : UInt,
size : Int64,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glBufferStorageMemEXT"
///|
pub fn gl_buffer_storage_mem_ext(
target : UInt,
size : Int64,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glBufferStorageMemEXT(
d_glBufferStorageMemEXT.get(),
target,
size,
memory,
offset,
)
}
///|
let d_glBufferSubData : Dispatch = Dispatch::with_aliases("glBufferSubData", [
"glBufferSubDataARB",
])
///|
#borrow(data)
extern "c" fn epoxy_glBufferSubData(
fp : CPtr,
target : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glBufferSubData"
///|
pub fn gl_buffer_sub_data(
target : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glBufferSubData(d_glBufferSubData.get(), target, offset, size, data)
}
///|
let d_glBufferSubDataARB : Dispatch = Dispatch::with_aliases(
"glBufferSubDataARB",
["glBufferSubData"],
)
///|
#borrow(data)
extern "c" fn epoxy_glBufferSubDataARB(
fp : CPtr,
target : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glBufferSubDataARB"
///|
pub fn gl_buffer_sub_data_arb(
target : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glBufferSubDataARB(
d_glBufferSubDataARB.get(),
target,
offset,
size,
data,
)
}
///|
let d_glCallCommandListNV : Dispatch = Dispatch::new("glCallCommandListNV")
///|
extern "c" fn epoxy_glCallCommandListNV(fp : CPtr, list : UInt) -> Unit = "epoxy_glCallCommandListNV"
///|
pub fn gl_call_command_list_nv(list : UInt) -> Unit {
epoxy_glCallCommandListNV(d_glCallCommandListNV.get(), list)
}
///|
let d_glCallList : Dispatch = Dispatch::new("glCallList")
///|
extern "c" fn epoxy_glCallList(fp : CPtr, list : UInt) -> Unit = "epoxy_glCallList"
///|
pub fn gl_call_list(list : UInt) -> Unit {
epoxy_glCallList(d_glCallList.get(), list)
}
///|
let d_glCallLists : Dispatch = Dispatch::new("glCallLists")
///|
#borrow(lists)
extern "c" fn epoxy_glCallLists(
fp : CPtr,
n : Int,
type_ : UInt,
lists : Bytes,
) -> Unit = "epoxy_glCallLists"
///|
pub fn gl_call_lists(n : Int, type_ : UInt, lists : Bytes) -> Unit {
epoxy_glCallLists(d_glCallLists.get(), n, type_, lists)
}
///|
let d_glCheckFramebufferStatus : Dispatch = Dispatch::with_aliases(
"glCheckFramebufferStatus",
["glCheckFramebufferStatusEXT"],
)
///|
extern "c" fn epoxy_glCheckFramebufferStatus(fp : CPtr, target : UInt) -> UInt = "epoxy_glCheckFramebufferStatus"
///|
pub fn gl_check_framebuffer_status(target : UInt) -> UInt {
epoxy_glCheckFramebufferStatus(d_glCheckFramebufferStatus.get(), target)
}
///|
let d_glCheckFramebufferStatusEXT : Dispatch = Dispatch::with_aliases(
"glCheckFramebufferStatusEXT",
["glCheckFramebufferStatus"],
)
///|
extern "c" fn epoxy_glCheckFramebufferStatusEXT(
fp : CPtr,
target : UInt,
) -> UInt = "epoxy_glCheckFramebufferStatusEXT"
///|
pub fn gl_check_framebuffer_status_ext(target : UInt) -> UInt {
epoxy_glCheckFramebufferStatusEXT(d_glCheckFramebufferStatusEXT.get(), target)
}
///|
let d_glCheckFramebufferStatusOES : Dispatch = Dispatch::new(
"glCheckFramebufferStatusOES",
)
///|
extern "c" fn epoxy_glCheckFramebufferStatusOES(
fp : CPtr,
target : UInt,
) -> UInt = "epoxy_glCheckFramebufferStatusOES"
///|
pub fn gl_check_framebuffer_status_oes(target : UInt) -> UInt {
epoxy_glCheckFramebufferStatusOES(d_glCheckFramebufferStatusOES.get(), target)
}
///|
let d_glCheckNamedFramebufferStatus : Dispatch = Dispatch::new(
"glCheckNamedFramebufferStatus",
)
///|
extern "c" fn epoxy_glCheckNamedFramebufferStatus(
fp : CPtr,
framebuffer : UInt,
target : UInt,
) -> UInt = "epoxy_glCheckNamedFramebufferStatus"
///|
pub fn gl_check_named_framebuffer_status(
framebuffer : UInt,
target : UInt,
) -> UInt {
epoxy_glCheckNamedFramebufferStatus(
d_glCheckNamedFramebufferStatus.get(),
framebuffer,
target,
)
}
///|
let d_glCheckNamedFramebufferStatusEXT : Dispatch = Dispatch::new(
"glCheckNamedFramebufferStatusEXT",
)
///|
extern "c" fn epoxy_glCheckNamedFramebufferStatusEXT(
fp : CPtr,
framebuffer : UInt,
target : UInt,
) -> UInt = "epoxy_glCheckNamedFramebufferStatusEXT"
///|
pub fn gl_check_named_framebuffer_status_ext(
framebuffer : UInt,
target : UInt,
) -> UInt {
epoxy_glCheckNamedFramebufferStatusEXT(
d_glCheckNamedFramebufferStatusEXT.get(),
framebuffer,
target,
)
}
///|
let d_glClampColor : Dispatch = Dispatch::with_aliases("glClampColor", [
"glClampColorARB",
])
///|
extern "c" fn epoxy_glClampColor(
fp : CPtr,
target : UInt,
clamp : UInt,
) -> Unit = "epoxy_glClampColor"
///|
pub fn gl_clamp_color(target : UInt, clamp : UInt) -> Unit {
epoxy_glClampColor(d_glClampColor.get(), target, clamp)
}
///|
let d_glClampColorARB : Dispatch = Dispatch::with_aliases("glClampColorARB", [
"glClampColor",
])
///|
extern "c" fn epoxy_glClampColorARB(
fp : CPtr,
target : UInt,
clamp : UInt,
) -> Unit = "epoxy_glClampColorARB"
///|
pub fn gl_clamp_color_arb(target : UInt, clamp : UInt) -> Unit {
epoxy_glClampColorARB(d_glClampColorARB.get(), target, clamp)
}
///|
let d_glClear : Dispatch = Dispatch::new("glClear")
///|
extern "c" fn epoxy_glClear(fp : CPtr, mask : UInt) -> Unit = "epoxy_glClear"
///|
pub fn gl_clear(mask : UInt) -> Unit {
epoxy_glClear(d_glClear.get(), mask)
}
///|
let d_glClearAccum : Dispatch = Dispatch::new("glClearAccum")
///|
extern "c" fn epoxy_glClearAccum(
fp : CPtr,
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit = "epoxy_glClearAccum"
///|
pub fn gl_clear_accum(
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit {
epoxy_glClearAccum(d_glClearAccum.get(), red, green, blue, alpha)
}
///|
let d_glClearAccumxOES : Dispatch = Dispatch::new("glClearAccumxOES")
///|
extern "c" fn epoxy_glClearAccumxOES(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glClearAccumxOES"
///|
pub fn gl_clear_accumx_oes(
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit {
epoxy_glClearAccumxOES(d_glClearAccumxOES.get(), red, green, blue, alpha)
}
///|
let d_glClearBufferData : Dispatch = Dispatch::new("glClearBufferData")
///|
#borrow(data)
extern "c" fn epoxy_glClearBufferData(
fp : CPtr,
target : UInt,
internalformat : UInt,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearBufferData"
///|
pub fn gl_clear_buffer_data(
target : UInt,
internalformat : UInt,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearBufferData(
d_glClearBufferData.get(),
target,
internalformat,
format,
type_,
data,
)
}
///|
let d_glClearBufferSubData : Dispatch = Dispatch::new("glClearBufferSubData")
///|
#borrow(data)
extern "c" fn epoxy_glClearBufferSubData(
fp : CPtr,
target : UInt,
internalformat : UInt,
offset : Int64,
size : Int64,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearBufferSubData"
///|
pub fn gl_clear_buffer_sub_data(
target : UInt,
internalformat : UInt,
offset : Int64,
size : Int64,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearBufferSubData(
d_glClearBufferSubData.get(),
target,
internalformat,
offset,
size,
format,
type_,
data,
)
}
///|
let d_glClearBufferfi : Dispatch = Dispatch::new("glClearBufferfi")
///|
extern "c" fn epoxy_glClearBufferfi(
fp : CPtr,
buffer : UInt,
drawbuffer : Int,
depth : Float,
stencil : Int,
) -> Unit = "epoxy_glClearBufferfi"
///|
pub fn gl_clear_bufferfi(
buffer : UInt,
drawbuffer : Int,
depth : Float,
stencil : Int,
) -> Unit {
epoxy_glClearBufferfi(
d_glClearBufferfi.get(),
buffer,
drawbuffer,
depth,
stencil,
)
}
///|
let d_glClearBufferfv : Dispatch = Dispatch::new("glClearBufferfv")
///|
#borrow(value)
extern "c" fn epoxy_glClearBufferfv(
fp : CPtr,
buffer : UInt,
drawbuffer : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glClearBufferfv"
///|
pub fn gl_clear_bufferfv(
buffer : UInt,
drawbuffer : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glClearBufferfv(d_glClearBufferfv.get(), buffer, drawbuffer, value)
}
///|
let d_glClearBufferiv : Dispatch = Dispatch::new("glClearBufferiv")
///|
#borrow(value)
extern "c" fn epoxy_glClearBufferiv(
fp : CPtr,
buffer : UInt,
drawbuffer : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glClearBufferiv"
///|
pub fn gl_clear_bufferiv(
buffer : UInt,
drawbuffer : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glClearBufferiv(d_glClearBufferiv.get(), buffer, drawbuffer, value)
}
///|
let d_glClearBufferuiv : Dispatch = Dispatch::new("glClearBufferuiv")
///|
#borrow(value)
extern "c" fn epoxy_glClearBufferuiv(
fp : CPtr,
buffer : UInt,
drawbuffer : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glClearBufferuiv"
///|
pub fn gl_clear_bufferuiv(
buffer : UInt,
drawbuffer : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glClearBufferuiv(d_glClearBufferuiv.get(), buffer, drawbuffer, value)
}
///|
let d_glClearColor : Dispatch = Dispatch::new("glClearColor")
///|
extern "c" fn epoxy_glClearColor(
fp : CPtr,
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit = "epoxy_glClearColor"
///|
pub fn gl_clear_color(
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit {
epoxy_glClearColor(d_glClearColor.get(), red, green, blue, alpha)
}
///|
let d_glClearColorIiEXT : Dispatch = Dispatch::new("glClearColorIiEXT")
///|
extern "c" fn epoxy_glClearColorIiEXT(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glClearColorIiEXT"
///|
pub fn gl_clear_color_ii_ext(
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit {
epoxy_glClearColorIiEXT(d_glClearColorIiEXT.get(), red, green, blue, alpha)
}
///|
let d_glClearColorIuiEXT : Dispatch = Dispatch::new("glClearColorIuiEXT")
///|
extern "c" fn epoxy_glClearColorIuiEXT(
fp : CPtr,
red : UInt,
green : UInt,
blue : UInt,
alpha : UInt,
) -> Unit = "epoxy_glClearColorIuiEXT"
///|
pub fn gl_clear_color_iui_ext(
red : UInt,
green : UInt,
blue : UInt,
alpha : UInt,
) -> Unit {
epoxy_glClearColorIuiEXT(d_glClearColorIuiEXT.get(), red, green, blue, alpha)
}
///|
let d_glClearColorx : Dispatch = Dispatch::new("glClearColorx")
///|
extern "c" fn epoxy_glClearColorx(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glClearColorx"
///|
pub fn gl_clear_colorx(red : Int, green : Int, blue : Int, alpha : Int) -> Unit {
epoxy_glClearColorx(d_glClearColorx.get(), red, green, blue, alpha)
}
///|
let d_glClearColorxOES : Dispatch = Dispatch::new("glClearColorxOES")
///|
extern "c" fn epoxy_glClearColorxOES(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glClearColorxOES"
///|
pub fn gl_clear_colorx_oes(
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit {
epoxy_glClearColorxOES(d_glClearColorxOES.get(), red, green, blue, alpha)
}
///|
let d_glClearDepth : Dispatch = Dispatch::new("glClearDepth")
///|
extern "c" fn epoxy_glClearDepth(fp : CPtr, depth : Double) -> Unit = "epoxy_glClearDepth"
///|
pub fn gl_clear_depth(depth : Double) -> Unit {
epoxy_glClearDepth(d_glClearDepth.get(), depth)
}
///|
let d_glClearDepthdNV : Dispatch = Dispatch::new("glClearDepthdNV")
///|
extern "c" fn epoxy_glClearDepthdNV(fp : CPtr, depth : Double) -> Unit = "epoxy_glClearDepthdNV"
///|
pub fn gl_clear_depthd_nv(depth : Double) -> Unit {
epoxy_glClearDepthdNV(d_glClearDepthdNV.get(), depth)
}
///|
let d_glClearDepthf : Dispatch = Dispatch::with_aliases("glClearDepthf", [
"glClearDepthfOES",
])
///|
extern "c" fn epoxy_glClearDepthf(fp : CPtr, d : Float) -> Unit = "epoxy_glClearDepthf"
///|
pub fn gl_clear_depthf(d : Float) -> Unit {
epoxy_glClearDepthf(d_glClearDepthf.get(), d)
}
///|
let d_glClearDepthfOES : Dispatch = Dispatch::with_aliases("glClearDepthfOES", [
"glClearDepthf",
])
///|
extern "c" fn epoxy_glClearDepthfOES(fp : CPtr, depth : Float) -> Unit = "epoxy_glClearDepthfOES"
///|
pub fn gl_clear_depthf_oes(depth : Float) -> Unit {
epoxy_glClearDepthfOES(d_glClearDepthfOES.get(), depth)
}
///|
let d_glClearDepthx : Dispatch = Dispatch::new("glClearDepthx")
///|
extern "c" fn epoxy_glClearDepthx(fp : CPtr, depth : Int) -> Unit = "epoxy_glClearDepthx"
///|
pub fn gl_clear_depthx(depth : Int) -> Unit {
epoxy_glClearDepthx(d_glClearDepthx.get(), depth)
}
///|
let d_glClearDepthxOES : Dispatch = Dispatch::new("glClearDepthxOES")
///|
extern "c" fn epoxy_glClearDepthxOES(fp : CPtr, depth : Int) -> Unit = "epoxy_glClearDepthxOES"
///|
pub fn gl_clear_depthx_oes(depth : Int) -> Unit {
epoxy_glClearDepthxOES(d_glClearDepthxOES.get(), depth)
}
///|
let d_glClearIndex : Dispatch = Dispatch::new("glClearIndex")
///|
extern "c" fn epoxy_glClearIndex(fp : CPtr, c : Float) -> Unit = "epoxy_glClearIndex"
///|
pub fn gl_clear_index(c : Float) -> Unit {
epoxy_glClearIndex(d_glClearIndex.get(), c)
}
///|
let d_glClearNamedBufferData : Dispatch = Dispatch::new(
"glClearNamedBufferData",
)
///|
#borrow(data)
extern "c" fn epoxy_glClearNamedBufferData(
fp : CPtr,
buffer : UInt,
internalformat : UInt,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearNamedBufferData"
///|
pub fn gl_clear_named_buffer_data(
buffer : UInt,
internalformat : UInt,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearNamedBufferData(
d_glClearNamedBufferData.get(),
buffer,
internalformat,
format,
type_,
data,
)
}
///|
let d_glClearNamedBufferDataEXT : Dispatch = Dispatch::new(
"glClearNamedBufferDataEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glClearNamedBufferDataEXT(
fp : CPtr,
buffer : UInt,
internalformat : UInt,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearNamedBufferDataEXT"
///|
pub fn gl_clear_named_buffer_data_ext(
buffer : UInt,
internalformat : UInt,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearNamedBufferDataEXT(
d_glClearNamedBufferDataEXT.get(),
buffer,
internalformat,
format,
type_,
data,
)
}
///|
let d_glClearNamedBufferSubData : Dispatch = Dispatch::new(
"glClearNamedBufferSubData",
)
///|
#borrow(data)
extern "c" fn epoxy_glClearNamedBufferSubData(
fp : CPtr,
buffer : UInt,
internalformat : UInt,
offset : Int64,
size : Int64,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearNamedBufferSubData"
///|
pub fn gl_clear_named_buffer_sub_data(
buffer : UInt,
internalformat : UInt,
offset : Int64,
size : Int64,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearNamedBufferSubData(
d_glClearNamedBufferSubData.get(),
buffer,
internalformat,
offset,
size,
format,
type_,
data,
)
}
///|
let d_glClearNamedBufferSubDataEXT : Dispatch = Dispatch::new(
"glClearNamedBufferSubDataEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glClearNamedBufferSubDataEXT(
fp : CPtr,
buffer : UInt,
internalformat : UInt,
offset : Int64,
size : Int64,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearNamedBufferSubDataEXT"
///|
pub fn gl_clear_named_buffer_sub_data_ext(
buffer : UInt,
internalformat : UInt,
offset : Int64,
size : Int64,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearNamedBufferSubDataEXT(
d_glClearNamedBufferSubDataEXT.get(),
buffer,
internalformat,
offset,
size,
format,
type_,
data,
)
}
///|
let d_glClearNamedFramebufferfi : Dispatch = Dispatch::new(
"glClearNamedFramebufferfi",
)
///|
extern "c" fn epoxy_glClearNamedFramebufferfi(
fp : CPtr,
framebuffer : UInt,
buffer : UInt,
drawbuffer : Int,
depth : Float,
stencil : Int,
) -> Unit = "epoxy_glClearNamedFramebufferfi"
///|
pub fn gl_clear_named_framebufferfi(
framebuffer : UInt,
buffer : UInt,
drawbuffer : Int,
depth : Float,
stencil : Int,
) -> Unit {
epoxy_glClearNamedFramebufferfi(
d_glClearNamedFramebufferfi.get(),
framebuffer,
buffer,
drawbuffer,
depth,
stencil,
)
}
///|
let d_glClearNamedFramebufferfv : Dispatch = Dispatch::new(
"glClearNamedFramebufferfv",
)
///|
#borrow(value)
extern "c" fn epoxy_glClearNamedFramebufferfv(
fp : CPtr,
framebuffer : UInt,
buffer : UInt,
drawbuffer : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glClearNamedFramebufferfv"
///|
pub fn gl_clear_named_framebufferfv(
framebuffer : UInt,
buffer : UInt,
drawbuffer : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glClearNamedFramebufferfv(
d_glClearNamedFramebufferfv.get(),
framebuffer,
buffer,
drawbuffer,
value,
)
}
///|
let d_glClearNamedFramebufferiv : Dispatch = Dispatch::new(
"glClearNamedFramebufferiv",
)
///|
#borrow(value)
extern "c" fn epoxy_glClearNamedFramebufferiv(
fp : CPtr,
framebuffer : UInt,
buffer : UInt,
drawbuffer : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glClearNamedFramebufferiv"
///|
pub fn gl_clear_named_framebufferiv(
framebuffer : UInt,
buffer : UInt,
drawbuffer : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glClearNamedFramebufferiv(
d_glClearNamedFramebufferiv.get(),
framebuffer,
buffer,
drawbuffer,
value,
)
}
///|
let d_glClearNamedFramebufferuiv : Dispatch = Dispatch::new(
"glClearNamedFramebufferuiv",
)
///|
#borrow(value)
extern "c" fn epoxy_glClearNamedFramebufferuiv(
fp : CPtr,
framebuffer : UInt,
buffer : UInt,
drawbuffer : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glClearNamedFramebufferuiv"
///|
pub fn gl_clear_named_framebufferuiv(
framebuffer : UInt,
buffer : UInt,
drawbuffer : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glClearNamedFramebufferuiv(
d_glClearNamedFramebufferuiv.get(),
framebuffer,
buffer,
drawbuffer,
value,
)
}
///|
let d_glClearPixelLocalStorageuiEXT : Dispatch = Dispatch::new(
"glClearPixelLocalStorageuiEXT",
)
///|
#borrow(values)
extern "c" fn epoxy_glClearPixelLocalStorageuiEXT(
fp : CPtr,
offset : Int,
n : Int,
values : FixedArray[UInt],
) -> Unit = "epoxy_glClearPixelLocalStorageuiEXT"
///|
pub fn gl_clear_pixel_local_storageui_ext(
offset : Int,
n : Int,
values : FixedArray[UInt],
) -> Unit {
epoxy_glClearPixelLocalStorageuiEXT(
d_glClearPixelLocalStorageuiEXT.get(),
offset,
n,
values,
)
}
///|
let d_glClearStencil : Dispatch = Dispatch::new("glClearStencil")
///|
extern "c" fn epoxy_glClearStencil(fp : CPtr, s : Int) -> Unit = "epoxy_glClearStencil"
///|
pub fn gl_clear_stencil(s : Int) -> Unit {
epoxy_glClearStencil(d_glClearStencil.get(), s)
}
///|
let d_glClearTexImage : Dispatch = Dispatch::with_aliases("glClearTexImage", [
"glClearTexImageEXT",
])
///|
#borrow(data)
extern "c" fn epoxy_glClearTexImage(
fp : CPtr,
texture : UInt,
level : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearTexImage"
///|
pub fn gl_clear_tex_image(
texture : UInt,
level : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearTexImage(
d_glClearTexImage.get(),
texture,
level,
format,
type_,
data,
)
}
///|
let d_glClearTexImageEXT : Dispatch = Dispatch::with_aliases(
"glClearTexImageEXT",
["glClearTexImage"],
)
///|
#borrow(data)
extern "c" fn epoxy_glClearTexImageEXT(
fp : CPtr,
texture : UInt,
level : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearTexImageEXT"
///|
pub fn gl_clear_tex_image_ext(
texture : UInt,
level : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearTexImageEXT(
d_glClearTexImageEXT.get(),
texture,
level,
format,
type_,
data,
)
}
///|
let d_glClearTexSubImage : Dispatch = Dispatch::with_aliases(
"glClearTexSubImage",
["glClearTexSubImageEXT"],
)
///|
#borrow(data)
extern "c" fn epoxy_glClearTexSubImage(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearTexSubImage"
///|
pub fn gl_clear_tex_sub_image(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearTexSubImage(
d_glClearTexSubImage.get(),
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
data,
)
}
///|
let d_glClearTexSubImageEXT : Dispatch = Dispatch::with_aliases(
"glClearTexSubImageEXT",
["glClearTexSubImage"],
)
///|
#borrow(data)
extern "c" fn epoxy_glClearTexSubImageEXT(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glClearTexSubImageEXT"
///|
pub fn gl_clear_tex_sub_image_ext(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glClearTexSubImageEXT(
d_glClearTexSubImageEXT.get(),
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
data,
)
}
///|
let d_glClientActiveTexture : Dispatch = Dispatch::with_aliases(
"glClientActiveTexture",
["glClientActiveTextureARB"],
)
///|
extern "c" fn epoxy_glClientActiveTexture(fp : CPtr, texture : UInt) -> Unit = "epoxy_glClientActiveTexture"
///|
pub fn gl_client_active_texture(texture : UInt) -> Unit {
epoxy_glClientActiveTexture(d_glClientActiveTexture.get(), texture)
}
///|
let d_glClientActiveTextureARB : Dispatch = Dispatch::with_aliases(
"glClientActiveTextureARB",
["glClientActiveTexture"],
)
///|
extern "c" fn epoxy_glClientActiveTextureARB(fp : CPtr, texture : UInt) -> Unit = "epoxy_glClientActiveTextureARB"
///|
pub fn gl_client_active_texture_arb(texture : UInt) -> Unit {
epoxy_glClientActiveTextureARB(d_glClientActiveTextureARB.get(), texture)
}
///|
let d_glClientActiveVertexStreamATI : Dispatch = Dispatch::new(
"glClientActiveVertexStreamATI",
)
///|
extern "c" fn epoxy_glClientActiveVertexStreamATI(
fp : CPtr,
stream : UInt,
) -> Unit = "epoxy_glClientActiveVertexStreamATI"
///|
pub fn gl_client_active_vertex_stream_ati(stream : UInt) -> Unit {
epoxy_glClientActiveVertexStreamATI(
d_glClientActiveVertexStreamATI.get(),
stream,
)
}
///|
let d_glClientAttribDefaultEXT : Dispatch = Dispatch::new(
"glClientAttribDefaultEXT",
)
///|
extern "c" fn epoxy_glClientAttribDefaultEXT(fp : CPtr, mask : UInt) -> Unit = "epoxy_glClientAttribDefaultEXT"
///|
pub fn gl_client_attrib_default_ext(mask : UInt) -> Unit {
epoxy_glClientAttribDefaultEXT(d_glClientAttribDefaultEXT.get(), mask)
}
///|
let d_glClientWaitSemaphoreui64NVX : Dispatch = Dispatch::new(
"glClientWaitSemaphoreui64NVX",
)
///|
#borrow(semaphoreArray, fenceValueArray)
extern "c" fn epoxy_glClientWaitSemaphoreui64NVX(
fp : CPtr,
fenceObjectCount : Int,
semaphoreArray : FixedArray[UInt],
fenceValueArray : FixedArray[UInt64],
) -> Unit = "epoxy_glClientWaitSemaphoreui64NVX"
///|
pub fn gl_client_wait_semaphoreui64_nvx(
fenceObjectCount : Int,
semaphoreArray : FixedArray[UInt],
fenceValueArray : FixedArray[UInt64],
) -> Unit {
epoxy_glClientWaitSemaphoreui64NVX(
d_glClientWaitSemaphoreui64NVX.get(),
fenceObjectCount,
semaphoreArray,
fenceValueArray,
)
}
///|
let d_glClientWaitSync : Dispatch = Dispatch::with_aliases("glClientWaitSync", [
"glClientWaitSyncAPPLE",
])
///|
extern "c" fn epoxy_glClientWaitSync(
fp : CPtr,
sync : GLsync,
flags : UInt,
timeout : UInt64,
) -> UInt = "epoxy_glClientWaitSync"
///|
pub fn gl_client_wait_sync(
sync : GLsync,
flags : UInt,
timeout : UInt64,
) -> UInt {
epoxy_glClientWaitSync(d_glClientWaitSync.get(), sync, flags, timeout)
}
///|
let d_glClientWaitSyncAPPLE : Dispatch = Dispatch::with_aliases(
"glClientWaitSyncAPPLE",
["glClientWaitSync"],
)
///|
extern "c" fn epoxy_glClientWaitSyncAPPLE(
fp : CPtr,
sync : GLsync,
flags : UInt,
timeout : UInt64,
) -> UInt = "epoxy_glClientWaitSyncAPPLE"
///|
pub fn gl_client_wait_sync_apple(
sync : GLsync,
flags : UInt,
timeout : UInt64,
) -> UInt {
epoxy_glClientWaitSyncAPPLE(
d_glClientWaitSyncAPPLE.get(),
sync,
flags,
timeout,
)
}
///|
let d_glClipControl : Dispatch = Dispatch::with_aliases("glClipControl", [
"glClipControlEXT",
])
///|
extern "c" fn epoxy_glClipControl(
fp : CPtr,
origin : UInt,
depth : UInt,
) -> Unit = "epoxy_glClipControl"
///|
pub fn gl_clip_control(origin : UInt, depth : UInt) -> Unit {
epoxy_glClipControl(d_glClipControl.get(), origin, depth)
}
///|
let d_glClipControlEXT : Dispatch = Dispatch::with_aliases("glClipControlEXT", [
"glClipControl",
])
///|
extern "c" fn epoxy_glClipControlEXT(
fp : CPtr,
origin : UInt,
depth : UInt,
) -> Unit = "epoxy_glClipControlEXT"
///|
pub fn gl_clip_control_ext(origin : UInt, depth : UInt) -> Unit {
epoxy_glClipControlEXT(d_glClipControlEXT.get(), origin, depth)
}
///|
let d_glClipPlane : Dispatch = Dispatch::new("glClipPlane")
///|
#borrow(equation)
extern "c" fn epoxy_glClipPlane(
fp : CPtr,
plane : UInt,
equation : FixedArray[Double],
) -> Unit = "epoxy_glClipPlane"
///|
pub fn gl_clip_plane(plane : UInt, equation : FixedArray[Double]) -> Unit {
epoxy_glClipPlane(d_glClipPlane.get(), plane, equation)
}
///|
let d_glClipPlanef : Dispatch = Dispatch::new("glClipPlanef")
///|
#borrow(eqn)
extern "c" fn epoxy_glClipPlanef(
fp : CPtr,
p : UInt,
eqn : FixedArray[Float],
) -> Unit = "epoxy_glClipPlanef"
///|
pub fn gl_clip_planef(p : UInt, eqn : FixedArray[Float]) -> Unit {
epoxy_glClipPlanef(d_glClipPlanef.get(), p, eqn)
}
///|
let d_glClipPlanefIMG : Dispatch = Dispatch::new("glClipPlanefIMG")
///|
#borrow(eqn)
extern "c" fn epoxy_glClipPlanefIMG(
fp : CPtr,
p : UInt,
eqn : FixedArray[Float],
) -> Unit = "epoxy_glClipPlanefIMG"
///|
pub fn gl_clip_planef_img(p : UInt, eqn : FixedArray[Float]) -> Unit {
epoxy_glClipPlanefIMG(d_glClipPlanefIMG.get(), p, eqn)
}
///|
let d_glClipPlanefOES : Dispatch = Dispatch::new("glClipPlanefOES")
///|
#borrow(equation)
extern "c" fn epoxy_glClipPlanefOES(
fp : CPtr,
plane : UInt,
equation : FixedArray[Float],
) -> Unit = "epoxy_glClipPlanefOES"
///|
pub fn gl_clip_planef_oes(plane : UInt, equation : FixedArray[Float]) -> Unit {
epoxy_glClipPlanefOES(d_glClipPlanefOES.get(), plane, equation)
}
///|
let d_glClipPlanex : Dispatch = Dispatch::new("glClipPlanex")
///|
#borrow(equation)
extern "c" fn epoxy_glClipPlanex(
fp : CPtr,
plane : UInt,
equation : FixedArray[Int],
) -> Unit = "epoxy_glClipPlanex"
///|
pub fn gl_clip_planex(plane : UInt, equation : FixedArray[Int]) -> Unit {
epoxy_glClipPlanex(d_glClipPlanex.get(), plane, equation)
}
///|
let d_glClipPlanexIMG : Dispatch = Dispatch::new("glClipPlanexIMG")
///|
#borrow(eqn)
extern "c" fn epoxy_glClipPlanexIMG(
fp : CPtr,
p : UInt,
eqn : FixedArray[Int],
) -> Unit = "epoxy_glClipPlanexIMG"
///|
pub fn gl_clip_planex_img(p : UInt, eqn : FixedArray[Int]) -> Unit {
epoxy_glClipPlanexIMG(d_glClipPlanexIMG.get(), p, eqn)
}
///|
let d_glClipPlanexOES : Dispatch = Dispatch::new("glClipPlanexOES")
///|
#borrow(equation)
extern "c" fn epoxy_glClipPlanexOES(
fp : CPtr,
plane : UInt,
equation : FixedArray[Int],
) -> Unit = "epoxy_glClipPlanexOES"
///|
pub fn gl_clip_planex_oes(plane : UInt, equation : FixedArray[Int]) -> Unit {
epoxy_glClipPlanexOES(d_glClipPlanexOES.get(), plane, equation)
}
///|
let d_glColor3b : Dispatch = Dispatch::new("glColor3b")
///|
extern "c" fn epoxy_glColor3b(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glColor3b"
///|
pub fn gl_color3b(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glColor3b(d_glColor3b.get(), red, green, blue)
}
///|
let d_glColor3bv : Dispatch = Dispatch::new("glColor3bv")
///|
#borrow(v)
extern "c" fn epoxy_glColor3bv(fp : CPtr, v : Bytes) -> Unit = "epoxy_glColor3bv"
///|
pub fn gl_color3bv(v : Bytes) -> Unit {
epoxy_glColor3bv(d_glColor3bv.get(), v)
}
///|
let d_glColor3d : Dispatch = Dispatch::new("glColor3d")
///|
extern "c" fn epoxy_glColor3d(
fp : CPtr,
red : Double,
green : Double,
blue : Double,
) -> Unit = "epoxy_glColor3d"
///|
pub fn gl_color3d(red : Double, green : Double, blue : Double) -> Unit {
epoxy_glColor3d(d_glColor3d.get(), red, green, blue)
}
///|
let d_glColor3dv : Dispatch = Dispatch::new("glColor3dv")
///|
#borrow(v)
extern "c" fn epoxy_glColor3dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glColor3dv"
///|
pub fn gl_color3dv(v : FixedArray[Double]) -> Unit {
epoxy_glColor3dv(d_glColor3dv.get(), v)
}
///|
let d_glColor3f : Dispatch = Dispatch::new("glColor3f")
///|
extern "c" fn epoxy_glColor3f(
fp : CPtr,
red : Float,
green : Float,
blue : Float,
) -> Unit = "epoxy_glColor3f"
///|
pub fn gl_color3f(red : Float, green : Float, blue : Float) -> Unit {
epoxy_glColor3f(d_glColor3f.get(), red, green, blue)
}
///|
let d_glColor3fVertex3fSUN : Dispatch = Dispatch::new("glColor3fVertex3fSUN")
///|
extern "c" fn epoxy_glColor3fVertex3fSUN(
fp : CPtr,
r : Float,
g : Float,
b : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glColor3fVertex3fSUN"
///|
pub fn gl_color3f_vertex3f_sun(
r : Float,
g : Float,
b : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glColor3fVertex3fSUN(d_glColor3fVertex3fSUN.get(), r, g, b, x, y, z)
}
///|
let d_glColor3fVertex3fvSUN : Dispatch = Dispatch::new("glColor3fVertex3fvSUN")
///|
#borrow(c, v)
extern "c" fn epoxy_glColor3fVertex3fvSUN(
fp : CPtr,
c : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glColor3fVertex3fvSUN"
///|
pub fn gl_color3f_vertex3fv_sun(
c : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glColor3fVertex3fvSUN(d_glColor3fVertex3fvSUN.get(), c, v)
}
///|
let d_glColor3fv : Dispatch = Dispatch::new("glColor3fv")
///|
#borrow(v)
extern "c" fn epoxy_glColor3fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glColor3fv"
///|
pub fn gl_color3fv(v : FixedArray[Float]) -> Unit {
epoxy_glColor3fv(d_glColor3fv.get(), v)
}
///|
let d_glColor3hNV : Dispatch = Dispatch::new("glColor3hNV")
///|
extern "c" fn epoxy_glColor3hNV(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glColor3hNV"
///|
pub fn gl_color3h_nv(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glColor3hNV(d_glColor3hNV.get(), red, green, blue)
}
///|
let d_glColor3hvNV : Dispatch = Dispatch::new("glColor3hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glColor3hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glColor3hvNV"
///|
pub fn gl_color3hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glColor3hvNV(d_glColor3hvNV.get(), v)
}
///|
let d_glColor3i : Dispatch = Dispatch::new("glColor3i")
///|
extern "c" fn epoxy_glColor3i(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glColor3i"
///|
pub fn gl_color3i(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glColor3i(d_glColor3i.get(), red, green, blue)
}
///|
let d_glColor3iv : Dispatch = Dispatch::new("glColor3iv")
///|
#borrow(v)
extern "c" fn epoxy_glColor3iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glColor3iv"
///|
pub fn gl_color3iv(v : FixedArray[Int]) -> Unit {
epoxy_glColor3iv(d_glColor3iv.get(), v)
}
///|
let d_glColor3s : Dispatch = Dispatch::new("glColor3s")
///|
extern "c" fn epoxy_glColor3s(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glColor3s"
///|
pub fn gl_color3s(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glColor3s(d_glColor3s.get(), red, green, blue)
}
///|
let d_glColor3sv : Dispatch = Dispatch::new("glColor3sv")
///|
#borrow(v)
extern "c" fn epoxy_glColor3sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glColor3sv"
///|
pub fn gl_color3sv(v : FixedArray[Int16]) -> Unit {
epoxy_glColor3sv(d_glColor3sv.get(), v)
}
///|
let d_glColor3ub : Dispatch = Dispatch::new("glColor3ub")
///|
extern "c" fn epoxy_glColor3ub(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glColor3ub"
///|
pub fn gl_color3ub(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glColor3ub(d_glColor3ub.get(), red, green, blue)
}
///|
let d_glColor3ubv : Dispatch = Dispatch::new("glColor3ubv")
///|
#borrow(v)
extern "c" fn epoxy_glColor3ubv(fp : CPtr, v : Bytes) -> Unit = "epoxy_glColor3ubv"
///|
pub fn gl_color3ubv(v : Bytes) -> Unit {
epoxy_glColor3ubv(d_glColor3ubv.get(), v)
}
///|
let d_glColor3ui : Dispatch = Dispatch::new("glColor3ui")
///|
extern "c" fn epoxy_glColor3ui(
fp : CPtr,
red : UInt,
green : UInt,
blue : UInt,
) -> Unit = "epoxy_glColor3ui"
///|
pub fn gl_color3ui(red : UInt, green : UInt, blue : UInt) -> Unit {
epoxy_glColor3ui(d_glColor3ui.get(), red, green, blue)
}
///|
let d_glColor3uiv : Dispatch = Dispatch::new("glColor3uiv")
///|
#borrow(v)
extern "c" fn epoxy_glColor3uiv(fp : CPtr, v : FixedArray[UInt]) -> Unit = "epoxy_glColor3uiv"
///|
pub fn gl_color3uiv(v : FixedArray[UInt]) -> Unit {
epoxy_glColor3uiv(d_glColor3uiv.get(), v)
}
///|
let d_glColor3us : Dispatch = Dispatch::new("glColor3us")
///|
extern "c" fn epoxy_glColor3us(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glColor3us"
///|
pub fn gl_color3us(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glColor3us(d_glColor3us.get(), red, green, blue)
}
///|
let d_glColor3usv : Dispatch = Dispatch::new("glColor3usv")
///|
#borrow(v)
extern "c" fn epoxy_glColor3usv(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glColor3usv"
///|
pub fn gl_color3usv(v : FixedArray[UInt16]) -> Unit {
epoxy_glColor3usv(d_glColor3usv.get(), v)
}
///|
let d_glColor3xOES : Dispatch = Dispatch::new("glColor3xOES")
///|
extern "c" fn epoxy_glColor3xOES(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glColor3xOES"
///|
pub fn gl_color3x_oes(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glColor3xOES(d_glColor3xOES.get(), red, green, blue)
}
///|
let d_glColor3xvOES : Dispatch = Dispatch::new("glColor3xvOES")
///|
#borrow(components)
extern "c" fn epoxy_glColor3xvOES(
fp : CPtr,
components : FixedArray[Int],
) -> Unit = "epoxy_glColor3xvOES"
///|
pub fn gl_color3xv_oes(components : FixedArray[Int]) -> Unit {
epoxy_glColor3xvOES(d_glColor3xvOES.get(), components)
}
///|
let d_glColor4b : Dispatch = Dispatch::new("glColor4b")
///|
extern "c" fn epoxy_glColor4b(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glColor4b"
///|
pub fn gl_color4b(red : Int, green : Int, blue : Int, alpha : Int) -> Unit {
epoxy_glColor4b(d_glColor4b.get(), red, green, blue, alpha)
}
///|
let d_glColor4bv : Dispatch = Dispatch::new("glColor4bv")
///|
#borrow(v)
extern "c" fn epoxy_glColor4bv(fp : CPtr, v : Bytes) -> Unit = "epoxy_glColor4bv"
///|
pub fn gl_color4bv(v : Bytes) -> Unit {
epoxy_glColor4bv(d_glColor4bv.get(), v)
}
///|
let d_glColor4d : Dispatch = Dispatch::new("glColor4d")
///|
extern "c" fn epoxy_glColor4d(
fp : CPtr,
red : Double,
green : Double,
blue : Double,
alpha : Double,
) -> Unit = "epoxy_glColor4d"
///|
pub fn gl_color4d(
red : Double,
green : Double,
blue : Double,
alpha : Double,
) -> Unit {
epoxy_glColor4d(d_glColor4d.get(), red, green, blue, alpha)
}
///|
let d_glColor4dv : Dispatch = Dispatch::new("glColor4dv")
///|
#borrow(v)
extern "c" fn epoxy_glColor4dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glColor4dv"
///|
pub fn gl_color4dv(v : FixedArray[Double]) -> Unit {
epoxy_glColor4dv(d_glColor4dv.get(), v)
}
///|
let d_glColor4f : Dispatch = Dispatch::new("glColor4f")
///|
extern "c" fn epoxy_glColor4f(
fp : CPtr,
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit = "epoxy_glColor4f"
///|
pub fn gl_color4f(
red : Float,
green : Float,
blue : Float,
alpha : Float,
) -> Unit {
epoxy_glColor4f(d_glColor4f.get(), red, green, blue, alpha)
}
///|
let d_glColor4fNormal3fVertex3fSUN : Dispatch = Dispatch::new(
"glColor4fNormal3fVertex3fSUN",
)
///|
extern "c" fn epoxy_glColor4fNormal3fVertex3fSUN(
fp : CPtr,
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glColor4fNormal3fVertex3fSUN"
///|
pub fn gl_color4f_normal3f_vertex3f_sun(
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glColor4fNormal3fVertex3fSUN(
d_glColor4fNormal3fVertex3fSUN.get(),
r,
g,
b,
a,
nx,
ny,
nz,
x,
y,
z,
)
}
///|
let d_glColor4fNormal3fVertex3fvSUN : Dispatch = Dispatch::new(
"glColor4fNormal3fVertex3fvSUN",
)
///|
#borrow(c, n, v)
extern "c" fn epoxy_glColor4fNormal3fVertex3fvSUN(
fp : CPtr,
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glColor4fNormal3fVertex3fvSUN"
///|
pub fn gl_color4f_normal3f_vertex3fv_sun(
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glColor4fNormal3fVertex3fvSUN(
d_glColor4fNormal3fVertex3fvSUN.get(),
c,
n,
v,
)
}
///|
let d_glColor4fv : Dispatch = Dispatch::new("glColor4fv")
///|
#borrow(v)
extern "c" fn epoxy_glColor4fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glColor4fv"
///|
pub fn gl_color4fv(v : FixedArray[Float]) -> Unit {
epoxy_glColor4fv(d_glColor4fv.get(), v)
}
///|
let d_glColor4hNV : Dispatch = Dispatch::new("glColor4hNV")
///|
extern "c" fn epoxy_glColor4hNV(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glColor4hNV"
///|
pub fn gl_color4h_nv(red : Int, green : Int, blue : Int, alpha : Int) -> Unit {
epoxy_glColor4hNV(d_glColor4hNV.get(), red, green, blue, alpha)
}
///|
let d_glColor4hvNV : Dispatch = Dispatch::new("glColor4hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glColor4hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glColor4hvNV"
///|
pub fn gl_color4hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glColor4hvNV(d_glColor4hvNV.get(), v)
}
///|
let d_glColor4i : Dispatch = Dispatch::new("glColor4i")
///|
extern "c" fn epoxy_glColor4i(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glColor4i"
///|
pub fn gl_color4i(red : Int, green : Int, blue : Int, alpha : Int) -> Unit {
epoxy_glColor4i(d_glColor4i.get(), red, green, blue, alpha)
}
///|
let d_glColor4iv : Dispatch = Dispatch::new("glColor4iv")
///|
#borrow(v)
extern "c" fn epoxy_glColor4iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glColor4iv"
///|
pub fn gl_color4iv(v : FixedArray[Int]) -> Unit {
epoxy_glColor4iv(d_glColor4iv.get(), v)
}
///|
let d_glColor4s : Dispatch = Dispatch::new("glColor4s")
///|
extern "c" fn epoxy_glColor4s(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glColor4s"
///|
pub fn gl_color4s(red : Int, green : Int, blue : Int, alpha : Int) -> Unit {
epoxy_glColor4s(d_glColor4s.get(), red, green, blue, alpha)
}
///|
let d_glColor4sv : Dispatch = Dispatch::new("glColor4sv")
///|
#borrow(v)
extern "c" fn epoxy_glColor4sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glColor4sv"
///|
pub fn gl_color4sv(v : FixedArray[Int16]) -> Unit {
epoxy_glColor4sv(d_glColor4sv.get(), v)
}
///|
let d_glColor4ub : Dispatch = Dispatch::new("glColor4ub")
///|
extern "c" fn epoxy_glColor4ub(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glColor4ub"
///|
pub fn gl_color4ub(red : Int, green : Int, blue : Int, alpha : Int) -> Unit {
epoxy_glColor4ub(d_glColor4ub.get(), red, green, blue, alpha)
}
///|
let d_glColor4ubVertex2fSUN : Dispatch = Dispatch::new("glColor4ubVertex2fSUN")
///|
extern "c" fn epoxy_glColor4ubVertex2fSUN(
fp : CPtr,
r : Int,
g : Int,
b : Int,
a : Int,
x : Float,
y : Float,
) -> Unit = "epoxy_glColor4ubVertex2fSUN"
///|
pub fn gl_color4ub_vertex2f_sun(
r : Int,
g : Int,
b : Int,
a : Int,
x : Float,
y : Float,
) -> Unit {
epoxy_glColor4ubVertex2fSUN(d_glColor4ubVertex2fSUN.get(), r, g, b, a, x, y)
}
///|
let d_glColor4ubVertex2fvSUN : Dispatch = Dispatch::new(
"glColor4ubVertex2fvSUN",
)
///|
#borrow(c, v)
extern "c" fn epoxy_glColor4ubVertex2fvSUN(
fp : CPtr,
c : Bytes,
v : FixedArray[Float],
) -> Unit = "epoxy_glColor4ubVertex2fvSUN"
///|
pub fn gl_color4ub_vertex2fv_sun(c : Bytes, v : FixedArray[Float]) -> Unit {
epoxy_glColor4ubVertex2fvSUN(d_glColor4ubVertex2fvSUN.get(), c, v)
}
///|
let d_glColor4ubVertex3fSUN : Dispatch = Dispatch::new("glColor4ubVertex3fSUN")
///|
extern "c" fn epoxy_glColor4ubVertex3fSUN(
fp : CPtr,
r : Int,
g : Int,
b : Int,
a : Int,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glColor4ubVertex3fSUN"
///|
pub fn gl_color4ub_vertex3f_sun(
r : Int,
g : Int,
b : Int,
a : Int,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glColor4ubVertex3fSUN(
d_glColor4ubVertex3fSUN.get(),
r,
g,
b,
a,
x,
y,
z,
)
}
///|
let d_glColor4ubVertex3fvSUN : Dispatch = Dispatch::new(
"glColor4ubVertex3fvSUN",
)
///|
#borrow(c, v)
extern "c" fn epoxy_glColor4ubVertex3fvSUN(
fp : CPtr,
c : Bytes,
v : FixedArray[Float],
) -> Unit = "epoxy_glColor4ubVertex3fvSUN"
///|
pub fn gl_color4ub_vertex3fv_sun(c : Bytes, v : FixedArray[Float]) -> Unit {
epoxy_glColor4ubVertex3fvSUN(d_glColor4ubVertex3fvSUN.get(), c, v)
}
///|
let d_glColor4ubv : Dispatch = Dispatch::new("glColor4ubv")
///|
#borrow(v)
extern "c" fn epoxy_glColor4ubv(fp : CPtr, v : Bytes) -> Unit = "epoxy_glColor4ubv"
///|
pub fn gl_color4ubv(v : Bytes) -> Unit {
epoxy_glColor4ubv(d_glColor4ubv.get(), v)
}
///|
let d_glColor4ui : Dispatch = Dispatch::new("glColor4ui")
///|
extern "c" fn epoxy_glColor4ui(
fp : CPtr,
red : UInt,
green : UInt,
blue : UInt,
alpha : UInt,
) -> Unit = "epoxy_glColor4ui"
///|
pub fn gl_color4ui(red : UInt, green : UInt, blue : UInt, alpha : UInt) -> Unit {
epoxy_glColor4ui(d_glColor4ui.get(), red, green, blue, alpha)
}
///|
let d_glColor4uiv : Dispatch = Dispatch::new("glColor4uiv")
///|
#borrow(v)
extern "c" fn epoxy_glColor4uiv(fp : CPtr, v : FixedArray[UInt]) -> Unit = "epoxy_glColor4uiv"
///|
pub fn gl_color4uiv(v : FixedArray[UInt]) -> Unit {
epoxy_glColor4uiv(d_glColor4uiv.get(), v)
}
///|
let d_glColor4us : Dispatch = Dispatch::new("glColor4us")
///|
extern "c" fn epoxy_glColor4us(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glColor4us"
///|
pub fn gl_color4us(red : Int, green : Int, blue : Int, alpha : Int) -> Unit {
epoxy_glColor4us(d_glColor4us.get(), red, green, blue, alpha)
}
///|
let d_glColor4usv : Dispatch = Dispatch::new("glColor4usv")
///|
#borrow(v)
extern "c" fn epoxy_glColor4usv(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glColor4usv"
///|
pub fn gl_color4usv(v : FixedArray[UInt16]) -> Unit {
epoxy_glColor4usv(d_glColor4usv.get(), v)
}
///|
let d_glColor4x : Dispatch = Dispatch::new("glColor4x")
///|
extern "c" fn epoxy_glColor4x(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glColor4x"
///|
pub fn gl_color4x(red : Int, green : Int, blue : Int, alpha : Int) -> Unit {
epoxy_glColor4x(d_glColor4x.get(), red, green, blue, alpha)
}
///|
let d_glColor4xOES : Dispatch = Dispatch::new("glColor4xOES")
///|
extern "c" fn epoxy_glColor4xOES(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
alpha : Int,
) -> Unit = "epoxy_glColor4xOES"
///|
pub fn gl_color4x_oes(red : Int, green : Int, blue : Int, alpha : Int) -> Unit {
epoxy_glColor4xOES(d_glColor4xOES.get(), red, green, blue, alpha)
}
///|
let d_glColor4xvOES : Dispatch = Dispatch::new("glColor4xvOES")
///|
#borrow(components)
extern "c" fn epoxy_glColor4xvOES(
fp : CPtr,
components : FixedArray[Int],
) -> Unit = "epoxy_glColor4xvOES"
///|
pub fn gl_color4xv_oes(components : FixedArray[Int]) -> Unit {
epoxy_glColor4xvOES(d_glColor4xvOES.get(), components)
}
///|
let d_glColorFormatNV : Dispatch = Dispatch::new("glColorFormatNV")
///|
extern "c" fn epoxy_glColorFormatNV(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
) -> Unit = "epoxy_glColorFormatNV"
///|
pub fn gl_color_format_nv(size : Int, type_ : UInt, stride : Int) -> Unit {
epoxy_glColorFormatNV(d_glColorFormatNV.get(), size, type_, stride)
}
///|
let d_glColorFragmentOp1ATI : Dispatch = Dispatch::new("glColorFragmentOp1ATI")
///|
extern "c" fn epoxy_glColorFragmentOp1ATI(
fp : CPtr,
op : UInt,
dst : UInt,
dstMask : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
) -> Unit = "epoxy_glColorFragmentOp1ATI"
///|
pub fn gl_color_fragment_op1_ati(
op : UInt,
dst : UInt,
dstMask : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
) -> Unit {
epoxy_glColorFragmentOp1ATI(
d_glColorFragmentOp1ATI.get(),
op,
dst,
dstMask,
dstMod,
arg1,
arg1Rep,
arg1Mod,
)
}
///|
let d_glColorFragmentOp2ATI : Dispatch = Dispatch::new("glColorFragmentOp2ATI")
///|
extern "c" fn epoxy_glColorFragmentOp2ATI(
fp : CPtr,
op : UInt,
dst : UInt,
dstMask : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
arg2 : UInt,
arg2Rep : UInt,
arg2Mod : UInt,
) -> Unit = "epoxy_glColorFragmentOp2ATI"
///|
pub fn gl_color_fragment_op2_ati(
op : UInt,
dst : UInt,
dstMask : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
arg2 : UInt,
arg2Rep : UInt,
arg2Mod : UInt,
) -> Unit {
epoxy_glColorFragmentOp2ATI(
d_glColorFragmentOp2ATI.get(),
op,
dst,
dstMask,
dstMod,
arg1,
arg1Rep,
arg1Mod,
arg2,
arg2Rep,
arg2Mod,
)
}
///|
let d_glColorFragmentOp3ATI : Dispatch = Dispatch::new("glColorFragmentOp3ATI")
///|
extern "c" fn epoxy_glColorFragmentOp3ATI(
fp : CPtr,
op : UInt,
dst : UInt,
dstMask : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
arg2 : UInt,
arg2Rep : UInt,
arg2Mod : UInt,
arg3 : UInt,
arg3Rep : UInt,
arg3Mod : UInt,
) -> Unit = "epoxy_glColorFragmentOp3ATI"
///|
pub fn gl_color_fragment_op3_ati(
op : UInt,
dst : UInt,
dstMask : UInt,
dstMod : UInt,
arg1 : UInt,
arg1Rep : UInt,
arg1Mod : UInt,
arg2 : UInt,
arg2Rep : UInt,
arg2Mod : UInt,
arg3 : UInt,
arg3Rep : UInt,
arg3Mod : UInt,
) -> Unit {
epoxy_glColorFragmentOp3ATI(
d_glColorFragmentOp3ATI.get(),
op,
dst,
dstMask,
dstMod,
arg1,
arg1Rep,
arg1Mod,
arg2,
arg2Rep,
arg2Mod,
arg3,
arg3Rep,
arg3Mod,
)
}
///|
let d_glColorMask : Dispatch = Dispatch::new("glColorMask")
///|
extern "c" fn epoxy_glColorMask(
fp : CPtr,
red : Bool,
green : Bool,
blue : Bool,
alpha : Bool,
) -> Unit = "epoxy_glColorMask"
///|
pub fn gl_color_mask(
red : Bool,
green : Bool,
blue : Bool,
alpha : Bool,
) -> Unit {
epoxy_glColorMask(d_glColorMask.get(), red, green, blue, alpha)
}
///|
let d_glColorMaskIndexedEXT : Dispatch = Dispatch::with_aliases(
"glColorMaskIndexedEXT",
["glColorMaski", "glColorMaskiEXT", "glColorMaskiOES"],
)
///|
extern "c" fn epoxy_glColorMaskIndexedEXT(
fp : CPtr,
index : UInt,
r : Bool,
g : Bool,
b : Bool,
a : Bool,
) -> Unit = "epoxy_glColorMaskIndexedEXT"
///|
pub fn gl_color_mask_indexed_ext(
index : UInt,
r : Bool,
g : Bool,
b : Bool,
a : Bool,
) -> Unit {
epoxy_glColorMaskIndexedEXT(d_glColorMaskIndexedEXT.get(), index, r, g, b, a)
}
///|
let d_glColorMaski : Dispatch = Dispatch::with_aliases("glColorMaski", [
"glColorMaskIndexedEXT", "glColorMaskiEXT", "glColorMaskiOES",
])
///|
extern "c" fn epoxy_glColorMaski(
fp : CPtr,
index : UInt,
r : Bool,
g : Bool,
b : Bool,
a : Bool,
) -> Unit = "epoxy_glColorMaski"
///|
pub fn gl_color_maski(
index : UInt,
r : Bool,
g : Bool,
b : Bool,
a : Bool,
) -> Unit {
epoxy_glColorMaski(d_glColorMaski.get(), index, r, g, b, a)
}
///|
let d_glColorMaskiEXT : Dispatch = Dispatch::with_aliases("glColorMaskiEXT", [
"glColorMaskIndexedEXT", "glColorMaski", "glColorMaskiOES",
])
///|
extern "c" fn epoxy_glColorMaskiEXT(
fp : CPtr,
index : UInt,
r : Bool,
g : Bool,
b : Bool,
a : Bool,
) -> Unit = "epoxy_glColorMaskiEXT"
///|
pub fn gl_color_maski_ext(
index : UInt,
r : Bool,
g : Bool,
b : Bool,
a : Bool,
) -> Unit {
epoxy_glColorMaskiEXT(d_glColorMaskiEXT.get(), index, r, g, b, a)
}
///|
let d_glColorMaskiOES : Dispatch = Dispatch::with_aliases("glColorMaskiOES", [
"glColorMaskIndexedEXT", "glColorMaski", "glColorMaskiEXT",
])
///|
extern "c" fn epoxy_glColorMaskiOES(
fp : CPtr,
index : UInt,
r : Bool,
g : Bool,
b : Bool,
a : Bool,
) -> Unit = "epoxy_glColorMaskiOES"
///|
pub fn gl_color_maski_oes(
index : UInt,
r : Bool,
g : Bool,
b : Bool,
a : Bool,
) -> Unit {
epoxy_glColorMaskiOES(d_glColorMaskiOES.get(), index, r, g, b, a)
}
///|
let d_glColorMaterial : Dispatch = Dispatch::new("glColorMaterial")
///|
extern "c" fn epoxy_glColorMaterial(
fp : CPtr,
face : UInt,
mode : UInt,
) -> Unit = "epoxy_glColorMaterial"
///|
pub fn gl_color_material(face : UInt, mode : UInt) -> Unit {
epoxy_glColorMaterial(d_glColorMaterial.get(), face, mode)
}
///|
let d_glColorP3ui : Dispatch = Dispatch::new("glColorP3ui")
///|
extern "c" fn epoxy_glColorP3ui(fp : CPtr, type_ : UInt, color : UInt) -> Unit = "epoxy_glColorP3ui"
///|
pub fn gl_color_p3ui(type_ : UInt, color : UInt) -> Unit {
epoxy_glColorP3ui(d_glColorP3ui.get(), type_, color)
}
///|
let d_glColorP3uiv : Dispatch = Dispatch::new("glColorP3uiv")
///|
#borrow(color)
extern "c" fn epoxy_glColorP3uiv(
fp : CPtr,
type_ : UInt,
color : FixedArray[UInt],
) -> Unit = "epoxy_glColorP3uiv"
///|
pub fn gl_color_p3uiv(type_ : UInt, color : FixedArray[UInt]) -> Unit {
epoxy_glColorP3uiv(d_glColorP3uiv.get(), type_, color)
}
///|
let d_glColorP4ui : Dispatch = Dispatch::new("glColorP4ui")
///|
extern "c" fn epoxy_glColorP4ui(fp : CPtr, type_ : UInt, color : UInt) -> Unit = "epoxy_glColorP4ui"
///|
pub fn gl_color_p4ui(type_ : UInt, color : UInt) -> Unit {
epoxy_glColorP4ui(d_glColorP4ui.get(), type_, color)
}
///|
let d_glColorP4uiv : Dispatch = Dispatch::new("glColorP4uiv")
///|
#borrow(color)
extern "c" fn epoxy_glColorP4uiv(
fp : CPtr,
type_ : UInt,
color : FixedArray[UInt],
) -> Unit = "epoxy_glColorP4uiv"
///|
pub fn gl_color_p4uiv(type_ : UInt, color : FixedArray[UInt]) -> Unit {
epoxy_glColorP4uiv(d_glColorP4uiv.get(), type_, color)
}
///|
let d_glColorPointer : Dispatch = Dispatch::new("glColorPointer")
///|
#borrow(pointer)
extern "c" fn epoxy_glColorPointer(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glColorPointer"
///|
pub fn gl_color_pointer(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glColorPointer(d_glColorPointer.get(), size, type_, stride, pointer)
}
///|
let d_glColorPointerEXT : Dispatch = Dispatch::new("glColorPointerEXT")
///|
#borrow(pointer)
extern "c" fn epoxy_glColorPointerEXT(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit = "epoxy_glColorPointerEXT"
///|
pub fn gl_color_pointer_ext(
size : Int,
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit {
epoxy_glColorPointerEXT(
d_glColorPointerEXT.get(),
size,
type_,
stride,
count,
pointer,
)
}
///|
let d_glColorSubTable : Dispatch = Dispatch::with_aliases("glColorSubTable", [
"glColorSubTableEXT",
])
///|
#borrow(data)
extern "c" fn epoxy_glColorSubTable(
fp : CPtr,
target : UInt,
start : Int,
count : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glColorSubTable"
///|
pub fn gl_color_sub_table(
target : UInt,
start : Int,
count : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glColorSubTable(
d_glColorSubTable.get(),
target,
start,
count,
format,
type_,
data,
)
}
///|
let d_glColorSubTableEXT : Dispatch = Dispatch::with_aliases(
"glColorSubTableEXT",
["glColorSubTable"],
)
///|
#borrow(data)
extern "c" fn epoxy_glColorSubTableEXT(
fp : CPtr,
target : UInt,
start : Int,
count : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glColorSubTableEXT"
///|
pub fn gl_color_sub_table_ext(
target : UInt,
start : Int,
count : Int,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glColorSubTableEXT(
d_glColorSubTableEXT.get(),
target,
start,
count,
format,
type_,
data,
)
}
///|
let d_glColorTable : Dispatch = Dispatch::with_aliases("glColorTable", [
"glColorTableEXT", "glColorTableSGI",
])
///|
#borrow(table)
extern "c" fn epoxy_glColorTable(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit = "epoxy_glColorTable"
///|
pub fn gl_color_table(
target : UInt,
internalformat : UInt,
width : Int,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit {
epoxy_glColorTable(
d_glColorTable.get(),
target,
internalformat,
width,
format,
type_,
table,
)
}
///|
let d_glColorTableEXT : Dispatch = Dispatch::with_aliases("glColorTableEXT", [
"glColorTable", "glColorTableSGI",
])
///|
#borrow(table)
extern "c" fn epoxy_glColorTableEXT(
fp : CPtr,
target : UInt,
internalFormat : UInt,
width : Int,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit = "epoxy_glColorTableEXT"
///|
pub fn gl_color_table_ext(
target : UInt,
internalFormat : UInt,
width : Int,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit {
epoxy_glColorTableEXT(
d_glColorTableEXT.get(),
target,
internalFormat,
width,
format,
type_,
table,
)
}
///|
let d_glColorTableParameterfv : Dispatch = Dispatch::with_aliases(
"glColorTableParameterfv",
["glColorTableParameterfvSGI"],
)
///|
#borrow(params)
extern "c" fn epoxy_glColorTableParameterfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glColorTableParameterfv"
///|
pub fn gl_color_table_parameterfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glColorTableParameterfv(
d_glColorTableParameterfv.get(),
target,
pname,
params,
)
}
///|
let d_glColorTableParameterfvSGI : Dispatch = Dispatch::with_aliases(
"glColorTableParameterfvSGI",
["glColorTableParameterfv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glColorTableParameterfvSGI(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glColorTableParameterfvSGI"
///|
pub fn gl_color_table_parameterfv_sgi(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glColorTableParameterfvSGI(
d_glColorTableParameterfvSGI.get(),
target,
pname,
params,
)
}
///|
let d_glColorTableParameteriv : Dispatch = Dispatch::with_aliases(
"glColorTableParameteriv",
["glColorTableParameterivSGI"],
)
///|
#borrow(params)
extern "c" fn epoxy_glColorTableParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glColorTableParameteriv"
///|
pub fn gl_color_table_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glColorTableParameteriv(
d_glColorTableParameteriv.get(),
target,
pname,
params,
)
}
///|
let d_glColorTableParameterivSGI : Dispatch = Dispatch::with_aliases(
"glColorTableParameterivSGI",
["glColorTableParameteriv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glColorTableParameterivSGI(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glColorTableParameterivSGI"
///|
pub fn gl_color_table_parameteriv_sgi(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glColorTableParameterivSGI(
d_glColorTableParameterivSGI.get(),
target,
pname,
params,
)
}
///|
let d_glColorTableSGI : Dispatch = Dispatch::with_aliases("glColorTableSGI", [
"glColorTable", "glColorTableEXT",
])
///|
#borrow(table)
extern "c" fn epoxy_glColorTableSGI(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit = "epoxy_glColorTableSGI"
///|
pub fn gl_color_table_sgi(
target : UInt,
internalformat : UInt,
width : Int,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit {
epoxy_glColorTableSGI(
d_glColorTableSGI.get(),
target,
internalformat,
width,
format,
type_,
table,
)
}
///|
let d_glCombinerInputNV : Dispatch = Dispatch::new("glCombinerInputNV")
///|
extern "c" fn epoxy_glCombinerInputNV(
fp : CPtr,
stage : UInt,
portion : UInt,
variable : UInt,
input : UInt,
mapping : UInt,
componentUsage : UInt,
) -> Unit = "epoxy_glCombinerInputNV"
///|
pub fn gl_combiner_input_nv(
stage : UInt,
portion : UInt,
variable : UInt,
input : UInt,
mapping : UInt,
componentUsage : UInt,
) -> Unit {
epoxy_glCombinerInputNV(
d_glCombinerInputNV.get(),
stage,
portion,
variable,
input,
mapping,
componentUsage,
)
}
///|
let d_glCombinerOutputNV : Dispatch = Dispatch::new("glCombinerOutputNV")
///|
extern "c" fn epoxy_glCombinerOutputNV(
fp : CPtr,
stage : UInt,
portion : UInt,
abOutput : UInt,
cdOutput : UInt,
sumOutput : UInt,
scale : UInt,
bias : UInt,
abDotProduct : Bool,
cdDotProduct : Bool,
muxSum : Bool,
) -> Unit = "epoxy_glCombinerOutputNV"
///|
pub fn gl_combiner_output_nv(
stage : UInt,
portion : UInt,
abOutput : UInt,
cdOutput : UInt,
sumOutput : UInt,
scale : UInt,
bias : UInt,
abDotProduct : Bool,
cdDotProduct : Bool,
muxSum : Bool,
) -> Unit {
epoxy_glCombinerOutputNV(
d_glCombinerOutputNV.get(),
stage,
portion,
abOutput,
cdOutput,
sumOutput,
scale,
bias,
abDotProduct,
cdDotProduct,
muxSum,
)
}
///|
let d_glCombinerParameterfNV : Dispatch = Dispatch::new(
"glCombinerParameterfNV",
)
///|
extern "c" fn epoxy_glCombinerParameterfNV(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glCombinerParameterfNV"
///|
pub fn gl_combiner_parameterf_nv(pname : UInt, param : Float) -> Unit {
epoxy_glCombinerParameterfNV(d_glCombinerParameterfNV.get(), pname, param)
}
///|
let d_glCombinerParameterfvNV : Dispatch = Dispatch::new(
"glCombinerParameterfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glCombinerParameterfvNV(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glCombinerParameterfvNV"
///|
pub fn gl_combiner_parameterfv_nv(
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glCombinerParameterfvNV(d_glCombinerParameterfvNV.get(), pname, params)
}
///|
let d_glCombinerParameteriNV : Dispatch = Dispatch::new(
"glCombinerParameteriNV",
)
///|
extern "c" fn epoxy_glCombinerParameteriNV(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glCombinerParameteriNV"
///|
pub fn gl_combiner_parameteri_nv(pname : UInt, param : Int) -> Unit {
epoxy_glCombinerParameteriNV(d_glCombinerParameteriNV.get(), pname, param)
}
///|
let d_glCombinerParameterivNV : Dispatch = Dispatch::new(
"glCombinerParameterivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glCombinerParameterivNV(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glCombinerParameterivNV"
///|
pub fn gl_combiner_parameteriv_nv(
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glCombinerParameterivNV(d_glCombinerParameterivNV.get(), pname, params)
}
///|
let d_glCombinerStageParameterfvNV : Dispatch = Dispatch::new(
"glCombinerStageParameterfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glCombinerStageParameterfvNV(
fp : CPtr,
stage : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glCombinerStageParameterfvNV"
///|
pub fn gl_combiner_stage_parameterfv_nv(
stage : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glCombinerStageParameterfvNV(
d_glCombinerStageParameterfvNV.get(),
stage,
pname,
params,
)
}
///|
let d_glCommandListSegmentsNV : Dispatch = Dispatch::new(
"glCommandListSegmentsNV",
)
///|
extern "c" fn epoxy_glCommandListSegmentsNV(
fp : CPtr,
list : UInt,
segments : UInt,
) -> Unit = "epoxy_glCommandListSegmentsNV"
///|
pub fn gl_command_list_segments_nv(list : UInt, segments : UInt) -> Unit {
epoxy_glCommandListSegmentsNV(d_glCommandListSegmentsNV.get(), list, segments)
}
///|
let d_glCompileCommandListNV : Dispatch = Dispatch::new(
"glCompileCommandListNV",
)
///|
extern "c" fn epoxy_glCompileCommandListNV(fp : CPtr, list : UInt) -> Unit = "epoxy_glCompileCommandListNV"
///|
pub fn gl_compile_command_list_nv(list : UInt) -> Unit {
epoxy_glCompileCommandListNV(d_glCompileCommandListNV.get(), list)
}
///|
let d_glCompileShader : Dispatch = Dispatch::with_aliases("glCompileShader", [
"glCompileShaderARB",
])
///|
extern "c" fn epoxy_glCompileShader(fp : CPtr, shader : UInt) -> Unit = "epoxy_glCompileShader"
///|
pub fn gl_compile_shader(shader : UInt) -> Unit {
epoxy_glCompileShader(d_glCompileShader.get(), shader)
}
///|
let d_glCompileShaderIncludeARB : Dispatch = Dispatch::new(
"glCompileShaderIncludeARB",
)
///|
#borrow(path, length)
extern "c" fn epoxy_glCompileShaderIncludeARB(
fp : CPtr,
shader : UInt,
count : Int,
path : FixedArray[Bytes],
length : FixedArray[Int],
) -> Unit = "epoxy_glCompileShaderIncludeARB"
///|
pub fn gl_compile_shader_include_arb(
shader : UInt,
count : Int,
path : FixedArray[Bytes],
length : FixedArray[Int],
) -> Unit {
epoxy_glCompileShaderIncludeARB(
d_glCompileShaderIncludeARB.get(),
shader,
count,
path,
length,
)
}
///|
let d_glCompressedMultiTexImage1DEXT : Dispatch = Dispatch::new(
"glCompressedMultiTexImage1DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedMultiTexImage1DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedMultiTexImage1DEXT"
///|
pub fn gl_compressed_multi_tex_image1_dext(
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedMultiTexImage1DEXT(
d_glCompressedMultiTexImage1DEXT.get(),
texunit,
target,
level,
internalformat,
width,
border,
imageSize,
bits,
)
}
///|
let d_glCompressedMultiTexImage2DEXT : Dispatch = Dispatch::new(
"glCompressedMultiTexImage2DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedMultiTexImage2DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedMultiTexImage2DEXT"
///|
pub fn gl_compressed_multi_tex_image2_dext(
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedMultiTexImage2DEXT(
d_glCompressedMultiTexImage2DEXT.get(),
texunit,
target,
level,
internalformat,
width,
height,
border,
imageSize,
bits,
)
}
///|
let d_glCompressedMultiTexImage3DEXT : Dispatch = Dispatch::new(
"glCompressedMultiTexImage3DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedMultiTexImage3DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedMultiTexImage3DEXT"
///|
pub fn gl_compressed_multi_tex_image3_dext(
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedMultiTexImage3DEXT(
d_glCompressedMultiTexImage3DEXT.get(),
texunit,
target,
level,
internalformat,
width,
height,
depth,
border,
imageSize,
bits,
)
}
///|
let d_glCompressedMultiTexSubImage1DEXT : Dispatch = Dispatch::new(
"glCompressedMultiTexSubImage1DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedMultiTexSubImage1DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedMultiTexSubImage1DEXT"
///|
pub fn gl_compressed_multi_tex_sub_image1_dext(
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedMultiTexSubImage1DEXT(
d_glCompressedMultiTexSubImage1DEXT.get(),
texunit,
target,
level,
xoffset,
width,
format,
imageSize,
bits,
)
}
///|
let d_glCompressedMultiTexSubImage2DEXT : Dispatch = Dispatch::new(
"glCompressedMultiTexSubImage2DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedMultiTexSubImage2DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedMultiTexSubImage2DEXT"
///|
pub fn gl_compressed_multi_tex_sub_image2_dext(
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedMultiTexSubImage2DEXT(
d_glCompressedMultiTexSubImage2DEXT.get(),
texunit,
target,
level,
xoffset,
yoffset,
width,
height,
format,
imageSize,
bits,
)
}
///|
let d_glCompressedMultiTexSubImage3DEXT : Dispatch = Dispatch::new(
"glCompressedMultiTexSubImage3DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedMultiTexSubImage3DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedMultiTexSubImage3DEXT"
///|
pub fn gl_compressed_multi_tex_sub_image3_dext(
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedMultiTexSubImage3DEXT(
d_glCompressedMultiTexSubImage3DEXT.get(),
texunit,
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
bits,
)
}
///|
let d_glCompressedTexImage1D : Dispatch = Dispatch::with_aliases(
"glCompressedTexImage1D",
["glCompressedTexImage1DARB"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexImage1D(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexImage1D"
///|
pub fn gl_compressed_tex_image1_d(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexImage1D(
d_glCompressedTexImage1D.get(),
target,
level,
internalformat,
width,
border,
imageSize,
data,
)
}
///|
let d_glCompressedTexImage1DARB : Dispatch = Dispatch::with_aliases(
"glCompressedTexImage1DARB",
["glCompressedTexImage1D"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexImage1DARB(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexImage1DARB"
///|
pub fn gl_compressed_tex_image1_darb(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexImage1DARB(
d_glCompressedTexImage1DARB.get(),
target,
level,
internalformat,
width,
border,
imageSize,
data,
)
}
///|
let d_glCompressedTexImage2D : Dispatch = Dispatch::with_aliases(
"glCompressedTexImage2D",
["glCompressedTexImage2DARB"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexImage2D(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexImage2D"
///|
pub fn gl_compressed_tex_image2_d(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexImage2D(
d_glCompressedTexImage2D.get(),
target,
level,
internalformat,
width,
height,
border,
imageSize,
data,
)
}
///|
let d_glCompressedTexImage2DARB : Dispatch = Dispatch::with_aliases(
"glCompressedTexImage2DARB",
["glCompressedTexImage2D"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexImage2DARB(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexImage2DARB"
///|
pub fn gl_compressed_tex_image2_darb(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexImage2DARB(
d_glCompressedTexImage2DARB.get(),
target,
level,
internalformat,
width,
height,
border,
imageSize,
data,
)
}
///|
let d_glCompressedTexImage3D : Dispatch = Dispatch::with_aliases(
"glCompressedTexImage3D",
["glCompressedTexImage3DARB"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexImage3D(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexImage3D"
///|
pub fn gl_compressed_tex_image3_d(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexImage3D(
d_glCompressedTexImage3D.get(),
target,
level,
internalformat,
width,
height,
depth,
border,
imageSize,
data,
)
}
///|
let d_glCompressedTexImage3DARB : Dispatch = Dispatch::with_aliases(
"glCompressedTexImage3DARB",
["glCompressedTexImage3D"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexImage3DARB(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexImage3DARB"
///|
pub fn gl_compressed_tex_image3_darb(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexImage3DARB(
d_glCompressedTexImage3DARB.get(),
target,
level,
internalformat,
width,
height,
depth,
border,
imageSize,
data,
)
}
///|
let d_glCompressedTexImage3DOES : Dispatch = Dispatch::new(
"glCompressedTexImage3DOES",
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexImage3DOES(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexImage3DOES"
///|
pub fn gl_compressed_tex_image3_does(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexImage3DOES(
d_glCompressedTexImage3DOES.get(),
target,
level,
internalformat,
width,
height,
depth,
border,
imageSize,
data,
)
}
///|
let d_glCompressedTexSubImage1D : Dispatch = Dispatch::with_aliases(
"glCompressedTexSubImage1D",
["glCompressedTexSubImage1DARB"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexSubImage1D(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexSubImage1D"
///|
pub fn gl_compressed_tex_sub_image1_d(
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexSubImage1D(
d_glCompressedTexSubImage1D.get(),
target,
level,
xoffset,
width,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTexSubImage1DARB : Dispatch = Dispatch::with_aliases(
"glCompressedTexSubImage1DARB",
["glCompressedTexSubImage1D"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexSubImage1DARB(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexSubImage1DARB"
///|
pub fn gl_compressed_tex_sub_image1_darb(
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexSubImage1DARB(
d_glCompressedTexSubImage1DARB.get(),
target,
level,
xoffset,
width,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTexSubImage2D : Dispatch = Dispatch::with_aliases(
"glCompressedTexSubImage2D",
["glCompressedTexSubImage2DARB"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexSubImage2D(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexSubImage2D"
///|
pub fn gl_compressed_tex_sub_image2_d(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexSubImage2D(
d_glCompressedTexSubImage2D.get(),
target,
level,
xoffset,
yoffset,
width,
height,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTexSubImage2DARB : Dispatch = Dispatch::with_aliases(
"glCompressedTexSubImage2DARB",
["glCompressedTexSubImage2D"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexSubImage2DARB(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexSubImage2DARB"
///|
pub fn gl_compressed_tex_sub_image2_darb(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexSubImage2DARB(
d_glCompressedTexSubImage2DARB.get(),
target,
level,
xoffset,
yoffset,
width,
height,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTexSubImage3D : Dispatch = Dispatch::with_aliases(
"glCompressedTexSubImage3D",
["glCompressedTexSubImage3DARB"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexSubImage3D(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexSubImage3D"
///|
pub fn gl_compressed_tex_sub_image3_d(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexSubImage3D(
d_glCompressedTexSubImage3D.get(),
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTexSubImage3DARB : Dispatch = Dispatch::with_aliases(
"glCompressedTexSubImage3DARB",
["glCompressedTexSubImage3D"],
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexSubImage3DARB(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexSubImage3DARB"
///|
pub fn gl_compressed_tex_sub_image3_darb(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexSubImage3DARB(
d_glCompressedTexSubImage3DARB.get(),
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTexSubImage3DOES : Dispatch = Dispatch::new(
"glCompressedTexSubImage3DOES",
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTexSubImage3DOES(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTexSubImage3DOES"
///|
pub fn gl_compressed_tex_sub_image3_does(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTexSubImage3DOES(
d_glCompressedTexSubImage3DOES.get(),
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTextureImage1DEXT : Dispatch = Dispatch::new(
"glCompressedTextureImage1DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedTextureImage1DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedTextureImage1DEXT"
///|
pub fn gl_compressed_texture_image1_dext(
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedTextureImage1DEXT(
d_glCompressedTextureImage1DEXT.get(),
texture,
target,
level,
internalformat,
width,
border,
imageSize,
bits,
)
}
///|
let d_glCompressedTextureImage2DEXT : Dispatch = Dispatch::new(
"glCompressedTextureImage2DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedTextureImage2DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedTextureImage2DEXT"
///|
pub fn gl_compressed_texture_image2_dext(
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedTextureImage2DEXT(
d_glCompressedTextureImage2DEXT.get(),
texture,
target,
level,
internalformat,
width,
height,
border,
imageSize,
bits,
)
}
///|
let d_glCompressedTextureImage3DEXT : Dispatch = Dispatch::new(
"glCompressedTextureImage3DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedTextureImage3DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedTextureImage3DEXT"
///|
pub fn gl_compressed_texture_image3_dext(
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedTextureImage3DEXT(
d_glCompressedTextureImage3DEXT.get(),
texture,
target,
level,
internalformat,
width,
height,
depth,
border,
imageSize,
bits,
)
}
///|
let d_glCompressedTextureSubImage1D : Dispatch = Dispatch::new(
"glCompressedTextureSubImage1D",
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTextureSubImage1D(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTextureSubImage1D"
///|
pub fn gl_compressed_texture_sub_image1_d(
texture : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTextureSubImage1D(
d_glCompressedTextureSubImage1D.get(),
texture,
level,
xoffset,
width,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTextureSubImage1DEXT : Dispatch = Dispatch::new(
"glCompressedTextureSubImage1DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedTextureSubImage1DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedTextureSubImage1DEXT"
///|
pub fn gl_compressed_texture_sub_image1_dext(
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedTextureSubImage1DEXT(
d_glCompressedTextureSubImage1DEXT.get(),
texture,
target,
level,
xoffset,
width,
format,
imageSize,
bits,
)
}
///|
let d_glCompressedTextureSubImage2D : Dispatch = Dispatch::new(
"glCompressedTextureSubImage2D",
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTextureSubImage2D(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTextureSubImage2D"
///|
pub fn gl_compressed_texture_sub_image2_d(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTextureSubImage2D(
d_glCompressedTextureSubImage2D.get(),
texture,
level,
xoffset,
yoffset,
width,
height,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTextureSubImage2DEXT : Dispatch = Dispatch::new(
"glCompressedTextureSubImage2DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedTextureSubImage2DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedTextureSubImage2DEXT"
///|
pub fn gl_compressed_texture_sub_image2_dext(
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedTextureSubImage2DEXT(
d_glCompressedTextureSubImage2DEXT.get(),
texture,
target,
level,
xoffset,
yoffset,
width,
height,
format,
imageSize,
bits,
)
}
///|
let d_glCompressedTextureSubImage3D : Dispatch = Dispatch::new(
"glCompressedTextureSubImage3D",
)
///|
#borrow(data)
extern "c" fn epoxy_glCompressedTextureSubImage3D(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit = "epoxy_glCompressedTextureSubImage3D"
///|
pub fn gl_compressed_texture_sub_image3_d(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
data : Bytes,
) -> Unit {
epoxy_glCompressedTextureSubImage3D(
d_glCompressedTextureSubImage3D.get(),
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data,
)
}
///|
let d_glCompressedTextureSubImage3DEXT : Dispatch = Dispatch::new(
"glCompressedTextureSubImage3DEXT",
)
///|
#borrow(bits)
extern "c" fn epoxy_glCompressedTextureSubImage3DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit = "epoxy_glCompressedTextureSubImage3DEXT"
///|
pub fn gl_compressed_texture_sub_image3_dext(
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
imageSize : Int,
bits : Bytes,
) -> Unit {
epoxy_glCompressedTextureSubImage3DEXT(
d_glCompressedTextureSubImage3DEXT.get(),
texture,
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
bits,
)
}
///|
let d_glConservativeRasterParameterfNV : Dispatch = Dispatch::new(
"glConservativeRasterParameterfNV",
)
///|
extern "c" fn epoxy_glConservativeRasterParameterfNV(
fp : CPtr,
pname : UInt,
value : Float,
) -> Unit = "epoxy_glConservativeRasterParameterfNV"
///|
pub fn gl_conservative_raster_parameterf_nv(
pname : UInt,
value : Float,
) -> Unit {
epoxy_glConservativeRasterParameterfNV(
d_glConservativeRasterParameterfNV.get(),
pname,
value,
)
}
///|
let d_glConservativeRasterParameteriNV : Dispatch = Dispatch::new(
"glConservativeRasterParameteriNV",
)
///|
extern "c" fn epoxy_glConservativeRasterParameteriNV(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glConservativeRasterParameteriNV"
///|
pub fn gl_conservative_raster_parameteri_nv(pname : UInt, param : Int) -> Unit {
epoxy_glConservativeRasterParameteriNV(
d_glConservativeRasterParameteriNV.get(),
pname,
param,
)
}
///|
let d_glConvolutionFilter1D : Dispatch = Dispatch::with_aliases(
"glConvolutionFilter1D",
["glConvolutionFilter1DEXT"],
)
///|
#borrow(image)
extern "c" fn epoxy_glConvolutionFilter1D(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit = "epoxy_glConvolutionFilter1D"
///|
pub fn gl_convolution_filter1_d(
target : UInt,
internalformat : UInt,
width : Int,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit {
epoxy_glConvolutionFilter1D(
d_glConvolutionFilter1D.get(),
target,
internalformat,
width,
format,
type_,
image,
)
}
///|
let d_glConvolutionFilter1DEXT : Dispatch = Dispatch::with_aliases(
"glConvolutionFilter1DEXT",
["glConvolutionFilter1D"],
)
///|
#borrow(image)
extern "c" fn epoxy_glConvolutionFilter1DEXT(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit = "epoxy_glConvolutionFilter1DEXT"
///|
pub fn gl_convolution_filter1_dext(
target : UInt,
internalformat : UInt,
width : Int,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit {
epoxy_glConvolutionFilter1DEXT(
d_glConvolutionFilter1DEXT.get(),
target,
internalformat,
width,
format,
type_,
image,
)
}
///|
let d_glConvolutionFilter2D : Dispatch = Dispatch::with_aliases(
"glConvolutionFilter2D",
["glConvolutionFilter2DEXT"],
)
///|
#borrow(image)
extern "c" fn epoxy_glConvolutionFilter2D(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit = "epoxy_glConvolutionFilter2D"
///|
pub fn gl_convolution_filter2_d(
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit {
epoxy_glConvolutionFilter2D(
d_glConvolutionFilter2D.get(),
target,
internalformat,
width,
height,
format,
type_,
image,
)
}
///|
let d_glConvolutionFilter2DEXT : Dispatch = Dispatch::with_aliases(
"glConvolutionFilter2DEXT",
["glConvolutionFilter2D"],
)
///|
#borrow(image)
extern "c" fn epoxy_glConvolutionFilter2DEXT(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit = "epoxy_glConvolutionFilter2DEXT"
///|
pub fn gl_convolution_filter2_dext(
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit {
epoxy_glConvolutionFilter2DEXT(
d_glConvolutionFilter2DEXT.get(),
target,
internalformat,
width,
height,
format,
type_,
image,
)
}
///|
let d_glConvolutionParameterf : Dispatch = Dispatch::with_aliases(
"glConvolutionParameterf",
["glConvolutionParameterfEXT"],
)
///|
extern "c" fn epoxy_glConvolutionParameterf(
fp : CPtr,
target : UInt,
pname : UInt,
params : Float,
) -> Unit = "epoxy_glConvolutionParameterf"
///|
pub fn gl_convolution_parameterf(
target : UInt,
pname : UInt,
params : Float,
) -> Unit {
epoxy_glConvolutionParameterf(
d_glConvolutionParameterf.get(),
target,
pname,
params,
)
}
///|
let d_glConvolutionParameterfEXT : Dispatch = Dispatch::with_aliases(
"glConvolutionParameterfEXT",
["glConvolutionParameterf"],
)
///|
extern "c" fn epoxy_glConvolutionParameterfEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : Float,
) -> Unit = "epoxy_glConvolutionParameterfEXT"
///|
pub fn gl_convolution_parameterf_ext(
target : UInt,
pname : UInt,
params : Float,
) -> Unit {
epoxy_glConvolutionParameterfEXT(
d_glConvolutionParameterfEXT.get(),
target,
pname,
params,
)
}
///|
let d_glConvolutionParameterfv : Dispatch = Dispatch::with_aliases(
"glConvolutionParameterfv",
["glConvolutionParameterfvEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glConvolutionParameterfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glConvolutionParameterfv"
///|
pub fn gl_convolution_parameterfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glConvolutionParameterfv(
d_glConvolutionParameterfv.get(),
target,
pname,
params,
)
}
///|
let d_glConvolutionParameterfvEXT : Dispatch = Dispatch::with_aliases(
"glConvolutionParameterfvEXT",
["glConvolutionParameterfv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glConvolutionParameterfvEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glConvolutionParameterfvEXT"
///|
pub fn gl_convolution_parameterfv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glConvolutionParameterfvEXT(
d_glConvolutionParameterfvEXT.get(),
target,
pname,
params,
)
}
///|
let d_glConvolutionParameteri : Dispatch = Dispatch::with_aliases(
"glConvolutionParameteri",
["glConvolutionParameteriEXT"],
)
///|
extern "c" fn epoxy_glConvolutionParameteri(
fp : CPtr,
target : UInt,
pname : UInt,
params : Int,
) -> Unit = "epoxy_glConvolutionParameteri"
///|
pub fn gl_convolution_parameteri(
target : UInt,
pname : UInt,
params : Int,
) -> Unit {
epoxy_glConvolutionParameteri(
d_glConvolutionParameteri.get(),
target,
pname,
params,
)
}
///|
let d_glConvolutionParameteriEXT : Dispatch = Dispatch::with_aliases(
"glConvolutionParameteriEXT",
["glConvolutionParameteri"],
)
///|
extern "c" fn epoxy_glConvolutionParameteriEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : Int,
) -> Unit = "epoxy_glConvolutionParameteriEXT"
///|
pub fn gl_convolution_parameteri_ext(
target : UInt,
pname : UInt,
params : Int,
) -> Unit {
epoxy_glConvolutionParameteriEXT(
d_glConvolutionParameteriEXT.get(),
target,
pname,
params,
)
}
///|
let d_glConvolutionParameteriv : Dispatch = Dispatch::with_aliases(
"glConvolutionParameteriv",
["glConvolutionParameterivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glConvolutionParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glConvolutionParameteriv"
///|
pub fn gl_convolution_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glConvolutionParameteriv(
d_glConvolutionParameteriv.get(),
target,
pname,
params,
)
}
///|
let d_glConvolutionParameterivEXT : Dispatch = Dispatch::with_aliases(
"glConvolutionParameterivEXT",
["glConvolutionParameteriv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glConvolutionParameterivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glConvolutionParameterivEXT"
///|
pub fn gl_convolution_parameteriv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glConvolutionParameterivEXT(
d_glConvolutionParameterivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glConvolutionParameterxOES : Dispatch = Dispatch::new(
"glConvolutionParameterxOES",
)
///|
extern "c" fn epoxy_glConvolutionParameterxOES(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glConvolutionParameterxOES"
///|
pub fn gl_convolution_parameterx_oes(
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glConvolutionParameterxOES(
d_glConvolutionParameterxOES.get(),
target,
pname,
param,
)
}
///|
let d_glConvolutionParameterxvOES : Dispatch = Dispatch::new(
"glConvolutionParameterxvOES",
)
///|
#borrow(params)
extern "c" fn epoxy_glConvolutionParameterxvOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glConvolutionParameterxvOES"
///|
pub fn gl_convolution_parameterxv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glConvolutionParameterxvOES(
d_glConvolutionParameterxvOES.get(),
target,
pname,
params,
)
}
///|
let d_glCopyBufferSubData : Dispatch = Dispatch::with_aliases(
"glCopyBufferSubData",
["glCopyBufferSubDataNV"],
)
///|
extern "c" fn epoxy_glCopyBufferSubData(
fp : CPtr,
readTarget : UInt,
writeTarget : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit = "epoxy_glCopyBufferSubData"
///|
pub fn gl_copy_buffer_sub_data(
readTarget : UInt,
writeTarget : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit {
epoxy_glCopyBufferSubData(
d_glCopyBufferSubData.get(),
readTarget,
writeTarget,
readOffset,
writeOffset,
size,
)
}
///|
let d_glCopyBufferSubDataNV : Dispatch = Dispatch::with_aliases(
"glCopyBufferSubDataNV",
["glCopyBufferSubData"],
)
///|
extern "c" fn epoxy_glCopyBufferSubDataNV(
fp : CPtr,
readTarget : UInt,
writeTarget : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit = "epoxy_glCopyBufferSubDataNV"
///|
pub fn gl_copy_buffer_sub_data_nv(
readTarget : UInt,
writeTarget : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit {
epoxy_glCopyBufferSubDataNV(
d_glCopyBufferSubDataNV.get(),
readTarget,
writeTarget,
readOffset,
writeOffset,
size,
)
}
///|
let d_glCopyColorSubTable : Dispatch = Dispatch::with_aliases(
"glCopyColorSubTable",
["glCopyColorSubTableEXT"],
)
///|
extern "c" fn epoxy_glCopyColorSubTable(
fp : CPtr,
target : UInt,
start : Int,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyColorSubTable"
///|
pub fn gl_copy_color_sub_table(
target : UInt,
start : Int,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyColorSubTable(
d_glCopyColorSubTable.get(),
target,
start,
x,
y,
width,
)
}
///|
let d_glCopyColorSubTableEXT : Dispatch = Dispatch::with_aliases(
"glCopyColorSubTableEXT",
["glCopyColorSubTable"],
)
///|
extern "c" fn epoxy_glCopyColorSubTableEXT(
fp : CPtr,
target : UInt,
start : Int,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyColorSubTableEXT"
///|
pub fn gl_copy_color_sub_table_ext(
target : UInt,
start : Int,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyColorSubTableEXT(
d_glCopyColorSubTableEXT.get(),
target,
start,
x,
y,
width,
)
}
///|
let d_glCopyColorTable : Dispatch = Dispatch::with_aliases("glCopyColorTable", [
"glCopyColorTableSGI",
])
///|
extern "c" fn epoxy_glCopyColorTable(
fp : CPtr,
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyColorTable"
///|
pub fn gl_copy_color_table(
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyColorTable(
d_glCopyColorTable.get(),
target,
internalformat,
x,
y,
width,
)
}
///|
let d_glCopyColorTableSGI : Dispatch = Dispatch::with_aliases(
"glCopyColorTableSGI",
["glCopyColorTable"],
)
///|
extern "c" fn epoxy_glCopyColorTableSGI(
fp : CPtr,
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyColorTableSGI"
///|
pub fn gl_copy_color_table_sgi(
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyColorTableSGI(
d_glCopyColorTableSGI.get(),
target,
internalformat,
x,
y,
width,
)
}
///|
let d_glCopyConvolutionFilter1D : Dispatch = Dispatch::with_aliases(
"glCopyConvolutionFilter1D",
["glCopyConvolutionFilter1DEXT"],
)
///|
extern "c" fn epoxy_glCopyConvolutionFilter1D(
fp : CPtr,
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyConvolutionFilter1D"
///|
pub fn gl_copy_convolution_filter1_d(
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyConvolutionFilter1D(
d_glCopyConvolutionFilter1D.get(),
target,
internalformat,
x,
y,
width,
)
}
///|
let d_glCopyConvolutionFilter1DEXT : Dispatch = Dispatch::with_aliases(
"glCopyConvolutionFilter1DEXT",
["glCopyConvolutionFilter1D"],
)
///|
extern "c" fn epoxy_glCopyConvolutionFilter1DEXT(
fp : CPtr,
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyConvolutionFilter1DEXT"
///|
pub fn gl_copy_convolution_filter1_dext(
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyConvolutionFilter1DEXT(
d_glCopyConvolutionFilter1DEXT.get(),
target,
internalformat,
x,
y,
width,
)
}
///|
let d_glCopyConvolutionFilter2D : Dispatch = Dispatch::with_aliases(
"glCopyConvolutionFilter2D",
["glCopyConvolutionFilter2DEXT"],
)
///|
extern "c" fn epoxy_glCopyConvolutionFilter2D(
fp : CPtr,
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyConvolutionFilter2D"
///|
pub fn gl_copy_convolution_filter2_d(
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyConvolutionFilter2D(
d_glCopyConvolutionFilter2D.get(),
target,
internalformat,
x,
y,
width,
height,
)
}
///|
let d_glCopyConvolutionFilter2DEXT : Dispatch = Dispatch::with_aliases(
"glCopyConvolutionFilter2DEXT",
["glCopyConvolutionFilter2D"],
)
///|
extern "c" fn epoxy_glCopyConvolutionFilter2DEXT(
fp : CPtr,
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyConvolutionFilter2DEXT"
///|
pub fn gl_copy_convolution_filter2_dext(
target : UInt,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyConvolutionFilter2DEXT(
d_glCopyConvolutionFilter2DEXT.get(),
target,
internalformat,
x,
y,
width,
height,
)
}
///|
let d_glCopyImageSubData : Dispatch = Dispatch::with_aliases(
"glCopyImageSubData",
["glCopyImageSubDataEXT", "glCopyImageSubDataOES"],
)
///|
extern "c" fn epoxy_glCopyImageSubData(
fp : CPtr,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
) -> Unit = "epoxy_glCopyImageSubData"
///|
pub fn gl_copy_image_sub_data(
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
) -> Unit {
epoxy_glCopyImageSubData(
d_glCopyImageSubData.get(),
srcName,
srcTarget,
srcLevel,
srcX,
srcY,
srcZ,
dstName,
dstTarget,
dstLevel,
dstX,
dstY,
dstZ,
srcWidth,
srcHeight,
srcDepth,
)
}
///|
let d_glCopyImageSubDataEXT : Dispatch = Dispatch::with_aliases(
"glCopyImageSubDataEXT",
["glCopyImageSubData", "glCopyImageSubDataOES"],
)
///|
extern "c" fn epoxy_glCopyImageSubDataEXT(
fp : CPtr,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
) -> Unit = "epoxy_glCopyImageSubDataEXT"
///|
pub fn gl_copy_image_sub_data_ext(
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
) -> Unit {
epoxy_glCopyImageSubDataEXT(
d_glCopyImageSubDataEXT.get(),
srcName,
srcTarget,
srcLevel,
srcX,
srcY,
srcZ,
dstName,
dstTarget,
dstLevel,
dstX,
dstY,
dstZ,
srcWidth,
srcHeight,
srcDepth,
)
}
///|
let d_glCopyImageSubDataNV : Dispatch = Dispatch::new("glCopyImageSubDataNV")
///|
extern "c" fn epoxy_glCopyImageSubDataNV(
fp : CPtr,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
width : Int,
height : Int,
depth : Int,
) -> Unit = "epoxy_glCopyImageSubDataNV"
///|
pub fn gl_copy_image_sub_data_nv(
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
width : Int,
height : Int,
depth : Int,
) -> Unit {
epoxy_glCopyImageSubDataNV(
d_glCopyImageSubDataNV.get(),
srcName,
srcTarget,
srcLevel,
srcX,
srcY,
srcZ,
dstName,
dstTarget,
dstLevel,
dstX,
dstY,
dstZ,
width,
height,
depth,
)
}
///|
let d_glCopyImageSubDataOES : Dispatch = Dispatch::with_aliases(
"glCopyImageSubDataOES",
["glCopyImageSubData", "glCopyImageSubDataEXT"],
)
///|
extern "c" fn epoxy_glCopyImageSubDataOES(
fp : CPtr,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
) -> Unit = "epoxy_glCopyImageSubDataOES"
///|
pub fn gl_copy_image_sub_data_oes(
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
) -> Unit {
epoxy_glCopyImageSubDataOES(
d_glCopyImageSubDataOES.get(),
srcName,
srcTarget,
srcLevel,
srcX,
srcY,
srcZ,
dstName,
dstTarget,
dstLevel,
dstX,
dstY,
dstZ,
srcWidth,
srcHeight,
srcDepth,
)
}
///|
let d_glCopyMultiTexImage1DEXT : Dispatch = Dispatch::new(
"glCopyMultiTexImage1DEXT",
)
///|
extern "c" fn epoxy_glCopyMultiTexImage1DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
border : Int,
) -> Unit = "epoxy_glCopyMultiTexImage1DEXT"
///|
pub fn gl_copy_multi_tex_image1_dext(
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
border : Int,
) -> Unit {
epoxy_glCopyMultiTexImage1DEXT(
d_glCopyMultiTexImage1DEXT.get(),
texunit,
target,
level,
internalformat,
x,
y,
width,
border,
)
}
///|
let d_glCopyMultiTexImage2DEXT : Dispatch = Dispatch::new(
"glCopyMultiTexImage2DEXT",
)
///|
extern "c" fn epoxy_glCopyMultiTexImage2DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
border : Int,
) -> Unit = "epoxy_glCopyMultiTexImage2DEXT"
///|
pub fn gl_copy_multi_tex_image2_dext(
texunit : UInt,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
border : Int,
) -> Unit {
epoxy_glCopyMultiTexImage2DEXT(
d_glCopyMultiTexImage2DEXT.get(),
texunit,
target,
level,
internalformat,
x,
y,
width,
height,
border,
)
}
///|
let d_glCopyMultiTexSubImage1DEXT : Dispatch = Dispatch::new(
"glCopyMultiTexSubImage1DEXT",
)
///|
extern "c" fn epoxy_glCopyMultiTexSubImage1DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyMultiTexSubImage1DEXT"
///|
pub fn gl_copy_multi_tex_sub_image1_dext(
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyMultiTexSubImage1DEXT(
d_glCopyMultiTexSubImage1DEXT.get(),
texunit,
target,
level,
xoffset,
x,
y,
width,
)
}
///|
let d_glCopyMultiTexSubImage2DEXT : Dispatch = Dispatch::new(
"glCopyMultiTexSubImage2DEXT",
)
///|
extern "c" fn epoxy_glCopyMultiTexSubImage2DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyMultiTexSubImage2DEXT"
///|
pub fn gl_copy_multi_tex_sub_image2_dext(
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyMultiTexSubImage2DEXT(
d_glCopyMultiTexSubImage2DEXT.get(),
texunit,
target,
level,
xoffset,
yoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyMultiTexSubImage3DEXT : Dispatch = Dispatch::new(
"glCopyMultiTexSubImage3DEXT",
)
///|
extern "c" fn epoxy_glCopyMultiTexSubImage3DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyMultiTexSubImage3DEXT"
///|
pub fn gl_copy_multi_tex_sub_image3_dext(
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyMultiTexSubImage3DEXT(
d_glCopyMultiTexSubImage3DEXT.get(),
texunit,
target,
level,
xoffset,
yoffset,
zoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyNamedBufferSubData : Dispatch = Dispatch::new(
"glCopyNamedBufferSubData",
)
///|
extern "c" fn epoxy_glCopyNamedBufferSubData(
fp : CPtr,
readBuffer : UInt,
writeBuffer : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit = "epoxy_glCopyNamedBufferSubData"
///|
pub fn gl_copy_named_buffer_sub_data(
readBuffer : UInt,
writeBuffer : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit {
epoxy_glCopyNamedBufferSubData(
d_glCopyNamedBufferSubData.get(),
readBuffer,
writeBuffer,
readOffset,
writeOffset,
size,
)
}
///|
let d_glCopyPathNV : Dispatch = Dispatch::new("glCopyPathNV")
///|
extern "c" fn epoxy_glCopyPathNV(
fp : CPtr,
resultPath : UInt,
srcPath : UInt,
) -> Unit = "epoxy_glCopyPathNV"
///|
pub fn gl_copy_path_nv(resultPath : UInt, srcPath : UInt) -> Unit {
epoxy_glCopyPathNV(d_glCopyPathNV.get(), resultPath, srcPath)
}
///|
let d_glCopyPixels : Dispatch = Dispatch::new("glCopyPixels")
///|
extern "c" fn epoxy_glCopyPixels(
fp : CPtr,
x : Int,
y : Int,
width : Int,
height : Int,
type_ : UInt,
) -> Unit = "epoxy_glCopyPixels"
///|
pub fn gl_copy_pixels(
x : Int,
y : Int,
width : Int,
height : Int,
type_ : UInt,
) -> Unit {
epoxy_glCopyPixels(d_glCopyPixels.get(), x, y, width, height, type_)
}
///|
let d_glCopyTexImage1D : Dispatch = Dispatch::with_aliases("glCopyTexImage1D", [
"glCopyTexImage1DEXT",
])
///|
extern "c" fn epoxy_glCopyTexImage1D(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
border : Int,
) -> Unit = "epoxy_glCopyTexImage1D"
///|
pub fn gl_copy_tex_image1_d(
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
border : Int,
) -> Unit {
epoxy_glCopyTexImage1D(
d_glCopyTexImage1D.get(),
target,
level,
internalformat,
x,
y,
width,
border,
)
}
///|
let d_glCopyTexImage1DEXT : Dispatch = Dispatch::with_aliases(
"glCopyTexImage1DEXT",
["glCopyTexImage1D"],
)
///|
extern "c" fn epoxy_glCopyTexImage1DEXT(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
border : Int,
) -> Unit = "epoxy_glCopyTexImage1DEXT"
///|
pub fn gl_copy_tex_image1_dext(
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
border : Int,
) -> Unit {
epoxy_glCopyTexImage1DEXT(
d_glCopyTexImage1DEXT.get(),
target,
level,
internalformat,
x,
y,
width,
border,
)
}
///|
let d_glCopyTexImage2D : Dispatch = Dispatch::with_aliases("glCopyTexImage2D", [
"glCopyTexImage2DEXT",
])
///|
extern "c" fn epoxy_glCopyTexImage2D(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
border : Int,
) -> Unit = "epoxy_glCopyTexImage2D"
///|
pub fn gl_copy_tex_image2_d(
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
border : Int,
) -> Unit {
epoxy_glCopyTexImage2D(
d_glCopyTexImage2D.get(),
target,
level,
internalformat,
x,
y,
width,
height,
border,
)
}
///|
let d_glCopyTexImage2DEXT : Dispatch = Dispatch::with_aliases(
"glCopyTexImage2DEXT",
["glCopyTexImage2D"],
)
///|
extern "c" fn epoxy_glCopyTexImage2DEXT(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
border : Int,
) -> Unit = "epoxy_glCopyTexImage2DEXT"
///|
pub fn gl_copy_tex_image2_dext(
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
border : Int,
) -> Unit {
epoxy_glCopyTexImage2DEXT(
d_glCopyTexImage2DEXT.get(),
target,
level,
internalformat,
x,
y,
width,
height,
border,
)
}
///|
let d_glCopyTexSubImage1D : Dispatch = Dispatch::with_aliases(
"glCopyTexSubImage1D",
["glCopyTexSubImage1DEXT"],
)
///|
extern "c" fn epoxy_glCopyTexSubImage1D(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyTexSubImage1D"
///|
pub fn gl_copy_tex_sub_image1_d(
target : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyTexSubImage1D(
d_glCopyTexSubImage1D.get(),
target,
level,
xoffset,
x,
y,
width,
)
}
///|
let d_glCopyTexSubImage1DEXT : Dispatch = Dispatch::with_aliases(
"glCopyTexSubImage1DEXT",
["glCopyTexSubImage1D"],
)
///|
extern "c" fn epoxy_glCopyTexSubImage1DEXT(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyTexSubImage1DEXT"
///|
pub fn gl_copy_tex_sub_image1_dext(
target : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyTexSubImage1DEXT(
d_glCopyTexSubImage1DEXT.get(),
target,
level,
xoffset,
x,
y,
width,
)
}
///|
let d_glCopyTexSubImage2D : Dispatch = Dispatch::with_aliases(
"glCopyTexSubImage2D",
["glCopyTexSubImage2DEXT"],
)
///|
extern "c" fn epoxy_glCopyTexSubImage2D(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyTexSubImage2D"
///|
pub fn gl_copy_tex_sub_image2_d(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyTexSubImage2D(
d_glCopyTexSubImage2D.get(),
target,
level,
xoffset,
yoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyTexSubImage2DEXT : Dispatch = Dispatch::with_aliases(
"glCopyTexSubImage2DEXT",
["glCopyTexSubImage2D"],
)
///|
extern "c" fn epoxy_glCopyTexSubImage2DEXT(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyTexSubImage2DEXT"
///|
pub fn gl_copy_tex_sub_image2_dext(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyTexSubImage2DEXT(
d_glCopyTexSubImage2DEXT.get(),
target,
level,
xoffset,
yoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyTexSubImage3D : Dispatch = Dispatch::with_aliases(
"glCopyTexSubImage3D",
["glCopyTexSubImage3DEXT"],
)
///|
extern "c" fn epoxy_glCopyTexSubImage3D(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyTexSubImage3D"
///|
pub fn gl_copy_tex_sub_image3_d(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyTexSubImage3D(
d_glCopyTexSubImage3D.get(),
target,
level,
xoffset,
yoffset,
zoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyTexSubImage3DEXT : Dispatch = Dispatch::with_aliases(
"glCopyTexSubImage3DEXT",
["glCopyTexSubImage3D"],
)
///|
extern "c" fn epoxy_glCopyTexSubImage3DEXT(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyTexSubImage3DEXT"
///|
pub fn gl_copy_tex_sub_image3_dext(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyTexSubImage3DEXT(
d_glCopyTexSubImage3DEXT.get(),
target,
level,
xoffset,
yoffset,
zoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyTexSubImage3DOES : Dispatch = Dispatch::new(
"glCopyTexSubImage3DOES",
)
///|
extern "c" fn epoxy_glCopyTexSubImage3DOES(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyTexSubImage3DOES"
///|
pub fn gl_copy_tex_sub_image3_does(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyTexSubImage3DOES(
d_glCopyTexSubImage3DOES.get(),
target,
level,
xoffset,
yoffset,
zoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyTextureImage1DEXT : Dispatch = Dispatch::new(
"glCopyTextureImage1DEXT",
)
///|
extern "c" fn epoxy_glCopyTextureImage1DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
border : Int,
) -> Unit = "epoxy_glCopyTextureImage1DEXT"
///|
pub fn gl_copy_texture_image1_dext(
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
border : Int,
) -> Unit {
epoxy_glCopyTextureImage1DEXT(
d_glCopyTextureImage1DEXT.get(),
texture,
target,
level,
internalformat,
x,
y,
width,
border,
)
}
///|
let d_glCopyTextureImage2DEXT : Dispatch = Dispatch::new(
"glCopyTextureImage2DEXT",
)
///|
extern "c" fn epoxy_glCopyTextureImage2DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
border : Int,
) -> Unit = "epoxy_glCopyTextureImage2DEXT"
///|
pub fn gl_copy_texture_image2_dext(
texture : UInt,
target : UInt,
level : Int,
internalformat : UInt,
x : Int,
y : Int,
width : Int,
height : Int,
border : Int,
) -> Unit {
epoxy_glCopyTextureImage2DEXT(
d_glCopyTextureImage2DEXT.get(),
texture,
target,
level,
internalformat,
x,
y,
width,
height,
border,
)
}
///|
let d_glCopyTextureLevelsAPPLE : Dispatch = Dispatch::new(
"glCopyTextureLevelsAPPLE",
)
///|
extern "c" fn epoxy_glCopyTextureLevelsAPPLE(
fp : CPtr,
destinationTexture : UInt,
sourceTexture : UInt,
sourceBaseLevel : Int,
sourceLevelCount : Int,
) -> Unit = "epoxy_glCopyTextureLevelsAPPLE"
///|
pub fn gl_copy_texture_levels_apple(
destinationTexture : UInt,
sourceTexture : UInt,
sourceBaseLevel : Int,
sourceLevelCount : Int,
) -> Unit {
epoxy_glCopyTextureLevelsAPPLE(
d_glCopyTextureLevelsAPPLE.get(),
destinationTexture,
sourceTexture,
sourceBaseLevel,
sourceLevelCount,
)
}
///|
let d_glCopyTextureSubImage1D : Dispatch = Dispatch::new(
"glCopyTextureSubImage1D",
)
///|
extern "c" fn epoxy_glCopyTextureSubImage1D(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyTextureSubImage1D"
///|
pub fn gl_copy_texture_sub_image1_d(
texture : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyTextureSubImage1D(
d_glCopyTextureSubImage1D.get(),
texture,
level,
xoffset,
x,
y,
width,
)
}
///|
let d_glCopyTextureSubImage1DEXT : Dispatch = Dispatch::new(
"glCopyTextureSubImage1DEXT",
)
///|
extern "c" fn epoxy_glCopyTextureSubImage1DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit = "epoxy_glCopyTextureSubImage1DEXT"
///|
pub fn gl_copy_texture_sub_image1_dext(
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
x : Int,
y : Int,
width : Int,
) -> Unit {
epoxy_glCopyTextureSubImage1DEXT(
d_glCopyTextureSubImage1DEXT.get(),
texture,
target,
level,
xoffset,
x,
y,
width,
)
}
///|
let d_glCopyTextureSubImage2D : Dispatch = Dispatch::new(
"glCopyTextureSubImage2D",
)
///|
extern "c" fn epoxy_glCopyTextureSubImage2D(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyTextureSubImage2D"
///|
pub fn gl_copy_texture_sub_image2_d(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyTextureSubImage2D(
d_glCopyTextureSubImage2D.get(),
texture,
level,
xoffset,
yoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyTextureSubImage2DEXT : Dispatch = Dispatch::new(
"glCopyTextureSubImage2DEXT",
)
///|
extern "c" fn epoxy_glCopyTextureSubImage2DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyTextureSubImage2DEXT"
///|
pub fn gl_copy_texture_sub_image2_dext(
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyTextureSubImage2DEXT(
d_glCopyTextureSubImage2DEXT.get(),
texture,
target,
level,
xoffset,
yoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyTextureSubImage3D : Dispatch = Dispatch::new(
"glCopyTextureSubImage3D",
)
///|
extern "c" fn epoxy_glCopyTextureSubImage3D(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyTextureSubImage3D"
///|
pub fn gl_copy_texture_sub_image3_d(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyTextureSubImage3D(
d_glCopyTextureSubImage3D.get(),
texture,
level,
xoffset,
yoffset,
zoffset,
x,
y,
width,
height,
)
}
///|
let d_glCopyTextureSubImage3DEXT : Dispatch = Dispatch::new(
"glCopyTextureSubImage3DEXT",
)
///|
extern "c" fn epoxy_glCopyTextureSubImage3DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glCopyTextureSubImage3DEXT"
///|
pub fn gl_copy_texture_sub_image3_dext(
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glCopyTextureSubImage3DEXT(
d_glCopyTextureSubImage3DEXT.get(),
texture,
target,
level,
xoffset,
yoffset,
zoffset,
x,
y,
width,
height,
)
}
///|
let d_glCoverFillPathInstancedNV : Dispatch = Dispatch::new(
"glCoverFillPathInstancedNV",
)
///|
#borrow(paths, transformValues)
extern "c" fn epoxy_glCoverFillPathInstancedNV(
fp : CPtr,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
coverMode : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit = "epoxy_glCoverFillPathInstancedNV"
///|
pub fn gl_cover_fill_path_instanced_nv(
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
coverMode : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit {
epoxy_glCoverFillPathInstancedNV(
d_glCoverFillPathInstancedNV.get(),
numPaths,
pathNameType,
paths,
pathBase,
coverMode,
transformType,
transformValues,
)
}
///|
let d_glCoverFillPathNV : Dispatch = Dispatch::new("glCoverFillPathNV")
///|
extern "c" fn epoxy_glCoverFillPathNV(
fp : CPtr,
path : UInt,
coverMode : UInt,
) -> Unit = "epoxy_glCoverFillPathNV"
///|
pub fn gl_cover_fill_path_nv(path : UInt, coverMode : UInt) -> Unit {
epoxy_glCoverFillPathNV(d_glCoverFillPathNV.get(), path, coverMode)
}
///|
let d_glCoverStrokePathInstancedNV : Dispatch = Dispatch::new(
"glCoverStrokePathInstancedNV",
)
///|
#borrow(paths, transformValues)
extern "c" fn epoxy_glCoverStrokePathInstancedNV(
fp : CPtr,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
coverMode : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit = "epoxy_glCoverStrokePathInstancedNV"
///|
pub fn gl_cover_stroke_path_instanced_nv(
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
coverMode : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit {
epoxy_glCoverStrokePathInstancedNV(
d_glCoverStrokePathInstancedNV.get(),
numPaths,
pathNameType,
paths,
pathBase,
coverMode,
transformType,
transformValues,
)
}
///|
let d_glCoverStrokePathNV : Dispatch = Dispatch::new("glCoverStrokePathNV")
///|
extern "c" fn epoxy_glCoverStrokePathNV(
fp : CPtr,
path : UInt,
coverMode : UInt,
) -> Unit = "epoxy_glCoverStrokePathNV"
///|
pub fn gl_cover_stroke_path_nv(path : UInt, coverMode : UInt) -> Unit {
epoxy_glCoverStrokePathNV(d_glCoverStrokePathNV.get(), path, coverMode)
}
///|
let d_glCoverageMaskNV : Dispatch = Dispatch::new("glCoverageMaskNV")
///|
extern "c" fn epoxy_glCoverageMaskNV(fp : CPtr, mask : Bool) -> Unit = "epoxy_glCoverageMaskNV"
///|
pub fn gl_coverage_mask_nv(mask : Bool) -> Unit {
epoxy_glCoverageMaskNV(d_glCoverageMaskNV.get(), mask)
}
///|
let d_glCoverageModulationNV : Dispatch = Dispatch::new(
"glCoverageModulationNV",
)
///|
extern "c" fn epoxy_glCoverageModulationNV(
fp : CPtr,
components : UInt,
) -> Unit = "epoxy_glCoverageModulationNV"
///|
pub fn gl_coverage_modulation_nv(components : UInt) -> Unit {
epoxy_glCoverageModulationNV(d_glCoverageModulationNV.get(), components)
}
///|
let d_glCoverageModulationTableNV : Dispatch = Dispatch::new(
"glCoverageModulationTableNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glCoverageModulationTableNV(
fp : CPtr,
n : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glCoverageModulationTableNV"
///|
pub fn gl_coverage_modulation_table_nv(n : Int, v : FixedArray[Float]) -> Unit {
epoxy_glCoverageModulationTableNV(d_glCoverageModulationTableNV.get(), n, v)
}
///|
let d_glCoverageOperationNV : Dispatch = Dispatch::new("glCoverageOperationNV")
///|
extern "c" fn epoxy_glCoverageOperationNV(fp : CPtr, operation : UInt) -> Unit = "epoxy_glCoverageOperationNV"
///|
pub fn gl_coverage_operation_nv(operation : UInt) -> Unit {
epoxy_glCoverageOperationNV(d_glCoverageOperationNV.get(), operation)
}
///|
let d_glCreateBuffers : Dispatch = Dispatch::new("glCreateBuffers")
///|
#borrow(buffers)
extern "c" fn epoxy_glCreateBuffers(
fp : CPtr,
n : Int,
buffers : FixedArray[UInt],
) -> Unit = "epoxy_glCreateBuffers"
///|
pub fn gl_create_buffers(n : Int, buffers : FixedArray[UInt]) -> Unit {
epoxy_glCreateBuffers(d_glCreateBuffers.get(), n, buffers)
}
///|
let d_glCreateCommandListsNV : Dispatch = Dispatch::new(
"glCreateCommandListsNV",
)
///|
#borrow(lists)
extern "c" fn epoxy_glCreateCommandListsNV(
fp : CPtr,
n : Int,
lists : FixedArray[UInt],
) -> Unit = "epoxy_glCreateCommandListsNV"
///|
pub fn gl_create_command_lists_nv(n : Int, lists : FixedArray[UInt]) -> Unit {
epoxy_glCreateCommandListsNV(d_glCreateCommandListsNV.get(), n, lists)
}
///|
let d_glCreateFramebuffers : Dispatch = Dispatch::new("glCreateFramebuffers")
///|
#borrow(framebuffers)
extern "c" fn epoxy_glCreateFramebuffers(
fp : CPtr,
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit = "epoxy_glCreateFramebuffers"
///|
pub fn gl_create_framebuffers(n : Int, framebuffers : FixedArray[UInt]) -> Unit {
epoxy_glCreateFramebuffers(d_glCreateFramebuffers.get(), n, framebuffers)
}
///|
let d_glCreateMemoryObjectsEXT : Dispatch = Dispatch::new(
"glCreateMemoryObjectsEXT",
)
///|
#borrow(memoryObjects)
extern "c" fn epoxy_glCreateMemoryObjectsEXT(
fp : CPtr,
n : Int,
memoryObjects : FixedArray[UInt],
) -> Unit = "epoxy_glCreateMemoryObjectsEXT"
///|
pub fn gl_create_memory_objects_ext(
n : Int,
memoryObjects : FixedArray[UInt],
) -> Unit {
epoxy_glCreateMemoryObjectsEXT(
d_glCreateMemoryObjectsEXT.get(),
n,
memoryObjects,
)
}
///|
let d_glCreatePerfQueryINTEL : Dispatch = Dispatch::new(
"glCreatePerfQueryINTEL",
)
///|
#borrow(queryHandle)
extern "c" fn epoxy_glCreatePerfQueryINTEL(
fp : CPtr,
queryId : UInt,
queryHandle : FixedArray[UInt],
) -> Unit = "epoxy_glCreatePerfQueryINTEL"
///|
pub fn gl_create_perf_query_intel(
queryId : UInt,
queryHandle : FixedArray[UInt],
) -> Unit {
epoxy_glCreatePerfQueryINTEL(
d_glCreatePerfQueryINTEL.get(),
queryId,
queryHandle,
)
}
///|
let d_glCreateProgram : Dispatch = Dispatch::with_aliases("glCreateProgram", [
"glCreateProgramObjectARB",
])
///|
extern "c" fn epoxy_glCreateProgram(fp : CPtr) -> UInt = "epoxy_glCreateProgram"
///|
pub fn gl_create_program() -> UInt {
epoxy_glCreateProgram(d_glCreateProgram.get())
}
///|
let d_glCreateProgramPipelines : Dispatch = Dispatch::new(
"glCreateProgramPipelines",
)
///|
#borrow(pipelines)
extern "c" fn epoxy_glCreateProgramPipelines(
fp : CPtr,
n : Int,
pipelines : FixedArray[UInt],
) -> Unit = "epoxy_glCreateProgramPipelines"
///|
pub fn gl_create_program_pipelines(
n : Int,
pipelines : FixedArray[UInt],
) -> Unit {
epoxy_glCreateProgramPipelines(d_glCreateProgramPipelines.get(), n, pipelines)
}
///|
let d_glCreateProgressFenceNVX : Dispatch = Dispatch::new(
"glCreateProgressFenceNVX",
)
///|
extern "c" fn epoxy_glCreateProgressFenceNVX(fp : CPtr) -> UInt = "epoxy_glCreateProgressFenceNVX"
///|
pub fn gl_create_progress_fence_nvx() -> UInt {
epoxy_glCreateProgressFenceNVX(d_glCreateProgressFenceNVX.get())
}
///|
let d_glCreateQueries : Dispatch = Dispatch::new("glCreateQueries")
///|
#borrow(ids)
extern "c" fn epoxy_glCreateQueries(
fp : CPtr,
target : UInt,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glCreateQueries"
///|
pub fn gl_create_queries(
target : UInt,
n : Int,
ids : FixedArray[UInt],
) -> Unit {
epoxy_glCreateQueries(d_glCreateQueries.get(), target, n, ids)
}
///|
let d_glCreateRenderbuffers : Dispatch = Dispatch::new("glCreateRenderbuffers")
///|
#borrow(renderbuffers)
extern "c" fn epoxy_glCreateRenderbuffers(
fp : CPtr,
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit = "epoxy_glCreateRenderbuffers"
///|
pub fn gl_create_renderbuffers(
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit {
epoxy_glCreateRenderbuffers(d_glCreateRenderbuffers.get(), n, renderbuffers)
}
///|
let d_glCreateSamplers : Dispatch = Dispatch::new("glCreateSamplers")
///|
#borrow(samplers)
extern "c" fn epoxy_glCreateSamplers(
fp : CPtr,
n : Int,
samplers : FixedArray[UInt],
) -> Unit = "epoxy_glCreateSamplers"
///|
pub fn gl_create_samplers(n : Int, samplers : FixedArray[UInt]) -> Unit {
epoxy_glCreateSamplers(d_glCreateSamplers.get(), n, samplers)
}
///|
let d_glCreateSemaphoresNV : Dispatch = Dispatch::new("glCreateSemaphoresNV")
///|
#borrow(semaphores)
extern "c" fn epoxy_glCreateSemaphoresNV(
fp : CPtr,
n : Int,
semaphores : FixedArray[UInt],
) -> Unit = "epoxy_glCreateSemaphoresNV"
///|
pub fn gl_create_semaphores_nv(n : Int, semaphores : FixedArray[UInt]) -> Unit {
epoxy_glCreateSemaphoresNV(d_glCreateSemaphoresNV.get(), n, semaphores)
}
///|
let d_glCreateShader : Dispatch = Dispatch::with_aliases("glCreateShader", [
"glCreateShaderObjectARB",
])
///|
extern "c" fn epoxy_glCreateShader(fp : CPtr, type_ : UInt) -> UInt = "epoxy_glCreateShader"
///|
pub fn gl_create_shader(type_ : UInt) -> UInt {
epoxy_glCreateShader(d_glCreateShader.get(), type_)
}
///|
let d_glCreateShaderProgramEXT : Dispatch = Dispatch::new(
"glCreateShaderProgramEXT",
)
///|
#borrow(string)
extern "c" fn epoxy_glCreateShaderProgramEXT(
fp : CPtr,
type_ : UInt,
string : Bytes,
) -> UInt = "epoxy_glCreateShaderProgramEXT"
///|
pub fn gl_create_shader_program_ext(type_ : UInt, string : Bytes) -> UInt {
epoxy_glCreateShaderProgramEXT(
d_glCreateShaderProgramEXT.get(),
type_,
string,
)
}
///|
let d_glCreateShaderProgramv : Dispatch = Dispatch::new(
"glCreateShaderProgramv",
)
///|
#borrow(strings)
extern "c" fn epoxy_glCreateShaderProgramv(
fp : CPtr,
type_ : UInt,
count : Int,
strings : FixedArray[Bytes],
) -> UInt = "epoxy_glCreateShaderProgramv"
///|
pub fn gl_create_shader_programv(
type_ : UInt,
count : Int,
strings : FixedArray[Bytes],
) -> UInt {
epoxy_glCreateShaderProgramv(
d_glCreateShaderProgramv.get(),
type_,
count,
strings,
)
}
///|
let d_glCreateShaderProgramvEXT : Dispatch = Dispatch::new(
"glCreateShaderProgramvEXT",
)
///|
#borrow(strings)
extern "c" fn epoxy_glCreateShaderProgramvEXT(
fp : CPtr,
type_ : UInt,
count : Int,
strings : FixedArray[Bytes],
) -> UInt = "epoxy_glCreateShaderProgramvEXT"
///|
pub fn gl_create_shader_programv_ext(
type_ : UInt,
count : Int,
strings : FixedArray[Bytes],
) -> UInt {
epoxy_glCreateShaderProgramvEXT(
d_glCreateShaderProgramvEXT.get(),
type_,
count,
strings,
)
}
///|
let d_glCreateStatesNV : Dispatch = Dispatch::new("glCreateStatesNV")
///|
#borrow(states)
extern "c" fn epoxy_glCreateStatesNV(
fp : CPtr,
n : Int,
states : FixedArray[UInt],
) -> Unit = "epoxy_glCreateStatesNV"
///|
pub fn gl_create_states_nv(n : Int, states : FixedArray[UInt]) -> Unit {
epoxy_glCreateStatesNV(d_glCreateStatesNV.get(), n, states)
}
///|
let d_glCreateTextures : Dispatch = Dispatch::new("glCreateTextures")
///|
#borrow(textures)
extern "c" fn epoxy_glCreateTextures(
fp : CPtr,
target : UInt,
n : Int,
textures : FixedArray[UInt],
) -> Unit = "epoxy_glCreateTextures"
///|
pub fn gl_create_textures(
target : UInt,
n : Int,
textures : FixedArray[UInt],
) -> Unit {
epoxy_glCreateTextures(d_glCreateTextures.get(), target, n, textures)
}
///|
let d_glCreateTransformFeedbacks : Dispatch = Dispatch::new(
"glCreateTransformFeedbacks",
)
///|
#borrow(ids)
extern "c" fn epoxy_glCreateTransformFeedbacks(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glCreateTransformFeedbacks"
///|
pub fn gl_create_transform_feedbacks(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glCreateTransformFeedbacks(d_glCreateTransformFeedbacks.get(), n, ids)
}
///|
let d_glCreateVertexArrays : Dispatch = Dispatch::new("glCreateVertexArrays")
///|
#borrow(arrays)
extern "c" fn epoxy_glCreateVertexArrays(
fp : CPtr,
n : Int,
arrays : FixedArray[UInt],
) -> Unit = "epoxy_glCreateVertexArrays"
///|
pub fn gl_create_vertex_arrays(n : Int, arrays : FixedArray[UInt]) -> Unit {
epoxy_glCreateVertexArrays(d_glCreateVertexArrays.get(), n, arrays)
}
///|
let d_glCullFace : Dispatch = Dispatch::new("glCullFace")
///|
extern "c" fn epoxy_glCullFace(fp : CPtr, mode : UInt) -> Unit = "epoxy_glCullFace"
///|
pub fn gl_cull_face(mode : UInt) -> Unit {
epoxy_glCullFace(d_glCullFace.get(), mode)
}
///|
let d_glCullParameterdvEXT : Dispatch = Dispatch::new("glCullParameterdvEXT")
///|
#borrow(params)
extern "c" fn epoxy_glCullParameterdvEXT(
fp : CPtr,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glCullParameterdvEXT"
///|
pub fn gl_cull_parameterdv_ext(
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glCullParameterdvEXT(d_glCullParameterdvEXT.get(), pname, params)
}
///|
let d_glCullParameterfvEXT : Dispatch = Dispatch::new("glCullParameterfvEXT")
///|
#borrow(params)
extern "c" fn epoxy_glCullParameterfvEXT(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glCullParameterfvEXT"
///|
pub fn gl_cull_parameterfv_ext(
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glCullParameterfvEXT(d_glCullParameterfvEXT.get(), pname, params)
}
///|
let d_glCurrentPaletteMatrixARB : Dispatch = Dispatch::new(
"glCurrentPaletteMatrixARB",
)
///|
extern "c" fn epoxy_glCurrentPaletteMatrixARB(fp : CPtr, index : Int) -> Unit = "epoxy_glCurrentPaletteMatrixARB"
///|
pub fn gl_current_palette_matrix_arb(index : Int) -> Unit {
epoxy_glCurrentPaletteMatrixARB(d_glCurrentPaletteMatrixARB.get(), index)
}
///|
let d_glCurrentPaletteMatrixOES : Dispatch = Dispatch::new(
"glCurrentPaletteMatrixOES",
)
///|
extern "c" fn epoxy_glCurrentPaletteMatrixOES(
fp : CPtr,
matrixpaletteindex : UInt,
) -> Unit = "epoxy_glCurrentPaletteMatrixOES"
///|
pub fn gl_current_palette_matrix_oes(matrixpaletteindex : UInt) -> Unit {
epoxy_glCurrentPaletteMatrixOES(
d_glCurrentPaletteMatrixOES.get(),
matrixpaletteindex,
)
}
///|
let d_glDebugMessageControl : Dispatch = Dispatch::with_aliases(
"glDebugMessageControl",
["glDebugMessageControlARB", "glDebugMessageControlKHR"],
)
///|
#borrow(ids)
extern "c" fn epoxy_glDebugMessageControl(
fp : CPtr,
source : UInt,
type_ : UInt,
severity : UInt,
count : Int,
ids : FixedArray[UInt],
enabled : Bool,
) -> Unit = "epoxy_glDebugMessageControl"
///|
pub fn gl_debug_message_control(
source : UInt,
type_ : UInt,
severity : UInt,
count : Int,
ids : FixedArray[UInt],
enabled : Bool,
) -> Unit {
epoxy_glDebugMessageControl(
d_glDebugMessageControl.get(),
source,
type_,
severity,
count,
ids,
enabled,
)
}
///|
let d_glDebugMessageControlARB : Dispatch = Dispatch::with_aliases(
"glDebugMessageControlARB",
["glDebugMessageControl", "glDebugMessageControlKHR"],
)
///|
#borrow(ids)
extern "c" fn epoxy_glDebugMessageControlARB(
fp : CPtr,
source : UInt,
type_ : UInt,
severity : UInt,
count : Int,
ids : FixedArray[UInt],
enabled : Bool,
) -> Unit = "epoxy_glDebugMessageControlARB"
///|
pub fn gl_debug_message_control_arb(
source : UInt,
type_ : UInt,
severity : UInt,
count : Int,
ids : FixedArray[UInt],
enabled : Bool,
) -> Unit {
epoxy_glDebugMessageControlARB(
d_glDebugMessageControlARB.get(),
source,
type_,
severity,
count,
ids,
enabled,
)
}
///|
let d_glDebugMessageControlKHR : Dispatch = Dispatch::with_aliases(
"glDebugMessageControlKHR",
["glDebugMessageControl", "glDebugMessageControlARB"],
)
///|
#borrow(ids)
extern "c" fn epoxy_glDebugMessageControlKHR(
fp : CPtr,
source : UInt,
type_ : UInt,
severity : UInt,
count : Int,
ids : FixedArray[UInt],
enabled : Bool,
) -> Unit = "epoxy_glDebugMessageControlKHR"
///|
pub fn gl_debug_message_control_khr(
source : UInt,
type_ : UInt,
severity : UInt,
count : Int,
ids : FixedArray[UInt],
enabled : Bool,
) -> Unit {
epoxy_glDebugMessageControlKHR(
d_glDebugMessageControlKHR.get(),
source,
type_,
severity,
count,
ids,
enabled,
)
}
///|
let d_glDebugMessageEnableAMD : Dispatch = Dispatch::new(
"glDebugMessageEnableAMD",
)
///|
#borrow(ids)
extern "c" fn epoxy_glDebugMessageEnableAMD(
fp : CPtr,
category : UInt,
severity : UInt,
count : Int,
ids : FixedArray[UInt],
enabled : Bool,
) -> Unit = "epoxy_glDebugMessageEnableAMD"
///|
pub fn gl_debug_message_enable_amd(
category : UInt,
severity : UInt,
count : Int,
ids : FixedArray[UInt],
enabled : Bool,
) -> Unit {
epoxy_glDebugMessageEnableAMD(
d_glDebugMessageEnableAMD.get(),
category,
severity,
count,
ids,
enabled,
)
}
///|
let d_glDebugMessageInsert : Dispatch = Dispatch::with_aliases(
"glDebugMessageInsert",
["glDebugMessageInsertARB", "glDebugMessageInsertKHR"],
)
///|
#borrow(buf)
extern "c" fn epoxy_glDebugMessageInsert(
fp : CPtr,
source : UInt,
type_ : UInt,
id : UInt,
severity : UInt,
length : Int,
buf : Bytes,
) -> Unit = "epoxy_glDebugMessageInsert"
///|
pub fn gl_debug_message_insert(
source : UInt,
type_ : UInt,
id : UInt,
severity : UInt,
length : Int,
buf : Bytes,
) -> Unit {
epoxy_glDebugMessageInsert(
d_glDebugMessageInsert.get(),
source,
type_,
id,
severity,
length,
buf,
)
}
///|
let d_glDebugMessageInsertAMD : Dispatch = Dispatch::new(
"glDebugMessageInsertAMD",
)
///|
#borrow(buf)
extern "c" fn epoxy_glDebugMessageInsertAMD(
fp : CPtr,
category : UInt,
severity : UInt,
id : UInt,
length : Int,
buf : Bytes,
) -> Unit = "epoxy_glDebugMessageInsertAMD"
///|
pub fn gl_debug_message_insert_amd(
category : UInt,
severity : UInt,
id : UInt,
length : Int,
buf : Bytes,
) -> Unit {
epoxy_glDebugMessageInsertAMD(
d_glDebugMessageInsertAMD.get(),
category,
severity,
id,
length,
buf,
)
}
///|
let d_glDebugMessageInsertARB : Dispatch = Dispatch::with_aliases(
"glDebugMessageInsertARB",
["glDebugMessageInsert", "glDebugMessageInsertKHR"],
)
///|
#borrow(buf)
extern "c" fn epoxy_glDebugMessageInsertARB(
fp : CPtr,
source : UInt,
type_ : UInt,
id : UInt,
severity : UInt,
length : Int,
buf : Bytes,
) -> Unit = "epoxy_glDebugMessageInsertARB"
///|
pub fn gl_debug_message_insert_arb(
source : UInt,
type_ : UInt,
id : UInt,
severity : UInt,
length : Int,
buf : Bytes,
) -> Unit {
epoxy_glDebugMessageInsertARB(
d_glDebugMessageInsertARB.get(),
source,
type_,
id,
severity,
length,
buf,
)
}
///|
let d_glDebugMessageInsertKHR : Dispatch = Dispatch::with_aliases(
"glDebugMessageInsertKHR",
["glDebugMessageInsert", "glDebugMessageInsertARB"],
)
///|
#borrow(buf)
extern "c" fn epoxy_glDebugMessageInsertKHR(
fp : CPtr,
source : UInt,
type_ : UInt,
id : UInt,
severity : UInt,
length : Int,
buf : Bytes,
) -> Unit = "epoxy_glDebugMessageInsertKHR"
///|
pub fn gl_debug_message_insert_khr(
source : UInt,
type_ : UInt,
id : UInt,
severity : UInt,
length : Int,
buf : Bytes,
) -> Unit {
epoxy_glDebugMessageInsertKHR(
d_glDebugMessageInsertKHR.get(),
source,
type_,
id,
severity,
length,
buf,
)
}
///|
let d_glDeformSGIX : Dispatch = Dispatch::new("glDeformSGIX")
///|
extern "c" fn epoxy_glDeformSGIX(fp : CPtr, mask : UInt) -> Unit = "epoxy_glDeformSGIX"
///|
pub fn gl_deform_sgix(mask : UInt) -> Unit {
epoxy_glDeformSGIX(d_glDeformSGIX.get(), mask)
}
///|
let d_glDeformationMap3dSGIX : Dispatch = Dispatch::new(
"glDeformationMap3dSGIX",
)
///|
#borrow(points)
extern "c" fn epoxy_glDeformationMap3dSGIX(
fp : CPtr,
target : UInt,
u1 : Double,
u2 : Double,
ustride : Int,
uorder : Int,
v1 : Double,
v2 : Double,
vstride : Int,
vorder : Int,
w1 : Double,
w2 : Double,
wstride : Int,
worder : Int,
points : FixedArray[Double],
) -> Unit = "epoxy_glDeformationMap3dSGIX"
///|
pub fn gl_deformation_map3d_sgix(
target : UInt,
u1 : Double,
u2 : Double,
ustride : Int,
uorder : Int,
v1 : Double,
v2 : Double,
vstride : Int,
vorder : Int,
w1 : Double,
w2 : Double,
wstride : Int,
worder : Int,
points : FixedArray[Double],
) -> Unit {
epoxy_glDeformationMap3dSGIX(
d_glDeformationMap3dSGIX.get(),
target,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
w1,
w2,
wstride,
worder,
points,
)
}
///|
let d_glDeformationMap3fSGIX : Dispatch = Dispatch::new(
"glDeformationMap3fSGIX",
)
///|
#borrow(points)
extern "c" fn epoxy_glDeformationMap3fSGIX(
fp : CPtr,
target : UInt,
u1 : Float,
u2 : Float,
ustride : Int,
uorder : Int,
v1 : Float,
v2 : Float,
vstride : Int,
vorder : Int,
w1 : Float,
w2 : Float,
wstride : Int,
worder : Int,
points : FixedArray[Float],
) -> Unit = "epoxy_glDeformationMap3fSGIX"
///|
pub fn gl_deformation_map3f_sgix(
target : UInt,
u1 : Float,
u2 : Float,
ustride : Int,
uorder : Int,
v1 : Float,
v2 : Float,
vstride : Int,
vorder : Int,
w1 : Float,
w2 : Float,
wstride : Int,
worder : Int,
points : FixedArray[Float],
) -> Unit {
epoxy_glDeformationMap3fSGIX(
d_glDeformationMap3fSGIX.get(),
target,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
w1,
w2,
wstride,
worder,
points,
)
}
///|
let d_glDeleteAsyncMarkersSGIX : Dispatch = Dispatch::new(
"glDeleteAsyncMarkersSGIX",
)
///|
extern "c" fn epoxy_glDeleteAsyncMarkersSGIX(
fp : CPtr,
marker : UInt,
range : Int,
) -> Unit = "epoxy_glDeleteAsyncMarkersSGIX"
///|
pub fn gl_delete_async_markers_sgix(marker : UInt, range : Int) -> Unit {
epoxy_glDeleteAsyncMarkersSGIX(
d_glDeleteAsyncMarkersSGIX.get(),
marker,
range,
)
}
///|
let d_glDeleteBuffers : Dispatch = Dispatch::with_aliases("glDeleteBuffers", [
"glDeleteBuffersARB",
])
///|
#borrow(buffers)
extern "c" fn epoxy_glDeleteBuffers(
fp : CPtr,
n : Int,
buffers : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteBuffers"
///|
pub fn gl_delete_buffers(n : Int, buffers : FixedArray[UInt]) -> Unit {
epoxy_glDeleteBuffers(d_glDeleteBuffers.get(), n, buffers)
}
///|
let d_glDeleteBuffersARB : Dispatch = Dispatch::with_aliases(
"glDeleteBuffersARB",
["glDeleteBuffers"],
)
///|
#borrow(buffers)
extern "c" fn epoxy_glDeleteBuffersARB(
fp : CPtr,
n : Int,
buffers : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteBuffersARB"
///|
pub fn gl_delete_buffers_arb(n : Int, buffers : FixedArray[UInt]) -> Unit {
epoxy_glDeleteBuffersARB(d_glDeleteBuffersARB.get(), n, buffers)
}
///|
let d_glDeleteCommandListsNV : Dispatch = Dispatch::new(
"glDeleteCommandListsNV",
)
///|
#borrow(lists)
extern "c" fn epoxy_glDeleteCommandListsNV(
fp : CPtr,
n : Int,
lists : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteCommandListsNV"
///|
pub fn gl_delete_command_lists_nv(n : Int, lists : FixedArray[UInt]) -> Unit {
epoxy_glDeleteCommandListsNV(d_glDeleteCommandListsNV.get(), n, lists)
}
///|
let d_glDeleteFencesAPPLE : Dispatch = Dispatch::new("glDeleteFencesAPPLE")
///|
#borrow(fences)
extern "c" fn epoxy_glDeleteFencesAPPLE(
fp : CPtr,
n : Int,
fences : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteFencesAPPLE"
///|
pub fn gl_delete_fences_apple(n : Int, fences : FixedArray[UInt]) -> Unit {
epoxy_glDeleteFencesAPPLE(d_glDeleteFencesAPPLE.get(), n, fences)
}
///|
let d_glDeleteFencesNV : Dispatch = Dispatch::new("glDeleteFencesNV")
///|
#borrow(fences)
extern "c" fn epoxy_glDeleteFencesNV(
fp : CPtr,
n : Int,
fences : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteFencesNV"
///|
pub fn gl_delete_fences_nv(n : Int, fences : FixedArray[UInt]) -> Unit {
epoxy_glDeleteFencesNV(d_glDeleteFencesNV.get(), n, fences)
}
///|
let d_glDeleteFragmentShaderATI : Dispatch = Dispatch::new(
"glDeleteFragmentShaderATI",
)
///|
extern "c" fn epoxy_glDeleteFragmentShaderATI(fp : CPtr, id : UInt) -> Unit = "epoxy_glDeleteFragmentShaderATI"
///|
pub fn gl_delete_fragment_shader_ati(id : UInt) -> Unit {
epoxy_glDeleteFragmentShaderATI(d_glDeleteFragmentShaderATI.get(), id)
}
///|
let d_glDeleteFramebuffers : Dispatch = Dispatch::with_aliases(
"glDeleteFramebuffers",
["glDeleteFramebuffersEXT"],
)
///|
#borrow(framebuffers)
extern "c" fn epoxy_glDeleteFramebuffers(
fp : CPtr,
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteFramebuffers"
///|
pub fn gl_delete_framebuffers(n : Int, framebuffers : FixedArray[UInt]) -> Unit {
epoxy_glDeleteFramebuffers(d_glDeleteFramebuffers.get(), n, framebuffers)
}
///|
let d_glDeleteFramebuffersEXT : Dispatch = Dispatch::with_aliases(
"glDeleteFramebuffersEXT",
["glDeleteFramebuffers"],
)
///|
#borrow(framebuffers)
extern "c" fn epoxy_glDeleteFramebuffersEXT(
fp : CPtr,
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteFramebuffersEXT"
///|
pub fn gl_delete_framebuffers_ext(
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteFramebuffersEXT(
d_glDeleteFramebuffersEXT.get(),
n,
framebuffers,
)
}
///|
let d_glDeleteFramebuffersOES : Dispatch = Dispatch::new(
"glDeleteFramebuffersOES",
)
///|
#borrow(framebuffers)
extern "c" fn epoxy_glDeleteFramebuffersOES(
fp : CPtr,
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteFramebuffersOES"
///|
pub fn gl_delete_framebuffers_oes(
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteFramebuffersOES(
d_glDeleteFramebuffersOES.get(),
n,
framebuffers,
)
}
///|
let d_glDeleteLists : Dispatch = Dispatch::new("glDeleteLists")
///|
extern "c" fn epoxy_glDeleteLists(fp : CPtr, list : UInt, range : Int) -> Unit = "epoxy_glDeleteLists"
///|
pub fn gl_delete_lists(list : UInt, range : Int) -> Unit {
epoxy_glDeleteLists(d_glDeleteLists.get(), list, range)
}
///|
let d_glDeleteMemoryObjectsEXT : Dispatch = Dispatch::new(
"glDeleteMemoryObjectsEXT",
)
///|
#borrow(memoryObjects)
extern "c" fn epoxy_glDeleteMemoryObjectsEXT(
fp : CPtr,
n : Int,
memoryObjects : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteMemoryObjectsEXT"
///|
pub fn gl_delete_memory_objects_ext(
n : Int,
memoryObjects : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteMemoryObjectsEXT(
d_glDeleteMemoryObjectsEXT.get(),
n,
memoryObjects,
)
}
///|
let d_glDeleteNamedStringARB : Dispatch = Dispatch::new(
"glDeleteNamedStringARB",
)
///|
#borrow(name)
extern "c" fn epoxy_glDeleteNamedStringARB(
fp : CPtr,
namelen : Int,
name : Bytes,
) -> Unit = "epoxy_glDeleteNamedStringARB"
///|
pub fn gl_delete_named_string_arb(namelen : Int, name : Bytes) -> Unit {
epoxy_glDeleteNamedStringARB(d_glDeleteNamedStringARB.get(), namelen, name)
}
///|
let d_glDeleteNamesAMD : Dispatch = Dispatch::new("glDeleteNamesAMD")
///|
#borrow(names)
extern "c" fn epoxy_glDeleteNamesAMD(
fp : CPtr,
identifier : UInt,
num : UInt,
names : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteNamesAMD"
///|
pub fn gl_delete_names_amd(
identifier : UInt,
num : UInt,
names : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteNamesAMD(d_glDeleteNamesAMD.get(), identifier, num, names)
}
///|
let d_glDeleteOcclusionQueriesNV : Dispatch = Dispatch::new(
"glDeleteOcclusionQueriesNV",
)
///|
#borrow(ids)
extern "c" fn epoxy_glDeleteOcclusionQueriesNV(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteOcclusionQueriesNV"
///|
pub fn gl_delete_occlusion_queries_nv(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glDeleteOcclusionQueriesNV(d_glDeleteOcclusionQueriesNV.get(), n, ids)
}
///|
let d_glDeletePathsNV : Dispatch = Dispatch::new("glDeletePathsNV")
///|
extern "c" fn epoxy_glDeletePathsNV(
fp : CPtr,
path : UInt,
range : Int,
) -> Unit = "epoxy_glDeletePathsNV"
///|
pub fn gl_delete_paths_nv(path : UInt, range : Int) -> Unit {
epoxy_glDeletePathsNV(d_glDeletePathsNV.get(), path, range)
}
///|
let d_glDeletePerfMonitorsAMD : Dispatch = Dispatch::new(
"glDeletePerfMonitorsAMD",
)
///|
#borrow(monitors)
extern "c" fn epoxy_glDeletePerfMonitorsAMD(
fp : CPtr,
n : Int,
monitors : FixedArray[UInt],
) -> Unit = "epoxy_glDeletePerfMonitorsAMD"
///|
pub fn gl_delete_perf_monitors_amd(
n : Int,
monitors : FixedArray[UInt],
) -> Unit {
epoxy_glDeletePerfMonitorsAMD(d_glDeletePerfMonitorsAMD.get(), n, monitors)
}
///|
let d_glDeletePerfQueryINTEL : Dispatch = Dispatch::new(
"glDeletePerfQueryINTEL",
)
///|
extern "c" fn epoxy_glDeletePerfQueryINTEL(
fp : CPtr,
queryHandle : UInt,
) -> Unit = "epoxy_glDeletePerfQueryINTEL"
///|
pub fn gl_delete_perf_query_intel(queryHandle : UInt) -> Unit {
epoxy_glDeletePerfQueryINTEL(d_glDeletePerfQueryINTEL.get(), queryHandle)
}
///|
let d_glDeleteProgram : Dispatch = Dispatch::new("glDeleteProgram")
///|
extern "c" fn epoxy_glDeleteProgram(fp : CPtr, program : UInt) -> Unit = "epoxy_glDeleteProgram"
///|
pub fn gl_delete_program(program : UInt) -> Unit {
epoxy_glDeleteProgram(d_glDeleteProgram.get(), program)
}
///|
let d_glDeleteProgramPipelines : Dispatch = Dispatch::new(
"glDeleteProgramPipelines",
)
///|
#borrow(pipelines)
extern "c" fn epoxy_glDeleteProgramPipelines(
fp : CPtr,
n : Int,
pipelines : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteProgramPipelines"
///|
pub fn gl_delete_program_pipelines(
n : Int,
pipelines : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteProgramPipelines(d_glDeleteProgramPipelines.get(), n, pipelines)
}
///|
let d_glDeleteProgramPipelinesEXT : Dispatch = Dispatch::new(
"glDeleteProgramPipelinesEXT",
)
///|
#borrow(pipelines)
extern "c" fn epoxy_glDeleteProgramPipelinesEXT(
fp : CPtr,
n : Int,
pipelines : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteProgramPipelinesEXT"
///|
pub fn gl_delete_program_pipelines_ext(
n : Int,
pipelines : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteProgramPipelinesEXT(
d_glDeleteProgramPipelinesEXT.get(),
n,
pipelines,
)
}
///|
let d_glDeleteProgramsARB : Dispatch = Dispatch::with_aliases(
"glDeleteProgramsARB",
["glDeleteProgramsNV"],
)
///|
#borrow(programs)
extern "c" fn epoxy_glDeleteProgramsARB(
fp : CPtr,
n : Int,
programs : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteProgramsARB"
///|
pub fn gl_delete_programs_arb(n : Int, programs : FixedArray[UInt]) -> Unit {
epoxy_glDeleteProgramsARB(d_glDeleteProgramsARB.get(), n, programs)
}
///|
let d_glDeleteProgramsNV : Dispatch = Dispatch::with_aliases(
"glDeleteProgramsNV",
["glDeleteProgramsARB"],
)
///|
#borrow(programs)
extern "c" fn epoxy_glDeleteProgramsNV(
fp : CPtr,
n : Int,
programs : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteProgramsNV"
///|
pub fn gl_delete_programs_nv(n : Int, programs : FixedArray[UInt]) -> Unit {
epoxy_glDeleteProgramsNV(d_glDeleteProgramsNV.get(), n, programs)
}
///|
let d_glDeleteQueries : Dispatch = Dispatch::with_aliases("glDeleteQueries", [
"glDeleteQueriesARB",
])
///|
#borrow(ids)
extern "c" fn epoxy_glDeleteQueries(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteQueries"
///|
pub fn gl_delete_queries(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glDeleteQueries(d_glDeleteQueries.get(), n, ids)
}
///|
let d_glDeleteQueriesARB : Dispatch = Dispatch::with_aliases(
"glDeleteQueriesARB",
["glDeleteQueries"],
)
///|
#borrow(ids)
extern "c" fn epoxy_glDeleteQueriesARB(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteQueriesARB"
///|
pub fn gl_delete_queries_arb(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glDeleteQueriesARB(d_glDeleteQueriesARB.get(), n, ids)
}
///|
let d_glDeleteQueriesEXT : Dispatch = Dispatch::new("glDeleteQueriesEXT")
///|
#borrow(ids)
extern "c" fn epoxy_glDeleteQueriesEXT(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteQueriesEXT"
///|
pub fn gl_delete_queries_ext(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glDeleteQueriesEXT(d_glDeleteQueriesEXT.get(), n, ids)
}
///|
let d_glDeleteQueryResourceTagNV : Dispatch = Dispatch::new(
"glDeleteQueryResourceTagNV",
)
///|
#borrow(tagIds)
extern "c" fn epoxy_glDeleteQueryResourceTagNV(
fp : CPtr,
n : Int,
tagIds : FixedArray[Int],
) -> Unit = "epoxy_glDeleteQueryResourceTagNV"
///|
pub fn gl_delete_query_resource_tag_nv(
n : Int,
tagIds : FixedArray[Int],
) -> Unit {
epoxy_glDeleteQueryResourceTagNV(
d_glDeleteQueryResourceTagNV.get(),
n,
tagIds,
)
}
///|
let d_glDeleteRenderbuffers : Dispatch = Dispatch::with_aliases(
"glDeleteRenderbuffers",
["glDeleteRenderbuffersEXT"],
)
///|
#borrow(renderbuffers)
extern "c" fn epoxy_glDeleteRenderbuffers(
fp : CPtr,
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteRenderbuffers"
///|
pub fn gl_delete_renderbuffers(
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteRenderbuffers(d_glDeleteRenderbuffers.get(), n, renderbuffers)
}
///|
let d_glDeleteRenderbuffersEXT : Dispatch = Dispatch::with_aliases(
"glDeleteRenderbuffersEXT",
["glDeleteRenderbuffers"],
)
///|
#borrow(renderbuffers)
extern "c" fn epoxy_glDeleteRenderbuffersEXT(
fp : CPtr,
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteRenderbuffersEXT"
///|
pub fn gl_delete_renderbuffers_ext(
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteRenderbuffersEXT(
d_glDeleteRenderbuffersEXT.get(),
n,
renderbuffers,
)
}
///|
let d_glDeleteRenderbuffersOES : Dispatch = Dispatch::new(
"glDeleteRenderbuffersOES",
)
///|
#borrow(renderbuffers)
extern "c" fn epoxy_glDeleteRenderbuffersOES(
fp : CPtr,
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteRenderbuffersOES"
///|
pub fn gl_delete_renderbuffers_oes(
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteRenderbuffersOES(
d_glDeleteRenderbuffersOES.get(),
n,
renderbuffers,
)
}
///|
let d_glDeleteSamplers : Dispatch = Dispatch::new("glDeleteSamplers")
///|
#borrow(samplers)
extern "c" fn epoxy_glDeleteSamplers(
fp : CPtr,
count : Int,
samplers : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteSamplers"
///|
pub fn gl_delete_samplers(count : Int, samplers : FixedArray[UInt]) -> Unit {
epoxy_glDeleteSamplers(d_glDeleteSamplers.get(), count, samplers)
}
///|
let d_glDeleteSemaphoresEXT : Dispatch = Dispatch::new("glDeleteSemaphoresEXT")
///|
#borrow(semaphores)
extern "c" fn epoxy_glDeleteSemaphoresEXT(
fp : CPtr,
n : Int,
semaphores : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteSemaphoresEXT"
///|
pub fn gl_delete_semaphores_ext(n : Int, semaphores : FixedArray[UInt]) -> Unit {
epoxy_glDeleteSemaphoresEXT(d_glDeleteSemaphoresEXT.get(), n, semaphores)
}
///|
let d_glDeleteShader : Dispatch = Dispatch::new("glDeleteShader")
///|
extern "c" fn epoxy_glDeleteShader(fp : CPtr, shader : UInt) -> Unit = "epoxy_glDeleteShader"
///|
pub fn gl_delete_shader(shader : UInt) -> Unit {
epoxy_glDeleteShader(d_glDeleteShader.get(), shader)
}
///|
let d_glDeleteStatesNV : Dispatch = Dispatch::new("glDeleteStatesNV")
///|
#borrow(states)
extern "c" fn epoxy_glDeleteStatesNV(
fp : CPtr,
n : Int,
states : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteStatesNV"
///|
pub fn gl_delete_states_nv(n : Int, states : FixedArray[UInt]) -> Unit {
epoxy_glDeleteStatesNV(d_glDeleteStatesNV.get(), n, states)
}
///|
let d_glDeleteSync : Dispatch = Dispatch::with_aliases("glDeleteSync", [
"glDeleteSyncAPPLE",
])
///|
extern "c" fn epoxy_glDeleteSync(fp : CPtr, sync : GLsync) -> Unit = "epoxy_glDeleteSync"
///|
pub fn gl_delete_sync(sync : GLsync) -> Unit {
epoxy_glDeleteSync(d_glDeleteSync.get(), sync)
}
///|
let d_glDeleteSyncAPPLE : Dispatch = Dispatch::with_aliases(
"glDeleteSyncAPPLE",
["glDeleteSync"],
)
///|
extern "c" fn epoxy_glDeleteSyncAPPLE(fp : CPtr, sync : GLsync) -> Unit = "epoxy_glDeleteSyncAPPLE"
///|
pub fn gl_delete_sync_apple(sync : GLsync) -> Unit {
epoxy_glDeleteSyncAPPLE(d_glDeleteSyncAPPLE.get(), sync)
}
///|
let d_glDeleteTextures : Dispatch = Dispatch::new("glDeleteTextures")
///|
#borrow(textures)
extern "c" fn epoxy_glDeleteTextures(
fp : CPtr,
n : Int,
textures : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteTextures"
///|
pub fn gl_delete_textures(n : Int, textures : FixedArray[UInt]) -> Unit {
epoxy_glDeleteTextures(d_glDeleteTextures.get(), n, textures)
}
///|
let d_glDeleteTexturesEXT : Dispatch = Dispatch::new("glDeleteTexturesEXT")
///|
#borrow(textures)
extern "c" fn epoxy_glDeleteTexturesEXT(
fp : CPtr,
n : Int,
textures : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteTexturesEXT"
///|
pub fn gl_delete_textures_ext(n : Int, textures : FixedArray[UInt]) -> Unit {
epoxy_glDeleteTexturesEXT(d_glDeleteTexturesEXT.get(), n, textures)
}
///|
let d_glDeleteTransformFeedbacks : Dispatch = Dispatch::with_aliases(
"glDeleteTransformFeedbacks",
["glDeleteTransformFeedbacksNV"],
)
///|
#borrow(ids)
extern "c" fn epoxy_glDeleteTransformFeedbacks(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteTransformFeedbacks"
///|
pub fn gl_delete_transform_feedbacks(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glDeleteTransformFeedbacks(d_glDeleteTransformFeedbacks.get(), n, ids)
}
///|
let d_glDeleteTransformFeedbacksNV : Dispatch = Dispatch::with_aliases(
"glDeleteTransformFeedbacksNV",
["glDeleteTransformFeedbacks"],
)
///|
#borrow(ids)
extern "c" fn epoxy_glDeleteTransformFeedbacksNV(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteTransformFeedbacksNV"
///|
pub fn gl_delete_transform_feedbacks_nv(
n : Int,
ids : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteTransformFeedbacksNV(
d_glDeleteTransformFeedbacksNV.get(),
n,
ids,
)
}
///|
let d_glDeleteVertexArrays : Dispatch = Dispatch::with_aliases(
"glDeleteVertexArrays",
["glDeleteVertexArraysAPPLE", "glDeleteVertexArraysOES"],
)
///|
#borrow(arrays)
extern "c" fn epoxy_glDeleteVertexArrays(
fp : CPtr,
n : Int,
arrays : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteVertexArrays"
///|
pub fn gl_delete_vertex_arrays(n : Int, arrays : FixedArray[UInt]) -> Unit {
epoxy_glDeleteVertexArrays(d_glDeleteVertexArrays.get(), n, arrays)
}
///|
let d_glDeleteVertexArraysAPPLE : Dispatch = Dispatch::with_aliases(
"glDeleteVertexArraysAPPLE",
["glDeleteVertexArrays", "glDeleteVertexArraysOES"],
)
///|
#borrow(arrays)
extern "c" fn epoxy_glDeleteVertexArraysAPPLE(
fp : CPtr,
n : Int,
arrays : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteVertexArraysAPPLE"
///|
pub fn gl_delete_vertex_arrays_apple(
n : Int,
arrays : FixedArray[UInt],
) -> Unit {
epoxy_glDeleteVertexArraysAPPLE(d_glDeleteVertexArraysAPPLE.get(), n, arrays)
}
///|
let d_glDeleteVertexArraysOES : Dispatch = Dispatch::with_aliases(
"glDeleteVertexArraysOES",
["glDeleteVertexArrays", "glDeleteVertexArraysAPPLE"],
)
///|
#borrow(arrays)
extern "c" fn epoxy_glDeleteVertexArraysOES(
fp : CPtr,
n : Int,
arrays : FixedArray[UInt],
) -> Unit = "epoxy_glDeleteVertexArraysOES"
///|
pub fn gl_delete_vertex_arrays_oes(n : Int, arrays : FixedArray[UInt]) -> Unit {
epoxy_glDeleteVertexArraysOES(d_glDeleteVertexArraysOES.get(), n, arrays)
}
///|
let d_glDeleteVertexShaderEXT : Dispatch = Dispatch::new(
"glDeleteVertexShaderEXT",
)
///|
extern "c" fn epoxy_glDeleteVertexShaderEXT(fp : CPtr, id : UInt) -> Unit = "epoxy_glDeleteVertexShaderEXT"
///|
pub fn gl_delete_vertex_shader_ext(id : UInt) -> Unit {
epoxy_glDeleteVertexShaderEXT(d_glDeleteVertexShaderEXT.get(), id)
}
///|
let d_glDepthBoundsEXT : Dispatch = Dispatch::new("glDepthBoundsEXT")
///|
extern "c" fn epoxy_glDepthBoundsEXT(
fp : CPtr,
zmin : Double,
zmax : Double,
) -> Unit = "epoxy_glDepthBoundsEXT"
///|
pub fn gl_depth_bounds_ext(zmin : Double, zmax : Double) -> Unit {
epoxy_glDepthBoundsEXT(d_glDepthBoundsEXT.get(), zmin, zmax)
}
///|
let d_glDepthBoundsdNV : Dispatch = Dispatch::new("glDepthBoundsdNV")
///|
extern "c" fn epoxy_glDepthBoundsdNV(
fp : CPtr,
zmin : Double,
zmax : Double,
) -> Unit = "epoxy_glDepthBoundsdNV"
///|
pub fn gl_depth_boundsd_nv(zmin : Double, zmax : Double) -> Unit {
epoxy_glDepthBoundsdNV(d_glDepthBoundsdNV.get(), zmin, zmax)
}
///|
let d_glDepthFunc : Dispatch = Dispatch::new("glDepthFunc")
///|
extern "c" fn epoxy_glDepthFunc(fp : CPtr, func : UInt) -> Unit = "epoxy_glDepthFunc"
///|
pub fn gl_depth_func(func : UInt) -> Unit {
epoxy_glDepthFunc(d_glDepthFunc.get(), func)
}
///|
let d_glDepthMask : Dispatch = Dispatch::new("glDepthMask")
///|
extern "c" fn epoxy_glDepthMask(fp : CPtr, flag : Bool) -> Unit = "epoxy_glDepthMask"
///|
pub fn gl_depth_mask(flag : Bool) -> Unit {
epoxy_glDepthMask(d_glDepthMask.get(), flag)
}
///|
let d_glDepthRange : Dispatch = Dispatch::new("glDepthRange")
///|
extern "c" fn epoxy_glDepthRange(fp : CPtr, n : Double, f : Double) -> Unit = "epoxy_glDepthRange"
///|
pub fn gl_depth_range(n : Double, f : Double) -> Unit {
epoxy_glDepthRange(d_glDepthRange.get(), n, f)
}
///|
let d_glDepthRangeArraydvNV : Dispatch = Dispatch::new("glDepthRangeArraydvNV")
///|
#borrow(v)
extern "c" fn epoxy_glDepthRangeArraydvNV(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit = "epoxy_glDepthRangeArraydvNV"
///|
pub fn gl_depth_range_arraydv_nv(
first : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit {
epoxy_glDepthRangeArraydvNV(d_glDepthRangeArraydvNV.get(), first, count, v)
}
///|
let d_glDepthRangeArrayfvNV : Dispatch = Dispatch::new("glDepthRangeArrayfvNV")
///|
#borrow(v)
extern "c" fn epoxy_glDepthRangeArrayfvNV(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glDepthRangeArrayfvNV"
///|
pub fn gl_depth_range_arrayfv_nv(
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glDepthRangeArrayfvNV(d_glDepthRangeArrayfvNV.get(), first, count, v)
}
///|
let d_glDepthRangeArrayfvOES : Dispatch = Dispatch::new(
"glDepthRangeArrayfvOES",
)
///|
#borrow(v)
extern "c" fn epoxy_glDepthRangeArrayfvOES(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glDepthRangeArrayfvOES"
///|
pub fn gl_depth_range_arrayfv_oes(
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glDepthRangeArrayfvOES(d_glDepthRangeArrayfvOES.get(), first, count, v)
}
///|
let d_glDepthRangeArrayv : Dispatch = Dispatch::new("glDepthRangeArrayv")
///|
#borrow(v)
extern "c" fn epoxy_glDepthRangeArrayv(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit = "epoxy_glDepthRangeArrayv"
///|
pub fn gl_depth_range_arrayv(
first : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit {
epoxy_glDepthRangeArrayv(d_glDepthRangeArrayv.get(), first, count, v)
}
///|
let d_glDepthRangeIndexed : Dispatch = Dispatch::new("glDepthRangeIndexed")
///|
extern "c" fn epoxy_glDepthRangeIndexed(
fp : CPtr,
index : UInt,
n : Double,
f : Double,
) -> Unit = "epoxy_glDepthRangeIndexed"
///|
pub fn gl_depth_range_indexed(index : UInt, n : Double, f : Double) -> Unit {
epoxy_glDepthRangeIndexed(d_glDepthRangeIndexed.get(), index, n, f)
}
///|
let d_glDepthRangeIndexeddNV : Dispatch = Dispatch::new(
"glDepthRangeIndexeddNV",
)
///|
extern "c" fn epoxy_glDepthRangeIndexeddNV(
fp : CPtr,
index : UInt,
n : Double,
f : Double,
) -> Unit = "epoxy_glDepthRangeIndexeddNV"
///|
pub fn gl_depth_range_indexedd_nv(index : UInt, n : Double, f : Double) -> Unit {
epoxy_glDepthRangeIndexeddNV(d_glDepthRangeIndexeddNV.get(), index, n, f)
}
///|
let d_glDepthRangeIndexedfNV : Dispatch = Dispatch::new(
"glDepthRangeIndexedfNV",
)
///|
extern "c" fn epoxy_glDepthRangeIndexedfNV(
fp : CPtr,
index : UInt,
n : Float,
f : Float,
) -> Unit = "epoxy_glDepthRangeIndexedfNV"
///|
pub fn gl_depth_range_indexedf_nv(index : UInt, n : Float, f : Float) -> Unit {
epoxy_glDepthRangeIndexedfNV(d_glDepthRangeIndexedfNV.get(), index, n, f)
}
///|
let d_glDepthRangeIndexedfOES : Dispatch = Dispatch::new(
"glDepthRangeIndexedfOES",
)
///|
extern "c" fn epoxy_glDepthRangeIndexedfOES(
fp : CPtr,
index : UInt,
n : Float,
f : Float,
) -> Unit = "epoxy_glDepthRangeIndexedfOES"
///|
pub fn gl_depth_range_indexedf_oes(index : UInt, n : Float, f : Float) -> Unit {
epoxy_glDepthRangeIndexedfOES(d_glDepthRangeIndexedfOES.get(), index, n, f)
}
///|
let d_glDepthRangedNV : Dispatch = Dispatch::new("glDepthRangedNV")
///|
extern "c" fn epoxy_glDepthRangedNV(
fp : CPtr,
zNear : Double,
zFar : Double,
) -> Unit = "epoxy_glDepthRangedNV"
///|
pub fn gl_depth_ranged_nv(zNear : Double, zFar : Double) -> Unit {
epoxy_glDepthRangedNV(d_glDepthRangedNV.get(), zNear, zFar)
}
///|
let d_glDepthRangef : Dispatch = Dispatch::with_aliases("glDepthRangef", [
"glDepthRangefOES",
])
///|
extern "c" fn epoxy_glDepthRangef(fp : CPtr, n : Float, f : Float) -> Unit = "epoxy_glDepthRangef"
///|
pub fn gl_depth_rangef(n : Float, f : Float) -> Unit {
epoxy_glDepthRangef(d_glDepthRangef.get(), n, f)
}
///|
let d_glDepthRangefOES : Dispatch = Dispatch::with_aliases("glDepthRangefOES", [
"glDepthRangef",
])
///|
extern "c" fn epoxy_glDepthRangefOES(fp : CPtr, n : Float, f : Float) -> Unit = "epoxy_glDepthRangefOES"
///|
pub fn gl_depth_rangef_oes(n : Float, f : Float) -> Unit {
epoxy_glDepthRangefOES(d_glDepthRangefOES.get(), n, f)
}
///|
let d_glDepthRangex : Dispatch = Dispatch::new("glDepthRangex")
///|
extern "c" fn epoxy_glDepthRangex(fp : CPtr, n : Int, f : Int) -> Unit = "epoxy_glDepthRangex"
///|
pub fn gl_depth_rangex(n : Int, f : Int) -> Unit {
epoxy_glDepthRangex(d_glDepthRangex.get(), n, f)
}
///|
let d_glDepthRangexOES : Dispatch = Dispatch::new("glDepthRangexOES")
///|
extern "c" fn epoxy_glDepthRangexOES(fp : CPtr, n : Int, f : Int) -> Unit = "epoxy_glDepthRangexOES"
///|
pub fn gl_depth_rangex_oes(n : Int, f : Int) -> Unit {
epoxy_glDepthRangexOES(d_glDepthRangexOES.get(), n, f)
}
///|
let d_glDetachShader : Dispatch = Dispatch::with_aliases("glDetachShader", [
"glDetachObjectARB",
])
///|
extern "c" fn epoxy_glDetachShader(
fp : CPtr,
program : UInt,
shader : UInt,
) -> Unit = "epoxy_glDetachShader"
///|
pub fn gl_detach_shader(program : UInt, shader : UInt) -> Unit {
epoxy_glDetachShader(d_glDetachShader.get(), program, shader)
}
///|
let d_glDetailTexFuncSGIS : Dispatch = Dispatch::new("glDetailTexFuncSGIS")
///|
#borrow(points)
extern "c" fn epoxy_glDetailTexFuncSGIS(
fp : CPtr,
target : UInt,
n : Int,
points : FixedArray[Float],
) -> Unit = "epoxy_glDetailTexFuncSGIS"
///|
pub fn gl_detail_tex_func_sgis(
target : UInt,
n : Int,
points : FixedArray[Float],
) -> Unit {
epoxy_glDetailTexFuncSGIS(d_glDetailTexFuncSGIS.get(), target, n, points)
}
///|
let d_glDisable : Dispatch = Dispatch::new("glDisable")
///|
extern "c" fn epoxy_glDisable(fp : CPtr, cap : UInt) -> Unit = "epoxy_glDisable"
///|
pub fn gl_disable(cap : UInt) -> Unit {
epoxy_glDisable(d_glDisable.get(), cap)
}
///|
let d_glDisableClientState : Dispatch = Dispatch::new("glDisableClientState")
///|
extern "c" fn epoxy_glDisableClientState(fp : CPtr, array : UInt) -> Unit = "epoxy_glDisableClientState"
///|
pub fn gl_disable_client_state(array : UInt) -> Unit {
epoxy_glDisableClientState(d_glDisableClientState.get(), array)
}
///|
let d_glDisableClientStateIndexedEXT : Dispatch = Dispatch::new(
"glDisableClientStateIndexedEXT",
)
///|
extern "c" fn epoxy_glDisableClientStateIndexedEXT(
fp : CPtr,
array : UInt,
index : UInt,
) -> Unit = "epoxy_glDisableClientStateIndexedEXT"
///|
pub fn gl_disable_client_state_indexed_ext(array : UInt, index : UInt) -> Unit {
epoxy_glDisableClientStateIndexedEXT(
d_glDisableClientStateIndexedEXT.get(),
array,
index,
)
}
///|
let d_glDisableClientStateiEXT : Dispatch = Dispatch::new(
"glDisableClientStateiEXT",
)
///|
extern "c" fn epoxy_glDisableClientStateiEXT(
fp : CPtr,
array : UInt,
index : UInt,
) -> Unit = "epoxy_glDisableClientStateiEXT"
///|
pub fn gl_disable_client_statei_ext(array : UInt, index : UInt) -> Unit {
epoxy_glDisableClientStateiEXT(d_glDisableClientStateiEXT.get(), array, index)
}
///|
let d_glDisableDriverControlQCOM : Dispatch = Dispatch::new(
"glDisableDriverControlQCOM",
)
///|
extern "c" fn epoxy_glDisableDriverControlQCOM(
fp : CPtr,
driverControl : UInt,
) -> Unit = "epoxy_glDisableDriverControlQCOM"
///|
pub fn gl_disable_driver_control_qcom(driverControl : UInt) -> Unit {
epoxy_glDisableDriverControlQCOM(
d_glDisableDriverControlQCOM.get(),
driverControl,
)
}
///|
let d_glDisableIndexedEXT : Dispatch = Dispatch::with_aliases(
"glDisableIndexedEXT",
["glDisablei", "glDisableiEXT", "glDisableiNV", "glDisableiOES"],
)
///|
extern "c" fn epoxy_glDisableIndexedEXT(
fp : CPtr,
target : UInt,
index : UInt,
) -> Unit = "epoxy_glDisableIndexedEXT"
///|
pub fn gl_disable_indexed_ext(target : UInt, index : UInt) -> Unit {
epoxy_glDisableIndexedEXT(d_glDisableIndexedEXT.get(), target, index)
}
///|
let d_glDisableVariantClientStateEXT : Dispatch = Dispatch::new(
"glDisableVariantClientStateEXT",
)
///|
extern "c" fn epoxy_glDisableVariantClientStateEXT(
fp : CPtr,
id : UInt,
) -> Unit = "epoxy_glDisableVariantClientStateEXT"
///|
pub fn gl_disable_variant_client_state_ext(id : UInt) -> Unit {
epoxy_glDisableVariantClientStateEXT(
d_glDisableVariantClientStateEXT.get(),
id,
)
}
///|
let d_glDisableVertexArrayAttrib : Dispatch = Dispatch::new(
"glDisableVertexArrayAttrib",
)
///|
extern "c" fn epoxy_glDisableVertexArrayAttrib(
fp : CPtr,
vaobj : UInt,
index : UInt,
) -> Unit = "epoxy_glDisableVertexArrayAttrib"
///|
pub fn gl_disable_vertex_array_attrib(vaobj : UInt, index : UInt) -> Unit {
epoxy_glDisableVertexArrayAttrib(
d_glDisableVertexArrayAttrib.get(),
vaobj,
index,
)
}
///|
let d_glDisableVertexArrayAttribEXT : Dispatch = Dispatch::new(
"glDisableVertexArrayAttribEXT",
)
///|
extern "c" fn epoxy_glDisableVertexArrayAttribEXT(
fp : CPtr,
vaobj : UInt,
index : UInt,
) -> Unit = "epoxy_glDisableVertexArrayAttribEXT"
///|
pub fn gl_disable_vertex_array_attrib_ext(vaobj : UInt, index : UInt) -> Unit {
epoxy_glDisableVertexArrayAttribEXT(
d_glDisableVertexArrayAttribEXT.get(),
vaobj,
index,
)
}
///|
let d_glDisableVertexArrayEXT : Dispatch = Dispatch::new(
"glDisableVertexArrayEXT",
)
///|
extern "c" fn epoxy_glDisableVertexArrayEXT(
fp : CPtr,
vaobj : UInt,
array : UInt,
) -> Unit = "epoxy_glDisableVertexArrayEXT"
///|
pub fn gl_disable_vertex_array_ext(vaobj : UInt, array : UInt) -> Unit {
epoxy_glDisableVertexArrayEXT(d_glDisableVertexArrayEXT.get(), vaobj, array)
}
///|
let d_glDisableVertexAttribAPPLE : Dispatch = Dispatch::new(
"glDisableVertexAttribAPPLE",
)
///|
extern "c" fn epoxy_glDisableVertexAttribAPPLE(
fp : CPtr,
index : UInt,
pname : UInt,
) -> Unit = "epoxy_glDisableVertexAttribAPPLE"
///|
pub fn gl_disable_vertex_attrib_apple(index : UInt, pname : UInt) -> Unit {
epoxy_glDisableVertexAttribAPPLE(
d_glDisableVertexAttribAPPLE.get(),
index,
pname,
)
}
///|
let d_glDisableVertexAttribArray : Dispatch = Dispatch::with_aliases(
"glDisableVertexAttribArray",
["glDisableVertexAttribArrayARB"],
)
///|
extern "c" fn epoxy_glDisableVertexAttribArray(fp : CPtr, index : UInt) -> Unit = "epoxy_glDisableVertexAttribArray"
///|
pub fn gl_disable_vertex_attrib_array(index : UInt) -> Unit {
epoxy_glDisableVertexAttribArray(d_glDisableVertexAttribArray.get(), index)
}
///|
let d_glDisableVertexAttribArrayARB : Dispatch = Dispatch::with_aliases(
"glDisableVertexAttribArrayARB",
["glDisableVertexAttribArray"],
)
///|
extern "c" fn epoxy_glDisableVertexAttribArrayARB(
fp : CPtr,
index : UInt,
) -> Unit = "epoxy_glDisableVertexAttribArrayARB"
///|
pub fn gl_disable_vertex_attrib_array_arb(index : UInt) -> Unit {
epoxy_glDisableVertexAttribArrayARB(
d_glDisableVertexAttribArrayARB.get(),
index,
)
}
///|
let d_glDisablei : Dispatch = Dispatch::with_aliases("glDisablei", [
"glDisableIndexedEXT", "glDisableiEXT", "glDisableiNV", "glDisableiOES",
])
///|
extern "c" fn epoxy_glDisablei(fp : CPtr, target : UInt, index : UInt) -> Unit = "epoxy_glDisablei"
///|
pub fn gl_disablei(target : UInt, index : UInt) -> Unit {
epoxy_glDisablei(d_glDisablei.get(), target, index)
}
///|
let d_glDisableiEXT : Dispatch = Dispatch::with_aliases("glDisableiEXT", [
"glDisableIndexedEXT", "glDisablei", "glDisableiNV", "glDisableiOES",
])
///|
extern "c" fn epoxy_glDisableiEXT(
fp : CPtr,
target : UInt,
index : UInt,
) -> Unit = "epoxy_glDisableiEXT"
///|
pub fn gl_disablei_ext(target : UInt, index : UInt) -> Unit {
epoxy_glDisableiEXT(d_glDisableiEXT.get(), target, index)
}
///|
let d_glDisableiNV : Dispatch = Dispatch::with_aliases("glDisableiNV", [
"glDisableIndexedEXT", "glDisablei", "glDisableiEXT", "glDisableiOES",
])
///|
extern "c" fn epoxy_glDisableiNV(
fp : CPtr,
target : UInt,
index : UInt,
) -> Unit = "epoxy_glDisableiNV"
///|
pub fn gl_disablei_nv(target : UInt, index : UInt) -> Unit {
epoxy_glDisableiNV(d_glDisableiNV.get(), target, index)
}
///|
let d_glDisableiOES : Dispatch = Dispatch::with_aliases("glDisableiOES", [
"glDisableIndexedEXT", "glDisablei", "glDisableiEXT", "glDisableiNV",
])
///|
extern "c" fn epoxy_glDisableiOES(
fp : CPtr,
target : UInt,
index : UInt,
) -> Unit = "epoxy_glDisableiOES"
///|
pub fn gl_disablei_oes(target : UInt, index : UInt) -> Unit {
epoxy_glDisableiOES(d_glDisableiOES.get(), target, index)
}
///|
let d_glDiscardFramebufferEXT : Dispatch = Dispatch::new(
"glDiscardFramebufferEXT",
)
///|
#borrow(attachments)
extern "c" fn epoxy_glDiscardFramebufferEXT(
fp : CPtr,
target : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
) -> Unit = "epoxy_glDiscardFramebufferEXT"
///|
pub fn gl_discard_framebuffer_ext(
target : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
) -> Unit {
epoxy_glDiscardFramebufferEXT(
d_glDiscardFramebufferEXT.get(),
target,
numAttachments,
attachments,
)
}
///|
let d_glDispatchCompute : Dispatch = Dispatch::new("glDispatchCompute")
///|
extern "c" fn epoxy_glDispatchCompute(
fp : CPtr,
num_groups_x : UInt,
num_groups_y : UInt,
num_groups_z : UInt,
) -> Unit = "epoxy_glDispatchCompute"
///|
pub fn gl_dispatch_compute(
num_groups_x : UInt,
num_groups_y : UInt,
num_groups_z : UInt,
) -> Unit {
epoxy_glDispatchCompute(
d_glDispatchCompute.get(),
num_groups_x,
num_groups_y,
num_groups_z,
)
}
///|
let d_glDispatchComputeGroupSizeARB : Dispatch = Dispatch::new(
"glDispatchComputeGroupSizeARB",
)
///|
extern "c" fn epoxy_glDispatchComputeGroupSizeARB(
fp : CPtr,
num_groups_x : UInt,
num_groups_y : UInt,
num_groups_z : UInt,
group_size_x : UInt,
group_size_y : UInt,
group_size_z : UInt,
) -> Unit = "epoxy_glDispatchComputeGroupSizeARB"
///|
pub fn gl_dispatch_compute_group_size_arb(
num_groups_x : UInt,
num_groups_y : UInt,
num_groups_z : UInt,
group_size_x : UInt,
group_size_y : UInt,
group_size_z : UInt,
) -> Unit {
epoxy_glDispatchComputeGroupSizeARB(
d_glDispatchComputeGroupSizeARB.get(),
num_groups_x,
num_groups_y,
num_groups_z,
group_size_x,
group_size_y,
group_size_z,
)
}
///|
let d_glDispatchComputeIndirect : Dispatch = Dispatch::new(
"glDispatchComputeIndirect",
)
///|
extern "c" fn epoxy_glDispatchComputeIndirect(
fp : CPtr,
indirect : Int64,
) -> Unit = "epoxy_glDispatchComputeIndirect"
///|
pub fn gl_dispatch_compute_indirect(indirect : Int64) -> Unit {
epoxy_glDispatchComputeIndirect(d_glDispatchComputeIndirect.get(), indirect)
}
///|
let d_glDrawArrays : Dispatch = Dispatch::with_aliases("glDrawArrays", [
"glDrawArraysEXT",
])
///|
extern "c" fn epoxy_glDrawArrays(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
) -> Unit = "epoxy_glDrawArrays"
///|
pub fn gl_draw_arrays(mode : UInt, first : Int, count : Int) -> Unit {
epoxy_glDrawArrays(d_glDrawArrays.get(), mode, first, count)
}
///|
let d_glDrawArraysEXT : Dispatch = Dispatch::with_aliases("glDrawArraysEXT", [
"glDrawArrays",
])
///|
extern "c" fn epoxy_glDrawArraysEXT(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
) -> Unit = "epoxy_glDrawArraysEXT"
///|
pub fn gl_draw_arrays_ext(mode : UInt, first : Int, count : Int) -> Unit {
epoxy_glDrawArraysEXT(d_glDrawArraysEXT.get(), mode, first, count)
}
///|
let d_glDrawArraysIndirect : Dispatch = Dispatch::new("glDrawArraysIndirect")
///|
#borrow(indirect)
extern "c" fn epoxy_glDrawArraysIndirect(
fp : CPtr,
mode : UInt,
indirect : Bytes,
) -> Unit = "epoxy_glDrawArraysIndirect"
///|
pub fn gl_draw_arrays_indirect(mode : UInt, indirect : Bytes) -> Unit {
epoxy_glDrawArraysIndirect(d_glDrawArraysIndirect.get(), mode, indirect)
}
///|
let d_glDrawArraysInstanced : Dispatch = Dispatch::with_aliases(
"glDrawArraysInstanced",
[
"glDrawArraysInstancedANGLE", "glDrawArraysInstancedARB", "glDrawArraysInstancedEXT",
"glDrawArraysInstancedNV",
],
)
///|
extern "c" fn epoxy_glDrawArraysInstanced(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
instancecount : Int,
) -> Unit = "epoxy_glDrawArraysInstanced"
///|
pub fn gl_draw_arrays_instanced(
mode : UInt,
first : Int,
count : Int,
instancecount : Int,
) -> Unit {
epoxy_glDrawArraysInstanced(
d_glDrawArraysInstanced.get(),
mode,
first,
count,
instancecount,
)
}
///|
let d_glDrawArraysInstancedANGLE : Dispatch = Dispatch::with_aliases(
"glDrawArraysInstancedANGLE",
[
"glDrawArraysInstanced", "glDrawArraysInstancedARB", "glDrawArraysInstancedEXT",
"glDrawArraysInstancedNV",
],
)
///|
extern "c" fn epoxy_glDrawArraysInstancedANGLE(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
primcount : Int,
) -> Unit = "epoxy_glDrawArraysInstancedANGLE"
///|
pub fn gl_draw_arrays_instanced_angle(
mode : UInt,
first : Int,
count : Int,
primcount : Int,
) -> Unit {
epoxy_glDrawArraysInstancedANGLE(
d_glDrawArraysInstancedANGLE.get(),
mode,
first,
count,
primcount,
)
}
///|
let d_glDrawArraysInstancedARB : Dispatch = Dispatch::with_aliases(
"glDrawArraysInstancedARB",
[
"glDrawArraysInstanced", "glDrawArraysInstancedANGLE", "glDrawArraysInstancedEXT",
"glDrawArraysInstancedNV",
],
)
///|
extern "c" fn epoxy_glDrawArraysInstancedARB(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
primcount : Int,
) -> Unit = "epoxy_glDrawArraysInstancedARB"
///|
pub fn gl_draw_arrays_instanced_arb(
mode : UInt,
first : Int,
count : Int,
primcount : Int,
) -> Unit {
epoxy_glDrawArraysInstancedARB(
d_glDrawArraysInstancedARB.get(),
mode,
first,
count,
primcount,
)
}
///|
let d_glDrawArraysInstancedBaseInstance : Dispatch = Dispatch::with_aliases(
"glDrawArraysInstancedBaseInstance",
["glDrawArraysInstancedBaseInstanceEXT"],
)
///|
extern "c" fn epoxy_glDrawArraysInstancedBaseInstance(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
instancecount : Int,
baseinstance : UInt,
) -> Unit = "epoxy_glDrawArraysInstancedBaseInstance"
///|
pub fn gl_draw_arrays_instanced_base_instance(
mode : UInt,
first : Int,
count : Int,
instancecount : Int,
baseinstance : UInt,
) -> Unit {
epoxy_glDrawArraysInstancedBaseInstance(
d_glDrawArraysInstancedBaseInstance.get(),
mode,
first,
count,
instancecount,
baseinstance,
)
}
///|
let d_glDrawArraysInstancedBaseInstanceEXT : Dispatch = Dispatch::with_aliases(
"glDrawArraysInstancedBaseInstanceEXT",
["glDrawArraysInstancedBaseInstance"],
)
///|
extern "c" fn epoxy_glDrawArraysInstancedBaseInstanceEXT(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
instancecount : Int,
baseinstance : UInt,
) -> Unit = "epoxy_glDrawArraysInstancedBaseInstanceEXT"
///|
pub fn gl_draw_arrays_instanced_base_instance_ext(
mode : UInt,
first : Int,
count : Int,
instancecount : Int,
baseinstance : UInt,
) -> Unit {
epoxy_glDrawArraysInstancedBaseInstanceEXT(
d_glDrawArraysInstancedBaseInstanceEXT.get(),
mode,
first,
count,
instancecount,
baseinstance,
)
}
///|
let d_glDrawArraysInstancedEXT : Dispatch = Dispatch::with_aliases(
"glDrawArraysInstancedEXT",
[
"glDrawArraysInstanced", "glDrawArraysInstancedANGLE", "glDrawArraysInstancedARB",
"glDrawArraysInstancedNV",
],
)
///|
extern "c" fn epoxy_glDrawArraysInstancedEXT(
fp : CPtr,
mode : UInt,
start : Int,
count : Int,
primcount : Int,
) -> Unit = "epoxy_glDrawArraysInstancedEXT"
///|
pub fn gl_draw_arrays_instanced_ext(
mode : UInt,
start : Int,
count : Int,
primcount : Int,
) -> Unit {
epoxy_glDrawArraysInstancedEXT(
d_glDrawArraysInstancedEXT.get(),
mode,
start,
count,
primcount,
)
}
///|
let d_glDrawArraysInstancedNV : Dispatch = Dispatch::with_aliases(
"glDrawArraysInstancedNV",
[
"glDrawArraysInstanced", "glDrawArraysInstancedANGLE", "glDrawArraysInstancedARB",
"glDrawArraysInstancedEXT",
],
)
///|
extern "c" fn epoxy_glDrawArraysInstancedNV(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
primcount : Int,
) -> Unit = "epoxy_glDrawArraysInstancedNV"
///|
pub fn gl_draw_arrays_instanced_nv(
mode : UInt,
first : Int,
count : Int,
primcount : Int,
) -> Unit {
epoxy_glDrawArraysInstancedNV(
d_glDrawArraysInstancedNV.get(),
mode,
first,
count,
primcount,
)
}
///|
let d_glDrawBuffer : Dispatch = Dispatch::new("glDrawBuffer")
///|
extern "c" fn epoxy_glDrawBuffer(fp : CPtr, buf : UInt) -> Unit = "epoxy_glDrawBuffer"
///|
pub fn gl_draw_buffer(buf : UInt) -> Unit {
epoxy_glDrawBuffer(d_glDrawBuffer.get(), buf)
}
///|
let d_glDrawBuffers : Dispatch = Dispatch::with_aliases("glDrawBuffers", [
"glDrawBuffersARB", "glDrawBuffersATI", "glDrawBuffersEXT",
])
///|
#borrow(bufs)
extern "c" fn epoxy_glDrawBuffers(
fp : CPtr,
n : Int,
bufs : FixedArray[UInt],
) -> Unit = "epoxy_glDrawBuffers"
///|
pub fn gl_draw_buffers(n : Int, bufs : FixedArray[UInt]) -> Unit {
epoxy_glDrawBuffers(d_glDrawBuffers.get(), n, bufs)
}
///|
let d_glDrawBuffersARB : Dispatch = Dispatch::with_aliases("glDrawBuffersARB", [
"glDrawBuffers", "glDrawBuffersATI", "glDrawBuffersEXT",
])
///|
#borrow(bufs)
extern "c" fn epoxy_glDrawBuffersARB(
fp : CPtr,
n : Int,
bufs : FixedArray[UInt],
) -> Unit = "epoxy_glDrawBuffersARB"
///|
pub fn gl_draw_buffers_arb(n : Int, bufs : FixedArray[UInt]) -> Unit {
epoxy_glDrawBuffersARB(d_glDrawBuffersARB.get(), n, bufs)
}
///|
let d_glDrawBuffersATI : Dispatch = Dispatch::with_aliases("glDrawBuffersATI", [
"glDrawBuffers", "glDrawBuffersARB", "glDrawBuffersEXT",
])
///|
#borrow(bufs)
extern "c" fn epoxy_glDrawBuffersATI(
fp : CPtr,
n : Int,
bufs : FixedArray[UInt],
) -> Unit = "epoxy_glDrawBuffersATI"
///|
pub fn gl_draw_buffers_ati(n : Int, bufs : FixedArray[UInt]) -> Unit {
epoxy_glDrawBuffersATI(d_glDrawBuffersATI.get(), n, bufs)
}
///|
let d_glDrawBuffersEXT : Dispatch = Dispatch::with_aliases("glDrawBuffersEXT", [
"glDrawBuffers", "glDrawBuffersARB", "glDrawBuffersATI",
])
///|
#borrow(bufs)
extern "c" fn epoxy_glDrawBuffersEXT(
fp : CPtr,
n : Int,
bufs : FixedArray[UInt],
) -> Unit = "epoxy_glDrawBuffersEXT"
///|
pub fn gl_draw_buffers_ext(n : Int, bufs : FixedArray[UInt]) -> Unit {
epoxy_glDrawBuffersEXT(d_glDrawBuffersEXT.get(), n, bufs)
}
///|
let d_glDrawBuffersIndexedEXT : Dispatch = Dispatch::new(
"glDrawBuffersIndexedEXT",
)
///|
#borrow(location, indices)
extern "c" fn epoxy_glDrawBuffersIndexedEXT(
fp : CPtr,
n : Int,
location : FixedArray[UInt],
indices : FixedArray[Int],
) -> Unit = "epoxy_glDrawBuffersIndexedEXT"
///|
pub fn gl_draw_buffers_indexed_ext(
n : Int,
location : FixedArray[UInt],
indices : FixedArray[Int],
) -> Unit {
epoxy_glDrawBuffersIndexedEXT(
d_glDrawBuffersIndexedEXT.get(),
n,
location,
indices,
)
}
///|
let d_glDrawBuffersNV : Dispatch = Dispatch::new("glDrawBuffersNV")
///|
#borrow(bufs)
extern "c" fn epoxy_glDrawBuffersNV(
fp : CPtr,
n : Int,
bufs : FixedArray[UInt],
) -> Unit = "epoxy_glDrawBuffersNV"
///|
pub fn gl_draw_buffers_nv(n : Int, bufs : FixedArray[UInt]) -> Unit {
epoxy_glDrawBuffersNV(d_glDrawBuffersNV.get(), n, bufs)
}
///|
let d_glDrawCommandsAddressNV : Dispatch = Dispatch::new(
"glDrawCommandsAddressNV",
)
///|
#borrow(indirects, sizes)
extern "c" fn epoxy_glDrawCommandsAddressNV(
fp : CPtr,
primitiveMode : UInt,
indirects : FixedArray[UInt64],
sizes : FixedArray[Int],
count : UInt,
) -> Unit = "epoxy_glDrawCommandsAddressNV"
///|
pub fn gl_draw_commands_address_nv(
primitiveMode : UInt,
indirects : FixedArray[UInt64],
sizes : FixedArray[Int],
count : UInt,
) -> Unit {
epoxy_glDrawCommandsAddressNV(
d_glDrawCommandsAddressNV.get(),
primitiveMode,
indirects,
sizes,
count,
)
}
///|
let d_glDrawCommandsStatesAddressNV : Dispatch = Dispatch::new(
"glDrawCommandsStatesAddressNV",
)
///|
#borrow(indirects, sizes, states, fbos)
extern "c" fn epoxy_glDrawCommandsStatesAddressNV(
fp : CPtr,
indirects : FixedArray[UInt64],
sizes : FixedArray[Int],
states : FixedArray[UInt],
fbos : FixedArray[UInt],
count : UInt,
) -> Unit = "epoxy_glDrawCommandsStatesAddressNV"
///|
pub fn gl_draw_commands_states_address_nv(
indirects : FixedArray[UInt64],
sizes : FixedArray[Int],
states : FixedArray[UInt],
fbos : FixedArray[UInt],
count : UInt,
) -> Unit {
epoxy_glDrawCommandsStatesAddressNV(
d_glDrawCommandsStatesAddressNV.get(),
indirects,
sizes,
states,
fbos,
count,
)
}
///|
let d_glDrawElementArrayAPPLE : Dispatch = Dispatch::new(
"glDrawElementArrayAPPLE",
)
///|
extern "c" fn epoxy_glDrawElementArrayAPPLE(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
) -> Unit = "epoxy_glDrawElementArrayAPPLE"
///|
pub fn gl_draw_element_array_apple(
mode : UInt,
first : Int,
count : Int,
) -> Unit {
epoxy_glDrawElementArrayAPPLE(
d_glDrawElementArrayAPPLE.get(),
mode,
first,
count,
)
}
///|
let d_glDrawElementArrayATI : Dispatch = Dispatch::new("glDrawElementArrayATI")
///|
extern "c" fn epoxy_glDrawElementArrayATI(
fp : CPtr,
mode : UInt,
count : Int,
) -> Unit = "epoxy_glDrawElementArrayATI"
///|
pub fn gl_draw_element_array_ati(mode : UInt, count : Int) -> Unit {
epoxy_glDrawElementArrayATI(d_glDrawElementArrayATI.get(), mode, count)
}
///|
let d_glDrawElements : Dispatch = Dispatch::new("glDrawElements")
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElements(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
) -> Unit = "epoxy_glDrawElements"
///|
pub fn gl_draw_elements(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
) -> Unit {
epoxy_glDrawElements(d_glDrawElements.get(), mode, count, type_, indices)
}
///|
let d_glDrawElementsBaseVertex : Dispatch = Dispatch::with_aliases(
"glDrawElementsBaseVertex",
["glDrawElementsBaseVertexEXT", "glDrawElementsBaseVertexOES"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsBaseVertex(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit = "epoxy_glDrawElementsBaseVertex"
///|
pub fn gl_draw_elements_base_vertex(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit {
epoxy_glDrawElementsBaseVertex(
d_glDrawElementsBaseVertex.get(),
mode,
count,
type_,
indices,
basevertex,
)
}
///|
let d_glDrawElementsBaseVertexEXT : Dispatch = Dispatch::with_aliases(
"glDrawElementsBaseVertexEXT",
["glDrawElementsBaseVertex", "glDrawElementsBaseVertexOES"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsBaseVertexEXT(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit = "epoxy_glDrawElementsBaseVertexEXT"
///|
pub fn gl_draw_elements_base_vertex_ext(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit {
epoxy_glDrawElementsBaseVertexEXT(
d_glDrawElementsBaseVertexEXT.get(),
mode,
count,
type_,
indices,
basevertex,
)
}
///|
let d_glDrawElementsBaseVertexOES : Dispatch = Dispatch::with_aliases(
"glDrawElementsBaseVertexOES",
["glDrawElementsBaseVertex", "glDrawElementsBaseVertexEXT"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsBaseVertexOES(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit = "epoxy_glDrawElementsBaseVertexOES"
///|
pub fn gl_draw_elements_base_vertex_oes(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit {
epoxy_glDrawElementsBaseVertexOES(
d_glDrawElementsBaseVertexOES.get(),
mode,
count,
type_,
indices,
basevertex,
)
}
///|
let d_glDrawElementsIndirect : Dispatch = Dispatch::new(
"glDrawElementsIndirect",
)
///|
#borrow(indirect)
extern "c" fn epoxy_glDrawElementsIndirect(
fp : CPtr,
mode : UInt,
type_ : UInt,
indirect : Bytes,
) -> Unit = "epoxy_glDrawElementsIndirect"
///|
pub fn gl_draw_elements_indirect(
mode : UInt,
type_ : UInt,
indirect : Bytes,
) -> Unit {
epoxy_glDrawElementsIndirect(
d_glDrawElementsIndirect.get(),
mode,
type_,
indirect,
)
}
///|
let d_glDrawElementsInstanced : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstanced",
[
"glDrawElementsInstancedANGLE", "glDrawElementsInstancedARB", "glDrawElementsInstancedEXT",
"glDrawElementsInstancedNV",
],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstanced(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
) -> Unit = "epoxy_glDrawElementsInstanced"
///|
pub fn gl_draw_elements_instanced(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
) -> Unit {
epoxy_glDrawElementsInstanced(
d_glDrawElementsInstanced.get(),
mode,
count,
type_,
indices,
instancecount,
)
}
///|
let d_glDrawElementsInstancedANGLE : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedANGLE",
[
"glDrawElementsInstanced", "glDrawElementsInstancedARB", "glDrawElementsInstancedEXT",
"glDrawElementsInstancedNV",
],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedANGLE(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
primcount : Int,
) -> Unit = "epoxy_glDrawElementsInstancedANGLE"
///|
pub fn gl_draw_elements_instanced_angle(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
primcount : Int,
) -> Unit {
epoxy_glDrawElementsInstancedANGLE(
d_glDrawElementsInstancedANGLE.get(),
mode,
count,
type_,
indices,
primcount,
)
}
///|
let d_glDrawElementsInstancedARB : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedARB",
[
"glDrawElementsInstanced", "glDrawElementsInstancedANGLE", "glDrawElementsInstancedEXT",
"glDrawElementsInstancedNV",
],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedARB(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
primcount : Int,
) -> Unit = "epoxy_glDrawElementsInstancedARB"
///|
pub fn gl_draw_elements_instanced_arb(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
primcount : Int,
) -> Unit {
epoxy_glDrawElementsInstancedARB(
d_glDrawElementsInstancedARB.get(),
mode,
count,
type_,
indices,
primcount,
)
}
///|
let d_glDrawElementsInstancedBaseInstance : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedBaseInstance",
["glDrawElementsInstancedBaseInstanceEXT"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedBaseInstance(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
baseinstance : UInt,
) -> Unit = "epoxy_glDrawElementsInstancedBaseInstance"
///|
pub fn gl_draw_elements_instanced_base_instance(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
baseinstance : UInt,
) -> Unit {
epoxy_glDrawElementsInstancedBaseInstance(
d_glDrawElementsInstancedBaseInstance.get(),
mode,
count,
type_,
indices,
instancecount,
baseinstance,
)
}
///|
let d_glDrawElementsInstancedBaseInstanceEXT : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedBaseInstanceEXT",
["glDrawElementsInstancedBaseInstance"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedBaseInstanceEXT(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
baseinstance : UInt,
) -> Unit = "epoxy_glDrawElementsInstancedBaseInstanceEXT"
///|
pub fn gl_draw_elements_instanced_base_instance_ext(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
baseinstance : UInt,
) -> Unit {
epoxy_glDrawElementsInstancedBaseInstanceEXT(
d_glDrawElementsInstancedBaseInstanceEXT.get(),
mode,
count,
type_,
indices,
instancecount,
baseinstance,
)
}
///|
let d_glDrawElementsInstancedBaseVertex : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedBaseVertex",
[
"glDrawElementsInstancedBaseVertexEXT", "glDrawElementsInstancedBaseVertexOES",
],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedBaseVertex(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
) -> Unit = "epoxy_glDrawElementsInstancedBaseVertex"
///|
pub fn gl_draw_elements_instanced_base_vertex(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
) -> Unit {
epoxy_glDrawElementsInstancedBaseVertex(
d_glDrawElementsInstancedBaseVertex.get(),
mode,
count,
type_,
indices,
instancecount,
basevertex,
)
}
///|
let d_glDrawElementsInstancedBaseVertexBaseInstance : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedBaseVertexBaseInstance",
["glDrawElementsInstancedBaseVertexBaseInstanceEXT"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedBaseVertexBaseInstance(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
baseinstance : UInt,
) -> Unit = "epoxy_glDrawElementsInstancedBaseVertexBaseInstance"
///|
pub fn gl_draw_elements_instanced_base_vertex_base_instance(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
baseinstance : UInt,
) -> Unit {
epoxy_glDrawElementsInstancedBaseVertexBaseInstance(
d_glDrawElementsInstancedBaseVertexBaseInstance.get(),
mode,
count,
type_,
indices,
instancecount,
basevertex,
baseinstance,
)
}
///|
let d_glDrawElementsInstancedBaseVertexBaseInstanceEXT : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedBaseVertexBaseInstanceEXT",
["glDrawElementsInstancedBaseVertexBaseInstance"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedBaseVertexBaseInstanceEXT(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
baseinstance : UInt,
) -> Unit = "epoxy_glDrawElementsInstancedBaseVertexBaseInstanceEXT"
///|
pub fn gl_draw_elements_instanced_base_vertex_base_instance_ext(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
baseinstance : UInt,
) -> Unit {
epoxy_glDrawElementsInstancedBaseVertexBaseInstanceEXT(
d_glDrawElementsInstancedBaseVertexBaseInstanceEXT.get(),
mode,
count,
type_,
indices,
instancecount,
basevertex,
baseinstance,
)
}
///|
let d_glDrawElementsInstancedBaseVertexEXT : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedBaseVertexEXT",
["glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertexOES"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedBaseVertexEXT(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
) -> Unit = "epoxy_glDrawElementsInstancedBaseVertexEXT"
///|
pub fn gl_draw_elements_instanced_base_vertex_ext(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
) -> Unit {
epoxy_glDrawElementsInstancedBaseVertexEXT(
d_glDrawElementsInstancedBaseVertexEXT.get(),
mode,
count,
type_,
indices,
instancecount,
basevertex,
)
}
///|
let d_glDrawElementsInstancedBaseVertexOES : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedBaseVertexOES",
["glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertexEXT"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedBaseVertexOES(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
) -> Unit = "epoxy_glDrawElementsInstancedBaseVertexOES"
///|
pub fn gl_draw_elements_instanced_base_vertex_oes(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
instancecount : Int,
basevertex : Int,
) -> Unit {
epoxy_glDrawElementsInstancedBaseVertexOES(
d_glDrawElementsInstancedBaseVertexOES.get(),
mode,
count,
type_,
indices,
instancecount,
basevertex,
)
}
///|
let d_glDrawElementsInstancedEXT : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedEXT",
[
"glDrawElementsInstanced", "glDrawElementsInstancedANGLE", "glDrawElementsInstancedARB",
"glDrawElementsInstancedNV",
],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedEXT(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
primcount : Int,
) -> Unit = "epoxy_glDrawElementsInstancedEXT"
///|
pub fn gl_draw_elements_instanced_ext(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
primcount : Int,
) -> Unit {
epoxy_glDrawElementsInstancedEXT(
d_glDrawElementsInstancedEXT.get(),
mode,
count,
type_,
indices,
primcount,
)
}
///|
let d_glDrawElementsInstancedNV : Dispatch = Dispatch::with_aliases(
"glDrawElementsInstancedNV",
[
"glDrawElementsInstanced", "glDrawElementsInstancedANGLE", "glDrawElementsInstancedARB",
"glDrawElementsInstancedEXT",
],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawElementsInstancedNV(
fp : CPtr,
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
primcount : Int,
) -> Unit = "epoxy_glDrawElementsInstancedNV"
///|
pub fn gl_draw_elements_instanced_nv(
mode : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
primcount : Int,
) -> Unit {
epoxy_glDrawElementsInstancedNV(
d_glDrawElementsInstancedNV.get(),
mode,
count,
type_,
indices,
primcount,
)
}
///|
let d_glDrawMeshArraysSUN : Dispatch = Dispatch::new("glDrawMeshArraysSUN")
///|
extern "c" fn epoxy_glDrawMeshArraysSUN(
fp : CPtr,
mode : UInt,
first : Int,
count : Int,
width : Int,
) -> Unit = "epoxy_glDrawMeshArraysSUN"
///|
pub fn gl_draw_mesh_arrays_sun(
mode : UInt,
first : Int,
count : Int,
width : Int,
) -> Unit {
epoxy_glDrawMeshArraysSUN(
d_glDrawMeshArraysSUN.get(),
mode,
first,
count,
width,
)
}
///|
let d_glDrawMeshTasksEXT : Dispatch = Dispatch::new("glDrawMeshTasksEXT")
///|
extern "c" fn epoxy_glDrawMeshTasksEXT(
fp : CPtr,
num_groups_x : UInt,
num_groups_y : UInt,
num_groups_z : UInt,
) -> Unit = "epoxy_glDrawMeshTasksEXT"
///|
pub fn gl_draw_mesh_tasks_ext(
num_groups_x : UInt,
num_groups_y : UInt,
num_groups_z : UInt,
) -> Unit {
epoxy_glDrawMeshTasksEXT(
d_glDrawMeshTasksEXT.get(),
num_groups_x,
num_groups_y,
num_groups_z,
)
}
///|
let d_glDrawMeshTasksNV : Dispatch = Dispatch::new("glDrawMeshTasksNV")
///|
extern "c" fn epoxy_glDrawMeshTasksNV(
fp : CPtr,
first : UInt,
count : UInt,
) -> Unit = "epoxy_glDrawMeshTasksNV"
///|
pub fn gl_draw_mesh_tasks_nv(first : UInt, count : UInt) -> Unit {
epoxy_glDrawMeshTasksNV(d_glDrawMeshTasksNV.get(), first, count)
}
///|
let d_glDrawMeshTasksIndirectEXT : Dispatch = Dispatch::new(
"glDrawMeshTasksIndirectEXT",
)
///|
extern "c" fn epoxy_glDrawMeshTasksIndirectEXT(
fp : CPtr,
indirect : Int64,
) -> Unit = "epoxy_glDrawMeshTasksIndirectEXT"
///|
pub fn gl_draw_mesh_tasks_indirect_ext(indirect : Int64) -> Unit {
epoxy_glDrawMeshTasksIndirectEXT(d_glDrawMeshTasksIndirectEXT.get(), indirect)
}
///|
let d_glDrawMeshTasksIndirectNV : Dispatch = Dispatch::new(
"glDrawMeshTasksIndirectNV",
)
///|
extern "c" fn epoxy_glDrawMeshTasksIndirectNV(
fp : CPtr,
indirect : Int64,
) -> Unit = "epoxy_glDrawMeshTasksIndirectNV"
///|
pub fn gl_draw_mesh_tasks_indirect_nv(indirect : Int64) -> Unit {
epoxy_glDrawMeshTasksIndirectNV(d_glDrawMeshTasksIndirectNV.get(), indirect)
}
///|
let d_glDrawPixels : Dispatch = Dispatch::new("glDrawPixels")
///|
#borrow(pixels)
extern "c" fn epoxy_glDrawPixels(
fp : CPtr,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glDrawPixels"
///|
pub fn gl_draw_pixels(
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glDrawPixels(d_glDrawPixels.get(), width, height, format, type_, pixels)
}
///|
let d_glDrawRangeElementArrayAPPLE : Dispatch = Dispatch::new(
"glDrawRangeElementArrayAPPLE",
)
///|
extern "c" fn epoxy_glDrawRangeElementArrayAPPLE(
fp : CPtr,
mode : UInt,
start : UInt,
end : UInt,
first : Int,
count : Int,
) -> Unit = "epoxy_glDrawRangeElementArrayAPPLE"
///|
pub fn gl_draw_range_element_array_apple(
mode : UInt,
start : UInt,
end : UInt,
first : Int,
count : Int,
) -> Unit {
epoxy_glDrawRangeElementArrayAPPLE(
d_glDrawRangeElementArrayAPPLE.get(),
mode,
start,
end,
first,
count,
)
}
///|
let d_glDrawRangeElementArrayATI : Dispatch = Dispatch::new(
"glDrawRangeElementArrayATI",
)
///|
extern "c" fn epoxy_glDrawRangeElementArrayATI(
fp : CPtr,
mode : UInt,
start : UInt,
end : UInt,
count : Int,
) -> Unit = "epoxy_glDrawRangeElementArrayATI"
///|
pub fn gl_draw_range_element_array_ati(
mode : UInt,
start : UInt,
end : UInt,
count : Int,
) -> Unit {
epoxy_glDrawRangeElementArrayATI(
d_glDrawRangeElementArrayATI.get(),
mode,
start,
end,
count,
)
}
///|
let d_glDrawRangeElements : Dispatch = Dispatch::with_aliases(
"glDrawRangeElements",
["glDrawRangeElementsEXT"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawRangeElements(
fp : CPtr,
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
) -> Unit = "epoxy_glDrawRangeElements"
///|
pub fn gl_draw_range_elements(
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
) -> Unit {
epoxy_glDrawRangeElements(
d_glDrawRangeElements.get(),
mode,
start,
end,
count,
type_,
indices,
)
}
///|
let d_glDrawRangeElementsBaseVertex : Dispatch = Dispatch::with_aliases(
"glDrawRangeElementsBaseVertex",
["glDrawRangeElementsBaseVertexEXT", "glDrawRangeElementsBaseVertexOES"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawRangeElementsBaseVertex(
fp : CPtr,
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit = "epoxy_glDrawRangeElementsBaseVertex"
///|
pub fn gl_draw_range_elements_base_vertex(
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit {
epoxy_glDrawRangeElementsBaseVertex(
d_glDrawRangeElementsBaseVertex.get(),
mode,
start,
end,
count,
type_,
indices,
basevertex,
)
}
///|
let d_glDrawRangeElementsBaseVertexEXT : Dispatch = Dispatch::with_aliases(
"glDrawRangeElementsBaseVertexEXT",
["glDrawRangeElementsBaseVertex", "glDrawRangeElementsBaseVertexOES"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawRangeElementsBaseVertexEXT(
fp : CPtr,
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit = "epoxy_glDrawRangeElementsBaseVertexEXT"
///|
pub fn gl_draw_range_elements_base_vertex_ext(
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit {
epoxy_glDrawRangeElementsBaseVertexEXT(
d_glDrawRangeElementsBaseVertexEXT.get(),
mode,
start,
end,
count,
type_,
indices,
basevertex,
)
}
///|
let d_glDrawRangeElementsBaseVertexOES : Dispatch = Dispatch::with_aliases(
"glDrawRangeElementsBaseVertexOES",
["glDrawRangeElementsBaseVertex", "glDrawRangeElementsBaseVertexEXT"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawRangeElementsBaseVertexOES(
fp : CPtr,
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit = "epoxy_glDrawRangeElementsBaseVertexOES"
///|
pub fn gl_draw_range_elements_base_vertex_oes(
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
basevertex : Int,
) -> Unit {
epoxy_glDrawRangeElementsBaseVertexOES(
d_glDrawRangeElementsBaseVertexOES.get(),
mode,
start,
end,
count,
type_,
indices,
basevertex,
)
}
///|
let d_glDrawRangeElementsEXT : Dispatch = Dispatch::with_aliases(
"glDrawRangeElementsEXT",
["glDrawRangeElements"],
)
///|
#borrow(indices)
extern "c" fn epoxy_glDrawRangeElementsEXT(
fp : CPtr,
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
) -> Unit = "epoxy_glDrawRangeElementsEXT"
///|
pub fn gl_draw_range_elements_ext(
mode : UInt,
start : UInt,
end : UInt,
count : Int,
type_ : UInt,
indices : Bytes,
) -> Unit {
epoxy_glDrawRangeElementsEXT(
d_glDrawRangeElementsEXT.get(),
mode,
start,
end,
count,
type_,
indices,
)
}
///|
let d_glDrawTexfOES : Dispatch = Dispatch::new("glDrawTexfOES")
///|
extern "c" fn epoxy_glDrawTexfOES(
fp : CPtr,
x : Float,
y : Float,
z : Float,
width : Float,
height : Float,
) -> Unit = "epoxy_glDrawTexfOES"
///|
pub fn gl_draw_texf_oes(
x : Float,
y : Float,
z : Float,
width : Float,
height : Float,
) -> Unit {
epoxy_glDrawTexfOES(d_glDrawTexfOES.get(), x, y, z, width, height)
}
///|
let d_glDrawTexfvOES : Dispatch = Dispatch::new("glDrawTexfvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glDrawTexfvOES(
fp : CPtr,
coords : FixedArray[Float],
) -> Unit = "epoxy_glDrawTexfvOES"
///|
pub fn gl_draw_texfv_oes(coords : FixedArray[Float]) -> Unit {
epoxy_glDrawTexfvOES(d_glDrawTexfvOES.get(), coords)
}
///|
let d_glDrawTexiOES : Dispatch = Dispatch::new("glDrawTexiOES")
///|
extern "c" fn epoxy_glDrawTexiOES(
fp : CPtr,
x : Int,
y : Int,
z : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glDrawTexiOES"
///|
pub fn gl_draw_texi_oes(
x : Int,
y : Int,
z : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glDrawTexiOES(d_glDrawTexiOES.get(), x, y, z, width, height)
}
///|
let d_glDrawTexivOES : Dispatch = Dispatch::new("glDrawTexivOES")
///|
#borrow(coords)
extern "c" fn epoxy_glDrawTexivOES(fp : CPtr, coords : FixedArray[Int]) -> Unit = "epoxy_glDrawTexivOES"
///|
pub fn gl_draw_texiv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glDrawTexivOES(d_glDrawTexivOES.get(), coords)
}
///|
let d_glDrawTexsOES : Dispatch = Dispatch::new("glDrawTexsOES")
///|
extern "c" fn epoxy_glDrawTexsOES(
fp : CPtr,
x : Int,
y : Int,
z : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glDrawTexsOES"
///|
pub fn gl_draw_texs_oes(
x : Int,
y : Int,
z : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glDrawTexsOES(d_glDrawTexsOES.get(), x, y, z, width, height)
}
///|
let d_glDrawTexsvOES : Dispatch = Dispatch::new("glDrawTexsvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glDrawTexsvOES(
fp : CPtr,
coords : FixedArray[Int16],
) -> Unit = "epoxy_glDrawTexsvOES"
///|
pub fn gl_draw_texsv_oes(coords : FixedArray[Int16]) -> Unit {
epoxy_glDrawTexsvOES(d_glDrawTexsvOES.get(), coords)
}
///|
let d_glDrawTextureNV : Dispatch = Dispatch::new("glDrawTextureNV")
///|
extern "c" fn epoxy_glDrawTextureNV(
fp : CPtr,
texture : UInt,
sampler : UInt,
x0 : Float,
y0 : Float,
x1 : Float,
y1 : Float,
z : Float,
s0 : Float,
t0 : Float,
s1 : Float,
t1 : Float,
) -> Unit = "epoxy_glDrawTextureNV"
///|
pub fn gl_draw_texture_nv(
texture : UInt,
sampler : UInt,
x0 : Float,
y0 : Float,
x1 : Float,
y1 : Float,
z : Float,
s0 : Float,
t0 : Float,
s1 : Float,
t1 : Float,
) -> Unit {
epoxy_glDrawTextureNV(
d_glDrawTextureNV.get(),
texture,
sampler,
x0,
y0,
x1,
y1,
z,
s0,
t0,
s1,
t1,
)
}
///|
let d_glDrawTexxOES : Dispatch = Dispatch::new("glDrawTexxOES")
///|
extern "c" fn epoxy_glDrawTexxOES(
fp : CPtr,
x : Int,
y : Int,
z : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glDrawTexxOES"
///|
pub fn gl_draw_texx_oes(
x : Int,
y : Int,
z : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glDrawTexxOES(d_glDrawTexxOES.get(), x, y, z, width, height)
}
///|
let d_glDrawTexxvOES : Dispatch = Dispatch::new("glDrawTexxvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glDrawTexxvOES(fp : CPtr, coords : FixedArray[Int]) -> Unit = "epoxy_glDrawTexxvOES"
///|
pub fn gl_draw_texxv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glDrawTexxvOES(d_glDrawTexxvOES.get(), coords)
}
///|
let d_glDrawTransformFeedback : Dispatch = Dispatch::with_aliases(
"glDrawTransformFeedback",
["glDrawTransformFeedbackEXT", "glDrawTransformFeedbackNV"],
)
///|
extern "c" fn epoxy_glDrawTransformFeedback(
fp : CPtr,
mode : UInt,
id : UInt,
) -> Unit = "epoxy_glDrawTransformFeedback"
///|
pub fn gl_draw_transform_feedback(mode : UInt, id : UInt) -> Unit {
epoxy_glDrawTransformFeedback(d_glDrawTransformFeedback.get(), mode, id)
}
///|
let d_glDrawTransformFeedbackEXT : Dispatch = Dispatch::with_aliases(
"glDrawTransformFeedbackEXT",
["glDrawTransformFeedback", "glDrawTransformFeedbackNV"],
)
///|
extern "c" fn epoxy_glDrawTransformFeedbackEXT(
fp : CPtr,
mode : UInt,
id : UInt,
) -> Unit = "epoxy_glDrawTransformFeedbackEXT"
///|
pub fn gl_draw_transform_feedback_ext(mode : UInt, id : UInt) -> Unit {
epoxy_glDrawTransformFeedbackEXT(d_glDrawTransformFeedbackEXT.get(), mode, id)
}
///|
let d_glDrawTransformFeedbackInstanced : Dispatch = Dispatch::with_aliases(
"glDrawTransformFeedbackInstanced",
["glDrawTransformFeedbackInstancedEXT"],
)
///|
extern "c" fn epoxy_glDrawTransformFeedbackInstanced(
fp : CPtr,
mode : UInt,
id : UInt,
instancecount : Int,
) -> Unit = "epoxy_glDrawTransformFeedbackInstanced"
///|
pub fn gl_draw_transform_feedback_instanced(
mode : UInt,
id : UInt,
instancecount : Int,
) -> Unit {
epoxy_glDrawTransformFeedbackInstanced(
d_glDrawTransformFeedbackInstanced.get(),
mode,
id,
instancecount,
)
}
///|
let d_glDrawTransformFeedbackInstancedEXT : Dispatch = Dispatch::with_aliases(
"glDrawTransformFeedbackInstancedEXT",
["glDrawTransformFeedbackInstanced"],
)
///|
extern "c" fn epoxy_glDrawTransformFeedbackInstancedEXT(
fp : CPtr,
mode : UInt,
id : UInt,
instancecount : Int,
) -> Unit = "epoxy_glDrawTransformFeedbackInstancedEXT"
///|
pub fn gl_draw_transform_feedback_instanced_ext(
mode : UInt,
id : UInt,
instancecount : Int,
) -> Unit {
epoxy_glDrawTransformFeedbackInstancedEXT(
d_glDrawTransformFeedbackInstancedEXT.get(),
mode,
id,
instancecount,
)
}
///|
let d_glDrawTransformFeedbackNV : Dispatch = Dispatch::with_aliases(
"glDrawTransformFeedbackNV",
["glDrawTransformFeedback", "glDrawTransformFeedbackEXT"],
)
///|
extern "c" fn epoxy_glDrawTransformFeedbackNV(
fp : CPtr,
mode : UInt,
id : UInt,
) -> Unit = "epoxy_glDrawTransformFeedbackNV"
///|
pub fn gl_draw_transform_feedback_nv(mode : UInt, id : UInt) -> Unit {
epoxy_glDrawTransformFeedbackNV(d_glDrawTransformFeedbackNV.get(), mode, id)
}
///|
let d_glDrawTransformFeedbackStream : Dispatch = Dispatch::new(
"glDrawTransformFeedbackStream",
)
///|
extern "c" fn epoxy_glDrawTransformFeedbackStream(
fp : CPtr,
mode : UInt,
id : UInt,
stream : UInt,
) -> Unit = "epoxy_glDrawTransformFeedbackStream"
///|
pub fn gl_draw_transform_feedback_stream(
mode : UInt,
id : UInt,
stream : UInt,
) -> Unit {
epoxy_glDrawTransformFeedbackStream(
d_glDrawTransformFeedbackStream.get(),
mode,
id,
stream,
)
}
///|
let d_glDrawTransformFeedbackStreamInstanced : Dispatch = Dispatch::new(
"glDrawTransformFeedbackStreamInstanced",
)
///|
extern "c" fn epoxy_glDrawTransformFeedbackStreamInstanced(
fp : CPtr,
mode : UInt,
id : UInt,
stream : UInt,
instancecount : Int,
) -> Unit = "epoxy_glDrawTransformFeedbackStreamInstanced"
///|
pub fn gl_draw_transform_feedback_stream_instanced(
mode : UInt,
id : UInt,
stream : UInt,
instancecount : Int,
) -> Unit {
epoxy_glDrawTransformFeedbackStreamInstanced(
d_glDrawTransformFeedbackStreamInstanced.get(),
mode,
id,
stream,
instancecount,
)
}
///|
let d_glEGLImageTargetRenderbufferStorageOES : Dispatch = Dispatch::new(
"glEGLImageTargetRenderbufferStorageOES",
)
///|
extern "c" fn epoxy_glEGLImageTargetRenderbufferStorageOES(
fp : CPtr,
target : UInt,
image : GLeglImageOES,
) -> Unit = "epoxy_glEGLImageTargetRenderbufferStorageOES"
///|
pub fn gl_egl_image_target_renderbuffer_storage_oes(
target : UInt,
image : GLeglImageOES,
) -> Unit {
epoxy_glEGLImageTargetRenderbufferStorageOES(
d_glEGLImageTargetRenderbufferStorageOES.get(),
target,
image,
)
}
///|
let d_glEGLImageTargetTexStorageEXT : Dispatch = Dispatch::new(
"glEGLImageTargetTexStorageEXT",
)
///|
#borrow(attrib_list)
extern "c" fn epoxy_glEGLImageTargetTexStorageEXT(
fp : CPtr,
target : UInt,
image : GLeglImageOES,
attrib_list : FixedArray[Int],
) -> Unit = "epoxy_glEGLImageTargetTexStorageEXT"
///|
pub fn gl_egl_image_target_tex_storage_ext(
target : UInt,
image : GLeglImageOES,
attrib_list : FixedArray[Int],
) -> Unit {
epoxy_glEGLImageTargetTexStorageEXT(
d_glEGLImageTargetTexStorageEXT.get(),
target,
image,
attrib_list,
)
}
///|
let d_glEGLImageTargetTexture2DOES : Dispatch = Dispatch::new(
"glEGLImageTargetTexture2DOES",
)
///|
extern "c" fn epoxy_glEGLImageTargetTexture2DOES(
fp : CPtr,
target : UInt,
image : GLeglImageOES,
) -> Unit = "epoxy_glEGLImageTargetTexture2DOES"
///|
pub fn gl_egl_image_target_texture2_does(
target : UInt,
image : GLeglImageOES,
) -> Unit {
epoxy_glEGLImageTargetTexture2DOES(
d_glEGLImageTargetTexture2DOES.get(),
target,
image,
)
}
///|
let d_glEGLImageTargetTextureStorageEXT : Dispatch = Dispatch::new(
"glEGLImageTargetTextureStorageEXT",
)
///|
#borrow(attrib_list)
extern "c" fn epoxy_glEGLImageTargetTextureStorageEXT(
fp : CPtr,
texture : UInt,
image : GLeglImageOES,
attrib_list : FixedArray[Int],
) -> Unit = "epoxy_glEGLImageTargetTextureStorageEXT"
///|
pub fn gl_egl_image_target_texture_storage_ext(
texture : UInt,
image : GLeglImageOES,
attrib_list : FixedArray[Int],
) -> Unit {
epoxy_glEGLImageTargetTextureStorageEXT(
d_glEGLImageTargetTextureStorageEXT.get(),
texture,
image,
attrib_list,
)
}
///|
let d_glEdgeFlag : Dispatch = Dispatch::new("glEdgeFlag")
///|
extern "c" fn epoxy_glEdgeFlag(fp : CPtr, flag : Bool) -> Unit = "epoxy_glEdgeFlag"
///|
pub fn gl_edge_flag(flag : Bool) -> Unit {
epoxy_glEdgeFlag(d_glEdgeFlag.get(), flag)
}
///|
let d_glEdgeFlagFormatNV : Dispatch = Dispatch::new("glEdgeFlagFormatNV")
///|
extern "c" fn epoxy_glEdgeFlagFormatNV(fp : CPtr, stride : Int) -> Unit = "epoxy_glEdgeFlagFormatNV"
///|
pub fn gl_edge_flag_format_nv(stride : Int) -> Unit {
epoxy_glEdgeFlagFormatNV(d_glEdgeFlagFormatNV.get(), stride)
}
///|
let d_glEdgeFlagPointer : Dispatch = Dispatch::new("glEdgeFlagPointer")
///|
#borrow(pointer)
extern "c" fn epoxy_glEdgeFlagPointer(
fp : CPtr,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glEdgeFlagPointer"
///|
pub fn gl_edge_flag_pointer(stride : Int, pointer : Bytes) -> Unit {
epoxy_glEdgeFlagPointer(d_glEdgeFlagPointer.get(), stride, pointer)
}
///|
let d_glEdgeFlagPointerEXT : Dispatch = Dispatch::new("glEdgeFlagPointerEXT")
///|
#borrow(pointer)
extern "c" fn epoxy_glEdgeFlagPointerEXT(
fp : CPtr,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit = "epoxy_glEdgeFlagPointerEXT"
///|
pub fn gl_edge_flag_pointer_ext(
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit {
epoxy_glEdgeFlagPointerEXT(
d_glEdgeFlagPointerEXT.get(),
stride,
count,
pointer,
)
}
///|
let d_glEdgeFlagPointerListIBM : Dispatch = Dispatch::new(
"glEdgeFlagPointerListIBM",
)
///|
#borrow(pointer)
extern "c" fn epoxy_glEdgeFlagPointerListIBM(
fp : CPtr,
stride : Int,
pointer : FixedArray[Bytes],
ptrstride : Int,
) -> Unit = "epoxy_glEdgeFlagPointerListIBM"
///|
pub fn gl_edge_flag_pointer_list_ibm(
stride : Int,
pointer : FixedArray[Bytes],
ptrstride : Int,
) -> Unit {
epoxy_glEdgeFlagPointerListIBM(
d_glEdgeFlagPointerListIBM.get(),
stride,
pointer,
ptrstride,
)
}
///|
let d_glEdgeFlagv : Dispatch = Dispatch::new("glEdgeFlagv")
///|
#borrow(flag)
extern "c" fn epoxy_glEdgeFlagv(fp : CPtr, flag : Bytes) -> Unit = "epoxy_glEdgeFlagv"
///|
pub fn gl_edge_flagv(flag : Bytes) -> Unit {
epoxy_glEdgeFlagv(d_glEdgeFlagv.get(), flag)
}
///|
let d_glElementPointerAPPLE : Dispatch = Dispatch::new("glElementPointerAPPLE")
///|
#borrow(pointer)
extern "c" fn epoxy_glElementPointerAPPLE(
fp : CPtr,
type_ : UInt,
pointer : Bytes,
) -> Unit = "epoxy_glElementPointerAPPLE"
///|
pub fn gl_element_pointer_apple(type_ : UInt, pointer : Bytes) -> Unit {
epoxy_glElementPointerAPPLE(d_glElementPointerAPPLE.get(), type_, pointer)
}
///|
let d_glElementPointerATI : Dispatch = Dispatch::new("glElementPointerATI")
///|
#borrow(pointer)
extern "c" fn epoxy_glElementPointerATI(
fp : CPtr,
type_ : UInt,
pointer : Bytes,
) -> Unit = "epoxy_glElementPointerATI"
///|
pub fn gl_element_pointer_ati(type_ : UInt, pointer : Bytes) -> Unit {
epoxy_glElementPointerATI(d_glElementPointerATI.get(), type_, pointer)
}
///|
let d_glEnable : Dispatch = Dispatch::new("glEnable")
///|
extern "c" fn epoxy_glEnable(fp : CPtr, cap : UInt) -> Unit = "epoxy_glEnable"
///|
pub fn gl_enable(cap : UInt) -> Unit {
epoxy_glEnable(d_glEnable.get(), cap)
}
///|
let d_glEnableClientState : Dispatch = Dispatch::new("glEnableClientState")
///|
extern "c" fn epoxy_glEnableClientState(fp : CPtr, array : UInt) -> Unit = "epoxy_glEnableClientState"
///|
pub fn gl_enable_client_state(array : UInt) -> Unit {
epoxy_glEnableClientState(d_glEnableClientState.get(), array)
}
///|
let d_glEnableClientStateIndexedEXT : Dispatch = Dispatch::new(
"glEnableClientStateIndexedEXT",
)
///|
extern "c" fn epoxy_glEnableClientStateIndexedEXT(
fp : CPtr,
array : UInt,
index : UInt,
) -> Unit = "epoxy_glEnableClientStateIndexedEXT"
///|
pub fn gl_enable_client_state_indexed_ext(array : UInt, index : UInt) -> Unit {
epoxy_glEnableClientStateIndexedEXT(
d_glEnableClientStateIndexedEXT.get(),
array,
index,
)
}
///|
let d_glEnableClientStateiEXT : Dispatch = Dispatch::new(
"glEnableClientStateiEXT",
)
///|
extern "c" fn epoxy_glEnableClientStateiEXT(
fp : CPtr,
array : UInt,
index : UInt,
) -> Unit = "epoxy_glEnableClientStateiEXT"
///|
pub fn gl_enable_client_statei_ext(array : UInt, index : UInt) -> Unit {
epoxy_glEnableClientStateiEXT(d_glEnableClientStateiEXT.get(), array, index)
}
///|
let d_glEnableDriverControlQCOM : Dispatch = Dispatch::new(
"glEnableDriverControlQCOM",
)
///|
extern "c" fn epoxy_glEnableDriverControlQCOM(
fp : CPtr,
driverControl : UInt,
) -> Unit = "epoxy_glEnableDriverControlQCOM"
///|
pub fn gl_enable_driver_control_qcom(driverControl : UInt) -> Unit {
epoxy_glEnableDriverControlQCOM(
d_glEnableDriverControlQCOM.get(),
driverControl,
)
}
///|
let d_glEnableIndexedEXT : Dispatch = Dispatch::with_aliases(
"glEnableIndexedEXT",
["glEnablei", "glEnableiEXT", "glEnableiNV", "glEnableiOES"],
)
///|
extern "c" fn epoxy_glEnableIndexedEXT(
fp : CPtr,
target : UInt,
index : UInt,
) -> Unit = "epoxy_glEnableIndexedEXT"
///|
pub fn gl_enable_indexed_ext(target : UInt, index : UInt) -> Unit {
epoxy_glEnableIndexedEXT(d_glEnableIndexedEXT.get(), target, index)
}
///|
let d_glEnableVariantClientStateEXT : Dispatch = Dispatch::new(
"glEnableVariantClientStateEXT",
)
///|
extern "c" fn epoxy_glEnableVariantClientStateEXT(fp : CPtr, id : UInt) -> Unit = "epoxy_glEnableVariantClientStateEXT"
///|
pub fn gl_enable_variant_client_state_ext(id : UInt) -> Unit {
epoxy_glEnableVariantClientStateEXT(d_glEnableVariantClientStateEXT.get(), id)
}
///|
let d_glEnableVertexArrayAttrib : Dispatch = Dispatch::new(
"glEnableVertexArrayAttrib",
)
///|
extern "c" fn epoxy_glEnableVertexArrayAttrib(
fp : CPtr,
vaobj : UInt,
index : UInt,
) -> Unit = "epoxy_glEnableVertexArrayAttrib"
///|
pub fn gl_enable_vertex_array_attrib(vaobj : UInt, index : UInt) -> Unit {
epoxy_glEnableVertexArrayAttrib(
d_glEnableVertexArrayAttrib.get(),
vaobj,
index,
)
}
///|
let d_glEnableVertexArrayAttribEXT : Dispatch = Dispatch::new(
"glEnableVertexArrayAttribEXT",
)
///|
extern "c" fn epoxy_glEnableVertexArrayAttribEXT(
fp : CPtr,
vaobj : UInt,
index : UInt,
) -> Unit = "epoxy_glEnableVertexArrayAttribEXT"
///|
pub fn gl_enable_vertex_array_attrib_ext(vaobj : UInt, index : UInt) -> Unit {
epoxy_glEnableVertexArrayAttribEXT(
d_glEnableVertexArrayAttribEXT.get(),
vaobj,
index,
)
}
///|
let d_glEnableVertexArrayEXT : Dispatch = Dispatch::new(
"glEnableVertexArrayEXT",
)
///|
extern "c" fn epoxy_glEnableVertexArrayEXT(
fp : CPtr,
vaobj : UInt,
array : UInt,
) -> Unit = "epoxy_glEnableVertexArrayEXT"
///|
pub fn gl_enable_vertex_array_ext(vaobj : UInt, array : UInt) -> Unit {
epoxy_glEnableVertexArrayEXT(d_glEnableVertexArrayEXT.get(), vaobj, array)
}
///|
let d_glEnableVertexAttribAPPLE : Dispatch = Dispatch::new(
"glEnableVertexAttribAPPLE",
)
///|
extern "c" fn epoxy_glEnableVertexAttribAPPLE(
fp : CPtr,
index : UInt,
pname : UInt,
) -> Unit = "epoxy_glEnableVertexAttribAPPLE"
///|
pub fn gl_enable_vertex_attrib_apple(index : UInt, pname : UInt) -> Unit {
epoxy_glEnableVertexAttribAPPLE(
d_glEnableVertexAttribAPPLE.get(),
index,
pname,
)
}
///|
let d_glEnableVertexAttribArray : Dispatch = Dispatch::with_aliases(
"glEnableVertexAttribArray",
["glEnableVertexAttribArrayARB"],
)
///|
extern "c" fn epoxy_glEnableVertexAttribArray(fp : CPtr, index : UInt) -> Unit = "epoxy_glEnableVertexAttribArray"
///|
pub fn gl_enable_vertex_attrib_array(index : UInt) -> Unit {
epoxy_glEnableVertexAttribArray(d_glEnableVertexAttribArray.get(), index)
}
///|
let d_glEnableVertexAttribArrayARB : Dispatch = Dispatch::with_aliases(
"glEnableVertexAttribArrayARB",
["glEnableVertexAttribArray"],
)
///|
extern "c" fn epoxy_glEnableVertexAttribArrayARB(
fp : CPtr,
index : UInt,
) -> Unit = "epoxy_glEnableVertexAttribArrayARB"
///|
pub fn gl_enable_vertex_attrib_array_arb(index : UInt) -> Unit {
epoxy_glEnableVertexAttribArrayARB(
d_glEnableVertexAttribArrayARB.get(),
index,
)
}
///|
let d_glEnablei : Dispatch = Dispatch::with_aliases("glEnablei", [
"glEnableIndexedEXT", "glEnableiEXT", "glEnableiNV", "glEnableiOES",
])
///|
extern "c" fn epoxy_glEnablei(fp : CPtr, target : UInt, index : UInt) -> Unit = "epoxy_glEnablei"
///|
pub fn gl_enablei(target : UInt, index : UInt) -> Unit {
epoxy_glEnablei(d_glEnablei.get(), target, index)
}
///|
let d_glEnableiEXT : Dispatch = Dispatch::with_aliases("glEnableiEXT", [
"glEnableIndexedEXT", "glEnablei", "glEnableiNV", "glEnableiOES",
])
///|
extern "c" fn epoxy_glEnableiEXT(
fp : CPtr,
target : UInt,
index : UInt,
) -> Unit = "epoxy_glEnableiEXT"
///|
pub fn gl_enablei_ext(target : UInt, index : UInt) -> Unit {
epoxy_glEnableiEXT(d_glEnableiEXT.get(), target, index)
}
///|
let d_glEnableiNV : Dispatch = Dispatch::with_aliases("glEnableiNV", [
"glEnableIndexedEXT", "glEnablei", "glEnableiEXT", "glEnableiOES",
])
///|
extern "c" fn epoxy_glEnableiNV(fp : CPtr, target : UInt, index : UInt) -> Unit = "epoxy_glEnableiNV"
///|
pub fn gl_enablei_nv(target : UInt, index : UInt) -> Unit {
epoxy_glEnableiNV(d_glEnableiNV.get(), target, index)
}
///|
let d_glEnableiOES : Dispatch = Dispatch::with_aliases("glEnableiOES", [
"glEnableIndexedEXT", "glEnablei", "glEnableiEXT", "glEnableiNV",
])
///|
extern "c" fn epoxy_glEnableiOES(
fp : CPtr,
target : UInt,
index : UInt,
) -> Unit = "epoxy_glEnableiOES"
///|
pub fn gl_enablei_oes(target : UInt, index : UInt) -> Unit {
epoxy_glEnableiOES(d_glEnableiOES.get(), target, index)
}
///|
let d_glEnd : Dispatch = Dispatch::new("glEnd")
///|
extern "c" fn epoxy_glEnd(fp : CPtr) -> Unit = "epoxy_glEnd"
///|
pub fn gl_end() -> Unit {
epoxy_glEnd(d_glEnd.get())
}
///|
let d_glEndConditionalRender : Dispatch = Dispatch::with_aliases(
"glEndConditionalRender",
["glEndConditionalRenderNV", "glEndConditionalRenderNVX"],
)
///|
extern "c" fn epoxy_glEndConditionalRender(fp : CPtr) -> Unit = "epoxy_glEndConditionalRender"
///|
pub fn gl_end_conditional_render() -> Unit {
epoxy_glEndConditionalRender(d_glEndConditionalRender.get())
}
///|
let d_glEndConditionalRenderNV : Dispatch = Dispatch::with_aliases(
"glEndConditionalRenderNV",
["glEndConditionalRender", "glEndConditionalRenderNVX"],
)
///|
extern "c" fn epoxy_glEndConditionalRenderNV(fp : CPtr) -> Unit = "epoxy_glEndConditionalRenderNV"
///|
pub fn gl_end_conditional_render_nv() -> Unit {
epoxy_glEndConditionalRenderNV(d_glEndConditionalRenderNV.get())
}
///|
let d_glEndConditionalRenderNVX : Dispatch = Dispatch::with_aliases(
"glEndConditionalRenderNVX",
["glEndConditionalRender", "glEndConditionalRenderNV"],
)
///|
extern "c" fn epoxy_glEndConditionalRenderNVX(fp : CPtr) -> Unit = "epoxy_glEndConditionalRenderNVX"
///|
pub fn gl_end_conditional_render_nvx() -> Unit {
epoxy_glEndConditionalRenderNVX(d_glEndConditionalRenderNVX.get())
}
///|
let d_glEndFragmentShaderATI : Dispatch = Dispatch::new(
"glEndFragmentShaderATI",
)
///|
extern "c" fn epoxy_glEndFragmentShaderATI(fp : CPtr) -> Unit = "epoxy_glEndFragmentShaderATI"
///|
pub fn gl_end_fragment_shader_ati() -> Unit {
epoxy_glEndFragmentShaderATI(d_glEndFragmentShaderATI.get())
}
///|
let d_glEndList : Dispatch = Dispatch::new("glEndList")
///|
extern "c" fn epoxy_glEndList(fp : CPtr) -> Unit = "epoxy_glEndList"
///|
pub fn gl_end_list() -> Unit {
epoxy_glEndList(d_glEndList.get())
}
///|
let d_glEndOcclusionQueryNV : Dispatch = Dispatch::new("glEndOcclusionQueryNV")
///|
extern "c" fn epoxy_glEndOcclusionQueryNV(fp : CPtr) -> Unit = "epoxy_glEndOcclusionQueryNV"
///|
pub fn gl_end_occlusion_query_nv() -> Unit {
epoxy_glEndOcclusionQueryNV(d_glEndOcclusionQueryNV.get())
}
///|
let d_glEndPerfMonitorAMD : Dispatch = Dispatch::new("glEndPerfMonitorAMD")
///|
extern "c" fn epoxy_glEndPerfMonitorAMD(fp : CPtr, monitor : UInt) -> Unit = "epoxy_glEndPerfMonitorAMD"
///|
pub fn gl_end_perf_monitor_amd(monitor : UInt) -> Unit {
epoxy_glEndPerfMonitorAMD(d_glEndPerfMonitorAMD.get(), monitor)
}
///|
let d_glEndPerfQueryINTEL : Dispatch = Dispatch::new("glEndPerfQueryINTEL")
///|
extern "c" fn epoxy_glEndPerfQueryINTEL(fp : CPtr, queryHandle : UInt) -> Unit = "epoxy_glEndPerfQueryINTEL"
///|
pub fn gl_end_perf_query_intel(queryHandle : UInt) -> Unit {
epoxy_glEndPerfQueryINTEL(d_glEndPerfQueryINTEL.get(), queryHandle)
}
///|
let d_glEndQuery : Dispatch = Dispatch::with_aliases("glEndQuery", [
"glEndQueryARB",
])
///|
extern "c" fn epoxy_glEndQuery(fp : CPtr, target : UInt) -> Unit = "epoxy_glEndQuery"
///|
pub fn gl_end_query(target : UInt) -> Unit {
epoxy_glEndQuery(d_glEndQuery.get(), target)
}
///|
let d_glEndQueryARB : Dispatch = Dispatch::with_aliases("glEndQueryARB", [
"glEndQuery",
])
///|
extern "c" fn epoxy_glEndQueryARB(fp : CPtr, target : UInt) -> Unit = "epoxy_glEndQueryARB"
///|
pub fn gl_end_query_arb(target : UInt) -> Unit {
epoxy_glEndQueryARB(d_glEndQueryARB.get(), target)
}
///|
let d_glEndQueryEXT : Dispatch = Dispatch::new("glEndQueryEXT")
///|
extern "c" fn epoxy_glEndQueryEXT(fp : CPtr, target : UInt) -> Unit = "epoxy_glEndQueryEXT"
///|
pub fn gl_end_query_ext(target : UInt) -> Unit {
epoxy_glEndQueryEXT(d_glEndQueryEXT.get(), target)
}
///|
let d_glEndQueryIndexed : Dispatch = Dispatch::new("glEndQueryIndexed")
///|
extern "c" fn epoxy_glEndQueryIndexed(
fp : CPtr,
target : UInt,
index : UInt,
) -> Unit = "epoxy_glEndQueryIndexed"
///|
pub fn gl_end_query_indexed(target : UInt, index : UInt) -> Unit {
epoxy_glEndQueryIndexed(d_glEndQueryIndexed.get(), target, index)
}
///|
let d_glEndTilingQCOM : Dispatch = Dispatch::new("glEndTilingQCOM")
///|
extern "c" fn epoxy_glEndTilingQCOM(fp : CPtr, preserveMask : UInt) -> Unit = "epoxy_glEndTilingQCOM"
///|
pub fn gl_end_tiling_qcom(preserveMask : UInt) -> Unit {
epoxy_glEndTilingQCOM(d_glEndTilingQCOM.get(), preserveMask)
}
///|
let d_glEndTransformFeedback : Dispatch = Dispatch::with_aliases(
"glEndTransformFeedback",
["glEndTransformFeedbackEXT", "glEndTransformFeedbackNV"],
)
///|
extern "c" fn epoxy_glEndTransformFeedback(fp : CPtr) -> Unit = "epoxy_glEndTransformFeedback"
///|
pub fn gl_end_transform_feedback() -> Unit {
epoxy_glEndTransformFeedback(d_glEndTransformFeedback.get())
}
///|
let d_glEndTransformFeedbackEXT : Dispatch = Dispatch::with_aliases(
"glEndTransformFeedbackEXT",
["glEndTransformFeedback", "glEndTransformFeedbackNV"],
)
///|
extern "c" fn epoxy_glEndTransformFeedbackEXT(fp : CPtr) -> Unit = "epoxy_glEndTransformFeedbackEXT"
///|
pub fn gl_end_transform_feedback_ext() -> Unit {
epoxy_glEndTransformFeedbackEXT(d_glEndTransformFeedbackEXT.get())
}
///|
let d_glEndTransformFeedbackNV : Dispatch = Dispatch::with_aliases(
"glEndTransformFeedbackNV",
["glEndTransformFeedback", "glEndTransformFeedbackEXT"],
)
///|
extern "c" fn epoxy_glEndTransformFeedbackNV(fp : CPtr) -> Unit = "epoxy_glEndTransformFeedbackNV"
///|
pub fn gl_end_transform_feedback_nv() -> Unit {
epoxy_glEndTransformFeedbackNV(d_glEndTransformFeedbackNV.get())
}
///|
let d_glEndVertexShaderEXT : Dispatch = Dispatch::new("glEndVertexShaderEXT")
///|
extern "c" fn epoxy_glEndVertexShaderEXT(fp : CPtr) -> Unit = "epoxy_glEndVertexShaderEXT"
///|
pub fn gl_end_vertex_shader_ext() -> Unit {
epoxy_glEndVertexShaderEXT(d_glEndVertexShaderEXT.get())
}
///|
let d_glEndVideoCaptureNV : Dispatch = Dispatch::new("glEndVideoCaptureNV")
///|
extern "c" fn epoxy_glEndVideoCaptureNV(
fp : CPtr,
video_capture_slot : UInt,
) -> Unit = "epoxy_glEndVideoCaptureNV"
///|
pub fn gl_end_video_capture_nv(video_capture_slot : UInt) -> Unit {
epoxy_glEndVideoCaptureNV(d_glEndVideoCaptureNV.get(), video_capture_slot)
}
///|
let d_glEvalCoord1d : Dispatch = Dispatch::new("glEvalCoord1d")
///|
extern "c" fn epoxy_glEvalCoord1d(fp : CPtr, u : Double) -> Unit = "epoxy_glEvalCoord1d"
///|
pub fn gl_eval_coord1d(u : Double) -> Unit {
epoxy_glEvalCoord1d(d_glEvalCoord1d.get(), u)
}
///|
let d_glEvalCoord1dv : Dispatch = Dispatch::new("glEvalCoord1dv")
///|
#borrow(u)
extern "c" fn epoxy_glEvalCoord1dv(fp : CPtr, u : FixedArray[Double]) -> Unit = "epoxy_glEvalCoord1dv"
///|
pub fn gl_eval_coord1dv(u : FixedArray[Double]) -> Unit {
epoxy_glEvalCoord1dv(d_glEvalCoord1dv.get(), u)
}
///|
let d_glEvalCoord1f : Dispatch = Dispatch::new("glEvalCoord1f")
///|
extern "c" fn epoxy_glEvalCoord1f(fp : CPtr, u : Float) -> Unit = "epoxy_glEvalCoord1f"
///|
pub fn gl_eval_coord1f(u : Float) -> Unit {
epoxy_glEvalCoord1f(d_glEvalCoord1f.get(), u)
}
///|
let d_glEvalCoord1fv : Dispatch = Dispatch::new("glEvalCoord1fv")
///|
#borrow(u)
extern "c" fn epoxy_glEvalCoord1fv(fp : CPtr, u : FixedArray[Float]) -> Unit = "epoxy_glEvalCoord1fv"
///|
pub fn gl_eval_coord1fv(u : FixedArray[Float]) -> Unit {
epoxy_glEvalCoord1fv(d_glEvalCoord1fv.get(), u)
}
///|
let d_glEvalCoord1xOES : Dispatch = Dispatch::new("glEvalCoord1xOES")
///|
extern "c" fn epoxy_glEvalCoord1xOES(fp : CPtr, u : Int) -> Unit = "epoxy_glEvalCoord1xOES"
///|
pub fn gl_eval_coord1x_oes(u : Int) -> Unit {
epoxy_glEvalCoord1xOES(d_glEvalCoord1xOES.get(), u)
}
///|
let d_glEvalCoord1xvOES : Dispatch = Dispatch::new("glEvalCoord1xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glEvalCoord1xvOES(
fp : CPtr,
coords : FixedArray[Int],
) -> Unit = "epoxy_glEvalCoord1xvOES"
///|
pub fn gl_eval_coord1xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glEvalCoord1xvOES(d_glEvalCoord1xvOES.get(), coords)
}
///|
let d_glEvalCoord2d : Dispatch = Dispatch::new("glEvalCoord2d")
///|
extern "c" fn epoxy_glEvalCoord2d(fp : CPtr, u : Double, v : Double) -> Unit = "epoxy_glEvalCoord2d"
///|
pub fn gl_eval_coord2d(u : Double, v : Double) -> Unit {
epoxy_glEvalCoord2d(d_glEvalCoord2d.get(), u, v)
}
///|
let d_glEvalCoord2dv : Dispatch = Dispatch::new("glEvalCoord2dv")
///|
#borrow(u)
extern "c" fn epoxy_glEvalCoord2dv(fp : CPtr, u : FixedArray[Double]) -> Unit = "epoxy_glEvalCoord2dv"
///|
pub fn gl_eval_coord2dv(u : FixedArray[Double]) -> Unit {
epoxy_glEvalCoord2dv(d_glEvalCoord2dv.get(), u)
}
///|
let d_glEvalCoord2f : Dispatch = Dispatch::new("glEvalCoord2f")
///|
extern "c" fn epoxy_glEvalCoord2f(fp : CPtr, u : Float, v : Float) -> Unit = "epoxy_glEvalCoord2f"
///|
pub fn gl_eval_coord2f(u : Float, v : Float) -> Unit {
epoxy_glEvalCoord2f(d_glEvalCoord2f.get(), u, v)
}
///|
let d_glEvalCoord2fv : Dispatch = Dispatch::new("glEvalCoord2fv")
///|
#borrow(u)
extern "c" fn epoxy_glEvalCoord2fv(fp : CPtr, u : FixedArray[Float]) -> Unit = "epoxy_glEvalCoord2fv"
///|
pub fn gl_eval_coord2fv(u : FixedArray[Float]) -> Unit {
epoxy_glEvalCoord2fv(d_glEvalCoord2fv.get(), u)
}
///|
let d_glEvalCoord2xOES : Dispatch = Dispatch::new("glEvalCoord2xOES")
///|
extern "c" fn epoxy_glEvalCoord2xOES(fp : CPtr, u : Int, v : Int) -> Unit = "epoxy_glEvalCoord2xOES"
///|
pub fn gl_eval_coord2x_oes(u : Int, v : Int) -> Unit {
epoxy_glEvalCoord2xOES(d_glEvalCoord2xOES.get(), u, v)
}
///|
let d_glEvalCoord2xvOES : Dispatch = Dispatch::new("glEvalCoord2xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glEvalCoord2xvOES(
fp : CPtr,
coords : FixedArray[Int],
) -> Unit = "epoxy_glEvalCoord2xvOES"
///|
pub fn gl_eval_coord2xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glEvalCoord2xvOES(d_glEvalCoord2xvOES.get(), coords)
}
///|
let d_glEvalMapsNV : Dispatch = Dispatch::new("glEvalMapsNV")
///|
extern "c" fn epoxy_glEvalMapsNV(fp : CPtr, target : UInt, mode : UInt) -> Unit = "epoxy_glEvalMapsNV"
///|
pub fn gl_eval_maps_nv(target : UInt, mode : UInt) -> Unit {
epoxy_glEvalMapsNV(d_glEvalMapsNV.get(), target, mode)
}
///|
let d_glEvalMesh1 : Dispatch = Dispatch::new("glEvalMesh1")
///|
extern "c" fn epoxy_glEvalMesh1(
fp : CPtr,
mode : UInt,
i1 : Int,
i2 : Int,
) -> Unit = "epoxy_glEvalMesh1"
///|
pub fn gl_eval_mesh1(mode : UInt, i1 : Int, i2 : Int) -> Unit {
epoxy_glEvalMesh1(d_glEvalMesh1.get(), mode, i1, i2)
}
///|
let d_glEvalMesh2 : Dispatch = Dispatch::new("glEvalMesh2")
///|
extern "c" fn epoxy_glEvalMesh2(
fp : CPtr,
mode : UInt,
i1 : Int,
i2 : Int,
j1 : Int,
j2 : Int,
) -> Unit = "epoxy_glEvalMesh2"
///|
pub fn gl_eval_mesh2(
mode : UInt,
i1 : Int,
i2 : Int,
j1 : Int,
j2 : Int,
) -> Unit {
epoxy_glEvalMesh2(d_glEvalMesh2.get(), mode, i1, i2, j1, j2)
}
///|
let d_glEvalPoint1 : Dispatch = Dispatch::new("glEvalPoint1")
///|
extern "c" fn epoxy_glEvalPoint1(fp : CPtr, i : Int) -> Unit = "epoxy_glEvalPoint1"
///|
pub fn gl_eval_point1(i : Int) -> Unit {
epoxy_glEvalPoint1(d_glEvalPoint1.get(), i)
}
///|
let d_glEvalPoint2 : Dispatch = Dispatch::new("glEvalPoint2")
///|
extern "c" fn epoxy_glEvalPoint2(fp : CPtr, i : Int, j : Int) -> Unit = "epoxy_glEvalPoint2"
///|
pub fn gl_eval_point2(i : Int, j : Int) -> Unit {
epoxy_glEvalPoint2(d_glEvalPoint2.get(), i, j)
}
///|
let d_glEvaluateDepthValuesARB : Dispatch = Dispatch::new(
"glEvaluateDepthValuesARB",
)
///|
extern "c" fn epoxy_glEvaluateDepthValuesARB(fp : CPtr) -> Unit = "epoxy_glEvaluateDepthValuesARB"
///|
pub fn gl_evaluate_depth_values_arb() -> Unit {
epoxy_glEvaluateDepthValuesARB(d_glEvaluateDepthValuesARB.get())
}
///|
let d_glExecuteProgramNV : Dispatch = Dispatch::new("glExecuteProgramNV")
///|
#borrow(params)
extern "c" fn epoxy_glExecuteProgramNV(
fp : CPtr,
target : UInt,
id : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glExecuteProgramNV"
///|
pub fn gl_execute_program_nv(
target : UInt,
id : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glExecuteProgramNV(d_glExecuteProgramNV.get(), target, id, params)
}
///|
let d_glExtGetBuffersQCOM : Dispatch = Dispatch::new("glExtGetBuffersQCOM")
///|
#borrow(buffers, numBuffers)
extern "c" fn epoxy_glExtGetBuffersQCOM(
fp : CPtr,
buffers : FixedArray[UInt],
maxBuffers : Int,
numBuffers : FixedArray[Int],
) -> Unit = "epoxy_glExtGetBuffersQCOM"
///|
pub fn gl_ext_get_buffers_qcom(
buffers : FixedArray[UInt],
maxBuffers : Int,
numBuffers : FixedArray[Int],
) -> Unit {
epoxy_glExtGetBuffersQCOM(
d_glExtGetBuffersQCOM.get(),
buffers,
maxBuffers,
numBuffers,
)
}
///|
let d_glExtGetFramebuffersQCOM : Dispatch = Dispatch::new(
"glExtGetFramebuffersQCOM",
)
///|
#borrow(framebuffers, numFramebuffers)
extern "c" fn epoxy_glExtGetFramebuffersQCOM(
fp : CPtr,
framebuffers : FixedArray[UInt],
maxFramebuffers : Int,
numFramebuffers : FixedArray[Int],
) -> Unit = "epoxy_glExtGetFramebuffersQCOM"
///|
pub fn gl_ext_get_framebuffers_qcom(
framebuffers : FixedArray[UInt],
maxFramebuffers : Int,
numFramebuffers : FixedArray[Int],
) -> Unit {
epoxy_glExtGetFramebuffersQCOM(
d_glExtGetFramebuffersQCOM.get(),
framebuffers,
maxFramebuffers,
numFramebuffers,
)
}
///|
let d_glExtGetProgramBinarySourceQCOM : Dispatch = Dispatch::new(
"glExtGetProgramBinarySourceQCOM",
)
///|
#borrow(source, length)
extern "c" fn epoxy_glExtGetProgramBinarySourceQCOM(
fp : CPtr,
program : UInt,
shadertype : UInt,
source : Bytes,
length : FixedArray[Int],
) -> Unit = "epoxy_glExtGetProgramBinarySourceQCOM"
///|
pub fn gl_ext_get_program_binary_source_qcom(
program : UInt,
shadertype : UInt,
source : Bytes,
length : FixedArray[Int],
) -> Unit {
epoxy_glExtGetProgramBinarySourceQCOM(
d_glExtGetProgramBinarySourceQCOM.get(),
program,
shadertype,
source,
length,
)
}
///|
let d_glExtGetProgramsQCOM : Dispatch = Dispatch::new("glExtGetProgramsQCOM")
///|
#borrow(programs, numPrograms)
extern "c" fn epoxy_glExtGetProgramsQCOM(
fp : CPtr,
programs : FixedArray[UInt],
maxPrograms : Int,
numPrograms : FixedArray[Int],
) -> Unit = "epoxy_glExtGetProgramsQCOM"
///|
pub fn gl_ext_get_programs_qcom(
programs : FixedArray[UInt],
maxPrograms : Int,
numPrograms : FixedArray[Int],
) -> Unit {
epoxy_glExtGetProgramsQCOM(
d_glExtGetProgramsQCOM.get(),
programs,
maxPrograms,
numPrograms,
)
}
///|
let d_glExtGetRenderbuffersQCOM : Dispatch = Dispatch::new(
"glExtGetRenderbuffersQCOM",
)
///|
#borrow(renderbuffers, numRenderbuffers)
extern "c" fn epoxy_glExtGetRenderbuffersQCOM(
fp : CPtr,
renderbuffers : FixedArray[UInt],
maxRenderbuffers : Int,
numRenderbuffers : FixedArray[Int],
) -> Unit = "epoxy_glExtGetRenderbuffersQCOM"
///|
pub fn gl_ext_get_renderbuffers_qcom(
renderbuffers : FixedArray[UInt],
maxRenderbuffers : Int,
numRenderbuffers : FixedArray[Int],
) -> Unit {
epoxy_glExtGetRenderbuffersQCOM(
d_glExtGetRenderbuffersQCOM.get(),
renderbuffers,
maxRenderbuffers,
numRenderbuffers,
)
}
///|
let d_glExtGetShadersQCOM : Dispatch = Dispatch::new("glExtGetShadersQCOM")
///|
#borrow(shaders, numShaders)
extern "c" fn epoxy_glExtGetShadersQCOM(
fp : CPtr,
shaders : FixedArray[UInt],
maxShaders : Int,
numShaders : FixedArray[Int],
) -> Unit = "epoxy_glExtGetShadersQCOM"
///|
pub fn gl_ext_get_shaders_qcom(
shaders : FixedArray[UInt],
maxShaders : Int,
numShaders : FixedArray[Int],
) -> Unit {
epoxy_glExtGetShadersQCOM(
d_glExtGetShadersQCOM.get(),
shaders,
maxShaders,
numShaders,
)
}
///|
let d_glExtGetTexLevelParameterivQCOM : Dispatch = Dispatch::new(
"glExtGetTexLevelParameterivQCOM",
)
///|
#borrow(params)
extern "c" fn epoxy_glExtGetTexLevelParameterivQCOM(
fp : CPtr,
texture : UInt,
face : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glExtGetTexLevelParameterivQCOM"
///|
pub fn gl_ext_get_tex_level_parameteriv_qcom(
texture : UInt,
face : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glExtGetTexLevelParameterivQCOM(
d_glExtGetTexLevelParameterivQCOM.get(),
texture,
face,
level,
pname,
params,
)
}
///|
let d_glExtGetTexSubImageQCOM : Dispatch = Dispatch::new(
"glExtGetTexSubImageQCOM",
)
///|
#borrow(texels)
extern "c" fn epoxy_glExtGetTexSubImageQCOM(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
texels : Bytes,
) -> Unit = "epoxy_glExtGetTexSubImageQCOM"
///|
pub fn gl_ext_get_tex_sub_image_qcom(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
texels : Bytes,
) -> Unit {
epoxy_glExtGetTexSubImageQCOM(
d_glExtGetTexSubImageQCOM.get(),
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
texels,
)
}
///|
let d_glExtGetTexturesQCOM : Dispatch = Dispatch::new("glExtGetTexturesQCOM")
///|
#borrow(textures, numTextures)
extern "c" fn epoxy_glExtGetTexturesQCOM(
fp : CPtr,
textures : FixedArray[UInt],
maxTextures : Int,
numTextures : FixedArray[Int],
) -> Unit = "epoxy_glExtGetTexturesQCOM"
///|
pub fn gl_ext_get_textures_qcom(
textures : FixedArray[UInt],
maxTextures : Int,
numTextures : FixedArray[Int],
) -> Unit {
epoxy_glExtGetTexturesQCOM(
d_glExtGetTexturesQCOM.get(),
textures,
maxTextures,
numTextures,
)
}
///|
let d_glExtIsProgramBinaryQCOM : Dispatch = Dispatch::new(
"glExtIsProgramBinaryQCOM",
)
///|
extern "c" fn epoxy_glExtIsProgramBinaryQCOM(fp : CPtr, program : UInt) -> Bool = "epoxy_glExtIsProgramBinaryQCOM"
///|
pub fn gl_ext_is_program_binary_qcom(program : UInt) -> Bool {
epoxy_glExtIsProgramBinaryQCOM(d_glExtIsProgramBinaryQCOM.get(), program)
}
///|
let d_glExtTexObjectStateOverrideiQCOM : Dispatch = Dispatch::new(
"glExtTexObjectStateOverrideiQCOM",
)
///|
extern "c" fn epoxy_glExtTexObjectStateOverrideiQCOM(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glExtTexObjectStateOverrideiQCOM"
///|
pub fn gl_ext_tex_object_state_overridei_qcom(
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glExtTexObjectStateOverrideiQCOM(
d_glExtTexObjectStateOverrideiQCOM.get(),
target,
pname,
param,
)
}
///|
let d_glExtractComponentEXT : Dispatch = Dispatch::new("glExtractComponentEXT")
///|
extern "c" fn epoxy_glExtractComponentEXT(
fp : CPtr,
res : UInt,
src : UInt,
num : UInt,
) -> Unit = "epoxy_glExtractComponentEXT"
///|
pub fn gl_extract_component_ext(res : UInt, src : UInt, num : UInt) -> Unit {
epoxy_glExtractComponentEXT(d_glExtractComponentEXT.get(), res, src, num)
}
///|
let d_glFeedbackBuffer : Dispatch = Dispatch::new("glFeedbackBuffer")
///|
#borrow(buffer)
extern "c" fn epoxy_glFeedbackBuffer(
fp : CPtr,
size : Int,
type_ : UInt,
buffer : FixedArray[Float],
) -> Unit = "epoxy_glFeedbackBuffer"
///|
pub fn gl_feedback_buffer(
size : Int,
type_ : UInt,
buffer : FixedArray[Float],
) -> Unit {
epoxy_glFeedbackBuffer(d_glFeedbackBuffer.get(), size, type_, buffer)
}
///|
let d_glFeedbackBufferxOES : Dispatch = Dispatch::new("glFeedbackBufferxOES")
///|
#borrow(buffer)
extern "c" fn epoxy_glFeedbackBufferxOES(
fp : CPtr,
n : Int,
type_ : UInt,
buffer : FixedArray[Int],
) -> Unit = "epoxy_glFeedbackBufferxOES"
///|
pub fn gl_feedback_bufferx_oes(
n : Int,
type_ : UInt,
buffer : FixedArray[Int],
) -> Unit {
epoxy_glFeedbackBufferxOES(d_glFeedbackBufferxOES.get(), n, type_, buffer)
}
///|
let d_glFenceSync : Dispatch = Dispatch::with_aliases("glFenceSync", [
"glFenceSyncAPPLE",
])
///|
extern "c" fn epoxy_glFenceSync(
fp : CPtr,
condition : UInt,
flags : UInt,
) -> GLsync = "epoxy_glFenceSync"
///|
pub fn gl_fence_sync(condition : UInt, flags : UInt) -> GLsync {
epoxy_glFenceSync(d_glFenceSync.get(), condition, flags)
}
///|
let d_glFenceSyncAPPLE : Dispatch = Dispatch::with_aliases("glFenceSyncAPPLE", [
"glFenceSync",
])
///|
extern "c" fn epoxy_glFenceSyncAPPLE(
fp : CPtr,
condition : UInt,
flags : UInt,
) -> GLsync = "epoxy_glFenceSyncAPPLE"
///|
pub fn gl_fence_sync_apple(condition : UInt, flags : UInt) -> GLsync {
epoxy_glFenceSyncAPPLE(d_glFenceSyncAPPLE.get(), condition, flags)
}
///|
let d_glFinalCombinerInputNV : Dispatch = Dispatch::new(
"glFinalCombinerInputNV",
)
///|
extern "c" fn epoxy_glFinalCombinerInputNV(
fp : CPtr,
variable : UInt,
input : UInt,
mapping : UInt,
componentUsage : UInt,
) -> Unit = "epoxy_glFinalCombinerInputNV"
///|
pub fn gl_final_combiner_input_nv(
variable : UInt,
input : UInt,
mapping : UInt,
componentUsage : UInt,
) -> Unit {
epoxy_glFinalCombinerInputNV(
d_glFinalCombinerInputNV.get(),
variable,
input,
mapping,
componentUsage,
)
}
///|
let d_glFinish : Dispatch = Dispatch::new("glFinish")
///|
extern "c" fn epoxy_glFinish(fp : CPtr) -> Unit = "epoxy_glFinish"
///|
pub fn gl_finish() -> Unit {
epoxy_glFinish(d_glFinish.get())
}
///|
let d_glFinishAsyncSGIX : Dispatch = Dispatch::new("glFinishAsyncSGIX")
///|
#borrow(markerp)
extern "c" fn epoxy_glFinishAsyncSGIX(
fp : CPtr,
markerp : FixedArray[UInt],
) -> Int = "epoxy_glFinishAsyncSGIX"
///|
pub fn gl_finish_async_sgix(markerp : FixedArray[UInt]) -> Int {
epoxy_glFinishAsyncSGIX(d_glFinishAsyncSGIX.get(), markerp)
}
///|
let d_glFinishFenceAPPLE : Dispatch = Dispatch::new("glFinishFenceAPPLE")
///|
extern "c" fn epoxy_glFinishFenceAPPLE(fp : CPtr, fence : UInt) -> Unit = "epoxy_glFinishFenceAPPLE"
///|
pub fn gl_finish_fence_apple(fence : UInt) -> Unit {
epoxy_glFinishFenceAPPLE(d_glFinishFenceAPPLE.get(), fence)
}
///|
let d_glFinishFenceNV : Dispatch = Dispatch::new("glFinishFenceNV")
///|
extern "c" fn epoxy_glFinishFenceNV(fp : CPtr, fence : UInt) -> Unit = "epoxy_glFinishFenceNV"
///|
pub fn gl_finish_fence_nv(fence : UInt) -> Unit {
epoxy_glFinishFenceNV(d_glFinishFenceNV.get(), fence)
}
///|
let d_glFinishObjectAPPLE : Dispatch = Dispatch::new("glFinishObjectAPPLE")
///|
extern "c" fn epoxy_glFinishObjectAPPLE(
fp : CPtr,
object : UInt,
name : Int,
) -> Unit = "epoxy_glFinishObjectAPPLE"
///|
pub fn gl_finish_object_apple(object : UInt, name : Int) -> Unit {
epoxy_glFinishObjectAPPLE(d_glFinishObjectAPPLE.get(), object, name)
}
///|
let d_glFinishTextureSUNX : Dispatch = Dispatch::new("glFinishTextureSUNX")
///|
extern "c" fn epoxy_glFinishTextureSUNX(fp : CPtr) -> Unit = "epoxy_glFinishTextureSUNX"
///|
pub fn gl_finish_texture_sunx() -> Unit {
epoxy_glFinishTextureSUNX(d_glFinishTextureSUNX.get())
}
///|
let d_glFlush : Dispatch = Dispatch::new("glFlush")
///|
extern "c" fn epoxy_glFlush(fp : CPtr) -> Unit = "epoxy_glFlush"
///|
pub fn gl_flush() -> Unit {
epoxy_glFlush(d_glFlush.get())
}
///|
let d_glFlushMappedBufferRange : Dispatch = Dispatch::with_aliases(
"glFlushMappedBufferRange",
["glFlushMappedBufferRangeAPPLE", "glFlushMappedBufferRangeEXT"],
)
///|
extern "c" fn epoxy_glFlushMappedBufferRange(
fp : CPtr,
target : UInt,
offset : Int64,
length : Int64,
) -> Unit = "epoxy_glFlushMappedBufferRange"
///|
pub fn gl_flush_mapped_buffer_range(
target : UInt,
offset : Int64,
length : Int64,
) -> Unit {
epoxy_glFlushMappedBufferRange(
d_glFlushMappedBufferRange.get(),
target,
offset,
length,
)
}
///|
let d_glFlushMappedBufferRangeAPPLE : Dispatch = Dispatch::with_aliases(
"glFlushMappedBufferRangeAPPLE",
["glFlushMappedBufferRange", "glFlushMappedBufferRangeEXT"],
)
///|
extern "c" fn epoxy_glFlushMappedBufferRangeAPPLE(
fp : CPtr,
target : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glFlushMappedBufferRangeAPPLE"
///|
pub fn gl_flush_mapped_buffer_range_apple(
target : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glFlushMappedBufferRangeAPPLE(
d_glFlushMappedBufferRangeAPPLE.get(),
target,
offset,
size,
)
}
///|
let d_glFlushMappedBufferRangeEXT : Dispatch = Dispatch::with_aliases(
"glFlushMappedBufferRangeEXT",
["glFlushMappedBufferRange", "glFlushMappedBufferRangeAPPLE"],
)
///|
extern "c" fn epoxy_glFlushMappedBufferRangeEXT(
fp : CPtr,
target : UInt,
offset : Int64,
length : Int64,
) -> Unit = "epoxy_glFlushMappedBufferRangeEXT"
///|
pub fn gl_flush_mapped_buffer_range_ext(
target : UInt,
offset : Int64,
length : Int64,
) -> Unit {
epoxy_glFlushMappedBufferRangeEXT(
d_glFlushMappedBufferRangeEXT.get(),
target,
offset,
length,
)
}
///|
let d_glFlushMappedNamedBufferRange : Dispatch = Dispatch::new(
"glFlushMappedNamedBufferRange",
)
///|
extern "c" fn epoxy_glFlushMappedNamedBufferRange(
fp : CPtr,
buffer : UInt,
offset : Int64,
length : Int64,
) -> Unit = "epoxy_glFlushMappedNamedBufferRange"
///|
pub fn gl_flush_mapped_named_buffer_range(
buffer : UInt,
offset : Int64,
length : Int64,
) -> Unit {
epoxy_glFlushMappedNamedBufferRange(
d_glFlushMappedNamedBufferRange.get(),
buffer,
offset,
length,
)
}
///|
let d_glFlushMappedNamedBufferRangeEXT : Dispatch = Dispatch::new(
"glFlushMappedNamedBufferRangeEXT",
)
///|
extern "c" fn epoxy_glFlushMappedNamedBufferRangeEXT(
fp : CPtr,
buffer : UInt,
offset : Int64,
length : Int64,
) -> Unit = "epoxy_glFlushMappedNamedBufferRangeEXT"
///|
pub fn gl_flush_mapped_named_buffer_range_ext(
buffer : UInt,
offset : Int64,
length : Int64,
) -> Unit {
epoxy_glFlushMappedNamedBufferRangeEXT(
d_glFlushMappedNamedBufferRangeEXT.get(),
buffer,
offset,
length,
)
}
///|
let d_glFlushPixelDataRangeNV : Dispatch = Dispatch::new(
"glFlushPixelDataRangeNV",
)
///|
extern "c" fn epoxy_glFlushPixelDataRangeNV(fp : CPtr, target : UInt) -> Unit = "epoxy_glFlushPixelDataRangeNV"
///|
pub fn gl_flush_pixel_data_range_nv(target : UInt) -> Unit {
epoxy_glFlushPixelDataRangeNV(d_glFlushPixelDataRangeNV.get(), target)
}
///|
let d_glFlushRasterSGIX : Dispatch = Dispatch::new("glFlushRasterSGIX")
///|
extern "c" fn epoxy_glFlushRasterSGIX(fp : CPtr) -> Unit = "epoxy_glFlushRasterSGIX"
///|
pub fn gl_flush_raster_sgix() -> Unit {
epoxy_glFlushRasterSGIX(d_glFlushRasterSGIX.get())
}
///|
let d_glFlushStaticDataIBM : Dispatch = Dispatch::new("glFlushStaticDataIBM")
///|
extern "c" fn epoxy_glFlushStaticDataIBM(fp : CPtr, target : UInt) -> Unit = "epoxy_glFlushStaticDataIBM"
///|
pub fn gl_flush_static_data_ibm(target : UInt) -> Unit {
epoxy_glFlushStaticDataIBM(d_glFlushStaticDataIBM.get(), target)
}
///|
let d_glFlushVertexArrayRangeAPPLE : Dispatch = Dispatch::new(
"glFlushVertexArrayRangeAPPLE",
)
///|
#borrow(pointer)
extern "c" fn epoxy_glFlushVertexArrayRangeAPPLE(
fp : CPtr,
length : Int,
pointer : Bytes,
) -> Unit = "epoxy_glFlushVertexArrayRangeAPPLE"
///|
pub fn gl_flush_vertex_array_range_apple(length : Int, pointer : Bytes) -> Unit {
epoxy_glFlushVertexArrayRangeAPPLE(
d_glFlushVertexArrayRangeAPPLE.get(),
length,
pointer,
)
}
///|
let d_glFlushVertexArrayRangeNV : Dispatch = Dispatch::new(
"glFlushVertexArrayRangeNV",
)
///|
extern "c" fn epoxy_glFlushVertexArrayRangeNV(fp : CPtr) -> Unit = "epoxy_glFlushVertexArrayRangeNV"
///|
pub fn gl_flush_vertex_array_range_nv() -> Unit {
epoxy_glFlushVertexArrayRangeNV(d_glFlushVertexArrayRangeNV.get())
}
///|
let d_glFogCoordFormatNV : Dispatch = Dispatch::new("glFogCoordFormatNV")
///|
extern "c" fn epoxy_glFogCoordFormatNV(
fp : CPtr,
type_ : UInt,
stride : Int,
) -> Unit = "epoxy_glFogCoordFormatNV"
///|
pub fn gl_fog_coord_format_nv(type_ : UInt, stride : Int) -> Unit {
epoxy_glFogCoordFormatNV(d_glFogCoordFormatNV.get(), type_, stride)
}
///|
let d_glFogCoordPointer : Dispatch = Dispatch::with_aliases(
"glFogCoordPointer",
["glFogCoordPointerEXT"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glFogCoordPointer(
fp : CPtr,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glFogCoordPointer"
///|
pub fn gl_fog_coord_pointer(
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glFogCoordPointer(d_glFogCoordPointer.get(), type_, stride, pointer)
}
///|
let d_glFogCoordPointerEXT : Dispatch = Dispatch::with_aliases(
"glFogCoordPointerEXT",
["glFogCoordPointer"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glFogCoordPointerEXT(
fp : CPtr,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glFogCoordPointerEXT"
///|
pub fn gl_fog_coord_pointer_ext(
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glFogCoordPointerEXT(
d_glFogCoordPointerEXT.get(),
type_,
stride,
pointer,
)
}
///|
let d_glFogCoordd : Dispatch = Dispatch::with_aliases("glFogCoordd", [
"glFogCoorddEXT",
])
///|
extern "c" fn epoxy_glFogCoordd(fp : CPtr, coord : Double) -> Unit = "epoxy_glFogCoordd"
///|
pub fn gl_fog_coordd(coord : Double) -> Unit {
epoxy_glFogCoordd(d_glFogCoordd.get(), coord)
}
///|
let d_glFogCoorddEXT : Dispatch = Dispatch::with_aliases("glFogCoorddEXT", [
"glFogCoordd",
])
///|
extern "c" fn epoxy_glFogCoorddEXT(fp : CPtr, coord : Double) -> Unit = "epoxy_glFogCoorddEXT"
///|
pub fn gl_fog_coordd_ext(coord : Double) -> Unit {
epoxy_glFogCoorddEXT(d_glFogCoorddEXT.get(), coord)
}
///|
let d_glFogCoorddv : Dispatch = Dispatch::with_aliases("glFogCoorddv", [
"glFogCoorddvEXT",
])
///|
#borrow(coord)
extern "c" fn epoxy_glFogCoorddv(fp : CPtr, coord : FixedArray[Double]) -> Unit = "epoxy_glFogCoorddv"
///|
pub fn gl_fog_coorddv(coord : FixedArray[Double]) -> Unit {
epoxy_glFogCoorddv(d_glFogCoorddv.get(), coord)
}
///|
let d_glFogCoorddvEXT : Dispatch = Dispatch::with_aliases("glFogCoorddvEXT", [
"glFogCoorddv",
])
///|
#borrow(coord)
extern "c" fn epoxy_glFogCoorddvEXT(
fp : CPtr,
coord : FixedArray[Double],
) -> Unit = "epoxy_glFogCoorddvEXT"
///|
pub fn gl_fog_coorddv_ext(coord : FixedArray[Double]) -> Unit {
epoxy_glFogCoorddvEXT(d_glFogCoorddvEXT.get(), coord)
}
///|
let d_glFogCoordf : Dispatch = Dispatch::with_aliases("glFogCoordf", [
"glFogCoordfEXT",
])
///|
extern "c" fn epoxy_glFogCoordf(fp : CPtr, coord : Float) -> Unit = "epoxy_glFogCoordf"
///|
pub fn gl_fog_coordf(coord : Float) -> Unit {
epoxy_glFogCoordf(d_glFogCoordf.get(), coord)
}
///|
let d_glFogCoordfEXT : Dispatch = Dispatch::with_aliases("glFogCoordfEXT", [
"glFogCoordf",
])
///|
extern "c" fn epoxy_glFogCoordfEXT(fp : CPtr, coord : Float) -> Unit = "epoxy_glFogCoordfEXT"
///|
pub fn gl_fog_coordf_ext(coord : Float) -> Unit {
epoxy_glFogCoordfEXT(d_glFogCoordfEXT.get(), coord)
}
///|
let d_glFogCoordfv : Dispatch = Dispatch::with_aliases("glFogCoordfv", [
"glFogCoordfvEXT",
])
///|
#borrow(coord)
extern "c" fn epoxy_glFogCoordfv(fp : CPtr, coord : FixedArray[Float]) -> Unit = "epoxy_glFogCoordfv"
///|
pub fn gl_fog_coordfv(coord : FixedArray[Float]) -> Unit {
epoxy_glFogCoordfv(d_glFogCoordfv.get(), coord)
}
///|
let d_glFogCoordfvEXT : Dispatch = Dispatch::with_aliases("glFogCoordfvEXT", [
"glFogCoordfv",
])
///|
#borrow(coord)
extern "c" fn epoxy_glFogCoordfvEXT(
fp : CPtr,
coord : FixedArray[Float],
) -> Unit = "epoxy_glFogCoordfvEXT"
///|
pub fn gl_fog_coordfv_ext(coord : FixedArray[Float]) -> Unit {
epoxy_glFogCoordfvEXT(d_glFogCoordfvEXT.get(), coord)
}
///|
let d_glFogCoordhNV : Dispatch = Dispatch::new("glFogCoordhNV")
///|
extern "c" fn epoxy_glFogCoordhNV(fp : CPtr, fog : Int) -> Unit = "epoxy_glFogCoordhNV"
///|
pub fn gl_fog_coordh_nv(fog : Int) -> Unit {
epoxy_glFogCoordhNV(d_glFogCoordhNV.get(), fog)
}
///|
let d_glFogCoordhvNV : Dispatch = Dispatch::new("glFogCoordhvNV")
///|
#borrow(fog)
extern "c" fn epoxy_glFogCoordhvNV(fp : CPtr, fog : FixedArray[UInt16]) -> Unit = "epoxy_glFogCoordhvNV"
///|
pub fn gl_fog_coordhv_nv(fog : FixedArray[UInt16]) -> Unit {
epoxy_glFogCoordhvNV(d_glFogCoordhvNV.get(), fog)
}
///|
let d_glFogFuncSGIS : Dispatch = Dispatch::new("glFogFuncSGIS")
///|
#borrow(points)
extern "c" fn epoxy_glFogFuncSGIS(
fp : CPtr,
n : Int,
points : FixedArray[Float],
) -> Unit = "epoxy_glFogFuncSGIS"
///|
pub fn gl_fog_func_sgis(n : Int, points : FixedArray[Float]) -> Unit {
epoxy_glFogFuncSGIS(d_glFogFuncSGIS.get(), n, points)
}
///|
let d_glFogf : Dispatch = Dispatch::new("glFogf")
///|
extern "c" fn epoxy_glFogf(fp : CPtr, pname : UInt, param : Float) -> Unit = "epoxy_glFogf"
///|
pub fn gl_fogf(pname : UInt, param : Float) -> Unit {
epoxy_glFogf(d_glFogf.get(), pname, param)
}
///|
let d_glFogfv : Dispatch = Dispatch::new("glFogfv")
///|
#borrow(params)
extern "c" fn epoxy_glFogfv(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glFogfv"
///|
pub fn gl_fogfv(pname : UInt, params : FixedArray[Float]) -> Unit {
epoxy_glFogfv(d_glFogfv.get(), pname, params)
}
///|
let d_glFogi : Dispatch = Dispatch::new("glFogi")
///|
extern "c" fn epoxy_glFogi(fp : CPtr, pname : UInt, param : Int) -> Unit = "epoxy_glFogi"
///|
pub fn gl_fogi(pname : UInt, param : Int) -> Unit {
epoxy_glFogi(d_glFogi.get(), pname, param)
}
///|
let d_glFogiv : Dispatch = Dispatch::new("glFogiv")
///|
#borrow(params)
extern "c" fn epoxy_glFogiv(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glFogiv"
///|
pub fn gl_fogiv(pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glFogiv(d_glFogiv.get(), pname, params)
}
///|
let d_glFogx : Dispatch = Dispatch::new("glFogx")
///|
extern "c" fn epoxy_glFogx(fp : CPtr, pname : UInt, param : Int) -> Unit = "epoxy_glFogx"
///|
pub fn gl_fogx(pname : UInt, param : Int) -> Unit {
epoxy_glFogx(d_glFogx.get(), pname, param)
}
///|
let d_glFogxOES : Dispatch = Dispatch::new("glFogxOES")
///|
extern "c" fn epoxy_glFogxOES(fp : CPtr, pname : UInt, param : Int) -> Unit = "epoxy_glFogxOES"
///|
pub fn gl_fogx_oes(pname : UInt, param : Int) -> Unit {
epoxy_glFogxOES(d_glFogxOES.get(), pname, param)
}
///|
let d_glFogxv : Dispatch = Dispatch::new("glFogxv")
///|
#borrow(param)
extern "c" fn epoxy_glFogxv(
fp : CPtr,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glFogxv"
///|
pub fn gl_fogxv(pname : UInt, param : FixedArray[Int]) -> Unit {
epoxy_glFogxv(d_glFogxv.get(), pname, param)
}
///|
let d_glFogxvOES : Dispatch = Dispatch::new("glFogxvOES")
///|
#borrow(param)
extern "c" fn epoxy_glFogxvOES(
fp : CPtr,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glFogxvOES"
///|
pub fn gl_fogxv_oes(pname : UInt, param : FixedArray[Int]) -> Unit {
epoxy_glFogxvOES(d_glFogxvOES.get(), pname, param)
}
///|
let d_glFragmentColorMaterialSGIX : Dispatch = Dispatch::new(
"glFragmentColorMaterialSGIX",
)
///|
extern "c" fn epoxy_glFragmentColorMaterialSGIX(
fp : CPtr,
face : UInt,
mode : UInt,
) -> Unit = "epoxy_glFragmentColorMaterialSGIX"
///|
pub fn gl_fragment_color_material_sgix(face : UInt, mode : UInt) -> Unit {
epoxy_glFragmentColorMaterialSGIX(
d_glFragmentColorMaterialSGIX.get(),
face,
mode,
)
}
///|
let d_glFragmentCoverageColorNV : Dispatch = Dispatch::new(
"glFragmentCoverageColorNV",
)
///|
extern "c" fn epoxy_glFragmentCoverageColorNV(fp : CPtr, color : UInt) -> Unit = "epoxy_glFragmentCoverageColorNV"
///|
pub fn gl_fragment_coverage_color_nv(color : UInt) -> Unit {
epoxy_glFragmentCoverageColorNV(d_glFragmentCoverageColorNV.get(), color)
}
///|
let d_glFragmentLightModelfSGIX : Dispatch = Dispatch::new(
"glFragmentLightModelfSGIX",
)
///|
extern "c" fn epoxy_glFragmentLightModelfSGIX(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glFragmentLightModelfSGIX"
///|
pub fn gl_fragment_light_modelf_sgix(pname : UInt, param : Float) -> Unit {
epoxy_glFragmentLightModelfSGIX(
d_glFragmentLightModelfSGIX.get(),
pname,
param,
)
}
///|
let d_glFragmentLightModelfvSGIX : Dispatch = Dispatch::new(
"glFragmentLightModelfvSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glFragmentLightModelfvSGIX(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glFragmentLightModelfvSGIX"
///|
pub fn gl_fragment_light_modelfv_sgix(
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glFragmentLightModelfvSGIX(
d_glFragmentLightModelfvSGIX.get(),
pname,
params,
)
}
///|
let d_glFragmentLightModeliSGIX : Dispatch = Dispatch::new(
"glFragmentLightModeliSGIX",
)
///|
extern "c" fn epoxy_glFragmentLightModeliSGIX(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glFragmentLightModeliSGIX"
///|
pub fn gl_fragment_light_modeli_sgix(pname : UInt, param : Int) -> Unit {
epoxy_glFragmentLightModeliSGIX(
d_glFragmentLightModeliSGIX.get(),
pname,
param,
)
}
///|
let d_glFragmentLightModelivSGIX : Dispatch = Dispatch::new(
"glFragmentLightModelivSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glFragmentLightModelivSGIX(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glFragmentLightModelivSGIX"
///|
pub fn gl_fragment_light_modeliv_sgix(
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glFragmentLightModelivSGIX(
d_glFragmentLightModelivSGIX.get(),
pname,
params,
)
}
///|
let d_glFragmentLightfSGIX : Dispatch = Dispatch::new("glFragmentLightfSGIX")
///|
extern "c" fn epoxy_glFragmentLightfSGIX(
fp : CPtr,
light : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glFragmentLightfSGIX"
///|
pub fn gl_fragment_lightf_sgix(
light : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glFragmentLightfSGIX(d_glFragmentLightfSGIX.get(), light, pname, param)
}
///|
let d_glFragmentLightfvSGIX : Dispatch = Dispatch::new("glFragmentLightfvSGIX")
///|
#borrow(params)
extern "c" fn epoxy_glFragmentLightfvSGIX(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glFragmentLightfvSGIX"
///|
pub fn gl_fragment_lightfv_sgix(
light : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glFragmentLightfvSGIX(
d_glFragmentLightfvSGIX.get(),
light,
pname,
params,
)
}
///|
let d_glFragmentLightiSGIX : Dispatch = Dispatch::new("glFragmentLightiSGIX")
///|
extern "c" fn epoxy_glFragmentLightiSGIX(
fp : CPtr,
light : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glFragmentLightiSGIX"
///|
pub fn gl_fragment_lighti_sgix(light : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glFragmentLightiSGIX(d_glFragmentLightiSGIX.get(), light, pname, param)
}
///|
let d_glFragmentLightivSGIX : Dispatch = Dispatch::new("glFragmentLightivSGIX")
///|
#borrow(params)
extern "c" fn epoxy_glFragmentLightivSGIX(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glFragmentLightivSGIX"
///|
pub fn gl_fragment_lightiv_sgix(
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glFragmentLightivSGIX(
d_glFragmentLightivSGIX.get(),
light,
pname,
params,
)
}
///|
let d_glFragmentMaterialfSGIX : Dispatch = Dispatch::new(
"glFragmentMaterialfSGIX",
)
///|
extern "c" fn epoxy_glFragmentMaterialfSGIX(
fp : CPtr,
face : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glFragmentMaterialfSGIX"
///|
pub fn gl_fragment_materialf_sgix(
face : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glFragmentMaterialfSGIX(
d_glFragmentMaterialfSGIX.get(),
face,
pname,
param,
)
}
///|
let d_glFragmentMaterialfvSGIX : Dispatch = Dispatch::new(
"glFragmentMaterialfvSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glFragmentMaterialfvSGIX(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glFragmentMaterialfvSGIX"
///|
pub fn gl_fragment_materialfv_sgix(
face : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glFragmentMaterialfvSGIX(
d_glFragmentMaterialfvSGIX.get(),
face,
pname,
params,
)
}
///|
let d_glFragmentMaterialiSGIX : Dispatch = Dispatch::new(
"glFragmentMaterialiSGIX",
)
///|
extern "c" fn epoxy_glFragmentMaterialiSGIX(
fp : CPtr,
face : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glFragmentMaterialiSGIX"
///|
pub fn gl_fragment_materiali_sgix(
face : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glFragmentMaterialiSGIX(
d_glFragmentMaterialiSGIX.get(),
face,
pname,
param,
)
}
///|
let d_glFragmentMaterialivSGIX : Dispatch = Dispatch::new(
"glFragmentMaterialivSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glFragmentMaterialivSGIX(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glFragmentMaterialivSGIX"
///|
pub fn gl_fragment_materialiv_sgix(
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glFragmentMaterialivSGIX(
d_glFragmentMaterialivSGIX.get(),
face,
pname,
params,
)
}
///|
let d_glFrameTerminatorGREMEDY : Dispatch = Dispatch::new(
"glFrameTerminatorGREMEDY",
)
///|
extern "c" fn epoxy_glFrameTerminatorGREMEDY(fp : CPtr) -> Unit = "epoxy_glFrameTerminatorGREMEDY"
///|
pub fn gl_frame_terminator_gremedy() -> Unit {
epoxy_glFrameTerminatorGREMEDY(d_glFrameTerminatorGREMEDY.get())
}
///|
let d_glFrameZoomSGIX : Dispatch = Dispatch::new("glFrameZoomSGIX")
///|
extern "c" fn epoxy_glFrameZoomSGIX(fp : CPtr, factor : Int) -> Unit = "epoxy_glFrameZoomSGIX"
///|
pub fn gl_frame_zoom_sgix(factor : Int) -> Unit {
epoxy_glFrameZoomSGIX(d_glFrameZoomSGIX.get(), factor)
}
///|
let d_glFramebufferDrawBufferEXT : Dispatch = Dispatch::new(
"glFramebufferDrawBufferEXT",
)
///|
extern "c" fn epoxy_glFramebufferDrawBufferEXT(
fp : CPtr,
framebuffer : UInt,
mode : UInt,
) -> Unit = "epoxy_glFramebufferDrawBufferEXT"
///|
pub fn gl_framebuffer_draw_buffer_ext(framebuffer : UInt, mode : UInt) -> Unit {
epoxy_glFramebufferDrawBufferEXT(
d_glFramebufferDrawBufferEXT.get(),
framebuffer,
mode,
)
}
///|
let d_glFramebufferDrawBuffersEXT : Dispatch = Dispatch::new(
"glFramebufferDrawBuffersEXT",
)
///|
#borrow(bufs)
extern "c" fn epoxy_glFramebufferDrawBuffersEXT(
fp : CPtr,
framebuffer : UInt,
n : Int,
bufs : FixedArray[UInt],
) -> Unit = "epoxy_glFramebufferDrawBuffersEXT"
///|
pub fn gl_framebuffer_draw_buffers_ext(
framebuffer : UInt,
n : Int,
bufs : FixedArray[UInt],
) -> Unit {
epoxy_glFramebufferDrawBuffersEXT(
d_glFramebufferDrawBuffersEXT.get(),
framebuffer,
n,
bufs,
)
}
///|
let d_glFramebufferFetchBarrierEXT : Dispatch = Dispatch::new(
"glFramebufferFetchBarrierEXT",
)
///|
extern "c" fn epoxy_glFramebufferFetchBarrierEXT(fp : CPtr) -> Unit = "epoxy_glFramebufferFetchBarrierEXT"
///|
pub fn gl_framebuffer_fetch_barrier_ext() -> Unit {
epoxy_glFramebufferFetchBarrierEXT(d_glFramebufferFetchBarrierEXT.get())
}
///|
let d_glFramebufferFetchBarrierQCOM : Dispatch = Dispatch::new(
"glFramebufferFetchBarrierQCOM",
)
///|
extern "c" fn epoxy_glFramebufferFetchBarrierQCOM(fp : CPtr) -> Unit = "epoxy_glFramebufferFetchBarrierQCOM"
///|
pub fn gl_framebuffer_fetch_barrier_qcom() -> Unit {
epoxy_glFramebufferFetchBarrierQCOM(d_glFramebufferFetchBarrierQCOM.get())
}
///|
let d_glFramebufferFoveationConfigQCOM : Dispatch = Dispatch::new(
"glFramebufferFoveationConfigQCOM",
)
///|
#borrow(providedFeatures)
extern "c" fn epoxy_glFramebufferFoveationConfigQCOM(
fp : CPtr,
framebuffer : UInt,
numLayers : UInt,
focalPointsPerLayer : UInt,
requestedFeatures : UInt,
providedFeatures : FixedArray[UInt],
) -> Unit = "epoxy_glFramebufferFoveationConfigQCOM"
///|
pub fn gl_framebuffer_foveation_config_qcom(
framebuffer : UInt,
numLayers : UInt,
focalPointsPerLayer : UInt,
requestedFeatures : UInt,
providedFeatures : FixedArray[UInt],
) -> Unit {
epoxy_glFramebufferFoveationConfigQCOM(
d_glFramebufferFoveationConfigQCOM.get(),
framebuffer,
numLayers,
focalPointsPerLayer,
requestedFeatures,
providedFeatures,
)
}
///|
let d_glFramebufferFoveationParametersQCOM : Dispatch = Dispatch::new(
"glFramebufferFoveationParametersQCOM",
)
///|
extern "c" fn epoxy_glFramebufferFoveationParametersQCOM(
fp : CPtr,
framebuffer : UInt,
layer : UInt,
focalPoint : UInt,
focalX : Float,
focalY : Float,
gainX : Float,
gainY : Float,
foveaArea : Float,
) -> Unit = "epoxy_glFramebufferFoveationParametersQCOM"
///|
pub fn gl_framebuffer_foveation_parameters_qcom(
framebuffer : UInt,
layer : UInt,
focalPoint : UInt,
focalX : Float,
focalY : Float,
gainX : Float,
gainY : Float,
foveaArea : Float,
) -> Unit {
epoxy_glFramebufferFoveationParametersQCOM(
d_glFramebufferFoveationParametersQCOM.get(),
framebuffer,
layer,
focalPoint,
focalX,
focalY,
gainX,
gainY,
foveaArea,
)
}
///|
let d_glFramebufferParameteri : Dispatch = Dispatch::new(
"glFramebufferParameteri",
)
///|
extern "c" fn epoxy_glFramebufferParameteri(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glFramebufferParameteri"
///|
pub fn gl_framebuffer_parameteri(
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glFramebufferParameteri(
d_glFramebufferParameteri.get(),
target,
pname,
param,
)
}
///|
let d_glFramebufferPixelLocalStorageSizeEXT : Dispatch = Dispatch::new(
"glFramebufferPixelLocalStorageSizeEXT",
)
///|
extern "c" fn epoxy_glFramebufferPixelLocalStorageSizeEXT(
fp : CPtr,
target : UInt,
size : Int,
) -> Unit = "epoxy_glFramebufferPixelLocalStorageSizeEXT"
///|
pub fn gl_framebuffer_pixel_local_storage_size_ext(
target : UInt,
size : Int,
) -> Unit {
epoxy_glFramebufferPixelLocalStorageSizeEXT(
d_glFramebufferPixelLocalStorageSizeEXT.get(),
target,
size,
)
}
///|
let d_glFramebufferReadBufferEXT : Dispatch = Dispatch::new(
"glFramebufferReadBufferEXT",
)
///|
extern "c" fn epoxy_glFramebufferReadBufferEXT(
fp : CPtr,
framebuffer : UInt,
mode : UInt,
) -> Unit = "epoxy_glFramebufferReadBufferEXT"
///|
pub fn gl_framebuffer_read_buffer_ext(framebuffer : UInt, mode : UInt) -> Unit {
epoxy_glFramebufferReadBufferEXT(
d_glFramebufferReadBufferEXT.get(),
framebuffer,
mode,
)
}
///|
let d_glFramebufferRenderbuffer : Dispatch = Dispatch::with_aliases(
"glFramebufferRenderbuffer",
["glFramebufferRenderbufferEXT"],
)
///|
extern "c" fn epoxy_glFramebufferRenderbuffer(
fp : CPtr,
target : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glFramebufferRenderbuffer"
///|
pub fn gl_framebuffer_renderbuffer(
target : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit {
epoxy_glFramebufferRenderbuffer(
d_glFramebufferRenderbuffer.get(),
target,
attachment,
renderbuffertarget,
renderbuffer,
)
}
///|
let d_glFramebufferRenderbufferEXT : Dispatch = Dispatch::with_aliases(
"glFramebufferRenderbufferEXT",
["glFramebufferRenderbuffer"],
)
///|
extern "c" fn epoxy_glFramebufferRenderbufferEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glFramebufferRenderbufferEXT"
///|
pub fn gl_framebuffer_renderbuffer_ext(
target : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit {
epoxy_glFramebufferRenderbufferEXT(
d_glFramebufferRenderbufferEXT.get(),
target,
attachment,
renderbuffertarget,
renderbuffer,
)
}
///|
let d_glFramebufferRenderbufferOES : Dispatch = Dispatch::new(
"glFramebufferRenderbufferOES",
)
///|
extern "c" fn epoxy_glFramebufferRenderbufferOES(
fp : CPtr,
target : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glFramebufferRenderbufferOES"
///|
pub fn gl_framebuffer_renderbuffer_oes(
target : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit {
epoxy_glFramebufferRenderbufferOES(
d_glFramebufferRenderbufferOES.get(),
target,
attachment,
renderbuffertarget,
renderbuffer,
)
}
///|
let d_glFramebufferSampleLocationsfvARB : Dispatch = Dispatch::new(
"glFramebufferSampleLocationsfvARB",
)
///|
#borrow(v)
extern "c" fn epoxy_glFramebufferSampleLocationsfvARB(
fp : CPtr,
target : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glFramebufferSampleLocationsfvARB"
///|
pub fn gl_framebuffer_sample_locationsfv_arb(
target : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glFramebufferSampleLocationsfvARB(
d_glFramebufferSampleLocationsfvARB.get(),
target,
start,
count,
v,
)
}
///|
let d_glFramebufferSampleLocationsfvNV : Dispatch = Dispatch::new(
"glFramebufferSampleLocationsfvNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glFramebufferSampleLocationsfvNV(
fp : CPtr,
target : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glFramebufferSampleLocationsfvNV"
///|
pub fn gl_framebuffer_sample_locationsfv_nv(
target : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glFramebufferSampleLocationsfvNV(
d_glFramebufferSampleLocationsfvNV.get(),
target,
start,
count,
v,
)
}
///|
let d_glFramebufferSamplePositionsfvAMD : Dispatch = Dispatch::new(
"glFramebufferSamplePositionsfvAMD",
)
///|
#borrow(values)
extern "c" fn epoxy_glFramebufferSamplePositionsfvAMD(
fp : CPtr,
target : UInt,
numsamples : UInt,
pixelindex : UInt,
values : FixedArray[Float],
) -> Unit = "epoxy_glFramebufferSamplePositionsfvAMD"
///|
pub fn gl_framebuffer_sample_positionsfv_amd(
target : UInt,
numsamples : UInt,
pixelindex : UInt,
values : FixedArray[Float],
) -> Unit {
epoxy_glFramebufferSamplePositionsfvAMD(
d_glFramebufferSamplePositionsfvAMD.get(),
target,
numsamples,
pixelindex,
values,
)
}
///|
let d_glFramebufferShadingRateEXT : Dispatch = Dispatch::new(
"glFramebufferShadingRateEXT",
)
///|
extern "c" fn epoxy_glFramebufferShadingRateEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
baseLayer : Int,
numLayers : Int,
texelWidth : Int,
texelHeight : Int,
) -> Unit = "epoxy_glFramebufferShadingRateEXT"
///|
pub fn gl_framebuffer_shading_rate_ext(
target : UInt,
attachment : UInt,
texture : UInt,
baseLayer : Int,
numLayers : Int,
texelWidth : Int,
texelHeight : Int,
) -> Unit {
epoxy_glFramebufferShadingRateEXT(
d_glFramebufferShadingRateEXT.get(),
target,
attachment,
texture,
baseLayer,
numLayers,
texelWidth,
texelHeight,
)
}
///|
let d_glFramebufferTexture : Dispatch = Dispatch::with_aliases(
"glFramebufferTexture",
[
"glFramebufferTextureARB", "glFramebufferTextureEXT", "glFramebufferTextureOES",
],
)
///|
extern "c" fn epoxy_glFramebufferTexture(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glFramebufferTexture"
///|
pub fn gl_framebuffer_texture(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glFramebufferTexture(
d_glFramebufferTexture.get(),
target,
attachment,
texture,
level,
)
}
///|
let d_glFramebufferTexture1D : Dispatch = Dispatch::with_aliases(
"glFramebufferTexture1D",
["glFramebufferTexture1DEXT"],
)
///|
extern "c" fn epoxy_glFramebufferTexture1D(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glFramebufferTexture1D"
///|
pub fn gl_framebuffer_texture1_d(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glFramebufferTexture1D(
d_glFramebufferTexture1D.get(),
target,
attachment,
textarget,
texture,
level,
)
}
///|
let d_glFramebufferTexture1DEXT : Dispatch = Dispatch::with_aliases(
"glFramebufferTexture1DEXT",
["glFramebufferTexture1D"],
)
///|
extern "c" fn epoxy_glFramebufferTexture1DEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glFramebufferTexture1DEXT"
///|
pub fn gl_framebuffer_texture1_dext(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glFramebufferTexture1DEXT(
d_glFramebufferTexture1DEXT.get(),
target,
attachment,
textarget,
texture,
level,
)
}
///|
let d_glFramebufferTexture2D : Dispatch = Dispatch::with_aliases(
"glFramebufferTexture2D",
["glFramebufferTexture2DEXT"],
)
///|
extern "c" fn epoxy_glFramebufferTexture2D(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glFramebufferTexture2D"
///|
pub fn gl_framebuffer_texture2_d(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glFramebufferTexture2D(
d_glFramebufferTexture2D.get(),
target,
attachment,
textarget,
texture,
level,
)
}
///|
let d_glFramebufferTexture2DEXT : Dispatch = Dispatch::with_aliases(
"glFramebufferTexture2DEXT",
["glFramebufferTexture2D"],
)
///|
extern "c" fn epoxy_glFramebufferTexture2DEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glFramebufferTexture2DEXT"
///|
pub fn gl_framebuffer_texture2_dext(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glFramebufferTexture2DEXT(
d_glFramebufferTexture2DEXT.get(),
target,
attachment,
textarget,
texture,
level,
)
}
///|
let d_glFramebufferTexture2DDownsampleIMG : Dispatch = Dispatch::new(
"glFramebufferTexture2DDownsampleIMG",
)
///|
extern "c" fn epoxy_glFramebufferTexture2DDownsampleIMG(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
xscale : Int,
yscale : Int,
) -> Unit = "epoxy_glFramebufferTexture2DDownsampleIMG"
///|
pub fn gl_framebuffer_texture2_d_downsample_img(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
xscale : Int,
yscale : Int,
) -> Unit {
epoxy_glFramebufferTexture2DDownsampleIMG(
d_glFramebufferTexture2DDownsampleIMG.get(),
target,
attachment,
textarget,
texture,
level,
xscale,
yscale,
)
}
///|
let d_glFramebufferTexture2DMultisampleEXT : Dispatch = Dispatch::new(
"glFramebufferTexture2DMultisampleEXT",
)
///|
extern "c" fn epoxy_glFramebufferTexture2DMultisampleEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
samples : Int,
) -> Unit = "epoxy_glFramebufferTexture2DMultisampleEXT"
///|
pub fn gl_framebuffer_texture2_d_multisample_ext(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
samples : Int,
) -> Unit {
epoxy_glFramebufferTexture2DMultisampleEXT(
d_glFramebufferTexture2DMultisampleEXT.get(),
target,
attachment,
textarget,
texture,
level,
samples,
)
}
///|
let d_glFramebufferTexture2DMultisampleIMG : Dispatch = Dispatch::new(
"glFramebufferTexture2DMultisampleIMG",
)
///|
extern "c" fn epoxy_glFramebufferTexture2DMultisampleIMG(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
samples : Int,
) -> Unit = "epoxy_glFramebufferTexture2DMultisampleIMG"
///|
pub fn gl_framebuffer_texture2_d_multisample_img(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
samples : Int,
) -> Unit {
epoxy_glFramebufferTexture2DMultisampleIMG(
d_glFramebufferTexture2DMultisampleIMG.get(),
target,
attachment,
textarget,
texture,
level,
samples,
)
}
///|
let d_glFramebufferTexture2DOES : Dispatch = Dispatch::new(
"glFramebufferTexture2DOES",
)
///|
extern "c" fn epoxy_glFramebufferTexture2DOES(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glFramebufferTexture2DOES"
///|
pub fn gl_framebuffer_texture2_does(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glFramebufferTexture2DOES(
d_glFramebufferTexture2DOES.get(),
target,
attachment,
textarget,
texture,
level,
)
}
///|
let d_glFramebufferTexture3D : Dispatch = Dispatch::with_aliases(
"glFramebufferTexture3D",
["glFramebufferTexture3DEXT"],
)
///|
extern "c" fn epoxy_glFramebufferTexture3D(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
zoffset : Int,
) -> Unit = "epoxy_glFramebufferTexture3D"
///|
pub fn gl_framebuffer_texture3_d(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
zoffset : Int,
) -> Unit {
epoxy_glFramebufferTexture3D(
d_glFramebufferTexture3D.get(),
target,
attachment,
textarget,
texture,
level,
zoffset,
)
}
///|
let d_glFramebufferTexture3DEXT : Dispatch = Dispatch::with_aliases(
"glFramebufferTexture3DEXT",
["glFramebufferTexture3D"],
)
///|
extern "c" fn epoxy_glFramebufferTexture3DEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
zoffset : Int,
) -> Unit = "epoxy_glFramebufferTexture3DEXT"
///|
pub fn gl_framebuffer_texture3_dext(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
zoffset : Int,
) -> Unit {
epoxy_glFramebufferTexture3DEXT(
d_glFramebufferTexture3DEXT.get(),
target,
attachment,
textarget,
texture,
level,
zoffset,
)
}
///|
let d_glFramebufferTexture3DOES : Dispatch = Dispatch::new(
"glFramebufferTexture3DOES",
)
///|
extern "c" fn epoxy_glFramebufferTexture3DOES(
fp : CPtr,
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
zoffset : Int,
) -> Unit = "epoxy_glFramebufferTexture3DOES"
///|
pub fn gl_framebuffer_texture3_does(
target : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
zoffset : Int,
) -> Unit {
epoxy_glFramebufferTexture3DOES(
d_glFramebufferTexture3DOES.get(),
target,
attachment,
textarget,
texture,
level,
zoffset,
)
}
///|
let d_glFramebufferTextureARB : Dispatch = Dispatch::with_aliases(
"glFramebufferTextureARB",
["glFramebufferTexture", "glFramebufferTextureEXT", "glFramebufferTextureOES"],
)
///|
extern "c" fn epoxy_glFramebufferTextureARB(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glFramebufferTextureARB"
///|
pub fn gl_framebuffer_texture_arb(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glFramebufferTextureARB(
d_glFramebufferTextureARB.get(),
target,
attachment,
texture,
level,
)
}
///|
let d_glFramebufferTextureEXT : Dispatch = Dispatch::with_aliases(
"glFramebufferTextureEXT",
["glFramebufferTexture", "glFramebufferTextureARB", "glFramebufferTextureOES"],
)
///|
extern "c" fn epoxy_glFramebufferTextureEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glFramebufferTextureEXT"
///|
pub fn gl_framebuffer_texture_ext(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glFramebufferTextureEXT(
d_glFramebufferTextureEXT.get(),
target,
attachment,
texture,
level,
)
}
///|
let d_glFramebufferTextureFaceARB : Dispatch = Dispatch::with_aliases(
"glFramebufferTextureFaceARB",
["glFramebufferTextureFaceEXT"],
)
///|
extern "c" fn epoxy_glFramebufferTextureFaceARB(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
face : UInt,
) -> Unit = "epoxy_glFramebufferTextureFaceARB"
///|
pub fn gl_framebuffer_texture_face_arb(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
face : UInt,
) -> Unit {
epoxy_glFramebufferTextureFaceARB(
d_glFramebufferTextureFaceARB.get(),
target,
attachment,
texture,
level,
face,
)
}
///|
let d_glFramebufferTextureFaceEXT : Dispatch = Dispatch::with_aliases(
"glFramebufferTextureFaceEXT",
["glFramebufferTextureFaceARB"],
)
///|
extern "c" fn epoxy_glFramebufferTextureFaceEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
face : UInt,
) -> Unit = "epoxy_glFramebufferTextureFaceEXT"
///|
pub fn gl_framebuffer_texture_face_ext(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
face : UInt,
) -> Unit {
epoxy_glFramebufferTextureFaceEXT(
d_glFramebufferTextureFaceEXT.get(),
target,
attachment,
texture,
level,
face,
)
}
///|
let d_glFramebufferTextureLayer : Dispatch = Dispatch::with_aliases(
"glFramebufferTextureLayer",
["glFramebufferTextureLayerARB", "glFramebufferTextureLayerEXT"],
)
///|
extern "c" fn epoxy_glFramebufferTextureLayer(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit = "epoxy_glFramebufferTextureLayer"
///|
pub fn gl_framebuffer_texture_layer(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit {
epoxy_glFramebufferTextureLayer(
d_glFramebufferTextureLayer.get(),
target,
attachment,
texture,
level,
layer,
)
}
///|
let d_glFramebufferTextureLayerARB : Dispatch = Dispatch::with_aliases(
"glFramebufferTextureLayerARB",
["glFramebufferTextureLayer", "glFramebufferTextureLayerEXT"],
)
///|
extern "c" fn epoxy_glFramebufferTextureLayerARB(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit = "epoxy_glFramebufferTextureLayerARB"
///|
pub fn gl_framebuffer_texture_layer_arb(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit {
epoxy_glFramebufferTextureLayerARB(
d_glFramebufferTextureLayerARB.get(),
target,
attachment,
texture,
level,
layer,
)
}
///|
let d_glFramebufferTextureLayerEXT : Dispatch = Dispatch::with_aliases(
"glFramebufferTextureLayerEXT",
["glFramebufferTextureLayer", "glFramebufferTextureLayerARB"],
)
///|
extern "c" fn epoxy_glFramebufferTextureLayerEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit = "epoxy_glFramebufferTextureLayerEXT"
///|
pub fn gl_framebuffer_texture_layer_ext(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit {
epoxy_glFramebufferTextureLayerEXT(
d_glFramebufferTextureLayerEXT.get(),
target,
attachment,
texture,
level,
layer,
)
}
///|
let d_glFramebufferTextureLayerDownsampleIMG : Dispatch = Dispatch::new(
"glFramebufferTextureLayerDownsampleIMG",
)
///|
extern "c" fn epoxy_glFramebufferTextureLayerDownsampleIMG(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
xscale : Int,
yscale : Int,
) -> Unit = "epoxy_glFramebufferTextureLayerDownsampleIMG"
///|
pub fn gl_framebuffer_texture_layer_downsample_img(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
xscale : Int,
yscale : Int,
) -> Unit {
epoxy_glFramebufferTextureLayerDownsampleIMG(
d_glFramebufferTextureLayerDownsampleIMG.get(),
target,
attachment,
texture,
level,
layer,
xscale,
yscale,
)
}
///|
let d_glFramebufferTextureMultisampleMultiviewOVR : Dispatch = Dispatch::new(
"glFramebufferTextureMultisampleMultiviewOVR",
)
///|
extern "c" fn epoxy_glFramebufferTextureMultisampleMultiviewOVR(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
samples : Int,
baseViewIndex : Int,
numViews : Int,
) -> Unit = "epoxy_glFramebufferTextureMultisampleMultiviewOVR"
///|
pub fn gl_framebuffer_texture_multisample_multiview_ovr(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
samples : Int,
baseViewIndex : Int,
numViews : Int,
) -> Unit {
epoxy_glFramebufferTextureMultisampleMultiviewOVR(
d_glFramebufferTextureMultisampleMultiviewOVR.get(),
target,
attachment,
texture,
level,
samples,
baseViewIndex,
numViews,
)
}
///|
let d_glFramebufferTextureMultiviewOVR : Dispatch = Dispatch::new(
"glFramebufferTextureMultiviewOVR",
)
///|
extern "c" fn epoxy_glFramebufferTextureMultiviewOVR(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
baseViewIndex : Int,
numViews : Int,
) -> Unit = "epoxy_glFramebufferTextureMultiviewOVR"
///|
pub fn gl_framebuffer_texture_multiview_ovr(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
baseViewIndex : Int,
numViews : Int,
) -> Unit {
epoxy_glFramebufferTextureMultiviewOVR(
d_glFramebufferTextureMultiviewOVR.get(),
target,
attachment,
texture,
level,
baseViewIndex,
numViews,
)
}
///|
let d_glFramebufferTextureOES : Dispatch = Dispatch::with_aliases(
"glFramebufferTextureOES",
["glFramebufferTexture", "glFramebufferTextureARB", "glFramebufferTextureEXT"],
)
///|
extern "c" fn epoxy_glFramebufferTextureOES(
fp : CPtr,
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glFramebufferTextureOES"
///|
pub fn gl_framebuffer_texture_oes(
target : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glFramebufferTextureOES(
d_glFramebufferTextureOES.get(),
target,
attachment,
texture,
level,
)
}
///|
let d_glFreeObjectBufferATI : Dispatch = Dispatch::new("glFreeObjectBufferATI")
///|
extern "c" fn epoxy_glFreeObjectBufferATI(fp : CPtr, buffer : UInt) -> Unit = "epoxy_glFreeObjectBufferATI"
///|
pub fn gl_free_object_buffer_ati(buffer : UInt) -> Unit {
epoxy_glFreeObjectBufferATI(d_glFreeObjectBufferATI.get(), buffer)
}
///|
let d_glFrontFace : Dispatch = Dispatch::new("glFrontFace")
///|
extern "c" fn epoxy_glFrontFace(fp : CPtr, mode : UInt) -> Unit = "epoxy_glFrontFace"
///|
pub fn gl_front_face(mode : UInt) -> Unit {
epoxy_glFrontFace(d_glFrontFace.get(), mode)
}
///|
let d_glFrustum : Dispatch = Dispatch::new("glFrustum")
///|
extern "c" fn epoxy_glFrustum(
fp : CPtr,
left : Double,
right : Double,
bottom : Double,
top : Double,
zNear : Double,
zFar : Double,
) -> Unit = "epoxy_glFrustum"
///|
pub fn gl_frustum(
left : Double,
right : Double,
bottom : Double,
top : Double,
zNear : Double,
zFar : Double,
) -> Unit {
epoxy_glFrustum(d_glFrustum.get(), left, right, bottom, top, zNear, zFar)
}
///|
let d_glFrustumf : Dispatch = Dispatch::new("glFrustumf")
///|
extern "c" fn epoxy_glFrustumf(
fp : CPtr,
l : Float,
r : Float,
b : Float,
t : Float,
n : Float,
f : Float,
) -> Unit = "epoxy_glFrustumf"
///|
pub fn gl_frustumf(
l : Float,
r : Float,
b : Float,
t : Float,
n : Float,
f : Float,
) -> Unit {
epoxy_glFrustumf(d_glFrustumf.get(), l, r, b, t, n, f)
}
///|
let d_glFrustumfOES : Dispatch = Dispatch::new("glFrustumfOES")
///|
extern "c" fn epoxy_glFrustumfOES(
fp : CPtr,
l : Float,
r : Float,
b : Float,
t : Float,
n : Float,
f : Float,
) -> Unit = "epoxy_glFrustumfOES"
///|
pub fn gl_frustumf_oes(
l : Float,
r : Float,
b : Float,
t : Float,
n : Float,
f : Float,
) -> Unit {
epoxy_glFrustumfOES(d_glFrustumfOES.get(), l, r, b, t, n, f)
}
///|
let d_glFrustumx : Dispatch = Dispatch::new("glFrustumx")
///|
extern "c" fn epoxy_glFrustumx(
fp : CPtr,
l : Int,
r : Int,
b : Int,
t : Int,
n : Int,
f : Int,
) -> Unit = "epoxy_glFrustumx"
///|
pub fn gl_frustumx(
l : Int,
r : Int,
b : Int,
t : Int,
n : Int,
f : Int,
) -> Unit {
epoxy_glFrustumx(d_glFrustumx.get(), l, r, b, t, n, f)
}
///|
let d_glFrustumxOES : Dispatch = Dispatch::new("glFrustumxOES")
///|
extern "c" fn epoxy_glFrustumxOES(
fp : CPtr,
l : Int,
r : Int,
b : Int,
t : Int,
n : Int,
f : Int,
) -> Unit = "epoxy_glFrustumxOES"
///|
pub fn gl_frustumx_oes(
l : Int,
r : Int,
b : Int,
t : Int,
n : Int,
f : Int,
) -> Unit {
epoxy_glFrustumxOES(d_glFrustumxOES.get(), l, r, b, t, n, f)
}
///|
let d_glGenAsyncMarkersSGIX : Dispatch = Dispatch::new("glGenAsyncMarkersSGIX")
///|
extern "c" fn epoxy_glGenAsyncMarkersSGIX(fp : CPtr, range : Int) -> UInt = "epoxy_glGenAsyncMarkersSGIX"
///|
pub fn gl_gen_async_markers_sgix(range : Int) -> UInt {
epoxy_glGenAsyncMarkersSGIX(d_glGenAsyncMarkersSGIX.get(), range)
}
///|
let d_glGenBuffers : Dispatch = Dispatch::with_aliases("glGenBuffers", [
"glGenBuffersARB",
])
///|
#borrow(buffers)
extern "c" fn epoxy_glGenBuffers(
fp : CPtr,
n : Int,
buffers : FixedArray[UInt],
) -> Unit = "epoxy_glGenBuffers"
///|
pub fn gl_gen_buffers(n : Int, buffers : FixedArray[UInt]) -> Unit {
epoxy_glGenBuffers(d_glGenBuffers.get(), n, buffers)
}
///|
let d_glGenBuffersARB : Dispatch = Dispatch::with_aliases("glGenBuffersARB", [
"glGenBuffers",
])
///|
#borrow(buffers)
extern "c" fn epoxy_glGenBuffersARB(
fp : CPtr,
n : Int,
buffers : FixedArray[UInt],
) -> Unit = "epoxy_glGenBuffersARB"
///|
pub fn gl_gen_buffers_arb(n : Int, buffers : FixedArray[UInt]) -> Unit {
epoxy_glGenBuffersARB(d_glGenBuffersARB.get(), n, buffers)
}
///|
let d_glGenFencesAPPLE : Dispatch = Dispatch::new("glGenFencesAPPLE")
///|
#borrow(fences)
extern "c" fn epoxy_glGenFencesAPPLE(
fp : CPtr,
n : Int,
fences : FixedArray[UInt],
) -> Unit = "epoxy_glGenFencesAPPLE"
///|
pub fn gl_gen_fences_apple(n : Int, fences : FixedArray[UInt]) -> Unit {
epoxy_glGenFencesAPPLE(d_glGenFencesAPPLE.get(), n, fences)
}
///|
let d_glGenFencesNV : Dispatch = Dispatch::new("glGenFencesNV")
///|
#borrow(fences)
extern "c" fn epoxy_glGenFencesNV(
fp : CPtr,
n : Int,
fences : FixedArray[UInt],
) -> Unit = "epoxy_glGenFencesNV"
///|
pub fn gl_gen_fences_nv(n : Int, fences : FixedArray[UInt]) -> Unit {
epoxy_glGenFencesNV(d_glGenFencesNV.get(), n, fences)
}
///|
let d_glGenFragmentShadersATI : Dispatch = Dispatch::new(
"glGenFragmentShadersATI",
)
///|
extern "c" fn epoxy_glGenFragmentShadersATI(fp : CPtr, range : UInt) -> UInt = "epoxy_glGenFragmentShadersATI"
///|
pub fn gl_gen_fragment_shaders_ati(range : UInt) -> UInt {
epoxy_glGenFragmentShadersATI(d_glGenFragmentShadersATI.get(), range)
}
///|
let d_glGenFramebuffers : Dispatch = Dispatch::with_aliases(
"glGenFramebuffers",
["glGenFramebuffersEXT"],
)
///|
#borrow(framebuffers)
extern "c" fn epoxy_glGenFramebuffers(
fp : CPtr,
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit = "epoxy_glGenFramebuffers"
///|
pub fn gl_gen_framebuffers(n : Int, framebuffers : FixedArray[UInt]) -> Unit {
epoxy_glGenFramebuffers(d_glGenFramebuffers.get(), n, framebuffers)
}
///|
let d_glGenFramebuffersEXT : Dispatch = Dispatch::with_aliases(
"glGenFramebuffersEXT",
["glGenFramebuffers"],
)
///|
#borrow(framebuffers)
extern "c" fn epoxy_glGenFramebuffersEXT(
fp : CPtr,
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit = "epoxy_glGenFramebuffersEXT"
///|
pub fn gl_gen_framebuffers_ext(
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit {
epoxy_glGenFramebuffersEXT(d_glGenFramebuffersEXT.get(), n, framebuffers)
}
///|
let d_glGenFramebuffersOES : Dispatch = Dispatch::new("glGenFramebuffersOES")
///|
#borrow(framebuffers)
extern "c" fn epoxy_glGenFramebuffersOES(
fp : CPtr,
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit = "epoxy_glGenFramebuffersOES"
///|
pub fn gl_gen_framebuffers_oes(
n : Int,
framebuffers : FixedArray[UInt],
) -> Unit {
epoxy_glGenFramebuffersOES(d_glGenFramebuffersOES.get(), n, framebuffers)
}
///|
let d_glGenLists : Dispatch = Dispatch::new("glGenLists")
///|
extern "c" fn epoxy_glGenLists(fp : CPtr, range : Int) -> UInt = "epoxy_glGenLists"
///|
pub fn gl_gen_lists(range : Int) -> UInt {
epoxy_glGenLists(d_glGenLists.get(), range)
}
///|
let d_glGenNamesAMD : Dispatch = Dispatch::new("glGenNamesAMD")
///|
#borrow(names)
extern "c" fn epoxy_glGenNamesAMD(
fp : CPtr,
identifier : UInt,
num : UInt,
names : FixedArray[UInt],
) -> Unit = "epoxy_glGenNamesAMD"
///|
pub fn gl_gen_names_amd(
identifier : UInt,
num : UInt,
names : FixedArray[UInt],
) -> Unit {
epoxy_glGenNamesAMD(d_glGenNamesAMD.get(), identifier, num, names)
}
///|
let d_glGenOcclusionQueriesNV : Dispatch = Dispatch::new(
"glGenOcclusionQueriesNV",
)
///|
#borrow(ids)
extern "c" fn epoxy_glGenOcclusionQueriesNV(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glGenOcclusionQueriesNV"
///|
pub fn gl_gen_occlusion_queries_nv(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glGenOcclusionQueriesNV(d_glGenOcclusionQueriesNV.get(), n, ids)
}
///|
let d_glGenPathsNV : Dispatch = Dispatch::new("glGenPathsNV")
///|
extern "c" fn epoxy_glGenPathsNV(fp : CPtr, range : Int) -> UInt = "epoxy_glGenPathsNV"
///|
pub fn gl_gen_paths_nv(range : Int) -> UInt {
epoxy_glGenPathsNV(d_glGenPathsNV.get(), range)
}
///|
let d_glGenPerfMonitorsAMD : Dispatch = Dispatch::new("glGenPerfMonitorsAMD")
///|
#borrow(monitors)
extern "c" fn epoxy_glGenPerfMonitorsAMD(
fp : CPtr,
n : Int,
monitors : FixedArray[UInt],
) -> Unit = "epoxy_glGenPerfMonitorsAMD"
///|
pub fn gl_gen_perf_monitors_amd(n : Int, monitors : FixedArray[UInt]) -> Unit {
epoxy_glGenPerfMonitorsAMD(d_glGenPerfMonitorsAMD.get(), n, monitors)
}
///|
let d_glGenProgramPipelines : Dispatch = Dispatch::new("glGenProgramPipelines")
///|
#borrow(pipelines)
extern "c" fn epoxy_glGenProgramPipelines(
fp : CPtr,
n : Int,
pipelines : FixedArray[UInt],
) -> Unit = "epoxy_glGenProgramPipelines"
///|
pub fn gl_gen_program_pipelines(n : Int, pipelines : FixedArray[UInt]) -> Unit {
epoxy_glGenProgramPipelines(d_glGenProgramPipelines.get(), n, pipelines)
}
///|
let d_glGenProgramPipelinesEXT : Dispatch = Dispatch::new(
"glGenProgramPipelinesEXT",
)
///|
#borrow(pipelines)
extern "c" fn epoxy_glGenProgramPipelinesEXT(
fp : CPtr,
n : Int,
pipelines : FixedArray[UInt],
) -> Unit = "epoxy_glGenProgramPipelinesEXT"
///|
pub fn gl_gen_program_pipelines_ext(
n : Int,
pipelines : FixedArray[UInt],
) -> Unit {
epoxy_glGenProgramPipelinesEXT(d_glGenProgramPipelinesEXT.get(), n, pipelines)
}
///|
let d_glGenProgramsARB : Dispatch = Dispatch::with_aliases("glGenProgramsARB", [
"glGenProgramsNV",
])
///|
#borrow(programs)
extern "c" fn epoxy_glGenProgramsARB(
fp : CPtr,
n : Int,
programs : FixedArray[UInt],
) -> Unit = "epoxy_glGenProgramsARB"
///|
pub fn gl_gen_programs_arb(n : Int, programs : FixedArray[UInt]) -> Unit {
epoxy_glGenProgramsARB(d_glGenProgramsARB.get(), n, programs)
}
///|
let d_glGenProgramsNV : Dispatch = Dispatch::with_aliases("glGenProgramsNV", [
"glGenProgramsARB",
])
///|
#borrow(programs)
extern "c" fn epoxy_glGenProgramsNV(
fp : CPtr,
n : Int,
programs : FixedArray[UInt],
) -> Unit = "epoxy_glGenProgramsNV"
///|
pub fn gl_gen_programs_nv(n : Int, programs : FixedArray[UInt]) -> Unit {
epoxy_glGenProgramsNV(d_glGenProgramsNV.get(), n, programs)
}
///|
let d_glGenQueries : Dispatch = Dispatch::with_aliases("glGenQueries", [
"glGenQueriesARB",
])
///|
#borrow(ids)
extern "c" fn epoxy_glGenQueries(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glGenQueries"
///|
pub fn gl_gen_queries(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glGenQueries(d_glGenQueries.get(), n, ids)
}
///|
let d_glGenQueriesARB : Dispatch = Dispatch::with_aliases("glGenQueriesARB", [
"glGenQueries",
])
///|
#borrow(ids)
extern "c" fn epoxy_glGenQueriesARB(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glGenQueriesARB"
///|
pub fn gl_gen_queries_arb(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glGenQueriesARB(d_glGenQueriesARB.get(), n, ids)
}
///|
let d_glGenQueriesEXT : Dispatch = Dispatch::new("glGenQueriesEXT")
///|
#borrow(ids)
extern "c" fn epoxy_glGenQueriesEXT(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glGenQueriesEXT"
///|
pub fn gl_gen_queries_ext(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glGenQueriesEXT(d_glGenQueriesEXT.get(), n, ids)
}
///|
let d_glGenQueryResourceTagNV : Dispatch = Dispatch::new(
"glGenQueryResourceTagNV",
)
///|
#borrow(tagIds)
extern "c" fn epoxy_glGenQueryResourceTagNV(
fp : CPtr,
n : Int,
tagIds : FixedArray[Int],
) -> Unit = "epoxy_glGenQueryResourceTagNV"
///|
pub fn gl_gen_query_resource_tag_nv(n : Int, tagIds : FixedArray[Int]) -> Unit {
epoxy_glGenQueryResourceTagNV(d_glGenQueryResourceTagNV.get(), n, tagIds)
}
///|
let d_glGenRenderbuffers : Dispatch = Dispatch::with_aliases(
"glGenRenderbuffers",
["glGenRenderbuffersEXT"],
)
///|
#borrow(renderbuffers)
extern "c" fn epoxy_glGenRenderbuffers(
fp : CPtr,
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit = "epoxy_glGenRenderbuffers"
///|
pub fn gl_gen_renderbuffers(n : Int, renderbuffers : FixedArray[UInt]) -> Unit {
epoxy_glGenRenderbuffers(d_glGenRenderbuffers.get(), n, renderbuffers)
}
///|
let d_glGenRenderbuffersEXT : Dispatch = Dispatch::with_aliases(
"glGenRenderbuffersEXT",
["glGenRenderbuffers"],
)
///|
#borrow(renderbuffers)
extern "c" fn epoxy_glGenRenderbuffersEXT(
fp : CPtr,
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit = "epoxy_glGenRenderbuffersEXT"
///|
pub fn gl_gen_renderbuffers_ext(
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit {
epoxy_glGenRenderbuffersEXT(d_glGenRenderbuffersEXT.get(), n, renderbuffers)
}
///|
let d_glGenRenderbuffersOES : Dispatch = Dispatch::new("glGenRenderbuffersOES")
///|
#borrow(renderbuffers)
extern "c" fn epoxy_glGenRenderbuffersOES(
fp : CPtr,
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit = "epoxy_glGenRenderbuffersOES"
///|
pub fn gl_gen_renderbuffers_oes(
n : Int,
renderbuffers : FixedArray[UInt],
) -> Unit {
epoxy_glGenRenderbuffersOES(d_glGenRenderbuffersOES.get(), n, renderbuffers)
}
///|
let d_glGenSamplers : Dispatch = Dispatch::new("glGenSamplers")
///|
#borrow(samplers)
extern "c" fn epoxy_glGenSamplers(
fp : CPtr,
count : Int,
samplers : FixedArray[UInt],
) -> Unit = "epoxy_glGenSamplers"
///|
pub fn gl_gen_samplers(count : Int, samplers : FixedArray[UInt]) -> Unit {
epoxy_glGenSamplers(d_glGenSamplers.get(), count, samplers)
}
///|
let d_glGenSemaphoresEXT : Dispatch = Dispatch::new("glGenSemaphoresEXT")
///|
#borrow(semaphores)
extern "c" fn epoxy_glGenSemaphoresEXT(
fp : CPtr,
n : Int,
semaphores : FixedArray[UInt],
) -> Unit = "epoxy_glGenSemaphoresEXT"
///|
pub fn gl_gen_semaphores_ext(n : Int, semaphores : FixedArray[UInt]) -> Unit {
epoxy_glGenSemaphoresEXT(d_glGenSemaphoresEXT.get(), n, semaphores)
}
///|
let d_glGenSymbolsEXT : Dispatch = Dispatch::new("glGenSymbolsEXT")
///|
extern "c" fn epoxy_glGenSymbolsEXT(
fp : CPtr,
datatype : UInt,
storagetype : UInt,
range : UInt,
components : UInt,
) -> UInt = "epoxy_glGenSymbolsEXT"
///|
pub fn gl_gen_symbols_ext(
datatype : UInt,
storagetype : UInt,
range : UInt,
components : UInt,
) -> UInt {
epoxy_glGenSymbolsEXT(
d_glGenSymbolsEXT.get(),
datatype,
storagetype,
range,
components,
)
}
///|
let d_glGenTextures : Dispatch = Dispatch::new("glGenTextures")
///|
#borrow(textures)
extern "c" fn epoxy_glGenTextures(
fp : CPtr,
n : Int,
textures : FixedArray[UInt],
) -> Unit = "epoxy_glGenTextures"
///|
pub fn gl_gen_textures(n : Int, textures : FixedArray[UInt]) -> Unit {
epoxy_glGenTextures(d_glGenTextures.get(), n, textures)
}
///|
let d_glGenTexturesEXT : Dispatch = Dispatch::new("glGenTexturesEXT")
///|
#borrow(textures)
extern "c" fn epoxy_glGenTexturesEXT(
fp : CPtr,
n : Int,
textures : FixedArray[UInt],
) -> Unit = "epoxy_glGenTexturesEXT"
///|
pub fn gl_gen_textures_ext(n : Int, textures : FixedArray[UInt]) -> Unit {
epoxy_glGenTexturesEXT(d_glGenTexturesEXT.get(), n, textures)
}
///|
let d_glGenTransformFeedbacks : Dispatch = Dispatch::with_aliases(
"glGenTransformFeedbacks",
["glGenTransformFeedbacksNV"],
)
///|
#borrow(ids)
extern "c" fn epoxy_glGenTransformFeedbacks(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glGenTransformFeedbacks"
///|
pub fn gl_gen_transform_feedbacks(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glGenTransformFeedbacks(d_glGenTransformFeedbacks.get(), n, ids)
}
///|
let d_glGenTransformFeedbacksNV : Dispatch = Dispatch::with_aliases(
"glGenTransformFeedbacksNV",
["glGenTransformFeedbacks"],
)
///|
#borrow(ids)
extern "c" fn epoxy_glGenTransformFeedbacksNV(
fp : CPtr,
n : Int,
ids : FixedArray[UInt],
) -> Unit = "epoxy_glGenTransformFeedbacksNV"
///|
pub fn gl_gen_transform_feedbacks_nv(n : Int, ids : FixedArray[UInt]) -> Unit {
epoxy_glGenTransformFeedbacksNV(d_glGenTransformFeedbacksNV.get(), n, ids)
}
///|
let d_glGenVertexArrays : Dispatch = Dispatch::with_aliases(
"glGenVertexArrays",
["glGenVertexArraysAPPLE", "glGenVertexArraysOES"],
)
///|
#borrow(arrays)
extern "c" fn epoxy_glGenVertexArrays(
fp : CPtr,
n : Int,
arrays : FixedArray[UInt],
) -> Unit = "epoxy_glGenVertexArrays"
///|
pub fn gl_gen_vertex_arrays(n : Int, arrays : FixedArray[UInt]) -> Unit {
epoxy_glGenVertexArrays(d_glGenVertexArrays.get(), n, arrays)
}
///|
let d_glGenVertexArraysAPPLE : Dispatch = Dispatch::with_aliases(
"glGenVertexArraysAPPLE",
["glGenVertexArrays", "glGenVertexArraysOES"],
)
///|
#borrow(arrays)
extern "c" fn epoxy_glGenVertexArraysAPPLE(
fp : CPtr,
n : Int,
arrays : FixedArray[UInt],
) -> Unit = "epoxy_glGenVertexArraysAPPLE"
///|
pub fn gl_gen_vertex_arrays_apple(n : Int, arrays : FixedArray[UInt]) -> Unit {
epoxy_glGenVertexArraysAPPLE(d_glGenVertexArraysAPPLE.get(), n, arrays)
}
///|
let d_glGenVertexArraysOES : Dispatch = Dispatch::with_aliases(
"glGenVertexArraysOES",
["glGenVertexArrays", "glGenVertexArraysAPPLE"],
)
///|
#borrow(arrays)
extern "c" fn epoxy_glGenVertexArraysOES(
fp : CPtr,
n : Int,
arrays : FixedArray[UInt],
) -> Unit = "epoxy_glGenVertexArraysOES"
///|
pub fn gl_gen_vertex_arrays_oes(n : Int, arrays : FixedArray[UInt]) -> Unit {
epoxy_glGenVertexArraysOES(d_glGenVertexArraysOES.get(), n, arrays)
}
///|
let d_glGenVertexShadersEXT : Dispatch = Dispatch::new("glGenVertexShadersEXT")
///|
extern "c" fn epoxy_glGenVertexShadersEXT(fp : CPtr, range : UInt) -> UInt = "epoxy_glGenVertexShadersEXT"
///|
pub fn gl_gen_vertex_shaders_ext(range : UInt) -> UInt {
epoxy_glGenVertexShadersEXT(d_glGenVertexShadersEXT.get(), range)
}
///|
let d_glGenerateMipmap : Dispatch = Dispatch::with_aliases("glGenerateMipmap", [
"glGenerateMipmapEXT",
])
///|
extern "c" fn epoxy_glGenerateMipmap(fp : CPtr, target : UInt) -> Unit = "epoxy_glGenerateMipmap"
///|
pub fn gl_generate_mipmap(target : UInt) -> Unit {
epoxy_glGenerateMipmap(d_glGenerateMipmap.get(), target)
}
///|
let d_glGenerateMipmapEXT : Dispatch = Dispatch::with_aliases(
"glGenerateMipmapEXT",
["glGenerateMipmap"],
)
///|
extern "c" fn epoxy_glGenerateMipmapEXT(fp : CPtr, target : UInt) -> Unit = "epoxy_glGenerateMipmapEXT"
///|
pub fn gl_generate_mipmap_ext(target : UInt) -> Unit {
epoxy_glGenerateMipmapEXT(d_glGenerateMipmapEXT.get(), target)
}
///|
let d_glGenerateMipmapOES : Dispatch = Dispatch::new("glGenerateMipmapOES")
///|
extern "c" fn epoxy_glGenerateMipmapOES(fp : CPtr, target : UInt) -> Unit = "epoxy_glGenerateMipmapOES"
///|
pub fn gl_generate_mipmap_oes(target : UInt) -> Unit {
epoxy_glGenerateMipmapOES(d_glGenerateMipmapOES.get(), target)
}
///|
let d_glGenerateMultiTexMipmapEXT : Dispatch = Dispatch::new(
"glGenerateMultiTexMipmapEXT",
)
///|
extern "c" fn epoxy_glGenerateMultiTexMipmapEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
) -> Unit = "epoxy_glGenerateMultiTexMipmapEXT"
///|
pub fn gl_generate_multi_tex_mipmap_ext(texunit : UInt, target : UInt) -> Unit {
epoxy_glGenerateMultiTexMipmapEXT(
d_glGenerateMultiTexMipmapEXT.get(),
texunit,
target,
)
}
///|
let d_glGenerateTextureMipmap : Dispatch = Dispatch::new(
"glGenerateTextureMipmap",
)
///|
extern "c" fn epoxy_glGenerateTextureMipmap(fp : CPtr, texture : UInt) -> Unit = "epoxy_glGenerateTextureMipmap"
///|
pub fn gl_generate_texture_mipmap(texture : UInt) -> Unit {
epoxy_glGenerateTextureMipmap(d_glGenerateTextureMipmap.get(), texture)
}
///|
let d_glGenerateTextureMipmapEXT : Dispatch = Dispatch::new(
"glGenerateTextureMipmapEXT",
)
///|
extern "c" fn epoxy_glGenerateTextureMipmapEXT(
fp : CPtr,
texture : UInt,
target : UInt,
) -> Unit = "epoxy_glGenerateTextureMipmapEXT"
///|
pub fn gl_generate_texture_mipmap_ext(texture : UInt, target : UInt) -> Unit {
epoxy_glGenerateTextureMipmapEXT(
d_glGenerateTextureMipmapEXT.get(),
texture,
target,
)
}
///|
let d_glGetActiveAtomicCounterBufferiv : Dispatch = Dispatch::new(
"glGetActiveAtomicCounterBufferiv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetActiveAtomicCounterBufferiv(
fp : CPtr,
program : UInt,
bufferIndex : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetActiveAtomicCounterBufferiv"
///|
pub fn gl_get_active_atomic_counter_bufferiv(
program : UInt,
bufferIndex : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetActiveAtomicCounterBufferiv(
d_glGetActiveAtomicCounterBufferiv.get(),
program,
bufferIndex,
pname,
params,
)
}
///|
let d_glGetActiveAttrib : Dispatch = Dispatch::with_aliases(
"glGetActiveAttrib",
["glGetActiveAttribARB"],
)
///|
#borrow(length, size, type_, name)
extern "c" fn epoxy_glGetActiveAttrib(
fp : CPtr,
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit = "epoxy_glGetActiveAttrib"
///|
pub fn gl_get_active_attrib(
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit {
epoxy_glGetActiveAttrib(
d_glGetActiveAttrib.get(),
program,
index,
bufSize,
length,
size,
type_,
name,
)
}
///|
let d_glGetActiveSubroutineName : Dispatch = Dispatch::new(
"glGetActiveSubroutineName",
)
///|
#borrow(length, name)
extern "c" fn epoxy_glGetActiveSubroutineName(
fp : CPtr,
program : UInt,
shadertype : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
name : Bytes,
) -> Unit = "epoxy_glGetActiveSubroutineName"
///|
pub fn gl_get_active_subroutine_name(
program : UInt,
shadertype : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
name : Bytes,
) -> Unit {
epoxy_glGetActiveSubroutineName(
d_glGetActiveSubroutineName.get(),
program,
shadertype,
index,
bufSize,
length,
name,
)
}
///|
let d_glGetActiveSubroutineUniformName : Dispatch = Dispatch::new(
"glGetActiveSubroutineUniformName",
)
///|
#borrow(length, name)
extern "c" fn epoxy_glGetActiveSubroutineUniformName(
fp : CPtr,
program : UInt,
shadertype : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
name : Bytes,
) -> Unit = "epoxy_glGetActiveSubroutineUniformName"
///|
pub fn gl_get_active_subroutine_uniform_name(
program : UInt,
shadertype : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
name : Bytes,
) -> Unit {
epoxy_glGetActiveSubroutineUniformName(
d_glGetActiveSubroutineUniformName.get(),
program,
shadertype,
index,
bufSize,
length,
name,
)
}
///|
let d_glGetActiveSubroutineUniformiv : Dispatch = Dispatch::new(
"glGetActiveSubroutineUniformiv",
)
///|
#borrow(values)
extern "c" fn epoxy_glGetActiveSubroutineUniformiv(
fp : CPtr,
program : UInt,
shadertype : UInt,
index : UInt,
pname : UInt,
values : FixedArray[Int],
) -> Unit = "epoxy_glGetActiveSubroutineUniformiv"
///|
pub fn gl_get_active_subroutine_uniformiv(
program : UInt,
shadertype : UInt,
index : UInt,
pname : UInt,
values : FixedArray[Int],
) -> Unit {
epoxy_glGetActiveSubroutineUniformiv(
d_glGetActiveSubroutineUniformiv.get(),
program,
shadertype,
index,
pname,
values,
)
}
///|
let d_glGetActiveUniform : Dispatch = Dispatch::with_aliases(
"glGetActiveUniform",
["glGetActiveUniformARB"],
)
///|
#borrow(length, size, type_, name)
extern "c" fn epoxy_glGetActiveUniform(
fp : CPtr,
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit = "epoxy_glGetActiveUniform"
///|
pub fn gl_get_active_uniform(
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit {
epoxy_glGetActiveUniform(
d_glGetActiveUniform.get(),
program,
index,
bufSize,
length,
size,
type_,
name,
)
}
///|
let d_glGetActiveUniformBlockName : Dispatch = Dispatch::new(
"glGetActiveUniformBlockName",
)
///|
#borrow(length, uniformBlockName)
extern "c" fn epoxy_glGetActiveUniformBlockName(
fp : CPtr,
program : UInt,
uniformBlockIndex : UInt,
bufSize : Int,
length : FixedArray[Int],
uniformBlockName : Bytes,
) -> Unit = "epoxy_glGetActiveUniformBlockName"
///|
pub fn gl_get_active_uniform_block_name(
program : UInt,
uniformBlockIndex : UInt,
bufSize : Int,
length : FixedArray[Int],
uniformBlockName : Bytes,
) -> Unit {
epoxy_glGetActiveUniformBlockName(
d_glGetActiveUniformBlockName.get(),
program,
uniformBlockIndex,
bufSize,
length,
uniformBlockName,
)
}
///|
let d_glGetActiveUniformBlockiv : Dispatch = Dispatch::new(
"glGetActiveUniformBlockiv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetActiveUniformBlockiv(
fp : CPtr,
program : UInt,
uniformBlockIndex : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetActiveUniformBlockiv"
///|
pub fn gl_get_active_uniform_blockiv(
program : UInt,
uniformBlockIndex : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetActiveUniformBlockiv(
d_glGetActiveUniformBlockiv.get(),
program,
uniformBlockIndex,
pname,
params,
)
}
///|
let d_glGetActiveUniformName : Dispatch = Dispatch::new(
"glGetActiveUniformName",
)
///|
#borrow(length, uniformName)
extern "c" fn epoxy_glGetActiveUniformName(
fp : CPtr,
program : UInt,
uniformIndex : UInt,
bufSize : Int,
length : FixedArray[Int],
uniformName : Bytes,
) -> Unit = "epoxy_glGetActiveUniformName"
///|
pub fn gl_get_active_uniform_name(
program : UInt,
uniformIndex : UInt,
bufSize : Int,
length : FixedArray[Int],
uniformName : Bytes,
) -> Unit {
epoxy_glGetActiveUniformName(
d_glGetActiveUniformName.get(),
program,
uniformIndex,
bufSize,
length,
uniformName,
)
}
///|
let d_glGetActiveUniformsiv : Dispatch = Dispatch::new("glGetActiveUniformsiv")
///|
#borrow(uniformIndices, params)
extern "c" fn epoxy_glGetActiveUniformsiv(
fp : CPtr,
program : UInt,
uniformCount : Int,
uniformIndices : FixedArray[UInt],
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetActiveUniformsiv"
///|
pub fn gl_get_active_uniformsiv(
program : UInt,
uniformCount : Int,
uniformIndices : FixedArray[UInt],
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetActiveUniformsiv(
d_glGetActiveUniformsiv.get(),
program,
uniformCount,
uniformIndices,
pname,
params,
)
}
///|
let d_glGetActiveVaryingNV : Dispatch = Dispatch::new("glGetActiveVaryingNV")
///|
#borrow(length, size, type_, name)
extern "c" fn epoxy_glGetActiveVaryingNV(
fp : CPtr,
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit = "epoxy_glGetActiveVaryingNV"
///|
pub fn gl_get_active_varying_nv(
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit {
epoxy_glGetActiveVaryingNV(
d_glGetActiveVaryingNV.get(),
program,
index,
bufSize,
length,
size,
type_,
name,
)
}
///|
let d_glGetArrayObjectfvATI : Dispatch = Dispatch::new("glGetArrayObjectfvATI")
///|
#borrow(params)
extern "c" fn epoxy_glGetArrayObjectfvATI(
fp : CPtr,
array : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetArrayObjectfvATI"
///|
pub fn gl_get_array_objectfv_ati(
array : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetArrayObjectfvATI(
d_glGetArrayObjectfvATI.get(),
array,
pname,
params,
)
}
///|
let d_glGetArrayObjectivATI : Dispatch = Dispatch::new("glGetArrayObjectivATI")
///|
#borrow(params)
extern "c" fn epoxy_glGetArrayObjectivATI(
fp : CPtr,
array : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetArrayObjectivATI"
///|
pub fn gl_get_array_objectiv_ati(
array : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetArrayObjectivATI(
d_glGetArrayObjectivATI.get(),
array,
pname,
params,
)
}
///|
let d_glGetAttachedShaders : Dispatch = Dispatch::new("glGetAttachedShaders")
///|
#borrow(count, shaders)
extern "c" fn epoxy_glGetAttachedShaders(
fp : CPtr,
program : UInt,
maxCount : Int,
count : FixedArray[Int],
shaders : FixedArray[UInt],
) -> Unit = "epoxy_glGetAttachedShaders"
///|
pub fn gl_get_attached_shaders(
program : UInt,
maxCount : Int,
count : FixedArray[Int],
shaders : FixedArray[UInt],
) -> Unit {
epoxy_glGetAttachedShaders(
d_glGetAttachedShaders.get(),
program,
maxCount,
count,
shaders,
)
}
///|
let d_glGetAttribLocation : Dispatch = Dispatch::with_aliases(
"glGetAttribLocation",
["glGetAttribLocationARB"],
)
///|
#borrow(name)
extern "c" fn epoxy_glGetAttribLocation(
fp : CPtr,
program : UInt,
name : Bytes,
) -> Int = "epoxy_glGetAttribLocation"
///|
pub fn gl_get_attrib_location(program : UInt, name : Bytes) -> Int {
epoxy_glGetAttribLocation(d_glGetAttribLocation.get(), program, name)
}
///|
let d_glGetBooleanIndexedvEXT : Dispatch = Dispatch::with_aliases(
"glGetBooleanIndexedvEXT",
["glGetBooleani_v"],
)
///|
#borrow(data)
extern "c" fn epoxy_glGetBooleanIndexedvEXT(
fp : CPtr,
target : UInt,
index : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetBooleanIndexedvEXT"
///|
pub fn gl_get_boolean_indexedv_ext(
target : UInt,
index : UInt,
data : Bytes,
) -> Unit {
epoxy_glGetBooleanIndexedvEXT(
d_glGetBooleanIndexedvEXT.get(),
target,
index,
data,
)
}
///|
let d_glGetBooleani_v : Dispatch = Dispatch::with_aliases("glGetBooleani_v", [
"glGetBooleanIndexedvEXT",
])
///|
#borrow(data)
extern "c" fn epoxy_glGetBooleani_v(
fp : CPtr,
target : UInt,
index : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetBooleani_v"
///|
pub fn gl_get_booleani_v(target : UInt, index : UInt, data : Bytes) -> Unit {
epoxy_glGetBooleani_v(d_glGetBooleani_v.get(), target, index, data)
}
///|
let d_glGetBooleanv : Dispatch = Dispatch::new("glGetBooleanv")
///|
#borrow(data)
extern "c" fn epoxy_glGetBooleanv(
fp : CPtr,
pname : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetBooleanv"
///|
pub fn gl_get_booleanv(pname : UInt, data : Bytes) -> Unit {
epoxy_glGetBooleanv(d_glGetBooleanv.get(), pname, data)
}
///|
let d_glGetBufferParameteri64v : Dispatch = Dispatch::new(
"glGetBufferParameteri64v",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetBufferParameteri64v(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetBufferParameteri64v"
///|
pub fn gl_get_buffer_parameteri64v(
target : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetBufferParameteri64v(
d_glGetBufferParameteri64v.get(),
target,
pname,
params,
)
}
///|
let d_glGetBufferParameteriv : Dispatch = Dispatch::with_aliases(
"glGetBufferParameteriv",
["glGetBufferParameterivARB"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetBufferParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetBufferParameteriv"
///|
pub fn gl_get_buffer_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetBufferParameteriv(
d_glGetBufferParameteriv.get(),
target,
pname,
params,
)
}
///|
let d_glGetBufferParameterivARB : Dispatch = Dispatch::with_aliases(
"glGetBufferParameterivARB",
["glGetBufferParameteriv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetBufferParameterivARB(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetBufferParameterivARB"
///|
pub fn gl_get_buffer_parameteriv_arb(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetBufferParameterivARB(
d_glGetBufferParameterivARB.get(),
target,
pname,
params,
)
}
///|
let d_glGetBufferParameterui64vNV : Dispatch = Dispatch::new(
"glGetBufferParameterui64vNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetBufferParameterui64vNV(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetBufferParameterui64vNV"
///|
pub fn gl_get_buffer_parameterui64v_nv(
target : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetBufferParameterui64vNV(
d_glGetBufferParameterui64vNV.get(),
target,
pname,
params,
)
}
///|
let d_glGetBufferSubData : Dispatch = Dispatch::with_aliases(
"glGetBufferSubData",
["glGetBufferSubDataARB"],
)
///|
#borrow(data)
extern "c" fn epoxy_glGetBufferSubData(
fp : CPtr,
target : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glGetBufferSubData"
///|
pub fn gl_get_buffer_sub_data(
target : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glGetBufferSubData(
d_glGetBufferSubData.get(),
target,
offset,
size,
data,
)
}
///|
let d_glGetBufferSubDataARB : Dispatch = Dispatch::with_aliases(
"glGetBufferSubDataARB",
["glGetBufferSubData"],
)
///|
#borrow(data)
extern "c" fn epoxy_glGetBufferSubDataARB(
fp : CPtr,
target : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glGetBufferSubDataARB"
///|
pub fn gl_get_buffer_sub_data_arb(
target : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glGetBufferSubDataARB(
d_glGetBufferSubDataARB.get(),
target,
offset,
size,
data,
)
}
///|
let d_glGetClipPlane : Dispatch = Dispatch::new("glGetClipPlane")
///|
#borrow(equation)
extern "c" fn epoxy_glGetClipPlane(
fp : CPtr,
plane : UInt,
equation : FixedArray[Double],
) -> Unit = "epoxy_glGetClipPlane"
///|
pub fn gl_get_clip_plane(plane : UInt, equation : FixedArray[Double]) -> Unit {
epoxy_glGetClipPlane(d_glGetClipPlane.get(), plane, equation)
}
///|
let d_glGetClipPlanef : Dispatch = Dispatch::new("glGetClipPlanef")
///|
#borrow(equation)
extern "c" fn epoxy_glGetClipPlanef(
fp : CPtr,
plane : UInt,
equation : FixedArray[Float],
) -> Unit = "epoxy_glGetClipPlanef"
///|
pub fn gl_get_clip_planef(plane : UInt, equation : FixedArray[Float]) -> Unit {
epoxy_glGetClipPlanef(d_glGetClipPlanef.get(), plane, equation)
}
///|
let d_glGetClipPlanefOES : Dispatch = Dispatch::new("glGetClipPlanefOES")
///|
#borrow(equation)
extern "c" fn epoxy_glGetClipPlanefOES(
fp : CPtr,
plane : UInt,
equation : FixedArray[Float],
) -> Unit = "epoxy_glGetClipPlanefOES"
///|
pub fn gl_get_clip_planef_oes(
plane : UInt,
equation : FixedArray[Float],
) -> Unit {
epoxy_glGetClipPlanefOES(d_glGetClipPlanefOES.get(), plane, equation)
}
///|
let d_glGetClipPlanex : Dispatch = Dispatch::new("glGetClipPlanex")
///|
#borrow(equation)
extern "c" fn epoxy_glGetClipPlanex(
fp : CPtr,
plane : UInt,
equation : FixedArray[Int],
) -> Unit = "epoxy_glGetClipPlanex"
///|
pub fn gl_get_clip_planex(plane : UInt, equation : FixedArray[Int]) -> Unit {
epoxy_glGetClipPlanex(d_glGetClipPlanex.get(), plane, equation)
}
///|
let d_glGetClipPlanexOES : Dispatch = Dispatch::new("glGetClipPlanexOES")
///|
#borrow(equation)
extern "c" fn epoxy_glGetClipPlanexOES(
fp : CPtr,
plane : UInt,
equation : FixedArray[Int],
) -> Unit = "epoxy_glGetClipPlanexOES"
///|
pub fn gl_get_clip_planex_oes(plane : UInt, equation : FixedArray[Int]) -> Unit {
epoxy_glGetClipPlanexOES(d_glGetClipPlanexOES.get(), plane, equation)
}
///|
let d_glGetColorTable : Dispatch = Dispatch::with_aliases("glGetColorTable", [
"glGetColorTableEXT",
])
///|
#borrow(table)
extern "c" fn epoxy_glGetColorTable(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit = "epoxy_glGetColorTable"
///|
pub fn gl_get_color_table(
target : UInt,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit {
epoxy_glGetColorTable(d_glGetColorTable.get(), target, format, type_, table)
}
///|
let d_glGetColorTableEXT : Dispatch = Dispatch::with_aliases(
"glGetColorTableEXT",
["glGetColorTable"],
)
///|
#borrow(data)
extern "c" fn epoxy_glGetColorTableEXT(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetColorTableEXT"
///|
pub fn gl_get_color_table_ext(
target : UInt,
format : UInt,
type_ : UInt,
data : Bytes,
) -> Unit {
epoxy_glGetColorTableEXT(
d_glGetColorTableEXT.get(),
target,
format,
type_,
data,
)
}
///|
let d_glGetColorTableParameterfv : Dispatch = Dispatch::with_aliases(
"glGetColorTableParameterfv",
["glGetColorTableParameterfvEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetColorTableParameterfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetColorTableParameterfv"
///|
pub fn gl_get_color_table_parameterfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetColorTableParameterfv(
d_glGetColorTableParameterfv.get(),
target,
pname,
params,
)
}
///|
let d_glGetColorTableParameterfvEXT : Dispatch = Dispatch::with_aliases(
"glGetColorTableParameterfvEXT",
["glGetColorTableParameterfv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetColorTableParameterfvEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetColorTableParameterfvEXT"
///|
pub fn gl_get_color_table_parameterfv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetColorTableParameterfvEXT(
d_glGetColorTableParameterfvEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetColorTableParameterfvSGI : Dispatch = Dispatch::new(
"glGetColorTableParameterfvSGI",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetColorTableParameterfvSGI(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetColorTableParameterfvSGI"
///|
pub fn gl_get_color_table_parameterfv_sgi(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetColorTableParameterfvSGI(
d_glGetColorTableParameterfvSGI.get(),
target,
pname,
params,
)
}
///|
let d_glGetColorTableParameteriv : Dispatch = Dispatch::with_aliases(
"glGetColorTableParameteriv",
["glGetColorTableParameterivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetColorTableParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetColorTableParameteriv"
///|
pub fn gl_get_color_table_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetColorTableParameteriv(
d_glGetColorTableParameteriv.get(),
target,
pname,
params,
)
}
///|
let d_glGetColorTableParameterivEXT : Dispatch = Dispatch::with_aliases(
"glGetColorTableParameterivEXT",
["glGetColorTableParameteriv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetColorTableParameterivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetColorTableParameterivEXT"
///|
pub fn gl_get_color_table_parameteriv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetColorTableParameterivEXT(
d_glGetColorTableParameterivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetColorTableParameterivSGI : Dispatch = Dispatch::new(
"glGetColorTableParameterivSGI",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetColorTableParameterivSGI(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetColorTableParameterivSGI"
///|
pub fn gl_get_color_table_parameteriv_sgi(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetColorTableParameterivSGI(
d_glGetColorTableParameterivSGI.get(),
target,
pname,
params,
)
}
///|
let d_glGetColorTableSGI : Dispatch = Dispatch::new("glGetColorTableSGI")
///|
#borrow(table)
extern "c" fn epoxy_glGetColorTableSGI(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit = "epoxy_glGetColorTableSGI"
///|
pub fn gl_get_color_table_sgi(
target : UInt,
format : UInt,
type_ : UInt,
table : Bytes,
) -> Unit {
epoxy_glGetColorTableSGI(
d_glGetColorTableSGI.get(),
target,
format,
type_,
table,
)
}
///|
let d_glGetCombinerInputParameterfvNV : Dispatch = Dispatch::new(
"glGetCombinerInputParameterfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetCombinerInputParameterfvNV(
fp : CPtr,
stage : UInt,
portion : UInt,
variable : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetCombinerInputParameterfvNV"
///|
pub fn gl_get_combiner_input_parameterfv_nv(
stage : UInt,
portion : UInt,
variable : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetCombinerInputParameterfvNV(
d_glGetCombinerInputParameterfvNV.get(),
stage,
portion,
variable,
pname,
params,
)
}
///|
let d_glGetCombinerInputParameterivNV : Dispatch = Dispatch::new(
"glGetCombinerInputParameterivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetCombinerInputParameterivNV(
fp : CPtr,
stage : UInt,
portion : UInt,
variable : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetCombinerInputParameterivNV"
///|
pub fn gl_get_combiner_input_parameteriv_nv(
stage : UInt,
portion : UInt,
variable : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetCombinerInputParameterivNV(
d_glGetCombinerInputParameterivNV.get(),
stage,
portion,
variable,
pname,
params,
)
}
///|
let d_glGetCombinerOutputParameterfvNV : Dispatch = Dispatch::new(
"glGetCombinerOutputParameterfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetCombinerOutputParameterfvNV(
fp : CPtr,
stage : UInt,
portion : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetCombinerOutputParameterfvNV"
///|
pub fn gl_get_combiner_output_parameterfv_nv(
stage : UInt,
portion : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetCombinerOutputParameterfvNV(
d_glGetCombinerOutputParameterfvNV.get(),
stage,
portion,
pname,
params,
)
}
///|
let d_glGetCombinerOutputParameterivNV : Dispatch = Dispatch::new(
"glGetCombinerOutputParameterivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetCombinerOutputParameterivNV(
fp : CPtr,
stage : UInt,
portion : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetCombinerOutputParameterivNV"
///|
pub fn gl_get_combiner_output_parameteriv_nv(
stage : UInt,
portion : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetCombinerOutputParameterivNV(
d_glGetCombinerOutputParameterivNV.get(),
stage,
portion,
pname,
params,
)
}
///|
let d_glGetCombinerStageParameterfvNV : Dispatch = Dispatch::new(
"glGetCombinerStageParameterfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetCombinerStageParameterfvNV(
fp : CPtr,
stage : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetCombinerStageParameterfvNV"
///|
pub fn gl_get_combiner_stage_parameterfv_nv(
stage : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetCombinerStageParameterfvNV(
d_glGetCombinerStageParameterfvNV.get(),
stage,
pname,
params,
)
}
///|
let d_glGetCommandHeaderNV : Dispatch = Dispatch::new("glGetCommandHeaderNV")
///|
extern "c" fn epoxy_glGetCommandHeaderNV(
fp : CPtr,
tokenID : UInt,
size : UInt,
) -> UInt = "epoxy_glGetCommandHeaderNV"
///|
pub fn gl_get_command_header_nv(tokenID : UInt, size : UInt) -> UInt {
epoxy_glGetCommandHeaderNV(d_glGetCommandHeaderNV.get(), tokenID, size)
}
///|
let d_glGetCompressedMultiTexImageEXT : Dispatch = Dispatch::new(
"glGetCompressedMultiTexImageEXT",
)
///|
#borrow(img)
extern "c" fn epoxy_glGetCompressedMultiTexImageEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
lod : Int,
img : Bytes,
) -> Unit = "epoxy_glGetCompressedMultiTexImageEXT"
///|
pub fn gl_get_compressed_multi_tex_image_ext(
texunit : UInt,
target : UInt,
lod : Int,
img : Bytes,
) -> Unit {
epoxy_glGetCompressedMultiTexImageEXT(
d_glGetCompressedMultiTexImageEXT.get(),
texunit,
target,
lod,
img,
)
}
///|
let d_glGetCompressedTexImage : Dispatch = Dispatch::with_aliases(
"glGetCompressedTexImage",
["glGetCompressedTexImageARB"],
)
///|
#borrow(img)
extern "c" fn epoxy_glGetCompressedTexImage(
fp : CPtr,
target : UInt,
level : Int,
img : Bytes,
) -> Unit = "epoxy_glGetCompressedTexImage"
///|
pub fn gl_get_compressed_tex_image(
target : UInt,
level : Int,
img : Bytes,
) -> Unit {
epoxy_glGetCompressedTexImage(
d_glGetCompressedTexImage.get(),
target,
level,
img,
)
}
///|
let d_glGetCompressedTexImageARB : Dispatch = Dispatch::with_aliases(
"glGetCompressedTexImageARB",
["glGetCompressedTexImage"],
)
///|
#borrow(img)
extern "c" fn epoxy_glGetCompressedTexImageARB(
fp : CPtr,
target : UInt,
level : Int,
img : Bytes,
) -> Unit = "epoxy_glGetCompressedTexImageARB"
///|
pub fn gl_get_compressed_tex_image_arb(
target : UInt,
level : Int,
img : Bytes,
) -> Unit {
epoxy_glGetCompressedTexImageARB(
d_glGetCompressedTexImageARB.get(),
target,
level,
img,
)
}
///|
let d_glGetCompressedTextureImage : Dispatch = Dispatch::new(
"glGetCompressedTextureImage",
)
///|
#borrow(pixels)
extern "c" fn epoxy_glGetCompressedTextureImage(
fp : CPtr,
texture : UInt,
level : Int,
bufSize : Int,
pixels : Bytes,
) -> Unit = "epoxy_glGetCompressedTextureImage"
///|
pub fn gl_get_compressed_texture_image(
texture : UInt,
level : Int,
bufSize : Int,
pixels : Bytes,
) -> Unit {
epoxy_glGetCompressedTextureImage(
d_glGetCompressedTextureImage.get(),
texture,
level,
bufSize,
pixels,
)
}
///|
let d_glGetCompressedTextureImageEXT : Dispatch = Dispatch::new(
"glGetCompressedTextureImageEXT",
)
///|
#borrow(img)
extern "c" fn epoxy_glGetCompressedTextureImageEXT(
fp : CPtr,
texture : UInt,
target : UInt,
lod : Int,
img : Bytes,
) -> Unit = "epoxy_glGetCompressedTextureImageEXT"
///|
pub fn gl_get_compressed_texture_image_ext(
texture : UInt,
target : UInt,
lod : Int,
img : Bytes,
) -> Unit {
epoxy_glGetCompressedTextureImageEXT(
d_glGetCompressedTextureImageEXT.get(),
texture,
target,
lod,
img,
)
}
///|
let d_glGetCompressedTextureSubImage : Dispatch = Dispatch::new(
"glGetCompressedTextureSubImage",
)
///|
#borrow(pixels)
extern "c" fn epoxy_glGetCompressedTextureSubImage(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
bufSize : Int,
pixels : Bytes,
) -> Unit = "epoxy_glGetCompressedTextureSubImage"
///|
pub fn gl_get_compressed_texture_sub_image(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
bufSize : Int,
pixels : Bytes,
) -> Unit {
epoxy_glGetCompressedTextureSubImage(
d_glGetCompressedTextureSubImage.get(),
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
bufSize,
pixels,
)
}
///|
let d_glGetConvolutionFilter : Dispatch = Dispatch::new(
"glGetConvolutionFilter",
)
///|
#borrow(image)
extern "c" fn epoxy_glGetConvolutionFilter(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit = "epoxy_glGetConvolutionFilter"
///|
pub fn gl_get_convolution_filter(
target : UInt,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit {
epoxy_glGetConvolutionFilter(
d_glGetConvolutionFilter.get(),
target,
format,
type_,
image,
)
}
///|
let d_glGetConvolutionFilterEXT : Dispatch = Dispatch::new(
"glGetConvolutionFilterEXT",
)
///|
#borrow(image)
extern "c" fn epoxy_glGetConvolutionFilterEXT(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit = "epoxy_glGetConvolutionFilterEXT"
///|
pub fn gl_get_convolution_filter_ext(
target : UInt,
format : UInt,
type_ : UInt,
image : Bytes,
) -> Unit {
epoxy_glGetConvolutionFilterEXT(
d_glGetConvolutionFilterEXT.get(),
target,
format,
type_,
image,
)
}
///|
let d_glGetConvolutionParameterfv : Dispatch = Dispatch::new(
"glGetConvolutionParameterfv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetConvolutionParameterfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetConvolutionParameterfv"
///|
pub fn gl_get_convolution_parameterfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetConvolutionParameterfv(
d_glGetConvolutionParameterfv.get(),
target,
pname,
params,
)
}
///|
let d_glGetConvolutionParameterfvEXT : Dispatch = Dispatch::new(
"glGetConvolutionParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetConvolutionParameterfvEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetConvolutionParameterfvEXT"
///|
pub fn gl_get_convolution_parameterfv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetConvolutionParameterfvEXT(
d_glGetConvolutionParameterfvEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetConvolutionParameteriv : Dispatch = Dispatch::new(
"glGetConvolutionParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetConvolutionParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetConvolutionParameteriv"
///|
pub fn gl_get_convolution_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetConvolutionParameteriv(
d_glGetConvolutionParameteriv.get(),
target,
pname,
params,
)
}
///|
let d_glGetConvolutionParameterivEXT : Dispatch = Dispatch::new(
"glGetConvolutionParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetConvolutionParameterivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetConvolutionParameterivEXT"
///|
pub fn gl_get_convolution_parameteriv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetConvolutionParameterivEXT(
d_glGetConvolutionParameterivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetConvolutionParameterxvOES : Dispatch = Dispatch::new(
"glGetConvolutionParameterxvOES",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetConvolutionParameterxvOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetConvolutionParameterxvOES"
///|
pub fn gl_get_convolution_parameterxv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetConvolutionParameterxvOES(
d_glGetConvolutionParameterxvOES.get(),
target,
pname,
params,
)
}
///|
let d_glGetCoverageModulationTableNV : Dispatch = Dispatch::new(
"glGetCoverageModulationTableNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glGetCoverageModulationTableNV(
fp : CPtr,
bufSize : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glGetCoverageModulationTableNV"
///|
pub fn gl_get_coverage_modulation_table_nv(
bufSize : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glGetCoverageModulationTableNV(
d_glGetCoverageModulationTableNV.get(),
bufSize,
v,
)
}
///|
let d_glGetDebugMessageLog : Dispatch = Dispatch::with_aliases(
"glGetDebugMessageLog",
["glGetDebugMessageLogARB", "glGetDebugMessageLogKHR"],
)
///|
#borrow(sources, types, ids, severities, lengths, messageLog)
extern "c" fn epoxy_glGetDebugMessageLog(
fp : CPtr,
count : UInt,
bufSize : Int,
sources : FixedArray[UInt],
types : FixedArray[UInt],
ids : FixedArray[UInt],
severities : FixedArray[UInt],
lengths : FixedArray[Int],
messageLog : Bytes,
) -> UInt = "epoxy_glGetDebugMessageLog"
///|
pub fn gl_get_debug_message_log(
count : UInt,
bufSize : Int,
sources : FixedArray[UInt],
types : FixedArray[UInt],
ids : FixedArray[UInt],
severities : FixedArray[UInt],
lengths : FixedArray[Int],
messageLog : Bytes,
) -> UInt {
epoxy_glGetDebugMessageLog(
d_glGetDebugMessageLog.get(),
count,
bufSize,
sources,
types,
ids,
severities,
lengths,
messageLog,
)
}
///|
let d_glGetDebugMessageLogAMD : Dispatch = Dispatch::new(
"glGetDebugMessageLogAMD",
)
///|
#borrow(categories, severities, ids, lengths, message)
extern "c" fn epoxy_glGetDebugMessageLogAMD(
fp : CPtr,
count : UInt,
bufSize : Int,
categories : FixedArray[UInt],
severities : FixedArray[UInt],
ids : FixedArray[UInt],
lengths : FixedArray[Int],
message : Bytes,
) -> UInt = "epoxy_glGetDebugMessageLogAMD"
///|
pub fn gl_get_debug_message_log_amd(
count : UInt,
bufSize : Int,
categories : FixedArray[UInt],
severities : FixedArray[UInt],
ids : FixedArray[UInt],
lengths : FixedArray[Int],
message : Bytes,
) -> UInt {
epoxy_glGetDebugMessageLogAMD(
d_glGetDebugMessageLogAMD.get(),
count,
bufSize,
categories,
severities,
ids,
lengths,
message,
)
}
///|
let d_glGetDebugMessageLogARB : Dispatch = Dispatch::with_aliases(
"glGetDebugMessageLogARB",
["glGetDebugMessageLog", "glGetDebugMessageLogKHR"],
)
///|
#borrow(sources, types, ids, severities, lengths, messageLog)
extern "c" fn epoxy_glGetDebugMessageLogARB(
fp : CPtr,
count : UInt,
bufSize : Int,
sources : FixedArray[UInt],
types : FixedArray[UInt],
ids : FixedArray[UInt],
severities : FixedArray[UInt],
lengths : FixedArray[Int],
messageLog : Bytes,
) -> UInt = "epoxy_glGetDebugMessageLogARB"
///|
pub fn gl_get_debug_message_log_arb(
count : UInt,
bufSize : Int,
sources : FixedArray[UInt],
types : FixedArray[UInt],
ids : FixedArray[UInt],
severities : FixedArray[UInt],
lengths : FixedArray[Int],
messageLog : Bytes,
) -> UInt {
epoxy_glGetDebugMessageLogARB(
d_glGetDebugMessageLogARB.get(),
count,
bufSize,
sources,
types,
ids,
severities,
lengths,
messageLog,
)
}
///|
let d_glGetDebugMessageLogKHR : Dispatch = Dispatch::with_aliases(
"glGetDebugMessageLogKHR",
["glGetDebugMessageLog", "glGetDebugMessageLogARB"],
)
///|
#borrow(sources, types, ids, severities, lengths, messageLog)
extern "c" fn epoxy_glGetDebugMessageLogKHR(
fp : CPtr,
count : UInt,
bufSize : Int,
sources : FixedArray[UInt],
types : FixedArray[UInt],
ids : FixedArray[UInt],
severities : FixedArray[UInt],
lengths : FixedArray[Int],
messageLog : Bytes,
) -> UInt = "epoxy_glGetDebugMessageLogKHR"
///|
pub fn gl_get_debug_message_log_khr(
count : UInt,
bufSize : Int,
sources : FixedArray[UInt],
types : FixedArray[UInt],
ids : FixedArray[UInt],
severities : FixedArray[UInt],
lengths : FixedArray[Int],
messageLog : Bytes,
) -> UInt {
epoxy_glGetDebugMessageLogKHR(
d_glGetDebugMessageLogKHR.get(),
count,
bufSize,
sources,
types,
ids,
severities,
lengths,
messageLog,
)
}
///|
let d_glGetDetailTexFuncSGIS : Dispatch = Dispatch::new(
"glGetDetailTexFuncSGIS",
)
///|
#borrow(points)
extern "c" fn epoxy_glGetDetailTexFuncSGIS(
fp : CPtr,
target : UInt,
points : FixedArray[Float],
) -> Unit = "epoxy_glGetDetailTexFuncSGIS"
///|
pub fn gl_get_detail_tex_func_sgis(
target : UInt,
points : FixedArray[Float],
) -> Unit {
epoxy_glGetDetailTexFuncSGIS(d_glGetDetailTexFuncSGIS.get(), target, points)
}
///|
let d_glGetDoubleIndexedvEXT : Dispatch = Dispatch::with_aliases(
"glGetDoubleIndexedvEXT",
["glGetDoublei_v", "glGetDoublei_vEXT"],
)
///|
#borrow(data)
extern "c" fn epoxy_glGetDoubleIndexedvEXT(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Double],
) -> Unit = "epoxy_glGetDoubleIndexedvEXT"
///|
pub fn gl_get_double_indexedv_ext(
target : UInt,
index : UInt,
data : FixedArray[Double],
) -> Unit {
epoxy_glGetDoubleIndexedvEXT(
d_glGetDoubleIndexedvEXT.get(),
target,
index,
data,
)
}
///|
let d_glGetDoublei_v : Dispatch = Dispatch::with_aliases("glGetDoublei_v", [
"glGetDoubleIndexedvEXT", "glGetDoublei_vEXT",
])
///|
#borrow(data)
extern "c" fn epoxy_glGetDoublei_v(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Double],
) -> Unit = "epoxy_glGetDoublei_v"
///|
pub fn gl_get_doublei_v(
target : UInt,
index : UInt,
data : FixedArray[Double],
) -> Unit {
epoxy_glGetDoublei_v(d_glGetDoublei_v.get(), target, index, data)
}
///|
let d_glGetDoublei_vEXT : Dispatch = Dispatch::with_aliases(
"glGetDoublei_vEXT",
["glGetDoubleIndexedvEXT", "glGetDoublei_v"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetDoublei_vEXT(
fp : CPtr,
pname : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetDoublei_vEXT"
///|
pub fn gl_get_doublei_v_ext(
pname : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetDoublei_vEXT(d_glGetDoublei_vEXT.get(), pname, index, params)
}
///|
let d_glGetDoublev : Dispatch = Dispatch::new("glGetDoublev")
///|
#borrow(data)
extern "c" fn epoxy_glGetDoublev(
fp : CPtr,
pname : UInt,
data : FixedArray[Double],
) -> Unit = "epoxy_glGetDoublev"
///|
pub fn gl_get_doublev(pname : UInt, data : FixedArray[Double]) -> Unit {
epoxy_glGetDoublev(d_glGetDoublev.get(), pname, data)
}
///|
let d_glGetDriverControlStringQCOM : Dispatch = Dispatch::new(
"glGetDriverControlStringQCOM",
)
///|
#borrow(length, driverControlString)
extern "c" fn epoxy_glGetDriverControlStringQCOM(
fp : CPtr,
driverControl : UInt,
bufSize : Int,
length : FixedArray[Int],
driverControlString : Bytes,
) -> Unit = "epoxy_glGetDriverControlStringQCOM"
///|
pub fn gl_get_driver_control_string_qcom(
driverControl : UInt,
bufSize : Int,
length : FixedArray[Int],
driverControlString : Bytes,
) -> Unit {
epoxy_glGetDriverControlStringQCOM(
d_glGetDriverControlStringQCOM.get(),
driverControl,
bufSize,
length,
driverControlString,
)
}
///|
let d_glGetDriverControlsQCOM : Dispatch = Dispatch::new(
"glGetDriverControlsQCOM",
)
///|
#borrow(num, driverControls)
extern "c" fn epoxy_glGetDriverControlsQCOM(
fp : CPtr,
num : FixedArray[Int],
size : Int,
driverControls : FixedArray[UInt],
) -> Unit = "epoxy_glGetDriverControlsQCOM"
///|
pub fn gl_get_driver_controls_qcom(
num : FixedArray[Int],
size : Int,
driverControls : FixedArray[UInt],
) -> Unit {
epoxy_glGetDriverControlsQCOM(
d_glGetDriverControlsQCOM.get(),
num,
size,
driverControls,
)
}
///|
let d_glGetError : Dispatch = Dispatch::new("glGetError")
///|
extern "c" fn epoxy_glGetError(fp : CPtr) -> UInt = "epoxy_glGetError"
///|
pub fn gl_get_error() -> UInt {
epoxy_glGetError(d_glGetError.get())
}
///|
let d_glGetFenceivNV : Dispatch = Dispatch::new("glGetFenceivNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetFenceivNV(
fp : CPtr,
fence : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFenceivNV"
///|
pub fn gl_get_fenceiv_nv(
fence : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFenceivNV(d_glGetFenceivNV.get(), fence, pname, params)
}
///|
let d_glGetFinalCombinerInputParameterfvNV : Dispatch = Dispatch::new(
"glGetFinalCombinerInputParameterfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFinalCombinerInputParameterfvNV(
fp : CPtr,
variable : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetFinalCombinerInputParameterfvNV"
///|
pub fn gl_get_final_combiner_input_parameterfv_nv(
variable : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetFinalCombinerInputParameterfvNV(
d_glGetFinalCombinerInputParameterfvNV.get(),
variable,
pname,
params,
)
}
///|
let d_glGetFinalCombinerInputParameterivNV : Dispatch = Dispatch::new(
"glGetFinalCombinerInputParameterivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFinalCombinerInputParameterivNV(
fp : CPtr,
variable : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFinalCombinerInputParameterivNV"
///|
pub fn gl_get_final_combiner_input_parameteriv_nv(
variable : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFinalCombinerInputParameterivNV(
d_glGetFinalCombinerInputParameterivNV.get(),
variable,
pname,
params,
)
}
///|
let d_glGetFirstPerfQueryIdINTEL : Dispatch = Dispatch::new(
"glGetFirstPerfQueryIdINTEL",
)
///|
#borrow(queryId)
extern "c" fn epoxy_glGetFirstPerfQueryIdINTEL(
fp : CPtr,
queryId : FixedArray[UInt],
) -> Unit = "epoxy_glGetFirstPerfQueryIdINTEL"
///|
pub fn gl_get_first_perf_query_id_intel(queryId : FixedArray[UInt]) -> Unit {
epoxy_glGetFirstPerfQueryIdINTEL(d_glGetFirstPerfQueryIdINTEL.get(), queryId)
}
///|
let d_glGetFixedv : Dispatch = Dispatch::new("glGetFixedv")
///|
#borrow(params)
extern "c" fn epoxy_glGetFixedv(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFixedv"
///|
pub fn gl_get_fixedv(pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glGetFixedv(d_glGetFixedv.get(), pname, params)
}
///|
let d_glGetFixedvOES : Dispatch = Dispatch::new("glGetFixedvOES")
///|
#borrow(params)
extern "c" fn epoxy_glGetFixedvOES(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFixedvOES"
///|
pub fn gl_get_fixedv_oes(pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glGetFixedvOES(d_glGetFixedvOES.get(), pname, params)
}
///|
let d_glGetFloatIndexedvEXT : Dispatch = Dispatch::with_aliases(
"glGetFloatIndexedvEXT",
["glGetFloati_v", "glGetFloati_vEXT", "glGetFloati_vNV", "glGetFloati_vOES"],
)
///|
#borrow(data)
extern "c" fn epoxy_glGetFloatIndexedvEXT(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Float],
) -> Unit = "epoxy_glGetFloatIndexedvEXT"
///|
pub fn gl_get_float_indexedv_ext(
target : UInt,
index : UInt,
data : FixedArray[Float],
) -> Unit {
epoxy_glGetFloatIndexedvEXT(
d_glGetFloatIndexedvEXT.get(),
target,
index,
data,
)
}
///|
let d_glGetFloati_v : Dispatch = Dispatch::with_aliases("glGetFloati_v", [
"glGetFloatIndexedvEXT", "glGetFloati_vEXT", "glGetFloati_vNV", "glGetFloati_vOES",
])
///|
#borrow(data)
extern "c" fn epoxy_glGetFloati_v(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Float],
) -> Unit = "epoxy_glGetFloati_v"
///|
pub fn gl_get_floati_v(
target : UInt,
index : UInt,
data : FixedArray[Float],
) -> Unit {
epoxy_glGetFloati_v(d_glGetFloati_v.get(), target, index, data)
}
///|
let d_glGetFloati_vEXT : Dispatch = Dispatch::with_aliases("glGetFloati_vEXT", [
"glGetFloatIndexedvEXT", "glGetFloati_v", "glGetFloati_vNV", "glGetFloati_vOES",
])
///|
#borrow(params)
extern "c" fn epoxy_glGetFloati_vEXT(
fp : CPtr,
pname : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetFloati_vEXT"
///|
pub fn gl_get_floati_v_ext(
pname : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetFloati_vEXT(d_glGetFloati_vEXT.get(), pname, index, params)
}
///|
let d_glGetFloati_vNV : Dispatch = Dispatch::with_aliases("glGetFloati_vNV", [
"glGetFloatIndexedvEXT", "glGetFloati_v", "glGetFloati_vEXT", "glGetFloati_vOES",
])
///|
#borrow(data)
extern "c" fn epoxy_glGetFloati_vNV(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Float],
) -> Unit = "epoxy_glGetFloati_vNV"
///|
pub fn gl_get_floati_v_nv(
target : UInt,
index : UInt,
data : FixedArray[Float],
) -> Unit {
epoxy_glGetFloati_vNV(d_glGetFloati_vNV.get(), target, index, data)
}
///|
let d_glGetFloati_vOES : Dispatch = Dispatch::with_aliases("glGetFloati_vOES", [
"glGetFloatIndexedvEXT", "glGetFloati_v", "glGetFloati_vEXT", "glGetFloati_vNV",
])
///|
#borrow(data)
extern "c" fn epoxy_glGetFloati_vOES(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Float],
) -> Unit = "epoxy_glGetFloati_vOES"
///|
pub fn gl_get_floati_v_oes(
target : UInt,
index : UInt,
data : FixedArray[Float],
) -> Unit {
epoxy_glGetFloati_vOES(d_glGetFloati_vOES.get(), target, index, data)
}
///|
let d_glGetFloatv : Dispatch = Dispatch::new("glGetFloatv")
///|
#borrow(data)
extern "c" fn epoxy_glGetFloatv(
fp : CPtr,
pname : UInt,
data : FixedArray[Float],
) -> Unit = "epoxy_glGetFloatv"
///|
pub fn gl_get_floatv(pname : UInt, data : FixedArray[Float]) -> Unit {
epoxy_glGetFloatv(d_glGetFloatv.get(), pname, data)
}
///|
let d_glGetFogFuncSGIS : Dispatch = Dispatch::new("glGetFogFuncSGIS")
///|
#borrow(points)
extern "c" fn epoxy_glGetFogFuncSGIS(
fp : CPtr,
points : FixedArray[Float],
) -> Unit = "epoxy_glGetFogFuncSGIS"
///|
pub fn gl_get_fog_func_sgis(points : FixedArray[Float]) -> Unit {
epoxy_glGetFogFuncSGIS(d_glGetFogFuncSGIS.get(), points)
}
///|
let d_glGetFragDataIndex : Dispatch = Dispatch::with_aliases(
"glGetFragDataIndex",
["glGetFragDataIndexEXT"],
)
///|
#borrow(name)
extern "c" fn epoxy_glGetFragDataIndex(
fp : CPtr,
program : UInt,
name : Bytes,
) -> Int = "epoxy_glGetFragDataIndex"
///|
pub fn gl_get_frag_data_index(program : UInt, name : Bytes) -> Int {
epoxy_glGetFragDataIndex(d_glGetFragDataIndex.get(), program, name)
}
///|
let d_glGetFragDataIndexEXT : Dispatch = Dispatch::with_aliases(
"glGetFragDataIndexEXT",
["glGetFragDataIndex"],
)
///|
#borrow(name)
extern "c" fn epoxy_glGetFragDataIndexEXT(
fp : CPtr,
program : UInt,
name : Bytes,
) -> Int = "epoxy_glGetFragDataIndexEXT"
///|
pub fn gl_get_frag_data_index_ext(program : UInt, name : Bytes) -> Int {
epoxy_glGetFragDataIndexEXT(d_glGetFragDataIndexEXT.get(), program, name)
}
///|
let d_glGetFragDataLocation : Dispatch = Dispatch::with_aliases(
"glGetFragDataLocation",
["glGetFragDataLocationEXT"],
)
///|
#borrow(name)
extern "c" fn epoxy_glGetFragDataLocation(
fp : CPtr,
program : UInt,
name : Bytes,
) -> Int = "epoxy_glGetFragDataLocation"
///|
pub fn gl_get_frag_data_location(program : UInt, name : Bytes) -> Int {
epoxy_glGetFragDataLocation(d_glGetFragDataLocation.get(), program, name)
}
///|
let d_glGetFragDataLocationEXT : Dispatch = Dispatch::with_aliases(
"glGetFragDataLocationEXT",
["glGetFragDataLocation"],
)
///|
#borrow(name)
extern "c" fn epoxy_glGetFragDataLocationEXT(
fp : CPtr,
program : UInt,
name : Bytes,
) -> Int = "epoxy_glGetFragDataLocationEXT"
///|
pub fn gl_get_frag_data_location_ext(program : UInt, name : Bytes) -> Int {
epoxy_glGetFragDataLocationEXT(
d_glGetFragDataLocationEXT.get(),
program,
name,
)
}
///|
let d_glGetFragmentLightfvSGIX : Dispatch = Dispatch::new(
"glGetFragmentLightfvSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFragmentLightfvSGIX(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetFragmentLightfvSGIX"
///|
pub fn gl_get_fragment_lightfv_sgix(
light : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetFragmentLightfvSGIX(
d_glGetFragmentLightfvSGIX.get(),
light,
pname,
params,
)
}
///|
let d_glGetFragmentLightivSGIX : Dispatch = Dispatch::new(
"glGetFragmentLightivSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFragmentLightivSGIX(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFragmentLightivSGIX"
///|
pub fn gl_get_fragment_lightiv_sgix(
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFragmentLightivSGIX(
d_glGetFragmentLightivSGIX.get(),
light,
pname,
params,
)
}
///|
let d_glGetFragmentMaterialfvSGIX : Dispatch = Dispatch::new(
"glGetFragmentMaterialfvSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFragmentMaterialfvSGIX(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetFragmentMaterialfvSGIX"
///|
pub fn gl_get_fragment_materialfv_sgix(
face : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetFragmentMaterialfvSGIX(
d_glGetFragmentMaterialfvSGIX.get(),
face,
pname,
params,
)
}
///|
let d_glGetFragmentMaterialivSGIX : Dispatch = Dispatch::new(
"glGetFragmentMaterialivSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFragmentMaterialivSGIX(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFragmentMaterialivSGIX"
///|
pub fn gl_get_fragment_materialiv_sgix(
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFragmentMaterialivSGIX(
d_glGetFragmentMaterialivSGIX.get(),
face,
pname,
params,
)
}
///|
let d_glGetFragmentShadingRatesEXT : Dispatch = Dispatch::new(
"glGetFragmentShadingRatesEXT",
)
///|
#borrow(count, shadingRates)
extern "c" fn epoxy_glGetFragmentShadingRatesEXT(
fp : CPtr,
samples : Int,
maxCount : Int,
count : FixedArray[Int],
shadingRates : FixedArray[UInt],
) -> Unit = "epoxy_glGetFragmentShadingRatesEXT"
///|
pub fn gl_get_fragment_shading_rates_ext(
samples : Int,
maxCount : Int,
count : FixedArray[Int],
shadingRates : FixedArray[UInt],
) -> Unit {
epoxy_glGetFragmentShadingRatesEXT(
d_glGetFragmentShadingRatesEXT.get(),
samples,
maxCount,
count,
shadingRates,
)
}
///|
let d_glGetFramebufferAttachmentParameteriv : Dispatch = Dispatch::with_aliases(
"glGetFramebufferAttachmentParameteriv",
["glGetFramebufferAttachmentParameterivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFramebufferAttachmentParameteriv(
fp : CPtr,
target : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFramebufferAttachmentParameteriv"
///|
pub fn gl_get_framebuffer_attachment_parameteriv(
target : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFramebufferAttachmentParameteriv(
d_glGetFramebufferAttachmentParameteriv.get(),
target,
attachment,
pname,
params,
)
}
///|
let d_glGetFramebufferAttachmentParameterivEXT : Dispatch = Dispatch::with_aliases(
"glGetFramebufferAttachmentParameterivEXT",
["glGetFramebufferAttachmentParameteriv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFramebufferAttachmentParameterivEXT(
fp : CPtr,
target : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFramebufferAttachmentParameterivEXT"
///|
pub fn gl_get_framebuffer_attachment_parameteriv_ext(
target : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFramebufferAttachmentParameterivEXT(
d_glGetFramebufferAttachmentParameterivEXT.get(),
target,
attachment,
pname,
params,
)
}
///|
let d_glGetFramebufferAttachmentParameterivOES : Dispatch = Dispatch::new(
"glGetFramebufferAttachmentParameterivOES",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFramebufferAttachmentParameterivOES(
fp : CPtr,
target : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFramebufferAttachmentParameterivOES"
///|
pub fn gl_get_framebuffer_attachment_parameteriv_oes(
target : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFramebufferAttachmentParameterivOES(
d_glGetFramebufferAttachmentParameterivOES.get(),
target,
attachment,
pname,
params,
)
}
///|
let d_glGetFramebufferParameterfvAMD : Dispatch = Dispatch::new(
"glGetFramebufferParameterfvAMD",
)
///|
#borrow(values)
extern "c" fn epoxy_glGetFramebufferParameterfvAMD(
fp : CPtr,
target : UInt,
pname : UInt,
numsamples : UInt,
pixelindex : UInt,
size : Int,
values : FixedArray[Float],
) -> Unit = "epoxy_glGetFramebufferParameterfvAMD"
///|
pub fn gl_get_framebuffer_parameterfv_amd(
target : UInt,
pname : UInt,
numsamples : UInt,
pixelindex : UInt,
size : Int,
values : FixedArray[Float],
) -> Unit {
epoxy_glGetFramebufferParameterfvAMD(
d_glGetFramebufferParameterfvAMD.get(),
target,
pname,
numsamples,
pixelindex,
size,
values,
)
}
///|
let d_glGetFramebufferParameteriv : Dispatch = Dispatch::new(
"glGetFramebufferParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFramebufferParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFramebufferParameteriv"
///|
pub fn gl_get_framebuffer_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFramebufferParameteriv(
d_glGetFramebufferParameteriv.get(),
target,
pname,
params,
)
}
///|
let d_glGetFramebufferParameterivEXT : Dispatch = Dispatch::new(
"glGetFramebufferParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFramebufferParameterivEXT(
fp : CPtr,
framebuffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFramebufferParameterivEXT"
///|
pub fn gl_get_framebuffer_parameteriv_ext(
framebuffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFramebufferParameterivEXT(
d_glGetFramebufferParameterivEXT.get(),
framebuffer,
pname,
params,
)
}
///|
let d_glGetFramebufferPixelLocalStorageSizeEXT : Dispatch = Dispatch::new(
"glGetFramebufferPixelLocalStorageSizeEXT",
)
///|
extern "c" fn epoxy_glGetFramebufferPixelLocalStorageSizeEXT(
fp : CPtr,
target : UInt,
) -> Int = "epoxy_glGetFramebufferPixelLocalStorageSizeEXT"
///|
pub fn gl_get_framebuffer_pixel_local_storage_size_ext(target : UInt) -> Int {
epoxy_glGetFramebufferPixelLocalStorageSizeEXT(
d_glGetFramebufferPixelLocalStorageSizeEXT.get(),
target,
)
}
///|
let d_glGetGraphicsResetStatus : Dispatch = Dispatch::with_aliases(
"glGetGraphicsResetStatus",
["glGetGraphicsResetStatusEXT", "glGetGraphicsResetStatusKHR"],
)
///|
extern "c" fn epoxy_glGetGraphicsResetStatus(fp : CPtr) -> UInt = "epoxy_glGetGraphicsResetStatus"
///|
pub fn gl_get_graphics_reset_status() -> UInt {
epoxy_glGetGraphicsResetStatus(d_glGetGraphicsResetStatus.get())
}
///|
let d_glGetGraphicsResetStatusARB : Dispatch = Dispatch::new(
"glGetGraphicsResetStatusARB",
)
///|
extern "c" fn epoxy_glGetGraphicsResetStatusARB(fp : CPtr) -> UInt = "epoxy_glGetGraphicsResetStatusARB"
///|
pub fn gl_get_graphics_reset_status_arb() -> UInt {
epoxy_glGetGraphicsResetStatusARB(d_glGetGraphicsResetStatusARB.get())
}
///|
let d_glGetGraphicsResetStatusEXT : Dispatch = Dispatch::with_aliases(
"glGetGraphicsResetStatusEXT",
["glGetGraphicsResetStatus", "glGetGraphicsResetStatusKHR"],
)
///|
extern "c" fn epoxy_glGetGraphicsResetStatusEXT(fp : CPtr) -> UInt = "epoxy_glGetGraphicsResetStatusEXT"
///|
pub fn gl_get_graphics_reset_status_ext() -> UInt {
epoxy_glGetGraphicsResetStatusEXT(d_glGetGraphicsResetStatusEXT.get())
}
///|
let d_glGetGraphicsResetStatusKHR : Dispatch = Dispatch::with_aliases(
"glGetGraphicsResetStatusKHR",
["glGetGraphicsResetStatus", "glGetGraphicsResetStatusEXT"],
)
///|
extern "c" fn epoxy_glGetGraphicsResetStatusKHR(fp : CPtr) -> UInt = "epoxy_glGetGraphicsResetStatusKHR"
///|
pub fn gl_get_graphics_reset_status_khr() -> UInt {
epoxy_glGetGraphicsResetStatusKHR(d_glGetGraphicsResetStatusKHR.get())
}
///|
let d_glGetHistogram : Dispatch = Dispatch::new("glGetHistogram")
///|
#borrow(values)
extern "c" fn epoxy_glGetHistogram(
fp : CPtr,
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
values : Bytes,
) -> Unit = "epoxy_glGetHistogram"
///|
pub fn gl_get_histogram(
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
values : Bytes,
) -> Unit {
epoxy_glGetHistogram(
d_glGetHistogram.get(),
target,
reset,
format,
type_,
values,
)
}
///|
let d_glGetHistogramEXT : Dispatch = Dispatch::new("glGetHistogramEXT")
///|
#borrow(values)
extern "c" fn epoxy_glGetHistogramEXT(
fp : CPtr,
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
values : Bytes,
) -> Unit = "epoxy_glGetHistogramEXT"
///|
pub fn gl_get_histogram_ext(
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
values : Bytes,
) -> Unit {
epoxy_glGetHistogramEXT(
d_glGetHistogramEXT.get(),
target,
reset,
format,
type_,
values,
)
}
///|
let d_glGetHistogramParameterfv : Dispatch = Dispatch::new(
"glGetHistogramParameterfv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetHistogramParameterfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetHistogramParameterfv"
///|
pub fn gl_get_histogram_parameterfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetHistogramParameterfv(
d_glGetHistogramParameterfv.get(),
target,
pname,
params,
)
}
///|
let d_glGetHistogramParameterfvEXT : Dispatch = Dispatch::new(
"glGetHistogramParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetHistogramParameterfvEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetHistogramParameterfvEXT"
///|
pub fn gl_get_histogram_parameterfv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetHistogramParameterfvEXT(
d_glGetHistogramParameterfvEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetHistogramParameteriv : Dispatch = Dispatch::new(
"glGetHistogramParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetHistogramParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetHistogramParameteriv"
///|
pub fn gl_get_histogram_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetHistogramParameteriv(
d_glGetHistogramParameteriv.get(),
target,
pname,
params,
)
}
///|
let d_glGetHistogramParameterivEXT : Dispatch = Dispatch::new(
"glGetHistogramParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetHistogramParameterivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetHistogramParameterivEXT"
///|
pub fn gl_get_histogram_parameteriv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetHistogramParameterivEXT(
d_glGetHistogramParameterivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetHistogramParameterxvOES : Dispatch = Dispatch::new(
"glGetHistogramParameterxvOES",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetHistogramParameterxvOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetHistogramParameterxvOES"
///|
pub fn gl_get_histogram_parameterxv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetHistogramParameterxvOES(
d_glGetHistogramParameterxvOES.get(),
target,
pname,
params,
)
}
///|
let d_glGetImageHandleARB : Dispatch = Dispatch::new("glGetImageHandleARB")
///|
extern "c" fn epoxy_glGetImageHandleARB(
fp : CPtr,
texture : UInt,
level : Int,
layered : Bool,
layer : Int,
format : UInt,
) -> UInt64 = "epoxy_glGetImageHandleARB"
///|
pub fn gl_get_image_handle_arb(
texture : UInt,
level : Int,
layered : Bool,
layer : Int,
format : UInt,
) -> UInt64 {
epoxy_glGetImageHandleARB(
d_glGetImageHandleARB.get(),
texture,
level,
layered,
layer,
format,
)
}
///|
let d_glGetImageHandleNV : Dispatch = Dispatch::new("glGetImageHandleNV")
///|
extern "c" fn epoxy_glGetImageHandleNV(
fp : CPtr,
texture : UInt,
level : Int,
layered : Bool,
layer : Int,
format : UInt,
) -> UInt64 = "epoxy_glGetImageHandleNV"
///|
pub fn gl_get_image_handle_nv(
texture : UInt,
level : Int,
layered : Bool,
layer : Int,
format : UInt,
) -> UInt64 {
epoxy_glGetImageHandleNV(
d_glGetImageHandleNV.get(),
texture,
level,
layered,
layer,
format,
)
}
///|
let d_glGetImageTransformParameterfvHP : Dispatch = Dispatch::new(
"glGetImageTransformParameterfvHP",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetImageTransformParameterfvHP(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetImageTransformParameterfvHP"
///|
pub fn gl_get_image_transform_parameterfv_hp(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetImageTransformParameterfvHP(
d_glGetImageTransformParameterfvHP.get(),
target,
pname,
params,
)
}
///|
let d_glGetImageTransformParameterivHP : Dispatch = Dispatch::new(
"glGetImageTransformParameterivHP",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetImageTransformParameterivHP(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetImageTransformParameterivHP"
///|
pub fn gl_get_image_transform_parameteriv_hp(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetImageTransformParameterivHP(
d_glGetImageTransformParameterivHP.get(),
target,
pname,
params,
)
}
///|
let d_glGetInstrumentsSGIX : Dispatch = Dispatch::new("glGetInstrumentsSGIX")
///|
extern "c" fn epoxy_glGetInstrumentsSGIX(fp : CPtr) -> Int = "epoxy_glGetInstrumentsSGIX"
///|
pub fn gl_get_instruments_sgix() -> Int {
epoxy_glGetInstrumentsSGIX(d_glGetInstrumentsSGIX.get())
}
///|
let d_glGetInteger64i_v : Dispatch = Dispatch::new("glGetInteger64i_v")
///|
#borrow(data)
extern "c" fn epoxy_glGetInteger64i_v(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Int64],
) -> Unit = "epoxy_glGetInteger64i_v"
///|
pub fn gl_get_integer64i_v(
target : UInt,
index : UInt,
data : FixedArray[Int64],
) -> Unit {
epoxy_glGetInteger64i_v(d_glGetInteger64i_v.get(), target, index, data)
}
///|
let d_glGetInteger64v : Dispatch = Dispatch::with_aliases("glGetInteger64v", [
"glGetInteger64vAPPLE", "glGetInteger64vEXT",
])
///|
#borrow(data)
extern "c" fn epoxy_glGetInteger64v(
fp : CPtr,
pname : UInt,
data : FixedArray[Int64],
) -> Unit = "epoxy_glGetInteger64v"
///|
pub fn gl_get_integer64v(pname : UInt, data : FixedArray[Int64]) -> Unit {
epoxy_glGetInteger64v(d_glGetInteger64v.get(), pname, data)
}
///|
let d_glGetInteger64vAPPLE : Dispatch = Dispatch::with_aliases(
"glGetInteger64vAPPLE",
["glGetInteger64v", "glGetInteger64vEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetInteger64vAPPLE(
fp : CPtr,
pname : UInt,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetInteger64vAPPLE"
///|
pub fn gl_get_integer64v_apple(
pname : UInt,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetInteger64vAPPLE(d_glGetInteger64vAPPLE.get(), pname, params)
}
///|
let d_glGetInteger64vEXT : Dispatch = Dispatch::with_aliases(
"glGetInteger64vEXT",
["glGetInteger64v", "glGetInteger64vAPPLE"],
)
///|
#borrow(data)
extern "c" fn epoxy_glGetInteger64vEXT(
fp : CPtr,
pname : UInt,
data : FixedArray[Int64],
) -> Unit = "epoxy_glGetInteger64vEXT"
///|
pub fn gl_get_integer64v_ext(pname : UInt, data : FixedArray[Int64]) -> Unit {
epoxy_glGetInteger64vEXT(d_glGetInteger64vEXT.get(), pname, data)
}
///|
let d_glGetIntegerIndexedvEXT : Dispatch = Dispatch::with_aliases(
"glGetIntegerIndexedvEXT",
["glGetIntegeri_v"],
)
///|
#borrow(data)
extern "c" fn epoxy_glGetIntegerIndexedvEXT(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Int],
) -> Unit = "epoxy_glGetIntegerIndexedvEXT"
///|
pub fn gl_get_integer_indexedv_ext(
target : UInt,
index : UInt,
data : FixedArray[Int],
) -> Unit {
epoxy_glGetIntegerIndexedvEXT(
d_glGetIntegerIndexedvEXT.get(),
target,
index,
data,
)
}
///|
let d_glGetIntegeri_v : Dispatch = Dispatch::with_aliases("glGetIntegeri_v", [
"glGetIntegerIndexedvEXT",
])
///|
#borrow(data)
extern "c" fn epoxy_glGetIntegeri_v(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Int],
) -> Unit = "epoxy_glGetIntegeri_v"
///|
pub fn gl_get_integeri_v(
target : UInt,
index : UInt,
data : FixedArray[Int],
) -> Unit {
epoxy_glGetIntegeri_v(d_glGetIntegeri_v.get(), target, index, data)
}
///|
let d_glGetIntegeri_vEXT : Dispatch = Dispatch::new("glGetIntegeri_vEXT")
///|
#borrow(data)
extern "c" fn epoxy_glGetIntegeri_vEXT(
fp : CPtr,
target : UInt,
index : UInt,
data : FixedArray[Int],
) -> Unit = "epoxy_glGetIntegeri_vEXT"
///|
pub fn gl_get_integeri_v_ext(
target : UInt,
index : UInt,
data : FixedArray[Int],
) -> Unit {
epoxy_glGetIntegeri_vEXT(d_glGetIntegeri_vEXT.get(), target, index, data)
}
///|
let d_glGetIntegerui64i_vNV : Dispatch = Dispatch::new("glGetIntegerui64i_vNV")
///|
#borrow(result)
extern "c" fn epoxy_glGetIntegerui64i_vNV(
fp : CPtr,
value : UInt,
index : UInt,
result : FixedArray[UInt64],
) -> Unit = "epoxy_glGetIntegerui64i_vNV"
///|
pub fn gl_get_integerui64i_v_nv(
value : UInt,
index : UInt,
result : FixedArray[UInt64],
) -> Unit {
epoxy_glGetIntegerui64i_vNV(
d_glGetIntegerui64i_vNV.get(),
value,
index,
result,
)
}
///|
let d_glGetIntegerui64vNV : Dispatch = Dispatch::new("glGetIntegerui64vNV")
///|
#borrow(result)
extern "c" fn epoxy_glGetIntegerui64vNV(
fp : CPtr,
value : UInt,
result : FixedArray[UInt64],
) -> Unit = "epoxy_glGetIntegerui64vNV"
///|
pub fn gl_get_integerui64v_nv(
value : UInt,
result : FixedArray[UInt64],
) -> Unit {
epoxy_glGetIntegerui64vNV(d_glGetIntegerui64vNV.get(), value, result)
}
///|
let d_glGetIntegerv : Dispatch = Dispatch::new("glGetIntegerv")
///|
#borrow(data)
extern "c" fn epoxy_glGetIntegerv(
fp : CPtr,
pname : UInt,
data : FixedArray[Int],
) -> Unit = "epoxy_glGetIntegerv"
///|
pub fn gl_get_integerv(pname : UInt, data : FixedArray[Int]) -> Unit {
epoxy_glGetIntegerv(d_glGetIntegerv.get(), pname, data)
}
///|
let d_glGetInternalformatSampleivNV : Dispatch = Dispatch::new(
"glGetInternalformatSampleivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetInternalformatSampleivNV(
fp : CPtr,
target : UInt,
internalformat : UInt,
samples : Int,
pname : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetInternalformatSampleivNV"
///|
pub fn gl_get_internalformat_sampleiv_nv(
target : UInt,
internalformat : UInt,
samples : Int,
pname : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetInternalformatSampleivNV(
d_glGetInternalformatSampleivNV.get(),
target,
internalformat,
samples,
pname,
count,
params,
)
}
///|
let d_glGetInternalformati64v : Dispatch = Dispatch::new(
"glGetInternalformati64v",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetInternalformati64v(
fp : CPtr,
target : UInt,
internalformat : UInt,
pname : UInt,
count : Int,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetInternalformati64v"
///|
pub fn gl_get_internalformati64v(
target : UInt,
internalformat : UInt,
pname : UInt,
count : Int,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetInternalformati64v(
d_glGetInternalformati64v.get(),
target,
internalformat,
pname,
count,
params,
)
}
///|
let d_glGetInternalformativ : Dispatch = Dispatch::new("glGetInternalformativ")
///|
#borrow(params)
extern "c" fn epoxy_glGetInternalformativ(
fp : CPtr,
target : UInt,
internalformat : UInt,
pname : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetInternalformativ"
///|
pub fn gl_get_internalformativ(
target : UInt,
internalformat : UInt,
pname : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetInternalformativ(
d_glGetInternalformativ.get(),
target,
internalformat,
pname,
count,
params,
)
}
///|
let d_glGetInvariantBooleanvEXT : Dispatch = Dispatch::new(
"glGetInvariantBooleanvEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetInvariantBooleanvEXT(
fp : CPtr,
id : UInt,
value : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetInvariantBooleanvEXT"
///|
pub fn gl_get_invariant_booleanv_ext(
id : UInt,
value : UInt,
data : Bytes,
) -> Unit {
epoxy_glGetInvariantBooleanvEXT(
d_glGetInvariantBooleanvEXT.get(),
id,
value,
data,
)
}
///|
let d_glGetInvariantFloatvEXT : Dispatch = Dispatch::new(
"glGetInvariantFloatvEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetInvariantFloatvEXT(
fp : CPtr,
id : UInt,
value : UInt,
data : FixedArray[Float],
) -> Unit = "epoxy_glGetInvariantFloatvEXT"
///|
pub fn gl_get_invariant_floatv_ext(
id : UInt,
value : UInt,
data : FixedArray[Float],
) -> Unit {
epoxy_glGetInvariantFloatvEXT(
d_glGetInvariantFloatvEXT.get(),
id,
value,
data,
)
}
///|
let d_glGetInvariantIntegervEXT : Dispatch = Dispatch::new(
"glGetInvariantIntegervEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetInvariantIntegervEXT(
fp : CPtr,
id : UInt,
value : UInt,
data : FixedArray[Int],
) -> Unit = "epoxy_glGetInvariantIntegervEXT"
///|
pub fn gl_get_invariant_integerv_ext(
id : UInt,
value : UInt,
data : FixedArray[Int],
) -> Unit {
epoxy_glGetInvariantIntegervEXT(
d_glGetInvariantIntegervEXT.get(),
id,
value,
data,
)
}
///|
let d_glGetLightfv : Dispatch = Dispatch::new("glGetLightfv")
///|
#borrow(params)
extern "c" fn epoxy_glGetLightfv(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetLightfv"
///|
pub fn gl_get_lightfv(
light : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetLightfv(d_glGetLightfv.get(), light, pname, params)
}
///|
let d_glGetLightiv : Dispatch = Dispatch::new("glGetLightiv")
///|
#borrow(params)
extern "c" fn epoxy_glGetLightiv(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetLightiv"
///|
pub fn gl_get_lightiv(
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetLightiv(d_glGetLightiv.get(), light, pname, params)
}
///|
let d_glGetLightxOES : Dispatch = Dispatch::new("glGetLightxOES")
///|
#borrow(params)
extern "c" fn epoxy_glGetLightxOES(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetLightxOES"
///|
pub fn gl_get_lightx_oes(
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetLightxOES(d_glGetLightxOES.get(), light, pname, params)
}
///|
let d_glGetLightxv : Dispatch = Dispatch::new("glGetLightxv")
///|
#borrow(params)
extern "c" fn epoxy_glGetLightxv(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetLightxv"
///|
pub fn gl_get_lightxv(
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetLightxv(d_glGetLightxv.get(), light, pname, params)
}
///|
let d_glGetLightxvOES : Dispatch = Dispatch::new("glGetLightxvOES")
///|
#borrow(params)
extern "c" fn epoxy_glGetLightxvOES(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetLightxvOES"
///|
pub fn gl_get_lightxv_oes(
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetLightxvOES(d_glGetLightxvOES.get(), light, pname, params)
}
///|
let d_glGetListParameterfvSGIX : Dispatch = Dispatch::new(
"glGetListParameterfvSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetListParameterfvSGIX(
fp : CPtr,
list : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetListParameterfvSGIX"
///|
pub fn gl_get_list_parameterfv_sgix(
list : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetListParameterfvSGIX(
d_glGetListParameterfvSGIX.get(),
list,
pname,
params,
)
}
///|
let d_glGetListParameterivSGIX : Dispatch = Dispatch::new(
"glGetListParameterivSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetListParameterivSGIX(
fp : CPtr,
list : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetListParameterivSGIX"
///|
pub fn gl_get_list_parameteriv_sgix(
list : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetListParameterivSGIX(
d_glGetListParameterivSGIX.get(),
list,
pname,
params,
)
}
///|
let d_glGetLocalConstantBooleanvEXT : Dispatch = Dispatch::new(
"glGetLocalConstantBooleanvEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetLocalConstantBooleanvEXT(
fp : CPtr,
id : UInt,
value : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetLocalConstantBooleanvEXT"
///|
pub fn gl_get_local_constant_booleanv_ext(
id : UInt,
value : UInt,
data : Bytes,
) -> Unit {
epoxy_glGetLocalConstantBooleanvEXT(
d_glGetLocalConstantBooleanvEXT.get(),
id,
value,
data,
)
}
///|
let d_glGetLocalConstantFloatvEXT : Dispatch = Dispatch::new(
"glGetLocalConstantFloatvEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetLocalConstantFloatvEXT(
fp : CPtr,
id : UInt,
value : UInt,
data : FixedArray[Float],
) -> Unit = "epoxy_glGetLocalConstantFloatvEXT"
///|
pub fn gl_get_local_constant_floatv_ext(
id : UInt,
value : UInt,
data : FixedArray[Float],
) -> Unit {
epoxy_glGetLocalConstantFloatvEXT(
d_glGetLocalConstantFloatvEXT.get(),
id,
value,
data,
)
}
///|
let d_glGetLocalConstantIntegervEXT : Dispatch = Dispatch::new(
"glGetLocalConstantIntegervEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetLocalConstantIntegervEXT(
fp : CPtr,
id : UInt,
value : UInt,
data : FixedArray[Int],
) -> Unit = "epoxy_glGetLocalConstantIntegervEXT"
///|
pub fn gl_get_local_constant_integerv_ext(
id : UInt,
value : UInt,
data : FixedArray[Int],
) -> Unit {
epoxy_glGetLocalConstantIntegervEXT(
d_glGetLocalConstantIntegervEXT.get(),
id,
value,
data,
)
}
///|
let d_glGetMapAttribParameterfvNV : Dispatch = Dispatch::new(
"glGetMapAttribParameterfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMapAttribParameterfvNV(
fp : CPtr,
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetMapAttribParameterfvNV"
///|
pub fn gl_get_map_attrib_parameterfv_nv(
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetMapAttribParameterfvNV(
d_glGetMapAttribParameterfvNV.get(),
target,
index,
pname,
params,
)
}
///|
let d_glGetMapAttribParameterivNV : Dispatch = Dispatch::new(
"glGetMapAttribParameterivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMapAttribParameterivNV(
fp : CPtr,
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMapAttribParameterivNV"
///|
pub fn gl_get_map_attrib_parameteriv_nv(
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMapAttribParameterivNV(
d_glGetMapAttribParameterivNV.get(),
target,
index,
pname,
params,
)
}
///|
let d_glGetMapControlPointsNV : Dispatch = Dispatch::new(
"glGetMapControlPointsNV",
)
///|
#borrow(points)
extern "c" fn epoxy_glGetMapControlPointsNV(
fp : CPtr,
target : UInt,
index : UInt,
type_ : UInt,
ustride : Int,
vstride : Int,
packed : Bool,
points : Bytes,
) -> Unit = "epoxy_glGetMapControlPointsNV"
///|
pub fn gl_get_map_control_points_nv(
target : UInt,
index : UInt,
type_ : UInt,
ustride : Int,
vstride : Int,
packed : Bool,
points : Bytes,
) -> Unit {
epoxy_glGetMapControlPointsNV(
d_glGetMapControlPointsNV.get(),
target,
index,
type_,
ustride,
vstride,
packed,
points,
)
}
///|
let d_glGetMapParameterfvNV : Dispatch = Dispatch::new("glGetMapParameterfvNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetMapParameterfvNV(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetMapParameterfvNV"
///|
pub fn gl_get_map_parameterfv_nv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetMapParameterfvNV(
d_glGetMapParameterfvNV.get(),
target,
pname,
params,
)
}
///|
let d_glGetMapParameterivNV : Dispatch = Dispatch::new("glGetMapParameterivNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetMapParameterivNV(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMapParameterivNV"
///|
pub fn gl_get_map_parameteriv_nv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMapParameterivNV(
d_glGetMapParameterivNV.get(),
target,
pname,
params,
)
}
///|
let d_glGetMapdv : Dispatch = Dispatch::new("glGetMapdv")
///|
#borrow(v)
extern "c" fn epoxy_glGetMapdv(
fp : CPtr,
target : UInt,
query : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glGetMapdv"
///|
pub fn gl_get_mapdv(
target : UInt,
query : UInt,
v : FixedArray[Double],
) -> Unit {
epoxy_glGetMapdv(d_glGetMapdv.get(), target, query, v)
}
///|
let d_glGetMapfv : Dispatch = Dispatch::new("glGetMapfv")
///|
#borrow(v)
extern "c" fn epoxy_glGetMapfv(
fp : CPtr,
target : UInt,
query : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glGetMapfv"
///|
pub fn gl_get_mapfv(target : UInt, query : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glGetMapfv(d_glGetMapfv.get(), target, query, v)
}
///|
let d_glGetMapiv : Dispatch = Dispatch::new("glGetMapiv")
///|
#borrow(v)
extern "c" fn epoxy_glGetMapiv(
fp : CPtr,
target : UInt,
query : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glGetMapiv"
///|
pub fn gl_get_mapiv(target : UInt, query : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glGetMapiv(d_glGetMapiv.get(), target, query, v)
}
///|
let d_glGetMapxvOES : Dispatch = Dispatch::new("glGetMapxvOES")
///|
#borrow(v)
extern "c" fn epoxy_glGetMapxvOES(
fp : CPtr,
target : UInt,
query : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glGetMapxvOES"
///|
pub fn gl_get_mapxv_oes(
target : UInt,
query : UInt,
v : FixedArray[Int],
) -> Unit {
epoxy_glGetMapxvOES(d_glGetMapxvOES.get(), target, query, v)
}
///|
let d_glGetMaterialfv : Dispatch = Dispatch::new("glGetMaterialfv")
///|
#borrow(params)
extern "c" fn epoxy_glGetMaterialfv(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetMaterialfv"
///|
pub fn gl_get_materialfv(
face : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetMaterialfv(d_glGetMaterialfv.get(), face, pname, params)
}
///|
let d_glGetMaterialiv : Dispatch = Dispatch::new("glGetMaterialiv")
///|
#borrow(params)
extern "c" fn epoxy_glGetMaterialiv(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMaterialiv"
///|
pub fn gl_get_materialiv(
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMaterialiv(d_glGetMaterialiv.get(), face, pname, params)
}
///|
let d_glGetMaterialxOES : Dispatch = Dispatch::new("glGetMaterialxOES")
///|
extern "c" fn epoxy_glGetMaterialxOES(
fp : CPtr,
face : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glGetMaterialxOES"
///|
pub fn gl_get_materialx_oes(face : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glGetMaterialxOES(d_glGetMaterialxOES.get(), face, pname, param)
}
///|
let d_glGetMaterialxv : Dispatch = Dispatch::new("glGetMaterialxv")
///|
#borrow(params)
extern "c" fn epoxy_glGetMaterialxv(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMaterialxv"
///|
pub fn gl_get_materialxv(
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMaterialxv(d_glGetMaterialxv.get(), face, pname, params)
}
///|
let d_glGetMaterialxvOES : Dispatch = Dispatch::new("glGetMaterialxvOES")
///|
#borrow(params)
extern "c" fn epoxy_glGetMaterialxvOES(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMaterialxvOES"
///|
pub fn gl_get_materialxv_oes(
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMaterialxvOES(d_glGetMaterialxvOES.get(), face, pname, params)
}
///|
let d_glGetMemoryObjectDetachedResourcesuivNV : Dispatch = Dispatch::new(
"glGetMemoryObjectDetachedResourcesuivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMemoryObjectDetachedResourcesuivNV(
fp : CPtr,
memory : UInt,
pname : UInt,
first : Int,
count : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetMemoryObjectDetachedResourcesuivNV"
///|
pub fn gl_get_memory_object_detached_resourcesuiv_nv(
memory : UInt,
pname : UInt,
first : Int,
count : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetMemoryObjectDetachedResourcesuivNV(
d_glGetMemoryObjectDetachedResourcesuivNV.get(),
memory,
pname,
first,
count,
params,
)
}
///|
let d_glGetMemoryObjectParameterivEXT : Dispatch = Dispatch::new(
"glGetMemoryObjectParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMemoryObjectParameterivEXT(
fp : CPtr,
memoryObject : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMemoryObjectParameterivEXT"
///|
pub fn gl_get_memory_object_parameteriv_ext(
memoryObject : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMemoryObjectParameterivEXT(
d_glGetMemoryObjectParameterivEXT.get(),
memoryObject,
pname,
params,
)
}
///|
let d_glGetMinmax : Dispatch = Dispatch::new("glGetMinmax")
///|
#borrow(values)
extern "c" fn epoxy_glGetMinmax(
fp : CPtr,
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
values : Bytes,
) -> Unit = "epoxy_glGetMinmax"
///|
pub fn gl_get_minmax(
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
values : Bytes,
) -> Unit {
epoxy_glGetMinmax(d_glGetMinmax.get(), target, reset, format, type_, values)
}
///|
let d_glGetMinmaxEXT : Dispatch = Dispatch::new("glGetMinmaxEXT")
///|
#borrow(values)
extern "c" fn epoxy_glGetMinmaxEXT(
fp : CPtr,
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
values : Bytes,
) -> Unit = "epoxy_glGetMinmaxEXT"
///|
pub fn gl_get_minmax_ext(
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
values : Bytes,
) -> Unit {
epoxy_glGetMinmaxEXT(
d_glGetMinmaxEXT.get(),
target,
reset,
format,
type_,
values,
)
}
///|
let d_glGetMinmaxParameterfv : Dispatch = Dispatch::new(
"glGetMinmaxParameterfv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMinmaxParameterfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetMinmaxParameterfv"
///|
pub fn gl_get_minmax_parameterfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetMinmaxParameterfv(
d_glGetMinmaxParameterfv.get(),
target,
pname,
params,
)
}
///|
let d_glGetMinmaxParameterfvEXT : Dispatch = Dispatch::new(
"glGetMinmaxParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMinmaxParameterfvEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetMinmaxParameterfvEXT"
///|
pub fn gl_get_minmax_parameterfv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetMinmaxParameterfvEXT(
d_glGetMinmaxParameterfvEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetMinmaxParameteriv : Dispatch = Dispatch::new(
"glGetMinmaxParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMinmaxParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMinmaxParameteriv"
///|
pub fn gl_get_minmax_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMinmaxParameteriv(
d_glGetMinmaxParameteriv.get(),
target,
pname,
params,
)
}
///|
let d_glGetMinmaxParameterivEXT : Dispatch = Dispatch::new(
"glGetMinmaxParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMinmaxParameterivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMinmaxParameterivEXT"
///|
pub fn gl_get_minmax_parameteriv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMinmaxParameterivEXT(
d_glGetMinmaxParameterivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetMultiTexEnvfvEXT : Dispatch = Dispatch::new("glGetMultiTexEnvfvEXT")
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexEnvfvEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetMultiTexEnvfvEXT"
///|
pub fn gl_get_multi_tex_envfv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetMultiTexEnvfvEXT(
d_glGetMultiTexEnvfvEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glGetMultiTexEnvivEXT : Dispatch = Dispatch::new("glGetMultiTexEnvivEXT")
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexEnvivEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMultiTexEnvivEXT"
///|
pub fn gl_get_multi_tex_enviv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMultiTexEnvivEXT(
d_glGetMultiTexEnvivEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glGetMultiTexGendvEXT : Dispatch = Dispatch::new("glGetMultiTexGendvEXT")
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexGendvEXT(
fp : CPtr,
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetMultiTexGendvEXT"
///|
pub fn gl_get_multi_tex_gendv_ext(
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetMultiTexGendvEXT(
d_glGetMultiTexGendvEXT.get(),
texunit,
coord,
pname,
params,
)
}
///|
let d_glGetMultiTexGenfvEXT : Dispatch = Dispatch::new("glGetMultiTexGenfvEXT")
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexGenfvEXT(
fp : CPtr,
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetMultiTexGenfvEXT"
///|
pub fn gl_get_multi_tex_genfv_ext(
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetMultiTexGenfvEXT(
d_glGetMultiTexGenfvEXT.get(),
texunit,
coord,
pname,
params,
)
}
///|
let d_glGetMultiTexGenivEXT : Dispatch = Dispatch::new("glGetMultiTexGenivEXT")
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexGenivEXT(
fp : CPtr,
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMultiTexGenivEXT"
///|
pub fn gl_get_multi_tex_geniv_ext(
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMultiTexGenivEXT(
d_glGetMultiTexGenivEXT.get(),
texunit,
coord,
pname,
params,
)
}
///|
let d_glGetMultiTexImageEXT : Dispatch = Dispatch::new("glGetMultiTexImageEXT")
///|
#borrow(pixels)
extern "c" fn epoxy_glGetMultiTexImageEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glGetMultiTexImageEXT"
///|
pub fn gl_get_multi_tex_image_ext(
texunit : UInt,
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glGetMultiTexImageEXT(
d_glGetMultiTexImageEXT.get(),
texunit,
target,
level,
format,
type_,
pixels,
)
}
///|
let d_glGetMultiTexLevelParameterfvEXT : Dispatch = Dispatch::new(
"glGetMultiTexLevelParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexLevelParameterfvEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetMultiTexLevelParameterfvEXT"
///|
pub fn gl_get_multi_tex_level_parameterfv_ext(
texunit : UInt,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetMultiTexLevelParameterfvEXT(
d_glGetMultiTexLevelParameterfvEXT.get(),
texunit,
target,
level,
pname,
params,
)
}
///|
let d_glGetMultiTexLevelParameterivEXT : Dispatch = Dispatch::new(
"glGetMultiTexLevelParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexLevelParameterivEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMultiTexLevelParameterivEXT"
///|
pub fn gl_get_multi_tex_level_parameteriv_ext(
texunit : UInt,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMultiTexLevelParameterivEXT(
d_glGetMultiTexLevelParameterivEXT.get(),
texunit,
target,
level,
pname,
params,
)
}
///|
let d_glGetMultiTexParameterIivEXT : Dispatch = Dispatch::new(
"glGetMultiTexParameterIivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexParameterIivEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMultiTexParameterIivEXT"
///|
pub fn gl_get_multi_tex_parameter_iiv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMultiTexParameterIivEXT(
d_glGetMultiTexParameterIivEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glGetMultiTexParameterIuivEXT : Dispatch = Dispatch::new(
"glGetMultiTexParameterIuivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexParameterIuivEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetMultiTexParameterIuivEXT"
///|
pub fn gl_get_multi_tex_parameter_iuiv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetMultiTexParameterIuivEXT(
d_glGetMultiTexParameterIuivEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glGetMultiTexParameterfvEXT : Dispatch = Dispatch::new(
"glGetMultiTexParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexParameterfvEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetMultiTexParameterfvEXT"
///|
pub fn gl_get_multi_tex_parameterfv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetMultiTexParameterfvEXT(
d_glGetMultiTexParameterfvEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glGetMultiTexParameterivEXT : Dispatch = Dispatch::new(
"glGetMultiTexParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetMultiTexParameterivEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetMultiTexParameterivEXT"
///|
pub fn gl_get_multi_tex_parameteriv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetMultiTexParameterivEXT(
d_glGetMultiTexParameterivEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glGetMultisamplefv : Dispatch = Dispatch::with_aliases(
"glGetMultisamplefv",
["glGetMultisamplefvNV"],
)
///|
#borrow(val)
extern "c" fn epoxy_glGetMultisamplefv(
fp : CPtr,
pname : UInt,
index : UInt,
val : FixedArray[Float],
) -> Unit = "epoxy_glGetMultisamplefv"
///|
pub fn gl_get_multisamplefv(
pname : UInt,
index : UInt,
val : FixedArray[Float],
) -> Unit {
epoxy_glGetMultisamplefv(d_glGetMultisamplefv.get(), pname, index, val)
}
///|
let d_glGetMultisamplefvNV : Dispatch = Dispatch::with_aliases(
"glGetMultisamplefvNV",
["glGetMultisamplefv"],
)
///|
#borrow(val)
extern "c" fn epoxy_glGetMultisamplefvNV(
fp : CPtr,
pname : UInt,
index : UInt,
val : FixedArray[Float],
) -> Unit = "epoxy_glGetMultisamplefvNV"
///|
pub fn gl_get_multisamplefv_nv(
pname : UInt,
index : UInt,
val : FixedArray[Float],
) -> Unit {
epoxy_glGetMultisamplefvNV(d_glGetMultisamplefvNV.get(), pname, index, val)
}
///|
let d_glGetNamedBufferParameteri64v : Dispatch = Dispatch::new(
"glGetNamedBufferParameteri64v",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedBufferParameteri64v(
fp : CPtr,
buffer : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetNamedBufferParameteri64v"
///|
pub fn gl_get_named_buffer_parameteri64v(
buffer : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetNamedBufferParameteri64v(
d_glGetNamedBufferParameteri64v.get(),
buffer,
pname,
params,
)
}
///|
let d_glGetNamedBufferParameteriv : Dispatch = Dispatch::new(
"glGetNamedBufferParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedBufferParameteriv(
fp : CPtr,
buffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedBufferParameteriv"
///|
pub fn gl_get_named_buffer_parameteriv(
buffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedBufferParameteriv(
d_glGetNamedBufferParameteriv.get(),
buffer,
pname,
params,
)
}
///|
let d_glGetNamedBufferParameterivEXT : Dispatch = Dispatch::new(
"glGetNamedBufferParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedBufferParameterivEXT(
fp : CPtr,
buffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedBufferParameterivEXT"
///|
pub fn gl_get_named_buffer_parameteriv_ext(
buffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedBufferParameterivEXT(
d_glGetNamedBufferParameterivEXT.get(),
buffer,
pname,
params,
)
}
///|
let d_glGetNamedBufferParameterui64vNV : Dispatch = Dispatch::new(
"glGetNamedBufferParameterui64vNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedBufferParameterui64vNV(
fp : CPtr,
buffer : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetNamedBufferParameterui64vNV"
///|
pub fn gl_get_named_buffer_parameterui64v_nv(
buffer : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetNamedBufferParameterui64vNV(
d_glGetNamedBufferParameterui64vNV.get(),
buffer,
pname,
params,
)
}
///|
let d_glGetNamedBufferSubData : Dispatch = Dispatch::new(
"glGetNamedBufferSubData",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetNamedBufferSubData(
fp : CPtr,
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glGetNamedBufferSubData"
///|
pub fn gl_get_named_buffer_sub_data(
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glGetNamedBufferSubData(
d_glGetNamedBufferSubData.get(),
buffer,
offset,
size,
data,
)
}
///|
let d_glGetNamedBufferSubDataEXT : Dispatch = Dispatch::new(
"glGetNamedBufferSubDataEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetNamedBufferSubDataEXT(
fp : CPtr,
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glGetNamedBufferSubDataEXT"
///|
pub fn gl_get_named_buffer_sub_data_ext(
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glGetNamedBufferSubDataEXT(
d_glGetNamedBufferSubDataEXT.get(),
buffer,
offset,
size,
data,
)
}
///|
let d_glGetNamedFramebufferParameterfvAMD : Dispatch = Dispatch::new(
"glGetNamedFramebufferParameterfvAMD",
)
///|
#borrow(values)
extern "c" fn epoxy_glGetNamedFramebufferParameterfvAMD(
fp : CPtr,
framebuffer : UInt,
pname : UInt,
numsamples : UInt,
pixelindex : UInt,
size : Int,
values : FixedArray[Float],
) -> Unit = "epoxy_glGetNamedFramebufferParameterfvAMD"
///|
pub fn gl_get_named_framebuffer_parameterfv_amd(
framebuffer : UInt,
pname : UInt,
numsamples : UInt,
pixelindex : UInt,
size : Int,
values : FixedArray[Float],
) -> Unit {
epoxy_glGetNamedFramebufferParameterfvAMD(
d_glGetNamedFramebufferParameterfvAMD.get(),
framebuffer,
pname,
numsamples,
pixelindex,
size,
values,
)
}
///|
let d_glGetNamedFramebufferAttachmentParameteriv : Dispatch = Dispatch::new(
"glGetNamedFramebufferAttachmentParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedFramebufferAttachmentParameteriv(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedFramebufferAttachmentParameteriv"
///|
pub fn gl_get_named_framebuffer_attachment_parameteriv(
framebuffer : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedFramebufferAttachmentParameteriv(
d_glGetNamedFramebufferAttachmentParameteriv.get(),
framebuffer,
attachment,
pname,
params,
)
}
///|
let d_glGetNamedFramebufferAttachmentParameterivEXT : Dispatch = Dispatch::new(
"glGetNamedFramebufferAttachmentParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedFramebufferAttachmentParameterivEXT(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedFramebufferAttachmentParameterivEXT"
///|
pub fn gl_get_named_framebuffer_attachment_parameteriv_ext(
framebuffer : UInt,
attachment : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedFramebufferAttachmentParameterivEXT(
d_glGetNamedFramebufferAttachmentParameterivEXT.get(),
framebuffer,
attachment,
pname,
params,
)
}
///|
let d_glGetNamedFramebufferParameteriv : Dispatch = Dispatch::new(
"glGetNamedFramebufferParameteriv",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetNamedFramebufferParameteriv(
fp : CPtr,
framebuffer : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedFramebufferParameteriv"
///|
pub fn gl_get_named_framebuffer_parameteriv(
framebuffer : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedFramebufferParameteriv(
d_glGetNamedFramebufferParameteriv.get(),
framebuffer,
pname,
param,
)
}
///|
let d_glGetNamedFramebufferParameterivEXT : Dispatch = Dispatch::new(
"glGetNamedFramebufferParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedFramebufferParameterivEXT(
fp : CPtr,
framebuffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedFramebufferParameterivEXT"
///|
pub fn gl_get_named_framebuffer_parameteriv_ext(
framebuffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedFramebufferParameterivEXT(
d_glGetNamedFramebufferParameterivEXT.get(),
framebuffer,
pname,
params,
)
}
///|
let d_glGetNamedProgramLocalParameterIivEXT : Dispatch = Dispatch::new(
"glGetNamedProgramLocalParameterIivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedProgramLocalParameterIivEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedProgramLocalParameterIivEXT"
///|
pub fn gl_get_named_program_local_parameter_iiv_ext(
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedProgramLocalParameterIivEXT(
d_glGetNamedProgramLocalParameterIivEXT.get(),
program,
target,
index,
params,
)
}
///|
let d_glGetNamedProgramLocalParameterIuivEXT : Dispatch = Dispatch::new(
"glGetNamedProgramLocalParameterIuivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedProgramLocalParameterIuivEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetNamedProgramLocalParameterIuivEXT"
///|
pub fn gl_get_named_program_local_parameter_iuiv_ext(
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetNamedProgramLocalParameterIuivEXT(
d_glGetNamedProgramLocalParameterIuivEXT.get(),
program,
target,
index,
params,
)
}
///|
let d_glGetNamedProgramLocalParameterdvEXT : Dispatch = Dispatch::new(
"glGetNamedProgramLocalParameterdvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedProgramLocalParameterdvEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetNamedProgramLocalParameterdvEXT"
///|
pub fn gl_get_named_program_local_parameterdv_ext(
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetNamedProgramLocalParameterdvEXT(
d_glGetNamedProgramLocalParameterdvEXT.get(),
program,
target,
index,
params,
)
}
///|
let d_glGetNamedProgramLocalParameterfvEXT : Dispatch = Dispatch::new(
"glGetNamedProgramLocalParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedProgramLocalParameterfvEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetNamedProgramLocalParameterfvEXT"
///|
pub fn gl_get_named_program_local_parameterfv_ext(
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetNamedProgramLocalParameterfvEXT(
d_glGetNamedProgramLocalParameterfvEXT.get(),
program,
target,
index,
params,
)
}
///|
let d_glGetNamedProgramStringEXT : Dispatch = Dispatch::new(
"glGetNamedProgramStringEXT",
)
///|
#borrow(string)
extern "c" fn epoxy_glGetNamedProgramStringEXT(
fp : CPtr,
program : UInt,
target : UInt,
pname : UInt,
string : Bytes,
) -> Unit = "epoxy_glGetNamedProgramStringEXT"
///|
pub fn gl_get_named_program_string_ext(
program : UInt,
target : UInt,
pname : UInt,
string : Bytes,
) -> Unit {
epoxy_glGetNamedProgramStringEXT(
d_glGetNamedProgramStringEXT.get(),
program,
target,
pname,
string,
)
}
///|
let d_glGetNamedProgramivEXT : Dispatch = Dispatch::new(
"glGetNamedProgramivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedProgramivEXT(
fp : CPtr,
program : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedProgramivEXT"
///|
pub fn gl_get_named_programiv_ext(
program : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedProgramivEXT(
d_glGetNamedProgramivEXT.get(),
program,
target,
pname,
params,
)
}
///|
let d_glGetNamedRenderbufferParameteriv : Dispatch = Dispatch::new(
"glGetNamedRenderbufferParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedRenderbufferParameteriv(
fp : CPtr,
renderbuffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedRenderbufferParameteriv"
///|
pub fn gl_get_named_renderbuffer_parameteriv(
renderbuffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedRenderbufferParameteriv(
d_glGetNamedRenderbufferParameteriv.get(),
renderbuffer,
pname,
params,
)
}
///|
let d_glGetNamedRenderbufferParameterivEXT : Dispatch = Dispatch::new(
"glGetNamedRenderbufferParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetNamedRenderbufferParameterivEXT(
fp : CPtr,
renderbuffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedRenderbufferParameterivEXT"
///|
pub fn gl_get_named_renderbuffer_parameteriv_ext(
renderbuffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedRenderbufferParameterivEXT(
d_glGetNamedRenderbufferParameterivEXT.get(),
renderbuffer,
pname,
params,
)
}
///|
let d_glGetNamedStringARB : Dispatch = Dispatch::new("glGetNamedStringARB")
///|
#borrow(name, stringlen, string)
extern "c" fn epoxy_glGetNamedStringARB(
fp : CPtr,
namelen : Int,
name : Bytes,
bufSize : Int,
stringlen : FixedArray[Int],
string : Bytes,
) -> Unit = "epoxy_glGetNamedStringARB"
///|
pub fn gl_get_named_string_arb(
namelen : Int,
name : Bytes,
bufSize : Int,
stringlen : FixedArray[Int],
string : Bytes,
) -> Unit {
epoxy_glGetNamedStringARB(
d_glGetNamedStringARB.get(),
namelen,
name,
bufSize,
stringlen,
string,
)
}
///|
let d_glGetNamedStringivARB : Dispatch = Dispatch::new("glGetNamedStringivARB")
///|
#borrow(name, params)
extern "c" fn epoxy_glGetNamedStringivARB(
fp : CPtr,
namelen : Int,
name : Bytes,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetNamedStringivARB"
///|
pub fn gl_get_named_stringiv_arb(
namelen : Int,
name : Bytes,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetNamedStringivARB(
d_glGetNamedStringivARB.get(),
namelen,
name,
pname,
params,
)
}
///|
let d_glGetNextPerfQueryIdINTEL : Dispatch = Dispatch::new(
"glGetNextPerfQueryIdINTEL",
)
///|
#borrow(nextQueryId)
extern "c" fn epoxy_glGetNextPerfQueryIdINTEL(
fp : CPtr,
queryId : UInt,
nextQueryId : FixedArray[UInt],
) -> Unit = "epoxy_glGetNextPerfQueryIdINTEL"
///|
pub fn gl_get_next_perf_query_id_intel(
queryId : UInt,
nextQueryId : FixedArray[UInt],
) -> Unit {
epoxy_glGetNextPerfQueryIdINTEL(
d_glGetNextPerfQueryIdINTEL.get(),
queryId,
nextQueryId,
)
}
///|
let d_glGetObjectBufferfvATI : Dispatch = Dispatch::new(
"glGetObjectBufferfvATI",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetObjectBufferfvATI(
fp : CPtr,
buffer : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetObjectBufferfvATI"
///|
pub fn gl_get_object_bufferfv_ati(
buffer : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetObjectBufferfvATI(
d_glGetObjectBufferfvATI.get(),
buffer,
pname,
params,
)
}
///|
let d_glGetObjectBufferivATI : Dispatch = Dispatch::new(
"glGetObjectBufferivATI",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetObjectBufferivATI(
fp : CPtr,
buffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetObjectBufferivATI"
///|
pub fn gl_get_object_bufferiv_ati(
buffer : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetObjectBufferivATI(
d_glGetObjectBufferivATI.get(),
buffer,
pname,
params,
)
}
///|
let d_glGetObjectLabel : Dispatch = Dispatch::with_aliases("glGetObjectLabel", [
"glGetObjectLabelKHR",
])
///|
#borrow(length, label)
extern "c" fn epoxy_glGetObjectLabel(
fp : CPtr,
identifier : UInt,
name : UInt,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit = "epoxy_glGetObjectLabel"
///|
pub fn gl_get_object_label(
identifier : UInt,
name : UInt,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit {
epoxy_glGetObjectLabel(
d_glGetObjectLabel.get(),
identifier,
name,
bufSize,
length,
label,
)
}
///|
let d_glGetObjectLabelEXT : Dispatch = Dispatch::new("glGetObjectLabelEXT")
///|
#borrow(length, label)
extern "c" fn epoxy_glGetObjectLabelEXT(
fp : CPtr,
type_ : UInt,
object : UInt,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit = "epoxy_glGetObjectLabelEXT"
///|
pub fn gl_get_object_label_ext(
type_ : UInt,
object : UInt,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit {
epoxy_glGetObjectLabelEXT(
d_glGetObjectLabelEXT.get(),
type_,
object,
bufSize,
length,
label,
)
}
///|
let d_glGetObjectLabelKHR : Dispatch = Dispatch::with_aliases(
"glGetObjectLabelKHR",
["glGetObjectLabel"],
)
///|
#borrow(length, label)
extern "c" fn epoxy_glGetObjectLabelKHR(
fp : CPtr,
identifier : UInt,
name : UInt,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit = "epoxy_glGetObjectLabelKHR"
///|
pub fn gl_get_object_label_khr(
identifier : UInt,
name : UInt,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit {
epoxy_glGetObjectLabelKHR(
d_glGetObjectLabelKHR.get(),
identifier,
name,
bufSize,
length,
label,
)
}
///|
let d_glGetObjectParameterivAPPLE : Dispatch = Dispatch::new(
"glGetObjectParameterivAPPLE",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetObjectParameterivAPPLE(
fp : CPtr,
objectType : UInt,
name : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetObjectParameterivAPPLE"
///|
pub fn gl_get_object_parameteriv_apple(
objectType : UInt,
name : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetObjectParameterivAPPLE(
d_glGetObjectParameterivAPPLE.get(),
objectType,
name,
pname,
params,
)
}
///|
let d_glGetObjectPtrLabel : Dispatch = Dispatch::with_aliases(
"glGetObjectPtrLabel",
["glGetObjectPtrLabelKHR"],
)
///|
#borrow(ptr, length, label)
extern "c" fn epoxy_glGetObjectPtrLabel(
fp : CPtr,
ptr : Bytes,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit = "epoxy_glGetObjectPtrLabel"
///|
pub fn gl_get_object_ptr_label(
ptr : Bytes,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit {
epoxy_glGetObjectPtrLabel(
d_glGetObjectPtrLabel.get(),
ptr,
bufSize,
length,
label,
)
}
///|
let d_glGetObjectPtrLabelKHR : Dispatch = Dispatch::with_aliases(
"glGetObjectPtrLabelKHR",
["glGetObjectPtrLabel"],
)
///|
#borrow(ptr, length, label)
extern "c" fn epoxy_glGetObjectPtrLabelKHR(
fp : CPtr,
ptr : Bytes,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit = "epoxy_glGetObjectPtrLabelKHR"
///|
pub fn gl_get_object_ptr_label_khr(
ptr : Bytes,
bufSize : Int,
length : FixedArray[Int],
label : Bytes,
) -> Unit {
epoxy_glGetObjectPtrLabelKHR(
d_glGetObjectPtrLabelKHR.get(),
ptr,
bufSize,
length,
label,
)
}
///|
let d_glGetOcclusionQueryivNV : Dispatch = Dispatch::new(
"glGetOcclusionQueryivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetOcclusionQueryivNV(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetOcclusionQueryivNV"
///|
pub fn gl_get_occlusion_queryiv_nv(
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetOcclusionQueryivNV(
d_glGetOcclusionQueryivNV.get(),
id,
pname,
params,
)
}
///|
let d_glGetOcclusionQueryuivNV : Dispatch = Dispatch::new(
"glGetOcclusionQueryuivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetOcclusionQueryuivNV(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetOcclusionQueryuivNV"
///|
pub fn gl_get_occlusion_queryuiv_nv(
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetOcclusionQueryuivNV(
d_glGetOcclusionQueryuivNV.get(),
id,
pname,
params,
)
}
///|
let d_glGetPathColorGenfvNV : Dispatch = Dispatch::new("glGetPathColorGenfvNV")
///|
#borrow(value)
extern "c" fn epoxy_glGetPathColorGenfvNV(
fp : CPtr,
color : UInt,
pname : UInt,
value : FixedArray[Float],
) -> Unit = "epoxy_glGetPathColorGenfvNV"
///|
pub fn gl_get_path_color_genfv_nv(
color : UInt,
pname : UInt,
value : FixedArray[Float],
) -> Unit {
epoxy_glGetPathColorGenfvNV(
d_glGetPathColorGenfvNV.get(),
color,
pname,
value,
)
}
///|
let d_glGetPathColorGenivNV : Dispatch = Dispatch::new("glGetPathColorGenivNV")
///|
#borrow(value)
extern "c" fn epoxy_glGetPathColorGenivNV(
fp : CPtr,
color : UInt,
pname : UInt,
value : FixedArray[Int],
) -> Unit = "epoxy_glGetPathColorGenivNV"
///|
pub fn gl_get_path_color_geniv_nv(
color : UInt,
pname : UInt,
value : FixedArray[Int],
) -> Unit {
epoxy_glGetPathColorGenivNV(
d_glGetPathColorGenivNV.get(),
color,
pname,
value,
)
}
///|
let d_glGetPathCommandsNV : Dispatch = Dispatch::new("glGetPathCommandsNV")
///|
#borrow(commands)
extern "c" fn epoxy_glGetPathCommandsNV(
fp : CPtr,
path : UInt,
commands : Bytes,
) -> Unit = "epoxy_glGetPathCommandsNV"
///|
pub fn gl_get_path_commands_nv(path : UInt, commands : Bytes) -> Unit {
epoxy_glGetPathCommandsNV(d_glGetPathCommandsNV.get(), path, commands)
}
///|
let d_glGetPathCoordsNV : Dispatch = Dispatch::new("glGetPathCoordsNV")
///|
#borrow(coords)
extern "c" fn epoxy_glGetPathCoordsNV(
fp : CPtr,
path : UInt,
coords : FixedArray[Float],
) -> Unit = "epoxy_glGetPathCoordsNV"
///|
pub fn gl_get_path_coords_nv(path : UInt, coords : FixedArray[Float]) -> Unit {
epoxy_glGetPathCoordsNV(d_glGetPathCoordsNV.get(), path, coords)
}
///|
let d_glGetPathDashArrayNV : Dispatch = Dispatch::new("glGetPathDashArrayNV")
///|
#borrow(dashArray)
extern "c" fn epoxy_glGetPathDashArrayNV(
fp : CPtr,
path : UInt,
dashArray : FixedArray[Float],
) -> Unit = "epoxy_glGetPathDashArrayNV"
///|
pub fn gl_get_path_dash_array_nv(
path : UInt,
dashArray : FixedArray[Float],
) -> Unit {
epoxy_glGetPathDashArrayNV(d_glGetPathDashArrayNV.get(), path, dashArray)
}
///|
let d_glGetPathLengthNV : Dispatch = Dispatch::new("glGetPathLengthNV")
///|
extern "c" fn epoxy_glGetPathLengthNV(
fp : CPtr,
path : UInt,
startSegment : Int,
numSegments : Int,
) -> Float = "epoxy_glGetPathLengthNV"
///|
pub fn gl_get_path_length_nv(
path : UInt,
startSegment : Int,
numSegments : Int,
) -> Float {
epoxy_glGetPathLengthNV(
d_glGetPathLengthNV.get(),
path,
startSegment,
numSegments,
)
}
///|
let d_glGetPathMetricRangeNV : Dispatch = Dispatch::new(
"glGetPathMetricRangeNV",
)
///|
#borrow(metrics)
extern "c" fn epoxy_glGetPathMetricRangeNV(
fp : CPtr,
metricQueryMask : UInt,
firstPathName : UInt,
numPaths : Int,
stride : Int,
metrics : FixedArray[Float],
) -> Unit = "epoxy_glGetPathMetricRangeNV"
///|
pub fn gl_get_path_metric_range_nv(
metricQueryMask : UInt,
firstPathName : UInt,
numPaths : Int,
stride : Int,
metrics : FixedArray[Float],
) -> Unit {
epoxy_glGetPathMetricRangeNV(
d_glGetPathMetricRangeNV.get(),
metricQueryMask,
firstPathName,
numPaths,
stride,
metrics,
)
}
///|
let d_glGetPathMetricsNV : Dispatch = Dispatch::new("glGetPathMetricsNV")
///|
#borrow(paths, metrics)
extern "c" fn epoxy_glGetPathMetricsNV(
fp : CPtr,
metricQueryMask : UInt,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
stride : Int,
metrics : FixedArray[Float],
) -> Unit = "epoxy_glGetPathMetricsNV"
///|
pub fn gl_get_path_metrics_nv(
metricQueryMask : UInt,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
stride : Int,
metrics : FixedArray[Float],
) -> Unit {
epoxy_glGetPathMetricsNV(
d_glGetPathMetricsNV.get(),
metricQueryMask,
numPaths,
pathNameType,
paths,
pathBase,
stride,
metrics,
)
}
///|
let d_glGetPathParameterfvNV : Dispatch = Dispatch::new(
"glGetPathParameterfvNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glGetPathParameterfvNV(
fp : CPtr,
path : UInt,
pname : UInt,
value : FixedArray[Float],
) -> Unit = "epoxy_glGetPathParameterfvNV"
///|
pub fn gl_get_path_parameterfv_nv(
path : UInt,
pname : UInt,
value : FixedArray[Float],
) -> Unit {
epoxy_glGetPathParameterfvNV(
d_glGetPathParameterfvNV.get(),
path,
pname,
value,
)
}
///|
let d_glGetPathParameterivNV : Dispatch = Dispatch::new(
"glGetPathParameterivNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glGetPathParameterivNV(
fp : CPtr,
path : UInt,
pname : UInt,
value : FixedArray[Int],
) -> Unit = "epoxy_glGetPathParameterivNV"
///|
pub fn gl_get_path_parameteriv_nv(
path : UInt,
pname : UInt,
value : FixedArray[Int],
) -> Unit {
epoxy_glGetPathParameterivNV(
d_glGetPathParameterivNV.get(),
path,
pname,
value,
)
}
///|
let d_glGetPathSpacingNV : Dispatch = Dispatch::new("glGetPathSpacingNV")
///|
#borrow(paths, returnedSpacing)
extern "c" fn epoxy_glGetPathSpacingNV(
fp : CPtr,
pathListMode : UInt,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
advanceScale : Float,
kerningScale : Float,
transformType : UInt,
returnedSpacing : FixedArray[Float],
) -> Unit = "epoxy_glGetPathSpacingNV"
///|
pub fn gl_get_path_spacing_nv(
pathListMode : UInt,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
advanceScale : Float,
kerningScale : Float,
transformType : UInt,
returnedSpacing : FixedArray[Float],
) -> Unit {
epoxy_glGetPathSpacingNV(
d_glGetPathSpacingNV.get(),
pathListMode,
numPaths,
pathNameType,
paths,
pathBase,
advanceScale,
kerningScale,
transformType,
returnedSpacing,
)
}
///|
let d_glGetPathTexGenfvNV : Dispatch = Dispatch::new("glGetPathTexGenfvNV")
///|
#borrow(value)
extern "c" fn epoxy_glGetPathTexGenfvNV(
fp : CPtr,
texCoordSet : UInt,
pname : UInt,
value : FixedArray[Float],
) -> Unit = "epoxy_glGetPathTexGenfvNV"
///|
pub fn gl_get_path_tex_genfv_nv(
texCoordSet : UInt,
pname : UInt,
value : FixedArray[Float],
) -> Unit {
epoxy_glGetPathTexGenfvNV(
d_glGetPathTexGenfvNV.get(),
texCoordSet,
pname,
value,
)
}
///|
let d_glGetPathTexGenivNV : Dispatch = Dispatch::new("glGetPathTexGenivNV")
///|
#borrow(value)
extern "c" fn epoxy_glGetPathTexGenivNV(
fp : CPtr,
texCoordSet : UInt,
pname : UInt,
value : FixedArray[Int],
) -> Unit = "epoxy_glGetPathTexGenivNV"
///|
pub fn gl_get_path_tex_geniv_nv(
texCoordSet : UInt,
pname : UInt,
value : FixedArray[Int],
) -> Unit {
epoxy_glGetPathTexGenivNV(
d_glGetPathTexGenivNV.get(),
texCoordSet,
pname,
value,
)
}
///|
let d_glGetPerfCounterInfoINTEL : Dispatch = Dispatch::new(
"glGetPerfCounterInfoINTEL",
)
///|
#borrow(counterName, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue)
extern "c" fn epoxy_glGetPerfCounterInfoINTEL(
fp : CPtr,
queryId : UInt,
counterId : UInt,
counterNameLength : UInt,
counterName : Bytes,
counterDescLength : UInt,
counterDesc : Bytes,
counterOffset : FixedArray[UInt],
counterDataSize : FixedArray[UInt],
counterTypeEnum : FixedArray[UInt],
counterDataTypeEnum : FixedArray[UInt],
rawCounterMaxValue : FixedArray[UInt64],
) -> Unit = "epoxy_glGetPerfCounterInfoINTEL"
///|
pub fn gl_get_perf_counter_info_intel(
queryId : UInt,
counterId : UInt,
counterNameLength : UInt,
counterName : Bytes,
counterDescLength : UInt,
counterDesc : Bytes,
counterOffset : FixedArray[UInt],
counterDataSize : FixedArray[UInt],
counterTypeEnum : FixedArray[UInt],
counterDataTypeEnum : FixedArray[UInt],
rawCounterMaxValue : FixedArray[UInt64],
) -> Unit {
epoxy_glGetPerfCounterInfoINTEL(
d_glGetPerfCounterInfoINTEL.get(),
queryId,
counterId,
counterNameLength,
counterName,
counterDescLength,
counterDesc,
counterOffset,
counterDataSize,
counterTypeEnum,
counterDataTypeEnum,
rawCounterMaxValue,
)
}
///|
let d_glGetPerfMonitorCounterDataAMD : Dispatch = Dispatch::new(
"glGetPerfMonitorCounterDataAMD",
)
///|
#borrow(data, bytesWritten)
extern "c" fn epoxy_glGetPerfMonitorCounterDataAMD(
fp : CPtr,
monitor : UInt,
pname : UInt,
dataSize : Int,
data : FixedArray[UInt],
bytesWritten : FixedArray[Int],
) -> Unit = "epoxy_glGetPerfMonitorCounterDataAMD"
///|
pub fn gl_get_perf_monitor_counter_data_amd(
monitor : UInt,
pname : UInt,
dataSize : Int,
data : FixedArray[UInt],
bytesWritten : FixedArray[Int],
) -> Unit {
epoxy_glGetPerfMonitorCounterDataAMD(
d_glGetPerfMonitorCounterDataAMD.get(),
monitor,
pname,
dataSize,
data,
bytesWritten,
)
}
///|
let d_glGetPerfMonitorCounterInfoAMD : Dispatch = Dispatch::new(
"glGetPerfMonitorCounterInfoAMD",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetPerfMonitorCounterInfoAMD(
fp : CPtr,
group : UInt,
counter : UInt,
pname : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetPerfMonitorCounterInfoAMD"
///|
pub fn gl_get_perf_monitor_counter_info_amd(
group : UInt,
counter : UInt,
pname : UInt,
data : Bytes,
) -> Unit {
epoxy_glGetPerfMonitorCounterInfoAMD(
d_glGetPerfMonitorCounterInfoAMD.get(),
group,
counter,
pname,
data,
)
}
///|
let d_glGetPerfMonitorCounterStringAMD : Dispatch = Dispatch::new(
"glGetPerfMonitorCounterStringAMD",
)
///|
#borrow(length, counterString)
extern "c" fn epoxy_glGetPerfMonitorCounterStringAMD(
fp : CPtr,
group : UInt,
counter : UInt,
bufSize : Int,
length : FixedArray[Int],
counterString : Bytes,
) -> Unit = "epoxy_glGetPerfMonitorCounterStringAMD"
///|
pub fn gl_get_perf_monitor_counter_string_amd(
group : UInt,
counter : UInt,
bufSize : Int,
length : FixedArray[Int],
counterString : Bytes,
) -> Unit {
epoxy_glGetPerfMonitorCounterStringAMD(
d_glGetPerfMonitorCounterStringAMD.get(),
group,
counter,
bufSize,
length,
counterString,
)
}
///|
let d_glGetPerfMonitorCountersAMD : Dispatch = Dispatch::new(
"glGetPerfMonitorCountersAMD",
)
///|
#borrow(numCounters, maxActiveCounters, counters)
extern "c" fn epoxy_glGetPerfMonitorCountersAMD(
fp : CPtr,
group : UInt,
numCounters : FixedArray[Int],
maxActiveCounters : FixedArray[Int],
counterSize : Int,
counters : FixedArray[UInt],
) -> Unit = "epoxy_glGetPerfMonitorCountersAMD"
///|
pub fn gl_get_perf_monitor_counters_amd(
group : UInt,
numCounters : FixedArray[Int],
maxActiveCounters : FixedArray[Int],
counterSize : Int,
counters : FixedArray[UInt],
) -> Unit {
epoxy_glGetPerfMonitorCountersAMD(
d_glGetPerfMonitorCountersAMD.get(),
group,
numCounters,
maxActiveCounters,
counterSize,
counters,
)
}
///|
let d_glGetPerfMonitorGroupStringAMD : Dispatch = Dispatch::new(
"glGetPerfMonitorGroupStringAMD",
)
///|
#borrow(length, groupString)
extern "c" fn epoxy_glGetPerfMonitorGroupStringAMD(
fp : CPtr,
group : UInt,
bufSize : Int,
length : FixedArray[Int],
groupString : Bytes,
) -> Unit = "epoxy_glGetPerfMonitorGroupStringAMD"
///|
pub fn gl_get_perf_monitor_group_string_amd(
group : UInt,
bufSize : Int,
length : FixedArray[Int],
groupString : Bytes,
) -> Unit {
epoxy_glGetPerfMonitorGroupStringAMD(
d_glGetPerfMonitorGroupStringAMD.get(),
group,
bufSize,
length,
groupString,
)
}
///|
let d_glGetPerfMonitorGroupsAMD : Dispatch = Dispatch::new(
"glGetPerfMonitorGroupsAMD",
)
///|
#borrow(numGroups, groups)
extern "c" fn epoxy_glGetPerfMonitorGroupsAMD(
fp : CPtr,
numGroups : FixedArray[Int],
groupsSize : Int,
groups : FixedArray[UInt],
) -> Unit = "epoxy_glGetPerfMonitorGroupsAMD"
///|
pub fn gl_get_perf_monitor_groups_amd(
numGroups : FixedArray[Int],
groupsSize : Int,
groups : FixedArray[UInt],
) -> Unit {
epoxy_glGetPerfMonitorGroupsAMD(
d_glGetPerfMonitorGroupsAMD.get(),
numGroups,
groupsSize,
groups,
)
}
///|
let d_glGetPerfQueryDataINTEL : Dispatch = Dispatch::new(
"glGetPerfQueryDataINTEL",
)
///|
#borrow(data, bytesWritten)
extern "c" fn epoxy_glGetPerfQueryDataINTEL(
fp : CPtr,
queryHandle : UInt,
flags : UInt,
dataSize : Int,
data : Bytes,
bytesWritten : FixedArray[UInt],
) -> Unit = "epoxy_glGetPerfQueryDataINTEL"
///|
pub fn gl_get_perf_query_data_intel(
queryHandle : UInt,
flags : UInt,
dataSize : Int,
data : Bytes,
bytesWritten : FixedArray[UInt],
) -> Unit {
epoxy_glGetPerfQueryDataINTEL(
d_glGetPerfQueryDataINTEL.get(),
queryHandle,
flags,
dataSize,
data,
bytesWritten,
)
}
///|
let d_glGetPerfQueryIdByNameINTEL : Dispatch = Dispatch::new(
"glGetPerfQueryIdByNameINTEL",
)
///|
#borrow(queryName, queryId)
extern "c" fn epoxy_glGetPerfQueryIdByNameINTEL(
fp : CPtr,
queryName : Bytes,
queryId : FixedArray[UInt],
) -> Unit = "epoxy_glGetPerfQueryIdByNameINTEL"
///|
pub fn gl_get_perf_query_id_by_name_intel(
queryName : Bytes,
queryId : FixedArray[UInt],
) -> Unit {
epoxy_glGetPerfQueryIdByNameINTEL(
d_glGetPerfQueryIdByNameINTEL.get(),
queryName,
queryId,
)
}
///|
let d_glGetPerfQueryInfoINTEL : Dispatch = Dispatch::new(
"glGetPerfQueryInfoINTEL",
)
///|
#borrow(queryName, dataSize, noCounters, noInstances, capsMask)
extern "c" fn epoxy_glGetPerfQueryInfoINTEL(
fp : CPtr,
queryId : UInt,
queryNameLength : UInt,
queryName : Bytes,
dataSize : FixedArray[UInt],
noCounters : FixedArray[UInt],
noInstances : FixedArray[UInt],
capsMask : FixedArray[UInt],
) -> Unit = "epoxy_glGetPerfQueryInfoINTEL"
///|
pub fn gl_get_perf_query_info_intel(
queryId : UInt,
queryNameLength : UInt,
queryName : Bytes,
dataSize : FixedArray[UInt],
noCounters : FixedArray[UInt],
noInstances : FixedArray[UInt],
capsMask : FixedArray[UInt],
) -> Unit {
epoxy_glGetPerfQueryInfoINTEL(
d_glGetPerfQueryInfoINTEL.get(),
queryId,
queryNameLength,
queryName,
dataSize,
noCounters,
noInstances,
capsMask,
)
}
///|
let d_glGetPixelMapfv : Dispatch = Dispatch::new("glGetPixelMapfv")
///|
#borrow(values)
extern "c" fn epoxy_glGetPixelMapfv(
fp : CPtr,
map : UInt,
values : FixedArray[Float],
) -> Unit = "epoxy_glGetPixelMapfv"
///|
pub fn gl_get_pixel_mapfv(map : UInt, values : FixedArray[Float]) -> Unit {
epoxy_glGetPixelMapfv(d_glGetPixelMapfv.get(), map, values)
}
///|
let d_glGetPixelMapuiv : Dispatch = Dispatch::new("glGetPixelMapuiv")
///|
#borrow(values)
extern "c" fn epoxy_glGetPixelMapuiv(
fp : CPtr,
map : UInt,
values : FixedArray[UInt],
) -> Unit = "epoxy_glGetPixelMapuiv"
///|
pub fn gl_get_pixel_mapuiv(map : UInt, values : FixedArray[UInt]) -> Unit {
epoxy_glGetPixelMapuiv(d_glGetPixelMapuiv.get(), map, values)
}
///|
let d_glGetPixelMapusv : Dispatch = Dispatch::new("glGetPixelMapusv")
///|
#borrow(values)
extern "c" fn epoxy_glGetPixelMapusv(
fp : CPtr,
map : UInt,
values : FixedArray[UInt16],
) -> Unit = "epoxy_glGetPixelMapusv"
///|
pub fn gl_get_pixel_mapusv(map : UInt, values : FixedArray[UInt16]) -> Unit {
epoxy_glGetPixelMapusv(d_glGetPixelMapusv.get(), map, values)
}
///|
let d_glGetPixelMapxv : Dispatch = Dispatch::new("glGetPixelMapxv")
///|
#borrow(values)
extern "c" fn epoxy_glGetPixelMapxv(
fp : CPtr,
map : UInt,
size : Int,
values : FixedArray[Int],
) -> Unit = "epoxy_glGetPixelMapxv"
///|
pub fn gl_get_pixel_mapxv(
map : UInt,
size : Int,
values : FixedArray[Int],
) -> Unit {
epoxy_glGetPixelMapxv(d_glGetPixelMapxv.get(), map, size, values)
}
///|
let d_glGetPixelTexGenParameterfvSGIS : Dispatch = Dispatch::new(
"glGetPixelTexGenParameterfvSGIS",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetPixelTexGenParameterfvSGIS(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetPixelTexGenParameterfvSGIS"
///|
pub fn gl_get_pixel_tex_gen_parameterfv_sgis(
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetPixelTexGenParameterfvSGIS(
d_glGetPixelTexGenParameterfvSGIS.get(),
pname,
params,
)
}
///|
let d_glGetPixelTexGenParameterivSGIS : Dispatch = Dispatch::new(
"glGetPixelTexGenParameterivSGIS",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetPixelTexGenParameterivSGIS(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetPixelTexGenParameterivSGIS"
///|
pub fn gl_get_pixel_tex_gen_parameteriv_sgis(
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetPixelTexGenParameterivSGIS(
d_glGetPixelTexGenParameterivSGIS.get(),
pname,
params,
)
}
///|
let d_glGetPixelTransformParameterfvEXT : Dispatch = Dispatch::new(
"glGetPixelTransformParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetPixelTransformParameterfvEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetPixelTransformParameterfvEXT"
///|
pub fn gl_get_pixel_transform_parameterfv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetPixelTransformParameterfvEXT(
d_glGetPixelTransformParameterfvEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetPixelTransformParameterivEXT : Dispatch = Dispatch::new(
"glGetPixelTransformParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetPixelTransformParameterivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetPixelTransformParameterivEXT"
///|
pub fn gl_get_pixel_transform_parameteriv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetPixelTransformParameterivEXT(
d_glGetPixelTransformParameterivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetPolygonStipple : Dispatch = Dispatch::new("glGetPolygonStipple")
///|
#borrow(mask)
extern "c" fn epoxy_glGetPolygonStipple(fp : CPtr, mask : Bytes) -> Unit = "epoxy_glGetPolygonStipple"
///|
pub fn gl_get_polygon_stipple(mask : Bytes) -> Unit {
epoxy_glGetPolygonStipple(d_glGetPolygonStipple.get(), mask)
}
///|
let d_glGetProgramBinary : Dispatch = Dispatch::with_aliases(
"glGetProgramBinary",
["glGetProgramBinaryOES"],
)
///|
#borrow(length, binaryFormat, binary)
extern "c" fn epoxy_glGetProgramBinary(
fp : CPtr,
program : UInt,
bufSize : Int,
length : FixedArray[Int],
binaryFormat : FixedArray[UInt],
binary : Bytes,
) -> Unit = "epoxy_glGetProgramBinary"
///|
pub fn gl_get_program_binary(
program : UInt,
bufSize : Int,
length : FixedArray[Int],
binaryFormat : FixedArray[UInt],
binary : Bytes,
) -> Unit {
epoxy_glGetProgramBinary(
d_glGetProgramBinary.get(),
program,
bufSize,
length,
binaryFormat,
binary,
)
}
///|
let d_glGetProgramBinaryOES : Dispatch = Dispatch::with_aliases(
"glGetProgramBinaryOES",
["glGetProgramBinary"],
)
///|
#borrow(length, binaryFormat, binary)
extern "c" fn epoxy_glGetProgramBinaryOES(
fp : CPtr,
program : UInt,
bufSize : Int,
length : FixedArray[Int],
binaryFormat : FixedArray[UInt],
binary : Bytes,
) -> Unit = "epoxy_glGetProgramBinaryOES"
///|
pub fn gl_get_program_binary_oes(
program : UInt,
bufSize : Int,
length : FixedArray[Int],
binaryFormat : FixedArray[UInt],
binary : Bytes,
) -> Unit {
epoxy_glGetProgramBinaryOES(
d_glGetProgramBinaryOES.get(),
program,
bufSize,
length,
binaryFormat,
binary,
)
}
///|
let d_glGetProgramEnvParameterIivNV : Dispatch = Dispatch::new(
"glGetProgramEnvParameterIivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramEnvParameterIivNV(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramEnvParameterIivNV"
///|
pub fn gl_get_program_env_parameter_iiv_nv(
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramEnvParameterIivNV(
d_glGetProgramEnvParameterIivNV.get(),
target,
index,
params,
)
}
///|
let d_glGetProgramEnvParameterIuivNV : Dispatch = Dispatch::new(
"glGetProgramEnvParameterIuivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramEnvParameterIuivNV(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetProgramEnvParameterIuivNV"
///|
pub fn gl_get_program_env_parameter_iuiv_nv(
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetProgramEnvParameterIuivNV(
d_glGetProgramEnvParameterIuivNV.get(),
target,
index,
params,
)
}
///|
let d_glGetProgramEnvParameterdvARB : Dispatch = Dispatch::new(
"glGetProgramEnvParameterdvARB",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramEnvParameterdvARB(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetProgramEnvParameterdvARB"
///|
pub fn gl_get_program_env_parameterdv_arb(
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetProgramEnvParameterdvARB(
d_glGetProgramEnvParameterdvARB.get(),
target,
index,
params,
)
}
///|
let d_glGetProgramEnvParameterfvARB : Dispatch = Dispatch::new(
"glGetProgramEnvParameterfvARB",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramEnvParameterfvARB(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetProgramEnvParameterfvARB"
///|
pub fn gl_get_program_env_parameterfv_arb(
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetProgramEnvParameterfvARB(
d_glGetProgramEnvParameterfvARB.get(),
target,
index,
params,
)
}
///|
let d_glGetProgramInfoLog : Dispatch = Dispatch::new("glGetProgramInfoLog")
///|
#borrow(length, infoLog)
extern "c" fn epoxy_glGetProgramInfoLog(
fp : CPtr,
program : UInt,
bufSize : Int,
length : FixedArray[Int],
infoLog : Bytes,
) -> Unit = "epoxy_glGetProgramInfoLog"
///|
pub fn gl_get_program_info_log(
program : UInt,
bufSize : Int,
length : FixedArray[Int],
infoLog : Bytes,
) -> Unit {
epoxy_glGetProgramInfoLog(
d_glGetProgramInfoLog.get(),
program,
bufSize,
length,
infoLog,
)
}
///|
let d_glGetProgramInterfaceiv : Dispatch = Dispatch::new(
"glGetProgramInterfaceiv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramInterfaceiv(
fp : CPtr,
program : UInt,
programInterface : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramInterfaceiv"
///|
pub fn gl_get_program_interfaceiv(
program : UInt,
programInterface : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramInterfaceiv(
d_glGetProgramInterfaceiv.get(),
program,
programInterface,
pname,
params,
)
}
///|
let d_glGetProgramLocalParameterIivNV : Dispatch = Dispatch::new(
"glGetProgramLocalParameterIivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramLocalParameterIivNV(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramLocalParameterIivNV"
///|
pub fn gl_get_program_local_parameter_iiv_nv(
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramLocalParameterIivNV(
d_glGetProgramLocalParameterIivNV.get(),
target,
index,
params,
)
}
///|
let d_glGetProgramLocalParameterIuivNV : Dispatch = Dispatch::new(
"glGetProgramLocalParameterIuivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramLocalParameterIuivNV(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetProgramLocalParameterIuivNV"
///|
pub fn gl_get_program_local_parameter_iuiv_nv(
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetProgramLocalParameterIuivNV(
d_glGetProgramLocalParameterIuivNV.get(),
target,
index,
params,
)
}
///|
let d_glGetProgramLocalParameterdvARB : Dispatch = Dispatch::new(
"glGetProgramLocalParameterdvARB",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramLocalParameterdvARB(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetProgramLocalParameterdvARB"
///|
pub fn gl_get_program_local_parameterdv_arb(
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetProgramLocalParameterdvARB(
d_glGetProgramLocalParameterdvARB.get(),
target,
index,
params,
)
}
///|
let d_glGetProgramLocalParameterfvARB : Dispatch = Dispatch::new(
"glGetProgramLocalParameterfvARB",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramLocalParameterfvARB(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetProgramLocalParameterfvARB"
///|
pub fn gl_get_program_local_parameterfv_arb(
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetProgramLocalParameterfvARB(
d_glGetProgramLocalParameterfvARB.get(),
target,
index,
params,
)
}
///|
let d_glGetProgramNamedParameterdvNV : Dispatch = Dispatch::new(
"glGetProgramNamedParameterdvNV",
)
///|
#borrow(name, params)
extern "c" fn epoxy_glGetProgramNamedParameterdvNV(
fp : CPtr,
id : UInt,
len : Int,
name : Bytes,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetProgramNamedParameterdvNV"
///|
pub fn gl_get_program_named_parameterdv_nv(
id : UInt,
len : Int,
name : Bytes,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetProgramNamedParameterdvNV(
d_glGetProgramNamedParameterdvNV.get(),
id,
len,
name,
params,
)
}
///|
let d_glGetProgramNamedParameterfvNV : Dispatch = Dispatch::new(
"glGetProgramNamedParameterfvNV",
)
///|
#borrow(name, params)
extern "c" fn epoxy_glGetProgramNamedParameterfvNV(
fp : CPtr,
id : UInt,
len : Int,
name : Bytes,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetProgramNamedParameterfvNV"
///|
pub fn gl_get_program_named_parameterfv_nv(
id : UInt,
len : Int,
name : Bytes,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetProgramNamedParameterfvNV(
d_glGetProgramNamedParameterfvNV.get(),
id,
len,
name,
params,
)
}
///|
let d_glGetProgramParameterdvNV : Dispatch = Dispatch::new(
"glGetProgramParameterdvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramParameterdvNV(
fp : CPtr,
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetProgramParameterdvNV"
///|
pub fn gl_get_program_parameterdv_nv(
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetProgramParameterdvNV(
d_glGetProgramParameterdvNV.get(),
target,
index,
pname,
params,
)
}
///|
let d_glGetProgramParameterfvNV : Dispatch = Dispatch::new(
"glGetProgramParameterfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramParameterfvNV(
fp : CPtr,
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetProgramParameterfvNV"
///|
pub fn gl_get_program_parameterfv_nv(
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetProgramParameterfvNV(
d_glGetProgramParameterfvNV.get(),
target,
index,
pname,
params,
)
}
///|
let d_glGetProgramPipelineInfoLog : Dispatch = Dispatch::new(
"glGetProgramPipelineInfoLog",
)
///|
#borrow(length, infoLog)
extern "c" fn epoxy_glGetProgramPipelineInfoLog(
fp : CPtr,
pipeline : UInt,
bufSize : Int,
length : FixedArray[Int],
infoLog : Bytes,
) -> Unit = "epoxy_glGetProgramPipelineInfoLog"
///|
pub fn gl_get_program_pipeline_info_log(
pipeline : UInt,
bufSize : Int,
length : FixedArray[Int],
infoLog : Bytes,
) -> Unit {
epoxy_glGetProgramPipelineInfoLog(
d_glGetProgramPipelineInfoLog.get(),
pipeline,
bufSize,
length,
infoLog,
)
}
///|
let d_glGetProgramPipelineInfoLogEXT : Dispatch = Dispatch::new(
"glGetProgramPipelineInfoLogEXT",
)
///|
#borrow(length, infoLog)
extern "c" fn epoxy_glGetProgramPipelineInfoLogEXT(
fp : CPtr,
pipeline : UInt,
bufSize : Int,
length : FixedArray[Int],
infoLog : Bytes,
) -> Unit = "epoxy_glGetProgramPipelineInfoLogEXT"
///|
pub fn gl_get_program_pipeline_info_log_ext(
pipeline : UInt,
bufSize : Int,
length : FixedArray[Int],
infoLog : Bytes,
) -> Unit {
epoxy_glGetProgramPipelineInfoLogEXT(
d_glGetProgramPipelineInfoLogEXT.get(),
pipeline,
bufSize,
length,
infoLog,
)
}
///|
let d_glGetProgramPipelineiv : Dispatch = Dispatch::new(
"glGetProgramPipelineiv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramPipelineiv(
fp : CPtr,
pipeline : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramPipelineiv"
///|
pub fn gl_get_program_pipelineiv(
pipeline : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramPipelineiv(
d_glGetProgramPipelineiv.get(),
pipeline,
pname,
params,
)
}
///|
let d_glGetProgramPipelineivEXT : Dispatch = Dispatch::new(
"glGetProgramPipelineivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramPipelineivEXT(
fp : CPtr,
pipeline : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramPipelineivEXT"
///|
pub fn gl_get_program_pipelineiv_ext(
pipeline : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramPipelineivEXT(
d_glGetProgramPipelineivEXT.get(),
pipeline,
pname,
params,
)
}
///|
let d_glGetProgramResourceIndex : Dispatch = Dispatch::new(
"glGetProgramResourceIndex",
)
///|
#borrow(name)
extern "c" fn epoxy_glGetProgramResourceIndex(
fp : CPtr,
program : UInt,
programInterface : UInt,
name : Bytes,
) -> UInt = "epoxy_glGetProgramResourceIndex"
///|
pub fn gl_get_program_resource_index(
program : UInt,
programInterface : UInt,
name : Bytes,
) -> UInt {
epoxy_glGetProgramResourceIndex(
d_glGetProgramResourceIndex.get(),
program,
programInterface,
name,
)
}
///|
let d_glGetProgramResourceLocation : Dispatch = Dispatch::new(
"glGetProgramResourceLocation",
)
///|
#borrow(name)
extern "c" fn epoxy_glGetProgramResourceLocation(
fp : CPtr,
program : UInt,
programInterface : UInt,
name : Bytes,
) -> Int = "epoxy_glGetProgramResourceLocation"
///|
pub fn gl_get_program_resource_location(
program : UInt,
programInterface : UInt,
name : Bytes,
) -> Int {
epoxy_glGetProgramResourceLocation(
d_glGetProgramResourceLocation.get(),
program,
programInterface,
name,
)
}
///|
let d_glGetProgramResourceLocationIndex : Dispatch = Dispatch::new(
"glGetProgramResourceLocationIndex",
)
///|
#borrow(name)
extern "c" fn epoxy_glGetProgramResourceLocationIndex(
fp : CPtr,
program : UInt,
programInterface : UInt,
name : Bytes,
) -> Int = "epoxy_glGetProgramResourceLocationIndex"
///|
pub fn gl_get_program_resource_location_index(
program : UInt,
programInterface : UInt,
name : Bytes,
) -> Int {
epoxy_glGetProgramResourceLocationIndex(
d_glGetProgramResourceLocationIndex.get(),
program,
programInterface,
name,
)
}
///|
let d_glGetProgramResourceLocationIndexEXT : Dispatch = Dispatch::new(
"glGetProgramResourceLocationIndexEXT",
)
///|
#borrow(name)
extern "c" fn epoxy_glGetProgramResourceLocationIndexEXT(
fp : CPtr,
program : UInt,
programInterface : UInt,
name : Bytes,
) -> Int = "epoxy_glGetProgramResourceLocationIndexEXT"
///|
pub fn gl_get_program_resource_location_index_ext(
program : UInt,
programInterface : UInt,
name : Bytes,
) -> Int {
epoxy_glGetProgramResourceLocationIndexEXT(
d_glGetProgramResourceLocationIndexEXT.get(),
program,
programInterface,
name,
)
}
///|
let d_glGetProgramResourceName : Dispatch = Dispatch::new(
"glGetProgramResourceName",
)
///|
#borrow(length, name)
extern "c" fn epoxy_glGetProgramResourceName(
fp : CPtr,
program : UInt,
programInterface : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
name : Bytes,
) -> Unit = "epoxy_glGetProgramResourceName"
///|
pub fn gl_get_program_resource_name(
program : UInt,
programInterface : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
name : Bytes,
) -> Unit {
epoxy_glGetProgramResourceName(
d_glGetProgramResourceName.get(),
program,
programInterface,
index,
bufSize,
length,
name,
)
}
///|
let d_glGetProgramResourcefvNV : Dispatch = Dispatch::new(
"glGetProgramResourcefvNV",
)
///|
#borrow(props, length, params)
extern "c" fn epoxy_glGetProgramResourcefvNV(
fp : CPtr,
program : UInt,
programInterface : UInt,
index : UInt,
propCount : Int,
props : FixedArray[UInt],
count : Int,
length : FixedArray[Int],
params : FixedArray[Float],
) -> Unit = "epoxy_glGetProgramResourcefvNV"
///|
pub fn gl_get_program_resourcefv_nv(
program : UInt,
programInterface : UInt,
index : UInt,
propCount : Int,
props : FixedArray[UInt],
count : Int,
length : FixedArray[Int],
params : FixedArray[Float],
) -> Unit {
epoxy_glGetProgramResourcefvNV(
d_glGetProgramResourcefvNV.get(),
program,
programInterface,
index,
propCount,
props,
count,
length,
params,
)
}
///|
let d_glGetProgramResourceiv : Dispatch = Dispatch::new(
"glGetProgramResourceiv",
)
///|
#borrow(props, length, params)
extern "c" fn epoxy_glGetProgramResourceiv(
fp : CPtr,
program : UInt,
programInterface : UInt,
index : UInt,
propCount : Int,
props : FixedArray[UInt],
count : Int,
length : FixedArray[Int],
params : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramResourceiv"
///|
pub fn gl_get_program_resourceiv(
program : UInt,
programInterface : UInt,
index : UInt,
propCount : Int,
props : FixedArray[UInt],
count : Int,
length : FixedArray[Int],
params : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramResourceiv(
d_glGetProgramResourceiv.get(),
program,
programInterface,
index,
propCount,
props,
count,
length,
params,
)
}
///|
let d_glGetProgramStageiv : Dispatch = Dispatch::new("glGetProgramStageiv")
///|
#borrow(values)
extern "c" fn epoxy_glGetProgramStageiv(
fp : CPtr,
program : UInt,
shadertype : UInt,
pname : UInt,
values : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramStageiv"
///|
pub fn gl_get_program_stageiv(
program : UInt,
shadertype : UInt,
pname : UInt,
values : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramStageiv(
d_glGetProgramStageiv.get(),
program,
shadertype,
pname,
values,
)
}
///|
let d_glGetProgramStringARB : Dispatch = Dispatch::new("glGetProgramStringARB")
///|
#borrow(string)
extern "c" fn epoxy_glGetProgramStringARB(
fp : CPtr,
target : UInt,
pname : UInt,
string : Bytes,
) -> Unit = "epoxy_glGetProgramStringARB"
///|
pub fn gl_get_program_string_arb(
target : UInt,
pname : UInt,
string : Bytes,
) -> Unit {
epoxy_glGetProgramStringARB(
d_glGetProgramStringARB.get(),
target,
pname,
string,
)
}
///|
let d_glGetProgramStringNV : Dispatch = Dispatch::new("glGetProgramStringNV")
///|
#borrow(program)
extern "c" fn epoxy_glGetProgramStringNV(
fp : CPtr,
id : UInt,
pname : UInt,
program : Bytes,
) -> Unit = "epoxy_glGetProgramStringNV"
///|
pub fn gl_get_program_string_nv(
id : UInt,
pname : UInt,
program : Bytes,
) -> Unit {
epoxy_glGetProgramStringNV(d_glGetProgramStringNV.get(), id, pname, program)
}
///|
let d_glGetProgramSubroutineParameteruivNV : Dispatch = Dispatch::new(
"glGetProgramSubroutineParameteruivNV",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetProgramSubroutineParameteruivNV(
fp : CPtr,
target : UInt,
index : UInt,
param : FixedArray[UInt],
) -> Unit = "epoxy_glGetProgramSubroutineParameteruivNV"
///|
pub fn gl_get_program_subroutine_parameteruiv_nv(
target : UInt,
index : UInt,
param : FixedArray[UInt],
) -> Unit {
epoxy_glGetProgramSubroutineParameteruivNV(
d_glGetProgramSubroutineParameteruivNV.get(),
target,
index,
param,
)
}
///|
let d_glGetProgramiv : Dispatch = Dispatch::new("glGetProgramiv")
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramiv(
fp : CPtr,
program : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramiv"
///|
pub fn gl_get_programiv(
program : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramiv(d_glGetProgramiv.get(), program, pname, params)
}
///|
let d_glGetProgramivARB : Dispatch = Dispatch::new("glGetProgramivARB")
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramivARB(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramivARB"
///|
pub fn gl_get_programiv_arb(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramivARB(d_glGetProgramivARB.get(), target, pname, params)
}
///|
let d_glGetProgramivNV : Dispatch = Dispatch::new("glGetProgramivNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetProgramivNV(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetProgramivNV"
///|
pub fn gl_get_programiv_nv(
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetProgramivNV(d_glGetProgramivNV.get(), id, pname, params)
}
///|
let d_glGetQueryBufferObjecti64v : Dispatch = Dispatch::new(
"glGetQueryBufferObjecti64v",
)
///|
extern "c" fn epoxy_glGetQueryBufferObjecti64v(
fp : CPtr,
id : UInt,
buffer : UInt,
pname : UInt,
offset : Int64,
) -> Unit = "epoxy_glGetQueryBufferObjecti64v"
///|
pub fn gl_get_query_buffer_objecti64v(
id : UInt,
buffer : UInt,
pname : UInt,
offset : Int64,
) -> Unit {
epoxy_glGetQueryBufferObjecti64v(
d_glGetQueryBufferObjecti64v.get(),
id,
buffer,
pname,
offset,
)
}
///|
let d_glGetQueryBufferObjectiv : Dispatch = Dispatch::new(
"glGetQueryBufferObjectiv",
)
///|
extern "c" fn epoxy_glGetQueryBufferObjectiv(
fp : CPtr,
id : UInt,
buffer : UInt,
pname : UInt,
offset : Int64,
) -> Unit = "epoxy_glGetQueryBufferObjectiv"
///|
pub fn gl_get_query_buffer_objectiv(
id : UInt,
buffer : UInt,
pname : UInt,
offset : Int64,
) -> Unit {
epoxy_glGetQueryBufferObjectiv(
d_glGetQueryBufferObjectiv.get(),
id,
buffer,
pname,
offset,
)
}
///|
let d_glGetQueryBufferObjectui64v : Dispatch = Dispatch::new(
"glGetQueryBufferObjectui64v",
)
///|
extern "c" fn epoxy_glGetQueryBufferObjectui64v(
fp : CPtr,
id : UInt,
buffer : UInt,
pname : UInt,
offset : Int64,
) -> Unit = "epoxy_glGetQueryBufferObjectui64v"
///|
pub fn gl_get_query_buffer_objectui64v(
id : UInt,
buffer : UInt,
pname : UInt,
offset : Int64,
) -> Unit {
epoxy_glGetQueryBufferObjectui64v(
d_glGetQueryBufferObjectui64v.get(),
id,
buffer,
pname,
offset,
)
}
///|
let d_glGetQueryBufferObjectuiv : Dispatch = Dispatch::new(
"glGetQueryBufferObjectuiv",
)
///|
extern "c" fn epoxy_glGetQueryBufferObjectuiv(
fp : CPtr,
id : UInt,
buffer : UInt,
pname : UInt,
offset : Int64,
) -> Unit = "epoxy_glGetQueryBufferObjectuiv"
///|
pub fn gl_get_query_buffer_objectuiv(
id : UInt,
buffer : UInt,
pname : UInt,
offset : Int64,
) -> Unit {
epoxy_glGetQueryBufferObjectuiv(
d_glGetQueryBufferObjectuiv.get(),
id,
buffer,
pname,
offset,
)
}
///|
let d_glGetQueryIndexediv : Dispatch = Dispatch::new("glGetQueryIndexediv")
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryIndexediv(
fp : CPtr,
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetQueryIndexediv"
///|
pub fn gl_get_query_indexediv(
target : UInt,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetQueryIndexediv(
d_glGetQueryIndexediv.get(),
target,
index,
pname,
params,
)
}
///|
let d_glGetQueryObjecti64v : Dispatch = Dispatch::with_aliases(
"glGetQueryObjecti64v",
["glGetQueryObjecti64vEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjecti64v(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetQueryObjecti64v"
///|
pub fn gl_get_query_objecti64v(
id : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetQueryObjecti64v(d_glGetQueryObjecti64v.get(), id, pname, params)
}
///|
let d_glGetQueryObjecti64vEXT : Dispatch = Dispatch::with_aliases(
"glGetQueryObjecti64vEXT",
["glGetQueryObjecti64v"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjecti64vEXT(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetQueryObjecti64vEXT"
///|
pub fn gl_get_query_objecti64v_ext(
id : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetQueryObjecti64vEXT(
d_glGetQueryObjecti64vEXT.get(),
id,
pname,
params,
)
}
///|
let d_glGetQueryObjectiv : Dispatch = Dispatch::with_aliases(
"glGetQueryObjectiv",
["glGetQueryObjectivARB", "glGetQueryObjectivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjectiv(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetQueryObjectiv"
///|
pub fn gl_get_query_objectiv(
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetQueryObjectiv(d_glGetQueryObjectiv.get(), id, pname, params)
}
///|
let d_glGetQueryObjectivARB : Dispatch = Dispatch::with_aliases(
"glGetQueryObjectivARB",
["glGetQueryObjectiv", "glGetQueryObjectivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjectivARB(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetQueryObjectivARB"
///|
pub fn gl_get_query_objectiv_arb(
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetQueryObjectivARB(d_glGetQueryObjectivARB.get(), id, pname, params)
}
///|
let d_glGetQueryObjectivEXT : Dispatch = Dispatch::with_aliases(
"glGetQueryObjectivEXT",
["glGetQueryObjectiv", "glGetQueryObjectivARB"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjectivEXT(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetQueryObjectivEXT"
///|
pub fn gl_get_query_objectiv_ext(
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetQueryObjectivEXT(d_glGetQueryObjectivEXT.get(), id, pname, params)
}
///|
let d_glGetQueryObjectui64v : Dispatch = Dispatch::with_aliases(
"glGetQueryObjectui64v",
["glGetQueryObjectui64vEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjectui64v(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetQueryObjectui64v"
///|
pub fn gl_get_query_objectui64v(
id : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetQueryObjectui64v(d_glGetQueryObjectui64v.get(), id, pname, params)
}
///|
let d_glGetQueryObjectui64vEXT : Dispatch = Dispatch::with_aliases(
"glGetQueryObjectui64vEXT",
["glGetQueryObjectui64v"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjectui64vEXT(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetQueryObjectui64vEXT"
///|
pub fn gl_get_query_objectui64v_ext(
id : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetQueryObjectui64vEXT(
d_glGetQueryObjectui64vEXT.get(),
id,
pname,
params,
)
}
///|
let d_glGetQueryObjectuiv : Dispatch = Dispatch::with_aliases(
"glGetQueryObjectuiv",
["glGetQueryObjectuivARB"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjectuiv(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetQueryObjectuiv"
///|
pub fn gl_get_query_objectuiv(
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetQueryObjectuiv(d_glGetQueryObjectuiv.get(), id, pname, params)
}
///|
let d_glGetQueryObjectuivARB : Dispatch = Dispatch::with_aliases(
"glGetQueryObjectuivARB",
["glGetQueryObjectuiv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjectuivARB(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetQueryObjectuivARB"
///|
pub fn gl_get_query_objectuiv_arb(
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetQueryObjectuivARB(
d_glGetQueryObjectuivARB.get(),
id,
pname,
params,
)
}
///|
let d_glGetQueryObjectuivEXT : Dispatch = Dispatch::new(
"glGetQueryObjectuivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryObjectuivEXT(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetQueryObjectuivEXT"
///|
pub fn gl_get_query_objectuiv_ext(
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetQueryObjectuivEXT(
d_glGetQueryObjectuivEXT.get(),
id,
pname,
params,
)
}
///|
let d_glGetQueryiv : Dispatch = Dispatch::with_aliases("glGetQueryiv", [
"glGetQueryivARB",
])
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryiv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetQueryiv"
///|
pub fn gl_get_queryiv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetQueryiv(d_glGetQueryiv.get(), target, pname, params)
}
///|
let d_glGetQueryivARB : Dispatch = Dispatch::with_aliases("glGetQueryivARB", [
"glGetQueryiv",
])
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryivARB(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetQueryivARB"
///|
pub fn gl_get_queryiv_arb(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetQueryivARB(d_glGetQueryivARB.get(), target, pname, params)
}
///|
let d_glGetQueryivEXT : Dispatch = Dispatch::new("glGetQueryivEXT")
///|
#borrow(params)
extern "c" fn epoxy_glGetQueryivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetQueryivEXT"
///|
pub fn gl_get_queryiv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetQueryivEXT(d_glGetQueryivEXT.get(), target, pname, params)
}
///|
let d_glGetRenderbufferParameteriv : Dispatch = Dispatch::with_aliases(
"glGetRenderbufferParameteriv",
["glGetRenderbufferParameterivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetRenderbufferParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetRenderbufferParameteriv"
///|
pub fn gl_get_renderbuffer_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetRenderbufferParameteriv(
d_glGetRenderbufferParameteriv.get(),
target,
pname,
params,
)
}
///|
let d_glGetRenderbufferParameterivEXT : Dispatch = Dispatch::with_aliases(
"glGetRenderbufferParameterivEXT",
["glGetRenderbufferParameteriv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetRenderbufferParameterivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetRenderbufferParameterivEXT"
///|
pub fn gl_get_renderbuffer_parameteriv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetRenderbufferParameterivEXT(
d_glGetRenderbufferParameterivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetRenderbufferParameterivOES : Dispatch = Dispatch::new(
"glGetRenderbufferParameterivOES",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetRenderbufferParameterivOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetRenderbufferParameterivOES"
///|
pub fn gl_get_renderbuffer_parameteriv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetRenderbufferParameterivOES(
d_glGetRenderbufferParameterivOES.get(),
target,
pname,
params,
)
}
///|
let d_glGetSamplerParameterIiv : Dispatch = Dispatch::with_aliases(
"glGetSamplerParameterIiv",
["glGetSamplerParameterIivEXT", "glGetSamplerParameterIivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSamplerParameterIiv(
fp : CPtr,
sampler : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetSamplerParameterIiv"
///|
pub fn gl_get_sampler_parameter_iiv(
sampler : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetSamplerParameterIiv(
d_glGetSamplerParameterIiv.get(),
sampler,
pname,
params,
)
}
///|
let d_glGetSamplerParameterIivEXT : Dispatch = Dispatch::with_aliases(
"glGetSamplerParameterIivEXT",
["glGetSamplerParameterIiv", "glGetSamplerParameterIivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSamplerParameterIivEXT(
fp : CPtr,
sampler : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetSamplerParameterIivEXT"
///|
pub fn gl_get_sampler_parameter_iiv_ext(
sampler : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetSamplerParameterIivEXT(
d_glGetSamplerParameterIivEXT.get(),
sampler,
pname,
params,
)
}
///|
let d_glGetSamplerParameterIivOES : Dispatch = Dispatch::with_aliases(
"glGetSamplerParameterIivOES",
["glGetSamplerParameterIiv", "glGetSamplerParameterIivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSamplerParameterIivOES(
fp : CPtr,
sampler : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetSamplerParameterIivOES"
///|
pub fn gl_get_sampler_parameter_iiv_oes(
sampler : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetSamplerParameterIivOES(
d_glGetSamplerParameterIivOES.get(),
sampler,
pname,
params,
)
}
///|
let d_glGetSamplerParameterIuiv : Dispatch = Dispatch::with_aliases(
"glGetSamplerParameterIuiv",
["glGetSamplerParameterIuivEXT", "glGetSamplerParameterIuivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSamplerParameterIuiv(
fp : CPtr,
sampler : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetSamplerParameterIuiv"
///|
pub fn gl_get_sampler_parameter_iuiv(
sampler : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetSamplerParameterIuiv(
d_glGetSamplerParameterIuiv.get(),
sampler,
pname,
params,
)
}
///|
let d_glGetSamplerParameterIuivEXT : Dispatch = Dispatch::with_aliases(
"glGetSamplerParameterIuivEXT",
["glGetSamplerParameterIuiv", "glGetSamplerParameterIuivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSamplerParameterIuivEXT(
fp : CPtr,
sampler : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetSamplerParameterIuivEXT"
///|
pub fn gl_get_sampler_parameter_iuiv_ext(
sampler : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetSamplerParameterIuivEXT(
d_glGetSamplerParameterIuivEXT.get(),
sampler,
pname,
params,
)
}
///|
let d_glGetSamplerParameterIuivOES : Dispatch = Dispatch::with_aliases(
"glGetSamplerParameterIuivOES",
["glGetSamplerParameterIuiv", "glGetSamplerParameterIuivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSamplerParameterIuivOES(
fp : CPtr,
sampler : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetSamplerParameterIuivOES"
///|
pub fn gl_get_sampler_parameter_iuiv_oes(
sampler : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetSamplerParameterIuivOES(
d_glGetSamplerParameterIuivOES.get(),
sampler,
pname,
params,
)
}
///|
let d_glGetSamplerParameterfv : Dispatch = Dispatch::new(
"glGetSamplerParameterfv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSamplerParameterfv(
fp : CPtr,
sampler : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetSamplerParameterfv"
///|
pub fn gl_get_sampler_parameterfv(
sampler : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetSamplerParameterfv(
d_glGetSamplerParameterfv.get(),
sampler,
pname,
params,
)
}
///|
let d_glGetSamplerParameteriv : Dispatch = Dispatch::new(
"glGetSamplerParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSamplerParameteriv(
fp : CPtr,
sampler : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetSamplerParameteriv"
///|
pub fn gl_get_sampler_parameteriv(
sampler : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetSamplerParameteriv(
d_glGetSamplerParameteriv.get(),
sampler,
pname,
params,
)
}
///|
let d_glGetSemaphoreParameterivNV : Dispatch = Dispatch::new(
"glGetSemaphoreParameterivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSemaphoreParameterivNV(
fp : CPtr,
semaphore : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetSemaphoreParameterivNV"
///|
pub fn gl_get_semaphore_parameteriv_nv(
semaphore : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetSemaphoreParameterivNV(
d_glGetSemaphoreParameterivNV.get(),
semaphore,
pname,
params,
)
}
///|
let d_glGetSemaphoreParameterui64vEXT : Dispatch = Dispatch::new(
"glGetSemaphoreParameterui64vEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetSemaphoreParameterui64vEXT(
fp : CPtr,
semaphore : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetSemaphoreParameterui64vEXT"
///|
pub fn gl_get_semaphore_parameterui64v_ext(
semaphore : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetSemaphoreParameterui64vEXT(
d_glGetSemaphoreParameterui64vEXT.get(),
semaphore,
pname,
params,
)
}
///|
let d_glGetSeparableFilter : Dispatch = Dispatch::new("glGetSeparableFilter")
///|
#borrow(row, column, span)
extern "c" fn epoxy_glGetSeparableFilter(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
row : Bytes,
column : Bytes,
span : Bytes,
) -> Unit = "epoxy_glGetSeparableFilter"
///|
pub fn gl_get_separable_filter(
target : UInt,
format : UInt,
type_ : UInt,
row : Bytes,
column : Bytes,
span : Bytes,
) -> Unit {
epoxy_glGetSeparableFilter(
d_glGetSeparableFilter.get(),
target,
format,
type_,
row,
column,
span,
)
}
///|
let d_glGetSeparableFilterEXT : Dispatch = Dispatch::new(
"glGetSeparableFilterEXT",
)
///|
#borrow(row, column, span)
extern "c" fn epoxy_glGetSeparableFilterEXT(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
row : Bytes,
column : Bytes,
span : Bytes,
) -> Unit = "epoxy_glGetSeparableFilterEXT"
///|
pub fn gl_get_separable_filter_ext(
target : UInt,
format : UInt,
type_ : UInt,
row : Bytes,
column : Bytes,
span : Bytes,
) -> Unit {
epoxy_glGetSeparableFilterEXT(
d_glGetSeparableFilterEXT.get(),
target,
format,
type_,
row,
column,
span,
)
}
///|
let d_glGetShaderInfoLog : Dispatch = Dispatch::new("glGetShaderInfoLog")
///|
#borrow(length, infoLog)
extern "c" fn epoxy_glGetShaderInfoLog(
fp : CPtr,
shader : UInt,
bufSize : Int,
length : FixedArray[Int],
infoLog : Bytes,
) -> Unit = "epoxy_glGetShaderInfoLog"
///|
pub fn gl_get_shader_info_log(
shader : UInt,
bufSize : Int,
length : FixedArray[Int],
infoLog : Bytes,
) -> Unit {
epoxy_glGetShaderInfoLog(
d_glGetShaderInfoLog.get(),
shader,
bufSize,
length,
infoLog,
)
}
///|
let d_glGetShaderPrecisionFormat : Dispatch = Dispatch::new(
"glGetShaderPrecisionFormat",
)
///|
#borrow(range, precision)
extern "c" fn epoxy_glGetShaderPrecisionFormat(
fp : CPtr,
shadertype : UInt,
precisiontype : UInt,
range : FixedArray[Int],
precision : FixedArray[Int],
) -> Unit = "epoxy_glGetShaderPrecisionFormat"
///|
pub fn gl_get_shader_precision_format(
shadertype : UInt,
precisiontype : UInt,
range : FixedArray[Int],
precision : FixedArray[Int],
) -> Unit {
epoxy_glGetShaderPrecisionFormat(
d_glGetShaderPrecisionFormat.get(),
shadertype,
precisiontype,
range,
precision,
)
}
///|
let d_glGetShaderSource : Dispatch = Dispatch::with_aliases(
"glGetShaderSource",
["glGetShaderSourceARB"],
)
///|
#borrow(length, source)
extern "c" fn epoxy_glGetShaderSource(
fp : CPtr,
shader : UInt,
bufSize : Int,
length : FixedArray[Int],
source : Bytes,
) -> Unit = "epoxy_glGetShaderSource"
///|
pub fn gl_get_shader_source(
shader : UInt,
bufSize : Int,
length : FixedArray[Int],
source : Bytes,
) -> Unit {
epoxy_glGetShaderSource(
d_glGetShaderSource.get(),
shader,
bufSize,
length,
source,
)
}
///|
let d_glGetShaderiv : Dispatch = Dispatch::new("glGetShaderiv")
///|
#borrow(params)
extern "c" fn epoxy_glGetShaderiv(
fp : CPtr,
shader : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetShaderiv"
///|
pub fn gl_get_shaderiv(
shader : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetShaderiv(d_glGetShaderiv.get(), shader, pname, params)
}
///|
let d_glGetShadingRateImagePaletteNV : Dispatch = Dispatch::new(
"glGetShadingRateImagePaletteNV",
)
///|
#borrow(rate)
extern "c" fn epoxy_glGetShadingRateImagePaletteNV(
fp : CPtr,
viewport : UInt,
entry : UInt,
rate : FixedArray[UInt],
) -> Unit = "epoxy_glGetShadingRateImagePaletteNV"
///|
pub fn gl_get_shading_rate_image_palette_nv(
viewport : UInt,
entry : UInt,
rate : FixedArray[UInt],
) -> Unit {
epoxy_glGetShadingRateImagePaletteNV(
d_glGetShadingRateImagePaletteNV.get(),
viewport,
entry,
rate,
)
}
///|
let d_glGetShadingRateSampleLocationivNV : Dispatch = Dispatch::new(
"glGetShadingRateSampleLocationivNV",
)
///|
#borrow(location)
extern "c" fn epoxy_glGetShadingRateSampleLocationivNV(
fp : CPtr,
rate : UInt,
samples : UInt,
index : UInt,
location : FixedArray[Int],
) -> Unit = "epoxy_glGetShadingRateSampleLocationivNV"
///|
pub fn gl_get_shading_rate_sample_locationiv_nv(
rate : UInt,
samples : UInt,
index : UInt,
location : FixedArray[Int],
) -> Unit {
epoxy_glGetShadingRateSampleLocationivNV(
d_glGetShadingRateSampleLocationivNV.get(),
rate,
samples,
index,
location,
)
}
///|
let d_glGetSharpenTexFuncSGIS : Dispatch = Dispatch::new(
"glGetSharpenTexFuncSGIS",
)
///|
#borrow(points)
extern "c" fn epoxy_glGetSharpenTexFuncSGIS(
fp : CPtr,
target : UInt,
points : FixedArray[Float],
) -> Unit = "epoxy_glGetSharpenTexFuncSGIS"
///|
pub fn gl_get_sharpen_tex_func_sgis(
target : UInt,
points : FixedArray[Float],
) -> Unit {
epoxy_glGetSharpenTexFuncSGIS(d_glGetSharpenTexFuncSGIS.get(), target, points)
}
///|
let d_glGetStageIndexNV : Dispatch = Dispatch::new("glGetStageIndexNV")
///|
extern "c" fn epoxy_glGetStageIndexNV(fp : CPtr, shadertype : UInt) -> Int = "epoxy_glGetStageIndexNV"
///|
pub fn gl_get_stage_index_nv(shadertype : UInt) -> Int {
epoxy_glGetStageIndexNV(d_glGetStageIndexNV.get(), shadertype)
}
///|
let d_glGetString : Dispatch = Dispatch::new("glGetString")
///|
extern "c" fn epoxy_glGetString(fp : CPtr, name : UInt) -> Bytes = "epoxy_glGetString"
///|
pub fn gl_get_string(name : UInt) -> String {
@utf8.decode_lossy(epoxy_glGetString(d_glGetString.get(), name)[:])
}
///|
let d_glGetStringi : Dispatch = Dispatch::new("glGetStringi")
///|
extern "c" fn epoxy_glGetStringi(fp : CPtr, name : UInt, index : UInt) -> Bytes = "epoxy_glGetStringi"
///|
pub fn gl_get_stringi(name : UInt, index : UInt) -> String {
@utf8.decode_lossy(epoxy_glGetStringi(d_glGetStringi.get(), name, index)[:])
}
///|
let d_glGetSubroutineIndex : Dispatch = Dispatch::new("glGetSubroutineIndex")
///|
#borrow(name)
extern "c" fn epoxy_glGetSubroutineIndex(
fp : CPtr,
program : UInt,
shadertype : UInt,
name : Bytes,
) -> UInt = "epoxy_glGetSubroutineIndex"
///|
pub fn gl_get_subroutine_index(
program : UInt,
shadertype : UInt,
name : Bytes,
) -> UInt {
epoxy_glGetSubroutineIndex(
d_glGetSubroutineIndex.get(),
program,
shadertype,
name,
)
}
///|
let d_glGetSubroutineUniformLocation : Dispatch = Dispatch::new(
"glGetSubroutineUniformLocation",
)
///|
#borrow(name)
extern "c" fn epoxy_glGetSubroutineUniformLocation(
fp : CPtr,
program : UInt,
shadertype : UInt,
name : Bytes,
) -> Int = "epoxy_glGetSubroutineUniformLocation"
///|
pub fn gl_get_subroutine_uniform_location(
program : UInt,
shadertype : UInt,
name : Bytes,
) -> Int {
epoxy_glGetSubroutineUniformLocation(
d_glGetSubroutineUniformLocation.get(),
program,
shadertype,
name,
)
}
///|
let d_glGetSynciv : Dispatch = Dispatch::with_aliases("glGetSynciv", [
"glGetSyncivAPPLE",
])
///|
#borrow(length, values)
extern "c" fn epoxy_glGetSynciv(
fp : CPtr,
sync : GLsync,
pname : UInt,
count : Int,
length : FixedArray[Int],
values : FixedArray[Int],
) -> Unit = "epoxy_glGetSynciv"
///|
pub fn gl_get_synciv(
sync : GLsync,
pname : UInt,
count : Int,
length : FixedArray[Int],
values : FixedArray[Int],
) -> Unit {
epoxy_glGetSynciv(d_glGetSynciv.get(), sync, pname, count, length, values)
}
///|
let d_glGetSyncivAPPLE : Dispatch = Dispatch::with_aliases("glGetSyncivAPPLE", [
"glGetSynciv",
])
///|
#borrow(length, values)
extern "c" fn epoxy_glGetSyncivAPPLE(
fp : CPtr,
sync : GLsync,
pname : UInt,
count : Int,
length : FixedArray[Int],
values : FixedArray[Int],
) -> Unit = "epoxy_glGetSyncivAPPLE"
///|
pub fn gl_get_synciv_apple(
sync : GLsync,
pname : UInt,
count : Int,
length : FixedArray[Int],
values : FixedArray[Int],
) -> Unit {
epoxy_glGetSyncivAPPLE(
d_glGetSyncivAPPLE.get(),
sync,
pname,
count,
length,
values,
)
}
///|
let d_glGetTexBumpParameterfvATI : Dispatch = Dispatch::new(
"glGetTexBumpParameterfvATI",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetTexBumpParameterfvATI(
fp : CPtr,
pname : UInt,
param : FixedArray[Float],
) -> Unit = "epoxy_glGetTexBumpParameterfvATI"
///|
pub fn gl_get_tex_bump_parameterfv_ati(
pname : UInt,
param : FixedArray[Float],
) -> Unit {
epoxy_glGetTexBumpParameterfvATI(
d_glGetTexBumpParameterfvATI.get(),
pname,
param,
)
}
///|
let d_glGetTexBumpParameterivATI : Dispatch = Dispatch::new(
"glGetTexBumpParameterivATI",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetTexBumpParameterivATI(
fp : CPtr,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glGetTexBumpParameterivATI"
///|
pub fn gl_get_tex_bump_parameteriv_ati(
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glGetTexBumpParameterivATI(
d_glGetTexBumpParameterivATI.get(),
pname,
param,
)
}
///|
let d_glGetTexEnvfv : Dispatch = Dispatch::new("glGetTexEnvfv")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexEnvfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetTexEnvfv"
///|
pub fn gl_get_tex_envfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetTexEnvfv(d_glGetTexEnvfv.get(), target, pname, params)
}
///|
let d_glGetTexEnviv : Dispatch = Dispatch::new("glGetTexEnviv")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexEnviv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexEnviv"
///|
pub fn gl_get_tex_enviv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexEnviv(d_glGetTexEnviv.get(), target, pname, params)
}
///|
let d_glGetTexEnvxv : Dispatch = Dispatch::new("glGetTexEnvxv")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexEnvxv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexEnvxv"
///|
pub fn gl_get_tex_envxv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexEnvxv(d_glGetTexEnvxv.get(), target, pname, params)
}
///|
let d_glGetTexEnvxvOES : Dispatch = Dispatch::new("glGetTexEnvxvOES")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexEnvxvOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexEnvxvOES"
///|
pub fn gl_get_tex_envxv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexEnvxvOES(d_glGetTexEnvxvOES.get(), target, pname, params)
}
///|
let d_glGetTexFilterFuncSGIS : Dispatch = Dispatch::new(
"glGetTexFilterFuncSGIS",
)
///|
#borrow(weights)
extern "c" fn epoxy_glGetTexFilterFuncSGIS(
fp : CPtr,
target : UInt,
filter : UInt,
weights : FixedArray[Float],
) -> Unit = "epoxy_glGetTexFilterFuncSGIS"
///|
pub fn gl_get_tex_filter_func_sgis(
target : UInt,
filter : UInt,
weights : FixedArray[Float],
) -> Unit {
epoxy_glGetTexFilterFuncSGIS(
d_glGetTexFilterFuncSGIS.get(),
target,
filter,
weights,
)
}
///|
let d_glGetTexGendv : Dispatch = Dispatch::new("glGetTexGendv")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexGendv(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetTexGendv"
///|
pub fn gl_get_tex_gendv(
coord : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetTexGendv(d_glGetTexGendv.get(), coord, pname, params)
}
///|
let d_glGetTexGenfv : Dispatch = Dispatch::new("glGetTexGenfv")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexGenfv(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetTexGenfv"
///|
pub fn gl_get_tex_genfv(
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetTexGenfv(d_glGetTexGenfv.get(), coord, pname, params)
}
///|
let d_glGetTexGenfvOES : Dispatch = Dispatch::new("glGetTexGenfvOES")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexGenfvOES(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetTexGenfvOES"
///|
pub fn gl_get_tex_genfv_oes(
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetTexGenfvOES(d_glGetTexGenfvOES.get(), coord, pname, params)
}
///|
let d_glGetTexGeniv : Dispatch = Dispatch::new("glGetTexGeniv")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexGeniv(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexGeniv"
///|
pub fn gl_get_tex_geniv(
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexGeniv(d_glGetTexGeniv.get(), coord, pname, params)
}
///|
let d_glGetTexGenivOES : Dispatch = Dispatch::new("glGetTexGenivOES")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexGenivOES(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexGenivOES"
///|
pub fn gl_get_tex_geniv_oes(
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexGenivOES(d_glGetTexGenivOES.get(), coord, pname, params)
}
///|
let d_glGetTexGenxvOES : Dispatch = Dispatch::new("glGetTexGenxvOES")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexGenxvOES(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexGenxvOES"
///|
pub fn gl_get_tex_genxv_oes(
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexGenxvOES(d_glGetTexGenxvOES.get(), coord, pname, params)
}
///|
let d_glGetTexImage : Dispatch = Dispatch::new("glGetTexImage")
///|
#borrow(pixels)
extern "c" fn epoxy_glGetTexImage(
fp : CPtr,
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glGetTexImage"
///|
pub fn gl_get_tex_image(
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glGetTexImage(
d_glGetTexImage.get(),
target,
level,
format,
type_,
pixels,
)
}
///|
let d_glGetTexLevelParameterfv : Dispatch = Dispatch::new(
"glGetTexLevelParameterfv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexLevelParameterfv(
fp : CPtr,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetTexLevelParameterfv"
///|
pub fn gl_get_tex_level_parameterfv(
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetTexLevelParameterfv(
d_glGetTexLevelParameterfv.get(),
target,
level,
pname,
params,
)
}
///|
let d_glGetTexLevelParameteriv : Dispatch = Dispatch::new(
"glGetTexLevelParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexLevelParameteriv(
fp : CPtr,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexLevelParameteriv"
///|
pub fn gl_get_tex_level_parameteriv(
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexLevelParameteriv(
d_glGetTexLevelParameteriv.get(),
target,
level,
pname,
params,
)
}
///|
let d_glGetTexLevelParameterxvOES : Dispatch = Dispatch::new(
"glGetTexLevelParameterxvOES",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexLevelParameterxvOES(
fp : CPtr,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexLevelParameterxvOES"
///|
pub fn gl_get_tex_level_parameterxv_oes(
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexLevelParameterxvOES(
d_glGetTexLevelParameterxvOES.get(),
target,
level,
pname,
params,
)
}
///|
let d_glGetTexParameterIiv : Dispatch = Dispatch::with_aliases(
"glGetTexParameterIiv",
["glGetTexParameterIivEXT", "glGetTexParameterIivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameterIiv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexParameterIiv"
///|
pub fn gl_get_tex_parameter_iiv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexParameterIiv(
d_glGetTexParameterIiv.get(),
target,
pname,
params,
)
}
///|
let d_glGetTexParameterIivEXT : Dispatch = Dispatch::with_aliases(
"glGetTexParameterIivEXT",
["glGetTexParameterIiv", "glGetTexParameterIivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameterIivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexParameterIivEXT"
///|
pub fn gl_get_tex_parameter_iiv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexParameterIivEXT(
d_glGetTexParameterIivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetTexParameterIivOES : Dispatch = Dispatch::with_aliases(
"glGetTexParameterIivOES",
["glGetTexParameterIiv", "glGetTexParameterIivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameterIivOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexParameterIivOES"
///|
pub fn gl_get_tex_parameter_iiv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexParameterIivOES(
d_glGetTexParameterIivOES.get(),
target,
pname,
params,
)
}
///|
let d_glGetTexParameterIuiv : Dispatch = Dispatch::with_aliases(
"glGetTexParameterIuiv",
["glGetTexParameterIuivEXT", "glGetTexParameterIuivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameterIuiv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetTexParameterIuiv"
///|
pub fn gl_get_tex_parameter_iuiv(
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetTexParameterIuiv(
d_glGetTexParameterIuiv.get(),
target,
pname,
params,
)
}
///|
let d_glGetTexParameterIuivEXT : Dispatch = Dispatch::with_aliases(
"glGetTexParameterIuivEXT",
["glGetTexParameterIuiv", "glGetTexParameterIuivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameterIuivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetTexParameterIuivEXT"
///|
pub fn gl_get_tex_parameter_iuiv_ext(
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetTexParameterIuivEXT(
d_glGetTexParameterIuivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glGetTexParameterIuivOES : Dispatch = Dispatch::with_aliases(
"glGetTexParameterIuivOES",
["glGetTexParameterIuiv", "glGetTexParameterIuivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameterIuivOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetTexParameterIuivOES"
///|
pub fn gl_get_tex_parameter_iuiv_oes(
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetTexParameterIuivOES(
d_glGetTexParameterIuivOES.get(),
target,
pname,
params,
)
}
///|
let d_glGetTexParameterfv : Dispatch = Dispatch::new("glGetTexParameterfv")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameterfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetTexParameterfv"
///|
pub fn gl_get_tex_parameterfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetTexParameterfv(d_glGetTexParameterfv.get(), target, pname, params)
}
///|
let d_glGetTexParameteriv : Dispatch = Dispatch::new("glGetTexParameteriv")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexParameteriv"
///|
pub fn gl_get_tex_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexParameteriv(d_glGetTexParameteriv.get(), target, pname, params)
}
///|
let d_glGetTexParameterxv : Dispatch = Dispatch::new("glGetTexParameterxv")
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameterxv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexParameterxv"
///|
pub fn gl_get_tex_parameterxv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexParameterxv(d_glGetTexParameterxv.get(), target, pname, params)
}
///|
let d_glGetTexParameterxvOES : Dispatch = Dispatch::new(
"glGetTexParameterxvOES",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTexParameterxvOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTexParameterxvOES"
///|
pub fn gl_get_tex_parameterxv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTexParameterxvOES(
d_glGetTexParameterxvOES.get(),
target,
pname,
params,
)
}
///|
let d_glGetTextureHandleARB : Dispatch = Dispatch::with_aliases(
"glGetTextureHandleARB",
["glGetTextureHandleIMG"],
)
///|
extern "c" fn epoxy_glGetTextureHandleARB(fp : CPtr, texture : UInt) -> UInt64 = "epoxy_glGetTextureHandleARB"
///|
pub fn gl_get_texture_handle_arb(texture : UInt) -> UInt64 {
epoxy_glGetTextureHandleARB(d_glGetTextureHandleARB.get(), texture)
}
///|
let d_glGetTextureHandleIMG : Dispatch = Dispatch::with_aliases(
"glGetTextureHandleIMG",
["glGetTextureHandleARB"],
)
///|
extern "c" fn epoxy_glGetTextureHandleIMG(fp : CPtr, texture : UInt) -> UInt64 = "epoxy_glGetTextureHandleIMG"
///|
pub fn gl_get_texture_handle_img(texture : UInt) -> UInt64 {
epoxy_glGetTextureHandleIMG(d_glGetTextureHandleIMG.get(), texture)
}
///|
let d_glGetTextureHandleNV : Dispatch = Dispatch::new("glGetTextureHandleNV")
///|
extern "c" fn epoxy_glGetTextureHandleNV(fp : CPtr, texture : UInt) -> UInt64 = "epoxy_glGetTextureHandleNV"
///|
pub fn gl_get_texture_handle_nv(texture : UInt) -> UInt64 {
epoxy_glGetTextureHandleNV(d_glGetTextureHandleNV.get(), texture)
}
///|
let d_glGetTextureImage : Dispatch = Dispatch::new("glGetTextureImage")
///|
#borrow(pixels)
extern "c" fn epoxy_glGetTextureImage(
fp : CPtr,
texture : UInt,
level : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
pixels : Bytes,
) -> Unit = "epoxy_glGetTextureImage"
///|
pub fn gl_get_texture_image(
texture : UInt,
level : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
pixels : Bytes,
) -> Unit {
epoxy_glGetTextureImage(
d_glGetTextureImage.get(),
texture,
level,
format,
type_,
bufSize,
pixels,
)
}
///|
let d_glGetTextureImageEXT : Dispatch = Dispatch::new("glGetTextureImageEXT")
///|
#borrow(pixels)
extern "c" fn epoxy_glGetTextureImageEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glGetTextureImageEXT"
///|
pub fn gl_get_texture_image_ext(
texture : UInt,
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glGetTextureImageEXT(
d_glGetTextureImageEXT.get(),
texture,
target,
level,
format,
type_,
pixels,
)
}
///|
let d_glGetTextureLevelParameterfv : Dispatch = Dispatch::new(
"glGetTextureLevelParameterfv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureLevelParameterfv(
fp : CPtr,
texture : UInt,
level : Int,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetTextureLevelParameterfv"
///|
pub fn gl_get_texture_level_parameterfv(
texture : UInt,
level : Int,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetTextureLevelParameterfv(
d_glGetTextureLevelParameterfv.get(),
texture,
level,
pname,
params,
)
}
///|
let d_glGetTextureLevelParameterfvEXT : Dispatch = Dispatch::new(
"glGetTextureLevelParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureLevelParameterfvEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetTextureLevelParameterfvEXT"
///|
pub fn gl_get_texture_level_parameterfv_ext(
texture : UInt,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetTextureLevelParameterfvEXT(
d_glGetTextureLevelParameterfvEXT.get(),
texture,
target,
level,
pname,
params,
)
}
///|
let d_glGetTextureLevelParameteriv : Dispatch = Dispatch::new(
"glGetTextureLevelParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureLevelParameteriv(
fp : CPtr,
texture : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTextureLevelParameteriv"
///|
pub fn gl_get_texture_level_parameteriv(
texture : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTextureLevelParameteriv(
d_glGetTextureLevelParameteriv.get(),
texture,
level,
pname,
params,
)
}
///|
let d_glGetTextureLevelParameterivEXT : Dispatch = Dispatch::new(
"glGetTextureLevelParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureLevelParameterivEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTextureLevelParameterivEXT"
///|
pub fn gl_get_texture_level_parameteriv_ext(
texture : UInt,
target : UInt,
level : Int,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTextureLevelParameterivEXT(
d_glGetTextureLevelParameterivEXT.get(),
texture,
target,
level,
pname,
params,
)
}
///|
let d_glGetTextureParameterIiv : Dispatch = Dispatch::new(
"glGetTextureParameterIiv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureParameterIiv(
fp : CPtr,
texture : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTextureParameterIiv"
///|
pub fn gl_get_texture_parameter_iiv(
texture : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTextureParameterIiv(
d_glGetTextureParameterIiv.get(),
texture,
pname,
params,
)
}
///|
let d_glGetTextureParameterIivEXT : Dispatch = Dispatch::new(
"glGetTextureParameterIivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureParameterIivEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTextureParameterIivEXT"
///|
pub fn gl_get_texture_parameter_iiv_ext(
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTextureParameterIivEXT(
d_glGetTextureParameterIivEXT.get(),
texture,
target,
pname,
params,
)
}
///|
let d_glGetTextureParameterIuiv : Dispatch = Dispatch::new(
"glGetTextureParameterIuiv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureParameterIuiv(
fp : CPtr,
texture : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetTextureParameterIuiv"
///|
pub fn gl_get_texture_parameter_iuiv(
texture : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetTextureParameterIuiv(
d_glGetTextureParameterIuiv.get(),
texture,
pname,
params,
)
}
///|
let d_glGetTextureParameterIuivEXT : Dispatch = Dispatch::new(
"glGetTextureParameterIuivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureParameterIuivEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetTextureParameterIuivEXT"
///|
pub fn gl_get_texture_parameter_iuiv_ext(
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetTextureParameterIuivEXT(
d_glGetTextureParameterIuivEXT.get(),
texture,
target,
pname,
params,
)
}
///|
let d_glGetTextureParameterfv : Dispatch = Dispatch::new(
"glGetTextureParameterfv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureParameterfv(
fp : CPtr,
texture : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetTextureParameterfv"
///|
pub fn gl_get_texture_parameterfv(
texture : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetTextureParameterfv(
d_glGetTextureParameterfv.get(),
texture,
pname,
params,
)
}
///|
let d_glGetTextureParameterfvEXT : Dispatch = Dispatch::new(
"glGetTextureParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureParameterfvEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetTextureParameterfvEXT"
///|
pub fn gl_get_texture_parameterfv_ext(
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetTextureParameterfvEXT(
d_glGetTextureParameterfvEXT.get(),
texture,
target,
pname,
params,
)
}
///|
let d_glGetTextureParameteriv : Dispatch = Dispatch::new(
"glGetTextureParameteriv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureParameteriv(
fp : CPtr,
texture : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTextureParameteriv"
///|
pub fn gl_get_texture_parameteriv(
texture : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTextureParameteriv(
d_glGetTextureParameteriv.get(),
texture,
pname,
params,
)
}
///|
let d_glGetTextureParameterivEXT : Dispatch = Dispatch::new(
"glGetTextureParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetTextureParameterivEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTextureParameterivEXT"
///|
pub fn gl_get_texture_parameteriv_ext(
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTextureParameterivEXT(
d_glGetTextureParameterivEXT.get(),
texture,
target,
pname,
params,
)
}
///|
let d_glGetTextureSamplerHandleARB : Dispatch = Dispatch::with_aliases(
"glGetTextureSamplerHandleARB",
["glGetTextureSamplerHandleIMG"],
)
///|
extern "c" fn epoxy_glGetTextureSamplerHandleARB(
fp : CPtr,
texture : UInt,
sampler : UInt,
) -> UInt64 = "epoxy_glGetTextureSamplerHandleARB"
///|
pub fn gl_get_texture_sampler_handle_arb(
texture : UInt,
sampler : UInt,
) -> UInt64 {
epoxy_glGetTextureSamplerHandleARB(
d_glGetTextureSamplerHandleARB.get(),
texture,
sampler,
)
}
///|
let d_glGetTextureSamplerHandleIMG : Dispatch = Dispatch::with_aliases(
"glGetTextureSamplerHandleIMG",
["glGetTextureSamplerHandleARB"],
)
///|
extern "c" fn epoxy_glGetTextureSamplerHandleIMG(
fp : CPtr,
texture : UInt,
sampler : UInt,
) -> UInt64 = "epoxy_glGetTextureSamplerHandleIMG"
///|
pub fn gl_get_texture_sampler_handle_img(
texture : UInt,
sampler : UInt,
) -> UInt64 {
epoxy_glGetTextureSamplerHandleIMG(
d_glGetTextureSamplerHandleIMG.get(),
texture,
sampler,
)
}
///|
let d_glGetTextureSamplerHandleNV : Dispatch = Dispatch::new(
"glGetTextureSamplerHandleNV",
)
///|
extern "c" fn epoxy_glGetTextureSamplerHandleNV(
fp : CPtr,
texture : UInt,
sampler : UInt,
) -> UInt64 = "epoxy_glGetTextureSamplerHandleNV"
///|
pub fn gl_get_texture_sampler_handle_nv(
texture : UInt,
sampler : UInt,
) -> UInt64 {
epoxy_glGetTextureSamplerHandleNV(
d_glGetTextureSamplerHandleNV.get(),
texture,
sampler,
)
}
///|
let d_glGetTextureSubImage : Dispatch = Dispatch::new("glGetTextureSubImage")
///|
#borrow(pixels)
extern "c" fn epoxy_glGetTextureSubImage(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
pixels : Bytes,
) -> Unit = "epoxy_glGetTextureSubImage"
///|
pub fn gl_get_texture_sub_image(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
pixels : Bytes,
) -> Unit {
epoxy_glGetTextureSubImage(
d_glGetTextureSubImage.get(),
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
bufSize,
pixels,
)
}
///|
let d_glGetTrackMatrixivNV : Dispatch = Dispatch::new("glGetTrackMatrixivNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetTrackMatrixivNV(
fp : CPtr,
target : UInt,
address : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetTrackMatrixivNV"
///|
pub fn gl_get_track_matrixiv_nv(
target : UInt,
address : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetTrackMatrixivNV(
d_glGetTrackMatrixivNV.get(),
target,
address,
pname,
params,
)
}
///|
let d_glGetTransformFeedbackVarying : Dispatch = Dispatch::with_aliases(
"glGetTransformFeedbackVarying",
["glGetTransformFeedbackVaryingEXT"],
)
///|
#borrow(length, size, type_, name)
extern "c" fn epoxy_glGetTransformFeedbackVarying(
fp : CPtr,
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit = "epoxy_glGetTransformFeedbackVarying"
///|
pub fn gl_get_transform_feedback_varying(
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit {
epoxy_glGetTransformFeedbackVarying(
d_glGetTransformFeedbackVarying.get(),
program,
index,
bufSize,
length,
size,
type_,
name,
)
}
///|
let d_glGetTransformFeedbackVaryingEXT : Dispatch = Dispatch::with_aliases(
"glGetTransformFeedbackVaryingEXT",
["glGetTransformFeedbackVarying"],
)
///|
#borrow(length, size, type_, name)
extern "c" fn epoxy_glGetTransformFeedbackVaryingEXT(
fp : CPtr,
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit = "epoxy_glGetTransformFeedbackVaryingEXT"
///|
pub fn gl_get_transform_feedback_varying_ext(
program : UInt,
index : UInt,
bufSize : Int,
length : FixedArray[Int],
size : FixedArray[Int],
type_ : FixedArray[UInt],
name : Bytes,
) -> Unit {
epoxy_glGetTransformFeedbackVaryingEXT(
d_glGetTransformFeedbackVaryingEXT.get(),
program,
index,
bufSize,
length,
size,
type_,
name,
)
}
///|
let d_glGetTransformFeedbackVaryingNV : Dispatch = Dispatch::new(
"glGetTransformFeedbackVaryingNV",
)
///|
#borrow(location)
extern "c" fn epoxy_glGetTransformFeedbackVaryingNV(
fp : CPtr,
program : UInt,
index : UInt,
location : FixedArray[Int],
) -> Unit = "epoxy_glGetTransformFeedbackVaryingNV"
///|
pub fn gl_get_transform_feedback_varying_nv(
program : UInt,
index : UInt,
location : FixedArray[Int],
) -> Unit {
epoxy_glGetTransformFeedbackVaryingNV(
d_glGetTransformFeedbackVaryingNV.get(),
program,
index,
location,
)
}
///|
let d_glGetTransformFeedbacki64_v : Dispatch = Dispatch::new(
"glGetTransformFeedbacki64_v",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetTransformFeedbacki64_v(
fp : CPtr,
xfb : UInt,
pname : UInt,
index : UInt,
param : FixedArray[Int64],
) -> Unit = "epoxy_glGetTransformFeedbacki64_v"
///|
pub fn gl_get_transform_feedbacki64_v(
xfb : UInt,
pname : UInt,
index : UInt,
param : FixedArray[Int64],
) -> Unit {
epoxy_glGetTransformFeedbacki64_v(
d_glGetTransformFeedbacki64_v.get(),
xfb,
pname,
index,
param,
)
}
///|
let d_glGetTransformFeedbacki_v : Dispatch = Dispatch::new(
"glGetTransformFeedbacki_v",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetTransformFeedbacki_v(
fp : CPtr,
xfb : UInt,
pname : UInt,
index : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glGetTransformFeedbacki_v"
///|
pub fn gl_get_transform_feedbacki_v(
xfb : UInt,
pname : UInt,
index : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glGetTransformFeedbacki_v(
d_glGetTransformFeedbacki_v.get(),
xfb,
pname,
index,
param,
)
}
///|
let d_glGetTransformFeedbackiv : Dispatch = Dispatch::new(
"glGetTransformFeedbackiv",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetTransformFeedbackiv(
fp : CPtr,
xfb : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glGetTransformFeedbackiv"
///|
pub fn gl_get_transform_feedbackiv(
xfb : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glGetTransformFeedbackiv(
d_glGetTransformFeedbackiv.get(),
xfb,
pname,
param,
)
}
///|
let d_glGetTranslatedShaderSourceANGLE : Dispatch = Dispatch::new(
"glGetTranslatedShaderSourceANGLE",
)
///|
#borrow(length, source)
extern "c" fn epoxy_glGetTranslatedShaderSourceANGLE(
fp : CPtr,
shader : UInt,
bufSize : Int,
length : FixedArray[Int],
source : Bytes,
) -> Unit = "epoxy_glGetTranslatedShaderSourceANGLE"
///|
pub fn gl_get_translated_shader_source_angle(
shader : UInt,
bufSize : Int,
length : FixedArray[Int],
source : Bytes,
) -> Unit {
epoxy_glGetTranslatedShaderSourceANGLE(
d_glGetTranslatedShaderSourceANGLE.get(),
shader,
bufSize,
length,
source,
)
}
///|
let d_glGetUniformBlockIndex : Dispatch = Dispatch::new(
"glGetUniformBlockIndex",
)
///|
#borrow(uniformBlockName)
extern "c" fn epoxy_glGetUniformBlockIndex(
fp : CPtr,
program : UInt,
uniformBlockName : Bytes,
) -> UInt = "epoxy_glGetUniformBlockIndex"
///|
pub fn gl_get_uniform_block_index(
program : UInt,
uniformBlockName : Bytes,
) -> UInt {
epoxy_glGetUniformBlockIndex(
d_glGetUniformBlockIndex.get(),
program,
uniformBlockName,
)
}
///|
let d_glGetUniformBufferSizeEXT : Dispatch = Dispatch::new(
"glGetUniformBufferSizeEXT",
)
///|
extern "c" fn epoxy_glGetUniformBufferSizeEXT(
fp : CPtr,
program : UInt,
location : Int,
) -> Int = "epoxy_glGetUniformBufferSizeEXT"
///|
pub fn gl_get_uniform_buffer_size_ext(program : UInt, location : Int) -> Int {
epoxy_glGetUniformBufferSizeEXT(
d_glGetUniformBufferSizeEXT.get(),
program,
location,
)
}
///|
let d_glGetUniformIndices : Dispatch = Dispatch::new("glGetUniformIndices")
///|
#borrow(uniformNames, uniformIndices)
extern "c" fn epoxy_glGetUniformIndices(
fp : CPtr,
program : UInt,
uniformCount : Int,
uniformNames : FixedArray[Bytes],
uniformIndices : FixedArray[UInt],
) -> Unit = "epoxy_glGetUniformIndices"
///|
pub fn gl_get_uniform_indices(
program : UInt,
uniformCount : Int,
uniformNames : FixedArray[Bytes],
uniformIndices : FixedArray[UInt],
) -> Unit {
epoxy_glGetUniformIndices(
d_glGetUniformIndices.get(),
program,
uniformCount,
uniformNames,
uniformIndices,
)
}
///|
let d_glGetUniformLocation : Dispatch = Dispatch::with_aliases(
"glGetUniformLocation",
["glGetUniformLocationARB"],
)
///|
#borrow(name)
extern "c" fn epoxy_glGetUniformLocation(
fp : CPtr,
program : UInt,
name : Bytes,
) -> Int = "epoxy_glGetUniformLocation"
///|
pub fn gl_get_uniform_location(program : UInt, name : Bytes) -> Int {
epoxy_glGetUniformLocation(d_glGetUniformLocation.get(), program, name)
}
///|
let d_glGetUniformOffsetEXT : Dispatch = Dispatch::new("glGetUniformOffsetEXT")
///|
extern "c" fn epoxy_glGetUniformOffsetEXT(
fp : CPtr,
program : UInt,
location : Int,
) -> Int64 = "epoxy_glGetUniformOffsetEXT"
///|
pub fn gl_get_uniform_offset_ext(program : UInt, location : Int) -> Int64 {
epoxy_glGetUniformOffsetEXT(d_glGetUniformOffsetEXT.get(), program, location)
}
///|
let d_glGetUniformSubroutineuiv : Dispatch = Dispatch::new(
"glGetUniformSubroutineuiv",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformSubroutineuiv(
fp : CPtr,
shadertype : UInt,
location : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetUniformSubroutineuiv"
///|
pub fn gl_get_uniform_subroutineuiv(
shadertype : UInt,
location : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetUniformSubroutineuiv(
d_glGetUniformSubroutineuiv.get(),
shadertype,
location,
params,
)
}
///|
let d_glGetUniformdv : Dispatch = Dispatch::new("glGetUniformdv")
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformdv(
fp : CPtr,
program : UInt,
location : Int,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetUniformdv"
///|
pub fn gl_get_uniformdv(
program : UInt,
location : Int,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetUniformdv(d_glGetUniformdv.get(), program, location, params)
}
///|
let d_glGetUniformfv : Dispatch = Dispatch::with_aliases("glGetUniformfv", [
"glGetUniformfvARB",
])
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformfv(
fp : CPtr,
program : UInt,
location : Int,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetUniformfv"
///|
pub fn gl_get_uniformfv(
program : UInt,
location : Int,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetUniformfv(d_glGetUniformfv.get(), program, location, params)
}
///|
let d_glGetUniformi64vARB : Dispatch = Dispatch::new("glGetUniformi64vARB")
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformi64vARB(
fp : CPtr,
program : UInt,
location : Int,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetUniformi64vARB"
///|
pub fn gl_get_uniformi64v_arb(
program : UInt,
location : Int,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetUniformi64vARB(
d_glGetUniformi64vARB.get(),
program,
location,
params,
)
}
///|
let d_glGetUniformi64vNV : Dispatch = Dispatch::new("glGetUniformi64vNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformi64vNV(
fp : CPtr,
program : UInt,
location : Int,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetUniformi64vNV"
///|
pub fn gl_get_uniformi64v_nv(
program : UInt,
location : Int,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetUniformi64vNV(
d_glGetUniformi64vNV.get(),
program,
location,
params,
)
}
///|
let d_glGetUniformiv : Dispatch = Dispatch::with_aliases("glGetUniformiv", [
"glGetUniformivARB",
])
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformiv(
fp : CPtr,
program : UInt,
location : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetUniformiv"
///|
pub fn gl_get_uniformiv(
program : UInt,
location : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetUniformiv(d_glGetUniformiv.get(), program, location, params)
}
///|
let d_glGetUniformui64vARB : Dispatch = Dispatch::new("glGetUniformui64vARB")
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformui64vARB(
fp : CPtr,
program : UInt,
location : Int,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetUniformui64vARB"
///|
pub fn gl_get_uniformui64v_arb(
program : UInt,
location : Int,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetUniformui64vARB(
d_glGetUniformui64vARB.get(),
program,
location,
params,
)
}
///|
let d_glGetUniformui64vNV : Dispatch = Dispatch::new("glGetUniformui64vNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformui64vNV(
fp : CPtr,
program : UInt,
location : Int,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetUniformui64vNV"
///|
pub fn gl_get_uniformui64v_nv(
program : UInt,
location : Int,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetUniformui64vNV(
d_glGetUniformui64vNV.get(),
program,
location,
params,
)
}
///|
let d_glGetUniformuiv : Dispatch = Dispatch::with_aliases("glGetUniformuiv", [
"glGetUniformuivEXT",
])
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformuiv(
fp : CPtr,
program : UInt,
location : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetUniformuiv"
///|
pub fn gl_get_uniformuiv(
program : UInt,
location : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetUniformuiv(d_glGetUniformuiv.get(), program, location, params)
}
///|
let d_glGetUniformuivEXT : Dispatch = Dispatch::with_aliases(
"glGetUniformuivEXT",
["glGetUniformuiv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetUniformuivEXT(
fp : CPtr,
program : UInt,
location : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetUniformuivEXT"
///|
pub fn gl_get_uniformuiv_ext(
program : UInt,
location : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetUniformuivEXT(
d_glGetUniformuivEXT.get(),
program,
location,
params,
)
}
///|
let d_glGetUnsignedBytevEXT : Dispatch = Dispatch::new("glGetUnsignedBytevEXT")
///|
#borrow(data)
extern "c" fn epoxy_glGetUnsignedBytevEXT(
fp : CPtr,
pname : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetUnsignedBytevEXT"
///|
pub fn gl_get_unsigned_bytev_ext(pname : UInt, data : Bytes) -> Unit {
epoxy_glGetUnsignedBytevEXT(d_glGetUnsignedBytevEXT.get(), pname, data)
}
///|
let d_glGetUnsignedBytei_vEXT : Dispatch = Dispatch::new(
"glGetUnsignedBytei_vEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetUnsignedBytei_vEXT(
fp : CPtr,
target : UInt,
index : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetUnsignedBytei_vEXT"
///|
pub fn gl_get_unsigned_bytei_v_ext(
target : UInt,
index : UInt,
data : Bytes,
) -> Unit {
epoxy_glGetUnsignedBytei_vEXT(
d_glGetUnsignedBytei_vEXT.get(),
target,
index,
data,
)
}
///|
let d_glGetVariantArrayObjectfvATI : Dispatch = Dispatch::new(
"glGetVariantArrayObjectfvATI",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVariantArrayObjectfvATI(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetVariantArrayObjectfvATI"
///|
pub fn gl_get_variant_array_objectfv_ati(
id : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetVariantArrayObjectfvATI(
d_glGetVariantArrayObjectfvATI.get(),
id,
pname,
params,
)
}
///|
let d_glGetVariantArrayObjectivATI : Dispatch = Dispatch::new(
"glGetVariantArrayObjectivATI",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVariantArrayObjectivATI(
fp : CPtr,
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVariantArrayObjectivATI"
///|
pub fn gl_get_variant_array_objectiv_ati(
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVariantArrayObjectivATI(
d_glGetVariantArrayObjectivATI.get(),
id,
pname,
params,
)
}
///|
let d_glGetVariantBooleanvEXT : Dispatch = Dispatch::new(
"glGetVariantBooleanvEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetVariantBooleanvEXT(
fp : CPtr,
id : UInt,
value : UInt,
data : Bytes,
) -> Unit = "epoxy_glGetVariantBooleanvEXT"
///|
pub fn gl_get_variant_booleanv_ext(
id : UInt,
value : UInt,
data : Bytes,
) -> Unit {
epoxy_glGetVariantBooleanvEXT(
d_glGetVariantBooleanvEXT.get(),
id,
value,
data,
)
}
///|
let d_glGetVariantFloatvEXT : Dispatch = Dispatch::new("glGetVariantFloatvEXT")
///|
#borrow(data)
extern "c" fn epoxy_glGetVariantFloatvEXT(
fp : CPtr,
id : UInt,
value : UInt,
data : FixedArray[Float],
) -> Unit = "epoxy_glGetVariantFloatvEXT"
///|
pub fn gl_get_variant_floatv_ext(
id : UInt,
value : UInt,
data : FixedArray[Float],
) -> Unit {
epoxy_glGetVariantFloatvEXT(d_glGetVariantFloatvEXT.get(), id, value, data)
}
///|
let d_glGetVariantIntegervEXT : Dispatch = Dispatch::new(
"glGetVariantIntegervEXT",
)
///|
#borrow(data)
extern "c" fn epoxy_glGetVariantIntegervEXT(
fp : CPtr,
id : UInt,
value : UInt,
data : FixedArray[Int],
) -> Unit = "epoxy_glGetVariantIntegervEXT"
///|
pub fn gl_get_variant_integerv_ext(
id : UInt,
value : UInt,
data : FixedArray[Int],
) -> Unit {
epoxy_glGetVariantIntegervEXT(
d_glGetVariantIntegervEXT.get(),
id,
value,
data,
)
}
///|
let d_glGetVaryingLocationNV : Dispatch = Dispatch::new(
"glGetVaryingLocationNV",
)
///|
#borrow(name)
extern "c" fn epoxy_glGetVaryingLocationNV(
fp : CPtr,
program : UInt,
name : Bytes,
) -> Int = "epoxy_glGetVaryingLocationNV"
///|
pub fn gl_get_varying_location_nv(program : UInt, name : Bytes) -> Int {
epoxy_glGetVaryingLocationNV(d_glGetVaryingLocationNV.get(), program, name)
}
///|
let d_glGetVertexArrayIndexed64iv : Dispatch = Dispatch::new(
"glGetVertexArrayIndexed64iv",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetVertexArrayIndexed64iv(
fp : CPtr,
vaobj : UInt,
index : UInt,
pname : UInt,
param : FixedArray[Int64],
) -> Unit = "epoxy_glGetVertexArrayIndexed64iv"
///|
pub fn gl_get_vertex_array_indexed64iv(
vaobj : UInt,
index : UInt,
pname : UInt,
param : FixedArray[Int64],
) -> Unit {
epoxy_glGetVertexArrayIndexed64iv(
d_glGetVertexArrayIndexed64iv.get(),
vaobj,
index,
pname,
param,
)
}
///|
let d_glGetVertexArrayIndexediv : Dispatch = Dispatch::new(
"glGetVertexArrayIndexediv",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetVertexArrayIndexediv(
fp : CPtr,
vaobj : UInt,
index : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexArrayIndexediv"
///|
pub fn gl_get_vertex_array_indexediv(
vaobj : UInt,
index : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexArrayIndexediv(
d_glGetVertexArrayIndexediv.get(),
vaobj,
index,
pname,
param,
)
}
///|
let d_glGetVertexArrayIntegeri_vEXT : Dispatch = Dispatch::new(
"glGetVertexArrayIntegeri_vEXT",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetVertexArrayIntegeri_vEXT(
fp : CPtr,
vaobj : UInt,
index : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexArrayIntegeri_vEXT"
///|
pub fn gl_get_vertex_array_integeri_v_ext(
vaobj : UInt,
index : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexArrayIntegeri_vEXT(
d_glGetVertexArrayIntegeri_vEXT.get(),
vaobj,
index,
pname,
param,
)
}
///|
let d_glGetVertexArrayIntegervEXT : Dispatch = Dispatch::new(
"glGetVertexArrayIntegervEXT",
)
///|
#borrow(param)
extern "c" fn epoxy_glGetVertexArrayIntegervEXT(
fp : CPtr,
vaobj : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexArrayIntegervEXT"
///|
pub fn gl_get_vertex_array_integerv_ext(
vaobj : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexArrayIntegervEXT(
d_glGetVertexArrayIntegervEXT.get(),
vaobj,
pname,
param,
)
}
///|
let d_glGetVertexArrayiv : Dispatch = Dispatch::new("glGetVertexArrayiv")
///|
#borrow(param)
extern "c" fn epoxy_glGetVertexArrayiv(
fp : CPtr,
vaobj : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexArrayiv"
///|
pub fn gl_get_vertex_arrayiv(
vaobj : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexArrayiv(d_glGetVertexArrayiv.get(), vaobj, pname, param)
}
///|
let d_glGetVertexAttribArrayObjectfvATI : Dispatch = Dispatch::new(
"glGetVertexAttribArrayObjectfvATI",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribArrayObjectfvATI(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetVertexAttribArrayObjectfvATI"
///|
pub fn gl_get_vertex_attrib_array_objectfv_ati(
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetVertexAttribArrayObjectfvATI(
d_glGetVertexAttribArrayObjectfvATI.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribArrayObjectivATI : Dispatch = Dispatch::new(
"glGetVertexAttribArrayObjectivATI",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribArrayObjectivATI(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexAttribArrayObjectivATI"
///|
pub fn gl_get_vertex_attrib_array_objectiv_ati(
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexAttribArrayObjectivATI(
d_glGetVertexAttribArrayObjectivATI.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribIiv : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribIiv",
["glGetVertexAttribIivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribIiv(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexAttribIiv"
///|
pub fn gl_get_vertex_attrib_iiv(
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexAttribIiv(d_glGetVertexAttribIiv.get(), index, pname, params)
}
///|
let d_glGetVertexAttribIivEXT : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribIivEXT",
["glGetVertexAttribIiv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribIivEXT(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexAttribIivEXT"
///|
pub fn gl_get_vertex_attrib_iiv_ext(
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexAttribIivEXT(
d_glGetVertexAttribIivEXT.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribIuiv : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribIuiv",
["glGetVertexAttribIuivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribIuiv(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetVertexAttribIuiv"
///|
pub fn gl_get_vertex_attrib_iuiv(
index : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetVertexAttribIuiv(
d_glGetVertexAttribIuiv.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribIuivEXT : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribIuivEXT",
["glGetVertexAttribIuiv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribIuivEXT(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetVertexAttribIuivEXT"
///|
pub fn gl_get_vertex_attrib_iuiv_ext(
index : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetVertexAttribIuivEXT(
d_glGetVertexAttribIuivEXT.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribLdv : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribLdv",
["glGetVertexAttribLdvEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribLdv(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetVertexAttribLdv"
///|
pub fn gl_get_vertex_attrib_ldv(
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetVertexAttribLdv(d_glGetVertexAttribLdv.get(), index, pname, params)
}
///|
let d_glGetVertexAttribLdvEXT : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribLdvEXT",
["glGetVertexAttribLdv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribLdvEXT(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetVertexAttribLdvEXT"
///|
pub fn gl_get_vertex_attrib_ldv_ext(
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetVertexAttribLdvEXT(
d_glGetVertexAttribLdvEXT.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribLi64vNV : Dispatch = Dispatch::new(
"glGetVertexAttribLi64vNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribLi64vNV(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetVertexAttribLi64vNV"
///|
pub fn gl_get_vertex_attrib_li64v_nv(
index : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetVertexAttribLi64vNV(
d_glGetVertexAttribLi64vNV.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribLui64vARB : Dispatch = Dispatch::new(
"glGetVertexAttribLui64vARB",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribLui64vARB(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetVertexAttribLui64vARB"
///|
pub fn gl_get_vertex_attrib_lui64v_arb(
index : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetVertexAttribLui64vARB(
d_glGetVertexAttribLui64vARB.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribLui64vNV : Dispatch = Dispatch::new(
"glGetVertexAttribLui64vNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribLui64vNV(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetVertexAttribLui64vNV"
///|
pub fn gl_get_vertex_attrib_lui64v_nv(
index : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetVertexAttribLui64vNV(
d_glGetVertexAttribLui64vNV.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribdv : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribdv",
["glGetVertexAttribdvARB", "glGetVertexAttribdvNV"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribdv(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetVertexAttribdv"
///|
pub fn gl_get_vertex_attribdv(
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetVertexAttribdv(d_glGetVertexAttribdv.get(), index, pname, params)
}
///|
let d_glGetVertexAttribdvARB : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribdvARB",
["glGetVertexAttribdv", "glGetVertexAttribdvNV"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribdvARB(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetVertexAttribdvARB"
///|
pub fn gl_get_vertex_attribdv_arb(
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetVertexAttribdvARB(
d_glGetVertexAttribdvARB.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribdvNV : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribdvNV",
["glGetVertexAttribdv", "glGetVertexAttribdvARB"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribdvNV(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetVertexAttribdvNV"
///|
pub fn gl_get_vertex_attribdv_nv(
index : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetVertexAttribdvNV(
d_glGetVertexAttribdvNV.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribfv : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribfv",
["glGetVertexAttribfvARB", "glGetVertexAttribfvNV"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribfv(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetVertexAttribfv"
///|
pub fn gl_get_vertex_attribfv(
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetVertexAttribfv(d_glGetVertexAttribfv.get(), index, pname, params)
}
///|
let d_glGetVertexAttribfvARB : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribfvARB",
["glGetVertexAttribfv", "glGetVertexAttribfvNV"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribfvARB(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetVertexAttribfvARB"
///|
pub fn gl_get_vertex_attribfv_arb(
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetVertexAttribfvARB(
d_glGetVertexAttribfvARB.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribfvNV : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribfvNV",
["glGetVertexAttribfv", "glGetVertexAttribfvARB"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribfvNV(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetVertexAttribfvNV"
///|
pub fn gl_get_vertex_attribfv_nv(
index : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetVertexAttribfvNV(
d_glGetVertexAttribfvNV.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribiv : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribiv",
["glGetVertexAttribivARB", "glGetVertexAttribivNV"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribiv(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexAttribiv"
///|
pub fn gl_get_vertex_attribiv(
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexAttribiv(d_glGetVertexAttribiv.get(), index, pname, params)
}
///|
let d_glGetVertexAttribivARB : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribivARB",
["glGetVertexAttribiv", "glGetVertexAttribivNV"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribivARB(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexAttribivARB"
///|
pub fn gl_get_vertex_attribiv_arb(
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexAttribivARB(
d_glGetVertexAttribivARB.get(),
index,
pname,
params,
)
}
///|
let d_glGetVertexAttribivNV : Dispatch = Dispatch::with_aliases(
"glGetVertexAttribivNV",
["glGetVertexAttribiv", "glGetVertexAttribivARB"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVertexAttribivNV(
fp : CPtr,
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVertexAttribivNV"
///|
pub fn gl_get_vertex_attribiv_nv(
index : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVertexAttribivNV(
d_glGetVertexAttribivNV.get(),
index,
pname,
params,
)
}
///|
let d_glGetVideoCaptureStreamdvNV : Dispatch = Dispatch::new(
"glGetVideoCaptureStreamdvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVideoCaptureStreamdvNV(
fp : CPtr,
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetVideoCaptureStreamdvNV"
///|
pub fn gl_get_video_capture_streamdv_nv(
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetVideoCaptureStreamdvNV(
d_glGetVideoCaptureStreamdvNV.get(),
video_capture_slot,
stream,
pname,
params,
)
}
///|
let d_glGetVideoCaptureStreamfvNV : Dispatch = Dispatch::new(
"glGetVideoCaptureStreamfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVideoCaptureStreamfvNV(
fp : CPtr,
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetVideoCaptureStreamfvNV"
///|
pub fn gl_get_video_capture_streamfv_nv(
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetVideoCaptureStreamfvNV(
d_glGetVideoCaptureStreamfvNV.get(),
video_capture_slot,
stream,
pname,
params,
)
}
///|
let d_glGetVideoCaptureStreamivNV : Dispatch = Dispatch::new(
"glGetVideoCaptureStreamivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetVideoCaptureStreamivNV(
fp : CPtr,
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVideoCaptureStreamivNV"
///|
pub fn gl_get_video_capture_streamiv_nv(
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVideoCaptureStreamivNV(
d_glGetVideoCaptureStreamivNV.get(),
video_capture_slot,
stream,
pname,
params,
)
}
///|
let d_glGetVideoCaptureivNV : Dispatch = Dispatch::new("glGetVideoCaptureivNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetVideoCaptureivNV(
fp : CPtr,
video_capture_slot : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVideoCaptureivNV"
///|
pub fn gl_get_video_captureiv_nv(
video_capture_slot : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVideoCaptureivNV(
d_glGetVideoCaptureivNV.get(),
video_capture_slot,
pname,
params,
)
}
///|
let d_glGetVideoi64vNV : Dispatch = Dispatch::new("glGetVideoi64vNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetVideoi64vNV(
fp : CPtr,
video_slot : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetVideoi64vNV"
///|
pub fn gl_get_videoi64v_nv(
video_slot : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetVideoi64vNV(d_glGetVideoi64vNV.get(), video_slot, pname, params)
}
///|
let d_glGetVideoivNV : Dispatch = Dispatch::new("glGetVideoivNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetVideoivNV(
fp : CPtr,
video_slot : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetVideoivNV"
///|
pub fn gl_get_videoiv_nv(
video_slot : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetVideoivNV(d_glGetVideoivNV.get(), video_slot, pname, params)
}
///|
let d_glGetVideoui64vNV : Dispatch = Dispatch::new("glGetVideoui64vNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetVideoui64vNV(
fp : CPtr,
video_slot : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetVideoui64vNV"
///|
pub fn gl_get_videoui64v_nv(
video_slot : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetVideoui64vNV(d_glGetVideoui64vNV.get(), video_slot, pname, params)
}
///|
let d_glGetVideouivNV : Dispatch = Dispatch::new("glGetVideouivNV")
///|
#borrow(params)
extern "c" fn epoxy_glGetVideouivNV(
fp : CPtr,
video_slot : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetVideouivNV"
///|
pub fn gl_get_videouiv_nv(
video_slot : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetVideouivNV(d_glGetVideouivNV.get(), video_slot, pname, params)
}
///|
let d_glGetnColorTable : Dispatch = Dispatch::new("glGetnColorTable")
///|
#borrow(table)
extern "c" fn epoxy_glGetnColorTable(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
bufSize : Int,
table : Bytes,
) -> Unit = "epoxy_glGetnColorTable"
///|
pub fn gl_getn_color_table(
target : UInt,
format : UInt,
type_ : UInt,
bufSize : Int,
table : Bytes,
) -> Unit {
epoxy_glGetnColorTable(
d_glGetnColorTable.get(),
target,
format,
type_,
bufSize,
table,
)
}
///|
let d_glGetnColorTableARB : Dispatch = Dispatch::new("glGetnColorTableARB")
///|
#borrow(table)
extern "c" fn epoxy_glGetnColorTableARB(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
bufSize : Int,
table : Bytes,
) -> Unit = "epoxy_glGetnColorTableARB"
///|
pub fn gl_getn_color_table_arb(
target : UInt,
format : UInt,
type_ : UInt,
bufSize : Int,
table : Bytes,
) -> Unit {
epoxy_glGetnColorTableARB(
d_glGetnColorTableARB.get(),
target,
format,
type_,
bufSize,
table,
)
}
///|
let d_glGetnCompressedTexImage : Dispatch = Dispatch::new(
"glGetnCompressedTexImage",
)
///|
#borrow(pixels)
extern "c" fn epoxy_glGetnCompressedTexImage(
fp : CPtr,
target : UInt,
lod : Int,
bufSize : Int,
pixels : Bytes,
) -> Unit = "epoxy_glGetnCompressedTexImage"
///|
pub fn gl_getn_compressed_tex_image(
target : UInt,
lod : Int,
bufSize : Int,
pixels : Bytes,
) -> Unit {
epoxy_glGetnCompressedTexImage(
d_glGetnCompressedTexImage.get(),
target,
lod,
bufSize,
pixels,
)
}
///|
let d_glGetnCompressedTexImageARB : Dispatch = Dispatch::new(
"glGetnCompressedTexImageARB",
)
///|
#borrow(img)
extern "c" fn epoxy_glGetnCompressedTexImageARB(
fp : CPtr,
target : UInt,
lod : Int,
bufSize : Int,
img : Bytes,
) -> Unit = "epoxy_glGetnCompressedTexImageARB"
///|
pub fn gl_getn_compressed_tex_image_arb(
target : UInt,
lod : Int,
bufSize : Int,
img : Bytes,
) -> Unit {
epoxy_glGetnCompressedTexImageARB(
d_glGetnCompressedTexImageARB.get(),
target,
lod,
bufSize,
img,
)
}
///|
let d_glGetnConvolutionFilter : Dispatch = Dispatch::new(
"glGetnConvolutionFilter",
)
///|
#borrow(image)
extern "c" fn epoxy_glGetnConvolutionFilter(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
bufSize : Int,
image : Bytes,
) -> Unit = "epoxy_glGetnConvolutionFilter"
///|
pub fn gl_getn_convolution_filter(
target : UInt,
format : UInt,
type_ : UInt,
bufSize : Int,
image : Bytes,
) -> Unit {
epoxy_glGetnConvolutionFilter(
d_glGetnConvolutionFilter.get(),
target,
format,
type_,
bufSize,
image,
)
}
///|
let d_glGetnConvolutionFilterARB : Dispatch = Dispatch::new(
"glGetnConvolutionFilterARB",
)
///|
#borrow(image)
extern "c" fn epoxy_glGetnConvolutionFilterARB(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
bufSize : Int,
image : Bytes,
) -> Unit = "epoxy_glGetnConvolutionFilterARB"
///|
pub fn gl_getn_convolution_filter_arb(
target : UInt,
format : UInt,
type_ : UInt,
bufSize : Int,
image : Bytes,
) -> Unit {
epoxy_glGetnConvolutionFilterARB(
d_glGetnConvolutionFilterARB.get(),
target,
format,
type_,
bufSize,
image,
)
}
///|
let d_glGetnHistogram : Dispatch = Dispatch::new("glGetnHistogram")
///|
#borrow(values)
extern "c" fn epoxy_glGetnHistogram(
fp : CPtr,
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
bufSize : Int,
values : Bytes,
) -> Unit = "epoxy_glGetnHistogram"
///|
pub fn gl_getn_histogram(
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
bufSize : Int,
values : Bytes,
) -> Unit {
epoxy_glGetnHistogram(
d_glGetnHistogram.get(),
target,
reset,
format,
type_,
bufSize,
values,
)
}
///|
let d_glGetnHistogramARB : Dispatch = Dispatch::new("glGetnHistogramARB")
///|
#borrow(values)
extern "c" fn epoxy_glGetnHistogramARB(
fp : CPtr,
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
bufSize : Int,
values : Bytes,
) -> Unit = "epoxy_glGetnHistogramARB"
///|
pub fn gl_getn_histogram_arb(
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
bufSize : Int,
values : Bytes,
) -> Unit {
epoxy_glGetnHistogramARB(
d_glGetnHistogramARB.get(),
target,
reset,
format,
type_,
bufSize,
values,
)
}
///|
let d_glGetnMapdv : Dispatch = Dispatch::new("glGetnMapdv")
///|
#borrow(v)
extern "c" fn epoxy_glGetnMapdv(
fp : CPtr,
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Double],
) -> Unit = "epoxy_glGetnMapdv"
///|
pub fn gl_getn_mapdv(
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Double],
) -> Unit {
epoxy_glGetnMapdv(d_glGetnMapdv.get(), target, query, bufSize, v)
}
///|
let d_glGetnMapdvARB : Dispatch = Dispatch::new("glGetnMapdvARB")
///|
#borrow(v)
extern "c" fn epoxy_glGetnMapdvARB(
fp : CPtr,
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Double],
) -> Unit = "epoxy_glGetnMapdvARB"
///|
pub fn gl_getn_mapdv_arb(
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Double],
) -> Unit {
epoxy_glGetnMapdvARB(d_glGetnMapdvARB.get(), target, query, bufSize, v)
}
///|
let d_glGetnMapfv : Dispatch = Dispatch::new("glGetnMapfv")
///|
#borrow(v)
extern "c" fn epoxy_glGetnMapfv(
fp : CPtr,
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glGetnMapfv"
///|
pub fn gl_getn_mapfv(
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glGetnMapfv(d_glGetnMapfv.get(), target, query, bufSize, v)
}
///|
let d_glGetnMapfvARB : Dispatch = Dispatch::new("glGetnMapfvARB")
///|
#borrow(v)
extern "c" fn epoxy_glGetnMapfvARB(
fp : CPtr,
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glGetnMapfvARB"
///|
pub fn gl_getn_mapfv_arb(
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glGetnMapfvARB(d_glGetnMapfvARB.get(), target, query, bufSize, v)
}
///|
let d_glGetnMapiv : Dispatch = Dispatch::new("glGetnMapiv")
///|
#borrow(v)
extern "c" fn epoxy_glGetnMapiv(
fp : CPtr,
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Int],
) -> Unit = "epoxy_glGetnMapiv"
///|
pub fn gl_getn_mapiv(
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Int],
) -> Unit {
epoxy_glGetnMapiv(d_glGetnMapiv.get(), target, query, bufSize, v)
}
///|
let d_glGetnMapivARB : Dispatch = Dispatch::new("glGetnMapivARB")
///|
#borrow(v)
extern "c" fn epoxy_glGetnMapivARB(
fp : CPtr,
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Int],
) -> Unit = "epoxy_glGetnMapivARB"
///|
pub fn gl_getn_mapiv_arb(
target : UInt,
query : UInt,
bufSize : Int,
v : FixedArray[Int],
) -> Unit {
epoxy_glGetnMapivARB(d_glGetnMapivARB.get(), target, query, bufSize, v)
}
///|
let d_glGetnMinmax : Dispatch = Dispatch::new("glGetnMinmax")
///|
#borrow(values)
extern "c" fn epoxy_glGetnMinmax(
fp : CPtr,
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
bufSize : Int,
values : Bytes,
) -> Unit = "epoxy_glGetnMinmax"
///|
pub fn gl_getn_minmax(
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
bufSize : Int,
values : Bytes,
) -> Unit {
epoxy_glGetnMinmax(
d_glGetnMinmax.get(),
target,
reset,
format,
type_,
bufSize,
values,
)
}
///|
let d_glGetnMinmaxARB : Dispatch = Dispatch::new("glGetnMinmaxARB")
///|
#borrow(values)
extern "c" fn epoxy_glGetnMinmaxARB(
fp : CPtr,
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
bufSize : Int,
values : Bytes,
) -> Unit = "epoxy_glGetnMinmaxARB"
///|
pub fn gl_getn_minmax_arb(
target : UInt,
reset : Bool,
format : UInt,
type_ : UInt,
bufSize : Int,
values : Bytes,
) -> Unit {
epoxy_glGetnMinmaxARB(
d_glGetnMinmaxARB.get(),
target,
reset,
format,
type_,
bufSize,
values,
)
}
///|
let d_glGetnPixelMapfv : Dispatch = Dispatch::new("glGetnPixelMapfv")
///|
#borrow(values)
extern "c" fn epoxy_glGetnPixelMapfv(
fp : CPtr,
map : UInt,
bufSize : Int,
values : FixedArray[Float],
) -> Unit = "epoxy_glGetnPixelMapfv"
///|
pub fn gl_getn_pixel_mapfv(
map : UInt,
bufSize : Int,
values : FixedArray[Float],
) -> Unit {
epoxy_glGetnPixelMapfv(d_glGetnPixelMapfv.get(), map, bufSize, values)
}
///|
let d_glGetnPixelMapfvARB : Dispatch = Dispatch::new("glGetnPixelMapfvARB")
///|
#borrow(values)
extern "c" fn epoxy_glGetnPixelMapfvARB(
fp : CPtr,
map : UInt,
bufSize : Int,
values : FixedArray[Float],
) -> Unit = "epoxy_glGetnPixelMapfvARB"
///|
pub fn gl_getn_pixel_mapfv_arb(
map : UInt,
bufSize : Int,
values : FixedArray[Float],
) -> Unit {
epoxy_glGetnPixelMapfvARB(d_glGetnPixelMapfvARB.get(), map, bufSize, values)
}
///|
let d_glGetnPixelMapuiv : Dispatch = Dispatch::new("glGetnPixelMapuiv")
///|
#borrow(values)
extern "c" fn epoxy_glGetnPixelMapuiv(
fp : CPtr,
map : UInt,
bufSize : Int,
values : FixedArray[UInt],
) -> Unit = "epoxy_glGetnPixelMapuiv"
///|
pub fn gl_getn_pixel_mapuiv(
map : UInt,
bufSize : Int,
values : FixedArray[UInt],
) -> Unit {
epoxy_glGetnPixelMapuiv(d_glGetnPixelMapuiv.get(), map, bufSize, values)
}
///|
let d_glGetnPixelMapuivARB : Dispatch = Dispatch::new("glGetnPixelMapuivARB")
///|
#borrow(values)
extern "c" fn epoxy_glGetnPixelMapuivARB(
fp : CPtr,
map : UInt,
bufSize : Int,
values : FixedArray[UInt],
) -> Unit = "epoxy_glGetnPixelMapuivARB"
///|
pub fn gl_getn_pixel_mapuiv_arb(
map : UInt,
bufSize : Int,
values : FixedArray[UInt],
) -> Unit {
epoxy_glGetnPixelMapuivARB(d_glGetnPixelMapuivARB.get(), map, bufSize, values)
}
///|
let d_glGetnPixelMapusv : Dispatch = Dispatch::new("glGetnPixelMapusv")
///|
#borrow(values)
extern "c" fn epoxy_glGetnPixelMapusv(
fp : CPtr,
map : UInt,
bufSize : Int,
values : FixedArray[UInt16],
) -> Unit = "epoxy_glGetnPixelMapusv"
///|
pub fn gl_getn_pixel_mapusv(
map : UInt,
bufSize : Int,
values : FixedArray[UInt16],
) -> Unit {
epoxy_glGetnPixelMapusv(d_glGetnPixelMapusv.get(), map, bufSize, values)
}
///|
let d_glGetnPixelMapusvARB : Dispatch = Dispatch::new("glGetnPixelMapusvARB")
///|
#borrow(values)
extern "c" fn epoxy_glGetnPixelMapusvARB(
fp : CPtr,
map : UInt,
bufSize : Int,
values : FixedArray[UInt16],
) -> Unit = "epoxy_glGetnPixelMapusvARB"
///|
pub fn gl_getn_pixel_mapusv_arb(
map : UInt,
bufSize : Int,
values : FixedArray[UInt16],
) -> Unit {
epoxy_glGetnPixelMapusvARB(d_glGetnPixelMapusvARB.get(), map, bufSize, values)
}
///|
let d_glGetnPolygonStipple : Dispatch = Dispatch::new("glGetnPolygonStipple")
///|
#borrow(pattern)
extern "c" fn epoxy_glGetnPolygonStipple(
fp : CPtr,
bufSize : Int,
pattern : Bytes,
) -> Unit = "epoxy_glGetnPolygonStipple"
///|
pub fn gl_getn_polygon_stipple(bufSize : Int, pattern : Bytes) -> Unit {
epoxy_glGetnPolygonStipple(d_glGetnPolygonStipple.get(), bufSize, pattern)
}
///|
let d_glGetnPolygonStippleARB : Dispatch = Dispatch::new(
"glGetnPolygonStippleARB",
)
///|
#borrow(pattern)
extern "c" fn epoxy_glGetnPolygonStippleARB(
fp : CPtr,
bufSize : Int,
pattern : Bytes,
) -> Unit = "epoxy_glGetnPolygonStippleARB"
///|
pub fn gl_getn_polygon_stipple_arb(bufSize : Int, pattern : Bytes) -> Unit {
epoxy_glGetnPolygonStippleARB(
d_glGetnPolygonStippleARB.get(),
bufSize,
pattern,
)
}
///|
let d_glGetnSeparableFilter : Dispatch = Dispatch::new("glGetnSeparableFilter")
///|
#borrow(row, column, span)
extern "c" fn epoxy_glGetnSeparableFilter(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
rowBufSize : Int,
row : Bytes,
columnBufSize : Int,
column : Bytes,
span : Bytes,
) -> Unit = "epoxy_glGetnSeparableFilter"
///|
pub fn gl_getn_separable_filter(
target : UInt,
format : UInt,
type_ : UInt,
rowBufSize : Int,
row : Bytes,
columnBufSize : Int,
column : Bytes,
span : Bytes,
) -> Unit {
epoxy_glGetnSeparableFilter(
d_glGetnSeparableFilter.get(),
target,
format,
type_,
rowBufSize,
row,
columnBufSize,
column,
span,
)
}
///|
let d_glGetnSeparableFilterARB : Dispatch = Dispatch::new(
"glGetnSeparableFilterARB",
)
///|
#borrow(row, column, span)
extern "c" fn epoxy_glGetnSeparableFilterARB(
fp : CPtr,
target : UInt,
format : UInt,
type_ : UInt,
rowBufSize : Int,
row : Bytes,
columnBufSize : Int,
column : Bytes,
span : Bytes,
) -> Unit = "epoxy_glGetnSeparableFilterARB"
///|
pub fn gl_getn_separable_filter_arb(
target : UInt,
format : UInt,
type_ : UInt,
rowBufSize : Int,
row : Bytes,
columnBufSize : Int,
column : Bytes,
span : Bytes,
) -> Unit {
epoxy_glGetnSeparableFilterARB(
d_glGetnSeparableFilterARB.get(),
target,
format,
type_,
rowBufSize,
row,
columnBufSize,
column,
span,
)
}
///|
let d_glGetnTexImage : Dispatch = Dispatch::new("glGetnTexImage")
///|
#borrow(pixels)
extern "c" fn epoxy_glGetnTexImage(
fp : CPtr,
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
pixels : Bytes,
) -> Unit = "epoxy_glGetnTexImage"
///|
pub fn gl_getn_tex_image(
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
pixels : Bytes,
) -> Unit {
epoxy_glGetnTexImage(
d_glGetnTexImage.get(),
target,
level,
format,
type_,
bufSize,
pixels,
)
}
///|
let d_glGetnTexImageARB : Dispatch = Dispatch::new("glGetnTexImageARB")
///|
#borrow(img)
extern "c" fn epoxy_glGetnTexImageARB(
fp : CPtr,
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
img : Bytes,
) -> Unit = "epoxy_glGetnTexImageARB"
///|
pub fn gl_getn_tex_image_arb(
target : UInt,
level : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
img : Bytes,
) -> Unit {
epoxy_glGetnTexImageARB(
d_glGetnTexImageARB.get(),
target,
level,
format,
type_,
bufSize,
img,
)
}
///|
let d_glGetnUniformdv : Dispatch = Dispatch::new("glGetnUniformdv")
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformdv(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetnUniformdv"
///|
pub fn gl_getn_uniformdv(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetnUniformdv(
d_glGetnUniformdv.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformdvARB : Dispatch = Dispatch::new("glGetnUniformdvARB")
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformdvARB(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Double],
) -> Unit = "epoxy_glGetnUniformdvARB"
///|
pub fn gl_getn_uniformdv_arb(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Double],
) -> Unit {
epoxy_glGetnUniformdvARB(
d_glGetnUniformdvARB.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformfv : Dispatch = Dispatch::with_aliases("glGetnUniformfv", [
"glGetnUniformfvEXT", "glGetnUniformfvKHR",
])
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformfv(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetnUniformfv"
///|
pub fn gl_getn_uniformfv(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetnUniformfv(
d_glGetnUniformfv.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformfvARB : Dispatch = Dispatch::new("glGetnUniformfvARB")
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformfvARB(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetnUniformfvARB"
///|
pub fn gl_getn_uniformfv_arb(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetnUniformfvARB(
d_glGetnUniformfvARB.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformfvEXT : Dispatch = Dispatch::with_aliases(
"glGetnUniformfvEXT",
["glGetnUniformfv", "glGetnUniformfvKHR"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformfvEXT(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetnUniformfvEXT"
///|
pub fn gl_getn_uniformfv_ext(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetnUniformfvEXT(
d_glGetnUniformfvEXT.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformfvKHR : Dispatch = Dispatch::with_aliases(
"glGetnUniformfvKHR",
["glGetnUniformfv", "glGetnUniformfvEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformfvKHR(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Float],
) -> Unit = "epoxy_glGetnUniformfvKHR"
///|
pub fn gl_getn_uniformfv_khr(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Float],
) -> Unit {
epoxy_glGetnUniformfvKHR(
d_glGetnUniformfvKHR.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformi64vARB : Dispatch = Dispatch::new("glGetnUniformi64vARB")
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformi64vARB(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int64],
) -> Unit = "epoxy_glGetnUniformi64vARB"
///|
pub fn gl_getn_uniformi64v_arb(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int64],
) -> Unit {
epoxy_glGetnUniformi64vARB(
d_glGetnUniformi64vARB.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformiv : Dispatch = Dispatch::with_aliases("glGetnUniformiv", [
"glGetnUniformivEXT", "glGetnUniformivKHR",
])
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformiv(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetnUniformiv"
///|
pub fn gl_getn_uniformiv(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetnUniformiv(
d_glGetnUniformiv.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformivARB : Dispatch = Dispatch::new("glGetnUniformivARB")
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformivARB(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetnUniformivARB"
///|
pub fn gl_getn_uniformiv_arb(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetnUniformivARB(
d_glGetnUniformivARB.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformivEXT : Dispatch = Dispatch::with_aliases(
"glGetnUniformivEXT",
["glGetnUniformiv", "glGetnUniformivKHR"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformivEXT(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetnUniformivEXT"
///|
pub fn gl_getn_uniformiv_ext(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetnUniformivEXT(
d_glGetnUniformivEXT.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformivKHR : Dispatch = Dispatch::with_aliases(
"glGetnUniformivKHR",
["glGetnUniformiv", "glGetnUniformivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformivKHR(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetnUniformivKHR"
///|
pub fn gl_getn_uniformiv_khr(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetnUniformivKHR(
d_glGetnUniformivKHR.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformui64vARB : Dispatch = Dispatch::new("glGetnUniformui64vARB")
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformui64vARB(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glGetnUniformui64vARB"
///|
pub fn gl_getn_uniformui64v_arb(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glGetnUniformui64vARB(
d_glGetnUniformui64vARB.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformuiv : Dispatch = Dispatch::with_aliases("glGetnUniformuiv", [
"glGetnUniformuivKHR",
])
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformuiv(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetnUniformuiv"
///|
pub fn gl_getn_uniformuiv(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetnUniformuiv(
d_glGetnUniformuiv.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformuivARB : Dispatch = Dispatch::new("glGetnUniformuivARB")
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformuivARB(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetnUniformuivARB"
///|
pub fn gl_getn_uniformuiv_arb(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetnUniformuivARB(
d_glGetnUniformuivARB.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGetnUniformuivKHR : Dispatch = Dispatch::with_aliases(
"glGetnUniformuivKHR",
["glGetnUniformuiv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glGetnUniformuivKHR(
fp : CPtr,
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glGetnUniformuivKHR"
///|
pub fn gl_getn_uniformuiv_khr(
program : UInt,
location : Int,
bufSize : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glGetnUniformuivKHR(
d_glGetnUniformuivKHR.get(),
program,
location,
bufSize,
params,
)
}
///|
let d_glGlobalAlphaFactorbSUN : Dispatch = Dispatch::new(
"glGlobalAlphaFactorbSUN",
)
///|
extern "c" fn epoxy_glGlobalAlphaFactorbSUN(fp : CPtr, factor : Int) -> Unit = "epoxy_glGlobalAlphaFactorbSUN"
///|
pub fn gl_global_alpha_factorb_sun(factor : Int) -> Unit {
epoxy_glGlobalAlphaFactorbSUN(d_glGlobalAlphaFactorbSUN.get(), factor)
}
///|
let d_glGlobalAlphaFactordSUN : Dispatch = Dispatch::new(
"glGlobalAlphaFactordSUN",
)
///|
extern "c" fn epoxy_glGlobalAlphaFactordSUN(fp : CPtr, factor : Double) -> Unit = "epoxy_glGlobalAlphaFactordSUN"
///|
pub fn gl_global_alpha_factord_sun(factor : Double) -> Unit {
epoxy_glGlobalAlphaFactordSUN(d_glGlobalAlphaFactordSUN.get(), factor)
}
///|
let d_glGlobalAlphaFactorfSUN : Dispatch = Dispatch::new(
"glGlobalAlphaFactorfSUN",
)
///|
extern "c" fn epoxy_glGlobalAlphaFactorfSUN(fp : CPtr, factor : Float) -> Unit = "epoxy_glGlobalAlphaFactorfSUN"
///|
pub fn gl_global_alpha_factorf_sun(factor : Float) -> Unit {
epoxy_glGlobalAlphaFactorfSUN(d_glGlobalAlphaFactorfSUN.get(), factor)
}
///|
let d_glGlobalAlphaFactoriSUN : Dispatch = Dispatch::new(
"glGlobalAlphaFactoriSUN",
)
///|
extern "c" fn epoxy_glGlobalAlphaFactoriSUN(fp : CPtr, factor : Int) -> Unit = "epoxy_glGlobalAlphaFactoriSUN"
///|
pub fn gl_global_alpha_factori_sun(factor : Int) -> Unit {
epoxy_glGlobalAlphaFactoriSUN(d_glGlobalAlphaFactoriSUN.get(), factor)
}
///|
let d_glGlobalAlphaFactorsSUN : Dispatch = Dispatch::new(
"glGlobalAlphaFactorsSUN",
)
///|
extern "c" fn epoxy_glGlobalAlphaFactorsSUN(fp : CPtr, factor : Int) -> Unit = "epoxy_glGlobalAlphaFactorsSUN"
///|
pub fn gl_global_alpha_factors_sun(factor : Int) -> Unit {
epoxy_glGlobalAlphaFactorsSUN(d_glGlobalAlphaFactorsSUN.get(), factor)
}
///|
let d_glGlobalAlphaFactorubSUN : Dispatch = Dispatch::new(
"glGlobalAlphaFactorubSUN",
)
///|
extern "c" fn epoxy_glGlobalAlphaFactorubSUN(fp : CPtr, factor : Int) -> Unit = "epoxy_glGlobalAlphaFactorubSUN"
///|
pub fn gl_global_alpha_factorub_sun(factor : Int) -> Unit {
epoxy_glGlobalAlphaFactorubSUN(d_glGlobalAlphaFactorubSUN.get(), factor)
}
///|
let d_glGlobalAlphaFactoruiSUN : Dispatch = Dispatch::new(
"glGlobalAlphaFactoruiSUN",
)
///|
extern "c" fn epoxy_glGlobalAlphaFactoruiSUN(fp : CPtr, factor : UInt) -> Unit = "epoxy_glGlobalAlphaFactoruiSUN"
///|
pub fn gl_global_alpha_factorui_sun(factor : UInt) -> Unit {
epoxy_glGlobalAlphaFactoruiSUN(d_glGlobalAlphaFactoruiSUN.get(), factor)
}
///|
let d_glGlobalAlphaFactorusSUN : Dispatch = Dispatch::new(
"glGlobalAlphaFactorusSUN",
)
///|
extern "c" fn epoxy_glGlobalAlphaFactorusSUN(fp : CPtr, factor : Int) -> Unit = "epoxy_glGlobalAlphaFactorusSUN"
///|
pub fn gl_global_alpha_factorus_sun(factor : Int) -> Unit {
epoxy_glGlobalAlphaFactorusSUN(d_glGlobalAlphaFactorusSUN.get(), factor)
}
///|
let d_glHint : Dispatch = Dispatch::new("glHint")
///|
extern "c" fn epoxy_glHint(fp : CPtr, target : UInt, mode : UInt) -> Unit = "epoxy_glHint"
///|
pub fn gl_hint(target : UInt, mode : UInt) -> Unit {
epoxy_glHint(d_glHint.get(), target, mode)
}
///|
let d_glHintPGI : Dispatch = Dispatch::new("glHintPGI")
///|
extern "c" fn epoxy_glHintPGI(fp : CPtr, target : UInt, mode : Int) -> Unit = "epoxy_glHintPGI"
///|
pub fn gl_hint_pgi(target : UInt, mode : Int) -> Unit {
epoxy_glHintPGI(d_glHintPGI.get(), target, mode)
}
///|
let d_glHistogram : Dispatch = Dispatch::with_aliases("glHistogram", [
"glHistogramEXT",
])
///|
extern "c" fn epoxy_glHistogram(
fp : CPtr,
target : UInt,
width : Int,
internalformat : UInt,
sink : Bool,
) -> Unit = "epoxy_glHistogram"
///|
pub fn gl_histogram(
target : UInt,
width : Int,
internalformat : UInt,
sink : Bool,
) -> Unit {
epoxy_glHistogram(d_glHistogram.get(), target, width, internalformat, sink)
}
///|
let d_glHistogramEXT : Dispatch = Dispatch::with_aliases("glHistogramEXT", [
"glHistogram",
])
///|
extern "c" fn epoxy_glHistogramEXT(
fp : CPtr,
target : UInt,
width : Int,
internalformat : UInt,
sink : Bool,
) -> Unit = "epoxy_glHistogramEXT"
///|
pub fn gl_histogram_ext(
target : UInt,
width : Int,
internalformat : UInt,
sink : Bool,
) -> Unit {
epoxy_glHistogramEXT(
d_glHistogramEXT.get(),
target,
width,
internalformat,
sink,
)
}
///|
let d_glIglooInterfaceSGIX : Dispatch = Dispatch::new("glIglooInterfaceSGIX")
///|
#borrow(params)
extern "c" fn epoxy_glIglooInterfaceSGIX(
fp : CPtr,
pname : UInt,
params : Bytes,
) -> Unit = "epoxy_glIglooInterfaceSGIX"
///|
pub fn gl_igloo_interface_sgix(pname : UInt, params : Bytes) -> Unit {
epoxy_glIglooInterfaceSGIX(d_glIglooInterfaceSGIX.get(), pname, params)
}
///|
let d_glImageTransformParameterfHP : Dispatch = Dispatch::new(
"glImageTransformParameterfHP",
)
///|
extern "c" fn epoxy_glImageTransformParameterfHP(
fp : CPtr,
target : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glImageTransformParameterfHP"
///|
pub fn gl_image_transform_parameterf_hp(
target : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glImageTransformParameterfHP(
d_glImageTransformParameterfHP.get(),
target,
pname,
param,
)
}
///|
let d_glImageTransformParameterfvHP : Dispatch = Dispatch::new(
"glImageTransformParameterfvHP",
)
///|
#borrow(params)
extern "c" fn epoxy_glImageTransformParameterfvHP(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glImageTransformParameterfvHP"
///|
pub fn gl_image_transform_parameterfv_hp(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glImageTransformParameterfvHP(
d_glImageTransformParameterfvHP.get(),
target,
pname,
params,
)
}
///|
let d_glImageTransformParameteriHP : Dispatch = Dispatch::new(
"glImageTransformParameteriHP",
)
///|
extern "c" fn epoxy_glImageTransformParameteriHP(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glImageTransformParameteriHP"
///|
pub fn gl_image_transform_parameteri_hp(
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glImageTransformParameteriHP(
d_glImageTransformParameteriHP.get(),
target,
pname,
param,
)
}
///|
let d_glImageTransformParameterivHP : Dispatch = Dispatch::new(
"glImageTransformParameterivHP",
)
///|
#borrow(params)
extern "c" fn epoxy_glImageTransformParameterivHP(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glImageTransformParameterivHP"
///|
pub fn gl_image_transform_parameteriv_hp(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glImageTransformParameterivHP(
d_glImageTransformParameterivHP.get(),
target,
pname,
params,
)
}
///|
let d_glImportMemoryFdEXT : Dispatch = Dispatch::new("glImportMemoryFdEXT")
///|
extern "c" fn epoxy_glImportMemoryFdEXT(
fp : CPtr,
memory : UInt,
size : UInt64,
handleType : UInt,
fd : Int,
) -> Unit = "epoxy_glImportMemoryFdEXT"
///|
pub fn gl_import_memory_fd_ext(
memory : UInt,
size : UInt64,
handleType : UInt,
fd : Int,
) -> Unit {
epoxy_glImportMemoryFdEXT(
d_glImportMemoryFdEXT.get(),
memory,
size,
handleType,
fd,
)
}
///|
let d_glImportMemoryWin32HandleEXT : Dispatch = Dispatch::new(
"glImportMemoryWin32HandleEXT",
)
///|
#borrow(handle)
extern "c" fn epoxy_glImportMemoryWin32HandleEXT(
fp : CPtr,
memory : UInt,
size : UInt64,
handleType : UInt,
handle : Bytes,
) -> Unit = "epoxy_glImportMemoryWin32HandleEXT"
///|
pub fn gl_import_memory_win32_handle_ext(
memory : UInt,
size : UInt64,
handleType : UInt,
handle : Bytes,
) -> Unit {
epoxy_glImportMemoryWin32HandleEXT(
d_glImportMemoryWin32HandleEXT.get(),
memory,
size,
handleType,
handle,
)
}
///|
let d_glImportMemoryWin32NameEXT : Dispatch = Dispatch::new(
"glImportMemoryWin32NameEXT",
)
///|
#borrow(name)
extern "c" fn epoxy_glImportMemoryWin32NameEXT(
fp : CPtr,
memory : UInt,
size : UInt64,
handleType : UInt,
name : Bytes,
) -> Unit = "epoxy_glImportMemoryWin32NameEXT"
///|
pub fn gl_import_memory_win32_name_ext(
memory : UInt,
size : UInt64,
handleType : UInt,
name : Bytes,
) -> Unit {
epoxy_glImportMemoryWin32NameEXT(
d_glImportMemoryWin32NameEXT.get(),
memory,
size,
handleType,
name,
)
}
///|
let d_glImportSemaphoreFdEXT : Dispatch = Dispatch::new(
"glImportSemaphoreFdEXT",
)
///|
extern "c" fn epoxy_glImportSemaphoreFdEXT(
fp : CPtr,
semaphore : UInt,
handleType : UInt,
fd : Int,
) -> Unit = "epoxy_glImportSemaphoreFdEXT"
///|
pub fn gl_import_semaphore_fd_ext(
semaphore : UInt,
handleType : UInt,
fd : Int,
) -> Unit {
epoxy_glImportSemaphoreFdEXT(
d_glImportSemaphoreFdEXT.get(),
semaphore,
handleType,
fd,
)
}
///|
let d_glImportSemaphoreWin32HandleEXT : Dispatch = Dispatch::new(
"glImportSemaphoreWin32HandleEXT",
)
///|
#borrow(handle)
extern "c" fn epoxy_glImportSemaphoreWin32HandleEXT(
fp : CPtr,
semaphore : UInt,
handleType : UInt,
handle : Bytes,
) -> Unit = "epoxy_glImportSemaphoreWin32HandleEXT"
///|
pub fn gl_import_semaphore_win32_handle_ext(
semaphore : UInt,
handleType : UInt,
handle : Bytes,
) -> Unit {
epoxy_glImportSemaphoreWin32HandleEXT(
d_glImportSemaphoreWin32HandleEXT.get(),
semaphore,
handleType,
handle,
)
}
///|
let d_glImportSemaphoreWin32NameEXT : Dispatch = Dispatch::new(
"glImportSemaphoreWin32NameEXT",
)
///|
#borrow(name)
extern "c" fn epoxy_glImportSemaphoreWin32NameEXT(
fp : CPtr,
semaphore : UInt,
handleType : UInt,
name : Bytes,
) -> Unit = "epoxy_glImportSemaphoreWin32NameEXT"
///|
pub fn gl_import_semaphore_win32_name_ext(
semaphore : UInt,
handleType : UInt,
name : Bytes,
) -> Unit {
epoxy_glImportSemaphoreWin32NameEXT(
d_glImportSemaphoreWin32NameEXT.get(),
semaphore,
handleType,
name,
)
}
///|
let d_glImportSyncEXT : Dispatch = Dispatch::new("glImportSyncEXT")
///|
extern "c" fn epoxy_glImportSyncEXT(
fp : CPtr,
external_sync_type : UInt,
external_sync : Int64,
flags : UInt,
) -> GLsync = "epoxy_glImportSyncEXT"
///|
pub fn gl_import_sync_ext(
external_sync_type : UInt,
external_sync : Int64,
flags : UInt,
) -> GLsync {
epoxy_glImportSyncEXT(
d_glImportSyncEXT.get(),
external_sync_type,
external_sync,
flags,
)
}
///|
let d_glIndexFormatNV : Dispatch = Dispatch::new("glIndexFormatNV")
///|
extern "c" fn epoxy_glIndexFormatNV(
fp : CPtr,
type_ : UInt,
stride : Int,
) -> Unit = "epoxy_glIndexFormatNV"
///|
pub fn gl_index_format_nv(type_ : UInt, stride : Int) -> Unit {
epoxy_glIndexFormatNV(d_glIndexFormatNV.get(), type_, stride)
}
///|
let d_glIndexFuncEXT : Dispatch = Dispatch::new("glIndexFuncEXT")
///|
extern "c" fn epoxy_glIndexFuncEXT(
fp : CPtr,
func : UInt,
ref_ : Float,
) -> Unit = "epoxy_glIndexFuncEXT"
///|
pub fn gl_index_func_ext(func : UInt, ref_ : Float) -> Unit {
epoxy_glIndexFuncEXT(d_glIndexFuncEXT.get(), func, ref_)
}
///|
let d_glIndexMask : Dispatch = Dispatch::new("glIndexMask")
///|
extern "c" fn epoxy_glIndexMask(fp : CPtr, mask : UInt) -> Unit = "epoxy_glIndexMask"
///|
pub fn gl_index_mask(mask : UInt) -> Unit {
epoxy_glIndexMask(d_glIndexMask.get(), mask)
}
///|
let d_glIndexMaterialEXT : Dispatch = Dispatch::new("glIndexMaterialEXT")
///|
extern "c" fn epoxy_glIndexMaterialEXT(
fp : CPtr,
face : UInt,
mode : UInt,
) -> Unit = "epoxy_glIndexMaterialEXT"
///|
pub fn gl_index_material_ext(face : UInt, mode : UInt) -> Unit {
epoxy_glIndexMaterialEXT(d_glIndexMaterialEXT.get(), face, mode)
}
///|
let d_glIndexPointer : Dispatch = Dispatch::new("glIndexPointer")
///|
#borrow(pointer)
extern "c" fn epoxy_glIndexPointer(
fp : CPtr,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glIndexPointer"
///|
pub fn gl_index_pointer(type_ : UInt, stride : Int, pointer : Bytes) -> Unit {
epoxy_glIndexPointer(d_glIndexPointer.get(), type_, stride, pointer)
}
///|
let d_glIndexPointerEXT : Dispatch = Dispatch::new("glIndexPointerEXT")
///|
#borrow(pointer)
extern "c" fn epoxy_glIndexPointerEXT(
fp : CPtr,
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit = "epoxy_glIndexPointerEXT"
///|
pub fn gl_index_pointer_ext(
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit {
epoxy_glIndexPointerEXT(
d_glIndexPointerEXT.get(),
type_,
stride,
count,
pointer,
)
}
///|
let d_glIndexd : Dispatch = Dispatch::new("glIndexd")
///|
extern "c" fn epoxy_glIndexd(fp : CPtr, c : Double) -> Unit = "epoxy_glIndexd"
///|
pub fn gl_indexd(c : Double) -> Unit {
epoxy_glIndexd(d_glIndexd.get(), c)
}
///|
let d_glIndexdv : Dispatch = Dispatch::new("glIndexdv")
///|
#borrow(c)
extern "c" fn epoxy_glIndexdv(fp : CPtr, c : FixedArray[Double]) -> Unit = "epoxy_glIndexdv"
///|
pub fn gl_indexdv(c : FixedArray[Double]) -> Unit {
epoxy_glIndexdv(d_glIndexdv.get(), c)
}
///|
let d_glIndexf : Dispatch = Dispatch::new("glIndexf")
///|
extern "c" fn epoxy_glIndexf(fp : CPtr, c : Float) -> Unit = "epoxy_glIndexf"
///|
pub fn gl_indexf(c : Float) -> Unit {
epoxy_glIndexf(d_glIndexf.get(), c)
}
///|
let d_glIndexfv : Dispatch = Dispatch::new("glIndexfv")
///|
#borrow(c)
extern "c" fn epoxy_glIndexfv(fp : CPtr, c : FixedArray[Float]) -> Unit = "epoxy_glIndexfv"
///|
pub fn gl_indexfv(c : FixedArray[Float]) -> Unit {
epoxy_glIndexfv(d_glIndexfv.get(), c)
}
///|
let d_glIndexi : Dispatch = Dispatch::new("glIndexi")
///|
extern "c" fn epoxy_glIndexi(fp : CPtr, c : Int) -> Unit = "epoxy_glIndexi"
///|
pub fn gl_indexi(c : Int) -> Unit {
epoxy_glIndexi(d_glIndexi.get(), c)
}
///|
let d_glIndexiv : Dispatch = Dispatch::new("glIndexiv")
///|
#borrow(c)
extern "c" fn epoxy_glIndexiv(fp : CPtr, c : FixedArray[Int]) -> Unit = "epoxy_glIndexiv"
///|
pub fn gl_indexiv(c : FixedArray[Int]) -> Unit {
epoxy_glIndexiv(d_glIndexiv.get(), c)
}
///|
let d_glIndexs : Dispatch = Dispatch::new("glIndexs")
///|
extern "c" fn epoxy_glIndexs(fp : CPtr, c : Int) -> Unit = "epoxy_glIndexs"
///|
pub fn gl_indexs(c : Int) -> Unit {
epoxy_glIndexs(d_glIndexs.get(), c)
}
///|
let d_glIndexsv : Dispatch = Dispatch::new("glIndexsv")
///|
#borrow(c)
extern "c" fn epoxy_glIndexsv(fp : CPtr, c : FixedArray[Int16]) -> Unit = "epoxy_glIndexsv"
///|
pub fn gl_indexsv(c : FixedArray[Int16]) -> Unit {
epoxy_glIndexsv(d_glIndexsv.get(), c)
}
///|
let d_glIndexub : Dispatch = Dispatch::new("glIndexub")
///|
extern "c" fn epoxy_glIndexub(fp : CPtr, c : Int) -> Unit = "epoxy_glIndexub"
///|
pub fn gl_indexub(c : Int) -> Unit {
epoxy_glIndexub(d_glIndexub.get(), c)
}
///|
let d_glIndexubv : Dispatch = Dispatch::new("glIndexubv")
///|
#borrow(c)
extern "c" fn epoxy_glIndexubv(fp : CPtr, c : Bytes) -> Unit = "epoxy_glIndexubv"
///|
pub fn gl_indexubv(c : Bytes) -> Unit {
epoxy_glIndexubv(d_glIndexubv.get(), c)
}
///|
let d_glIndexxOES : Dispatch = Dispatch::new("glIndexxOES")
///|
extern "c" fn epoxy_glIndexxOES(fp : CPtr, component : Int) -> Unit = "epoxy_glIndexxOES"
///|
pub fn gl_indexx_oes(component : Int) -> Unit {
epoxy_glIndexxOES(d_glIndexxOES.get(), component)
}
///|
let d_glIndexxvOES : Dispatch = Dispatch::new("glIndexxvOES")
///|
#borrow(component)
extern "c" fn epoxy_glIndexxvOES(
fp : CPtr,
component : FixedArray[Int],
) -> Unit = "epoxy_glIndexxvOES"
///|
pub fn gl_indexxv_oes(component : FixedArray[Int]) -> Unit {
epoxy_glIndexxvOES(d_glIndexxvOES.get(), component)
}
///|
let d_glInitNames : Dispatch = Dispatch::new("glInitNames")
///|
extern "c" fn epoxy_glInitNames(fp : CPtr) -> Unit = "epoxy_glInitNames"
///|
pub fn gl_init_names() -> Unit {
epoxy_glInitNames(d_glInitNames.get())
}
///|
let d_glInsertComponentEXT : Dispatch = Dispatch::new("glInsertComponentEXT")
///|
extern "c" fn epoxy_glInsertComponentEXT(
fp : CPtr,
res : UInt,
src : UInt,
num : UInt,
) -> Unit = "epoxy_glInsertComponentEXT"
///|
pub fn gl_insert_component_ext(res : UInt, src : UInt, num : UInt) -> Unit {
epoxy_glInsertComponentEXT(d_glInsertComponentEXT.get(), res, src, num)
}
///|
let d_glInsertEventMarkerEXT : Dispatch = Dispatch::new(
"glInsertEventMarkerEXT",
)
///|
#borrow(marker)
extern "c" fn epoxy_glInsertEventMarkerEXT(
fp : CPtr,
length : Int,
marker : Bytes,
) -> Unit = "epoxy_glInsertEventMarkerEXT"
///|
pub fn gl_insert_event_marker_ext(length : Int, marker : Bytes) -> Unit {
epoxy_glInsertEventMarkerEXT(d_glInsertEventMarkerEXT.get(), length, marker)
}
///|
let d_glInstrumentsBufferSGIX : Dispatch = Dispatch::new(
"glInstrumentsBufferSGIX",
)
///|
#borrow(buffer)
extern "c" fn epoxy_glInstrumentsBufferSGIX(
fp : CPtr,
size : Int,
buffer : FixedArray[Int],
) -> Unit = "epoxy_glInstrumentsBufferSGIX"
///|
pub fn gl_instruments_buffer_sgix(size : Int, buffer : FixedArray[Int]) -> Unit {
epoxy_glInstrumentsBufferSGIX(d_glInstrumentsBufferSGIX.get(), size, buffer)
}
///|
let d_glInterleavedArrays : Dispatch = Dispatch::new("glInterleavedArrays")
///|
#borrow(pointer)
extern "c" fn epoxy_glInterleavedArrays(
fp : CPtr,
format : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glInterleavedArrays"
///|
pub fn gl_interleaved_arrays(
format : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glInterleavedArrays(
d_glInterleavedArrays.get(),
format,
stride,
pointer,
)
}
///|
let d_glInterpolatePathsNV : Dispatch = Dispatch::new("glInterpolatePathsNV")
///|
extern "c" fn epoxy_glInterpolatePathsNV(
fp : CPtr,
resultPath : UInt,
pathA : UInt,
pathB : UInt,
weight : Float,
) -> Unit = "epoxy_glInterpolatePathsNV"
///|
pub fn gl_interpolate_paths_nv(
resultPath : UInt,
pathA : UInt,
pathB : UInt,
weight : Float,
) -> Unit {
epoxy_glInterpolatePathsNV(
d_glInterpolatePathsNV.get(),
resultPath,
pathA,
pathB,
weight,
)
}
///|
let d_glInvalidateBufferData : Dispatch = Dispatch::new(
"glInvalidateBufferData",
)
///|
extern "c" fn epoxy_glInvalidateBufferData(fp : CPtr, buffer : UInt) -> Unit = "epoxy_glInvalidateBufferData"
///|
pub fn gl_invalidate_buffer_data(buffer : UInt) -> Unit {
epoxy_glInvalidateBufferData(d_glInvalidateBufferData.get(), buffer)
}
///|
let d_glInvalidateBufferSubData : Dispatch = Dispatch::new(
"glInvalidateBufferSubData",
)
///|
extern "c" fn epoxy_glInvalidateBufferSubData(
fp : CPtr,
buffer : UInt,
offset : Int64,
length : Int64,
) -> Unit = "epoxy_glInvalidateBufferSubData"
///|
pub fn gl_invalidate_buffer_sub_data(
buffer : UInt,
offset : Int64,
length : Int64,
) -> Unit {
epoxy_glInvalidateBufferSubData(
d_glInvalidateBufferSubData.get(),
buffer,
offset,
length,
)
}
///|
let d_glInvalidateFramebuffer : Dispatch = Dispatch::new(
"glInvalidateFramebuffer",
)
///|
#borrow(attachments)
extern "c" fn epoxy_glInvalidateFramebuffer(
fp : CPtr,
target : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
) -> Unit = "epoxy_glInvalidateFramebuffer"
///|
pub fn gl_invalidate_framebuffer(
target : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
) -> Unit {
epoxy_glInvalidateFramebuffer(
d_glInvalidateFramebuffer.get(),
target,
numAttachments,
attachments,
)
}
///|
let d_glInvalidateNamedFramebufferData : Dispatch = Dispatch::new(
"glInvalidateNamedFramebufferData",
)
///|
#borrow(attachments)
extern "c" fn epoxy_glInvalidateNamedFramebufferData(
fp : CPtr,
framebuffer : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
) -> Unit = "epoxy_glInvalidateNamedFramebufferData"
///|
pub fn gl_invalidate_named_framebuffer_data(
framebuffer : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
) -> Unit {
epoxy_glInvalidateNamedFramebufferData(
d_glInvalidateNamedFramebufferData.get(),
framebuffer,
numAttachments,
attachments,
)
}
///|
let d_glInvalidateNamedFramebufferSubData : Dispatch = Dispatch::new(
"glInvalidateNamedFramebufferSubData",
)
///|
#borrow(attachments)
extern "c" fn epoxy_glInvalidateNamedFramebufferSubData(
fp : CPtr,
framebuffer : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glInvalidateNamedFramebufferSubData"
///|
pub fn gl_invalidate_named_framebuffer_sub_data(
framebuffer : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glInvalidateNamedFramebufferSubData(
d_glInvalidateNamedFramebufferSubData.get(),
framebuffer,
numAttachments,
attachments,
x,
y,
width,
height,
)
}
///|
let d_glInvalidateSubFramebuffer : Dispatch = Dispatch::new(
"glInvalidateSubFramebuffer",
)
///|
#borrow(attachments)
extern "c" fn epoxy_glInvalidateSubFramebuffer(
fp : CPtr,
target : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glInvalidateSubFramebuffer"
///|
pub fn gl_invalidate_sub_framebuffer(
target : UInt,
numAttachments : Int,
attachments : FixedArray[UInt],
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glInvalidateSubFramebuffer(
d_glInvalidateSubFramebuffer.get(),
target,
numAttachments,
attachments,
x,
y,
width,
height,
)
}
///|
let d_glInvalidateTexImage : Dispatch = Dispatch::new("glInvalidateTexImage")
///|
extern "c" fn epoxy_glInvalidateTexImage(
fp : CPtr,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glInvalidateTexImage"
///|
pub fn gl_invalidate_tex_image(texture : UInt, level : Int) -> Unit {
epoxy_glInvalidateTexImage(d_glInvalidateTexImage.get(), texture, level)
}
///|
let d_glInvalidateTexSubImage : Dispatch = Dispatch::new(
"glInvalidateTexSubImage",
)
///|
extern "c" fn epoxy_glInvalidateTexSubImage(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
) -> Unit = "epoxy_glInvalidateTexSubImage"
///|
pub fn gl_invalidate_tex_sub_image(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
) -> Unit {
epoxy_glInvalidateTexSubImage(
d_glInvalidateTexSubImage.get(),
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
)
}
///|
let d_glIsAsyncMarkerSGIX : Dispatch = Dispatch::new("glIsAsyncMarkerSGIX")
///|
extern "c" fn epoxy_glIsAsyncMarkerSGIX(fp : CPtr, marker : UInt) -> Bool = "epoxy_glIsAsyncMarkerSGIX"
///|
pub fn gl_is_async_marker_sgix(marker : UInt) -> Bool {
epoxy_glIsAsyncMarkerSGIX(d_glIsAsyncMarkerSGIX.get(), marker)
}
///|
let d_glIsBuffer : Dispatch = Dispatch::with_aliases("glIsBuffer", [
"glIsBufferARB",
])
///|
extern "c" fn epoxy_glIsBuffer(fp : CPtr, buffer : UInt) -> Bool = "epoxy_glIsBuffer"
///|
pub fn gl_is_buffer(buffer : UInt) -> Bool {
epoxy_glIsBuffer(d_glIsBuffer.get(), buffer)
}
///|
let d_glIsBufferARB : Dispatch = Dispatch::with_aliases("glIsBufferARB", [
"glIsBuffer",
])
///|
extern "c" fn epoxy_glIsBufferARB(fp : CPtr, buffer : UInt) -> Bool = "epoxy_glIsBufferARB"
///|
pub fn gl_is_buffer_arb(buffer : UInt) -> Bool {
epoxy_glIsBufferARB(d_glIsBufferARB.get(), buffer)
}
///|
let d_glIsBufferResidentNV : Dispatch = Dispatch::new("glIsBufferResidentNV")
///|
extern "c" fn epoxy_glIsBufferResidentNV(fp : CPtr, target : UInt) -> Bool = "epoxy_glIsBufferResidentNV"
///|
pub fn gl_is_buffer_resident_nv(target : UInt) -> Bool {
epoxy_glIsBufferResidentNV(d_glIsBufferResidentNV.get(), target)
}
///|
let d_glIsCommandListNV : Dispatch = Dispatch::new("glIsCommandListNV")
///|
extern "c" fn epoxy_glIsCommandListNV(fp : CPtr, list : UInt) -> Bool = "epoxy_glIsCommandListNV"
///|
pub fn gl_is_command_list_nv(list : UInt) -> Bool {
epoxy_glIsCommandListNV(d_glIsCommandListNV.get(), list)
}
///|
let d_glIsEnabled : Dispatch = Dispatch::new("glIsEnabled")
///|
extern "c" fn epoxy_glIsEnabled(fp : CPtr, cap : UInt) -> Bool = "epoxy_glIsEnabled"
///|
pub fn gl_is_enabled(cap : UInt) -> Bool {
epoxy_glIsEnabled(d_glIsEnabled.get(), cap)
}
///|
let d_glIsEnabledIndexedEXT : Dispatch = Dispatch::with_aliases(
"glIsEnabledIndexedEXT",
["glIsEnabledi", "glIsEnablediEXT", "glIsEnablediNV", "glIsEnablediOES"],
)
///|
extern "c" fn epoxy_glIsEnabledIndexedEXT(
fp : CPtr,
target : UInt,
index : UInt,
) -> Bool = "epoxy_glIsEnabledIndexedEXT"
///|
pub fn gl_is_enabled_indexed_ext(target : UInt, index : UInt) -> Bool {
epoxy_glIsEnabledIndexedEXT(d_glIsEnabledIndexedEXT.get(), target, index)
}
///|
let d_glIsEnabledi : Dispatch = Dispatch::with_aliases("glIsEnabledi", [
"glIsEnabledIndexedEXT", "glIsEnablediEXT", "glIsEnablediNV", "glIsEnablediOES",
])
///|
extern "c" fn epoxy_glIsEnabledi(
fp : CPtr,
target : UInt,
index : UInt,
) -> Bool = "epoxy_glIsEnabledi"
///|
pub fn gl_is_enabledi(target : UInt, index : UInt) -> Bool {
epoxy_glIsEnabledi(d_glIsEnabledi.get(), target, index)
}
///|
let d_glIsEnablediEXT : Dispatch = Dispatch::with_aliases("glIsEnablediEXT", [
"glIsEnabledIndexedEXT", "glIsEnabledi", "glIsEnablediNV", "glIsEnablediOES",
])
///|
extern "c" fn epoxy_glIsEnablediEXT(
fp : CPtr,
target : UInt,
index : UInt,
) -> Bool = "epoxy_glIsEnablediEXT"
///|
pub fn gl_is_enabledi_ext(target : UInt, index : UInt) -> Bool {
epoxy_glIsEnablediEXT(d_glIsEnablediEXT.get(), target, index)
}
///|
let d_glIsEnablediNV : Dispatch = Dispatch::with_aliases("glIsEnablediNV", [
"glIsEnabledIndexedEXT", "glIsEnabledi", "glIsEnablediEXT", "glIsEnablediOES",
])
///|
extern "c" fn epoxy_glIsEnablediNV(
fp : CPtr,
target : UInt,
index : UInt,
) -> Bool = "epoxy_glIsEnablediNV"
///|
pub fn gl_is_enabledi_nv(target : UInt, index : UInt) -> Bool {
epoxy_glIsEnablediNV(d_glIsEnablediNV.get(), target, index)
}
///|
let d_glIsEnablediOES : Dispatch = Dispatch::with_aliases("glIsEnablediOES", [
"glIsEnabledIndexedEXT", "glIsEnabledi", "glIsEnablediEXT", "glIsEnablediNV",
])
///|
extern "c" fn epoxy_glIsEnablediOES(
fp : CPtr,
target : UInt,
index : UInt,
) -> Bool = "epoxy_glIsEnablediOES"
///|
pub fn gl_is_enabledi_oes(target : UInt, index : UInt) -> Bool {
epoxy_glIsEnablediOES(d_glIsEnablediOES.get(), target, index)
}
///|
let d_glIsFenceAPPLE : Dispatch = Dispatch::new("glIsFenceAPPLE")
///|
extern "c" fn epoxy_glIsFenceAPPLE(fp : CPtr, fence : UInt) -> Bool = "epoxy_glIsFenceAPPLE"
///|
pub fn gl_is_fence_apple(fence : UInt) -> Bool {
epoxy_glIsFenceAPPLE(d_glIsFenceAPPLE.get(), fence)
}
///|
let d_glIsFenceNV : Dispatch = Dispatch::new("glIsFenceNV")
///|
extern "c" fn epoxy_glIsFenceNV(fp : CPtr, fence : UInt) -> Bool = "epoxy_glIsFenceNV"
///|
pub fn gl_is_fence_nv(fence : UInt) -> Bool {
epoxy_glIsFenceNV(d_glIsFenceNV.get(), fence)
}
///|
let d_glIsFramebuffer : Dispatch = Dispatch::with_aliases("glIsFramebuffer", [
"glIsFramebufferEXT",
])
///|
extern "c" fn epoxy_glIsFramebuffer(fp : CPtr, framebuffer : UInt) -> Bool = "epoxy_glIsFramebuffer"
///|
pub fn gl_is_framebuffer(framebuffer : UInt) -> Bool {
epoxy_glIsFramebuffer(d_glIsFramebuffer.get(), framebuffer)
}
///|
let d_glIsFramebufferEXT : Dispatch = Dispatch::with_aliases(
"glIsFramebufferEXT",
["glIsFramebuffer"],
)
///|
extern "c" fn epoxy_glIsFramebufferEXT(fp : CPtr, framebuffer : UInt) -> Bool = "epoxy_glIsFramebufferEXT"
///|
pub fn gl_is_framebuffer_ext(framebuffer : UInt) -> Bool {
epoxy_glIsFramebufferEXT(d_glIsFramebufferEXT.get(), framebuffer)
}
///|
let d_glIsFramebufferOES : Dispatch = Dispatch::new("glIsFramebufferOES")
///|
extern "c" fn epoxy_glIsFramebufferOES(fp : CPtr, framebuffer : UInt) -> Bool = "epoxy_glIsFramebufferOES"
///|
pub fn gl_is_framebuffer_oes(framebuffer : UInt) -> Bool {
epoxy_glIsFramebufferOES(d_glIsFramebufferOES.get(), framebuffer)
}
///|
let d_glIsImageHandleResidentARB : Dispatch = Dispatch::new(
"glIsImageHandleResidentARB",
)
///|
extern "c" fn epoxy_glIsImageHandleResidentARB(
fp : CPtr,
handle : UInt64,
) -> Bool = "epoxy_glIsImageHandleResidentARB"
///|
pub fn gl_is_image_handle_resident_arb(handle : UInt64) -> Bool {
epoxy_glIsImageHandleResidentARB(d_glIsImageHandleResidentARB.get(), handle)
}
///|
let d_glIsImageHandleResidentNV : Dispatch = Dispatch::new(
"glIsImageHandleResidentNV",
)
///|
extern "c" fn epoxy_glIsImageHandleResidentNV(
fp : CPtr,
handle : UInt64,
) -> Bool = "epoxy_glIsImageHandleResidentNV"
///|
pub fn gl_is_image_handle_resident_nv(handle : UInt64) -> Bool {
epoxy_glIsImageHandleResidentNV(d_glIsImageHandleResidentNV.get(), handle)
}
///|
let d_glIsList : Dispatch = Dispatch::new("glIsList")
///|
extern "c" fn epoxy_glIsList(fp : CPtr, list : UInt) -> Bool = "epoxy_glIsList"
///|
pub fn gl_is_list(list : UInt) -> Bool {
epoxy_glIsList(d_glIsList.get(), list)
}
///|
let d_glIsMemoryObjectEXT : Dispatch = Dispatch::new("glIsMemoryObjectEXT")
///|
extern "c" fn epoxy_glIsMemoryObjectEXT(fp : CPtr, memoryObject : UInt) -> Bool = "epoxy_glIsMemoryObjectEXT"
///|
pub fn gl_is_memory_object_ext(memoryObject : UInt) -> Bool {
epoxy_glIsMemoryObjectEXT(d_glIsMemoryObjectEXT.get(), memoryObject)
}
///|
let d_glIsNameAMD : Dispatch = Dispatch::new("glIsNameAMD")
///|
extern "c" fn epoxy_glIsNameAMD(
fp : CPtr,
identifier : UInt,
name : UInt,
) -> Bool = "epoxy_glIsNameAMD"
///|
pub fn gl_is_name_amd(identifier : UInt, name : UInt) -> Bool {
epoxy_glIsNameAMD(d_glIsNameAMD.get(), identifier, name)
}
///|
let d_glIsNamedBufferResidentNV : Dispatch = Dispatch::new(
"glIsNamedBufferResidentNV",
)
///|
extern "c" fn epoxy_glIsNamedBufferResidentNV(fp : CPtr, buffer : UInt) -> Bool = "epoxy_glIsNamedBufferResidentNV"
///|
pub fn gl_is_named_buffer_resident_nv(buffer : UInt) -> Bool {
epoxy_glIsNamedBufferResidentNV(d_glIsNamedBufferResidentNV.get(), buffer)
}
///|
let d_glIsNamedStringARB : Dispatch = Dispatch::new("glIsNamedStringARB")
///|
#borrow(name)
extern "c" fn epoxy_glIsNamedStringARB(
fp : CPtr,
namelen : Int,
name : Bytes,
) -> Bool = "epoxy_glIsNamedStringARB"
///|
pub fn gl_is_named_string_arb(namelen : Int, name : Bytes) -> Bool {
epoxy_glIsNamedStringARB(d_glIsNamedStringARB.get(), namelen, name)
}
///|
let d_glIsObjectBufferATI : Dispatch = Dispatch::new("glIsObjectBufferATI")
///|
extern "c" fn epoxy_glIsObjectBufferATI(fp : CPtr, buffer : UInt) -> Bool = "epoxy_glIsObjectBufferATI"
///|
pub fn gl_is_object_buffer_ati(buffer : UInt) -> Bool {
epoxy_glIsObjectBufferATI(d_glIsObjectBufferATI.get(), buffer)
}
///|
let d_glIsOcclusionQueryNV : Dispatch = Dispatch::new("glIsOcclusionQueryNV")
///|
extern "c" fn epoxy_glIsOcclusionQueryNV(fp : CPtr, id : UInt) -> Bool = "epoxy_glIsOcclusionQueryNV"
///|
pub fn gl_is_occlusion_query_nv(id : UInt) -> Bool {
epoxy_glIsOcclusionQueryNV(d_glIsOcclusionQueryNV.get(), id)
}
///|
let d_glIsPathNV : Dispatch = Dispatch::new("glIsPathNV")
///|
extern "c" fn epoxy_glIsPathNV(fp : CPtr, path : UInt) -> Bool = "epoxy_glIsPathNV"
///|
pub fn gl_is_path_nv(path : UInt) -> Bool {
epoxy_glIsPathNV(d_glIsPathNV.get(), path)
}
///|
let d_glIsPointInFillPathNV : Dispatch = Dispatch::new("glIsPointInFillPathNV")
///|
extern "c" fn epoxy_glIsPointInFillPathNV(
fp : CPtr,
path : UInt,
mask : UInt,
x : Float,
y : Float,
) -> Bool = "epoxy_glIsPointInFillPathNV"
///|
pub fn gl_is_point_in_fill_path_nv(
path : UInt,
mask : UInt,
x : Float,
y : Float,
) -> Bool {
epoxy_glIsPointInFillPathNV(d_glIsPointInFillPathNV.get(), path, mask, x, y)
}
///|
let d_glIsPointInStrokePathNV : Dispatch = Dispatch::new(
"glIsPointInStrokePathNV",
)
///|
extern "c" fn epoxy_glIsPointInStrokePathNV(
fp : CPtr,
path : UInt,
x : Float,
y : Float,
) -> Bool = "epoxy_glIsPointInStrokePathNV"
///|
pub fn gl_is_point_in_stroke_path_nv(path : UInt, x : Float, y : Float) -> Bool {
epoxy_glIsPointInStrokePathNV(d_glIsPointInStrokePathNV.get(), path, x, y)
}
///|
let d_glIsProgram : Dispatch = Dispatch::new("glIsProgram")
///|
extern "c" fn epoxy_glIsProgram(fp : CPtr, program : UInt) -> Bool = "epoxy_glIsProgram"
///|
pub fn gl_is_program(program : UInt) -> Bool {
epoxy_glIsProgram(d_glIsProgram.get(), program)
}
///|
let d_glIsProgramARB : Dispatch = Dispatch::with_aliases("glIsProgramARB", [
"glIsProgramNV",
])
///|
extern "c" fn epoxy_glIsProgramARB(fp : CPtr, program : UInt) -> Bool = "epoxy_glIsProgramARB"
///|
pub fn gl_is_program_arb(program : UInt) -> Bool {
epoxy_glIsProgramARB(d_glIsProgramARB.get(), program)
}
///|
let d_glIsProgramNV : Dispatch = Dispatch::with_aliases("glIsProgramNV", [
"glIsProgramARB",
])
///|
extern "c" fn epoxy_glIsProgramNV(fp : CPtr, id : UInt) -> Bool = "epoxy_glIsProgramNV"
///|
pub fn gl_is_program_nv(id : UInt) -> Bool {
epoxy_glIsProgramNV(d_glIsProgramNV.get(), id)
}
///|
let d_glIsProgramPipeline : Dispatch = Dispatch::new("glIsProgramPipeline")
///|
extern "c" fn epoxy_glIsProgramPipeline(fp : CPtr, pipeline : UInt) -> Bool = "epoxy_glIsProgramPipeline"
///|
pub fn gl_is_program_pipeline(pipeline : UInt) -> Bool {
epoxy_glIsProgramPipeline(d_glIsProgramPipeline.get(), pipeline)
}
///|
let d_glIsProgramPipelineEXT : Dispatch = Dispatch::new(
"glIsProgramPipelineEXT",
)
///|
extern "c" fn epoxy_glIsProgramPipelineEXT(fp : CPtr, pipeline : UInt) -> Bool = "epoxy_glIsProgramPipelineEXT"
///|
pub fn gl_is_program_pipeline_ext(pipeline : UInt) -> Bool {
epoxy_glIsProgramPipelineEXT(d_glIsProgramPipelineEXT.get(), pipeline)
}
///|
let d_glIsQuery : Dispatch = Dispatch::with_aliases("glIsQuery", [
"glIsQueryARB",
])
///|
extern "c" fn epoxy_glIsQuery(fp : CPtr, id : UInt) -> Bool = "epoxy_glIsQuery"
///|
pub fn gl_is_query(id : UInt) -> Bool {
epoxy_glIsQuery(d_glIsQuery.get(), id)
}
///|
let d_glIsQueryARB : Dispatch = Dispatch::with_aliases("glIsQueryARB", [
"glIsQuery",
])
///|
extern "c" fn epoxy_glIsQueryARB(fp : CPtr, id : UInt) -> Bool = "epoxy_glIsQueryARB"
///|
pub fn gl_is_query_arb(id : UInt) -> Bool {
epoxy_glIsQueryARB(d_glIsQueryARB.get(), id)
}
///|
let d_glIsQueryEXT : Dispatch = Dispatch::new("glIsQueryEXT")
///|
extern "c" fn epoxy_glIsQueryEXT(fp : CPtr, id : UInt) -> Bool = "epoxy_glIsQueryEXT"
///|
pub fn gl_is_query_ext(id : UInt) -> Bool {
epoxy_glIsQueryEXT(d_glIsQueryEXT.get(), id)
}
///|
let d_glIsRenderbuffer : Dispatch = Dispatch::with_aliases("glIsRenderbuffer", [
"glIsRenderbufferEXT",
])
///|
extern "c" fn epoxy_glIsRenderbuffer(fp : CPtr, renderbuffer : UInt) -> Bool = "epoxy_glIsRenderbuffer"
///|
pub fn gl_is_renderbuffer(renderbuffer : UInt) -> Bool {
epoxy_glIsRenderbuffer(d_glIsRenderbuffer.get(), renderbuffer)
}
///|
let d_glIsRenderbufferEXT : Dispatch = Dispatch::with_aliases(
"glIsRenderbufferEXT",
["glIsRenderbuffer"],
)
///|
extern "c" fn epoxy_glIsRenderbufferEXT(fp : CPtr, renderbuffer : UInt) -> Bool = "epoxy_glIsRenderbufferEXT"
///|
pub fn gl_is_renderbuffer_ext(renderbuffer : UInt) -> Bool {
epoxy_glIsRenderbufferEXT(d_glIsRenderbufferEXT.get(), renderbuffer)
}
///|
let d_glIsRenderbufferOES : Dispatch = Dispatch::new("glIsRenderbufferOES")
///|
extern "c" fn epoxy_glIsRenderbufferOES(fp : CPtr, renderbuffer : UInt) -> Bool = "epoxy_glIsRenderbufferOES"
///|
pub fn gl_is_renderbuffer_oes(renderbuffer : UInt) -> Bool {
epoxy_glIsRenderbufferOES(d_glIsRenderbufferOES.get(), renderbuffer)
}
///|
let d_glIsSemaphoreEXT : Dispatch = Dispatch::new("glIsSemaphoreEXT")
///|
extern "c" fn epoxy_glIsSemaphoreEXT(fp : CPtr, semaphore : UInt) -> Bool = "epoxy_glIsSemaphoreEXT"
///|
pub fn gl_is_semaphore_ext(semaphore : UInt) -> Bool {
epoxy_glIsSemaphoreEXT(d_glIsSemaphoreEXT.get(), semaphore)
}
///|
let d_glIsSampler : Dispatch = Dispatch::new("glIsSampler")
///|
extern "c" fn epoxy_glIsSampler(fp : CPtr, sampler : UInt) -> Bool = "epoxy_glIsSampler"
///|
pub fn gl_is_sampler(sampler : UInt) -> Bool {
epoxy_glIsSampler(d_glIsSampler.get(), sampler)
}
///|
let d_glIsShader : Dispatch = Dispatch::new("glIsShader")
///|
extern "c" fn epoxy_glIsShader(fp : CPtr, shader : UInt) -> Bool = "epoxy_glIsShader"
///|
pub fn gl_is_shader(shader : UInt) -> Bool {
epoxy_glIsShader(d_glIsShader.get(), shader)
}
///|
let d_glIsStateNV : Dispatch = Dispatch::new("glIsStateNV")
///|
extern "c" fn epoxy_glIsStateNV(fp : CPtr, state : UInt) -> Bool = "epoxy_glIsStateNV"
///|
pub fn gl_is_state_nv(state : UInt) -> Bool {
epoxy_glIsStateNV(d_glIsStateNV.get(), state)
}
///|
let d_glIsSync : Dispatch = Dispatch::with_aliases("glIsSync", ["glIsSyncAPPLE"])
///|
extern "c" fn epoxy_glIsSync(fp : CPtr, sync : GLsync) -> Bool = "epoxy_glIsSync"
///|
pub fn gl_is_sync(sync : GLsync) -> Bool {
epoxy_glIsSync(d_glIsSync.get(), sync)
}
///|
let d_glIsSyncAPPLE : Dispatch = Dispatch::with_aliases("glIsSyncAPPLE", [
"glIsSync",
])
///|
extern "c" fn epoxy_glIsSyncAPPLE(fp : CPtr, sync : GLsync) -> Bool = "epoxy_glIsSyncAPPLE"
///|
pub fn gl_is_sync_apple(sync : GLsync) -> Bool {
epoxy_glIsSyncAPPLE(d_glIsSyncAPPLE.get(), sync)
}
///|
let d_glIsTexture : Dispatch = Dispatch::new("glIsTexture")
///|
extern "c" fn epoxy_glIsTexture(fp : CPtr, texture : UInt) -> Bool = "epoxy_glIsTexture"
///|
pub fn gl_is_texture(texture : UInt) -> Bool {
epoxy_glIsTexture(d_glIsTexture.get(), texture)
}
///|
let d_glIsTextureEXT : Dispatch = Dispatch::new("glIsTextureEXT")
///|
extern "c" fn epoxy_glIsTextureEXT(fp : CPtr, texture : UInt) -> Bool = "epoxy_glIsTextureEXT"
///|
pub fn gl_is_texture_ext(texture : UInt) -> Bool {
epoxy_glIsTextureEXT(d_glIsTextureEXT.get(), texture)
}
///|
let d_glIsTextureHandleResidentARB : Dispatch = Dispatch::new(
"glIsTextureHandleResidentARB",
)
///|
extern "c" fn epoxy_glIsTextureHandleResidentARB(
fp : CPtr,
handle : UInt64,
) -> Bool = "epoxy_glIsTextureHandleResidentARB"
///|
pub fn gl_is_texture_handle_resident_arb(handle : UInt64) -> Bool {
epoxy_glIsTextureHandleResidentARB(
d_glIsTextureHandleResidentARB.get(),
handle,
)
}
///|
let d_glIsTextureHandleResidentNV : Dispatch = Dispatch::new(
"glIsTextureHandleResidentNV",
)
///|
extern "c" fn epoxy_glIsTextureHandleResidentNV(
fp : CPtr,
handle : UInt64,
) -> Bool = "epoxy_glIsTextureHandleResidentNV"
///|
pub fn gl_is_texture_handle_resident_nv(handle : UInt64) -> Bool {
epoxy_glIsTextureHandleResidentNV(d_glIsTextureHandleResidentNV.get(), handle)
}
///|
let d_glIsTransformFeedback : Dispatch = Dispatch::with_aliases(
"glIsTransformFeedback",
["glIsTransformFeedbackNV"],
)
///|
extern "c" fn epoxy_glIsTransformFeedback(fp : CPtr, id : UInt) -> Bool = "epoxy_glIsTransformFeedback"
///|
pub fn gl_is_transform_feedback(id : UInt) -> Bool {
epoxy_glIsTransformFeedback(d_glIsTransformFeedback.get(), id)
}
///|
let d_glIsTransformFeedbackNV : Dispatch = Dispatch::with_aliases(
"glIsTransformFeedbackNV",
["glIsTransformFeedback"],
)
///|
extern "c" fn epoxy_glIsTransformFeedbackNV(fp : CPtr, id : UInt) -> Bool = "epoxy_glIsTransformFeedbackNV"
///|
pub fn gl_is_transform_feedback_nv(id : UInt) -> Bool {
epoxy_glIsTransformFeedbackNV(d_glIsTransformFeedbackNV.get(), id)
}
///|
let d_glIsVariantEnabledEXT : Dispatch = Dispatch::new("glIsVariantEnabledEXT")
///|
extern "c" fn epoxy_glIsVariantEnabledEXT(
fp : CPtr,
id : UInt,
cap : UInt,
) -> Bool = "epoxy_glIsVariantEnabledEXT"
///|
pub fn gl_is_variant_enabled_ext(id : UInt, cap : UInt) -> Bool {
epoxy_glIsVariantEnabledEXT(d_glIsVariantEnabledEXT.get(), id, cap)
}
///|
let d_glIsVertexArray : Dispatch = Dispatch::with_aliases("glIsVertexArray", [
"glIsVertexArrayAPPLE", "glIsVertexArrayOES",
])
///|
extern "c" fn epoxy_glIsVertexArray(fp : CPtr, array : UInt) -> Bool = "epoxy_glIsVertexArray"
///|
pub fn gl_is_vertex_array(array : UInt) -> Bool {
epoxy_glIsVertexArray(d_glIsVertexArray.get(), array)
}
///|
let d_glIsVertexArrayAPPLE : Dispatch = Dispatch::with_aliases(
"glIsVertexArrayAPPLE",
["glIsVertexArray", "glIsVertexArrayOES"],
)
///|
extern "c" fn epoxy_glIsVertexArrayAPPLE(fp : CPtr, array : UInt) -> Bool = "epoxy_glIsVertexArrayAPPLE"
///|
pub fn gl_is_vertex_array_apple(array : UInt) -> Bool {
epoxy_glIsVertexArrayAPPLE(d_glIsVertexArrayAPPLE.get(), array)
}
///|
let d_glIsVertexArrayOES : Dispatch = Dispatch::with_aliases(
"glIsVertexArrayOES",
["glIsVertexArray", "glIsVertexArrayAPPLE"],
)
///|
extern "c" fn epoxy_glIsVertexArrayOES(fp : CPtr, array : UInt) -> Bool = "epoxy_glIsVertexArrayOES"
///|
pub fn gl_is_vertex_array_oes(array : UInt) -> Bool {
epoxy_glIsVertexArrayOES(d_glIsVertexArrayOES.get(), array)
}
///|
let d_glIsVertexAttribEnabledAPPLE : Dispatch = Dispatch::new(
"glIsVertexAttribEnabledAPPLE",
)
///|
extern "c" fn epoxy_glIsVertexAttribEnabledAPPLE(
fp : CPtr,
index : UInt,
pname : UInt,
) -> Bool = "epoxy_glIsVertexAttribEnabledAPPLE"
///|
pub fn gl_is_vertex_attrib_enabled_apple(index : UInt, pname : UInt) -> Bool {
epoxy_glIsVertexAttribEnabledAPPLE(
d_glIsVertexAttribEnabledAPPLE.get(),
index,
pname,
)
}
///|
let d_glLGPUCopyImageSubDataNVX : Dispatch = Dispatch::new(
"glLGPUCopyImageSubDataNVX",
)
///|
extern "c" fn epoxy_glLGPUCopyImageSubDataNVX(
fp : CPtr,
sourceGpu : UInt,
destinationGpuMask : UInt,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srxY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
width : Int,
height : Int,
depth : Int,
) -> Unit = "epoxy_glLGPUCopyImageSubDataNVX"
///|
pub fn gl_lgpu_copy_image_sub_data_nvx(
sourceGpu : UInt,
destinationGpuMask : UInt,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srxY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
width : Int,
height : Int,
depth : Int,
) -> Unit {
epoxy_glLGPUCopyImageSubDataNVX(
d_glLGPUCopyImageSubDataNVX.get(),
sourceGpu,
destinationGpuMask,
srcName,
srcTarget,
srcLevel,
srcX,
srxY,
srcZ,
dstName,
dstTarget,
dstLevel,
dstX,
dstY,
dstZ,
width,
height,
depth,
)
}
///|
let d_glLGPUInterlockNVX : Dispatch = Dispatch::new("glLGPUInterlockNVX")
///|
extern "c" fn epoxy_glLGPUInterlockNVX(fp : CPtr) -> Unit = "epoxy_glLGPUInterlockNVX"
///|
pub fn gl_lgpu_interlock_nvx() -> Unit {
epoxy_glLGPUInterlockNVX(d_glLGPUInterlockNVX.get())
}
///|
let d_glLGPUNamedBufferSubDataNVX : Dispatch = Dispatch::new(
"glLGPUNamedBufferSubDataNVX",
)
///|
#borrow(data)
extern "c" fn epoxy_glLGPUNamedBufferSubDataNVX(
fp : CPtr,
gpuMask : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glLGPUNamedBufferSubDataNVX"
///|
pub fn gl_lgpu_named_buffer_sub_data_nvx(
gpuMask : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glLGPUNamedBufferSubDataNVX(
d_glLGPUNamedBufferSubDataNVX.get(),
gpuMask,
buffer,
offset,
size,
data,
)
}
///|
let d_glLabelObjectEXT : Dispatch = Dispatch::new("glLabelObjectEXT")
///|
#borrow(label)
extern "c" fn epoxy_glLabelObjectEXT(
fp : CPtr,
type_ : UInt,
object : UInt,
length : Int,
label : Bytes,
) -> Unit = "epoxy_glLabelObjectEXT"
///|
pub fn gl_label_object_ext(
type_ : UInt,
object : UInt,
length : Int,
label : Bytes,
) -> Unit {
epoxy_glLabelObjectEXT(d_glLabelObjectEXT.get(), type_, object, length, label)
}
///|
let d_glLightEnviSGIX : Dispatch = Dispatch::new("glLightEnviSGIX")
///|
extern "c" fn epoxy_glLightEnviSGIX(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glLightEnviSGIX"
///|
pub fn gl_light_envi_sgix(pname : UInt, param : Int) -> Unit {
epoxy_glLightEnviSGIX(d_glLightEnviSGIX.get(), pname, param)
}
///|
let d_glLightModelf : Dispatch = Dispatch::new("glLightModelf")
///|
extern "c" fn epoxy_glLightModelf(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glLightModelf"
///|
pub fn gl_light_modelf(pname : UInt, param : Float) -> Unit {
epoxy_glLightModelf(d_glLightModelf.get(), pname, param)
}
///|
let d_glLightModelfv : Dispatch = Dispatch::new("glLightModelfv")
///|
#borrow(params)
extern "c" fn epoxy_glLightModelfv(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glLightModelfv"
///|
pub fn gl_light_modelfv(pname : UInt, params : FixedArray[Float]) -> Unit {
epoxy_glLightModelfv(d_glLightModelfv.get(), pname, params)
}
///|
let d_glLightModeli : Dispatch = Dispatch::new("glLightModeli")
///|
extern "c" fn epoxy_glLightModeli(fp : CPtr, pname : UInt, param : Int) -> Unit = "epoxy_glLightModeli"
///|
pub fn gl_light_modeli(pname : UInt, param : Int) -> Unit {
epoxy_glLightModeli(d_glLightModeli.get(), pname, param)
}
///|
let d_glLightModeliv : Dispatch = Dispatch::new("glLightModeliv")
///|
#borrow(params)
extern "c" fn epoxy_glLightModeliv(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glLightModeliv"
///|
pub fn gl_light_modeliv(pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glLightModeliv(d_glLightModeliv.get(), pname, params)
}
///|
let d_glLightModelx : Dispatch = Dispatch::new("glLightModelx")
///|
extern "c" fn epoxy_glLightModelx(fp : CPtr, pname : UInt, param : Int) -> Unit = "epoxy_glLightModelx"
///|
pub fn gl_light_modelx(pname : UInt, param : Int) -> Unit {
epoxy_glLightModelx(d_glLightModelx.get(), pname, param)
}
///|
let d_glLightModelxOES : Dispatch = Dispatch::new("glLightModelxOES")
///|
extern "c" fn epoxy_glLightModelxOES(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glLightModelxOES"
///|
pub fn gl_light_modelx_oes(pname : UInt, param : Int) -> Unit {
epoxy_glLightModelxOES(d_glLightModelxOES.get(), pname, param)
}
///|
let d_glLightModelxv : Dispatch = Dispatch::new("glLightModelxv")
///|
#borrow(param)
extern "c" fn epoxy_glLightModelxv(
fp : CPtr,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glLightModelxv"
///|
pub fn gl_light_modelxv(pname : UInt, param : FixedArray[Int]) -> Unit {
epoxy_glLightModelxv(d_glLightModelxv.get(), pname, param)
}
///|
let d_glLightModelxvOES : Dispatch = Dispatch::new("glLightModelxvOES")
///|
#borrow(param)
extern "c" fn epoxy_glLightModelxvOES(
fp : CPtr,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glLightModelxvOES"
///|
pub fn gl_light_modelxv_oes(pname : UInt, param : FixedArray[Int]) -> Unit {
epoxy_glLightModelxvOES(d_glLightModelxvOES.get(), pname, param)
}
///|
let d_glLightf : Dispatch = Dispatch::new("glLightf")
///|
extern "c" fn epoxy_glLightf(
fp : CPtr,
light : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glLightf"
///|
pub fn gl_lightf(light : UInt, pname : UInt, param : Float) -> Unit {
epoxy_glLightf(d_glLightf.get(), light, pname, param)
}
///|
let d_glLightfv : Dispatch = Dispatch::new("glLightfv")
///|
#borrow(params)
extern "c" fn epoxy_glLightfv(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glLightfv"
///|
pub fn gl_lightfv(
light : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glLightfv(d_glLightfv.get(), light, pname, params)
}
///|
let d_glLighti : Dispatch = Dispatch::new("glLighti")
///|
extern "c" fn epoxy_glLighti(
fp : CPtr,
light : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glLighti"
///|
pub fn gl_lighti(light : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glLighti(d_glLighti.get(), light, pname, param)
}
///|
let d_glLightiv : Dispatch = Dispatch::new("glLightiv")
///|
#borrow(params)
extern "c" fn epoxy_glLightiv(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glLightiv"
///|
pub fn gl_lightiv(light : UInt, pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glLightiv(d_glLightiv.get(), light, pname, params)
}
///|
let d_glLightx : Dispatch = Dispatch::new("glLightx")
///|
extern "c" fn epoxy_glLightx(
fp : CPtr,
light : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glLightx"
///|
pub fn gl_lightx(light : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glLightx(d_glLightx.get(), light, pname, param)
}
///|
let d_glLightxOES : Dispatch = Dispatch::new("glLightxOES")
///|
extern "c" fn epoxy_glLightxOES(
fp : CPtr,
light : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glLightxOES"
///|
pub fn gl_lightx_oes(light : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glLightxOES(d_glLightxOES.get(), light, pname, param)
}
///|
let d_glLightxv : Dispatch = Dispatch::new("glLightxv")
///|
#borrow(params)
extern "c" fn epoxy_glLightxv(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glLightxv"
///|
pub fn gl_lightxv(light : UInt, pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glLightxv(d_glLightxv.get(), light, pname, params)
}
///|
let d_glLightxvOES : Dispatch = Dispatch::new("glLightxvOES")
///|
#borrow(params)
extern "c" fn epoxy_glLightxvOES(
fp : CPtr,
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glLightxvOES"
///|
pub fn gl_lightxv_oes(
light : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glLightxvOES(d_glLightxvOES.get(), light, pname, params)
}
///|
let d_glLineStipple : Dispatch = Dispatch::new("glLineStipple")
///|
extern "c" fn epoxy_glLineStipple(
fp : CPtr,
factor : Int,
pattern : Int,
) -> Unit = "epoxy_glLineStipple"
///|
pub fn gl_line_stipple(factor : Int, pattern : Int) -> Unit {
epoxy_glLineStipple(d_glLineStipple.get(), factor, pattern)
}
///|
let d_glLineWidth : Dispatch = Dispatch::new("glLineWidth")
///|
extern "c" fn epoxy_glLineWidth(fp : CPtr, width : Float) -> Unit = "epoxy_glLineWidth"
///|
pub fn gl_line_width(width : Float) -> Unit {
epoxy_glLineWidth(d_glLineWidth.get(), width)
}
///|
let d_glLineWidthx : Dispatch = Dispatch::new("glLineWidthx")
///|
extern "c" fn epoxy_glLineWidthx(fp : CPtr, width : Int) -> Unit = "epoxy_glLineWidthx"
///|
pub fn gl_line_widthx(width : Int) -> Unit {
epoxy_glLineWidthx(d_glLineWidthx.get(), width)
}
///|
let d_glLineWidthxOES : Dispatch = Dispatch::new("glLineWidthxOES")
///|
extern "c" fn epoxy_glLineWidthxOES(fp : CPtr, width : Int) -> Unit = "epoxy_glLineWidthxOES"
///|
pub fn gl_line_widthx_oes(width : Int) -> Unit {
epoxy_glLineWidthxOES(d_glLineWidthxOES.get(), width)
}
///|
let d_glLinkProgram : Dispatch = Dispatch::with_aliases("glLinkProgram", [
"glLinkProgramARB",
])
///|
extern "c" fn epoxy_glLinkProgram(fp : CPtr, program : UInt) -> Unit = "epoxy_glLinkProgram"
///|
pub fn gl_link_program(program : UInt) -> Unit {
epoxy_glLinkProgram(d_glLinkProgram.get(), program)
}
///|
let d_glListBase : Dispatch = Dispatch::new("glListBase")
///|
extern "c" fn epoxy_glListBase(fp : CPtr, base : UInt) -> Unit = "epoxy_glListBase"
///|
pub fn gl_list_base(base : UInt) -> Unit {
epoxy_glListBase(d_glListBase.get(), base)
}
///|
let d_glListParameterfSGIX : Dispatch = Dispatch::new("glListParameterfSGIX")
///|
extern "c" fn epoxy_glListParameterfSGIX(
fp : CPtr,
list : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glListParameterfSGIX"
///|
pub fn gl_list_parameterf_sgix(
list : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glListParameterfSGIX(d_glListParameterfSGIX.get(), list, pname, param)
}
///|
let d_glListParameterfvSGIX : Dispatch = Dispatch::new("glListParameterfvSGIX")
///|
#borrow(params)
extern "c" fn epoxy_glListParameterfvSGIX(
fp : CPtr,
list : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glListParameterfvSGIX"
///|
pub fn gl_list_parameterfv_sgix(
list : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glListParameterfvSGIX(
d_glListParameterfvSGIX.get(),
list,
pname,
params,
)
}
///|
let d_glListParameteriSGIX : Dispatch = Dispatch::new("glListParameteriSGIX")
///|
extern "c" fn epoxy_glListParameteriSGIX(
fp : CPtr,
list : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glListParameteriSGIX"
///|
pub fn gl_list_parameteri_sgix(list : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glListParameteriSGIX(d_glListParameteriSGIX.get(), list, pname, param)
}
///|
let d_glListParameterivSGIX : Dispatch = Dispatch::new("glListParameterivSGIX")
///|
#borrow(params)
extern "c" fn epoxy_glListParameterivSGIX(
fp : CPtr,
list : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glListParameterivSGIX"
///|
pub fn gl_list_parameteriv_sgix(
list : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glListParameterivSGIX(
d_glListParameterivSGIX.get(),
list,
pname,
params,
)
}
///|
let d_glLoadIdentity : Dispatch = Dispatch::new("glLoadIdentity")
///|
extern "c" fn epoxy_glLoadIdentity(fp : CPtr) -> Unit = "epoxy_glLoadIdentity"
///|
pub fn gl_load_identity() -> Unit {
epoxy_glLoadIdentity(d_glLoadIdentity.get())
}
///|
let d_glLoadIdentityDeformationMapSGIX : Dispatch = Dispatch::new(
"glLoadIdentityDeformationMapSGIX",
)
///|
extern "c" fn epoxy_glLoadIdentityDeformationMapSGIX(
fp : CPtr,
mask : UInt,
) -> Unit = "epoxy_glLoadIdentityDeformationMapSGIX"
///|
pub fn gl_load_identity_deformation_map_sgix(mask : UInt) -> Unit {
epoxy_glLoadIdentityDeformationMapSGIX(
d_glLoadIdentityDeformationMapSGIX.get(),
mask,
)
}
///|
let d_glLoadMatrixd : Dispatch = Dispatch::new("glLoadMatrixd")
///|
#borrow(m)
extern "c" fn epoxy_glLoadMatrixd(fp : CPtr, m : FixedArray[Double]) -> Unit = "epoxy_glLoadMatrixd"
///|
pub fn gl_load_matrixd(m : FixedArray[Double]) -> Unit {
epoxy_glLoadMatrixd(d_glLoadMatrixd.get(), m)
}
///|
let d_glLoadMatrixf : Dispatch = Dispatch::new("glLoadMatrixf")
///|
#borrow(m)
extern "c" fn epoxy_glLoadMatrixf(fp : CPtr, m : FixedArray[Float]) -> Unit = "epoxy_glLoadMatrixf"
///|
pub fn gl_load_matrixf(m : FixedArray[Float]) -> Unit {
epoxy_glLoadMatrixf(d_glLoadMatrixf.get(), m)
}
///|
let d_glLoadMatrixx : Dispatch = Dispatch::new("glLoadMatrixx")
///|
#borrow(m)
extern "c" fn epoxy_glLoadMatrixx(fp : CPtr, m : FixedArray[Int]) -> Unit = "epoxy_glLoadMatrixx"
///|
pub fn gl_load_matrixx(m : FixedArray[Int]) -> Unit {
epoxy_glLoadMatrixx(d_glLoadMatrixx.get(), m)
}
///|
let d_glLoadMatrixxOES : Dispatch = Dispatch::new("glLoadMatrixxOES")
///|
#borrow(m)
extern "c" fn epoxy_glLoadMatrixxOES(fp : CPtr, m : FixedArray[Int]) -> Unit = "epoxy_glLoadMatrixxOES"
///|
pub fn gl_load_matrixx_oes(m : FixedArray[Int]) -> Unit {
epoxy_glLoadMatrixxOES(d_glLoadMatrixxOES.get(), m)
}
///|
let d_glLoadName : Dispatch = Dispatch::new("glLoadName")
///|
extern "c" fn epoxy_glLoadName(fp : CPtr, name : UInt) -> Unit = "epoxy_glLoadName"
///|
pub fn gl_load_name(name : UInt) -> Unit {
epoxy_glLoadName(d_glLoadName.get(), name)
}
///|
let d_glLoadPaletteFromModelViewMatrixOES : Dispatch = Dispatch::new(
"glLoadPaletteFromModelViewMatrixOES",
)
///|
extern "c" fn epoxy_glLoadPaletteFromModelViewMatrixOES(fp : CPtr) -> Unit = "epoxy_glLoadPaletteFromModelViewMatrixOES"
///|
pub fn gl_load_palette_from_model_view_matrix_oes() -> Unit {
epoxy_glLoadPaletteFromModelViewMatrixOES(
d_glLoadPaletteFromModelViewMatrixOES.get(),
)
}
///|
let d_glLoadProgramNV : Dispatch = Dispatch::new("glLoadProgramNV")
///|
#borrow(program)
extern "c" fn epoxy_glLoadProgramNV(
fp : CPtr,
target : UInt,
id : UInt,
len : Int,
program : Bytes,
) -> Unit = "epoxy_glLoadProgramNV"
///|
pub fn gl_load_program_nv(
target : UInt,
id : UInt,
len : Int,
program : Bytes,
) -> Unit {
epoxy_glLoadProgramNV(d_glLoadProgramNV.get(), target, id, len, program)
}
///|
let d_glLoadTransposeMatrixd : Dispatch = Dispatch::with_aliases(
"glLoadTransposeMatrixd",
["glLoadTransposeMatrixdARB"],
)
///|
#borrow(m)
extern "c" fn epoxy_glLoadTransposeMatrixd(
fp : CPtr,
m : FixedArray[Double],
) -> Unit = "epoxy_glLoadTransposeMatrixd"
///|
pub fn gl_load_transpose_matrixd(m : FixedArray[Double]) -> Unit {
epoxy_glLoadTransposeMatrixd(d_glLoadTransposeMatrixd.get(), m)
}
///|
let d_glLoadTransposeMatrixdARB : Dispatch = Dispatch::with_aliases(
"glLoadTransposeMatrixdARB",
["glLoadTransposeMatrixd"],
)
///|
#borrow(m)
extern "c" fn epoxy_glLoadTransposeMatrixdARB(
fp : CPtr,
m : FixedArray[Double],
) -> Unit = "epoxy_glLoadTransposeMatrixdARB"
///|
pub fn gl_load_transpose_matrixd_arb(m : FixedArray[Double]) -> Unit {
epoxy_glLoadTransposeMatrixdARB(d_glLoadTransposeMatrixdARB.get(), m)
}
///|
let d_glLoadTransposeMatrixf : Dispatch = Dispatch::with_aliases(
"glLoadTransposeMatrixf",
["glLoadTransposeMatrixfARB"],
)
///|
#borrow(m)
extern "c" fn epoxy_glLoadTransposeMatrixf(
fp : CPtr,
m : FixedArray[Float],
) -> Unit = "epoxy_glLoadTransposeMatrixf"
///|
pub fn gl_load_transpose_matrixf(m : FixedArray[Float]) -> Unit {
epoxy_glLoadTransposeMatrixf(d_glLoadTransposeMatrixf.get(), m)
}
///|
let d_glLoadTransposeMatrixfARB : Dispatch = Dispatch::with_aliases(
"glLoadTransposeMatrixfARB",
["glLoadTransposeMatrixf"],
)
///|
#borrow(m)
extern "c" fn epoxy_glLoadTransposeMatrixfARB(
fp : CPtr,
m : FixedArray[Float],
) -> Unit = "epoxy_glLoadTransposeMatrixfARB"
///|
pub fn gl_load_transpose_matrixf_arb(m : FixedArray[Float]) -> Unit {
epoxy_glLoadTransposeMatrixfARB(d_glLoadTransposeMatrixfARB.get(), m)
}
///|
let d_glLoadTransposeMatrixxOES : Dispatch = Dispatch::new(
"glLoadTransposeMatrixxOES",
)
///|
#borrow(m)
extern "c" fn epoxy_glLoadTransposeMatrixxOES(
fp : CPtr,
m : FixedArray[Int],
) -> Unit = "epoxy_glLoadTransposeMatrixxOES"
///|
pub fn gl_load_transpose_matrixx_oes(m : FixedArray[Int]) -> Unit {
epoxy_glLoadTransposeMatrixxOES(d_glLoadTransposeMatrixxOES.get(), m)
}
///|
let d_glLockArraysEXT : Dispatch = Dispatch::new("glLockArraysEXT")
///|
extern "c" fn epoxy_glLockArraysEXT(
fp : CPtr,
first : Int,
count : Int,
) -> Unit = "epoxy_glLockArraysEXT"
///|
pub fn gl_lock_arrays_ext(first : Int, count : Int) -> Unit {
epoxy_glLockArraysEXT(d_glLockArraysEXT.get(), first, count)
}
///|
let d_glLogicOp : Dispatch = Dispatch::new("glLogicOp")
///|
extern "c" fn epoxy_glLogicOp(fp : CPtr, opcode : UInt) -> Unit = "epoxy_glLogicOp"
///|
pub fn gl_logic_op(opcode : UInt) -> Unit {
epoxy_glLogicOp(d_glLogicOp.get(), opcode)
}
///|
let d_glMakeBufferNonResidentNV : Dispatch = Dispatch::new(
"glMakeBufferNonResidentNV",
)
///|
extern "c" fn epoxy_glMakeBufferNonResidentNV(fp : CPtr, target : UInt) -> Unit = "epoxy_glMakeBufferNonResidentNV"
///|
pub fn gl_make_buffer_non_resident_nv(target : UInt) -> Unit {
epoxy_glMakeBufferNonResidentNV(d_glMakeBufferNonResidentNV.get(), target)
}
///|
let d_glMakeBufferResidentNV : Dispatch = Dispatch::new(
"glMakeBufferResidentNV",
)
///|
extern "c" fn epoxy_glMakeBufferResidentNV(
fp : CPtr,
target : UInt,
access : UInt,
) -> Unit = "epoxy_glMakeBufferResidentNV"
///|
pub fn gl_make_buffer_resident_nv(target : UInt, access : UInt) -> Unit {
epoxy_glMakeBufferResidentNV(d_glMakeBufferResidentNV.get(), target, access)
}
///|
let d_glMakeImageHandleNonResidentARB : Dispatch = Dispatch::new(
"glMakeImageHandleNonResidentARB",
)
///|
extern "c" fn epoxy_glMakeImageHandleNonResidentARB(
fp : CPtr,
handle : UInt64,
) -> Unit = "epoxy_glMakeImageHandleNonResidentARB"
///|
pub fn gl_make_image_handle_non_resident_arb(handle : UInt64) -> Unit {
epoxy_glMakeImageHandleNonResidentARB(
d_glMakeImageHandleNonResidentARB.get(),
handle,
)
}
///|
let d_glMakeImageHandleNonResidentNV : Dispatch = Dispatch::new(
"glMakeImageHandleNonResidentNV",
)
///|
extern "c" fn epoxy_glMakeImageHandleNonResidentNV(
fp : CPtr,
handle : UInt64,
) -> Unit = "epoxy_glMakeImageHandleNonResidentNV"
///|
pub fn gl_make_image_handle_non_resident_nv(handle : UInt64) -> Unit {
epoxy_glMakeImageHandleNonResidentNV(
d_glMakeImageHandleNonResidentNV.get(),
handle,
)
}
///|
let d_glMakeImageHandleResidentARB : Dispatch = Dispatch::new(
"glMakeImageHandleResidentARB",
)
///|
extern "c" fn epoxy_glMakeImageHandleResidentARB(
fp : CPtr,
handle : UInt64,
access : UInt,
) -> Unit = "epoxy_glMakeImageHandleResidentARB"
///|
pub fn gl_make_image_handle_resident_arb(
handle : UInt64,
access : UInt,
) -> Unit {
epoxy_glMakeImageHandleResidentARB(
d_glMakeImageHandleResidentARB.get(),
handle,
access,
)
}
///|
let d_glMakeImageHandleResidentNV : Dispatch = Dispatch::new(
"glMakeImageHandleResidentNV",
)
///|
extern "c" fn epoxy_glMakeImageHandleResidentNV(
fp : CPtr,
handle : UInt64,
access : UInt,
) -> Unit = "epoxy_glMakeImageHandleResidentNV"
///|
pub fn gl_make_image_handle_resident_nv(handle : UInt64, access : UInt) -> Unit {
epoxy_glMakeImageHandleResidentNV(
d_glMakeImageHandleResidentNV.get(),
handle,
access,
)
}
///|
let d_glMakeNamedBufferNonResidentNV : Dispatch = Dispatch::new(
"glMakeNamedBufferNonResidentNV",
)
///|
extern "c" fn epoxy_glMakeNamedBufferNonResidentNV(
fp : CPtr,
buffer : UInt,
) -> Unit = "epoxy_glMakeNamedBufferNonResidentNV"
///|
pub fn gl_make_named_buffer_non_resident_nv(buffer : UInt) -> Unit {
epoxy_glMakeNamedBufferNonResidentNV(
d_glMakeNamedBufferNonResidentNV.get(),
buffer,
)
}
///|
let d_glMakeNamedBufferResidentNV : Dispatch = Dispatch::new(
"glMakeNamedBufferResidentNV",
)
///|
extern "c" fn epoxy_glMakeNamedBufferResidentNV(
fp : CPtr,
buffer : UInt,
access : UInt,
) -> Unit = "epoxy_glMakeNamedBufferResidentNV"
///|
pub fn gl_make_named_buffer_resident_nv(buffer : UInt, access : UInt) -> Unit {
epoxy_glMakeNamedBufferResidentNV(
d_glMakeNamedBufferResidentNV.get(),
buffer,
access,
)
}
///|
let d_glMakeTextureHandleNonResidentARB : Dispatch = Dispatch::new(
"glMakeTextureHandleNonResidentARB",
)
///|
extern "c" fn epoxy_glMakeTextureHandleNonResidentARB(
fp : CPtr,
handle : UInt64,
) -> Unit = "epoxy_glMakeTextureHandleNonResidentARB"
///|
pub fn gl_make_texture_handle_non_resident_arb(handle : UInt64) -> Unit {
epoxy_glMakeTextureHandleNonResidentARB(
d_glMakeTextureHandleNonResidentARB.get(),
handle,
)
}
///|
let d_glMakeTextureHandleNonResidentNV : Dispatch = Dispatch::new(
"glMakeTextureHandleNonResidentNV",
)
///|
extern "c" fn epoxy_glMakeTextureHandleNonResidentNV(
fp : CPtr,
handle : UInt64,
) -> Unit = "epoxy_glMakeTextureHandleNonResidentNV"
///|
pub fn gl_make_texture_handle_non_resident_nv(handle : UInt64) -> Unit {
epoxy_glMakeTextureHandleNonResidentNV(
d_glMakeTextureHandleNonResidentNV.get(),
handle,
)
}
///|
let d_glMakeTextureHandleResidentARB : Dispatch = Dispatch::new(
"glMakeTextureHandleResidentARB",
)
///|
extern "c" fn epoxy_glMakeTextureHandleResidentARB(
fp : CPtr,
handle : UInt64,
) -> Unit = "epoxy_glMakeTextureHandleResidentARB"
///|
pub fn gl_make_texture_handle_resident_arb(handle : UInt64) -> Unit {
epoxy_glMakeTextureHandleResidentARB(
d_glMakeTextureHandleResidentARB.get(),
handle,
)
}
///|
let d_glMakeTextureHandleResidentNV : Dispatch = Dispatch::new(
"glMakeTextureHandleResidentNV",
)
///|
extern "c" fn epoxy_glMakeTextureHandleResidentNV(
fp : CPtr,
handle : UInt64,
) -> Unit = "epoxy_glMakeTextureHandleResidentNV"
///|
pub fn gl_make_texture_handle_resident_nv(handle : UInt64) -> Unit {
epoxy_glMakeTextureHandleResidentNV(
d_glMakeTextureHandleResidentNV.get(),
handle,
)
}
///|
let d_glMap1d : Dispatch = Dispatch::new("glMap1d")
///|
#borrow(points)
extern "c" fn epoxy_glMap1d(
fp : CPtr,
target : UInt,
u1 : Double,
u2 : Double,
stride : Int,
order : Int,
points : FixedArray[Double],
) -> Unit = "epoxy_glMap1d"
///|
pub fn gl_map1d(
target : UInt,
u1 : Double,
u2 : Double,
stride : Int,
order : Int,
points : FixedArray[Double],
) -> Unit {
epoxy_glMap1d(d_glMap1d.get(), target, u1, u2, stride, order, points)
}
///|
let d_glMap1f : Dispatch = Dispatch::new("glMap1f")
///|
#borrow(points)
extern "c" fn epoxy_glMap1f(
fp : CPtr,
target : UInt,
u1 : Float,
u2 : Float,
stride : Int,
order : Int,
points : FixedArray[Float],
) -> Unit = "epoxy_glMap1f"
///|
pub fn gl_map1f(
target : UInt,
u1 : Float,
u2 : Float,
stride : Int,
order : Int,
points : FixedArray[Float],
) -> Unit {
epoxy_glMap1f(d_glMap1f.get(), target, u1, u2, stride, order, points)
}
///|
let d_glMap1xOES : Dispatch = Dispatch::new("glMap1xOES")
///|
extern "c" fn epoxy_glMap1xOES(
fp : CPtr,
target : UInt,
u1 : Int,
u2 : Int,
stride : Int,
order : Int,
points : Int,
) -> Unit = "epoxy_glMap1xOES"
///|
pub fn gl_map1x_oes(
target : UInt,
u1 : Int,
u2 : Int,
stride : Int,
order : Int,
points : Int,
) -> Unit {
epoxy_glMap1xOES(d_glMap1xOES.get(), target, u1, u2, stride, order, points)
}
///|
let d_glMap2d : Dispatch = Dispatch::new("glMap2d")
///|
#borrow(points)
extern "c" fn epoxy_glMap2d(
fp : CPtr,
target : UInt,
u1 : Double,
u2 : Double,
ustride : Int,
uorder : Int,
v1 : Double,
v2 : Double,
vstride : Int,
vorder : Int,
points : FixedArray[Double],
) -> Unit = "epoxy_glMap2d"
///|
pub fn gl_map2d(
target : UInt,
u1 : Double,
u2 : Double,
ustride : Int,
uorder : Int,
v1 : Double,
v2 : Double,
vstride : Int,
vorder : Int,
points : FixedArray[Double],
) -> Unit {
epoxy_glMap2d(
d_glMap2d.get(),
target,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
points,
)
}
///|
let d_glMap2f : Dispatch = Dispatch::new("glMap2f")
///|
#borrow(points)
extern "c" fn epoxy_glMap2f(
fp : CPtr,
target : UInt,
u1 : Float,
u2 : Float,
ustride : Int,
uorder : Int,
v1 : Float,
v2 : Float,
vstride : Int,
vorder : Int,
points : FixedArray[Float],
) -> Unit = "epoxy_glMap2f"
///|
pub fn gl_map2f(
target : UInt,
u1 : Float,
u2 : Float,
ustride : Int,
uorder : Int,
v1 : Float,
v2 : Float,
vstride : Int,
vorder : Int,
points : FixedArray[Float],
) -> Unit {
epoxy_glMap2f(
d_glMap2f.get(),
target,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
points,
)
}
///|
let d_glMap2xOES : Dispatch = Dispatch::new("glMap2xOES")
///|
extern "c" fn epoxy_glMap2xOES(
fp : CPtr,
target : UInt,
u1 : Int,
u2 : Int,
ustride : Int,
uorder : Int,
v1 : Int,
v2 : Int,
vstride : Int,
vorder : Int,
points : Int,
) -> Unit = "epoxy_glMap2xOES"
///|
pub fn gl_map2x_oes(
target : UInt,
u1 : Int,
u2 : Int,
ustride : Int,
uorder : Int,
v1 : Int,
v2 : Int,
vstride : Int,
vorder : Int,
points : Int,
) -> Unit {
epoxy_glMap2xOES(
d_glMap2xOES.get(),
target,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
points,
)
}
///|
let d_glMapControlPointsNV : Dispatch = Dispatch::new("glMapControlPointsNV")
///|
#borrow(points)
extern "c" fn epoxy_glMapControlPointsNV(
fp : CPtr,
target : UInt,
index : UInt,
type_ : UInt,
ustride : Int,
vstride : Int,
uorder : Int,
vorder : Int,
packed : Bool,
points : Bytes,
) -> Unit = "epoxy_glMapControlPointsNV"
///|
pub fn gl_map_control_points_nv(
target : UInt,
index : UInt,
type_ : UInt,
ustride : Int,
vstride : Int,
uorder : Int,
vorder : Int,
packed : Bool,
points : Bytes,
) -> Unit {
epoxy_glMapControlPointsNV(
d_glMapControlPointsNV.get(),
target,
index,
type_,
ustride,
vstride,
uorder,
vorder,
packed,
points,
)
}
///|
let d_glMapGrid1d : Dispatch = Dispatch::new("glMapGrid1d")
///|
extern "c" fn epoxy_glMapGrid1d(
fp : CPtr,
un : Int,
u1 : Double,
u2 : Double,
) -> Unit = "epoxy_glMapGrid1d"
///|
pub fn gl_map_grid1d(un : Int, u1 : Double, u2 : Double) -> Unit {
epoxy_glMapGrid1d(d_glMapGrid1d.get(), un, u1, u2)
}
///|
let d_glMapGrid1f : Dispatch = Dispatch::new("glMapGrid1f")
///|
extern "c" fn epoxy_glMapGrid1f(
fp : CPtr,
un : Int,
u1 : Float,
u2 : Float,
) -> Unit = "epoxy_glMapGrid1f"
///|
pub fn gl_map_grid1f(un : Int, u1 : Float, u2 : Float) -> Unit {
epoxy_glMapGrid1f(d_glMapGrid1f.get(), un, u1, u2)
}
///|
let d_glMapGrid1xOES : Dispatch = Dispatch::new("glMapGrid1xOES")
///|
extern "c" fn epoxy_glMapGrid1xOES(
fp : CPtr,
n : Int,
u1 : Int,
u2 : Int,
) -> Unit = "epoxy_glMapGrid1xOES"
///|
pub fn gl_map_grid1x_oes(n : Int, u1 : Int, u2 : Int) -> Unit {
epoxy_glMapGrid1xOES(d_glMapGrid1xOES.get(), n, u1, u2)
}
///|
let d_glMapGrid2d : Dispatch = Dispatch::new("glMapGrid2d")
///|
extern "c" fn epoxy_glMapGrid2d(
fp : CPtr,
un : Int,
u1 : Double,
u2 : Double,
vn : Int,
v1 : Double,
v2 : Double,
) -> Unit = "epoxy_glMapGrid2d"
///|
pub fn gl_map_grid2d(
un : Int,
u1 : Double,
u2 : Double,
vn : Int,
v1 : Double,
v2 : Double,
) -> Unit {
epoxy_glMapGrid2d(d_glMapGrid2d.get(), un, u1, u2, vn, v1, v2)
}
///|
let d_glMapGrid2f : Dispatch = Dispatch::new("glMapGrid2f")
///|
extern "c" fn epoxy_glMapGrid2f(
fp : CPtr,
un : Int,
u1 : Float,
u2 : Float,
vn : Int,
v1 : Float,
v2 : Float,
) -> Unit = "epoxy_glMapGrid2f"
///|
pub fn gl_map_grid2f(
un : Int,
u1 : Float,
u2 : Float,
vn : Int,
v1 : Float,
v2 : Float,
) -> Unit {
epoxy_glMapGrid2f(d_glMapGrid2f.get(), un, u1, u2, vn, v1, v2)
}
///|
let d_glMapGrid2xOES : Dispatch = Dispatch::new("glMapGrid2xOES")
///|
extern "c" fn epoxy_glMapGrid2xOES(
fp : CPtr,
n : Int,
u1 : Int,
u2 : Int,
v1 : Int,
v2 : Int,
) -> Unit = "epoxy_glMapGrid2xOES"
///|
pub fn gl_map_grid2x_oes(
n : Int,
u1 : Int,
u2 : Int,
v1 : Int,
v2 : Int,
) -> Unit {
epoxy_glMapGrid2xOES(d_glMapGrid2xOES.get(), n, u1, u2, v1, v2)
}
///|
let d_glMapParameterfvNV : Dispatch = Dispatch::new("glMapParameterfvNV")
///|
#borrow(params)
extern "c" fn epoxy_glMapParameterfvNV(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glMapParameterfvNV"
///|
pub fn gl_map_parameterfv_nv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glMapParameterfvNV(d_glMapParameterfvNV.get(), target, pname, params)
}
///|
let d_glMapParameterivNV : Dispatch = Dispatch::new("glMapParameterivNV")
///|
#borrow(params)
extern "c" fn epoxy_glMapParameterivNV(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glMapParameterivNV"
///|
pub fn gl_map_parameteriv_nv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glMapParameterivNV(d_glMapParameterivNV.get(), target, pname, params)
}
///|
let d_glMapVertexAttrib1dAPPLE : Dispatch = Dispatch::new(
"glMapVertexAttrib1dAPPLE",
)
///|
#borrow(points)
extern "c" fn epoxy_glMapVertexAttrib1dAPPLE(
fp : CPtr,
index : UInt,
size : UInt,
u1 : Double,
u2 : Double,
stride : Int,
order : Int,
points : FixedArray[Double],
) -> Unit = "epoxy_glMapVertexAttrib1dAPPLE"
///|
pub fn gl_map_vertex_attrib1d_apple(
index : UInt,
size : UInt,
u1 : Double,
u2 : Double,
stride : Int,
order : Int,
points : FixedArray[Double],
) -> Unit {
epoxy_glMapVertexAttrib1dAPPLE(
d_glMapVertexAttrib1dAPPLE.get(),
index,
size,
u1,
u2,
stride,
order,
points,
)
}
///|
let d_glMapVertexAttrib1fAPPLE : Dispatch = Dispatch::new(
"glMapVertexAttrib1fAPPLE",
)
///|
#borrow(points)
extern "c" fn epoxy_glMapVertexAttrib1fAPPLE(
fp : CPtr,
index : UInt,
size : UInt,
u1 : Float,
u2 : Float,
stride : Int,
order : Int,
points : FixedArray[Float],
) -> Unit = "epoxy_glMapVertexAttrib1fAPPLE"
///|
pub fn gl_map_vertex_attrib1f_apple(
index : UInt,
size : UInt,
u1 : Float,
u2 : Float,
stride : Int,
order : Int,
points : FixedArray[Float],
) -> Unit {
epoxy_glMapVertexAttrib1fAPPLE(
d_glMapVertexAttrib1fAPPLE.get(),
index,
size,
u1,
u2,
stride,
order,
points,
)
}
///|
let d_glMapVertexAttrib2dAPPLE : Dispatch = Dispatch::new(
"glMapVertexAttrib2dAPPLE",
)
///|
#borrow(points)
extern "c" fn epoxy_glMapVertexAttrib2dAPPLE(
fp : CPtr,
index : UInt,
size : UInt,
u1 : Double,
u2 : Double,
ustride : Int,
uorder : Int,
v1 : Double,
v2 : Double,
vstride : Int,
vorder : Int,
points : FixedArray[Double],
) -> Unit = "epoxy_glMapVertexAttrib2dAPPLE"
///|
pub fn gl_map_vertex_attrib2d_apple(
index : UInt,
size : UInt,
u1 : Double,
u2 : Double,
ustride : Int,
uorder : Int,
v1 : Double,
v2 : Double,
vstride : Int,
vorder : Int,
points : FixedArray[Double],
) -> Unit {
epoxy_glMapVertexAttrib2dAPPLE(
d_glMapVertexAttrib2dAPPLE.get(),
index,
size,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
points,
)
}
///|
let d_glMapVertexAttrib2fAPPLE : Dispatch = Dispatch::new(
"glMapVertexAttrib2fAPPLE",
)
///|
#borrow(points)
extern "c" fn epoxy_glMapVertexAttrib2fAPPLE(
fp : CPtr,
index : UInt,
size : UInt,
u1 : Float,
u2 : Float,
ustride : Int,
uorder : Int,
v1 : Float,
v2 : Float,
vstride : Int,
vorder : Int,
points : FixedArray[Float],
) -> Unit = "epoxy_glMapVertexAttrib2fAPPLE"
///|
pub fn gl_map_vertex_attrib2f_apple(
index : UInt,
size : UInt,
u1 : Float,
u2 : Float,
ustride : Int,
uorder : Int,
v1 : Float,
v2 : Float,
vstride : Int,
vorder : Int,
points : FixedArray[Float],
) -> Unit {
epoxy_glMapVertexAttrib2fAPPLE(
d_glMapVertexAttrib2fAPPLE.get(),
index,
size,
u1,
u2,
ustride,
uorder,
v1,
v2,
vstride,
vorder,
points,
)
}
///|
let d_glMaterialf : Dispatch = Dispatch::new("glMaterialf")
///|
extern "c" fn epoxy_glMaterialf(
fp : CPtr,
face : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glMaterialf"
///|
pub fn gl_materialf(face : UInt, pname : UInt, param : Float) -> Unit {
epoxy_glMaterialf(d_glMaterialf.get(), face, pname, param)
}
///|
let d_glMaterialfv : Dispatch = Dispatch::new("glMaterialfv")
///|
#borrow(params)
extern "c" fn epoxy_glMaterialfv(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glMaterialfv"
///|
pub fn gl_materialfv(
face : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glMaterialfv(d_glMaterialfv.get(), face, pname, params)
}
///|
let d_glMateriali : Dispatch = Dispatch::new("glMateriali")
///|
extern "c" fn epoxy_glMateriali(
fp : CPtr,
face : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glMateriali"
///|
pub fn gl_materiali(face : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glMateriali(d_glMateriali.get(), face, pname, param)
}
///|
let d_glMaterialiv : Dispatch = Dispatch::new("glMaterialiv")
///|
#borrow(params)
extern "c" fn epoxy_glMaterialiv(
fp : CPtr,
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glMaterialiv"
///|
pub fn gl_materialiv(
face : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glMaterialiv(d_glMaterialiv.get(), face, pname, params)
}
///|
let d_glMaterialx : Dispatch = Dispatch::new("glMaterialx")
///|
extern "c" fn epoxy_glMaterialx(
fp : CPtr,
face : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glMaterialx"
///|
pub fn gl_materialx(face : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glMaterialx(d_glMaterialx.get(), face, pname, param)
}
///|
let d_glMaterialxOES : Dispatch = Dispatch::new("glMaterialxOES")
///|
extern "c" fn epoxy_glMaterialxOES(
fp : CPtr,
face : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glMaterialxOES"
///|
pub fn gl_materialx_oes(face : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glMaterialxOES(d_glMaterialxOES.get(), face, pname, param)
}
///|
let d_glMaterialxv : Dispatch = Dispatch::new("glMaterialxv")
///|
#borrow(param)
extern "c" fn epoxy_glMaterialxv(
fp : CPtr,
face : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glMaterialxv"
///|
pub fn gl_materialxv(
face : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glMaterialxv(d_glMaterialxv.get(), face, pname, param)
}
///|
let d_glMaterialxvOES : Dispatch = Dispatch::new("glMaterialxvOES")
///|
#borrow(param)
extern "c" fn epoxy_glMaterialxvOES(
fp : CPtr,
face : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glMaterialxvOES"
///|
pub fn gl_materialxv_oes(
face : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glMaterialxvOES(d_glMaterialxvOES.get(), face, pname, param)
}
///|
let d_glMatrixFrustumEXT : Dispatch = Dispatch::new("glMatrixFrustumEXT")
///|
extern "c" fn epoxy_glMatrixFrustumEXT(
fp : CPtr,
mode : UInt,
left : Double,
right : Double,
bottom : Double,
top : Double,
zNear : Double,
zFar : Double,
) -> Unit = "epoxy_glMatrixFrustumEXT"
///|
pub fn gl_matrix_frustum_ext(
mode : UInt,
left : Double,
right : Double,
bottom : Double,
top : Double,
zNear : Double,
zFar : Double,
) -> Unit {
epoxy_glMatrixFrustumEXT(
d_glMatrixFrustumEXT.get(),
mode,
left,
right,
bottom,
top,
zNear,
zFar,
)
}
///|
let d_glMatrixIndexPointerARB : Dispatch = Dispatch::new(
"glMatrixIndexPointerARB",
)
///|
#borrow(pointer)
extern "c" fn epoxy_glMatrixIndexPointerARB(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glMatrixIndexPointerARB"
///|
pub fn gl_matrix_index_pointer_arb(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glMatrixIndexPointerARB(
d_glMatrixIndexPointerARB.get(),
size,
type_,
stride,
pointer,
)
}
///|
let d_glMatrixIndexPointerOES : Dispatch = Dispatch::new(
"glMatrixIndexPointerOES",
)
///|
#borrow(pointer)
extern "c" fn epoxy_glMatrixIndexPointerOES(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glMatrixIndexPointerOES"
///|
pub fn gl_matrix_index_pointer_oes(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glMatrixIndexPointerOES(
d_glMatrixIndexPointerOES.get(),
size,
type_,
stride,
pointer,
)
}
///|
let d_glMatrixIndexubvARB : Dispatch = Dispatch::new("glMatrixIndexubvARB")
///|
#borrow(indices)
extern "c" fn epoxy_glMatrixIndexubvARB(
fp : CPtr,
size : Int,
indices : Bytes,
) -> Unit = "epoxy_glMatrixIndexubvARB"
///|
pub fn gl_matrix_indexubv_arb(size : Int, indices : Bytes) -> Unit {
epoxy_glMatrixIndexubvARB(d_glMatrixIndexubvARB.get(), size, indices)
}
///|
let d_glMatrixIndexuivARB : Dispatch = Dispatch::new("glMatrixIndexuivARB")
///|
#borrow(indices)
extern "c" fn epoxy_glMatrixIndexuivARB(
fp : CPtr,
size : Int,
indices : FixedArray[UInt],
) -> Unit = "epoxy_glMatrixIndexuivARB"
///|
pub fn gl_matrix_indexuiv_arb(size : Int, indices : FixedArray[UInt]) -> Unit {
epoxy_glMatrixIndexuivARB(d_glMatrixIndexuivARB.get(), size, indices)
}
///|
let d_glMatrixIndexusvARB : Dispatch = Dispatch::new("glMatrixIndexusvARB")
///|
#borrow(indices)
extern "c" fn epoxy_glMatrixIndexusvARB(
fp : CPtr,
size : Int,
indices : FixedArray[UInt16],
) -> Unit = "epoxy_glMatrixIndexusvARB"
///|
pub fn gl_matrix_indexusv_arb(size : Int, indices : FixedArray[UInt16]) -> Unit {
epoxy_glMatrixIndexusvARB(d_glMatrixIndexusvARB.get(), size, indices)
}
///|
let d_glMatrixLoad3x2fNV : Dispatch = Dispatch::new("glMatrixLoad3x2fNV")
///|
#borrow(m)
extern "c" fn epoxy_glMatrixLoad3x2fNV(
fp : CPtr,
matrixMode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixLoad3x2fNV"
///|
pub fn gl_matrix_load3x2f_nv(matrixMode : UInt, m : FixedArray[Float]) -> Unit {
epoxy_glMatrixLoad3x2fNV(d_glMatrixLoad3x2fNV.get(), matrixMode, m)
}
///|
let d_glMatrixLoad3x3fNV : Dispatch = Dispatch::new("glMatrixLoad3x3fNV")
///|
#borrow(m)
extern "c" fn epoxy_glMatrixLoad3x3fNV(
fp : CPtr,
matrixMode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixLoad3x3fNV"
///|
pub fn gl_matrix_load3x3f_nv(matrixMode : UInt, m : FixedArray[Float]) -> Unit {
epoxy_glMatrixLoad3x3fNV(d_glMatrixLoad3x3fNV.get(), matrixMode, m)
}
///|
let d_glMatrixLoadIdentityEXT : Dispatch = Dispatch::new(
"glMatrixLoadIdentityEXT",
)
///|
extern "c" fn epoxy_glMatrixLoadIdentityEXT(fp : CPtr, mode : UInt) -> Unit = "epoxy_glMatrixLoadIdentityEXT"
///|
pub fn gl_matrix_load_identity_ext(mode : UInt) -> Unit {
epoxy_glMatrixLoadIdentityEXT(d_glMatrixLoadIdentityEXT.get(), mode)
}
///|
let d_glMatrixLoadTranspose3x3fNV : Dispatch = Dispatch::new(
"glMatrixLoadTranspose3x3fNV",
)
///|
#borrow(m)
extern "c" fn epoxy_glMatrixLoadTranspose3x3fNV(
fp : CPtr,
matrixMode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixLoadTranspose3x3fNV"
///|
pub fn gl_matrix_load_transpose3x3f_nv(
matrixMode : UInt,
m : FixedArray[Float],
) -> Unit {
epoxy_glMatrixLoadTranspose3x3fNV(
d_glMatrixLoadTranspose3x3fNV.get(),
matrixMode,
m,
)
}
///|
let d_glMatrixLoadTransposedEXT : Dispatch = Dispatch::new(
"glMatrixLoadTransposedEXT",
)
///|
#borrow(m)
extern "c" fn epoxy_glMatrixLoadTransposedEXT(
fp : CPtr,
mode : UInt,
m : FixedArray[Double],
) -> Unit = "epoxy_glMatrixLoadTransposedEXT"
///|
pub fn gl_matrix_load_transposed_ext(
mode : UInt,
m : FixedArray[Double],
) -> Unit {
epoxy_glMatrixLoadTransposedEXT(d_glMatrixLoadTransposedEXT.get(), mode, m)
}
///|
let d_glMatrixLoadTransposefEXT : Dispatch = Dispatch::new(
"glMatrixLoadTransposefEXT",
)
///|
#borrow(m)
extern "c" fn epoxy_glMatrixLoadTransposefEXT(
fp : CPtr,
mode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixLoadTransposefEXT"
///|
pub fn gl_matrix_load_transposef_ext(
mode : UInt,
m : FixedArray[Float],
) -> Unit {
epoxy_glMatrixLoadTransposefEXT(d_glMatrixLoadTransposefEXT.get(), mode, m)
}
///|
let d_glMatrixLoaddEXT : Dispatch = Dispatch::new("glMatrixLoaddEXT")
///|
#borrow(m)
extern "c" fn epoxy_glMatrixLoaddEXT(
fp : CPtr,
mode : UInt,
m : FixedArray[Double],
) -> Unit = "epoxy_glMatrixLoaddEXT"
///|
pub fn gl_matrix_loadd_ext(mode : UInt, m : FixedArray[Double]) -> Unit {
epoxy_glMatrixLoaddEXT(d_glMatrixLoaddEXT.get(), mode, m)
}
///|
let d_glMatrixLoadfEXT : Dispatch = Dispatch::new("glMatrixLoadfEXT")
///|
#borrow(m)
extern "c" fn epoxy_glMatrixLoadfEXT(
fp : CPtr,
mode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixLoadfEXT"
///|
pub fn gl_matrix_loadf_ext(mode : UInt, m : FixedArray[Float]) -> Unit {
epoxy_glMatrixLoadfEXT(d_glMatrixLoadfEXT.get(), mode, m)
}
///|
let d_glMatrixMode : Dispatch = Dispatch::new("glMatrixMode")
///|
extern "c" fn epoxy_glMatrixMode(fp : CPtr, mode : UInt) -> Unit = "epoxy_glMatrixMode"
///|
pub fn gl_matrix_mode(mode : UInt) -> Unit {
epoxy_glMatrixMode(d_glMatrixMode.get(), mode)
}
///|
let d_glMatrixMult3x2fNV : Dispatch = Dispatch::new("glMatrixMult3x2fNV")
///|
#borrow(m)
extern "c" fn epoxy_glMatrixMult3x2fNV(
fp : CPtr,
matrixMode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixMult3x2fNV"
///|
pub fn gl_matrix_mult3x2f_nv(matrixMode : UInt, m : FixedArray[Float]) -> Unit {
epoxy_glMatrixMult3x2fNV(d_glMatrixMult3x2fNV.get(), matrixMode, m)
}
///|
let d_glMatrixMult3x3fNV : Dispatch = Dispatch::new("glMatrixMult3x3fNV")
///|
#borrow(m)
extern "c" fn epoxy_glMatrixMult3x3fNV(
fp : CPtr,
matrixMode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixMult3x3fNV"
///|
pub fn gl_matrix_mult3x3f_nv(matrixMode : UInt, m : FixedArray[Float]) -> Unit {
epoxy_glMatrixMult3x3fNV(d_glMatrixMult3x3fNV.get(), matrixMode, m)
}
///|
let d_glMatrixMultTranspose3x3fNV : Dispatch = Dispatch::new(
"glMatrixMultTranspose3x3fNV",
)
///|
#borrow(m)
extern "c" fn epoxy_glMatrixMultTranspose3x3fNV(
fp : CPtr,
matrixMode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixMultTranspose3x3fNV"
///|
pub fn gl_matrix_mult_transpose3x3f_nv(
matrixMode : UInt,
m : FixedArray[Float],
) -> Unit {
epoxy_glMatrixMultTranspose3x3fNV(
d_glMatrixMultTranspose3x3fNV.get(),
matrixMode,
m,
)
}
///|
let d_glMatrixMultTransposedEXT : Dispatch = Dispatch::new(
"glMatrixMultTransposedEXT",
)
///|
#borrow(m)
extern "c" fn epoxy_glMatrixMultTransposedEXT(
fp : CPtr,
mode : UInt,
m : FixedArray[Double],
) -> Unit = "epoxy_glMatrixMultTransposedEXT"
///|
pub fn gl_matrix_mult_transposed_ext(
mode : UInt,
m : FixedArray[Double],
) -> Unit {
epoxy_glMatrixMultTransposedEXT(d_glMatrixMultTransposedEXT.get(), mode, m)
}
///|
let d_glMatrixMultTransposefEXT : Dispatch = Dispatch::new(
"glMatrixMultTransposefEXT",
)
///|
#borrow(m)
extern "c" fn epoxy_glMatrixMultTransposefEXT(
fp : CPtr,
mode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixMultTransposefEXT"
///|
pub fn gl_matrix_mult_transposef_ext(
mode : UInt,
m : FixedArray[Float],
) -> Unit {
epoxy_glMatrixMultTransposefEXT(d_glMatrixMultTransposefEXT.get(), mode, m)
}
///|
let d_glMatrixMultdEXT : Dispatch = Dispatch::new("glMatrixMultdEXT")
///|
#borrow(m)
extern "c" fn epoxy_glMatrixMultdEXT(
fp : CPtr,
mode : UInt,
m : FixedArray[Double],
) -> Unit = "epoxy_glMatrixMultdEXT"
///|
pub fn gl_matrix_multd_ext(mode : UInt, m : FixedArray[Double]) -> Unit {
epoxy_glMatrixMultdEXT(d_glMatrixMultdEXT.get(), mode, m)
}
///|
let d_glMatrixMultfEXT : Dispatch = Dispatch::new("glMatrixMultfEXT")
///|
#borrow(m)
extern "c" fn epoxy_glMatrixMultfEXT(
fp : CPtr,
mode : UInt,
m : FixedArray[Float],
) -> Unit = "epoxy_glMatrixMultfEXT"
///|
pub fn gl_matrix_multf_ext(mode : UInt, m : FixedArray[Float]) -> Unit {
epoxy_glMatrixMultfEXT(d_glMatrixMultfEXT.get(), mode, m)
}
///|
let d_glMatrixOrthoEXT : Dispatch = Dispatch::new("glMatrixOrthoEXT")
///|
extern "c" fn epoxy_glMatrixOrthoEXT(
fp : CPtr,
mode : UInt,
left : Double,
right : Double,
bottom : Double,
top : Double,
zNear : Double,
zFar : Double,
) -> Unit = "epoxy_glMatrixOrthoEXT"
///|
pub fn gl_matrix_ortho_ext(
mode : UInt,
left : Double,
right : Double,
bottom : Double,
top : Double,
zNear : Double,
zFar : Double,
) -> Unit {
epoxy_glMatrixOrthoEXT(
d_glMatrixOrthoEXT.get(),
mode,
left,
right,
bottom,
top,
zNear,
zFar,
)
}
///|
let d_glMatrixPopEXT : Dispatch = Dispatch::new("glMatrixPopEXT")
///|
extern "c" fn epoxy_glMatrixPopEXT(fp : CPtr, mode : UInt) -> Unit = "epoxy_glMatrixPopEXT"
///|
pub fn gl_matrix_pop_ext(mode : UInt) -> Unit {
epoxy_glMatrixPopEXT(d_glMatrixPopEXT.get(), mode)
}
///|
let d_glMatrixPushEXT : Dispatch = Dispatch::new("glMatrixPushEXT")
///|
extern "c" fn epoxy_glMatrixPushEXT(fp : CPtr, mode : UInt) -> Unit = "epoxy_glMatrixPushEXT"
///|
pub fn gl_matrix_push_ext(mode : UInt) -> Unit {
epoxy_glMatrixPushEXT(d_glMatrixPushEXT.get(), mode)
}
///|
let d_glMatrixRotatedEXT : Dispatch = Dispatch::new("glMatrixRotatedEXT")
///|
extern "c" fn epoxy_glMatrixRotatedEXT(
fp : CPtr,
mode : UInt,
angle : Double,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glMatrixRotatedEXT"
///|
pub fn gl_matrix_rotated_ext(
mode : UInt,
angle : Double,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glMatrixRotatedEXT(d_glMatrixRotatedEXT.get(), mode, angle, x, y, z)
}
///|
let d_glMatrixRotatefEXT : Dispatch = Dispatch::new("glMatrixRotatefEXT")
///|
extern "c" fn epoxy_glMatrixRotatefEXT(
fp : CPtr,
mode : UInt,
angle : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glMatrixRotatefEXT"
///|
pub fn gl_matrix_rotatef_ext(
mode : UInt,
angle : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glMatrixRotatefEXT(d_glMatrixRotatefEXT.get(), mode, angle, x, y, z)
}
///|
let d_glMatrixScaledEXT : Dispatch = Dispatch::new("glMatrixScaledEXT")
///|
extern "c" fn epoxy_glMatrixScaledEXT(
fp : CPtr,
mode : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glMatrixScaledEXT"
///|
pub fn gl_matrix_scaled_ext(
mode : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glMatrixScaledEXT(d_glMatrixScaledEXT.get(), mode, x, y, z)
}
///|
let d_glMatrixScalefEXT : Dispatch = Dispatch::new("glMatrixScalefEXT")
///|
extern "c" fn epoxy_glMatrixScalefEXT(
fp : CPtr,
mode : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glMatrixScalefEXT"
///|
pub fn gl_matrix_scalef_ext(
mode : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glMatrixScalefEXT(d_glMatrixScalefEXT.get(), mode, x, y, z)
}
///|
let d_glMatrixTranslatedEXT : Dispatch = Dispatch::new("glMatrixTranslatedEXT")
///|
extern "c" fn epoxy_glMatrixTranslatedEXT(
fp : CPtr,
mode : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glMatrixTranslatedEXT"
///|
pub fn gl_matrix_translated_ext(
mode : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glMatrixTranslatedEXT(d_glMatrixTranslatedEXT.get(), mode, x, y, z)
}
///|
let d_glMatrixTranslatefEXT : Dispatch = Dispatch::new("glMatrixTranslatefEXT")
///|
extern "c" fn epoxy_glMatrixTranslatefEXT(
fp : CPtr,
mode : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glMatrixTranslatefEXT"
///|
pub fn gl_matrix_translatef_ext(
mode : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glMatrixTranslatefEXT(d_glMatrixTranslatefEXT.get(), mode, x, y, z)
}
///|
let d_glMaxActiveShaderCoresARM : Dispatch = Dispatch::new(
"glMaxActiveShaderCoresARM",
)
///|
extern "c" fn epoxy_glMaxActiveShaderCoresARM(fp : CPtr, count : UInt) -> Unit = "epoxy_glMaxActiveShaderCoresARM"
///|
pub fn gl_max_active_shader_cores_arm(count : UInt) -> Unit {
epoxy_glMaxActiveShaderCoresARM(d_glMaxActiveShaderCoresARM.get(), count)
}
///|
let d_glMaxShaderCompilerThreadsKHR : Dispatch = Dispatch::with_aliases(
"glMaxShaderCompilerThreadsKHR",
["glMaxShaderCompilerThreadsARB"],
)
///|
extern "c" fn epoxy_glMaxShaderCompilerThreadsKHR(
fp : CPtr,
count : UInt,
) -> Unit = "epoxy_glMaxShaderCompilerThreadsKHR"
///|
pub fn gl_max_shader_compiler_threads_khr(count : UInt) -> Unit {
epoxy_glMaxShaderCompilerThreadsKHR(
d_glMaxShaderCompilerThreadsKHR.get(),
count,
)
}
///|
let d_glMaxShaderCompilerThreadsARB : Dispatch = Dispatch::with_aliases(
"glMaxShaderCompilerThreadsARB",
["glMaxShaderCompilerThreadsKHR"],
)
///|
extern "c" fn epoxy_glMaxShaderCompilerThreadsARB(
fp : CPtr,
count : UInt,
) -> Unit = "epoxy_glMaxShaderCompilerThreadsARB"
///|
pub fn gl_max_shader_compiler_threads_arb(count : UInt) -> Unit {
epoxy_glMaxShaderCompilerThreadsARB(
d_glMaxShaderCompilerThreadsARB.get(),
count,
)
}
///|
let d_glMemoryBarrier : Dispatch = Dispatch::with_aliases("glMemoryBarrier", [
"glMemoryBarrierEXT",
])
///|
extern "c" fn epoxy_glMemoryBarrier(fp : CPtr, barriers : UInt) -> Unit = "epoxy_glMemoryBarrier"
///|
pub fn gl_memory_barrier(barriers : UInt) -> Unit {
epoxy_glMemoryBarrier(d_glMemoryBarrier.get(), barriers)
}
///|
let d_glMemoryBarrierByRegion : Dispatch = Dispatch::new(
"glMemoryBarrierByRegion",
)
///|
extern "c" fn epoxy_glMemoryBarrierByRegion(fp : CPtr, barriers : UInt) -> Unit = "epoxy_glMemoryBarrierByRegion"
///|
pub fn gl_memory_barrier_by_region(barriers : UInt) -> Unit {
epoxy_glMemoryBarrierByRegion(d_glMemoryBarrierByRegion.get(), barriers)
}
///|
let d_glMemoryBarrierEXT : Dispatch = Dispatch::with_aliases(
"glMemoryBarrierEXT",
["glMemoryBarrier"],
)
///|
extern "c" fn epoxy_glMemoryBarrierEXT(fp : CPtr, barriers : UInt) -> Unit = "epoxy_glMemoryBarrierEXT"
///|
pub fn gl_memory_barrier_ext(barriers : UInt) -> Unit {
epoxy_glMemoryBarrierEXT(d_glMemoryBarrierEXT.get(), barriers)
}
///|
let d_glMemoryObjectParameterivEXT : Dispatch = Dispatch::new(
"glMemoryObjectParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glMemoryObjectParameterivEXT(
fp : CPtr,
memoryObject : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glMemoryObjectParameterivEXT"
///|
pub fn gl_memory_object_parameteriv_ext(
memoryObject : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glMemoryObjectParameterivEXT(
d_glMemoryObjectParameterivEXT.get(),
memoryObject,
pname,
params,
)
}
///|
let d_glMinSampleShading : Dispatch = Dispatch::with_aliases(
"glMinSampleShading",
["glMinSampleShadingARB", "glMinSampleShadingOES"],
)
///|
extern "c" fn epoxy_glMinSampleShading(fp : CPtr, value : Float) -> Unit = "epoxy_glMinSampleShading"
///|
pub fn gl_min_sample_shading(value : Float) -> Unit {
epoxy_glMinSampleShading(d_glMinSampleShading.get(), value)
}
///|
let d_glMinSampleShadingARB : Dispatch = Dispatch::with_aliases(
"glMinSampleShadingARB",
["glMinSampleShading", "glMinSampleShadingOES"],
)
///|
extern "c" fn epoxy_glMinSampleShadingARB(fp : CPtr, value : Float) -> Unit = "epoxy_glMinSampleShadingARB"
///|
pub fn gl_min_sample_shading_arb(value : Float) -> Unit {
epoxy_glMinSampleShadingARB(d_glMinSampleShadingARB.get(), value)
}
///|
let d_glMinSampleShadingOES : Dispatch = Dispatch::with_aliases(
"glMinSampleShadingOES",
["glMinSampleShading", "glMinSampleShadingARB"],
)
///|
extern "c" fn epoxy_glMinSampleShadingOES(fp : CPtr, value : Float) -> Unit = "epoxy_glMinSampleShadingOES"
///|
pub fn gl_min_sample_shading_oes(value : Float) -> Unit {
epoxy_glMinSampleShadingOES(d_glMinSampleShadingOES.get(), value)
}
///|
let d_glMinmax : Dispatch = Dispatch::with_aliases("glMinmax", ["glMinmaxEXT"])
///|
extern "c" fn epoxy_glMinmax(
fp : CPtr,
target : UInt,
internalformat : UInt,
sink : Bool,
) -> Unit = "epoxy_glMinmax"
///|
pub fn gl_minmax(target : UInt, internalformat : UInt, sink : Bool) -> Unit {
epoxy_glMinmax(d_glMinmax.get(), target, internalformat, sink)
}
///|
let d_glMinmaxEXT : Dispatch = Dispatch::with_aliases("glMinmaxEXT", [
"glMinmax",
])
///|
extern "c" fn epoxy_glMinmaxEXT(
fp : CPtr,
target : UInt,
internalformat : UInt,
sink : Bool,
) -> Unit = "epoxy_glMinmaxEXT"
///|
pub fn gl_minmax_ext(target : UInt, internalformat : UInt, sink : Bool) -> Unit {
epoxy_glMinmaxEXT(d_glMinmaxEXT.get(), target, internalformat, sink)
}
///|
let d_glMultMatrixd : Dispatch = Dispatch::new("glMultMatrixd")
///|
#borrow(m)
extern "c" fn epoxy_glMultMatrixd(fp : CPtr, m : FixedArray[Double]) -> Unit = "epoxy_glMultMatrixd"
///|
pub fn gl_mult_matrixd(m : FixedArray[Double]) -> Unit {
epoxy_glMultMatrixd(d_glMultMatrixd.get(), m)
}
///|
let d_glMultMatrixf : Dispatch = Dispatch::new("glMultMatrixf")
///|
#borrow(m)
extern "c" fn epoxy_glMultMatrixf(fp : CPtr, m : FixedArray[Float]) -> Unit = "epoxy_glMultMatrixf"
///|
pub fn gl_mult_matrixf(m : FixedArray[Float]) -> Unit {
epoxy_glMultMatrixf(d_glMultMatrixf.get(), m)
}
///|
let d_glMultMatrixx : Dispatch = Dispatch::new("glMultMatrixx")
///|
#borrow(m)
extern "c" fn epoxy_glMultMatrixx(fp : CPtr, m : FixedArray[Int]) -> Unit = "epoxy_glMultMatrixx"
///|
pub fn gl_mult_matrixx(m : FixedArray[Int]) -> Unit {
epoxy_glMultMatrixx(d_glMultMatrixx.get(), m)
}
///|
let d_glMultMatrixxOES : Dispatch = Dispatch::new("glMultMatrixxOES")
///|
#borrow(m)
extern "c" fn epoxy_glMultMatrixxOES(fp : CPtr, m : FixedArray[Int]) -> Unit = "epoxy_glMultMatrixxOES"
///|
pub fn gl_mult_matrixx_oes(m : FixedArray[Int]) -> Unit {
epoxy_glMultMatrixxOES(d_glMultMatrixxOES.get(), m)
}
///|
let d_glMultTransposeMatrixd : Dispatch = Dispatch::with_aliases(
"glMultTransposeMatrixd",
["glMultTransposeMatrixdARB"],
)
///|
#borrow(m)
extern "c" fn epoxy_glMultTransposeMatrixd(
fp : CPtr,
m : FixedArray[Double],
) -> Unit = "epoxy_glMultTransposeMatrixd"
///|
pub fn gl_mult_transpose_matrixd(m : FixedArray[Double]) -> Unit {
epoxy_glMultTransposeMatrixd(d_glMultTransposeMatrixd.get(), m)
}
///|
let d_glMultTransposeMatrixdARB : Dispatch = Dispatch::with_aliases(
"glMultTransposeMatrixdARB",
["glMultTransposeMatrixd"],
)
///|
#borrow(m)
extern "c" fn epoxy_glMultTransposeMatrixdARB(
fp : CPtr,
m : FixedArray[Double],
) -> Unit = "epoxy_glMultTransposeMatrixdARB"
///|
pub fn gl_mult_transpose_matrixd_arb(m : FixedArray[Double]) -> Unit {
epoxy_glMultTransposeMatrixdARB(d_glMultTransposeMatrixdARB.get(), m)
}
///|
let d_glMultTransposeMatrixf : Dispatch = Dispatch::with_aliases(
"glMultTransposeMatrixf",
["glMultTransposeMatrixfARB"],
)
///|
#borrow(m)
extern "c" fn epoxy_glMultTransposeMatrixf(
fp : CPtr,
m : FixedArray[Float],
) -> Unit = "epoxy_glMultTransposeMatrixf"
///|
pub fn gl_mult_transpose_matrixf(m : FixedArray[Float]) -> Unit {
epoxy_glMultTransposeMatrixf(d_glMultTransposeMatrixf.get(), m)
}
///|
let d_glMultTransposeMatrixfARB : Dispatch = Dispatch::with_aliases(
"glMultTransposeMatrixfARB",
["glMultTransposeMatrixf"],
)
///|
#borrow(m)
extern "c" fn epoxy_glMultTransposeMatrixfARB(
fp : CPtr,
m : FixedArray[Float],
) -> Unit = "epoxy_glMultTransposeMatrixfARB"
///|
pub fn gl_mult_transpose_matrixf_arb(m : FixedArray[Float]) -> Unit {
epoxy_glMultTransposeMatrixfARB(d_glMultTransposeMatrixfARB.get(), m)
}
///|
let d_glMultTransposeMatrixxOES : Dispatch = Dispatch::new(
"glMultTransposeMatrixxOES",
)
///|
#borrow(m)
extern "c" fn epoxy_glMultTransposeMatrixxOES(
fp : CPtr,
m : FixedArray[Int],
) -> Unit = "epoxy_glMultTransposeMatrixxOES"
///|
pub fn gl_mult_transpose_matrixx_oes(m : FixedArray[Int]) -> Unit {
epoxy_glMultTransposeMatrixxOES(d_glMultTransposeMatrixxOES.get(), m)
}
///|
let d_glMultiDrawArrays : Dispatch = Dispatch::with_aliases(
"glMultiDrawArrays",
["glMultiDrawArraysEXT"],
)
///|
#borrow(first, count)
extern "c" fn epoxy_glMultiDrawArrays(
fp : CPtr,
mode : UInt,
first : FixedArray[Int],
count : FixedArray[Int],
drawcount : Int,
) -> Unit = "epoxy_glMultiDrawArrays"
///|
pub fn gl_multi_draw_arrays(
mode : UInt,
first : FixedArray[Int],
count : FixedArray[Int],
drawcount : Int,
) -> Unit {
epoxy_glMultiDrawArrays(
d_glMultiDrawArrays.get(),
mode,
first,
count,
drawcount,
)
}
///|
let d_glMultiDrawArraysEXT : Dispatch = Dispatch::with_aliases(
"glMultiDrawArraysEXT",
["glMultiDrawArrays"],
)
///|
#borrow(first, count)
extern "c" fn epoxy_glMultiDrawArraysEXT(
fp : CPtr,
mode : UInt,
first : FixedArray[Int],
count : FixedArray[Int],
primcount : Int,
) -> Unit = "epoxy_glMultiDrawArraysEXT"
///|
pub fn gl_multi_draw_arrays_ext(
mode : UInt,
first : FixedArray[Int],
count : FixedArray[Int],
primcount : Int,
) -> Unit {
epoxy_glMultiDrawArraysEXT(
d_glMultiDrawArraysEXT.get(),
mode,
first,
count,
primcount,
)
}
///|
let d_glMultiDrawArraysIndirect : Dispatch = Dispatch::with_aliases(
"glMultiDrawArraysIndirect",
["glMultiDrawArraysIndirectAMD", "glMultiDrawArraysIndirectEXT"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawArraysIndirect(
fp : CPtr,
mode : UInt,
indirect : Bytes,
drawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawArraysIndirect"
///|
pub fn gl_multi_draw_arrays_indirect(
mode : UInt,
indirect : Bytes,
drawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawArraysIndirect(
d_glMultiDrawArraysIndirect.get(),
mode,
indirect,
drawcount,
stride,
)
}
///|
let d_glMultiDrawArraysIndirectAMD : Dispatch = Dispatch::with_aliases(
"glMultiDrawArraysIndirectAMD",
["glMultiDrawArraysIndirect", "glMultiDrawArraysIndirectEXT"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawArraysIndirectAMD(
fp : CPtr,
mode : UInt,
indirect : Bytes,
primcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawArraysIndirectAMD"
///|
pub fn gl_multi_draw_arrays_indirect_amd(
mode : UInt,
indirect : Bytes,
primcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawArraysIndirectAMD(
d_glMultiDrawArraysIndirectAMD.get(),
mode,
indirect,
primcount,
stride,
)
}
///|
let d_glMultiDrawArraysIndirectBindlessCountNV : Dispatch = Dispatch::new(
"glMultiDrawArraysIndirectBindlessCountNV",
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawArraysIndirectBindlessCountNV(
fp : CPtr,
mode : UInt,
indirect : Bytes,
drawCount : Int,
maxDrawCount : Int,
stride : Int,
vertexBufferCount : Int,
) -> Unit = "epoxy_glMultiDrawArraysIndirectBindlessCountNV"
///|
pub fn gl_multi_draw_arrays_indirect_bindless_count_nv(
mode : UInt,
indirect : Bytes,
drawCount : Int,
maxDrawCount : Int,
stride : Int,
vertexBufferCount : Int,
) -> Unit {
epoxy_glMultiDrawArraysIndirectBindlessCountNV(
d_glMultiDrawArraysIndirectBindlessCountNV.get(),
mode,
indirect,
drawCount,
maxDrawCount,
stride,
vertexBufferCount,
)
}
///|
let d_glMultiDrawArraysIndirectBindlessNV : Dispatch = Dispatch::new(
"glMultiDrawArraysIndirectBindlessNV",
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawArraysIndirectBindlessNV(
fp : CPtr,
mode : UInt,
indirect : Bytes,
drawCount : Int,
stride : Int,
vertexBufferCount : Int,
) -> Unit = "epoxy_glMultiDrawArraysIndirectBindlessNV"
///|
pub fn gl_multi_draw_arrays_indirect_bindless_nv(
mode : UInt,
indirect : Bytes,
drawCount : Int,
stride : Int,
vertexBufferCount : Int,
) -> Unit {
epoxy_glMultiDrawArraysIndirectBindlessNV(
d_glMultiDrawArraysIndirectBindlessNV.get(),
mode,
indirect,
drawCount,
stride,
vertexBufferCount,
)
}
///|
let d_glMultiDrawArraysIndirectCount : Dispatch = Dispatch::with_aliases(
"glMultiDrawArraysIndirectCount",
["glMultiDrawArraysIndirectCountARB"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawArraysIndirectCount(
fp : CPtr,
mode : UInt,
indirect : Bytes,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawArraysIndirectCount"
///|
pub fn gl_multi_draw_arrays_indirect_count(
mode : UInt,
indirect : Bytes,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawArraysIndirectCount(
d_glMultiDrawArraysIndirectCount.get(),
mode,
indirect,
drawcount,
maxdrawcount,
stride,
)
}
///|
let d_glMultiDrawArraysIndirectCountARB : Dispatch = Dispatch::with_aliases(
"glMultiDrawArraysIndirectCountARB",
["glMultiDrawArraysIndirectCount"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawArraysIndirectCountARB(
fp : CPtr,
mode : UInt,
indirect : Bytes,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawArraysIndirectCountARB"
///|
pub fn gl_multi_draw_arrays_indirect_count_arb(
mode : UInt,
indirect : Bytes,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawArraysIndirectCountARB(
d_glMultiDrawArraysIndirectCountARB.get(),
mode,
indirect,
drawcount,
maxdrawcount,
stride,
)
}
///|
let d_glMultiDrawArraysIndirectEXT : Dispatch = Dispatch::with_aliases(
"glMultiDrawArraysIndirectEXT",
["glMultiDrawArraysIndirect", "glMultiDrawArraysIndirectAMD"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawArraysIndirectEXT(
fp : CPtr,
mode : UInt,
indirect : Bytes,
drawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawArraysIndirectEXT"
///|
pub fn gl_multi_draw_arrays_indirect_ext(
mode : UInt,
indirect : Bytes,
drawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawArraysIndirectEXT(
d_glMultiDrawArraysIndirectEXT.get(),
mode,
indirect,
drawcount,
stride,
)
}
///|
let d_glMultiDrawElementArrayAPPLE : Dispatch = Dispatch::new(
"glMultiDrawElementArrayAPPLE",
)
///|
#borrow(first, count)
extern "c" fn epoxy_glMultiDrawElementArrayAPPLE(
fp : CPtr,
mode : UInt,
first : FixedArray[Int],
count : FixedArray[Int],
primcount : Int,
) -> Unit = "epoxy_glMultiDrawElementArrayAPPLE"
///|
pub fn gl_multi_draw_element_array_apple(
mode : UInt,
first : FixedArray[Int],
count : FixedArray[Int],
primcount : Int,
) -> Unit {
epoxy_glMultiDrawElementArrayAPPLE(
d_glMultiDrawElementArrayAPPLE.get(),
mode,
first,
count,
primcount,
)
}
///|
let d_glMultiDrawElementsIndirect : Dispatch = Dispatch::with_aliases(
"glMultiDrawElementsIndirect",
["glMultiDrawElementsIndirectAMD", "glMultiDrawElementsIndirectEXT"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawElementsIndirect(
fp : CPtr,
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawElementsIndirect"
///|
pub fn gl_multi_draw_elements_indirect(
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawElementsIndirect(
d_glMultiDrawElementsIndirect.get(),
mode,
type_,
indirect,
drawcount,
stride,
)
}
///|
let d_glMultiDrawElementsIndirectAMD : Dispatch = Dispatch::with_aliases(
"glMultiDrawElementsIndirectAMD",
["glMultiDrawElementsIndirect", "glMultiDrawElementsIndirectEXT"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawElementsIndirectAMD(
fp : CPtr,
mode : UInt,
type_ : UInt,
indirect : Bytes,
primcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawElementsIndirectAMD"
///|
pub fn gl_multi_draw_elements_indirect_amd(
mode : UInt,
type_ : UInt,
indirect : Bytes,
primcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawElementsIndirectAMD(
d_glMultiDrawElementsIndirectAMD.get(),
mode,
type_,
indirect,
primcount,
stride,
)
}
///|
let d_glMultiDrawElementsIndirectBindlessCountNV : Dispatch = Dispatch::new(
"glMultiDrawElementsIndirectBindlessCountNV",
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawElementsIndirectBindlessCountNV(
fp : CPtr,
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawCount : Int,
maxDrawCount : Int,
stride : Int,
vertexBufferCount : Int,
) -> Unit = "epoxy_glMultiDrawElementsIndirectBindlessCountNV"
///|
pub fn gl_multi_draw_elements_indirect_bindless_count_nv(
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawCount : Int,
maxDrawCount : Int,
stride : Int,
vertexBufferCount : Int,
) -> Unit {
epoxy_glMultiDrawElementsIndirectBindlessCountNV(
d_glMultiDrawElementsIndirectBindlessCountNV.get(),
mode,
type_,
indirect,
drawCount,
maxDrawCount,
stride,
vertexBufferCount,
)
}
///|
let d_glMultiDrawElementsIndirectBindlessNV : Dispatch = Dispatch::new(
"glMultiDrawElementsIndirectBindlessNV",
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawElementsIndirectBindlessNV(
fp : CPtr,
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawCount : Int,
stride : Int,
vertexBufferCount : Int,
) -> Unit = "epoxy_glMultiDrawElementsIndirectBindlessNV"
///|
pub fn gl_multi_draw_elements_indirect_bindless_nv(
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawCount : Int,
stride : Int,
vertexBufferCount : Int,
) -> Unit {
epoxy_glMultiDrawElementsIndirectBindlessNV(
d_glMultiDrawElementsIndirectBindlessNV.get(),
mode,
type_,
indirect,
drawCount,
stride,
vertexBufferCount,
)
}
///|
let d_glMultiDrawElementsIndirectCount : Dispatch = Dispatch::with_aliases(
"glMultiDrawElementsIndirectCount",
["glMultiDrawElementsIndirectCountARB"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawElementsIndirectCount(
fp : CPtr,
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawElementsIndirectCount"
///|
pub fn gl_multi_draw_elements_indirect_count(
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawElementsIndirectCount(
d_glMultiDrawElementsIndirectCount.get(),
mode,
type_,
indirect,
drawcount,
maxdrawcount,
stride,
)
}
///|
let d_glMultiDrawElementsIndirectCountARB : Dispatch = Dispatch::with_aliases(
"glMultiDrawElementsIndirectCountARB",
["glMultiDrawElementsIndirectCount"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawElementsIndirectCountARB(
fp : CPtr,
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawElementsIndirectCountARB"
///|
pub fn gl_multi_draw_elements_indirect_count_arb(
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawElementsIndirectCountARB(
d_glMultiDrawElementsIndirectCountARB.get(),
mode,
type_,
indirect,
drawcount,
maxdrawcount,
stride,
)
}
///|
let d_glMultiDrawElementsIndirectEXT : Dispatch = Dispatch::with_aliases(
"glMultiDrawElementsIndirectEXT",
["glMultiDrawElementsIndirect", "glMultiDrawElementsIndirectAMD"],
)
///|
#borrow(indirect)
extern "c" fn epoxy_glMultiDrawElementsIndirectEXT(
fp : CPtr,
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawElementsIndirectEXT"
///|
pub fn gl_multi_draw_elements_indirect_ext(
mode : UInt,
type_ : UInt,
indirect : Bytes,
drawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawElementsIndirectEXT(
d_glMultiDrawElementsIndirectEXT.get(),
mode,
type_,
indirect,
drawcount,
stride,
)
}
///|
let d_glMultiDrawMeshTasksIndirectEXT : Dispatch = Dispatch::new(
"glMultiDrawMeshTasksIndirectEXT",
)
///|
extern "c" fn epoxy_glMultiDrawMeshTasksIndirectEXT(
fp : CPtr,
indirect : Int64,
drawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawMeshTasksIndirectEXT"
///|
pub fn gl_multi_draw_mesh_tasks_indirect_ext(
indirect : Int64,
drawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawMeshTasksIndirectEXT(
d_glMultiDrawMeshTasksIndirectEXT.get(),
indirect,
drawcount,
stride,
)
}
///|
let d_glMultiDrawMeshTasksIndirectNV : Dispatch = Dispatch::new(
"glMultiDrawMeshTasksIndirectNV",
)
///|
extern "c" fn epoxy_glMultiDrawMeshTasksIndirectNV(
fp : CPtr,
indirect : Int64,
drawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawMeshTasksIndirectNV"
///|
pub fn gl_multi_draw_mesh_tasks_indirect_nv(
indirect : Int64,
drawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawMeshTasksIndirectNV(
d_glMultiDrawMeshTasksIndirectNV.get(),
indirect,
drawcount,
stride,
)
}
///|
let d_glMultiDrawMeshTasksIndirectCountEXT : Dispatch = Dispatch::new(
"glMultiDrawMeshTasksIndirectCountEXT",
)
///|
extern "c" fn epoxy_glMultiDrawMeshTasksIndirectCountEXT(
fp : CPtr,
indirect : Int64,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawMeshTasksIndirectCountEXT"
///|
pub fn gl_multi_draw_mesh_tasks_indirect_count_ext(
indirect : Int64,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawMeshTasksIndirectCountEXT(
d_glMultiDrawMeshTasksIndirectCountEXT.get(),
indirect,
drawcount,
maxdrawcount,
stride,
)
}
///|
let d_glMultiDrawMeshTasksIndirectCountNV : Dispatch = Dispatch::new(
"glMultiDrawMeshTasksIndirectCountNV",
)
///|
extern "c" fn epoxy_glMultiDrawMeshTasksIndirectCountNV(
fp : CPtr,
indirect : Int64,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit = "epoxy_glMultiDrawMeshTasksIndirectCountNV"
///|
pub fn gl_multi_draw_mesh_tasks_indirect_count_nv(
indirect : Int64,
drawcount : Int64,
maxdrawcount : Int,
stride : Int,
) -> Unit {
epoxy_glMultiDrawMeshTasksIndirectCountNV(
d_glMultiDrawMeshTasksIndirectCountNV.get(),
indirect,
drawcount,
maxdrawcount,
stride,
)
}
///|
let d_glMultiDrawRangeElementArrayAPPLE : Dispatch = Dispatch::new(
"glMultiDrawRangeElementArrayAPPLE",
)
///|
#borrow(first, count)
extern "c" fn epoxy_glMultiDrawRangeElementArrayAPPLE(
fp : CPtr,
mode : UInt,
start : UInt,
end : UInt,
first : FixedArray[Int],
count : FixedArray[Int],
primcount : Int,
) -> Unit = "epoxy_glMultiDrawRangeElementArrayAPPLE"
///|
pub fn gl_multi_draw_range_element_array_apple(
mode : UInt,
start : UInt,
end : UInt,
first : FixedArray[Int],
count : FixedArray[Int],
primcount : Int,
) -> Unit {
epoxy_glMultiDrawRangeElementArrayAPPLE(
d_glMultiDrawRangeElementArrayAPPLE.get(),
mode,
start,
end,
first,
count,
primcount,
)
}
///|
let d_glMultiModeDrawArraysIBM : Dispatch = Dispatch::new(
"glMultiModeDrawArraysIBM",
)
///|
#borrow(mode, first, count)
extern "c" fn epoxy_glMultiModeDrawArraysIBM(
fp : CPtr,
mode : FixedArray[UInt],
first : FixedArray[Int],
count : FixedArray[Int],
primcount : Int,
modestride : Int,
) -> Unit = "epoxy_glMultiModeDrawArraysIBM"
///|
pub fn gl_multi_mode_draw_arrays_ibm(
mode : FixedArray[UInt],
first : FixedArray[Int],
count : FixedArray[Int],
primcount : Int,
modestride : Int,
) -> Unit {
epoxy_glMultiModeDrawArraysIBM(
d_glMultiModeDrawArraysIBM.get(),
mode,
first,
count,
primcount,
modestride,
)
}
///|
let d_glMultiTexBufferEXT : Dispatch = Dispatch::new("glMultiTexBufferEXT")
///|
extern "c" fn epoxy_glMultiTexBufferEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit = "epoxy_glMultiTexBufferEXT"
///|
pub fn gl_multi_tex_buffer_ext(
texunit : UInt,
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit {
epoxy_glMultiTexBufferEXT(
d_glMultiTexBufferEXT.get(),
texunit,
target,
internalformat,
buffer,
)
}
///|
let d_glMultiTexCoord1bOES : Dispatch = Dispatch::new("glMultiTexCoord1bOES")
///|
extern "c" fn epoxy_glMultiTexCoord1bOES(
fp : CPtr,
texture : UInt,
s : Int,
) -> Unit = "epoxy_glMultiTexCoord1bOES"
///|
pub fn gl_multi_tex_coord1b_oes(texture : UInt, s : Int) -> Unit {
epoxy_glMultiTexCoord1bOES(d_glMultiTexCoord1bOES.get(), texture, s)
}
///|
let d_glMultiTexCoord1bvOES : Dispatch = Dispatch::new("glMultiTexCoord1bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoord1bvOES(
fp : CPtr,
texture : UInt,
coords : Bytes,
) -> Unit = "epoxy_glMultiTexCoord1bvOES"
///|
pub fn gl_multi_tex_coord1bv_oes(texture : UInt, coords : Bytes) -> Unit {
epoxy_glMultiTexCoord1bvOES(d_glMultiTexCoord1bvOES.get(), texture, coords)
}
///|
let d_glMultiTexCoord1d : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1d",
["glMultiTexCoord1dARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord1d(
fp : CPtr,
target : UInt,
s : Double,
) -> Unit = "epoxy_glMultiTexCoord1d"
///|
pub fn gl_multi_tex_coord1d(target : UInt, s : Double) -> Unit {
epoxy_glMultiTexCoord1d(d_glMultiTexCoord1d.get(), target, s)
}
///|
let d_glMultiTexCoord1dARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1dARB",
["glMultiTexCoord1d"],
)
///|
extern "c" fn epoxy_glMultiTexCoord1dARB(
fp : CPtr,
target : UInt,
s : Double,
) -> Unit = "epoxy_glMultiTexCoord1dARB"
///|
pub fn gl_multi_tex_coord1d_arb(target : UInt, s : Double) -> Unit {
epoxy_glMultiTexCoord1dARB(d_glMultiTexCoord1dARB.get(), target, s)
}
///|
let d_glMultiTexCoord1dv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1dv",
["glMultiTexCoord1dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord1dv(
fp : CPtr,
target : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glMultiTexCoord1dv"
///|
pub fn gl_multi_tex_coord1dv(target : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glMultiTexCoord1dv(d_glMultiTexCoord1dv.get(), target, v)
}
///|
let d_glMultiTexCoord1dvARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1dvARB",
["glMultiTexCoord1dv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord1dvARB(
fp : CPtr,
target : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glMultiTexCoord1dvARB"
///|
pub fn gl_multi_tex_coord1dv_arb(target : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glMultiTexCoord1dvARB(d_glMultiTexCoord1dvARB.get(), target, v)
}
///|
let d_glMultiTexCoord1f : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1f",
["glMultiTexCoord1fARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord1f(
fp : CPtr,
target : UInt,
s : Float,
) -> Unit = "epoxy_glMultiTexCoord1f"
///|
pub fn gl_multi_tex_coord1f(target : UInt, s : Float) -> Unit {
epoxy_glMultiTexCoord1f(d_glMultiTexCoord1f.get(), target, s)
}
///|
let d_glMultiTexCoord1fARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1fARB",
["glMultiTexCoord1f"],
)
///|
extern "c" fn epoxy_glMultiTexCoord1fARB(
fp : CPtr,
target : UInt,
s : Float,
) -> Unit = "epoxy_glMultiTexCoord1fARB"
///|
pub fn gl_multi_tex_coord1f_arb(target : UInt, s : Float) -> Unit {
epoxy_glMultiTexCoord1fARB(d_glMultiTexCoord1fARB.get(), target, s)
}
///|
let d_glMultiTexCoord1fv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1fv",
["glMultiTexCoord1fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord1fv(
fp : CPtr,
target : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexCoord1fv"
///|
pub fn gl_multi_tex_coord1fv(target : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glMultiTexCoord1fv(d_glMultiTexCoord1fv.get(), target, v)
}
///|
let d_glMultiTexCoord1fvARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1fvARB",
["glMultiTexCoord1fv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord1fvARB(
fp : CPtr,
target : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexCoord1fvARB"
///|
pub fn gl_multi_tex_coord1fv_arb(target : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glMultiTexCoord1fvARB(d_glMultiTexCoord1fvARB.get(), target, v)
}
///|
let d_glMultiTexCoord1hNV : Dispatch = Dispatch::new("glMultiTexCoord1hNV")
///|
extern "c" fn epoxy_glMultiTexCoord1hNV(
fp : CPtr,
target : UInt,
s : Int,
) -> Unit = "epoxy_glMultiTexCoord1hNV"
///|
pub fn gl_multi_tex_coord1h_nv(target : UInt, s : Int) -> Unit {
epoxy_glMultiTexCoord1hNV(d_glMultiTexCoord1hNV.get(), target, s)
}
///|
let d_glMultiTexCoord1hvNV : Dispatch = Dispatch::new("glMultiTexCoord1hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord1hvNV(
fp : CPtr,
target : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glMultiTexCoord1hvNV"
///|
pub fn gl_multi_tex_coord1hv_nv(target : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glMultiTexCoord1hvNV(d_glMultiTexCoord1hvNV.get(), target, v)
}
///|
let d_glMultiTexCoord1i : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1i",
["glMultiTexCoord1iARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord1i(
fp : CPtr,
target : UInt,
s : Int,
) -> Unit = "epoxy_glMultiTexCoord1i"
///|
pub fn gl_multi_tex_coord1i(target : UInt, s : Int) -> Unit {
epoxy_glMultiTexCoord1i(d_glMultiTexCoord1i.get(), target, s)
}
///|
let d_glMultiTexCoord1iARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1iARB",
["glMultiTexCoord1i"],
)
///|
extern "c" fn epoxy_glMultiTexCoord1iARB(
fp : CPtr,
target : UInt,
s : Int,
) -> Unit = "epoxy_glMultiTexCoord1iARB"
///|
pub fn gl_multi_tex_coord1i_arb(target : UInt, s : Int) -> Unit {
epoxy_glMultiTexCoord1iARB(d_glMultiTexCoord1iARB.get(), target, s)
}
///|
let d_glMultiTexCoord1iv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1iv",
["glMultiTexCoord1ivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord1iv(
fp : CPtr,
target : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord1iv"
///|
pub fn gl_multi_tex_coord1iv(target : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glMultiTexCoord1iv(d_glMultiTexCoord1iv.get(), target, v)
}
///|
let d_glMultiTexCoord1ivARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1ivARB",
["glMultiTexCoord1iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord1ivARB(
fp : CPtr,
target : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord1ivARB"
///|
pub fn gl_multi_tex_coord1iv_arb(target : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glMultiTexCoord1ivARB(d_glMultiTexCoord1ivARB.get(), target, v)
}
///|
let d_glMultiTexCoord1s : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1s",
["glMultiTexCoord1sARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord1s(
fp : CPtr,
target : UInt,
s : Int,
) -> Unit = "epoxy_glMultiTexCoord1s"
///|
pub fn gl_multi_tex_coord1s(target : UInt, s : Int) -> Unit {
epoxy_glMultiTexCoord1s(d_glMultiTexCoord1s.get(), target, s)
}
///|
let d_glMultiTexCoord1sARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1sARB",
["glMultiTexCoord1s"],
)
///|
extern "c" fn epoxy_glMultiTexCoord1sARB(
fp : CPtr,
target : UInt,
s : Int,
) -> Unit = "epoxy_glMultiTexCoord1sARB"
///|
pub fn gl_multi_tex_coord1s_arb(target : UInt, s : Int) -> Unit {
epoxy_glMultiTexCoord1sARB(d_glMultiTexCoord1sARB.get(), target, s)
}
///|
let d_glMultiTexCoord1sv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1sv",
["glMultiTexCoord1svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord1sv(
fp : CPtr,
target : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glMultiTexCoord1sv"
///|
pub fn gl_multi_tex_coord1sv(target : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glMultiTexCoord1sv(d_glMultiTexCoord1sv.get(), target, v)
}
///|
let d_glMultiTexCoord1svARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord1svARB",
["glMultiTexCoord1sv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord1svARB(
fp : CPtr,
target : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glMultiTexCoord1svARB"
///|
pub fn gl_multi_tex_coord1sv_arb(target : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glMultiTexCoord1svARB(d_glMultiTexCoord1svARB.get(), target, v)
}
///|
let d_glMultiTexCoord1xOES : Dispatch = Dispatch::new("glMultiTexCoord1xOES")
///|
extern "c" fn epoxy_glMultiTexCoord1xOES(
fp : CPtr,
texture : UInt,
s : Int,
) -> Unit = "epoxy_glMultiTexCoord1xOES"
///|
pub fn gl_multi_tex_coord1x_oes(texture : UInt, s : Int) -> Unit {
epoxy_glMultiTexCoord1xOES(d_glMultiTexCoord1xOES.get(), texture, s)
}
///|
let d_glMultiTexCoord1xvOES : Dispatch = Dispatch::new("glMultiTexCoord1xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoord1xvOES(
fp : CPtr,
texture : UInt,
coords : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord1xvOES"
///|
pub fn gl_multi_tex_coord1xv_oes(
texture : UInt,
coords : FixedArray[Int],
) -> Unit {
epoxy_glMultiTexCoord1xvOES(d_glMultiTexCoord1xvOES.get(), texture, coords)
}
///|
let d_glMultiTexCoord2bOES : Dispatch = Dispatch::new("glMultiTexCoord2bOES")
///|
extern "c" fn epoxy_glMultiTexCoord2bOES(
fp : CPtr,
texture : UInt,
s : Int,
t : Int,
) -> Unit = "epoxy_glMultiTexCoord2bOES"
///|
pub fn gl_multi_tex_coord2b_oes(texture : UInt, s : Int, t : Int) -> Unit {
epoxy_glMultiTexCoord2bOES(d_glMultiTexCoord2bOES.get(), texture, s, t)
}
///|
let d_glMultiTexCoord2bvOES : Dispatch = Dispatch::new("glMultiTexCoord2bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoord2bvOES(
fp : CPtr,
texture : UInt,
coords : Bytes,
) -> Unit = "epoxy_glMultiTexCoord2bvOES"
///|
pub fn gl_multi_tex_coord2bv_oes(texture : UInt, coords : Bytes) -> Unit {
epoxy_glMultiTexCoord2bvOES(d_glMultiTexCoord2bvOES.get(), texture, coords)
}
///|
let d_glMultiTexCoord2d : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2d",
["glMultiTexCoord2dARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord2d(
fp : CPtr,
target : UInt,
s : Double,
t : Double,
) -> Unit = "epoxy_glMultiTexCoord2d"
///|
pub fn gl_multi_tex_coord2d(target : UInt, s : Double, t : Double) -> Unit {
epoxy_glMultiTexCoord2d(d_glMultiTexCoord2d.get(), target, s, t)
}
///|
let d_glMultiTexCoord2dARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2dARB",
["glMultiTexCoord2d"],
)
///|
extern "c" fn epoxy_glMultiTexCoord2dARB(
fp : CPtr,
target : UInt,
s : Double,
t : Double,
) -> Unit = "epoxy_glMultiTexCoord2dARB"
///|
pub fn gl_multi_tex_coord2d_arb(target : UInt, s : Double, t : Double) -> Unit {
epoxy_glMultiTexCoord2dARB(d_glMultiTexCoord2dARB.get(), target, s, t)
}
///|
let d_glMultiTexCoord2dv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2dv",
["glMultiTexCoord2dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord2dv(
fp : CPtr,
target : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glMultiTexCoord2dv"
///|
pub fn gl_multi_tex_coord2dv(target : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glMultiTexCoord2dv(d_glMultiTexCoord2dv.get(), target, v)
}
///|
let d_glMultiTexCoord2dvARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2dvARB",
["glMultiTexCoord2dv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord2dvARB(
fp : CPtr,
target : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glMultiTexCoord2dvARB"
///|
pub fn gl_multi_tex_coord2dv_arb(target : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glMultiTexCoord2dvARB(d_glMultiTexCoord2dvARB.get(), target, v)
}
///|
let d_glMultiTexCoord2f : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2f",
["glMultiTexCoord2fARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord2f(
fp : CPtr,
target : UInt,
s : Float,
t : Float,
) -> Unit = "epoxy_glMultiTexCoord2f"
///|
pub fn gl_multi_tex_coord2f(target : UInt, s : Float, t : Float) -> Unit {
epoxy_glMultiTexCoord2f(d_glMultiTexCoord2f.get(), target, s, t)
}
///|
let d_glMultiTexCoord2fARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2fARB",
["glMultiTexCoord2f"],
)
///|
extern "c" fn epoxy_glMultiTexCoord2fARB(
fp : CPtr,
target : UInt,
s : Float,
t : Float,
) -> Unit = "epoxy_glMultiTexCoord2fARB"
///|
pub fn gl_multi_tex_coord2f_arb(target : UInt, s : Float, t : Float) -> Unit {
epoxy_glMultiTexCoord2fARB(d_glMultiTexCoord2fARB.get(), target, s, t)
}
///|
let d_glMultiTexCoord2fv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2fv",
["glMultiTexCoord2fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord2fv(
fp : CPtr,
target : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexCoord2fv"
///|
pub fn gl_multi_tex_coord2fv(target : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glMultiTexCoord2fv(d_glMultiTexCoord2fv.get(), target, v)
}
///|
let d_glMultiTexCoord2fvARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2fvARB",
["glMultiTexCoord2fv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord2fvARB(
fp : CPtr,
target : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexCoord2fvARB"
///|
pub fn gl_multi_tex_coord2fv_arb(target : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glMultiTexCoord2fvARB(d_glMultiTexCoord2fvARB.get(), target, v)
}
///|
let d_glMultiTexCoord2hNV : Dispatch = Dispatch::new("glMultiTexCoord2hNV")
///|
extern "c" fn epoxy_glMultiTexCoord2hNV(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
) -> Unit = "epoxy_glMultiTexCoord2hNV"
///|
pub fn gl_multi_tex_coord2h_nv(target : UInt, s : Int, t : Int) -> Unit {
epoxy_glMultiTexCoord2hNV(d_glMultiTexCoord2hNV.get(), target, s, t)
}
///|
let d_glMultiTexCoord2hvNV : Dispatch = Dispatch::new("glMultiTexCoord2hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord2hvNV(
fp : CPtr,
target : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glMultiTexCoord2hvNV"
///|
pub fn gl_multi_tex_coord2hv_nv(target : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glMultiTexCoord2hvNV(d_glMultiTexCoord2hvNV.get(), target, v)
}
///|
let d_glMultiTexCoord2i : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2i",
["glMultiTexCoord2iARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord2i(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
) -> Unit = "epoxy_glMultiTexCoord2i"
///|
pub fn gl_multi_tex_coord2i(target : UInt, s : Int, t : Int) -> Unit {
epoxy_glMultiTexCoord2i(d_glMultiTexCoord2i.get(), target, s, t)
}
///|
let d_glMultiTexCoord2iARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2iARB",
["glMultiTexCoord2i"],
)
///|
extern "c" fn epoxy_glMultiTexCoord2iARB(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
) -> Unit = "epoxy_glMultiTexCoord2iARB"
///|
pub fn gl_multi_tex_coord2i_arb(target : UInt, s : Int, t : Int) -> Unit {
epoxy_glMultiTexCoord2iARB(d_glMultiTexCoord2iARB.get(), target, s, t)
}
///|
let d_glMultiTexCoord2iv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2iv",
["glMultiTexCoord2ivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord2iv(
fp : CPtr,
target : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord2iv"
///|
pub fn gl_multi_tex_coord2iv(target : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glMultiTexCoord2iv(d_glMultiTexCoord2iv.get(), target, v)
}
///|
let d_glMultiTexCoord2ivARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2ivARB",
["glMultiTexCoord2iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord2ivARB(
fp : CPtr,
target : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord2ivARB"
///|
pub fn gl_multi_tex_coord2iv_arb(target : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glMultiTexCoord2ivARB(d_glMultiTexCoord2ivARB.get(), target, v)
}
///|
let d_glMultiTexCoord2s : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2s",
["glMultiTexCoord2sARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord2s(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
) -> Unit = "epoxy_glMultiTexCoord2s"
///|
pub fn gl_multi_tex_coord2s(target : UInt, s : Int, t : Int) -> Unit {
epoxy_glMultiTexCoord2s(d_glMultiTexCoord2s.get(), target, s, t)
}
///|
let d_glMultiTexCoord2sARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2sARB",
["glMultiTexCoord2s"],
)
///|
extern "c" fn epoxy_glMultiTexCoord2sARB(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
) -> Unit = "epoxy_glMultiTexCoord2sARB"
///|
pub fn gl_multi_tex_coord2s_arb(target : UInt, s : Int, t : Int) -> Unit {
epoxy_glMultiTexCoord2sARB(d_glMultiTexCoord2sARB.get(), target, s, t)
}
///|
let d_glMultiTexCoord2sv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2sv",
["glMultiTexCoord2svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord2sv(
fp : CPtr,
target : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glMultiTexCoord2sv"
///|
pub fn gl_multi_tex_coord2sv(target : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glMultiTexCoord2sv(d_glMultiTexCoord2sv.get(), target, v)
}
///|
let d_glMultiTexCoord2svARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord2svARB",
["glMultiTexCoord2sv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord2svARB(
fp : CPtr,
target : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glMultiTexCoord2svARB"
///|
pub fn gl_multi_tex_coord2sv_arb(target : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glMultiTexCoord2svARB(d_glMultiTexCoord2svARB.get(), target, v)
}
///|
let d_glMultiTexCoord2xOES : Dispatch = Dispatch::new("glMultiTexCoord2xOES")
///|
extern "c" fn epoxy_glMultiTexCoord2xOES(
fp : CPtr,
texture : UInt,
s : Int,
t : Int,
) -> Unit = "epoxy_glMultiTexCoord2xOES"
///|
pub fn gl_multi_tex_coord2x_oes(texture : UInt, s : Int, t : Int) -> Unit {
epoxy_glMultiTexCoord2xOES(d_glMultiTexCoord2xOES.get(), texture, s, t)
}
///|
let d_glMultiTexCoord2xvOES : Dispatch = Dispatch::new("glMultiTexCoord2xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoord2xvOES(
fp : CPtr,
texture : UInt,
coords : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord2xvOES"
///|
pub fn gl_multi_tex_coord2xv_oes(
texture : UInt,
coords : FixedArray[Int],
) -> Unit {
epoxy_glMultiTexCoord2xvOES(d_glMultiTexCoord2xvOES.get(), texture, coords)
}
///|
let d_glMultiTexCoord3bOES : Dispatch = Dispatch::new("glMultiTexCoord3bOES")
///|
extern "c" fn epoxy_glMultiTexCoord3bOES(
fp : CPtr,
texture : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glMultiTexCoord3bOES"
///|
pub fn gl_multi_tex_coord3b_oes(
texture : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit {
epoxy_glMultiTexCoord3bOES(d_glMultiTexCoord3bOES.get(), texture, s, t, r)
}
///|
let d_glMultiTexCoord3bvOES : Dispatch = Dispatch::new("glMultiTexCoord3bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoord3bvOES(
fp : CPtr,
texture : UInt,
coords : Bytes,
) -> Unit = "epoxy_glMultiTexCoord3bvOES"
///|
pub fn gl_multi_tex_coord3bv_oes(texture : UInt, coords : Bytes) -> Unit {
epoxy_glMultiTexCoord3bvOES(d_glMultiTexCoord3bvOES.get(), texture, coords)
}
///|
let d_glMultiTexCoord3d : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3d",
["glMultiTexCoord3dARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord3d(
fp : CPtr,
target : UInt,
s : Double,
t : Double,
r : Double,
) -> Unit = "epoxy_glMultiTexCoord3d"
///|
pub fn gl_multi_tex_coord3d(
target : UInt,
s : Double,
t : Double,
r : Double,
) -> Unit {
epoxy_glMultiTexCoord3d(d_glMultiTexCoord3d.get(), target, s, t, r)
}
///|
let d_glMultiTexCoord3dARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3dARB",
["glMultiTexCoord3d"],
)
///|
extern "c" fn epoxy_glMultiTexCoord3dARB(
fp : CPtr,
target : UInt,
s : Double,
t : Double,
r : Double,
) -> Unit = "epoxy_glMultiTexCoord3dARB"
///|
pub fn gl_multi_tex_coord3d_arb(
target : UInt,
s : Double,
t : Double,
r : Double,
) -> Unit {
epoxy_glMultiTexCoord3dARB(d_glMultiTexCoord3dARB.get(), target, s, t, r)
}
///|
let d_glMultiTexCoord3dv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3dv",
["glMultiTexCoord3dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord3dv(
fp : CPtr,
target : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glMultiTexCoord3dv"
///|
pub fn gl_multi_tex_coord3dv(target : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glMultiTexCoord3dv(d_glMultiTexCoord3dv.get(), target, v)
}
///|
let d_glMultiTexCoord3dvARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3dvARB",
["glMultiTexCoord3dv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord3dvARB(
fp : CPtr,
target : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glMultiTexCoord3dvARB"
///|
pub fn gl_multi_tex_coord3dv_arb(target : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glMultiTexCoord3dvARB(d_glMultiTexCoord3dvARB.get(), target, v)
}
///|
let d_glMultiTexCoord3f : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3f",
["glMultiTexCoord3fARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord3f(
fp : CPtr,
target : UInt,
s : Float,
t : Float,
r : Float,
) -> Unit = "epoxy_glMultiTexCoord3f"
///|
pub fn gl_multi_tex_coord3f(
target : UInt,
s : Float,
t : Float,
r : Float,
) -> Unit {
epoxy_glMultiTexCoord3f(d_glMultiTexCoord3f.get(), target, s, t, r)
}
///|
let d_glMultiTexCoord3fARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3fARB",
["glMultiTexCoord3f"],
)
///|
extern "c" fn epoxy_glMultiTexCoord3fARB(
fp : CPtr,
target : UInt,
s : Float,
t : Float,
r : Float,
) -> Unit = "epoxy_glMultiTexCoord3fARB"
///|
pub fn gl_multi_tex_coord3f_arb(
target : UInt,
s : Float,
t : Float,
r : Float,
) -> Unit {
epoxy_glMultiTexCoord3fARB(d_glMultiTexCoord3fARB.get(), target, s, t, r)
}
///|
let d_glMultiTexCoord3fv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3fv",
["glMultiTexCoord3fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord3fv(
fp : CPtr,
target : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexCoord3fv"
///|
pub fn gl_multi_tex_coord3fv(target : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glMultiTexCoord3fv(d_glMultiTexCoord3fv.get(), target, v)
}
///|
let d_glMultiTexCoord3fvARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3fvARB",
["glMultiTexCoord3fv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord3fvARB(
fp : CPtr,
target : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexCoord3fvARB"
///|
pub fn gl_multi_tex_coord3fv_arb(target : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glMultiTexCoord3fvARB(d_glMultiTexCoord3fvARB.get(), target, v)
}
///|
let d_glMultiTexCoord3hNV : Dispatch = Dispatch::new("glMultiTexCoord3hNV")
///|
extern "c" fn epoxy_glMultiTexCoord3hNV(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glMultiTexCoord3hNV"
///|
pub fn gl_multi_tex_coord3h_nv(
target : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit {
epoxy_glMultiTexCoord3hNV(d_glMultiTexCoord3hNV.get(), target, s, t, r)
}
///|
let d_glMultiTexCoord3hvNV : Dispatch = Dispatch::new("glMultiTexCoord3hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord3hvNV(
fp : CPtr,
target : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glMultiTexCoord3hvNV"
///|
pub fn gl_multi_tex_coord3hv_nv(target : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glMultiTexCoord3hvNV(d_glMultiTexCoord3hvNV.get(), target, v)
}
///|
let d_glMultiTexCoord3i : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3i",
["glMultiTexCoord3iARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord3i(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glMultiTexCoord3i"
///|
pub fn gl_multi_tex_coord3i(target : UInt, s : Int, t : Int, r : Int) -> Unit {
epoxy_glMultiTexCoord3i(d_glMultiTexCoord3i.get(), target, s, t, r)
}
///|
let d_glMultiTexCoord3iARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3iARB",
["glMultiTexCoord3i"],
)
///|
extern "c" fn epoxy_glMultiTexCoord3iARB(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glMultiTexCoord3iARB"
///|
pub fn gl_multi_tex_coord3i_arb(
target : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit {
epoxy_glMultiTexCoord3iARB(d_glMultiTexCoord3iARB.get(), target, s, t, r)
}
///|
let d_glMultiTexCoord3iv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3iv",
["glMultiTexCoord3ivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord3iv(
fp : CPtr,
target : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord3iv"
///|
pub fn gl_multi_tex_coord3iv(target : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glMultiTexCoord3iv(d_glMultiTexCoord3iv.get(), target, v)
}
///|
let d_glMultiTexCoord3ivARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3ivARB",
["glMultiTexCoord3iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord3ivARB(
fp : CPtr,
target : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord3ivARB"
///|
pub fn gl_multi_tex_coord3iv_arb(target : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glMultiTexCoord3ivARB(d_glMultiTexCoord3ivARB.get(), target, v)
}
///|
let d_glMultiTexCoord3s : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3s",
["glMultiTexCoord3sARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord3s(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glMultiTexCoord3s"
///|
pub fn gl_multi_tex_coord3s(target : UInt, s : Int, t : Int, r : Int) -> Unit {
epoxy_glMultiTexCoord3s(d_glMultiTexCoord3s.get(), target, s, t, r)
}
///|
let d_glMultiTexCoord3sARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3sARB",
["glMultiTexCoord3s"],
)
///|
extern "c" fn epoxy_glMultiTexCoord3sARB(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glMultiTexCoord3sARB"
///|
pub fn gl_multi_tex_coord3s_arb(
target : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit {
epoxy_glMultiTexCoord3sARB(d_glMultiTexCoord3sARB.get(), target, s, t, r)
}
///|
let d_glMultiTexCoord3sv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3sv",
["glMultiTexCoord3svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord3sv(
fp : CPtr,
target : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glMultiTexCoord3sv"
///|
pub fn gl_multi_tex_coord3sv(target : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glMultiTexCoord3sv(d_glMultiTexCoord3sv.get(), target, v)
}
///|
let d_glMultiTexCoord3svARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord3svARB",
["glMultiTexCoord3sv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord3svARB(
fp : CPtr,
target : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glMultiTexCoord3svARB"
///|
pub fn gl_multi_tex_coord3sv_arb(target : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glMultiTexCoord3svARB(d_glMultiTexCoord3svARB.get(), target, v)
}
///|
let d_glMultiTexCoord3xOES : Dispatch = Dispatch::new("glMultiTexCoord3xOES")
///|
extern "c" fn epoxy_glMultiTexCoord3xOES(
fp : CPtr,
texture : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glMultiTexCoord3xOES"
///|
pub fn gl_multi_tex_coord3x_oes(
texture : UInt,
s : Int,
t : Int,
r : Int,
) -> Unit {
epoxy_glMultiTexCoord3xOES(d_glMultiTexCoord3xOES.get(), texture, s, t, r)
}
///|
let d_glMultiTexCoord3xvOES : Dispatch = Dispatch::new("glMultiTexCoord3xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoord3xvOES(
fp : CPtr,
texture : UInt,
coords : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord3xvOES"
///|
pub fn gl_multi_tex_coord3xv_oes(
texture : UInt,
coords : FixedArray[Int],
) -> Unit {
epoxy_glMultiTexCoord3xvOES(d_glMultiTexCoord3xvOES.get(), texture, coords)
}
///|
let d_glMultiTexCoord4bOES : Dispatch = Dispatch::new("glMultiTexCoord4bOES")
///|
extern "c" fn epoxy_glMultiTexCoord4bOES(
fp : CPtr,
texture : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glMultiTexCoord4bOES"
///|
pub fn gl_multi_tex_coord4b_oes(
texture : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit {
epoxy_glMultiTexCoord4bOES(d_glMultiTexCoord4bOES.get(), texture, s, t, r, q)
}
///|
let d_glMultiTexCoord4bvOES : Dispatch = Dispatch::new("glMultiTexCoord4bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoord4bvOES(
fp : CPtr,
texture : UInt,
coords : Bytes,
) -> Unit = "epoxy_glMultiTexCoord4bvOES"
///|
pub fn gl_multi_tex_coord4bv_oes(texture : UInt, coords : Bytes) -> Unit {
epoxy_glMultiTexCoord4bvOES(d_glMultiTexCoord4bvOES.get(), texture, coords)
}
///|
let d_glMultiTexCoord4d : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4d",
["glMultiTexCoord4dARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord4d(
fp : CPtr,
target : UInt,
s : Double,
t : Double,
r : Double,
q : Double,
) -> Unit = "epoxy_glMultiTexCoord4d"
///|
pub fn gl_multi_tex_coord4d(
target : UInt,
s : Double,
t : Double,
r : Double,
q : Double,
) -> Unit {
epoxy_glMultiTexCoord4d(d_glMultiTexCoord4d.get(), target, s, t, r, q)
}
///|
let d_glMultiTexCoord4dARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4dARB",
["glMultiTexCoord4d"],
)
///|
extern "c" fn epoxy_glMultiTexCoord4dARB(
fp : CPtr,
target : UInt,
s : Double,
t : Double,
r : Double,
q : Double,
) -> Unit = "epoxy_glMultiTexCoord4dARB"
///|
pub fn gl_multi_tex_coord4d_arb(
target : UInt,
s : Double,
t : Double,
r : Double,
q : Double,
) -> Unit {
epoxy_glMultiTexCoord4dARB(d_glMultiTexCoord4dARB.get(), target, s, t, r, q)
}
///|
let d_glMultiTexCoord4dv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4dv",
["glMultiTexCoord4dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord4dv(
fp : CPtr,
target : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glMultiTexCoord4dv"
///|
pub fn gl_multi_tex_coord4dv(target : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glMultiTexCoord4dv(d_glMultiTexCoord4dv.get(), target, v)
}
///|
let d_glMultiTexCoord4dvARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4dvARB",
["glMultiTexCoord4dv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord4dvARB(
fp : CPtr,
target : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glMultiTexCoord4dvARB"
///|
pub fn gl_multi_tex_coord4dv_arb(target : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glMultiTexCoord4dvARB(d_glMultiTexCoord4dvARB.get(), target, v)
}
///|
let d_glMultiTexCoord4f : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4f",
["glMultiTexCoord4fARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord4f(
fp : CPtr,
target : UInt,
s : Float,
t : Float,
r : Float,
q : Float,
) -> Unit = "epoxy_glMultiTexCoord4f"
///|
pub fn gl_multi_tex_coord4f(
target : UInt,
s : Float,
t : Float,
r : Float,
q : Float,
) -> Unit {
epoxy_glMultiTexCoord4f(d_glMultiTexCoord4f.get(), target, s, t, r, q)
}
///|
let d_glMultiTexCoord4fARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4fARB",
["glMultiTexCoord4f"],
)
///|
extern "c" fn epoxy_glMultiTexCoord4fARB(
fp : CPtr,
target : UInt,
s : Float,
t : Float,
r : Float,
q : Float,
) -> Unit = "epoxy_glMultiTexCoord4fARB"
///|
pub fn gl_multi_tex_coord4f_arb(
target : UInt,
s : Float,
t : Float,
r : Float,
q : Float,
) -> Unit {
epoxy_glMultiTexCoord4fARB(d_glMultiTexCoord4fARB.get(), target, s, t, r, q)
}
///|
let d_glMultiTexCoord4fv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4fv",
["glMultiTexCoord4fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord4fv(
fp : CPtr,
target : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexCoord4fv"
///|
pub fn gl_multi_tex_coord4fv(target : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glMultiTexCoord4fv(d_glMultiTexCoord4fv.get(), target, v)
}
///|
let d_glMultiTexCoord4fvARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4fvARB",
["glMultiTexCoord4fv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord4fvARB(
fp : CPtr,
target : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexCoord4fvARB"
///|
pub fn gl_multi_tex_coord4fv_arb(target : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glMultiTexCoord4fvARB(d_glMultiTexCoord4fvARB.get(), target, v)
}
///|
let d_glMultiTexCoord4hNV : Dispatch = Dispatch::new("glMultiTexCoord4hNV")
///|
extern "c" fn epoxy_glMultiTexCoord4hNV(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glMultiTexCoord4hNV"
///|
pub fn gl_multi_tex_coord4h_nv(
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit {
epoxy_glMultiTexCoord4hNV(d_glMultiTexCoord4hNV.get(), target, s, t, r, q)
}
///|
let d_glMultiTexCoord4hvNV : Dispatch = Dispatch::new("glMultiTexCoord4hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord4hvNV(
fp : CPtr,
target : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glMultiTexCoord4hvNV"
///|
pub fn gl_multi_tex_coord4hv_nv(target : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glMultiTexCoord4hvNV(d_glMultiTexCoord4hvNV.get(), target, v)
}
///|
let d_glMultiTexCoord4i : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4i",
["glMultiTexCoord4iARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord4i(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glMultiTexCoord4i"
///|
pub fn gl_multi_tex_coord4i(
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit {
epoxy_glMultiTexCoord4i(d_glMultiTexCoord4i.get(), target, s, t, r, q)
}
///|
let d_glMultiTexCoord4iARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4iARB",
["glMultiTexCoord4i"],
)
///|
extern "c" fn epoxy_glMultiTexCoord4iARB(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glMultiTexCoord4iARB"
///|
pub fn gl_multi_tex_coord4i_arb(
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit {
epoxy_glMultiTexCoord4iARB(d_glMultiTexCoord4iARB.get(), target, s, t, r, q)
}
///|
let d_glMultiTexCoord4iv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4iv",
["glMultiTexCoord4ivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord4iv(
fp : CPtr,
target : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord4iv"
///|
pub fn gl_multi_tex_coord4iv(target : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glMultiTexCoord4iv(d_glMultiTexCoord4iv.get(), target, v)
}
///|
let d_glMultiTexCoord4ivARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4ivARB",
["glMultiTexCoord4iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord4ivARB(
fp : CPtr,
target : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord4ivARB"
///|
pub fn gl_multi_tex_coord4iv_arb(target : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glMultiTexCoord4ivARB(d_glMultiTexCoord4ivARB.get(), target, v)
}
///|
let d_glMultiTexCoord4s : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4s",
["glMultiTexCoord4sARB"],
)
///|
extern "c" fn epoxy_glMultiTexCoord4s(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glMultiTexCoord4s"
///|
pub fn gl_multi_tex_coord4s(
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit {
epoxy_glMultiTexCoord4s(d_glMultiTexCoord4s.get(), target, s, t, r, q)
}
///|
let d_glMultiTexCoord4sARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4sARB",
["glMultiTexCoord4s"],
)
///|
extern "c" fn epoxy_glMultiTexCoord4sARB(
fp : CPtr,
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glMultiTexCoord4sARB"
///|
pub fn gl_multi_tex_coord4s_arb(
target : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit {
epoxy_glMultiTexCoord4sARB(d_glMultiTexCoord4sARB.get(), target, s, t, r, q)
}
///|
let d_glMultiTexCoord4sv : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4sv",
["glMultiTexCoord4svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord4sv(
fp : CPtr,
target : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glMultiTexCoord4sv"
///|
pub fn gl_multi_tex_coord4sv(target : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glMultiTexCoord4sv(d_glMultiTexCoord4sv.get(), target, v)
}
///|
let d_glMultiTexCoord4svARB : Dispatch = Dispatch::with_aliases(
"glMultiTexCoord4svARB",
["glMultiTexCoord4sv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glMultiTexCoord4svARB(
fp : CPtr,
target : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glMultiTexCoord4svARB"
///|
pub fn gl_multi_tex_coord4sv_arb(target : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glMultiTexCoord4svARB(d_glMultiTexCoord4svARB.get(), target, v)
}
///|
let d_glMultiTexCoord4x : Dispatch = Dispatch::new("glMultiTexCoord4x")
///|
extern "c" fn epoxy_glMultiTexCoord4x(
fp : CPtr,
texture : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glMultiTexCoord4x"
///|
pub fn gl_multi_tex_coord4x(
texture : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit {
epoxy_glMultiTexCoord4x(d_glMultiTexCoord4x.get(), texture, s, t, r, q)
}
///|
let d_glMultiTexCoord4xOES : Dispatch = Dispatch::new("glMultiTexCoord4xOES")
///|
extern "c" fn epoxy_glMultiTexCoord4xOES(
fp : CPtr,
texture : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glMultiTexCoord4xOES"
///|
pub fn gl_multi_tex_coord4x_oes(
texture : UInt,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit {
epoxy_glMultiTexCoord4xOES(d_glMultiTexCoord4xOES.get(), texture, s, t, r, q)
}
///|
let d_glMultiTexCoord4xvOES : Dispatch = Dispatch::new("glMultiTexCoord4xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoord4xvOES(
fp : CPtr,
texture : UInt,
coords : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexCoord4xvOES"
///|
pub fn gl_multi_tex_coord4xv_oes(
texture : UInt,
coords : FixedArray[Int],
) -> Unit {
epoxy_glMultiTexCoord4xvOES(d_glMultiTexCoord4xvOES.get(), texture, coords)
}
///|
let d_glMultiTexCoordP1ui : Dispatch = Dispatch::new("glMultiTexCoordP1ui")
///|
extern "c" fn epoxy_glMultiTexCoordP1ui(
fp : CPtr,
texture : UInt,
type_ : UInt,
coords : UInt,
) -> Unit = "epoxy_glMultiTexCoordP1ui"
///|
pub fn gl_multi_tex_coord_p1ui(
texture : UInt,
type_ : UInt,
coords : UInt,
) -> Unit {
epoxy_glMultiTexCoordP1ui(d_glMultiTexCoordP1ui.get(), texture, type_, coords)
}
///|
let d_glMultiTexCoordP1uiv : Dispatch = Dispatch::new("glMultiTexCoordP1uiv")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoordP1uiv(
fp : CPtr,
texture : UInt,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit = "epoxy_glMultiTexCoordP1uiv"
///|
pub fn gl_multi_tex_coord_p1uiv(
texture : UInt,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit {
epoxy_glMultiTexCoordP1uiv(
d_glMultiTexCoordP1uiv.get(),
texture,
type_,
coords,
)
}
///|
let d_glMultiTexCoordP2ui : Dispatch = Dispatch::new("glMultiTexCoordP2ui")
///|
extern "c" fn epoxy_glMultiTexCoordP2ui(
fp : CPtr,
texture : UInt,
type_ : UInt,
coords : UInt,
) -> Unit = "epoxy_glMultiTexCoordP2ui"
///|
pub fn gl_multi_tex_coord_p2ui(
texture : UInt,
type_ : UInt,
coords : UInt,
) -> Unit {
epoxy_glMultiTexCoordP2ui(d_glMultiTexCoordP2ui.get(), texture, type_, coords)
}
///|
let d_glMultiTexCoordP2uiv : Dispatch = Dispatch::new("glMultiTexCoordP2uiv")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoordP2uiv(
fp : CPtr,
texture : UInt,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit = "epoxy_glMultiTexCoordP2uiv"
///|
pub fn gl_multi_tex_coord_p2uiv(
texture : UInt,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit {
epoxy_glMultiTexCoordP2uiv(
d_glMultiTexCoordP2uiv.get(),
texture,
type_,
coords,
)
}
///|
let d_glMultiTexCoordP3ui : Dispatch = Dispatch::new("glMultiTexCoordP3ui")
///|
extern "c" fn epoxy_glMultiTexCoordP3ui(
fp : CPtr,
texture : UInt,
type_ : UInt,
coords : UInt,
) -> Unit = "epoxy_glMultiTexCoordP3ui"
///|
pub fn gl_multi_tex_coord_p3ui(
texture : UInt,
type_ : UInt,
coords : UInt,
) -> Unit {
epoxy_glMultiTexCoordP3ui(d_glMultiTexCoordP3ui.get(), texture, type_, coords)
}
///|
let d_glMultiTexCoordP3uiv : Dispatch = Dispatch::new("glMultiTexCoordP3uiv")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoordP3uiv(
fp : CPtr,
texture : UInt,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit = "epoxy_glMultiTexCoordP3uiv"
///|
pub fn gl_multi_tex_coord_p3uiv(
texture : UInt,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit {
epoxy_glMultiTexCoordP3uiv(
d_glMultiTexCoordP3uiv.get(),
texture,
type_,
coords,
)
}
///|
let d_glMultiTexCoordP4ui : Dispatch = Dispatch::new("glMultiTexCoordP4ui")
///|
extern "c" fn epoxy_glMultiTexCoordP4ui(
fp : CPtr,
texture : UInt,
type_ : UInt,
coords : UInt,
) -> Unit = "epoxy_glMultiTexCoordP4ui"
///|
pub fn gl_multi_tex_coord_p4ui(
texture : UInt,
type_ : UInt,
coords : UInt,
) -> Unit {
epoxy_glMultiTexCoordP4ui(d_glMultiTexCoordP4ui.get(), texture, type_, coords)
}
///|
let d_glMultiTexCoordP4uiv : Dispatch = Dispatch::new("glMultiTexCoordP4uiv")
///|
#borrow(coords)
extern "c" fn epoxy_glMultiTexCoordP4uiv(
fp : CPtr,
texture : UInt,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit = "epoxy_glMultiTexCoordP4uiv"
///|
pub fn gl_multi_tex_coord_p4uiv(
texture : UInt,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit {
epoxy_glMultiTexCoordP4uiv(
d_glMultiTexCoordP4uiv.get(),
texture,
type_,
coords,
)
}
///|
let d_glMultiTexCoordPointerEXT : Dispatch = Dispatch::new(
"glMultiTexCoordPointerEXT",
)
///|
#borrow(pointer)
extern "c" fn epoxy_glMultiTexCoordPointerEXT(
fp : CPtr,
texunit : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glMultiTexCoordPointerEXT"
///|
pub fn gl_multi_tex_coord_pointer_ext(
texunit : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glMultiTexCoordPointerEXT(
d_glMultiTexCoordPointerEXT.get(),
texunit,
size,
type_,
stride,
pointer,
)
}
///|
let d_glMultiTexEnvfEXT : Dispatch = Dispatch::new("glMultiTexEnvfEXT")
///|
extern "c" fn epoxy_glMultiTexEnvfEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glMultiTexEnvfEXT"
///|
pub fn gl_multi_tex_envf_ext(
texunit : UInt,
target : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glMultiTexEnvfEXT(
d_glMultiTexEnvfEXT.get(),
texunit,
target,
pname,
param,
)
}
///|
let d_glMultiTexEnvfvEXT : Dispatch = Dispatch::new("glMultiTexEnvfvEXT")
///|
#borrow(params)
extern "c" fn epoxy_glMultiTexEnvfvEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexEnvfvEXT"
///|
pub fn gl_multi_tex_envfv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glMultiTexEnvfvEXT(
d_glMultiTexEnvfvEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glMultiTexEnviEXT : Dispatch = Dispatch::new("glMultiTexEnviEXT")
///|
extern "c" fn epoxy_glMultiTexEnviEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glMultiTexEnviEXT"
///|
pub fn gl_multi_tex_envi_ext(
texunit : UInt,
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glMultiTexEnviEXT(
d_glMultiTexEnviEXT.get(),
texunit,
target,
pname,
param,
)
}
///|
let d_glMultiTexEnvivEXT : Dispatch = Dispatch::new("glMultiTexEnvivEXT")
///|
#borrow(params)
extern "c" fn epoxy_glMultiTexEnvivEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexEnvivEXT"
///|
pub fn gl_multi_tex_enviv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glMultiTexEnvivEXT(
d_glMultiTexEnvivEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glMultiTexGendEXT : Dispatch = Dispatch::new("glMultiTexGendEXT")
///|
extern "c" fn epoxy_glMultiTexGendEXT(
fp : CPtr,
texunit : UInt,
coord : UInt,
pname : UInt,
param : Double,
) -> Unit = "epoxy_glMultiTexGendEXT"
///|
pub fn gl_multi_tex_gend_ext(
texunit : UInt,
coord : UInt,
pname : UInt,
param : Double,
) -> Unit {
epoxy_glMultiTexGendEXT(
d_glMultiTexGendEXT.get(),
texunit,
coord,
pname,
param,
)
}
///|
let d_glMultiTexGendvEXT : Dispatch = Dispatch::new("glMultiTexGendvEXT")
///|
#borrow(params)
extern "c" fn epoxy_glMultiTexGendvEXT(
fp : CPtr,
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glMultiTexGendvEXT"
///|
pub fn gl_multi_tex_gendv_ext(
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glMultiTexGendvEXT(
d_glMultiTexGendvEXT.get(),
texunit,
coord,
pname,
params,
)
}
///|
let d_glMultiTexGenfEXT : Dispatch = Dispatch::new("glMultiTexGenfEXT")
///|
extern "c" fn epoxy_glMultiTexGenfEXT(
fp : CPtr,
texunit : UInt,
coord : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glMultiTexGenfEXT"
///|
pub fn gl_multi_tex_genf_ext(
texunit : UInt,
coord : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glMultiTexGenfEXT(
d_glMultiTexGenfEXT.get(),
texunit,
coord,
pname,
param,
)
}
///|
let d_glMultiTexGenfvEXT : Dispatch = Dispatch::new("glMultiTexGenfvEXT")
///|
#borrow(params)
extern "c" fn epoxy_glMultiTexGenfvEXT(
fp : CPtr,
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexGenfvEXT"
///|
pub fn gl_multi_tex_genfv_ext(
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glMultiTexGenfvEXT(
d_glMultiTexGenfvEXT.get(),
texunit,
coord,
pname,
params,
)
}
///|
let d_glMultiTexGeniEXT : Dispatch = Dispatch::new("glMultiTexGeniEXT")
///|
extern "c" fn epoxy_glMultiTexGeniEXT(
fp : CPtr,
texunit : UInt,
coord : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glMultiTexGeniEXT"
///|
pub fn gl_multi_tex_geni_ext(
texunit : UInt,
coord : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glMultiTexGeniEXT(
d_glMultiTexGeniEXT.get(),
texunit,
coord,
pname,
param,
)
}
///|
let d_glMultiTexGenivEXT : Dispatch = Dispatch::new("glMultiTexGenivEXT")
///|
#borrow(params)
extern "c" fn epoxy_glMultiTexGenivEXT(
fp : CPtr,
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexGenivEXT"
///|
pub fn gl_multi_tex_geniv_ext(
texunit : UInt,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glMultiTexGenivEXT(
d_glMultiTexGenivEXT.get(),
texunit,
coord,
pname,
params,
)
}
///|
let d_glMultiTexImage1DEXT : Dispatch = Dispatch::new("glMultiTexImage1DEXT")
///|
#borrow(pixels)
extern "c" fn epoxy_glMultiTexImage1DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glMultiTexImage1DEXT"
///|
pub fn gl_multi_tex_image1_dext(
texunit : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glMultiTexImage1DEXT(
d_glMultiTexImage1DEXT.get(),
texunit,
target,
level,
internalformat,
width,
border,
format,
type_,
pixels,
)
}
///|
let d_glMultiTexImage2DEXT : Dispatch = Dispatch::new("glMultiTexImage2DEXT")
///|
#borrow(pixels)
extern "c" fn epoxy_glMultiTexImage2DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glMultiTexImage2DEXT"
///|
pub fn gl_multi_tex_image2_dext(
texunit : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glMultiTexImage2DEXT(
d_glMultiTexImage2DEXT.get(),
texunit,
target,
level,
internalformat,
width,
height,
border,
format,
type_,
pixels,
)
}
///|
let d_glMultiTexImage3DEXT : Dispatch = Dispatch::new("glMultiTexImage3DEXT")
///|
#borrow(pixels)
extern "c" fn epoxy_glMultiTexImage3DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glMultiTexImage3DEXT"
///|
pub fn gl_multi_tex_image3_dext(
texunit : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glMultiTexImage3DEXT(
d_glMultiTexImage3DEXT.get(),
texunit,
target,
level,
internalformat,
width,
height,
depth,
border,
format,
type_,
pixels,
)
}
///|
let d_glMultiTexParameterIivEXT : Dispatch = Dispatch::new(
"glMultiTexParameterIivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glMultiTexParameterIivEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexParameterIivEXT"
///|
pub fn gl_multi_tex_parameter_iiv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glMultiTexParameterIivEXT(
d_glMultiTexParameterIivEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glMultiTexParameterIuivEXT : Dispatch = Dispatch::new(
"glMultiTexParameterIuivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glMultiTexParameterIuivEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glMultiTexParameterIuivEXT"
///|
pub fn gl_multi_tex_parameter_iuiv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glMultiTexParameterIuivEXT(
d_glMultiTexParameterIuivEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glMultiTexParameterfEXT : Dispatch = Dispatch::new(
"glMultiTexParameterfEXT",
)
///|
extern "c" fn epoxy_glMultiTexParameterfEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glMultiTexParameterfEXT"
///|
pub fn gl_multi_tex_parameterf_ext(
texunit : UInt,
target : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glMultiTexParameterfEXT(
d_glMultiTexParameterfEXT.get(),
texunit,
target,
pname,
param,
)
}
///|
let d_glMultiTexParameterfvEXT : Dispatch = Dispatch::new(
"glMultiTexParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glMultiTexParameterfvEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glMultiTexParameterfvEXT"
///|
pub fn gl_multi_tex_parameterfv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glMultiTexParameterfvEXT(
d_glMultiTexParameterfvEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glMultiTexParameteriEXT : Dispatch = Dispatch::new(
"glMultiTexParameteriEXT",
)
///|
extern "c" fn epoxy_glMultiTexParameteriEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glMultiTexParameteriEXT"
///|
pub fn gl_multi_tex_parameteri_ext(
texunit : UInt,
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glMultiTexParameteriEXT(
d_glMultiTexParameteriEXT.get(),
texunit,
target,
pname,
param,
)
}
///|
let d_glMultiTexParameterivEXT : Dispatch = Dispatch::new(
"glMultiTexParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glMultiTexParameterivEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glMultiTexParameterivEXT"
///|
pub fn gl_multi_tex_parameteriv_ext(
texunit : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glMultiTexParameterivEXT(
d_glMultiTexParameterivEXT.get(),
texunit,
target,
pname,
params,
)
}
///|
let d_glMultiTexRenderbufferEXT : Dispatch = Dispatch::new(
"glMultiTexRenderbufferEXT",
)
///|
extern "c" fn epoxy_glMultiTexRenderbufferEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glMultiTexRenderbufferEXT"
///|
pub fn gl_multi_tex_renderbuffer_ext(
texunit : UInt,
target : UInt,
renderbuffer : UInt,
) -> Unit {
epoxy_glMultiTexRenderbufferEXT(
d_glMultiTexRenderbufferEXT.get(),
texunit,
target,
renderbuffer,
)
}
///|
let d_glMultiTexSubImage1DEXT : Dispatch = Dispatch::new(
"glMultiTexSubImage1DEXT",
)
///|
#borrow(pixels)
extern "c" fn epoxy_glMultiTexSubImage1DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glMultiTexSubImage1DEXT"
///|
pub fn gl_multi_tex_sub_image1_dext(
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glMultiTexSubImage1DEXT(
d_glMultiTexSubImage1DEXT.get(),
texunit,
target,
level,
xoffset,
width,
format,
type_,
pixels,
)
}
///|
let d_glMultiTexSubImage2DEXT : Dispatch = Dispatch::new(
"glMultiTexSubImage2DEXT",
)
///|
#borrow(pixels)
extern "c" fn epoxy_glMultiTexSubImage2DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glMultiTexSubImage2DEXT"
///|
pub fn gl_multi_tex_sub_image2_dext(
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glMultiTexSubImage2DEXT(
d_glMultiTexSubImage2DEXT.get(),
texunit,
target,
level,
xoffset,
yoffset,
width,
height,
format,
type_,
pixels,
)
}
///|
let d_glMultiTexSubImage3DEXT : Dispatch = Dispatch::new(
"glMultiTexSubImage3DEXT",
)
///|
#borrow(pixels)
extern "c" fn epoxy_glMultiTexSubImage3DEXT(
fp : CPtr,
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glMultiTexSubImage3DEXT"
///|
pub fn gl_multi_tex_sub_image3_dext(
texunit : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glMultiTexSubImage3DEXT(
d_glMultiTexSubImage3DEXT.get(),
texunit,
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
pixels,
)
}
///|
let d_glMulticastBarrierNV : Dispatch = Dispatch::new("glMulticastBarrierNV")
///|
extern "c" fn epoxy_glMulticastBarrierNV(fp : CPtr) -> Unit = "epoxy_glMulticastBarrierNV"
///|
pub fn gl_multicast_barrier_nv() -> Unit {
epoxy_glMulticastBarrierNV(d_glMulticastBarrierNV.get())
}
///|
let d_glMulticastBlitFramebufferNV : Dispatch = Dispatch::new(
"glMulticastBlitFramebufferNV",
)
///|
extern "c" fn epoxy_glMulticastBlitFramebufferNV(
fp : CPtr,
srcGpu : UInt,
dstGpu : UInt,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit = "epoxy_glMulticastBlitFramebufferNV"
///|
pub fn gl_multicast_blit_framebuffer_nv(
srcGpu : UInt,
dstGpu : UInt,
srcX0 : Int,
srcY0 : Int,
srcX1 : Int,
srcY1 : Int,
dstX0 : Int,
dstY0 : Int,
dstX1 : Int,
dstY1 : Int,
mask : UInt,
filter : UInt,
) -> Unit {
epoxy_glMulticastBlitFramebufferNV(
d_glMulticastBlitFramebufferNV.get(),
srcGpu,
dstGpu,
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
mask,
filter,
)
}
///|
let d_glMulticastBufferSubDataNV : Dispatch = Dispatch::new(
"glMulticastBufferSubDataNV",
)
///|
#borrow(data)
extern "c" fn epoxy_glMulticastBufferSubDataNV(
fp : CPtr,
gpuMask : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glMulticastBufferSubDataNV"
///|
pub fn gl_multicast_buffer_sub_data_nv(
gpuMask : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glMulticastBufferSubDataNV(
d_glMulticastBufferSubDataNV.get(),
gpuMask,
buffer,
offset,
size,
data,
)
}
///|
let d_glMulticastCopyBufferSubDataNV : Dispatch = Dispatch::new(
"glMulticastCopyBufferSubDataNV",
)
///|
extern "c" fn epoxy_glMulticastCopyBufferSubDataNV(
fp : CPtr,
readGpu : UInt,
writeGpuMask : UInt,
readBuffer : UInt,
writeBuffer : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit = "epoxy_glMulticastCopyBufferSubDataNV"
///|
pub fn gl_multicast_copy_buffer_sub_data_nv(
readGpu : UInt,
writeGpuMask : UInt,
readBuffer : UInt,
writeBuffer : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit {
epoxy_glMulticastCopyBufferSubDataNV(
d_glMulticastCopyBufferSubDataNV.get(),
readGpu,
writeGpuMask,
readBuffer,
writeBuffer,
readOffset,
writeOffset,
size,
)
}
///|
let d_glMulticastCopyImageSubDataNV : Dispatch = Dispatch::new(
"glMulticastCopyImageSubDataNV",
)
///|
extern "c" fn epoxy_glMulticastCopyImageSubDataNV(
fp : CPtr,
srcGpu : UInt,
dstGpuMask : UInt,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
) -> Unit = "epoxy_glMulticastCopyImageSubDataNV"
///|
pub fn gl_multicast_copy_image_sub_data_nv(
srcGpu : UInt,
dstGpuMask : UInt,
srcName : UInt,
srcTarget : UInt,
srcLevel : Int,
srcX : Int,
srcY : Int,
srcZ : Int,
dstName : UInt,
dstTarget : UInt,
dstLevel : Int,
dstX : Int,
dstY : Int,
dstZ : Int,
srcWidth : Int,
srcHeight : Int,
srcDepth : Int,
) -> Unit {
epoxy_glMulticastCopyImageSubDataNV(
d_glMulticastCopyImageSubDataNV.get(),
srcGpu,
dstGpuMask,
srcName,
srcTarget,
srcLevel,
srcX,
srcY,
srcZ,
dstName,
dstTarget,
dstLevel,
dstX,
dstY,
dstZ,
srcWidth,
srcHeight,
srcDepth,
)
}
///|
let d_glMulticastFramebufferSampleLocationsfvNV : Dispatch = Dispatch::new(
"glMulticastFramebufferSampleLocationsfvNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glMulticastFramebufferSampleLocationsfvNV(
fp : CPtr,
gpu : UInt,
framebuffer : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glMulticastFramebufferSampleLocationsfvNV"
///|
pub fn gl_multicast_framebuffer_sample_locationsfv_nv(
gpu : UInt,
framebuffer : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glMulticastFramebufferSampleLocationsfvNV(
d_glMulticastFramebufferSampleLocationsfvNV.get(),
gpu,
framebuffer,
start,
count,
v,
)
}
///|
let d_glMulticastGetQueryObjecti64vNV : Dispatch = Dispatch::new(
"glMulticastGetQueryObjecti64vNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glMulticastGetQueryObjecti64vNV(
fp : CPtr,
gpu : UInt,
id : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit = "epoxy_glMulticastGetQueryObjecti64vNV"
///|
pub fn gl_multicast_get_query_objecti64v_nv(
gpu : UInt,
id : UInt,
pname : UInt,
params : FixedArray[Int64],
) -> Unit {
epoxy_glMulticastGetQueryObjecti64vNV(
d_glMulticastGetQueryObjecti64vNV.get(),
gpu,
id,
pname,
params,
)
}
///|
let d_glMulticastGetQueryObjectivNV : Dispatch = Dispatch::new(
"glMulticastGetQueryObjectivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glMulticastGetQueryObjectivNV(
fp : CPtr,
gpu : UInt,
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glMulticastGetQueryObjectivNV"
///|
pub fn gl_multicast_get_query_objectiv_nv(
gpu : UInt,
id : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glMulticastGetQueryObjectivNV(
d_glMulticastGetQueryObjectivNV.get(),
gpu,
id,
pname,
params,
)
}
///|
let d_glMulticastGetQueryObjectui64vNV : Dispatch = Dispatch::new(
"glMulticastGetQueryObjectui64vNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glMulticastGetQueryObjectui64vNV(
fp : CPtr,
gpu : UInt,
id : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glMulticastGetQueryObjectui64vNV"
///|
pub fn gl_multicast_get_query_objectui64v_nv(
gpu : UInt,
id : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glMulticastGetQueryObjectui64vNV(
d_glMulticastGetQueryObjectui64vNV.get(),
gpu,
id,
pname,
params,
)
}
///|
let d_glMulticastGetQueryObjectuivNV : Dispatch = Dispatch::new(
"glMulticastGetQueryObjectuivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glMulticastGetQueryObjectuivNV(
fp : CPtr,
gpu : UInt,
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glMulticastGetQueryObjectuivNV"
///|
pub fn gl_multicast_get_query_objectuiv_nv(
gpu : UInt,
id : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glMulticastGetQueryObjectuivNV(
d_glMulticastGetQueryObjectuivNV.get(),
gpu,
id,
pname,
params,
)
}
///|
let d_glMulticastScissorArrayvNVX : Dispatch = Dispatch::new(
"glMulticastScissorArrayvNVX",
)
///|
#borrow(v)
extern "c" fn epoxy_glMulticastScissorArrayvNVX(
fp : CPtr,
gpu : UInt,
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit = "epoxy_glMulticastScissorArrayvNVX"
///|
pub fn gl_multicast_scissor_arrayv_nvx(
gpu : UInt,
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit {
epoxy_glMulticastScissorArrayvNVX(
d_glMulticastScissorArrayvNVX.get(),
gpu,
first,
count,
v,
)
}
///|
let d_glMulticastViewportArrayvNVX : Dispatch = Dispatch::new(
"glMulticastViewportArrayvNVX",
)
///|
#borrow(v)
extern "c" fn epoxy_glMulticastViewportArrayvNVX(
fp : CPtr,
gpu : UInt,
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glMulticastViewportArrayvNVX"
///|
pub fn gl_multicast_viewport_arrayv_nvx(
gpu : UInt,
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glMulticastViewportArrayvNVX(
d_glMulticastViewportArrayvNVX.get(),
gpu,
first,
count,
v,
)
}
///|
let d_glMulticastViewportPositionWScaleNVX : Dispatch = Dispatch::new(
"glMulticastViewportPositionWScaleNVX",
)
///|
extern "c" fn epoxy_glMulticastViewportPositionWScaleNVX(
fp : CPtr,
gpu : UInt,
index : UInt,
xcoeff : Float,
ycoeff : Float,
) -> Unit = "epoxy_glMulticastViewportPositionWScaleNVX"
///|
pub fn gl_multicast_viewport_position_w_scale_nvx(
gpu : UInt,
index : UInt,
xcoeff : Float,
ycoeff : Float,
) -> Unit {
epoxy_glMulticastViewportPositionWScaleNVX(
d_glMulticastViewportPositionWScaleNVX.get(),
gpu,
index,
xcoeff,
ycoeff,
)
}
///|
let d_glMulticastWaitSyncNV : Dispatch = Dispatch::new("glMulticastWaitSyncNV")
///|
extern "c" fn epoxy_glMulticastWaitSyncNV(
fp : CPtr,
signalGpu : UInt,
waitGpuMask : UInt,
) -> Unit = "epoxy_glMulticastWaitSyncNV"
///|
pub fn gl_multicast_wait_sync_nv(signalGpu : UInt, waitGpuMask : UInt) -> Unit {
epoxy_glMulticastWaitSyncNV(
d_glMulticastWaitSyncNV.get(),
signalGpu,
waitGpuMask,
)
}
///|
let d_glNamedBufferAttachMemoryNV : Dispatch = Dispatch::new(
"glNamedBufferAttachMemoryNV",
)
///|
extern "c" fn epoxy_glNamedBufferAttachMemoryNV(
fp : CPtr,
buffer : UInt,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glNamedBufferAttachMemoryNV"
///|
pub fn gl_named_buffer_attach_memory_nv(
buffer : UInt,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glNamedBufferAttachMemoryNV(
d_glNamedBufferAttachMemoryNV.get(),
buffer,
memory,
offset,
)
}
///|
let d_glNamedBufferData : Dispatch = Dispatch::new("glNamedBufferData")
///|
#borrow(data)
extern "c" fn epoxy_glNamedBufferData(
fp : CPtr,
buffer : UInt,
size : Int64,
data : Bytes,
usage : UInt,
) -> Unit = "epoxy_glNamedBufferData"
///|
pub fn gl_named_buffer_data(
buffer : UInt,
size : Int64,
data : Bytes,
usage : UInt,
) -> Unit {
epoxy_glNamedBufferData(d_glNamedBufferData.get(), buffer, size, data, usage)
}
///|
let d_glNamedBufferDataEXT : Dispatch = Dispatch::new("glNamedBufferDataEXT")
///|
#borrow(data)
extern "c" fn epoxy_glNamedBufferDataEXT(
fp : CPtr,
buffer : UInt,
size : Int64,
data : Bytes,
usage : UInt,
) -> Unit = "epoxy_glNamedBufferDataEXT"
///|
pub fn gl_named_buffer_data_ext(
buffer : UInt,
size : Int64,
data : Bytes,
usage : UInt,
) -> Unit {
epoxy_glNamedBufferDataEXT(
d_glNamedBufferDataEXT.get(),
buffer,
size,
data,
usage,
)
}
///|
let d_glNamedBufferPageCommitmentARB : Dispatch = Dispatch::new(
"glNamedBufferPageCommitmentARB",
)
///|
extern "c" fn epoxy_glNamedBufferPageCommitmentARB(
fp : CPtr,
buffer : UInt,
offset : Int64,
size : Int64,
commit : Bool,
) -> Unit = "epoxy_glNamedBufferPageCommitmentARB"
///|
pub fn gl_named_buffer_page_commitment_arb(
buffer : UInt,
offset : Int64,
size : Int64,
commit : Bool,
) -> Unit {
epoxy_glNamedBufferPageCommitmentARB(
d_glNamedBufferPageCommitmentARB.get(),
buffer,
offset,
size,
commit,
)
}
///|
let d_glNamedBufferPageCommitmentEXT : Dispatch = Dispatch::new(
"glNamedBufferPageCommitmentEXT",
)
///|
extern "c" fn epoxy_glNamedBufferPageCommitmentEXT(
fp : CPtr,
buffer : UInt,
offset : Int64,
size : Int64,
commit : Bool,
) -> Unit = "epoxy_glNamedBufferPageCommitmentEXT"
///|
pub fn gl_named_buffer_page_commitment_ext(
buffer : UInt,
offset : Int64,
size : Int64,
commit : Bool,
) -> Unit {
epoxy_glNamedBufferPageCommitmentEXT(
d_glNamedBufferPageCommitmentEXT.get(),
buffer,
offset,
size,
commit,
)
}
///|
let d_glNamedBufferPageCommitmentMemNV : Dispatch = Dispatch::new(
"glNamedBufferPageCommitmentMemNV",
)
///|
extern "c" fn epoxy_glNamedBufferPageCommitmentMemNV(
fp : CPtr,
buffer : UInt,
offset : Int64,
size : Int64,
memory : UInt,
memOffset : UInt64,
commit : Bool,
) -> Unit = "epoxy_glNamedBufferPageCommitmentMemNV"
///|
pub fn gl_named_buffer_page_commitment_mem_nv(
buffer : UInt,
offset : Int64,
size : Int64,
memory : UInt,
memOffset : UInt64,
commit : Bool,
) -> Unit {
epoxy_glNamedBufferPageCommitmentMemNV(
d_glNamedBufferPageCommitmentMemNV.get(),
buffer,
offset,
size,
memory,
memOffset,
commit,
)
}
///|
let d_glNamedBufferStorage : Dispatch = Dispatch::with_aliases(
"glNamedBufferStorage",
["glNamedBufferStorageEXT"],
)
///|
#borrow(data)
extern "c" fn epoxy_glNamedBufferStorage(
fp : CPtr,
buffer : UInt,
size : Int64,
data : Bytes,
flags : UInt,
) -> Unit = "epoxy_glNamedBufferStorage"
///|
pub fn gl_named_buffer_storage(
buffer : UInt,
size : Int64,
data : Bytes,
flags : UInt,
) -> Unit {
epoxy_glNamedBufferStorage(
d_glNamedBufferStorage.get(),
buffer,
size,
data,
flags,
)
}
///|
let d_glNamedBufferStorageExternalEXT : Dispatch = Dispatch::new(
"glNamedBufferStorageExternalEXT",
)
///|
extern "c" fn epoxy_glNamedBufferStorageExternalEXT(
fp : CPtr,
buffer : UInt,
offset : Int64,
size : Int64,
clientBuffer : GLeglClientBufferEXT,
flags : UInt,
) -> Unit = "epoxy_glNamedBufferStorageExternalEXT"
///|
pub fn gl_named_buffer_storage_external_ext(
buffer : UInt,
offset : Int64,
size : Int64,
clientBuffer : GLeglClientBufferEXT,
flags : UInt,
) -> Unit {
epoxy_glNamedBufferStorageExternalEXT(
d_glNamedBufferStorageExternalEXT.get(),
buffer,
offset,
size,
clientBuffer,
flags,
)
}
///|
let d_glNamedBufferStorageEXT : Dispatch = Dispatch::with_aliases(
"glNamedBufferStorageEXT",
["glNamedBufferStorage"],
)
///|
#borrow(data)
extern "c" fn epoxy_glNamedBufferStorageEXT(
fp : CPtr,
buffer : UInt,
size : Int64,
data : Bytes,
flags : UInt,
) -> Unit = "epoxy_glNamedBufferStorageEXT"
///|
pub fn gl_named_buffer_storage_ext(
buffer : UInt,
size : Int64,
data : Bytes,
flags : UInt,
) -> Unit {
epoxy_glNamedBufferStorageEXT(
d_glNamedBufferStorageEXT.get(),
buffer,
size,
data,
flags,
)
}
///|
let d_glNamedBufferStorageMemEXT : Dispatch = Dispatch::new(
"glNamedBufferStorageMemEXT",
)
///|
extern "c" fn epoxy_glNamedBufferStorageMemEXT(
fp : CPtr,
buffer : UInt,
size : Int64,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glNamedBufferStorageMemEXT"
///|
pub fn gl_named_buffer_storage_mem_ext(
buffer : UInt,
size : Int64,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glNamedBufferStorageMemEXT(
d_glNamedBufferStorageMemEXT.get(),
buffer,
size,
memory,
offset,
)
}
///|
let d_glNamedBufferSubData : Dispatch = Dispatch::with_aliases(
"glNamedBufferSubData",
["glNamedBufferSubDataEXT"],
)
///|
#borrow(data)
extern "c" fn epoxy_glNamedBufferSubData(
fp : CPtr,
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glNamedBufferSubData"
///|
pub fn gl_named_buffer_sub_data(
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glNamedBufferSubData(
d_glNamedBufferSubData.get(),
buffer,
offset,
size,
data,
)
}
///|
let d_glNamedBufferSubDataEXT : Dispatch = Dispatch::with_aliases(
"glNamedBufferSubDataEXT",
["glNamedBufferSubData"],
)
///|
#borrow(data)
extern "c" fn epoxy_glNamedBufferSubDataEXT(
fp : CPtr,
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit = "epoxy_glNamedBufferSubDataEXT"
///|
pub fn gl_named_buffer_sub_data_ext(
buffer : UInt,
offset : Int64,
size : Int64,
data : Bytes,
) -> Unit {
epoxy_glNamedBufferSubDataEXT(
d_glNamedBufferSubDataEXT.get(),
buffer,
offset,
size,
data,
)
}
///|
let d_glNamedCopyBufferSubDataEXT : Dispatch = Dispatch::new(
"glNamedCopyBufferSubDataEXT",
)
///|
extern "c" fn epoxy_glNamedCopyBufferSubDataEXT(
fp : CPtr,
readBuffer : UInt,
writeBuffer : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit = "epoxy_glNamedCopyBufferSubDataEXT"
///|
pub fn gl_named_copy_buffer_sub_data_ext(
readBuffer : UInt,
writeBuffer : UInt,
readOffset : Int64,
writeOffset : Int64,
size : Int64,
) -> Unit {
epoxy_glNamedCopyBufferSubDataEXT(
d_glNamedCopyBufferSubDataEXT.get(),
readBuffer,
writeBuffer,
readOffset,
writeOffset,
size,
)
}
///|
let d_glNamedFramebufferDrawBuffer : Dispatch = Dispatch::new(
"glNamedFramebufferDrawBuffer",
)
///|
extern "c" fn epoxy_glNamedFramebufferDrawBuffer(
fp : CPtr,
framebuffer : UInt,
buf : UInt,
) -> Unit = "epoxy_glNamedFramebufferDrawBuffer"
///|
pub fn gl_named_framebuffer_draw_buffer(framebuffer : UInt, buf : UInt) -> Unit {
epoxy_glNamedFramebufferDrawBuffer(
d_glNamedFramebufferDrawBuffer.get(),
framebuffer,
buf,
)
}
///|
let d_glNamedFramebufferDrawBuffers : Dispatch = Dispatch::new(
"glNamedFramebufferDrawBuffers",
)
///|
#borrow(bufs)
extern "c" fn epoxy_glNamedFramebufferDrawBuffers(
fp : CPtr,
framebuffer : UInt,
n : Int,
bufs : FixedArray[UInt],
) -> Unit = "epoxy_glNamedFramebufferDrawBuffers"
///|
pub fn gl_named_framebuffer_draw_buffers(
framebuffer : UInt,
n : Int,
bufs : FixedArray[UInt],
) -> Unit {
epoxy_glNamedFramebufferDrawBuffers(
d_glNamedFramebufferDrawBuffers.get(),
framebuffer,
n,
bufs,
)
}
///|
let d_glNamedFramebufferParameteri : Dispatch = Dispatch::new(
"glNamedFramebufferParameteri",
)
///|
extern "c" fn epoxy_glNamedFramebufferParameteri(
fp : CPtr,
framebuffer : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glNamedFramebufferParameteri"
///|
pub fn gl_named_framebuffer_parameteri(
framebuffer : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glNamedFramebufferParameteri(
d_glNamedFramebufferParameteri.get(),
framebuffer,
pname,
param,
)
}
///|
let d_glNamedFramebufferParameteriEXT : Dispatch = Dispatch::new(
"glNamedFramebufferParameteriEXT",
)
///|
extern "c" fn epoxy_glNamedFramebufferParameteriEXT(
fp : CPtr,
framebuffer : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glNamedFramebufferParameteriEXT"
///|
pub fn gl_named_framebuffer_parameteri_ext(
framebuffer : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glNamedFramebufferParameteriEXT(
d_glNamedFramebufferParameteriEXT.get(),
framebuffer,
pname,
param,
)
}
///|
let d_glNamedFramebufferReadBuffer : Dispatch = Dispatch::new(
"glNamedFramebufferReadBuffer",
)
///|
extern "c" fn epoxy_glNamedFramebufferReadBuffer(
fp : CPtr,
framebuffer : UInt,
src : UInt,
) -> Unit = "epoxy_glNamedFramebufferReadBuffer"
///|
pub fn gl_named_framebuffer_read_buffer(framebuffer : UInt, src : UInt) -> Unit {
epoxy_glNamedFramebufferReadBuffer(
d_glNamedFramebufferReadBuffer.get(),
framebuffer,
src,
)
}
///|
let d_glNamedFramebufferRenderbuffer : Dispatch = Dispatch::new(
"glNamedFramebufferRenderbuffer",
)
///|
extern "c" fn epoxy_glNamedFramebufferRenderbuffer(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glNamedFramebufferRenderbuffer"
///|
pub fn gl_named_framebuffer_renderbuffer(
framebuffer : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit {
epoxy_glNamedFramebufferRenderbuffer(
d_glNamedFramebufferRenderbuffer.get(),
framebuffer,
attachment,
renderbuffertarget,
renderbuffer,
)
}
///|
let d_glNamedFramebufferRenderbufferEXT : Dispatch = Dispatch::new(
"glNamedFramebufferRenderbufferEXT",
)
///|
extern "c" fn epoxy_glNamedFramebufferRenderbufferEXT(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glNamedFramebufferRenderbufferEXT"
///|
pub fn gl_named_framebuffer_renderbuffer_ext(
framebuffer : UInt,
attachment : UInt,
renderbuffertarget : UInt,
renderbuffer : UInt,
) -> Unit {
epoxy_glNamedFramebufferRenderbufferEXT(
d_glNamedFramebufferRenderbufferEXT.get(),
framebuffer,
attachment,
renderbuffertarget,
renderbuffer,
)
}
///|
let d_glNamedFramebufferSampleLocationsfvARB : Dispatch = Dispatch::new(
"glNamedFramebufferSampleLocationsfvARB",
)
///|
#borrow(v)
extern "c" fn epoxy_glNamedFramebufferSampleLocationsfvARB(
fp : CPtr,
framebuffer : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glNamedFramebufferSampleLocationsfvARB"
///|
pub fn gl_named_framebuffer_sample_locationsfv_arb(
framebuffer : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glNamedFramebufferSampleLocationsfvARB(
d_glNamedFramebufferSampleLocationsfvARB.get(),
framebuffer,
start,
count,
v,
)
}
///|
let d_glNamedFramebufferSampleLocationsfvNV : Dispatch = Dispatch::new(
"glNamedFramebufferSampleLocationsfvNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glNamedFramebufferSampleLocationsfvNV(
fp : CPtr,
framebuffer : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glNamedFramebufferSampleLocationsfvNV"
///|
pub fn gl_named_framebuffer_sample_locationsfv_nv(
framebuffer : UInt,
start : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glNamedFramebufferSampleLocationsfvNV(
d_glNamedFramebufferSampleLocationsfvNV.get(),
framebuffer,
start,
count,
v,
)
}
///|
let d_glNamedFramebufferTexture : Dispatch = Dispatch::new(
"glNamedFramebufferTexture",
)
///|
extern "c" fn epoxy_glNamedFramebufferTexture(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glNamedFramebufferTexture"
///|
pub fn gl_named_framebuffer_texture(
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glNamedFramebufferTexture(
d_glNamedFramebufferTexture.get(),
framebuffer,
attachment,
texture,
level,
)
}
///|
let d_glNamedFramebufferSamplePositionsfvAMD : Dispatch = Dispatch::new(
"glNamedFramebufferSamplePositionsfvAMD",
)
///|
#borrow(values)
extern "c" fn epoxy_glNamedFramebufferSamplePositionsfvAMD(
fp : CPtr,
framebuffer : UInt,
numsamples : UInt,
pixelindex : UInt,
values : FixedArray[Float],
) -> Unit = "epoxy_glNamedFramebufferSamplePositionsfvAMD"
///|
pub fn gl_named_framebuffer_sample_positionsfv_amd(
framebuffer : UInt,
numsamples : UInt,
pixelindex : UInt,
values : FixedArray[Float],
) -> Unit {
epoxy_glNamedFramebufferSamplePositionsfvAMD(
d_glNamedFramebufferSamplePositionsfvAMD.get(),
framebuffer,
numsamples,
pixelindex,
values,
)
}
///|
let d_glNamedFramebufferTexture1DEXT : Dispatch = Dispatch::new(
"glNamedFramebufferTexture1DEXT",
)
///|
extern "c" fn epoxy_glNamedFramebufferTexture1DEXT(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glNamedFramebufferTexture1DEXT"
///|
pub fn gl_named_framebuffer_texture1_dext(
framebuffer : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glNamedFramebufferTexture1DEXT(
d_glNamedFramebufferTexture1DEXT.get(),
framebuffer,
attachment,
textarget,
texture,
level,
)
}
///|
let d_glNamedFramebufferTexture2DEXT : Dispatch = Dispatch::new(
"glNamedFramebufferTexture2DEXT",
)
///|
extern "c" fn epoxy_glNamedFramebufferTexture2DEXT(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glNamedFramebufferTexture2DEXT"
///|
pub fn gl_named_framebuffer_texture2_dext(
framebuffer : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glNamedFramebufferTexture2DEXT(
d_glNamedFramebufferTexture2DEXT.get(),
framebuffer,
attachment,
textarget,
texture,
level,
)
}
///|
let d_glNamedFramebufferTexture3DEXT : Dispatch = Dispatch::new(
"glNamedFramebufferTexture3DEXT",
)
///|
extern "c" fn epoxy_glNamedFramebufferTexture3DEXT(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
zoffset : Int,
) -> Unit = "epoxy_glNamedFramebufferTexture3DEXT"
///|
pub fn gl_named_framebuffer_texture3_dext(
framebuffer : UInt,
attachment : UInt,
textarget : UInt,
texture : UInt,
level : Int,
zoffset : Int,
) -> Unit {
epoxy_glNamedFramebufferTexture3DEXT(
d_glNamedFramebufferTexture3DEXT.get(),
framebuffer,
attachment,
textarget,
texture,
level,
zoffset,
)
}
///|
let d_glNamedFramebufferTextureEXT : Dispatch = Dispatch::new(
"glNamedFramebufferTextureEXT",
)
///|
extern "c" fn epoxy_glNamedFramebufferTextureEXT(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glNamedFramebufferTextureEXT"
///|
pub fn gl_named_framebuffer_texture_ext(
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
) -> Unit {
epoxy_glNamedFramebufferTextureEXT(
d_glNamedFramebufferTextureEXT.get(),
framebuffer,
attachment,
texture,
level,
)
}
///|
let d_glNamedFramebufferTextureFaceEXT : Dispatch = Dispatch::new(
"glNamedFramebufferTextureFaceEXT",
)
///|
extern "c" fn epoxy_glNamedFramebufferTextureFaceEXT(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
face : UInt,
) -> Unit = "epoxy_glNamedFramebufferTextureFaceEXT"
///|
pub fn gl_named_framebuffer_texture_face_ext(
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
face : UInt,
) -> Unit {
epoxy_glNamedFramebufferTextureFaceEXT(
d_glNamedFramebufferTextureFaceEXT.get(),
framebuffer,
attachment,
texture,
level,
face,
)
}
///|
let d_glNamedFramebufferTextureLayer : Dispatch = Dispatch::new(
"glNamedFramebufferTextureLayer",
)
///|
extern "c" fn epoxy_glNamedFramebufferTextureLayer(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit = "epoxy_glNamedFramebufferTextureLayer"
///|
pub fn gl_named_framebuffer_texture_layer(
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit {
epoxy_glNamedFramebufferTextureLayer(
d_glNamedFramebufferTextureLayer.get(),
framebuffer,
attachment,
texture,
level,
layer,
)
}
///|
let d_glNamedFramebufferTextureLayerEXT : Dispatch = Dispatch::new(
"glNamedFramebufferTextureLayerEXT",
)
///|
extern "c" fn epoxy_glNamedFramebufferTextureLayerEXT(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit = "epoxy_glNamedFramebufferTextureLayerEXT"
///|
pub fn gl_named_framebuffer_texture_layer_ext(
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
layer : Int,
) -> Unit {
epoxy_glNamedFramebufferTextureLayerEXT(
d_glNamedFramebufferTextureLayerEXT.get(),
framebuffer,
attachment,
texture,
level,
layer,
)
}
///|
let d_glNamedFramebufferTextureMultiviewOVR : Dispatch = Dispatch::new(
"glNamedFramebufferTextureMultiviewOVR",
)
///|
extern "c" fn epoxy_glNamedFramebufferTextureMultiviewOVR(
fp : CPtr,
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
baseViewIndex : Int,
numViews : Int,
) -> Unit = "epoxy_glNamedFramebufferTextureMultiviewOVR"
///|
pub fn gl_named_framebuffer_texture_multiview_ovr(
framebuffer : UInt,
attachment : UInt,
texture : UInt,
level : Int,
baseViewIndex : Int,
numViews : Int,
) -> Unit {
epoxy_glNamedFramebufferTextureMultiviewOVR(
d_glNamedFramebufferTextureMultiviewOVR.get(),
framebuffer,
attachment,
texture,
level,
baseViewIndex,
numViews,
)
}
///|
let d_glNamedProgramLocalParameter4dEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParameter4dEXT",
)
///|
extern "c" fn epoxy_glNamedProgramLocalParameter4dEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glNamedProgramLocalParameter4dEXT"
///|
pub fn gl_named_program_local_parameter4d_ext(
program : UInt,
target : UInt,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glNamedProgramLocalParameter4dEXT(
d_glNamedProgramLocalParameter4dEXT.get(),
program,
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glNamedProgramLocalParameter4dvEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParameter4dvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glNamedProgramLocalParameter4dvEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glNamedProgramLocalParameter4dvEXT"
///|
pub fn gl_named_program_local_parameter4dv_ext(
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glNamedProgramLocalParameter4dvEXT(
d_glNamedProgramLocalParameter4dvEXT.get(),
program,
target,
index,
params,
)
}
///|
let d_glNamedProgramLocalParameter4fEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParameter4fEXT",
)
///|
extern "c" fn epoxy_glNamedProgramLocalParameter4fEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glNamedProgramLocalParameter4fEXT"
///|
pub fn gl_named_program_local_parameter4f_ext(
program : UInt,
target : UInt,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glNamedProgramLocalParameter4fEXT(
d_glNamedProgramLocalParameter4fEXT.get(),
program,
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glNamedProgramLocalParameter4fvEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParameter4fvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glNamedProgramLocalParameter4fvEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glNamedProgramLocalParameter4fvEXT"
///|
pub fn gl_named_program_local_parameter4fv_ext(
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glNamedProgramLocalParameter4fvEXT(
d_glNamedProgramLocalParameter4fvEXT.get(),
program,
target,
index,
params,
)
}
///|
let d_glNamedProgramLocalParameterI4iEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParameterI4iEXT",
)
///|
extern "c" fn epoxy_glNamedProgramLocalParameterI4iEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glNamedProgramLocalParameterI4iEXT"
///|
pub fn gl_named_program_local_parameter_i4i_ext(
program : UInt,
target : UInt,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glNamedProgramLocalParameterI4iEXT(
d_glNamedProgramLocalParameterI4iEXT.get(),
program,
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glNamedProgramLocalParameterI4ivEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParameterI4ivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glNamedProgramLocalParameterI4ivEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glNamedProgramLocalParameterI4ivEXT"
///|
pub fn gl_named_program_local_parameter_i4iv_ext(
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glNamedProgramLocalParameterI4ivEXT(
d_glNamedProgramLocalParameterI4ivEXT.get(),
program,
target,
index,
params,
)
}
///|
let d_glNamedProgramLocalParameterI4uiEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParameterI4uiEXT",
)
///|
extern "c" fn epoxy_glNamedProgramLocalParameterI4uiEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit = "epoxy_glNamedProgramLocalParameterI4uiEXT"
///|
pub fn gl_named_program_local_parameter_i4ui_ext(
program : UInt,
target : UInt,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit {
epoxy_glNamedProgramLocalParameterI4uiEXT(
d_glNamedProgramLocalParameterI4uiEXT.get(),
program,
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glNamedProgramLocalParameterI4uivEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParameterI4uivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glNamedProgramLocalParameterI4uivEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glNamedProgramLocalParameterI4uivEXT"
///|
pub fn gl_named_program_local_parameter_i4uiv_ext(
program : UInt,
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glNamedProgramLocalParameterI4uivEXT(
d_glNamedProgramLocalParameterI4uivEXT.get(),
program,
target,
index,
params,
)
}
///|
let d_glNamedProgramLocalParameters4fvEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParameters4fvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glNamedProgramLocalParameters4fvEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Float],
) -> Unit = "epoxy_glNamedProgramLocalParameters4fvEXT"
///|
pub fn gl_named_program_local_parameters4fv_ext(
program : UInt,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Float],
) -> Unit {
epoxy_glNamedProgramLocalParameters4fvEXT(
d_glNamedProgramLocalParameters4fvEXT.get(),
program,
target,
index,
count,
params,
)
}
///|
let d_glNamedProgramLocalParametersI4ivEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParametersI4ivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glNamedProgramLocalParametersI4ivEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glNamedProgramLocalParametersI4ivEXT"
///|
pub fn gl_named_program_local_parameters_i4iv_ext(
program : UInt,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glNamedProgramLocalParametersI4ivEXT(
d_glNamedProgramLocalParametersI4ivEXT.get(),
program,
target,
index,
count,
params,
)
}
///|
let d_glNamedProgramLocalParametersI4uivEXT : Dispatch = Dispatch::new(
"glNamedProgramLocalParametersI4uivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glNamedProgramLocalParametersI4uivEXT(
fp : CPtr,
program : UInt,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glNamedProgramLocalParametersI4uivEXT"
///|
pub fn gl_named_program_local_parameters_i4uiv_ext(
program : UInt,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glNamedProgramLocalParametersI4uivEXT(
d_glNamedProgramLocalParametersI4uivEXT.get(),
program,
target,
index,
count,
params,
)
}
///|
let d_glNamedProgramStringEXT : Dispatch = Dispatch::new(
"glNamedProgramStringEXT",
)
///|
#borrow(string)
extern "c" fn epoxy_glNamedProgramStringEXT(
fp : CPtr,
program : UInt,
target : UInt,
format : UInt,
len : Int,
string : Bytes,
) -> Unit = "epoxy_glNamedProgramStringEXT"
///|
pub fn gl_named_program_string_ext(
program : UInt,
target : UInt,
format : UInt,
len : Int,
string : Bytes,
) -> Unit {
epoxy_glNamedProgramStringEXT(
d_glNamedProgramStringEXT.get(),
program,
target,
format,
len,
string,
)
}
///|
let d_glNamedRenderbufferStorage : Dispatch = Dispatch::new(
"glNamedRenderbufferStorage",
)
///|
extern "c" fn epoxy_glNamedRenderbufferStorage(
fp : CPtr,
renderbuffer : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glNamedRenderbufferStorage"
///|
pub fn gl_named_renderbuffer_storage(
renderbuffer : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glNamedRenderbufferStorage(
d_glNamedRenderbufferStorage.get(),
renderbuffer,
internalformat,
width,
height,
)
}
///|
let d_glNamedRenderbufferStorageEXT : Dispatch = Dispatch::new(
"glNamedRenderbufferStorageEXT",
)
///|
extern "c" fn epoxy_glNamedRenderbufferStorageEXT(
fp : CPtr,
renderbuffer : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glNamedRenderbufferStorageEXT"
///|
pub fn gl_named_renderbuffer_storage_ext(
renderbuffer : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glNamedRenderbufferStorageEXT(
d_glNamedRenderbufferStorageEXT.get(),
renderbuffer,
internalformat,
width,
height,
)
}
///|
let d_glNamedRenderbufferStorageMultisample : Dispatch = Dispatch::new(
"glNamedRenderbufferStorageMultisample",
)
///|
extern "c" fn epoxy_glNamedRenderbufferStorageMultisample(
fp : CPtr,
renderbuffer : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glNamedRenderbufferStorageMultisample"
///|
pub fn gl_named_renderbuffer_storage_multisample(
renderbuffer : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glNamedRenderbufferStorageMultisample(
d_glNamedRenderbufferStorageMultisample.get(),
renderbuffer,
samples,
internalformat,
width,
height,
)
}
///|
let d_glNamedRenderbufferStorageMultisampleAdvancedAMD : Dispatch = Dispatch::new(
"glNamedRenderbufferStorageMultisampleAdvancedAMD",
)
///|
extern "c" fn epoxy_glNamedRenderbufferStorageMultisampleAdvancedAMD(
fp : CPtr,
renderbuffer : UInt,
samples : Int,
storageSamples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glNamedRenderbufferStorageMultisampleAdvancedAMD"
///|
pub fn gl_named_renderbuffer_storage_multisample_advanced_amd(
renderbuffer : UInt,
samples : Int,
storageSamples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glNamedRenderbufferStorageMultisampleAdvancedAMD(
d_glNamedRenderbufferStorageMultisampleAdvancedAMD.get(),
renderbuffer,
samples,
storageSamples,
internalformat,
width,
height,
)
}
///|
let d_glNamedRenderbufferStorageMultisampleCoverageEXT : Dispatch = Dispatch::new(
"glNamedRenderbufferStorageMultisampleCoverageEXT",
)
///|
extern "c" fn epoxy_glNamedRenderbufferStorageMultisampleCoverageEXT(
fp : CPtr,
renderbuffer : UInt,
coverageSamples : Int,
colorSamples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glNamedRenderbufferStorageMultisampleCoverageEXT"
///|
pub fn gl_named_renderbuffer_storage_multisample_coverage_ext(
renderbuffer : UInt,
coverageSamples : Int,
colorSamples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glNamedRenderbufferStorageMultisampleCoverageEXT(
d_glNamedRenderbufferStorageMultisampleCoverageEXT.get(),
renderbuffer,
coverageSamples,
colorSamples,
internalformat,
width,
height,
)
}
///|
let d_glNamedRenderbufferStorageMultisampleEXT : Dispatch = Dispatch::new(
"glNamedRenderbufferStorageMultisampleEXT",
)
///|
extern "c" fn epoxy_glNamedRenderbufferStorageMultisampleEXT(
fp : CPtr,
renderbuffer : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glNamedRenderbufferStorageMultisampleEXT"
///|
pub fn gl_named_renderbuffer_storage_multisample_ext(
renderbuffer : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glNamedRenderbufferStorageMultisampleEXT(
d_glNamedRenderbufferStorageMultisampleEXT.get(),
renderbuffer,
samples,
internalformat,
width,
height,
)
}
///|
let d_glNamedStringARB : Dispatch = Dispatch::new("glNamedStringARB")
///|
#borrow(name, string)
extern "c" fn epoxy_glNamedStringARB(
fp : CPtr,
type_ : UInt,
namelen : Int,
name : Bytes,
stringlen : Int,
string : Bytes,
) -> Unit = "epoxy_glNamedStringARB"
///|
pub fn gl_named_string_arb(
type_ : UInt,
namelen : Int,
name : Bytes,
stringlen : Int,
string : Bytes,
) -> Unit {
epoxy_glNamedStringARB(
d_glNamedStringARB.get(),
type_,
namelen,
name,
stringlen,
string,
)
}
///|
let d_glNewList : Dispatch = Dispatch::new("glNewList")
///|
extern "c" fn epoxy_glNewList(fp : CPtr, list : UInt, mode : UInt) -> Unit = "epoxy_glNewList"
///|
pub fn gl_new_list(list : UInt, mode : UInt) -> Unit {
epoxy_glNewList(d_glNewList.get(), list, mode)
}
///|
let d_glNewObjectBufferATI : Dispatch = Dispatch::new("glNewObjectBufferATI")
///|
#borrow(pointer)
extern "c" fn epoxy_glNewObjectBufferATI(
fp : CPtr,
size : Int,
pointer : Bytes,
usage : UInt,
) -> UInt = "epoxy_glNewObjectBufferATI"
///|
pub fn gl_new_object_buffer_ati(
size : Int,
pointer : Bytes,
usage : UInt,
) -> UInt {
epoxy_glNewObjectBufferATI(d_glNewObjectBufferATI.get(), size, pointer, usage)
}
///|
let d_glNormal3b : Dispatch = Dispatch::new("glNormal3b")
///|
extern "c" fn epoxy_glNormal3b(fp : CPtr, nx : Int, ny : Int, nz : Int) -> Unit = "epoxy_glNormal3b"
///|
pub fn gl_normal3b(nx : Int, ny : Int, nz : Int) -> Unit {
epoxy_glNormal3b(d_glNormal3b.get(), nx, ny, nz)
}
///|
let d_glNormal3bv : Dispatch = Dispatch::new("glNormal3bv")
///|
#borrow(v)
extern "c" fn epoxy_glNormal3bv(fp : CPtr, v : Bytes) -> Unit = "epoxy_glNormal3bv"
///|
pub fn gl_normal3bv(v : Bytes) -> Unit {
epoxy_glNormal3bv(d_glNormal3bv.get(), v)
}
///|
let d_glNormal3d : Dispatch = Dispatch::new("glNormal3d")
///|
extern "c" fn epoxy_glNormal3d(
fp : CPtr,
nx : Double,
ny : Double,
nz : Double,
) -> Unit = "epoxy_glNormal3d"
///|
pub fn gl_normal3d(nx : Double, ny : Double, nz : Double) -> Unit {
epoxy_glNormal3d(d_glNormal3d.get(), nx, ny, nz)
}
///|
let d_glNormal3dv : Dispatch = Dispatch::new("glNormal3dv")
///|
#borrow(v)
extern "c" fn epoxy_glNormal3dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glNormal3dv"
///|
pub fn gl_normal3dv(v : FixedArray[Double]) -> Unit {
epoxy_glNormal3dv(d_glNormal3dv.get(), v)
}
///|
let d_glNormal3f : Dispatch = Dispatch::new("glNormal3f")
///|
extern "c" fn epoxy_glNormal3f(
fp : CPtr,
nx : Float,
ny : Float,
nz : Float,
) -> Unit = "epoxy_glNormal3f"
///|
pub fn gl_normal3f(nx : Float, ny : Float, nz : Float) -> Unit {
epoxy_glNormal3f(d_glNormal3f.get(), nx, ny, nz)
}
///|
let d_glNormal3fVertex3fSUN : Dispatch = Dispatch::new("glNormal3fVertex3fSUN")
///|
extern "c" fn epoxy_glNormal3fVertex3fSUN(
fp : CPtr,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glNormal3fVertex3fSUN"
///|
pub fn gl_normal3f_vertex3f_sun(
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glNormal3fVertex3fSUN(
d_glNormal3fVertex3fSUN.get(),
nx,
ny,
nz,
x,
y,
z,
)
}
///|
let d_glNormal3fVertex3fvSUN : Dispatch = Dispatch::new(
"glNormal3fVertex3fvSUN",
)
///|
#borrow(n, v)
extern "c" fn epoxy_glNormal3fVertex3fvSUN(
fp : CPtr,
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glNormal3fVertex3fvSUN"
///|
pub fn gl_normal3f_vertex3fv_sun(
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glNormal3fVertex3fvSUN(d_glNormal3fVertex3fvSUN.get(), n, v)
}
///|
let d_glNormal3fv : Dispatch = Dispatch::new("glNormal3fv")
///|
#borrow(v)
extern "c" fn epoxy_glNormal3fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glNormal3fv"
///|
pub fn gl_normal3fv(v : FixedArray[Float]) -> Unit {
epoxy_glNormal3fv(d_glNormal3fv.get(), v)
}
///|
let d_glNormal3hNV : Dispatch = Dispatch::new("glNormal3hNV")
///|
extern "c" fn epoxy_glNormal3hNV(
fp : CPtr,
nx : Int,
ny : Int,
nz : Int,
) -> Unit = "epoxy_glNormal3hNV"
///|
pub fn gl_normal3h_nv(nx : Int, ny : Int, nz : Int) -> Unit {
epoxy_glNormal3hNV(d_glNormal3hNV.get(), nx, ny, nz)
}
///|
let d_glNormal3hvNV : Dispatch = Dispatch::new("glNormal3hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glNormal3hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glNormal3hvNV"
///|
pub fn gl_normal3hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glNormal3hvNV(d_glNormal3hvNV.get(), v)
}
///|
let d_glNormal3i : Dispatch = Dispatch::new("glNormal3i")
///|
extern "c" fn epoxy_glNormal3i(fp : CPtr, nx : Int, ny : Int, nz : Int) -> Unit = "epoxy_glNormal3i"
///|
pub fn gl_normal3i(nx : Int, ny : Int, nz : Int) -> Unit {
epoxy_glNormal3i(d_glNormal3i.get(), nx, ny, nz)
}
///|
let d_glNormal3iv : Dispatch = Dispatch::new("glNormal3iv")
///|
#borrow(v)
extern "c" fn epoxy_glNormal3iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glNormal3iv"
///|
pub fn gl_normal3iv(v : FixedArray[Int]) -> Unit {
epoxy_glNormal3iv(d_glNormal3iv.get(), v)
}
///|
let d_glNormal3s : Dispatch = Dispatch::new("glNormal3s")
///|
extern "c" fn epoxy_glNormal3s(fp : CPtr, nx : Int, ny : Int, nz : Int) -> Unit = "epoxy_glNormal3s"
///|
pub fn gl_normal3s(nx : Int, ny : Int, nz : Int) -> Unit {
epoxy_glNormal3s(d_glNormal3s.get(), nx, ny, nz)
}
///|
let d_glNormal3sv : Dispatch = Dispatch::new("glNormal3sv")
///|
#borrow(v)
extern "c" fn epoxy_glNormal3sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glNormal3sv"
///|
pub fn gl_normal3sv(v : FixedArray[Int16]) -> Unit {
epoxy_glNormal3sv(d_glNormal3sv.get(), v)
}
///|
let d_glNormal3x : Dispatch = Dispatch::new("glNormal3x")
///|
extern "c" fn epoxy_glNormal3x(fp : CPtr, nx : Int, ny : Int, nz : Int) -> Unit = "epoxy_glNormal3x"
///|
pub fn gl_normal3x(nx : Int, ny : Int, nz : Int) -> Unit {
epoxy_glNormal3x(d_glNormal3x.get(), nx, ny, nz)
}
///|
let d_glNormal3xOES : Dispatch = Dispatch::new("glNormal3xOES")
///|
extern "c" fn epoxy_glNormal3xOES(
fp : CPtr,
nx : Int,
ny : Int,
nz : Int,
) -> Unit = "epoxy_glNormal3xOES"
///|
pub fn gl_normal3x_oes(nx : Int, ny : Int, nz : Int) -> Unit {
epoxy_glNormal3xOES(d_glNormal3xOES.get(), nx, ny, nz)
}
///|
let d_glNormal3xvOES : Dispatch = Dispatch::new("glNormal3xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glNormal3xvOES(fp : CPtr, coords : FixedArray[Int]) -> Unit = "epoxy_glNormal3xvOES"
///|
pub fn gl_normal3xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glNormal3xvOES(d_glNormal3xvOES.get(), coords)
}
///|
let d_glNormalFormatNV : Dispatch = Dispatch::new("glNormalFormatNV")
///|
extern "c" fn epoxy_glNormalFormatNV(
fp : CPtr,
type_ : UInt,
stride : Int,
) -> Unit = "epoxy_glNormalFormatNV"
///|
pub fn gl_normal_format_nv(type_ : UInt, stride : Int) -> Unit {
epoxy_glNormalFormatNV(d_glNormalFormatNV.get(), type_, stride)
}
///|
let d_glNormalP3ui : Dispatch = Dispatch::new("glNormalP3ui")
///|
extern "c" fn epoxy_glNormalP3ui(
fp : CPtr,
type_ : UInt,
coords : UInt,
) -> Unit = "epoxy_glNormalP3ui"
///|
pub fn gl_normal_p3ui(type_ : UInt, coords : UInt) -> Unit {
epoxy_glNormalP3ui(d_glNormalP3ui.get(), type_, coords)
}
///|
let d_glNormalP3uiv : Dispatch = Dispatch::new("glNormalP3uiv")
///|
#borrow(coords)
extern "c" fn epoxy_glNormalP3uiv(
fp : CPtr,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit = "epoxy_glNormalP3uiv"
///|
pub fn gl_normal_p3uiv(type_ : UInt, coords : FixedArray[UInt]) -> Unit {
epoxy_glNormalP3uiv(d_glNormalP3uiv.get(), type_, coords)
}
///|
let d_glNormalPointer : Dispatch = Dispatch::new("glNormalPointer")
///|
#borrow(pointer)
extern "c" fn epoxy_glNormalPointer(
fp : CPtr,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glNormalPointer"
///|
pub fn gl_normal_pointer(type_ : UInt, stride : Int, pointer : Bytes) -> Unit {
epoxy_glNormalPointer(d_glNormalPointer.get(), type_, stride, pointer)
}
///|
let d_glNormalPointerEXT : Dispatch = Dispatch::new("glNormalPointerEXT")
///|
#borrow(pointer)
extern "c" fn epoxy_glNormalPointerEXT(
fp : CPtr,
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit = "epoxy_glNormalPointerEXT"
///|
pub fn gl_normal_pointer_ext(
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit {
epoxy_glNormalPointerEXT(
d_glNormalPointerEXT.get(),
type_,
stride,
count,
pointer,
)
}
///|
let d_glNormalStream3bATI : Dispatch = Dispatch::new("glNormalStream3bATI")
///|
extern "c" fn epoxy_glNormalStream3bATI(
fp : CPtr,
stream : UInt,
nx : Int,
ny : Int,
nz : Int,
) -> Unit = "epoxy_glNormalStream3bATI"
///|
pub fn gl_normal_stream3b_ati(
stream : UInt,
nx : Int,
ny : Int,
nz : Int,
) -> Unit {
epoxy_glNormalStream3bATI(d_glNormalStream3bATI.get(), stream, nx, ny, nz)
}
///|
let d_glNormalStream3bvATI : Dispatch = Dispatch::new("glNormalStream3bvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glNormalStream3bvATI(
fp : CPtr,
stream : UInt,
coords : Bytes,
) -> Unit = "epoxy_glNormalStream3bvATI"
///|
pub fn gl_normal_stream3bv_ati(stream : UInt, coords : Bytes) -> Unit {
epoxy_glNormalStream3bvATI(d_glNormalStream3bvATI.get(), stream, coords)
}
///|
let d_glNormalStream3dATI : Dispatch = Dispatch::new("glNormalStream3dATI")
///|
extern "c" fn epoxy_glNormalStream3dATI(
fp : CPtr,
stream : UInt,
nx : Double,
ny : Double,
nz : Double,
) -> Unit = "epoxy_glNormalStream3dATI"
///|
pub fn gl_normal_stream3d_ati(
stream : UInt,
nx : Double,
ny : Double,
nz : Double,
) -> Unit {
epoxy_glNormalStream3dATI(d_glNormalStream3dATI.get(), stream, nx, ny, nz)
}
///|
let d_glNormalStream3dvATI : Dispatch = Dispatch::new("glNormalStream3dvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glNormalStream3dvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Double],
) -> Unit = "epoxy_glNormalStream3dvATI"
///|
pub fn gl_normal_stream3dv_ati(
stream : UInt,
coords : FixedArray[Double],
) -> Unit {
epoxy_glNormalStream3dvATI(d_glNormalStream3dvATI.get(), stream, coords)
}
///|
let d_glNormalStream3fATI : Dispatch = Dispatch::new("glNormalStream3fATI")
///|
extern "c" fn epoxy_glNormalStream3fATI(
fp : CPtr,
stream : UInt,
nx : Float,
ny : Float,
nz : Float,
) -> Unit = "epoxy_glNormalStream3fATI"
///|
pub fn gl_normal_stream3f_ati(
stream : UInt,
nx : Float,
ny : Float,
nz : Float,
) -> Unit {
epoxy_glNormalStream3fATI(d_glNormalStream3fATI.get(), stream, nx, ny, nz)
}
///|
let d_glNormalStream3fvATI : Dispatch = Dispatch::new("glNormalStream3fvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glNormalStream3fvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Float],
) -> Unit = "epoxy_glNormalStream3fvATI"
///|
pub fn gl_normal_stream3fv_ati(
stream : UInt,
coords : FixedArray[Float],
) -> Unit {
epoxy_glNormalStream3fvATI(d_glNormalStream3fvATI.get(), stream, coords)
}
///|
let d_glNormalStream3iATI : Dispatch = Dispatch::new("glNormalStream3iATI")
///|
extern "c" fn epoxy_glNormalStream3iATI(
fp : CPtr,
stream : UInt,
nx : Int,
ny : Int,
nz : Int,
) -> Unit = "epoxy_glNormalStream3iATI"
///|
pub fn gl_normal_stream3i_ati(
stream : UInt,
nx : Int,
ny : Int,
nz : Int,
) -> Unit {
epoxy_glNormalStream3iATI(d_glNormalStream3iATI.get(), stream, nx, ny, nz)
}
///|
let d_glNormalStream3ivATI : Dispatch = Dispatch::new("glNormalStream3ivATI")
///|
#borrow(coords)
extern "c" fn epoxy_glNormalStream3ivATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int],
) -> Unit = "epoxy_glNormalStream3ivATI"
///|
pub fn gl_normal_stream3iv_ati(stream : UInt, coords : FixedArray[Int]) -> Unit {
epoxy_glNormalStream3ivATI(d_glNormalStream3ivATI.get(), stream, coords)
}
///|
let d_glNormalStream3sATI : Dispatch = Dispatch::new("glNormalStream3sATI")
///|
extern "c" fn epoxy_glNormalStream3sATI(
fp : CPtr,
stream : UInt,
nx : Int,
ny : Int,
nz : Int,
) -> Unit = "epoxy_glNormalStream3sATI"
///|
pub fn gl_normal_stream3s_ati(
stream : UInt,
nx : Int,
ny : Int,
nz : Int,
) -> Unit {
epoxy_glNormalStream3sATI(d_glNormalStream3sATI.get(), stream, nx, ny, nz)
}
///|
let d_glNormalStream3svATI : Dispatch = Dispatch::new("glNormalStream3svATI")
///|
#borrow(coords)
extern "c" fn epoxy_glNormalStream3svATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int16],
) -> Unit = "epoxy_glNormalStream3svATI"
///|
pub fn gl_normal_stream3sv_ati(
stream : UInt,
coords : FixedArray[Int16],
) -> Unit {
epoxy_glNormalStream3svATI(d_glNormalStream3svATI.get(), stream, coords)
}
///|
let d_glObjectLabel : Dispatch = Dispatch::with_aliases("glObjectLabel", [
"glObjectLabelKHR",
])
///|
#borrow(label)
extern "c" fn epoxy_glObjectLabel(
fp : CPtr,
identifier : UInt,
name : UInt,
length : Int,
label : Bytes,
) -> Unit = "epoxy_glObjectLabel"
///|
pub fn gl_object_label(
identifier : UInt,
name : UInt,
length : Int,
label : Bytes,
) -> Unit {
epoxy_glObjectLabel(d_glObjectLabel.get(), identifier, name, length, label)
}
///|
let d_glObjectLabelKHR : Dispatch = Dispatch::with_aliases("glObjectLabelKHR", [
"glObjectLabel",
])
///|
#borrow(label)
extern "c" fn epoxy_glObjectLabelKHR(
fp : CPtr,
identifier : UInt,
name : UInt,
length : Int,
label : Bytes,
) -> Unit = "epoxy_glObjectLabelKHR"
///|
pub fn gl_object_label_khr(
identifier : UInt,
name : UInt,
length : Int,
label : Bytes,
) -> Unit {
epoxy_glObjectLabelKHR(
d_glObjectLabelKHR.get(),
identifier,
name,
length,
label,
)
}
///|
let d_glObjectPtrLabel : Dispatch = Dispatch::with_aliases("glObjectPtrLabel", [
"glObjectPtrLabelKHR",
])
///|
#borrow(ptr, label)
extern "c" fn epoxy_glObjectPtrLabel(
fp : CPtr,
ptr : Bytes,
length : Int,
label : Bytes,
) -> Unit = "epoxy_glObjectPtrLabel"
///|
pub fn gl_object_ptr_label(ptr : Bytes, length : Int, label : Bytes) -> Unit {
epoxy_glObjectPtrLabel(d_glObjectPtrLabel.get(), ptr, length, label)
}
///|
let d_glObjectPtrLabelKHR : Dispatch = Dispatch::with_aliases(
"glObjectPtrLabelKHR",
["glObjectPtrLabel"],
)
///|
#borrow(ptr, label)
extern "c" fn epoxy_glObjectPtrLabelKHR(
fp : CPtr,
ptr : Bytes,
length : Int,
label : Bytes,
) -> Unit = "epoxy_glObjectPtrLabelKHR"
///|
pub fn gl_object_ptr_label_khr(
ptr : Bytes,
length : Int,
label : Bytes,
) -> Unit {
epoxy_glObjectPtrLabelKHR(d_glObjectPtrLabelKHR.get(), ptr, length, label)
}
///|
let d_glObjectPurgeableAPPLE : Dispatch = Dispatch::new(
"glObjectPurgeableAPPLE",
)
///|
extern "c" fn epoxy_glObjectPurgeableAPPLE(
fp : CPtr,
objectType : UInt,
name : UInt,
option : UInt,
) -> UInt = "epoxy_glObjectPurgeableAPPLE"
///|
pub fn gl_object_purgeable_apple(
objectType : UInt,
name : UInt,
option : UInt,
) -> UInt {
epoxy_glObjectPurgeableAPPLE(
d_glObjectPurgeableAPPLE.get(),
objectType,
name,
option,
)
}
///|
let d_glObjectUnpurgeableAPPLE : Dispatch = Dispatch::new(
"glObjectUnpurgeableAPPLE",
)
///|
extern "c" fn epoxy_glObjectUnpurgeableAPPLE(
fp : CPtr,
objectType : UInt,
name : UInt,
option : UInt,
) -> UInt = "epoxy_glObjectUnpurgeableAPPLE"
///|
pub fn gl_object_unpurgeable_apple(
objectType : UInt,
name : UInt,
option : UInt,
) -> UInt {
epoxy_glObjectUnpurgeableAPPLE(
d_glObjectUnpurgeableAPPLE.get(),
objectType,
name,
option,
)
}
///|
let d_glOrtho : Dispatch = Dispatch::new("glOrtho")
///|
extern "c" fn epoxy_glOrtho(
fp : CPtr,
left : Double,
right : Double,
bottom : Double,
top : Double,
zNear : Double,
zFar : Double,
) -> Unit = "epoxy_glOrtho"
///|
pub fn gl_ortho(
left : Double,
right : Double,
bottom : Double,
top : Double,
zNear : Double,
zFar : Double,
) -> Unit {
epoxy_glOrtho(d_glOrtho.get(), left, right, bottom, top, zNear, zFar)
}
///|
let d_glOrthof : Dispatch = Dispatch::new("glOrthof")
///|
extern "c" fn epoxy_glOrthof(
fp : CPtr,
l : Float,
r : Float,
b : Float,
t : Float,
n : Float,
f : Float,
) -> Unit = "epoxy_glOrthof"
///|
pub fn gl_orthof(
l : Float,
r : Float,
b : Float,
t : Float,
n : Float,
f : Float,
) -> Unit {
epoxy_glOrthof(d_glOrthof.get(), l, r, b, t, n, f)
}
///|
let d_glOrthofOES : Dispatch = Dispatch::new("glOrthofOES")
///|
extern "c" fn epoxy_glOrthofOES(
fp : CPtr,
l : Float,
r : Float,
b : Float,
t : Float,
n : Float,
f : Float,
) -> Unit = "epoxy_glOrthofOES"
///|
pub fn gl_orthof_oes(
l : Float,
r : Float,
b : Float,
t : Float,
n : Float,
f : Float,
) -> Unit {
epoxy_glOrthofOES(d_glOrthofOES.get(), l, r, b, t, n, f)
}
///|
let d_glOrthox : Dispatch = Dispatch::new("glOrthox")
///|
extern "c" fn epoxy_glOrthox(
fp : CPtr,
l : Int,
r : Int,
b : Int,
t : Int,
n : Int,
f : Int,
) -> Unit = "epoxy_glOrthox"
///|
pub fn gl_orthox(l : Int, r : Int, b : Int, t : Int, n : Int, f : Int) -> Unit {
epoxy_glOrthox(d_glOrthox.get(), l, r, b, t, n, f)
}
///|
let d_glOrthoxOES : Dispatch = Dispatch::new("glOrthoxOES")
///|
extern "c" fn epoxy_glOrthoxOES(
fp : CPtr,
l : Int,
r : Int,
b : Int,
t : Int,
n : Int,
f : Int,
) -> Unit = "epoxy_glOrthoxOES"
///|
pub fn gl_orthox_oes(
l : Int,
r : Int,
b : Int,
t : Int,
n : Int,
f : Int,
) -> Unit {
epoxy_glOrthoxOES(d_glOrthoxOES.get(), l, r, b, t, n, f)
}
///|
let d_glPNTrianglesfATI : Dispatch = Dispatch::new("glPNTrianglesfATI")
///|
extern "c" fn epoxy_glPNTrianglesfATI(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glPNTrianglesfATI"
///|
pub fn gl_pn_trianglesf_ati(pname : UInt, param : Float) -> Unit {
epoxy_glPNTrianglesfATI(d_glPNTrianglesfATI.get(), pname, param)
}
///|
let d_glPNTrianglesiATI : Dispatch = Dispatch::new("glPNTrianglesiATI")
///|
extern "c" fn epoxy_glPNTrianglesiATI(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glPNTrianglesiATI"
///|
pub fn gl_pn_trianglesi_ati(pname : UInt, param : Int) -> Unit {
epoxy_glPNTrianglesiATI(d_glPNTrianglesiATI.get(), pname, param)
}
///|
let d_glPassTexCoordATI : Dispatch = Dispatch::new("glPassTexCoordATI")
///|
extern "c" fn epoxy_glPassTexCoordATI(
fp : CPtr,
dst : UInt,
coord : UInt,
swizzle : UInt,
) -> Unit = "epoxy_glPassTexCoordATI"
///|
pub fn gl_pass_tex_coord_ati(dst : UInt, coord : UInt, swizzle : UInt) -> Unit {
epoxy_glPassTexCoordATI(d_glPassTexCoordATI.get(), dst, coord, swizzle)
}
///|
let d_glPassThrough : Dispatch = Dispatch::new("glPassThrough")
///|
extern "c" fn epoxy_glPassThrough(fp : CPtr, token : Float) -> Unit = "epoxy_glPassThrough"
///|
pub fn gl_pass_through(token : Float) -> Unit {
epoxy_glPassThrough(d_glPassThrough.get(), token)
}
///|
let d_glPassThroughxOES : Dispatch = Dispatch::new("glPassThroughxOES")
///|
extern "c" fn epoxy_glPassThroughxOES(fp : CPtr, token : Int) -> Unit = "epoxy_glPassThroughxOES"
///|
pub fn gl_pass_throughx_oes(token : Int) -> Unit {
epoxy_glPassThroughxOES(d_glPassThroughxOES.get(), token)
}
///|
let d_glPatchParameterfv : Dispatch = Dispatch::new("glPatchParameterfv")
///|
#borrow(values)
extern "c" fn epoxy_glPatchParameterfv(
fp : CPtr,
pname : UInt,
values : FixedArray[Float],
) -> Unit = "epoxy_glPatchParameterfv"
///|
pub fn gl_patch_parameterfv(pname : UInt, values : FixedArray[Float]) -> Unit {
epoxy_glPatchParameterfv(d_glPatchParameterfv.get(), pname, values)
}
///|
let d_glPatchParameteri : Dispatch = Dispatch::with_aliases(
"glPatchParameteri",
["glPatchParameteriEXT", "glPatchParameteriOES"],
)
///|
extern "c" fn epoxy_glPatchParameteri(
fp : CPtr,
pname : UInt,
value : Int,
) -> Unit = "epoxy_glPatchParameteri"
///|
pub fn gl_patch_parameteri(pname : UInt, value : Int) -> Unit {
epoxy_glPatchParameteri(d_glPatchParameteri.get(), pname, value)
}
///|
let d_glPatchParameteriEXT : Dispatch = Dispatch::with_aliases(
"glPatchParameteriEXT",
["glPatchParameteri", "glPatchParameteriOES"],
)
///|
extern "c" fn epoxy_glPatchParameteriEXT(
fp : CPtr,
pname : UInt,
value : Int,
) -> Unit = "epoxy_glPatchParameteriEXT"
///|
pub fn gl_patch_parameteri_ext(pname : UInt, value : Int) -> Unit {
epoxy_glPatchParameteriEXT(d_glPatchParameteriEXT.get(), pname, value)
}
///|
let d_glPatchParameteriOES : Dispatch = Dispatch::with_aliases(
"glPatchParameteriOES",
["glPatchParameteri", "glPatchParameteriEXT"],
)
///|
extern "c" fn epoxy_glPatchParameteriOES(
fp : CPtr,
pname : UInt,
value : Int,
) -> Unit = "epoxy_glPatchParameteriOES"
///|
pub fn gl_patch_parameteri_oes(pname : UInt, value : Int) -> Unit {
epoxy_glPatchParameteriOES(d_glPatchParameteriOES.get(), pname, value)
}
///|
let d_glPathColorGenNV : Dispatch = Dispatch::new("glPathColorGenNV")
///|
#borrow(coeffs)
extern "c" fn epoxy_glPathColorGenNV(
fp : CPtr,
color : UInt,
genMode : UInt,
colorFormat : UInt,
coeffs : FixedArray[Float],
) -> Unit = "epoxy_glPathColorGenNV"
///|
pub fn gl_path_color_gen_nv(
color : UInt,
genMode : UInt,
colorFormat : UInt,
coeffs : FixedArray[Float],
) -> Unit {
epoxy_glPathColorGenNV(
d_glPathColorGenNV.get(),
color,
genMode,
colorFormat,
coeffs,
)
}
///|
let d_glPathCommandsNV : Dispatch = Dispatch::new("glPathCommandsNV")
///|
#borrow(commands, coords)
extern "c" fn epoxy_glPathCommandsNV(
fp : CPtr,
path : UInt,
numCommands : Int,
commands : Bytes,
numCoords : Int,
coordType : UInt,
coords : Bytes,
) -> Unit = "epoxy_glPathCommandsNV"
///|
pub fn gl_path_commands_nv(
path : UInt,
numCommands : Int,
commands : Bytes,
numCoords : Int,
coordType : UInt,
coords : Bytes,
) -> Unit {
epoxy_glPathCommandsNV(
d_glPathCommandsNV.get(),
path,
numCommands,
commands,
numCoords,
coordType,
coords,
)
}
///|
let d_glPathCoordsNV : Dispatch = Dispatch::new("glPathCoordsNV")
///|
#borrow(coords)
extern "c" fn epoxy_glPathCoordsNV(
fp : CPtr,
path : UInt,
numCoords : Int,
coordType : UInt,
coords : Bytes,
) -> Unit = "epoxy_glPathCoordsNV"
///|
pub fn gl_path_coords_nv(
path : UInt,
numCoords : Int,
coordType : UInt,
coords : Bytes,
) -> Unit {
epoxy_glPathCoordsNV(
d_glPathCoordsNV.get(),
path,
numCoords,
coordType,
coords,
)
}
///|
let d_glPathCoverDepthFuncNV : Dispatch = Dispatch::new(
"glPathCoverDepthFuncNV",
)
///|
extern "c" fn epoxy_glPathCoverDepthFuncNV(fp : CPtr, func : UInt) -> Unit = "epoxy_glPathCoverDepthFuncNV"
///|
pub fn gl_path_cover_depth_func_nv(func : UInt) -> Unit {
epoxy_glPathCoverDepthFuncNV(d_glPathCoverDepthFuncNV.get(), func)
}
///|
let d_glPathDashArrayNV : Dispatch = Dispatch::new("glPathDashArrayNV")
///|
#borrow(dashArray)
extern "c" fn epoxy_glPathDashArrayNV(
fp : CPtr,
path : UInt,
dashCount : Int,
dashArray : FixedArray[Float],
) -> Unit = "epoxy_glPathDashArrayNV"
///|
pub fn gl_path_dash_array_nv(
path : UInt,
dashCount : Int,
dashArray : FixedArray[Float],
) -> Unit {
epoxy_glPathDashArrayNV(d_glPathDashArrayNV.get(), path, dashCount, dashArray)
}
///|
let d_glPathFogGenNV : Dispatch = Dispatch::new("glPathFogGenNV")
///|
extern "c" fn epoxy_glPathFogGenNV(fp : CPtr, genMode : UInt) -> Unit = "epoxy_glPathFogGenNV"
///|
pub fn gl_path_fog_gen_nv(genMode : UInt) -> Unit {
epoxy_glPathFogGenNV(d_glPathFogGenNV.get(), genMode)
}
///|
let d_glPathGlyphIndexArrayNV : Dispatch = Dispatch::new(
"glPathGlyphIndexArrayNV",
)
///|
#borrow(fontName)
extern "c" fn epoxy_glPathGlyphIndexArrayNV(
fp : CPtr,
firstPathName : UInt,
fontTarget : UInt,
fontName : Bytes,
fontStyle : UInt,
firstGlyphIndex : UInt,
numGlyphs : Int,
pathParameterTemplate : UInt,
emScale : Float,
) -> UInt = "epoxy_glPathGlyphIndexArrayNV"
///|
pub fn gl_path_glyph_index_array_nv(
firstPathName : UInt,
fontTarget : UInt,
fontName : Bytes,
fontStyle : UInt,
firstGlyphIndex : UInt,
numGlyphs : Int,
pathParameterTemplate : UInt,
emScale : Float,
) -> UInt {
epoxy_glPathGlyphIndexArrayNV(
d_glPathGlyphIndexArrayNV.get(),
firstPathName,
fontTarget,
fontName,
fontStyle,
firstGlyphIndex,
numGlyphs,
pathParameterTemplate,
emScale,
)
}
///|
let d_glPathGlyphIndexRangeNV : Dispatch = Dispatch::new(
"glPathGlyphIndexRangeNV",
)
///|
#borrow(fontName, baseAndCount)
extern "c" fn epoxy_glPathGlyphIndexRangeNV(
fp : CPtr,
fontTarget : UInt,
fontName : Bytes,
fontStyle : UInt,
pathParameterTemplate : UInt,
emScale : Float,
baseAndCount : FixedArray[UInt],
) -> UInt = "epoxy_glPathGlyphIndexRangeNV"
///|
pub fn gl_path_glyph_index_range_nv(
fontTarget : UInt,
fontName : Bytes,
fontStyle : UInt,
pathParameterTemplate : UInt,
emScale : Float,
baseAndCount : FixedArray[UInt],
) -> UInt {
epoxy_glPathGlyphIndexRangeNV(
d_glPathGlyphIndexRangeNV.get(),
fontTarget,
fontName,
fontStyle,
pathParameterTemplate,
emScale,
baseAndCount,
)
}
///|
let d_glPathGlyphRangeNV : Dispatch = Dispatch::new("glPathGlyphRangeNV")
///|
#borrow(fontName)
extern "c" fn epoxy_glPathGlyphRangeNV(
fp : CPtr,
firstPathName : UInt,
fontTarget : UInt,
fontName : Bytes,
fontStyle : UInt,
firstGlyph : UInt,
numGlyphs : Int,
handleMissingGlyphs : UInt,
pathParameterTemplate : UInt,
emScale : Float,
) -> Unit = "epoxy_glPathGlyphRangeNV"
///|
pub fn gl_path_glyph_range_nv(
firstPathName : UInt,
fontTarget : UInt,
fontName : Bytes,
fontStyle : UInt,
firstGlyph : UInt,
numGlyphs : Int,
handleMissingGlyphs : UInt,
pathParameterTemplate : UInt,
emScale : Float,
) -> Unit {
epoxy_glPathGlyphRangeNV(
d_glPathGlyphRangeNV.get(),
firstPathName,
fontTarget,
fontName,
fontStyle,
firstGlyph,
numGlyphs,
handleMissingGlyphs,
pathParameterTemplate,
emScale,
)
}
///|
let d_glPathGlyphsNV : Dispatch = Dispatch::new("glPathGlyphsNV")
///|
#borrow(fontName, charcodes)
extern "c" fn epoxy_glPathGlyphsNV(
fp : CPtr,
firstPathName : UInt,
fontTarget : UInt,
fontName : Bytes,
fontStyle : UInt,
numGlyphs : Int,
type_ : UInt,
charcodes : Bytes,
handleMissingGlyphs : UInt,
pathParameterTemplate : UInt,
emScale : Float,
) -> Unit = "epoxy_glPathGlyphsNV"
///|
pub fn gl_path_glyphs_nv(
firstPathName : UInt,
fontTarget : UInt,
fontName : Bytes,
fontStyle : UInt,
numGlyphs : Int,
type_ : UInt,
charcodes : Bytes,
handleMissingGlyphs : UInt,
pathParameterTemplate : UInt,
emScale : Float,
) -> Unit {
epoxy_glPathGlyphsNV(
d_glPathGlyphsNV.get(),
firstPathName,
fontTarget,
fontName,
fontStyle,
numGlyphs,
type_,
charcodes,
handleMissingGlyphs,
pathParameterTemplate,
emScale,
)
}
///|
let d_glPathMemoryGlyphIndexArrayNV : Dispatch = Dispatch::new(
"glPathMemoryGlyphIndexArrayNV",
)
///|
#borrow(fontData)
extern "c" fn epoxy_glPathMemoryGlyphIndexArrayNV(
fp : CPtr,
firstPathName : UInt,
fontTarget : UInt,
fontSize : Int64,
fontData : Bytes,
faceIndex : Int,
firstGlyphIndex : UInt,
numGlyphs : Int,
pathParameterTemplate : UInt,
emScale : Float,
) -> UInt = "epoxy_glPathMemoryGlyphIndexArrayNV"
///|
pub fn gl_path_memory_glyph_index_array_nv(
firstPathName : UInt,
fontTarget : UInt,
fontSize : Int64,
fontData : Bytes,
faceIndex : Int,
firstGlyphIndex : UInt,
numGlyphs : Int,
pathParameterTemplate : UInt,
emScale : Float,
) -> UInt {
epoxy_glPathMemoryGlyphIndexArrayNV(
d_glPathMemoryGlyphIndexArrayNV.get(),
firstPathName,
fontTarget,
fontSize,
fontData,
faceIndex,
firstGlyphIndex,
numGlyphs,
pathParameterTemplate,
emScale,
)
}
///|
let d_glPathParameterfNV : Dispatch = Dispatch::new("glPathParameterfNV")
///|
extern "c" fn epoxy_glPathParameterfNV(
fp : CPtr,
path : UInt,
pname : UInt,
value : Float,
) -> Unit = "epoxy_glPathParameterfNV"
///|
pub fn gl_path_parameterf_nv(path : UInt, pname : UInt, value : Float) -> Unit {
epoxy_glPathParameterfNV(d_glPathParameterfNV.get(), path, pname, value)
}
///|
let d_glPathParameterfvNV : Dispatch = Dispatch::new("glPathParameterfvNV")
///|
#borrow(value)
extern "c" fn epoxy_glPathParameterfvNV(
fp : CPtr,
path : UInt,
pname : UInt,
value : FixedArray[Float],
) -> Unit = "epoxy_glPathParameterfvNV"
///|
pub fn gl_path_parameterfv_nv(
path : UInt,
pname : UInt,
value : FixedArray[Float],
) -> Unit {
epoxy_glPathParameterfvNV(d_glPathParameterfvNV.get(), path, pname, value)
}
///|
let d_glPathParameteriNV : Dispatch = Dispatch::new("glPathParameteriNV")
///|
extern "c" fn epoxy_glPathParameteriNV(
fp : CPtr,
path : UInt,
pname : UInt,
value : Int,
) -> Unit = "epoxy_glPathParameteriNV"
///|
pub fn gl_path_parameteri_nv(path : UInt, pname : UInt, value : Int) -> Unit {
epoxy_glPathParameteriNV(d_glPathParameteriNV.get(), path, pname, value)
}
///|
let d_glPathParameterivNV : Dispatch = Dispatch::new("glPathParameterivNV")
///|
#borrow(value)
extern "c" fn epoxy_glPathParameterivNV(
fp : CPtr,
path : UInt,
pname : UInt,
value : FixedArray[Int],
) -> Unit = "epoxy_glPathParameterivNV"
///|
pub fn gl_path_parameteriv_nv(
path : UInt,
pname : UInt,
value : FixedArray[Int],
) -> Unit {
epoxy_glPathParameterivNV(d_glPathParameterivNV.get(), path, pname, value)
}
///|
let d_glPathStencilDepthOffsetNV : Dispatch = Dispatch::new(
"glPathStencilDepthOffsetNV",
)
///|
extern "c" fn epoxy_glPathStencilDepthOffsetNV(
fp : CPtr,
factor : Float,
units : Float,
) -> Unit = "epoxy_glPathStencilDepthOffsetNV"
///|
pub fn gl_path_stencil_depth_offset_nv(factor : Float, units : Float) -> Unit {
epoxy_glPathStencilDepthOffsetNV(
d_glPathStencilDepthOffsetNV.get(),
factor,
units,
)
}
///|
let d_glPathStencilFuncNV : Dispatch = Dispatch::new("glPathStencilFuncNV")
///|
extern "c" fn epoxy_glPathStencilFuncNV(
fp : CPtr,
func : UInt,
ref_ : Int,
mask : UInt,
) -> Unit = "epoxy_glPathStencilFuncNV"
///|
pub fn gl_path_stencil_func_nv(func : UInt, ref_ : Int, mask : UInt) -> Unit {
epoxy_glPathStencilFuncNV(d_glPathStencilFuncNV.get(), func, ref_, mask)
}
///|
let d_glPathStringNV : Dispatch = Dispatch::new("glPathStringNV")
///|
#borrow(pathString)
extern "c" fn epoxy_glPathStringNV(
fp : CPtr,
path : UInt,
format : UInt,
length : Int,
pathString : Bytes,
) -> Unit = "epoxy_glPathStringNV"
///|
pub fn gl_path_string_nv(
path : UInt,
format : UInt,
length : Int,
pathString : Bytes,
) -> Unit {
epoxy_glPathStringNV(d_glPathStringNV.get(), path, format, length, pathString)
}
///|
let d_glPathSubCommandsNV : Dispatch = Dispatch::new("glPathSubCommandsNV")
///|
#borrow(commands, coords)
extern "c" fn epoxy_glPathSubCommandsNV(
fp : CPtr,
path : UInt,
commandStart : Int,
commandsToDelete : Int,
numCommands : Int,
commands : Bytes,
numCoords : Int,
coordType : UInt,
coords : Bytes,
) -> Unit = "epoxy_glPathSubCommandsNV"
///|
pub fn gl_path_sub_commands_nv(
path : UInt,
commandStart : Int,
commandsToDelete : Int,
numCommands : Int,
commands : Bytes,
numCoords : Int,
coordType : UInt,
coords : Bytes,
) -> Unit {
epoxy_glPathSubCommandsNV(
d_glPathSubCommandsNV.get(),
path,
commandStart,
commandsToDelete,
numCommands,
commands,
numCoords,
coordType,
coords,
)
}
///|
let d_glPathSubCoordsNV : Dispatch = Dispatch::new("glPathSubCoordsNV")
///|
#borrow(coords)
extern "c" fn epoxy_glPathSubCoordsNV(
fp : CPtr,
path : UInt,
coordStart : Int,
numCoords : Int,
coordType : UInt,
coords : Bytes,
) -> Unit = "epoxy_glPathSubCoordsNV"
///|
pub fn gl_path_sub_coords_nv(
path : UInt,
coordStart : Int,
numCoords : Int,
coordType : UInt,
coords : Bytes,
) -> Unit {
epoxy_glPathSubCoordsNV(
d_glPathSubCoordsNV.get(),
path,
coordStart,
numCoords,
coordType,
coords,
)
}
///|
let d_glPathTexGenNV : Dispatch = Dispatch::new("glPathTexGenNV")
///|
#borrow(coeffs)
extern "c" fn epoxy_glPathTexGenNV(
fp : CPtr,
texCoordSet : UInt,
genMode : UInt,
components : Int,
coeffs : FixedArray[Float],
) -> Unit = "epoxy_glPathTexGenNV"
///|
pub fn gl_path_tex_gen_nv(
texCoordSet : UInt,
genMode : UInt,
components : Int,
coeffs : FixedArray[Float],
) -> Unit {
epoxy_glPathTexGenNV(
d_glPathTexGenNV.get(),
texCoordSet,
genMode,
components,
coeffs,
)
}
///|
let d_glPauseTransformFeedback : Dispatch = Dispatch::with_aliases(
"glPauseTransformFeedback",
["glPauseTransformFeedbackNV"],
)
///|
extern "c" fn epoxy_glPauseTransformFeedback(fp : CPtr) -> Unit = "epoxy_glPauseTransformFeedback"
///|
pub fn gl_pause_transform_feedback() -> Unit {
epoxy_glPauseTransformFeedback(d_glPauseTransformFeedback.get())
}
///|
let d_glPauseTransformFeedbackNV : Dispatch = Dispatch::with_aliases(
"glPauseTransformFeedbackNV",
["glPauseTransformFeedback"],
)
///|
extern "c" fn epoxy_glPauseTransformFeedbackNV(fp : CPtr) -> Unit = "epoxy_glPauseTransformFeedbackNV"
///|
pub fn gl_pause_transform_feedback_nv() -> Unit {
epoxy_glPauseTransformFeedbackNV(d_glPauseTransformFeedbackNV.get())
}
///|
let d_glPixelDataRangeNV : Dispatch = Dispatch::new("glPixelDataRangeNV")
///|
#borrow(pointer)
extern "c" fn epoxy_glPixelDataRangeNV(
fp : CPtr,
target : UInt,
length : Int,
pointer : Bytes,
) -> Unit = "epoxy_glPixelDataRangeNV"
///|
pub fn gl_pixel_data_range_nv(
target : UInt,
length : Int,
pointer : Bytes,
) -> Unit {
epoxy_glPixelDataRangeNV(d_glPixelDataRangeNV.get(), target, length, pointer)
}
///|
let d_glPixelMapfv : Dispatch = Dispatch::new("glPixelMapfv")
///|
#borrow(values)
extern "c" fn epoxy_glPixelMapfv(
fp : CPtr,
map : UInt,
mapsize : Int,
values : FixedArray[Float],
) -> Unit = "epoxy_glPixelMapfv"
///|
pub fn gl_pixel_mapfv(
map : UInt,
mapsize : Int,
values : FixedArray[Float],
) -> Unit {
epoxy_glPixelMapfv(d_glPixelMapfv.get(), map, mapsize, values)
}
///|
let d_glPixelMapuiv : Dispatch = Dispatch::new("glPixelMapuiv")
///|
#borrow(values)
extern "c" fn epoxy_glPixelMapuiv(
fp : CPtr,
map : UInt,
mapsize : Int,
values : FixedArray[UInt],
) -> Unit = "epoxy_glPixelMapuiv"
///|
pub fn gl_pixel_mapuiv(
map : UInt,
mapsize : Int,
values : FixedArray[UInt],
) -> Unit {
epoxy_glPixelMapuiv(d_glPixelMapuiv.get(), map, mapsize, values)
}
///|
let d_glPixelMapusv : Dispatch = Dispatch::new("glPixelMapusv")
///|
#borrow(values)
extern "c" fn epoxy_glPixelMapusv(
fp : CPtr,
map : UInt,
mapsize : Int,
values : FixedArray[UInt16],
) -> Unit = "epoxy_glPixelMapusv"
///|
pub fn gl_pixel_mapusv(
map : UInt,
mapsize : Int,
values : FixedArray[UInt16],
) -> Unit {
epoxy_glPixelMapusv(d_glPixelMapusv.get(), map, mapsize, values)
}
///|
let d_glPixelMapx : Dispatch = Dispatch::new("glPixelMapx")
///|
#borrow(values)
extern "c" fn epoxy_glPixelMapx(
fp : CPtr,
map : UInt,
size : Int,
values : FixedArray[Int],
) -> Unit = "epoxy_glPixelMapx"
///|
pub fn gl_pixel_mapx(map : UInt, size : Int, values : FixedArray[Int]) -> Unit {
epoxy_glPixelMapx(d_glPixelMapx.get(), map, size, values)
}
///|
let d_glPixelStoref : Dispatch = Dispatch::new("glPixelStoref")
///|
extern "c" fn epoxy_glPixelStoref(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glPixelStoref"
///|
pub fn gl_pixel_storef(pname : UInt, param : Float) -> Unit {
epoxy_glPixelStoref(d_glPixelStoref.get(), pname, param)
}
///|
let d_glPixelStorei : Dispatch = Dispatch::new("glPixelStorei")
///|
extern "c" fn epoxy_glPixelStorei(fp : CPtr, pname : UInt, param : Int) -> Unit = "epoxy_glPixelStorei"
///|
pub fn gl_pixel_storei(pname : UInt, param : Int) -> Unit {
epoxy_glPixelStorei(d_glPixelStorei.get(), pname, param)
}
///|
let d_glPixelStorex : Dispatch = Dispatch::new("glPixelStorex")
///|
extern "c" fn epoxy_glPixelStorex(fp : CPtr, pname : UInt, param : Int) -> Unit = "epoxy_glPixelStorex"
///|
pub fn gl_pixel_storex(pname : UInt, param : Int) -> Unit {
epoxy_glPixelStorex(d_glPixelStorex.get(), pname, param)
}
///|
let d_glPixelTexGenParameterfSGIS : Dispatch = Dispatch::new(
"glPixelTexGenParameterfSGIS",
)
///|
extern "c" fn epoxy_glPixelTexGenParameterfSGIS(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glPixelTexGenParameterfSGIS"
///|
pub fn gl_pixel_tex_gen_parameterf_sgis(pname : UInt, param : Float) -> Unit {
epoxy_glPixelTexGenParameterfSGIS(
d_glPixelTexGenParameterfSGIS.get(),
pname,
param,
)
}
///|
let d_glPixelTexGenParameterfvSGIS : Dispatch = Dispatch::new(
"glPixelTexGenParameterfvSGIS",
)
///|
#borrow(params)
extern "c" fn epoxy_glPixelTexGenParameterfvSGIS(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glPixelTexGenParameterfvSGIS"
///|
pub fn gl_pixel_tex_gen_parameterfv_sgis(
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glPixelTexGenParameterfvSGIS(
d_glPixelTexGenParameterfvSGIS.get(),
pname,
params,
)
}
///|
let d_glPixelTexGenParameteriSGIS : Dispatch = Dispatch::new(
"glPixelTexGenParameteriSGIS",
)
///|
extern "c" fn epoxy_glPixelTexGenParameteriSGIS(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glPixelTexGenParameteriSGIS"
///|
pub fn gl_pixel_tex_gen_parameteri_sgis(pname : UInt, param : Int) -> Unit {
epoxy_glPixelTexGenParameteriSGIS(
d_glPixelTexGenParameteriSGIS.get(),
pname,
param,
)
}
///|
let d_glPixelTexGenParameterivSGIS : Dispatch = Dispatch::new(
"glPixelTexGenParameterivSGIS",
)
///|
#borrow(params)
extern "c" fn epoxy_glPixelTexGenParameterivSGIS(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glPixelTexGenParameterivSGIS"
///|
pub fn gl_pixel_tex_gen_parameteriv_sgis(
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glPixelTexGenParameterivSGIS(
d_glPixelTexGenParameterivSGIS.get(),
pname,
params,
)
}
///|
let d_glPixelTexGenSGIX : Dispatch = Dispatch::new("glPixelTexGenSGIX")
///|
extern "c" fn epoxy_glPixelTexGenSGIX(fp : CPtr, mode : UInt) -> Unit = "epoxy_glPixelTexGenSGIX"
///|
pub fn gl_pixel_tex_gen_sgix(mode : UInt) -> Unit {
epoxy_glPixelTexGenSGIX(d_glPixelTexGenSGIX.get(), mode)
}
///|
let d_glPixelTransferf : Dispatch = Dispatch::new("glPixelTransferf")
///|
extern "c" fn epoxy_glPixelTransferf(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glPixelTransferf"
///|
pub fn gl_pixel_transferf(pname : UInt, param : Float) -> Unit {
epoxy_glPixelTransferf(d_glPixelTransferf.get(), pname, param)
}
///|
let d_glPixelTransferi : Dispatch = Dispatch::new("glPixelTransferi")
///|
extern "c" fn epoxy_glPixelTransferi(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glPixelTransferi"
///|
pub fn gl_pixel_transferi(pname : UInt, param : Int) -> Unit {
epoxy_glPixelTransferi(d_glPixelTransferi.get(), pname, param)
}
///|
let d_glPixelTransferxOES : Dispatch = Dispatch::new("glPixelTransferxOES")
///|
extern "c" fn epoxy_glPixelTransferxOES(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glPixelTransferxOES"
///|
pub fn gl_pixel_transferx_oes(pname : UInt, param : Int) -> Unit {
epoxy_glPixelTransferxOES(d_glPixelTransferxOES.get(), pname, param)
}
///|
let d_glPixelTransformParameterfEXT : Dispatch = Dispatch::new(
"glPixelTransformParameterfEXT",
)
///|
extern "c" fn epoxy_glPixelTransformParameterfEXT(
fp : CPtr,
target : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glPixelTransformParameterfEXT"
///|
pub fn gl_pixel_transform_parameterf_ext(
target : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glPixelTransformParameterfEXT(
d_glPixelTransformParameterfEXT.get(),
target,
pname,
param,
)
}
///|
let d_glPixelTransformParameterfvEXT : Dispatch = Dispatch::new(
"glPixelTransformParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glPixelTransformParameterfvEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glPixelTransformParameterfvEXT"
///|
pub fn gl_pixel_transform_parameterfv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glPixelTransformParameterfvEXT(
d_glPixelTransformParameterfvEXT.get(),
target,
pname,
params,
)
}
///|
let d_glPixelTransformParameteriEXT : Dispatch = Dispatch::new(
"glPixelTransformParameteriEXT",
)
///|
extern "c" fn epoxy_glPixelTransformParameteriEXT(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glPixelTransformParameteriEXT"
///|
pub fn gl_pixel_transform_parameteri_ext(
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glPixelTransformParameteriEXT(
d_glPixelTransformParameteriEXT.get(),
target,
pname,
param,
)
}
///|
let d_glPixelTransformParameterivEXT : Dispatch = Dispatch::new(
"glPixelTransformParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glPixelTransformParameterivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glPixelTransformParameterivEXT"
///|
pub fn gl_pixel_transform_parameteriv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glPixelTransformParameterivEXT(
d_glPixelTransformParameterivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glPixelZoom : Dispatch = Dispatch::new("glPixelZoom")
///|
extern "c" fn epoxy_glPixelZoom(
fp : CPtr,
xfactor : Float,
yfactor : Float,
) -> Unit = "epoxy_glPixelZoom"
///|
pub fn gl_pixel_zoom(xfactor : Float, yfactor : Float) -> Unit {
epoxy_glPixelZoom(d_glPixelZoom.get(), xfactor, yfactor)
}
///|
let d_glPixelZoomxOES : Dispatch = Dispatch::new("glPixelZoomxOES")
///|
extern "c" fn epoxy_glPixelZoomxOES(
fp : CPtr,
xfactor : Int,
yfactor : Int,
) -> Unit = "epoxy_glPixelZoomxOES"
///|
pub fn gl_pixel_zoomx_oes(xfactor : Int, yfactor : Int) -> Unit {
epoxy_glPixelZoomxOES(d_glPixelZoomxOES.get(), xfactor, yfactor)
}
///|
let d_glPointAlongPathNV : Dispatch = Dispatch::new("glPointAlongPathNV")
///|
#borrow(x, y, tangentX, tangentY)
extern "c" fn epoxy_glPointAlongPathNV(
fp : CPtr,
path : UInt,
startSegment : Int,
numSegments : Int,
distance : Float,
x : FixedArray[Float],
y : FixedArray[Float],
tangentX : FixedArray[Float],
tangentY : FixedArray[Float],
) -> Bool = "epoxy_glPointAlongPathNV"
///|
pub fn gl_point_along_path_nv(
path : UInt,
startSegment : Int,
numSegments : Int,
distance : Float,
x : FixedArray[Float],
y : FixedArray[Float],
tangentX : FixedArray[Float],
tangentY : FixedArray[Float],
) -> Bool {
epoxy_glPointAlongPathNV(
d_glPointAlongPathNV.get(),
path,
startSegment,
numSegments,
distance,
x,
y,
tangentX,
tangentY,
)
}
///|
let d_glPointParameterf : Dispatch = Dispatch::with_aliases(
"glPointParameterf",
["glPointParameterfARB", "glPointParameterfEXT", "glPointParameterfSGIS"],
)
///|
extern "c" fn epoxy_glPointParameterf(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glPointParameterf"
///|
pub fn gl_point_parameterf(pname : UInt, param : Float) -> Unit {
epoxy_glPointParameterf(d_glPointParameterf.get(), pname, param)
}
///|
let d_glPointParameterfARB : Dispatch = Dispatch::with_aliases(
"glPointParameterfARB",
["glPointParameterf", "glPointParameterfEXT", "glPointParameterfSGIS"],
)
///|
extern "c" fn epoxy_glPointParameterfARB(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glPointParameterfARB"
///|
pub fn gl_point_parameterf_arb(pname : UInt, param : Float) -> Unit {
epoxy_glPointParameterfARB(d_glPointParameterfARB.get(), pname, param)
}
///|
let d_glPointParameterfEXT : Dispatch = Dispatch::with_aliases(
"glPointParameterfEXT",
["glPointParameterf", "glPointParameterfARB", "glPointParameterfSGIS"],
)
///|
extern "c" fn epoxy_glPointParameterfEXT(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glPointParameterfEXT"
///|
pub fn gl_point_parameterf_ext(pname : UInt, param : Float) -> Unit {
epoxy_glPointParameterfEXT(d_glPointParameterfEXT.get(), pname, param)
}
///|
let d_glPointParameterfSGIS : Dispatch = Dispatch::with_aliases(
"glPointParameterfSGIS",
["glPointParameterf", "glPointParameterfARB", "glPointParameterfEXT"],
)
///|
extern "c" fn epoxy_glPointParameterfSGIS(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glPointParameterfSGIS"
///|
pub fn gl_point_parameterf_sgis(pname : UInt, param : Float) -> Unit {
epoxy_glPointParameterfSGIS(d_glPointParameterfSGIS.get(), pname, param)
}
///|
let d_glPointParameterfv : Dispatch = Dispatch::with_aliases(
"glPointParameterfv",
["glPointParameterfvARB", "glPointParameterfvEXT", "glPointParameterfvSGIS"],
)
///|
#borrow(params)
extern "c" fn epoxy_glPointParameterfv(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glPointParameterfv"
///|
pub fn gl_point_parameterfv(pname : UInt, params : FixedArray[Float]) -> Unit {
epoxy_glPointParameterfv(d_glPointParameterfv.get(), pname, params)
}
///|
let d_glPointParameterfvARB : Dispatch = Dispatch::with_aliases(
"glPointParameterfvARB",
["glPointParameterfv", "glPointParameterfvEXT", "glPointParameterfvSGIS"],
)
///|
#borrow(params)
extern "c" fn epoxy_glPointParameterfvARB(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glPointParameterfvARB"
///|
pub fn gl_point_parameterfv_arb(
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glPointParameterfvARB(d_glPointParameterfvARB.get(), pname, params)
}
///|
let d_glPointParameterfvEXT : Dispatch = Dispatch::with_aliases(
"glPointParameterfvEXT",
["glPointParameterfv", "glPointParameterfvARB", "glPointParameterfvSGIS"],
)
///|
#borrow(params)
extern "c" fn epoxy_glPointParameterfvEXT(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glPointParameterfvEXT"
///|
pub fn gl_point_parameterfv_ext(
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glPointParameterfvEXT(d_glPointParameterfvEXT.get(), pname, params)
}
///|
let d_glPointParameterfvSGIS : Dispatch = Dispatch::with_aliases(
"glPointParameterfvSGIS",
["glPointParameterfv", "glPointParameterfvARB", "glPointParameterfvEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glPointParameterfvSGIS(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glPointParameterfvSGIS"
///|
pub fn gl_point_parameterfv_sgis(
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glPointParameterfvSGIS(d_glPointParameterfvSGIS.get(), pname, params)
}
///|
let d_glPointParameteri : Dispatch = Dispatch::with_aliases(
"glPointParameteri",
["glPointParameteriNV"],
)
///|
extern "c" fn epoxy_glPointParameteri(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glPointParameteri"
///|
pub fn gl_point_parameteri(pname : UInt, param : Int) -> Unit {
epoxy_glPointParameteri(d_glPointParameteri.get(), pname, param)
}
///|
let d_glPointParameteriNV : Dispatch = Dispatch::with_aliases(
"glPointParameteriNV",
["glPointParameteri"],
)
///|
extern "c" fn epoxy_glPointParameteriNV(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glPointParameteriNV"
///|
pub fn gl_point_parameteri_nv(pname : UInt, param : Int) -> Unit {
epoxy_glPointParameteriNV(d_glPointParameteriNV.get(), pname, param)
}
///|
let d_glPointParameteriv : Dispatch = Dispatch::with_aliases(
"glPointParameteriv",
["glPointParameterivNV"],
)
///|
#borrow(params)
extern "c" fn epoxy_glPointParameteriv(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glPointParameteriv"
///|
pub fn gl_point_parameteriv(pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glPointParameteriv(d_glPointParameteriv.get(), pname, params)
}
///|
let d_glPointParameterivNV : Dispatch = Dispatch::with_aliases(
"glPointParameterivNV",
["glPointParameteriv"],
)
///|
#borrow(params)
extern "c" fn epoxy_glPointParameterivNV(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glPointParameterivNV"
///|
pub fn gl_point_parameteriv_nv(pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glPointParameterivNV(d_glPointParameterivNV.get(), pname, params)
}
///|
let d_glPointParameterx : Dispatch = Dispatch::new("glPointParameterx")
///|
extern "c" fn epoxy_glPointParameterx(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glPointParameterx"
///|
pub fn gl_point_parameterx(pname : UInt, param : Int) -> Unit {
epoxy_glPointParameterx(d_glPointParameterx.get(), pname, param)
}
///|
let d_glPointParameterxOES : Dispatch = Dispatch::new("glPointParameterxOES")
///|
extern "c" fn epoxy_glPointParameterxOES(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glPointParameterxOES"
///|
pub fn gl_point_parameterx_oes(pname : UInt, param : Int) -> Unit {
epoxy_glPointParameterxOES(d_glPointParameterxOES.get(), pname, param)
}
///|
let d_glPointParameterxv : Dispatch = Dispatch::new("glPointParameterxv")
///|
#borrow(params)
extern "c" fn epoxy_glPointParameterxv(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glPointParameterxv"
///|
pub fn gl_point_parameterxv(pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glPointParameterxv(d_glPointParameterxv.get(), pname, params)
}
///|
let d_glPointParameterxvOES : Dispatch = Dispatch::new("glPointParameterxvOES")
///|
#borrow(params)
extern "c" fn epoxy_glPointParameterxvOES(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glPointParameterxvOES"
///|
pub fn gl_point_parameterxv_oes(pname : UInt, params : FixedArray[Int]) -> Unit {
epoxy_glPointParameterxvOES(d_glPointParameterxvOES.get(), pname, params)
}
///|
let d_glPointSize : Dispatch = Dispatch::new("glPointSize")
///|
extern "c" fn epoxy_glPointSize(fp : CPtr, size : Float) -> Unit = "epoxy_glPointSize"
///|
pub fn gl_point_size(size : Float) -> Unit {
epoxy_glPointSize(d_glPointSize.get(), size)
}
///|
let d_glPointSizePointerOES : Dispatch = Dispatch::new("glPointSizePointerOES")
///|
#borrow(pointer)
extern "c" fn epoxy_glPointSizePointerOES(
fp : CPtr,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glPointSizePointerOES"
///|
pub fn gl_point_size_pointer_oes(
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glPointSizePointerOES(
d_glPointSizePointerOES.get(),
type_,
stride,
pointer,
)
}
///|
let d_glPointSizex : Dispatch = Dispatch::new("glPointSizex")
///|
extern "c" fn epoxy_glPointSizex(fp : CPtr, size : Int) -> Unit = "epoxy_glPointSizex"
///|
pub fn gl_point_sizex(size : Int) -> Unit {
epoxy_glPointSizex(d_glPointSizex.get(), size)
}
///|
let d_glPointSizexOES : Dispatch = Dispatch::new("glPointSizexOES")
///|
extern "c" fn epoxy_glPointSizexOES(fp : CPtr, size : Int) -> Unit = "epoxy_glPointSizexOES"
///|
pub fn gl_point_sizex_oes(size : Int) -> Unit {
epoxy_glPointSizexOES(d_glPointSizexOES.get(), size)
}
///|
let d_glPollAsyncSGIX : Dispatch = Dispatch::new("glPollAsyncSGIX")
///|
#borrow(markerp)
extern "c" fn epoxy_glPollAsyncSGIX(
fp : CPtr,
markerp : FixedArray[UInt],
) -> Int = "epoxy_glPollAsyncSGIX"
///|
pub fn gl_poll_async_sgix(markerp : FixedArray[UInt]) -> Int {
epoxy_glPollAsyncSGIX(d_glPollAsyncSGIX.get(), markerp)
}
///|
let d_glPollInstrumentsSGIX : Dispatch = Dispatch::new("glPollInstrumentsSGIX")
///|
#borrow(marker_p)
extern "c" fn epoxy_glPollInstrumentsSGIX(
fp : CPtr,
marker_p : FixedArray[Int],
) -> Int = "epoxy_glPollInstrumentsSGIX"
///|
pub fn gl_poll_instruments_sgix(marker_p : FixedArray[Int]) -> Int {
epoxy_glPollInstrumentsSGIX(d_glPollInstrumentsSGIX.get(), marker_p)
}
///|
let d_glPolygonMode : Dispatch = Dispatch::with_aliases("glPolygonMode", [
"glPolygonModeNV",
])
///|
extern "c" fn epoxy_glPolygonMode(fp : CPtr, face : UInt, mode : UInt) -> Unit = "epoxy_glPolygonMode"
///|
pub fn gl_polygon_mode(face : UInt, mode : UInt) -> Unit {
epoxy_glPolygonMode(d_glPolygonMode.get(), face, mode)
}
///|
let d_glPolygonModeNV : Dispatch = Dispatch::with_aliases("glPolygonModeNV", [
"glPolygonMode",
])
///|
extern "c" fn epoxy_glPolygonModeNV(
fp : CPtr,
face : UInt,
mode : UInt,
) -> Unit = "epoxy_glPolygonModeNV"
///|
pub fn gl_polygon_mode_nv(face : UInt, mode : UInt) -> Unit {
epoxy_glPolygonModeNV(d_glPolygonModeNV.get(), face, mode)
}
///|
let d_glPolygonOffset : Dispatch = Dispatch::new("glPolygonOffset")
///|
extern "c" fn epoxy_glPolygonOffset(
fp : CPtr,
factor : Float,
units : Float,
) -> Unit = "epoxy_glPolygonOffset"
///|
pub fn gl_polygon_offset(factor : Float, units : Float) -> Unit {
epoxy_glPolygonOffset(d_glPolygonOffset.get(), factor, units)
}
///|
let d_glPolygonOffsetClamp : Dispatch = Dispatch::with_aliases(
"glPolygonOffsetClamp",
["glPolygonOffsetClampEXT"],
)
///|
extern "c" fn epoxy_glPolygonOffsetClamp(
fp : CPtr,
factor : Float,
units : Float,
clamp : Float,
) -> Unit = "epoxy_glPolygonOffsetClamp"
///|
pub fn gl_polygon_offset_clamp(
factor : Float,
units : Float,
clamp : Float,
) -> Unit {
epoxy_glPolygonOffsetClamp(d_glPolygonOffsetClamp.get(), factor, units, clamp)
}
///|
let d_glPolygonOffsetClampEXT : Dispatch = Dispatch::with_aliases(
"glPolygonOffsetClampEXT",
["glPolygonOffsetClamp"],
)
///|
extern "c" fn epoxy_glPolygonOffsetClampEXT(
fp : CPtr,
factor : Float,
units : Float,
clamp : Float,
) -> Unit = "epoxy_glPolygonOffsetClampEXT"
///|
pub fn gl_polygon_offset_clamp_ext(
factor : Float,
units : Float,
clamp : Float,
) -> Unit {
epoxy_glPolygonOffsetClampEXT(
d_glPolygonOffsetClampEXT.get(),
factor,
units,
clamp,
)
}
///|
let d_glPolygonOffsetEXT : Dispatch = Dispatch::new("glPolygonOffsetEXT")
///|
extern "c" fn epoxy_glPolygonOffsetEXT(
fp : CPtr,
factor : Float,
bias : Float,
) -> Unit = "epoxy_glPolygonOffsetEXT"
///|
pub fn gl_polygon_offset_ext(factor : Float, bias : Float) -> Unit {
epoxy_glPolygonOffsetEXT(d_glPolygonOffsetEXT.get(), factor, bias)
}
///|
let d_glPolygonOffsetx : Dispatch = Dispatch::new("glPolygonOffsetx")
///|
extern "c" fn epoxy_glPolygonOffsetx(
fp : CPtr,
factor : Int,
units : Int,
) -> Unit = "epoxy_glPolygonOffsetx"
///|
pub fn gl_polygon_offsetx(factor : Int, units : Int) -> Unit {
epoxy_glPolygonOffsetx(d_glPolygonOffsetx.get(), factor, units)
}
///|
let d_glPolygonOffsetxOES : Dispatch = Dispatch::new("glPolygonOffsetxOES")
///|
extern "c" fn epoxy_glPolygonOffsetxOES(
fp : CPtr,
factor : Int,
units : Int,
) -> Unit = "epoxy_glPolygonOffsetxOES"
///|
pub fn gl_polygon_offsetx_oes(factor : Int, units : Int) -> Unit {
epoxy_glPolygonOffsetxOES(d_glPolygonOffsetxOES.get(), factor, units)
}
///|
let d_glPolygonStipple : Dispatch = Dispatch::new("glPolygonStipple")
///|
#borrow(mask)
extern "c" fn epoxy_glPolygonStipple(fp : CPtr, mask : Bytes) -> Unit = "epoxy_glPolygonStipple"
///|
pub fn gl_polygon_stipple(mask : Bytes) -> Unit {
epoxy_glPolygonStipple(d_glPolygonStipple.get(), mask)
}
///|
let d_glPopAttrib : Dispatch = Dispatch::new("glPopAttrib")
///|
extern "c" fn epoxy_glPopAttrib(fp : CPtr) -> Unit = "epoxy_glPopAttrib"
///|
pub fn gl_pop_attrib() -> Unit {
epoxy_glPopAttrib(d_glPopAttrib.get())
}
///|
let d_glPopClientAttrib : Dispatch = Dispatch::new("glPopClientAttrib")
///|
extern "c" fn epoxy_glPopClientAttrib(fp : CPtr) -> Unit = "epoxy_glPopClientAttrib"
///|
pub fn gl_pop_client_attrib() -> Unit {
epoxy_glPopClientAttrib(d_glPopClientAttrib.get())
}
///|
let d_glPopDebugGroup : Dispatch = Dispatch::with_aliases("glPopDebugGroup", [
"glPopDebugGroupKHR",
])
///|
extern "c" fn epoxy_glPopDebugGroup(fp : CPtr) -> Unit = "epoxy_glPopDebugGroup"
///|
pub fn gl_pop_debug_group() -> Unit {
epoxy_glPopDebugGroup(d_glPopDebugGroup.get())
}
///|
let d_glPopDebugGroupKHR : Dispatch = Dispatch::with_aliases(
"glPopDebugGroupKHR",
["glPopDebugGroup"],
)
///|
extern "c" fn epoxy_glPopDebugGroupKHR(fp : CPtr) -> Unit = "epoxy_glPopDebugGroupKHR"
///|
pub fn gl_pop_debug_group_khr() -> Unit {
epoxy_glPopDebugGroupKHR(d_glPopDebugGroupKHR.get())
}
///|
let d_glPopGroupMarkerEXT : Dispatch = Dispatch::new("glPopGroupMarkerEXT")
///|
extern "c" fn epoxy_glPopGroupMarkerEXT(fp : CPtr) -> Unit = "epoxy_glPopGroupMarkerEXT"
///|
pub fn gl_pop_group_marker_ext() -> Unit {
epoxy_glPopGroupMarkerEXT(d_glPopGroupMarkerEXT.get())
}
///|
let d_glPopMatrix : Dispatch = Dispatch::new("glPopMatrix")
///|
extern "c" fn epoxy_glPopMatrix(fp : CPtr) -> Unit = "epoxy_glPopMatrix"
///|
pub fn gl_pop_matrix() -> Unit {
epoxy_glPopMatrix(d_glPopMatrix.get())
}
///|
let d_glPopName : Dispatch = Dispatch::new("glPopName")
///|
extern "c" fn epoxy_glPopName(fp : CPtr) -> Unit = "epoxy_glPopName"
///|
pub fn gl_pop_name() -> Unit {
epoxy_glPopName(d_glPopName.get())
}
///|
let d_glPresentFrameDualFillNV : Dispatch = Dispatch::new(
"glPresentFrameDualFillNV",
)
///|
extern "c" fn epoxy_glPresentFrameDualFillNV(
fp : CPtr,
video_slot : UInt,
minPresentTime : UInt64,
beginPresentTimeId : UInt,
presentDurationId : UInt,
type_ : UInt,
target0 : UInt,
fill0 : UInt,
target1 : UInt,
fill1 : UInt,
target2 : UInt,
fill2 : UInt,
target3 : UInt,
fill3 : UInt,
) -> Unit = "epoxy_glPresentFrameDualFillNV"
///|
pub fn gl_present_frame_dual_fill_nv(
video_slot : UInt,
minPresentTime : UInt64,
beginPresentTimeId : UInt,
presentDurationId : UInt,
type_ : UInt,
target0 : UInt,
fill0 : UInt,
target1 : UInt,
fill1 : UInt,
target2 : UInt,
fill2 : UInt,
target3 : UInt,
fill3 : UInt,
) -> Unit {
epoxy_glPresentFrameDualFillNV(
d_glPresentFrameDualFillNV.get(),
video_slot,
minPresentTime,
beginPresentTimeId,
presentDurationId,
type_,
target0,
fill0,
target1,
fill1,
target2,
fill2,
target3,
fill3,
)
}
///|
let d_glPresentFrameKeyedNV : Dispatch = Dispatch::new("glPresentFrameKeyedNV")
///|
extern "c" fn epoxy_glPresentFrameKeyedNV(
fp : CPtr,
video_slot : UInt,
minPresentTime : UInt64,
beginPresentTimeId : UInt,
presentDurationId : UInt,
type_ : UInt,
target0 : UInt,
fill0 : UInt,
key0 : UInt,
target1 : UInt,
fill1 : UInt,
key1 : UInt,
) -> Unit = "epoxy_glPresentFrameKeyedNV"
///|
pub fn gl_present_frame_keyed_nv(
video_slot : UInt,
minPresentTime : UInt64,
beginPresentTimeId : UInt,
presentDurationId : UInt,
type_ : UInt,
target0 : UInt,
fill0 : UInt,
key0 : UInt,
target1 : UInt,
fill1 : UInt,
key1 : UInt,
) -> Unit {
epoxy_glPresentFrameKeyedNV(
d_glPresentFrameKeyedNV.get(),
video_slot,
minPresentTime,
beginPresentTimeId,
presentDurationId,
type_,
target0,
fill0,
key0,
target1,
fill1,
key1,
)
}
///|
let d_glPrimitiveBoundingBox : Dispatch = Dispatch::with_aliases(
"glPrimitiveBoundingBox",
[
"glPrimitiveBoundingBoxARB", "glPrimitiveBoundingBoxEXT", "glPrimitiveBoundingBoxOES",
],
)
///|
extern "c" fn epoxy_glPrimitiveBoundingBox(
fp : CPtr,
minX : Float,
minY : Float,
minZ : Float,
minW : Float,
maxX : Float,
maxY : Float,
maxZ : Float,
maxW : Float,
) -> Unit = "epoxy_glPrimitiveBoundingBox"
///|
pub fn gl_primitive_bounding_box(
minX : Float,
minY : Float,
minZ : Float,
minW : Float,
maxX : Float,
maxY : Float,
maxZ : Float,
maxW : Float,
) -> Unit {
epoxy_glPrimitiveBoundingBox(
d_glPrimitiveBoundingBox.get(),
minX,
minY,
minZ,
minW,
maxX,
maxY,
maxZ,
maxW,
)
}
///|
let d_glPrimitiveBoundingBoxARB : Dispatch = Dispatch::with_aliases(
"glPrimitiveBoundingBoxARB",
[
"glPrimitiveBoundingBox", "glPrimitiveBoundingBoxEXT", "glPrimitiveBoundingBoxOES",
],
)
///|
extern "c" fn epoxy_glPrimitiveBoundingBoxARB(
fp : CPtr,
minX : Float,
minY : Float,
minZ : Float,
minW : Float,
maxX : Float,
maxY : Float,
maxZ : Float,
maxW : Float,
) -> Unit = "epoxy_glPrimitiveBoundingBoxARB"
///|
pub fn gl_primitive_bounding_box_arb(
minX : Float,
minY : Float,
minZ : Float,
minW : Float,
maxX : Float,
maxY : Float,
maxZ : Float,
maxW : Float,
) -> Unit {
epoxy_glPrimitiveBoundingBoxARB(
d_glPrimitiveBoundingBoxARB.get(),
minX,
minY,
minZ,
minW,
maxX,
maxY,
maxZ,
maxW,
)
}
///|
let d_glPrimitiveBoundingBoxEXT : Dispatch = Dispatch::with_aliases(
"glPrimitiveBoundingBoxEXT",
[
"glPrimitiveBoundingBox", "glPrimitiveBoundingBoxARB", "glPrimitiveBoundingBoxOES",
],
)
///|
extern "c" fn epoxy_glPrimitiveBoundingBoxEXT(
fp : CPtr,
minX : Float,
minY : Float,
minZ : Float,
minW : Float,
maxX : Float,
maxY : Float,
maxZ : Float,
maxW : Float,
) -> Unit = "epoxy_glPrimitiveBoundingBoxEXT"
///|
pub fn gl_primitive_bounding_box_ext(
minX : Float,
minY : Float,
minZ : Float,
minW : Float,
maxX : Float,
maxY : Float,
maxZ : Float,
maxW : Float,
) -> Unit {
epoxy_glPrimitiveBoundingBoxEXT(
d_glPrimitiveBoundingBoxEXT.get(),
minX,
minY,
minZ,
minW,
maxX,
maxY,
maxZ,
maxW,
)
}
///|
let d_glPrimitiveBoundingBoxOES : Dispatch = Dispatch::with_aliases(
"glPrimitiveBoundingBoxOES",
[
"glPrimitiveBoundingBox", "glPrimitiveBoundingBoxARB", "glPrimitiveBoundingBoxEXT",
],
)
///|
extern "c" fn epoxy_glPrimitiveBoundingBoxOES(
fp : CPtr,
minX : Float,
minY : Float,
minZ : Float,
minW : Float,
maxX : Float,
maxY : Float,
maxZ : Float,
maxW : Float,
) -> Unit = "epoxy_glPrimitiveBoundingBoxOES"
///|
pub fn gl_primitive_bounding_box_oes(
minX : Float,
minY : Float,
minZ : Float,
minW : Float,
maxX : Float,
maxY : Float,
maxZ : Float,
maxW : Float,
) -> Unit {
epoxy_glPrimitiveBoundingBoxOES(
d_glPrimitiveBoundingBoxOES.get(),
minX,
minY,
minZ,
minW,
maxX,
maxY,
maxZ,
maxW,
)
}
///|
let d_glPrimitiveRestartIndex : Dispatch = Dispatch::new(
"glPrimitiveRestartIndex",
)
///|
extern "c" fn epoxy_glPrimitiveRestartIndex(fp : CPtr, index : UInt) -> Unit = "epoxy_glPrimitiveRestartIndex"
///|
pub fn gl_primitive_restart_index(index : UInt) -> Unit {
epoxy_glPrimitiveRestartIndex(d_glPrimitiveRestartIndex.get(), index)
}
///|
let d_glPrimitiveRestartIndexNV : Dispatch = Dispatch::new(
"glPrimitiveRestartIndexNV",
)
///|
extern "c" fn epoxy_glPrimitiveRestartIndexNV(fp : CPtr, index : UInt) -> Unit = "epoxy_glPrimitiveRestartIndexNV"
///|
pub fn gl_primitive_restart_index_nv(index : UInt) -> Unit {
epoxy_glPrimitiveRestartIndexNV(d_glPrimitiveRestartIndexNV.get(), index)
}
///|
let d_glPrimitiveRestartNV : Dispatch = Dispatch::new("glPrimitiveRestartNV")
///|
extern "c" fn epoxy_glPrimitiveRestartNV(fp : CPtr) -> Unit = "epoxy_glPrimitiveRestartNV"
///|
pub fn gl_primitive_restart_nv() -> Unit {
epoxy_glPrimitiveRestartNV(d_glPrimitiveRestartNV.get())
}
///|
let d_glPrioritizeTextures : Dispatch = Dispatch::with_aliases(
"glPrioritizeTextures",
["glPrioritizeTexturesEXT"],
)
///|
#borrow(textures, priorities)
extern "c" fn epoxy_glPrioritizeTextures(
fp : CPtr,
n : Int,
textures : FixedArray[UInt],
priorities : FixedArray[Float],
) -> Unit = "epoxy_glPrioritizeTextures"
///|
pub fn gl_prioritize_textures(
n : Int,
textures : FixedArray[UInt],
priorities : FixedArray[Float],
) -> Unit {
epoxy_glPrioritizeTextures(
d_glPrioritizeTextures.get(),
n,
textures,
priorities,
)
}
///|
let d_glPrioritizeTexturesEXT : Dispatch = Dispatch::with_aliases(
"glPrioritizeTexturesEXT",
["glPrioritizeTextures"],
)
///|
#borrow(textures, priorities)
extern "c" fn epoxy_glPrioritizeTexturesEXT(
fp : CPtr,
n : Int,
textures : FixedArray[UInt],
priorities : FixedArray[Float],
) -> Unit = "epoxy_glPrioritizeTexturesEXT"
///|
pub fn gl_prioritize_textures_ext(
n : Int,
textures : FixedArray[UInt],
priorities : FixedArray[Float],
) -> Unit {
epoxy_glPrioritizeTexturesEXT(
d_glPrioritizeTexturesEXT.get(),
n,
textures,
priorities,
)
}
///|
let d_glPrioritizeTexturesxOES : Dispatch = Dispatch::new(
"glPrioritizeTexturesxOES",
)
///|
#borrow(textures, priorities)
extern "c" fn epoxy_glPrioritizeTexturesxOES(
fp : CPtr,
n : Int,
textures : FixedArray[UInt],
priorities : FixedArray[Int],
) -> Unit = "epoxy_glPrioritizeTexturesxOES"
///|
pub fn gl_prioritize_texturesx_oes(
n : Int,
textures : FixedArray[UInt],
priorities : FixedArray[Int],
) -> Unit {
epoxy_glPrioritizeTexturesxOES(
d_glPrioritizeTexturesxOES.get(),
n,
textures,
priorities,
)
}
///|
let d_glProgramBinary : Dispatch = Dispatch::with_aliases("glProgramBinary", [
"glProgramBinaryOES",
])
///|
#borrow(binary)
extern "c" fn epoxy_glProgramBinary(
fp : CPtr,
program : UInt,
binaryFormat : UInt,
binary : Bytes,
length : Int,
) -> Unit = "epoxy_glProgramBinary"
///|
pub fn gl_program_binary(
program : UInt,
binaryFormat : UInt,
binary : Bytes,
length : Int,
) -> Unit {
epoxy_glProgramBinary(
d_glProgramBinary.get(),
program,
binaryFormat,
binary,
length,
)
}
///|
let d_glProgramBinaryOES : Dispatch = Dispatch::with_aliases(
"glProgramBinaryOES",
["glProgramBinary"],
)
///|
#borrow(binary)
extern "c" fn epoxy_glProgramBinaryOES(
fp : CPtr,
program : UInt,
binaryFormat : UInt,
binary : Bytes,
length : Int,
) -> Unit = "epoxy_glProgramBinaryOES"
///|
pub fn gl_program_binary_oes(
program : UInt,
binaryFormat : UInt,
binary : Bytes,
length : Int,
) -> Unit {
epoxy_glProgramBinaryOES(
d_glProgramBinaryOES.get(),
program,
binaryFormat,
binary,
length,
)
}
///|
let d_glProgramBufferParametersIivNV : Dispatch = Dispatch::new(
"glProgramBufferParametersIivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramBufferParametersIivNV(
fp : CPtr,
target : UInt,
bindingIndex : UInt,
wordIndex : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glProgramBufferParametersIivNV"
///|
pub fn gl_program_buffer_parameters_iiv_nv(
target : UInt,
bindingIndex : UInt,
wordIndex : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glProgramBufferParametersIivNV(
d_glProgramBufferParametersIivNV.get(),
target,
bindingIndex,
wordIndex,
count,
params,
)
}
///|
let d_glProgramBufferParametersIuivNV : Dispatch = Dispatch::new(
"glProgramBufferParametersIuivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramBufferParametersIuivNV(
fp : CPtr,
target : UInt,
bindingIndex : UInt,
wordIndex : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glProgramBufferParametersIuivNV"
///|
pub fn gl_program_buffer_parameters_iuiv_nv(
target : UInt,
bindingIndex : UInt,
wordIndex : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glProgramBufferParametersIuivNV(
d_glProgramBufferParametersIuivNV.get(),
target,
bindingIndex,
wordIndex,
count,
params,
)
}
///|
let d_glProgramBufferParametersfvNV : Dispatch = Dispatch::new(
"glProgramBufferParametersfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramBufferParametersfvNV(
fp : CPtr,
target : UInt,
bindingIndex : UInt,
wordIndex : UInt,
count : Int,
params : FixedArray[Float],
) -> Unit = "epoxy_glProgramBufferParametersfvNV"
///|
pub fn gl_program_buffer_parametersfv_nv(
target : UInt,
bindingIndex : UInt,
wordIndex : UInt,
count : Int,
params : FixedArray[Float],
) -> Unit {
epoxy_glProgramBufferParametersfvNV(
d_glProgramBufferParametersfvNV.get(),
target,
bindingIndex,
wordIndex,
count,
params,
)
}
///|
let d_glProgramEnvParameter4dARB : Dispatch = Dispatch::new(
"glProgramEnvParameter4dARB",
)
///|
extern "c" fn epoxy_glProgramEnvParameter4dARB(
fp : CPtr,
target : UInt,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glProgramEnvParameter4dARB"
///|
pub fn gl_program_env_parameter4d_arb(
target : UInt,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glProgramEnvParameter4dARB(
d_glProgramEnvParameter4dARB.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramEnvParameter4dvARB : Dispatch = Dispatch::new(
"glProgramEnvParameter4dvARB",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramEnvParameter4dvARB(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glProgramEnvParameter4dvARB"
///|
pub fn gl_program_env_parameter4dv_arb(
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glProgramEnvParameter4dvARB(
d_glProgramEnvParameter4dvARB.get(),
target,
index,
params,
)
}
///|
let d_glProgramEnvParameter4fARB : Dispatch = Dispatch::new(
"glProgramEnvParameter4fARB",
)
///|
extern "c" fn epoxy_glProgramEnvParameter4fARB(
fp : CPtr,
target : UInt,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glProgramEnvParameter4fARB"
///|
pub fn gl_program_env_parameter4f_arb(
target : UInt,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glProgramEnvParameter4fARB(
d_glProgramEnvParameter4fARB.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramEnvParameter4fvARB : Dispatch = Dispatch::new(
"glProgramEnvParameter4fvARB",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramEnvParameter4fvARB(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glProgramEnvParameter4fvARB"
///|
pub fn gl_program_env_parameter4fv_arb(
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glProgramEnvParameter4fvARB(
d_glProgramEnvParameter4fvARB.get(),
target,
index,
params,
)
}
///|
let d_glProgramEnvParameterI4iNV : Dispatch = Dispatch::new(
"glProgramEnvParameterI4iNV",
)
///|
extern "c" fn epoxy_glProgramEnvParameterI4iNV(
fp : CPtr,
target : UInt,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glProgramEnvParameterI4iNV"
///|
pub fn gl_program_env_parameter_i4i_nv(
target : UInt,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glProgramEnvParameterI4iNV(
d_glProgramEnvParameterI4iNV.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramEnvParameterI4ivNV : Dispatch = Dispatch::new(
"glProgramEnvParameterI4ivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramEnvParameterI4ivNV(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glProgramEnvParameterI4ivNV"
///|
pub fn gl_program_env_parameter_i4iv_nv(
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glProgramEnvParameterI4ivNV(
d_glProgramEnvParameterI4ivNV.get(),
target,
index,
params,
)
}
///|
let d_glProgramEnvParameterI4uiNV : Dispatch = Dispatch::new(
"glProgramEnvParameterI4uiNV",
)
///|
extern "c" fn epoxy_glProgramEnvParameterI4uiNV(
fp : CPtr,
target : UInt,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit = "epoxy_glProgramEnvParameterI4uiNV"
///|
pub fn gl_program_env_parameter_i4ui_nv(
target : UInt,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit {
epoxy_glProgramEnvParameterI4uiNV(
d_glProgramEnvParameterI4uiNV.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramEnvParameterI4uivNV : Dispatch = Dispatch::new(
"glProgramEnvParameterI4uivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramEnvParameterI4uivNV(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glProgramEnvParameterI4uivNV"
///|
pub fn gl_program_env_parameter_i4uiv_nv(
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glProgramEnvParameterI4uivNV(
d_glProgramEnvParameterI4uivNV.get(),
target,
index,
params,
)
}
///|
let d_glProgramEnvParameters4fvEXT : Dispatch = Dispatch::new(
"glProgramEnvParameters4fvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramEnvParameters4fvEXT(
fp : CPtr,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Float],
) -> Unit = "epoxy_glProgramEnvParameters4fvEXT"
///|
pub fn gl_program_env_parameters4fv_ext(
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Float],
) -> Unit {
epoxy_glProgramEnvParameters4fvEXT(
d_glProgramEnvParameters4fvEXT.get(),
target,
index,
count,
params,
)
}
///|
let d_glProgramEnvParametersI4ivNV : Dispatch = Dispatch::new(
"glProgramEnvParametersI4ivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramEnvParametersI4ivNV(
fp : CPtr,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glProgramEnvParametersI4ivNV"
///|
pub fn gl_program_env_parameters_i4iv_nv(
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glProgramEnvParametersI4ivNV(
d_glProgramEnvParametersI4ivNV.get(),
target,
index,
count,
params,
)
}
///|
let d_glProgramEnvParametersI4uivNV : Dispatch = Dispatch::new(
"glProgramEnvParametersI4uivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramEnvParametersI4uivNV(
fp : CPtr,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glProgramEnvParametersI4uivNV"
///|
pub fn gl_program_env_parameters_i4uiv_nv(
target : UInt,
index : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glProgramEnvParametersI4uivNV(
d_glProgramEnvParametersI4uivNV.get(),
target,
index,
count,
params,
)
}
///|
let d_glProgramLocalParameter4dARB : Dispatch = Dispatch::new(
"glProgramLocalParameter4dARB",
)
///|
extern "c" fn epoxy_glProgramLocalParameter4dARB(
fp : CPtr,
target : UInt,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glProgramLocalParameter4dARB"
///|
pub fn gl_program_local_parameter4d_arb(
target : UInt,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glProgramLocalParameter4dARB(
d_glProgramLocalParameter4dARB.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramLocalParameter4dvARB : Dispatch = Dispatch::new(
"glProgramLocalParameter4dvARB",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramLocalParameter4dvARB(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glProgramLocalParameter4dvARB"
///|
pub fn gl_program_local_parameter4dv_arb(
target : UInt,
index : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glProgramLocalParameter4dvARB(
d_glProgramLocalParameter4dvARB.get(),
target,
index,
params,
)
}
///|
let d_glProgramLocalParameter4fARB : Dispatch = Dispatch::new(
"glProgramLocalParameter4fARB",
)
///|
extern "c" fn epoxy_glProgramLocalParameter4fARB(
fp : CPtr,
target : UInt,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glProgramLocalParameter4fARB"
///|
pub fn gl_program_local_parameter4f_arb(
target : UInt,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glProgramLocalParameter4fARB(
d_glProgramLocalParameter4fARB.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramLocalParameter4fvARB : Dispatch = Dispatch::new(
"glProgramLocalParameter4fvARB",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramLocalParameter4fvARB(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glProgramLocalParameter4fvARB"
///|
pub fn gl_program_local_parameter4fv_arb(
target : UInt,
index : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glProgramLocalParameter4fvARB(
d_glProgramLocalParameter4fvARB.get(),
target,
index,
params,
)
}
///|
let d_glProgramLocalParameterI4iNV : Dispatch = Dispatch::new(
"glProgramLocalParameterI4iNV",
)
///|
extern "c" fn epoxy_glProgramLocalParameterI4iNV(
fp : CPtr,
target : UInt,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glProgramLocalParameterI4iNV"
///|
pub fn gl_program_local_parameter_i4i_nv(
target : UInt,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glProgramLocalParameterI4iNV(
d_glProgramLocalParameterI4iNV.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramLocalParameterI4ivNV : Dispatch = Dispatch::new(
"glProgramLocalParameterI4ivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramLocalParameterI4ivNV(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glProgramLocalParameterI4ivNV"
///|
pub fn gl_program_local_parameter_i4iv_nv(
target : UInt,
index : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glProgramLocalParameterI4ivNV(
d_glProgramLocalParameterI4ivNV.get(),
target,
index,
params,
)
}
///|
let d_glProgramLocalParameterI4uiNV : Dispatch = Dispatch::new(
"glProgramLocalParameterI4uiNV",
)
///|
extern "c" fn epoxy_glProgramLocalParameterI4uiNV(
fp : CPtr,
target : UInt,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit = "epoxy_glProgramLocalParameterI4uiNV"
///|
pub fn gl_program_local_parameter_i4ui_nv(
target : UInt,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit {
epoxy_glProgramLocalParameterI4uiNV(
d_glProgramLocalParameterI4uiNV.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramLocalParameterI4uivNV : Dispatch = Dispatch::new(
"glProgramLocalParameterI4uivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramLocalParameterI4uivNV(
fp : CPtr,
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glProgramLocalParameterI4uivNV"
///|
pub fn gl_program_local_parameter_i4uiv_nv(
target : UInt,
index : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glProgramLocalParameterI4uivNV(
d_glProgramLocalParameterI4uivNV.get(),
target,
index,
params,
)
}
///|
let d_glProgramLocalParameters4fvEXT : Dispatch = Dispatch::new(
"glProgramLocalParameters4fvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramLocalParameters4fvEXT(
fp : CPtr,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Float],
) -> Unit = "epoxy_glProgramLocalParameters4fvEXT"
///|
pub fn gl_program_local_parameters4fv_ext(
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Float],
) -> Unit {
epoxy_glProgramLocalParameters4fvEXT(
d_glProgramLocalParameters4fvEXT.get(),
target,
index,
count,
params,
)
}
///|
let d_glProgramLocalParametersI4ivNV : Dispatch = Dispatch::new(
"glProgramLocalParametersI4ivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramLocalParametersI4ivNV(
fp : CPtr,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit = "epoxy_glProgramLocalParametersI4ivNV"
///|
pub fn gl_program_local_parameters_i4iv_nv(
target : UInt,
index : UInt,
count : Int,
params : FixedArray[Int],
) -> Unit {
epoxy_glProgramLocalParametersI4ivNV(
d_glProgramLocalParametersI4ivNV.get(),
target,
index,
count,
params,
)
}
///|
let d_glProgramLocalParametersI4uivNV : Dispatch = Dispatch::new(
"glProgramLocalParametersI4uivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramLocalParametersI4uivNV(
fp : CPtr,
target : UInt,
index : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glProgramLocalParametersI4uivNV"
///|
pub fn gl_program_local_parameters_i4uiv_nv(
target : UInt,
index : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glProgramLocalParametersI4uivNV(
d_glProgramLocalParametersI4uivNV.get(),
target,
index,
count,
params,
)
}
///|
let d_glProgramNamedParameter4dNV : Dispatch = Dispatch::new(
"glProgramNamedParameter4dNV",
)
///|
#borrow(name)
extern "c" fn epoxy_glProgramNamedParameter4dNV(
fp : CPtr,
id : UInt,
len : Int,
name : Bytes,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glProgramNamedParameter4dNV"
///|
pub fn gl_program_named_parameter4d_nv(
id : UInt,
len : Int,
name : Bytes,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glProgramNamedParameter4dNV(
d_glProgramNamedParameter4dNV.get(),
id,
len,
name,
x,
y,
z,
w,
)
}
///|
let d_glProgramNamedParameter4dvNV : Dispatch = Dispatch::new(
"glProgramNamedParameter4dvNV",
)
///|
#borrow(name, v)
extern "c" fn epoxy_glProgramNamedParameter4dvNV(
fp : CPtr,
id : UInt,
len : Int,
name : Bytes,
v : FixedArray[Double],
) -> Unit = "epoxy_glProgramNamedParameter4dvNV"
///|
pub fn gl_program_named_parameter4dv_nv(
id : UInt,
len : Int,
name : Bytes,
v : FixedArray[Double],
) -> Unit {
epoxy_glProgramNamedParameter4dvNV(
d_glProgramNamedParameter4dvNV.get(),
id,
len,
name,
v,
)
}
///|
let d_glProgramNamedParameter4fNV : Dispatch = Dispatch::new(
"glProgramNamedParameter4fNV",
)
///|
#borrow(name)
extern "c" fn epoxy_glProgramNamedParameter4fNV(
fp : CPtr,
id : UInt,
len : Int,
name : Bytes,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glProgramNamedParameter4fNV"
///|
pub fn gl_program_named_parameter4f_nv(
id : UInt,
len : Int,
name : Bytes,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glProgramNamedParameter4fNV(
d_glProgramNamedParameter4fNV.get(),
id,
len,
name,
x,
y,
z,
w,
)
}
///|
let d_glProgramNamedParameter4fvNV : Dispatch = Dispatch::new(
"glProgramNamedParameter4fvNV",
)
///|
#borrow(name, v)
extern "c" fn epoxy_glProgramNamedParameter4fvNV(
fp : CPtr,
id : UInt,
len : Int,
name : Bytes,
v : FixedArray[Float],
) -> Unit = "epoxy_glProgramNamedParameter4fvNV"
///|
pub fn gl_program_named_parameter4fv_nv(
id : UInt,
len : Int,
name : Bytes,
v : FixedArray[Float],
) -> Unit {
epoxy_glProgramNamedParameter4fvNV(
d_glProgramNamedParameter4fvNV.get(),
id,
len,
name,
v,
)
}
///|
let d_glProgramParameter4dNV : Dispatch = Dispatch::new(
"glProgramParameter4dNV",
)
///|
extern "c" fn epoxy_glProgramParameter4dNV(
fp : CPtr,
target : UInt,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glProgramParameter4dNV"
///|
pub fn gl_program_parameter4d_nv(
target : UInt,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glProgramParameter4dNV(
d_glProgramParameter4dNV.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramParameter4dvNV : Dispatch = Dispatch::new(
"glProgramParameter4dvNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glProgramParameter4dvNV(
fp : CPtr,
target : UInt,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glProgramParameter4dvNV"
///|
pub fn gl_program_parameter4dv_nv(
target : UInt,
index : UInt,
v : FixedArray[Double],
) -> Unit {
epoxy_glProgramParameter4dvNV(
d_glProgramParameter4dvNV.get(),
target,
index,
v,
)
}
///|
let d_glProgramParameter4fNV : Dispatch = Dispatch::new(
"glProgramParameter4fNV",
)
///|
extern "c" fn epoxy_glProgramParameter4fNV(
fp : CPtr,
target : UInt,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glProgramParameter4fNV"
///|
pub fn gl_program_parameter4f_nv(
target : UInt,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glProgramParameter4fNV(
d_glProgramParameter4fNV.get(),
target,
index,
x,
y,
z,
w,
)
}
///|
let d_glProgramParameter4fvNV : Dispatch = Dispatch::new(
"glProgramParameter4fvNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glProgramParameter4fvNV(
fp : CPtr,
target : UInt,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glProgramParameter4fvNV"
///|
pub fn gl_program_parameter4fv_nv(
target : UInt,
index : UInt,
v : FixedArray[Float],
) -> Unit {
epoxy_glProgramParameter4fvNV(
d_glProgramParameter4fvNV.get(),
target,
index,
v,
)
}
///|
let d_glProgramParameteri : Dispatch = Dispatch::with_aliases(
"glProgramParameteri",
["glProgramParameteriARB", "glProgramParameteriEXT"],
)
///|
extern "c" fn epoxy_glProgramParameteri(
fp : CPtr,
program : UInt,
pname : UInt,
value : Int,
) -> Unit = "epoxy_glProgramParameteri"
///|
pub fn gl_program_parameteri(program : UInt, pname : UInt, value : Int) -> Unit {
epoxy_glProgramParameteri(d_glProgramParameteri.get(), program, pname, value)
}
///|
let d_glProgramParameteriARB : Dispatch = Dispatch::with_aliases(
"glProgramParameteriARB",
["glProgramParameteri", "glProgramParameteriEXT"],
)
///|
extern "c" fn epoxy_glProgramParameteriARB(
fp : CPtr,
program : UInt,
pname : UInt,
value : Int,
) -> Unit = "epoxy_glProgramParameteriARB"
///|
pub fn gl_program_parameteri_arb(
program : UInt,
pname : UInt,
value : Int,
) -> Unit {
epoxy_glProgramParameteriARB(
d_glProgramParameteriARB.get(),
program,
pname,
value,
)
}
///|
let d_glProgramParameteriEXT : Dispatch = Dispatch::with_aliases(
"glProgramParameteriEXT",
["glProgramParameteri", "glProgramParameteriARB"],
)
///|
extern "c" fn epoxy_glProgramParameteriEXT(
fp : CPtr,
program : UInt,
pname : UInt,
value : Int,
) -> Unit = "epoxy_glProgramParameteriEXT"
///|
pub fn gl_program_parameteri_ext(
program : UInt,
pname : UInt,
value : Int,
) -> Unit {
epoxy_glProgramParameteriEXT(
d_glProgramParameteriEXT.get(),
program,
pname,
value,
)
}
///|
let d_glProgramParameters4dvNV : Dispatch = Dispatch::new(
"glProgramParameters4dvNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glProgramParameters4dvNV(
fp : CPtr,
target : UInt,
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit = "epoxy_glProgramParameters4dvNV"
///|
pub fn gl_program_parameters4dv_nv(
target : UInt,
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit {
epoxy_glProgramParameters4dvNV(
d_glProgramParameters4dvNV.get(),
target,
index,
count,
v,
)
}
///|
let d_glProgramParameters4fvNV : Dispatch = Dispatch::new(
"glProgramParameters4fvNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glProgramParameters4fvNV(
fp : CPtr,
target : UInt,
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glProgramParameters4fvNV"
///|
pub fn gl_program_parameters4fv_nv(
target : UInt,
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glProgramParameters4fvNV(
d_glProgramParameters4fvNV.get(),
target,
index,
count,
v,
)
}
///|
let d_glProgramPathFragmentInputGenNV : Dispatch = Dispatch::new(
"glProgramPathFragmentInputGenNV",
)
///|
#borrow(coeffs)
extern "c" fn epoxy_glProgramPathFragmentInputGenNV(
fp : CPtr,
program : UInt,
location : Int,
genMode : UInt,
components : Int,
coeffs : FixedArray[Float],
) -> Unit = "epoxy_glProgramPathFragmentInputGenNV"
///|
pub fn gl_program_path_fragment_input_gen_nv(
program : UInt,
location : Int,
genMode : UInt,
components : Int,
coeffs : FixedArray[Float],
) -> Unit {
epoxy_glProgramPathFragmentInputGenNV(
d_glProgramPathFragmentInputGenNV.get(),
program,
location,
genMode,
components,
coeffs,
)
}
///|
let d_glProgramStringARB : Dispatch = Dispatch::new("glProgramStringARB")
///|
#borrow(string)
extern "c" fn epoxy_glProgramStringARB(
fp : CPtr,
target : UInt,
format : UInt,
len : Int,
string : Bytes,
) -> Unit = "epoxy_glProgramStringARB"
///|
pub fn gl_program_string_arb(
target : UInt,
format : UInt,
len : Int,
string : Bytes,
) -> Unit {
epoxy_glProgramStringARB(
d_glProgramStringARB.get(),
target,
format,
len,
string,
)
}
///|
let d_glProgramSubroutineParametersuivNV : Dispatch = Dispatch::new(
"glProgramSubroutineParametersuivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glProgramSubroutineParametersuivNV(
fp : CPtr,
target : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit = "epoxy_glProgramSubroutineParametersuivNV"
///|
pub fn gl_program_subroutine_parametersuiv_nv(
target : UInt,
count : Int,
params : FixedArray[UInt],
) -> Unit {
epoxy_glProgramSubroutineParametersuivNV(
d_glProgramSubroutineParametersuivNV.get(),
target,
count,
params,
)
}
///|
let d_glProgramUniform1d : Dispatch = Dispatch::new("glProgramUniform1d")
///|
extern "c" fn epoxy_glProgramUniform1d(
fp : CPtr,
program : UInt,
location : Int,
v0 : Double,
) -> Unit = "epoxy_glProgramUniform1d"
///|
pub fn gl_program_uniform1d(
program : UInt,
location : Int,
v0 : Double,
) -> Unit {
epoxy_glProgramUniform1d(d_glProgramUniform1d.get(), program, location, v0)
}
///|
let d_glProgramUniform1dEXT : Dispatch = Dispatch::new("glProgramUniform1dEXT")
///|
extern "c" fn epoxy_glProgramUniform1dEXT(
fp : CPtr,
program : UInt,
location : Int,
x : Double,
) -> Unit = "epoxy_glProgramUniform1dEXT"
///|
pub fn gl_program_uniform1d_ext(
program : UInt,
location : Int,
x : Double,
) -> Unit {
epoxy_glProgramUniform1dEXT(
d_glProgramUniform1dEXT.get(),
program,
location,
x,
)
}
///|
let d_glProgramUniform1dv : Dispatch = Dispatch::new("glProgramUniform1dv")
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniform1dv"
///|
pub fn gl_program_uniform1dv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniform1dv(
d_glProgramUniform1dv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1dvEXT : Dispatch = Dispatch::new(
"glProgramUniform1dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniform1dvEXT"
///|
pub fn gl_program_uniform1dv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniform1dvEXT(
d_glProgramUniform1dvEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1f : Dispatch = Dispatch::with_aliases(
"glProgramUniform1f",
["glProgramUniform1fEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform1f(
fp : CPtr,
program : UInt,
location : Int,
v0 : Float,
) -> Unit = "epoxy_glProgramUniform1f"
///|
pub fn gl_program_uniform1f(program : UInt, location : Int, v0 : Float) -> Unit {
epoxy_glProgramUniform1f(d_glProgramUniform1f.get(), program, location, v0)
}
///|
let d_glProgramUniform1fEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform1fEXT",
["glProgramUniform1f"],
)
///|
extern "c" fn epoxy_glProgramUniform1fEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : Float,
) -> Unit = "epoxy_glProgramUniform1fEXT"
///|
pub fn gl_program_uniform1f_ext(
program : UInt,
location : Int,
v0 : Float,
) -> Unit {
epoxy_glProgramUniform1fEXT(
d_glProgramUniform1fEXT.get(),
program,
location,
v0,
)
}
///|
let d_glProgramUniform1fv : Dispatch = Dispatch::with_aliases(
"glProgramUniform1fv",
["glProgramUniform1fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniform1fv"
///|
pub fn gl_program_uniform1fv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniform1fv(
d_glProgramUniform1fv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform1fvEXT",
["glProgramUniform1fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniform1fvEXT"
///|
pub fn gl_program_uniform1fv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniform1fvEXT(
d_glProgramUniform1fvEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1i : Dispatch = Dispatch::with_aliases(
"glProgramUniform1i",
["glProgramUniform1iEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform1i(
fp : CPtr,
program : UInt,
location : Int,
v0 : Int,
) -> Unit = "epoxy_glProgramUniform1i"
///|
pub fn gl_program_uniform1i(program : UInt, location : Int, v0 : Int) -> Unit {
epoxy_glProgramUniform1i(d_glProgramUniform1i.get(), program, location, v0)
}
///|
let d_glProgramUniform1i64ARB : Dispatch = Dispatch::new(
"glProgramUniform1i64ARB",
)
///|
extern "c" fn epoxy_glProgramUniform1i64ARB(
fp : CPtr,
program : UInt,
location : Int,
x : Int64,
) -> Unit = "epoxy_glProgramUniform1i64ARB"
///|
pub fn gl_program_uniform1i64_arb(
program : UInt,
location : Int,
x : Int64,
) -> Unit {
epoxy_glProgramUniform1i64ARB(
d_glProgramUniform1i64ARB.get(),
program,
location,
x,
)
}
///|
let d_glProgramUniform1i64NV : Dispatch = Dispatch::new(
"glProgramUniform1i64NV",
)
///|
extern "c" fn epoxy_glProgramUniform1i64NV(
fp : CPtr,
program : UInt,
location : Int,
x : Int64,
) -> Unit = "epoxy_glProgramUniform1i64NV"
///|
pub fn gl_program_uniform1i64_nv(
program : UInt,
location : Int,
x : Int64,
) -> Unit {
epoxy_glProgramUniform1i64NV(
d_glProgramUniform1i64NV.get(),
program,
location,
x,
)
}
///|
let d_glProgramUniform1i64vARB : Dispatch = Dispatch::new(
"glProgramUniform1i64vARB",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1i64vARB(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glProgramUniform1i64vARB"
///|
pub fn gl_program_uniform1i64v_arb(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glProgramUniform1i64vARB(
d_glProgramUniform1i64vARB.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1i64vNV : Dispatch = Dispatch::new(
"glProgramUniform1i64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1i64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glProgramUniform1i64vNV"
///|
pub fn gl_program_uniform1i64v_nv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glProgramUniform1i64vNV(
d_glProgramUniform1i64vNV.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1iEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform1iEXT",
["glProgramUniform1i"],
)
///|
extern "c" fn epoxy_glProgramUniform1iEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : Int,
) -> Unit = "epoxy_glProgramUniform1iEXT"
///|
pub fn gl_program_uniform1i_ext(
program : UInt,
location : Int,
v0 : Int,
) -> Unit {
epoxy_glProgramUniform1iEXT(
d_glProgramUniform1iEXT.get(),
program,
location,
v0,
)
}
///|
let d_glProgramUniform1iv : Dispatch = Dispatch::with_aliases(
"glProgramUniform1iv",
["glProgramUniform1ivEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1iv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glProgramUniform1iv"
///|
pub fn gl_program_uniform1iv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glProgramUniform1iv(
d_glProgramUniform1iv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1ivEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform1ivEXT",
["glProgramUniform1iv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1ivEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glProgramUniform1ivEXT"
///|
pub fn gl_program_uniform1iv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glProgramUniform1ivEXT(
d_glProgramUniform1ivEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1ui : Dispatch = Dispatch::with_aliases(
"glProgramUniform1ui",
["glProgramUniform1uiEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform1ui(
fp : CPtr,
program : UInt,
location : Int,
v0 : UInt,
) -> Unit = "epoxy_glProgramUniform1ui"
///|
pub fn gl_program_uniform1ui(program : UInt, location : Int, v0 : UInt) -> Unit {
epoxy_glProgramUniform1ui(d_glProgramUniform1ui.get(), program, location, v0)
}
///|
let d_glProgramUniform1ui64ARB : Dispatch = Dispatch::new(
"glProgramUniform1ui64ARB",
)
///|
extern "c" fn epoxy_glProgramUniform1ui64ARB(
fp : CPtr,
program : UInt,
location : Int,
x : UInt64,
) -> Unit = "epoxy_glProgramUniform1ui64ARB"
///|
pub fn gl_program_uniform1ui64_arb(
program : UInt,
location : Int,
x : UInt64,
) -> Unit {
epoxy_glProgramUniform1ui64ARB(
d_glProgramUniform1ui64ARB.get(),
program,
location,
x,
)
}
///|
let d_glProgramUniform1ui64NV : Dispatch = Dispatch::new(
"glProgramUniform1ui64NV",
)
///|
extern "c" fn epoxy_glProgramUniform1ui64NV(
fp : CPtr,
program : UInt,
location : Int,
x : UInt64,
) -> Unit = "epoxy_glProgramUniform1ui64NV"
///|
pub fn gl_program_uniform1ui64_nv(
program : UInt,
location : Int,
x : UInt64,
) -> Unit {
epoxy_glProgramUniform1ui64NV(
d_glProgramUniform1ui64NV.get(),
program,
location,
x,
)
}
///|
let d_glProgramUniform1ui64vARB : Dispatch = Dispatch::new(
"glProgramUniform1ui64vARB",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1ui64vARB(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniform1ui64vARB"
///|
pub fn gl_program_uniform1ui64v_arb(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniform1ui64vARB(
d_glProgramUniform1ui64vARB.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1ui64vNV : Dispatch = Dispatch::new(
"glProgramUniform1ui64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1ui64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniform1ui64vNV"
///|
pub fn gl_program_uniform1ui64v_nv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniform1ui64vNV(
d_glProgramUniform1ui64vNV.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1uiEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform1uiEXT",
["glProgramUniform1ui"],
)
///|
extern "c" fn epoxy_glProgramUniform1uiEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : UInt,
) -> Unit = "epoxy_glProgramUniform1uiEXT"
///|
pub fn gl_program_uniform1ui_ext(
program : UInt,
location : Int,
v0 : UInt,
) -> Unit {
epoxy_glProgramUniform1uiEXT(
d_glProgramUniform1uiEXT.get(),
program,
location,
v0,
)
}
///|
let d_glProgramUniform1uiv : Dispatch = Dispatch::with_aliases(
"glProgramUniform1uiv",
["glProgramUniform1uivEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1uiv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glProgramUniform1uiv"
///|
pub fn gl_program_uniform1uiv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glProgramUniform1uiv(
d_glProgramUniform1uiv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform1uivEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform1uivEXT",
["glProgramUniform1uiv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform1uivEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glProgramUniform1uivEXT"
///|
pub fn gl_program_uniform1uiv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glProgramUniform1uivEXT(
d_glProgramUniform1uivEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2d : Dispatch = Dispatch::new("glProgramUniform2d")
///|
extern "c" fn epoxy_glProgramUniform2d(
fp : CPtr,
program : UInt,
location : Int,
v0 : Double,
v1 : Double,
) -> Unit = "epoxy_glProgramUniform2d"
///|
pub fn gl_program_uniform2d(
program : UInt,
location : Int,
v0 : Double,
v1 : Double,
) -> Unit {
epoxy_glProgramUniform2d(
d_glProgramUniform2d.get(),
program,
location,
v0,
v1,
)
}
///|
let d_glProgramUniform2dEXT : Dispatch = Dispatch::new("glProgramUniform2dEXT")
///|
extern "c" fn epoxy_glProgramUniform2dEXT(
fp : CPtr,
program : UInt,
location : Int,
x : Double,
y : Double,
) -> Unit = "epoxy_glProgramUniform2dEXT"
///|
pub fn gl_program_uniform2d_ext(
program : UInt,
location : Int,
x : Double,
y : Double,
) -> Unit {
epoxy_glProgramUniform2dEXT(
d_glProgramUniform2dEXT.get(),
program,
location,
x,
y,
)
}
///|
let d_glProgramUniform2dv : Dispatch = Dispatch::new("glProgramUniform2dv")
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniform2dv"
///|
pub fn gl_program_uniform2dv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniform2dv(
d_glProgramUniform2dv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2dvEXT : Dispatch = Dispatch::new(
"glProgramUniform2dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniform2dvEXT"
///|
pub fn gl_program_uniform2dv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniform2dvEXT(
d_glProgramUniform2dvEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2f : Dispatch = Dispatch::with_aliases(
"glProgramUniform2f",
["glProgramUniform2fEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform2f(
fp : CPtr,
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
) -> Unit = "epoxy_glProgramUniform2f"
///|
pub fn gl_program_uniform2f(
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
) -> Unit {
epoxy_glProgramUniform2f(
d_glProgramUniform2f.get(),
program,
location,
v0,
v1,
)
}
///|
let d_glProgramUniform2fEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform2fEXT",
["glProgramUniform2f"],
)
///|
extern "c" fn epoxy_glProgramUniform2fEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
) -> Unit = "epoxy_glProgramUniform2fEXT"
///|
pub fn gl_program_uniform2f_ext(
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
) -> Unit {
epoxy_glProgramUniform2fEXT(
d_glProgramUniform2fEXT.get(),
program,
location,
v0,
v1,
)
}
///|
let d_glProgramUniform2fv : Dispatch = Dispatch::with_aliases(
"glProgramUniform2fv",
["glProgramUniform2fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniform2fv"
///|
pub fn gl_program_uniform2fv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniform2fv(
d_glProgramUniform2fv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform2fvEXT",
["glProgramUniform2fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniform2fvEXT"
///|
pub fn gl_program_uniform2fv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniform2fvEXT(
d_glProgramUniform2fvEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2i : Dispatch = Dispatch::with_aliases(
"glProgramUniform2i",
["glProgramUniform2iEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform2i(
fp : CPtr,
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
) -> Unit = "epoxy_glProgramUniform2i"
///|
pub fn gl_program_uniform2i(
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
) -> Unit {
epoxy_glProgramUniform2i(
d_glProgramUniform2i.get(),
program,
location,
v0,
v1,
)
}
///|
let d_glProgramUniform2i64ARB : Dispatch = Dispatch::new(
"glProgramUniform2i64ARB",
)
///|
extern "c" fn epoxy_glProgramUniform2i64ARB(
fp : CPtr,
program : UInt,
location : Int,
x : Int64,
y : Int64,
) -> Unit = "epoxy_glProgramUniform2i64ARB"
///|
pub fn gl_program_uniform2i64_arb(
program : UInt,
location : Int,
x : Int64,
y : Int64,
) -> Unit {
epoxy_glProgramUniform2i64ARB(
d_glProgramUniform2i64ARB.get(),
program,
location,
x,
y,
)
}
///|
let d_glProgramUniform2i64NV : Dispatch = Dispatch::new(
"glProgramUniform2i64NV",
)
///|
extern "c" fn epoxy_glProgramUniform2i64NV(
fp : CPtr,
program : UInt,
location : Int,
x : Int64,
y : Int64,
) -> Unit = "epoxy_glProgramUniform2i64NV"
///|
pub fn gl_program_uniform2i64_nv(
program : UInt,
location : Int,
x : Int64,
y : Int64,
) -> Unit {
epoxy_glProgramUniform2i64NV(
d_glProgramUniform2i64NV.get(),
program,
location,
x,
y,
)
}
///|
let d_glProgramUniform2i64vARB : Dispatch = Dispatch::new(
"glProgramUniform2i64vARB",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2i64vARB(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glProgramUniform2i64vARB"
///|
pub fn gl_program_uniform2i64v_arb(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glProgramUniform2i64vARB(
d_glProgramUniform2i64vARB.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2i64vNV : Dispatch = Dispatch::new(
"glProgramUniform2i64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2i64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glProgramUniform2i64vNV"
///|
pub fn gl_program_uniform2i64v_nv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glProgramUniform2i64vNV(
d_glProgramUniform2i64vNV.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2iEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform2iEXT",
["glProgramUniform2i"],
)
///|
extern "c" fn epoxy_glProgramUniform2iEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
) -> Unit = "epoxy_glProgramUniform2iEXT"
///|
pub fn gl_program_uniform2i_ext(
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
) -> Unit {
epoxy_glProgramUniform2iEXT(
d_glProgramUniform2iEXT.get(),
program,
location,
v0,
v1,
)
}
///|
let d_glProgramUniform2iv : Dispatch = Dispatch::with_aliases(
"glProgramUniform2iv",
["glProgramUniform2ivEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2iv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glProgramUniform2iv"
///|
pub fn gl_program_uniform2iv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glProgramUniform2iv(
d_glProgramUniform2iv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2ivEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform2ivEXT",
["glProgramUniform2iv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2ivEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glProgramUniform2ivEXT"
///|
pub fn gl_program_uniform2iv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glProgramUniform2ivEXT(
d_glProgramUniform2ivEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2ui : Dispatch = Dispatch::with_aliases(
"glProgramUniform2ui",
["glProgramUniform2uiEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform2ui(
fp : CPtr,
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
) -> Unit = "epoxy_glProgramUniform2ui"
///|
pub fn gl_program_uniform2ui(
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
) -> Unit {
epoxy_glProgramUniform2ui(
d_glProgramUniform2ui.get(),
program,
location,
v0,
v1,
)
}
///|
let d_glProgramUniform2ui64ARB : Dispatch = Dispatch::new(
"glProgramUniform2ui64ARB",
)
///|
extern "c" fn epoxy_glProgramUniform2ui64ARB(
fp : CPtr,
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
) -> Unit = "epoxy_glProgramUniform2ui64ARB"
///|
pub fn gl_program_uniform2ui64_arb(
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
) -> Unit {
epoxy_glProgramUniform2ui64ARB(
d_glProgramUniform2ui64ARB.get(),
program,
location,
x,
y,
)
}
///|
let d_glProgramUniform2ui64NV : Dispatch = Dispatch::new(
"glProgramUniform2ui64NV",
)
///|
extern "c" fn epoxy_glProgramUniform2ui64NV(
fp : CPtr,
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
) -> Unit = "epoxy_glProgramUniform2ui64NV"
///|
pub fn gl_program_uniform2ui64_nv(
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
) -> Unit {
epoxy_glProgramUniform2ui64NV(
d_glProgramUniform2ui64NV.get(),
program,
location,
x,
y,
)
}
///|
let d_glProgramUniform2ui64vARB : Dispatch = Dispatch::new(
"glProgramUniform2ui64vARB",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2ui64vARB(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniform2ui64vARB"
///|
pub fn gl_program_uniform2ui64v_arb(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniform2ui64vARB(
d_glProgramUniform2ui64vARB.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2ui64vNV : Dispatch = Dispatch::new(
"glProgramUniform2ui64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2ui64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniform2ui64vNV"
///|
pub fn gl_program_uniform2ui64v_nv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniform2ui64vNV(
d_glProgramUniform2ui64vNV.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2uiEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform2uiEXT",
["glProgramUniform2ui"],
)
///|
extern "c" fn epoxy_glProgramUniform2uiEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
) -> Unit = "epoxy_glProgramUniform2uiEXT"
///|
pub fn gl_program_uniform2ui_ext(
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
) -> Unit {
epoxy_glProgramUniform2uiEXT(
d_glProgramUniform2uiEXT.get(),
program,
location,
v0,
v1,
)
}
///|
let d_glProgramUniform2uiv : Dispatch = Dispatch::with_aliases(
"glProgramUniform2uiv",
["glProgramUniform2uivEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2uiv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glProgramUniform2uiv"
///|
pub fn gl_program_uniform2uiv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glProgramUniform2uiv(
d_glProgramUniform2uiv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform2uivEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform2uivEXT",
["glProgramUniform2uiv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform2uivEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glProgramUniform2uivEXT"
///|
pub fn gl_program_uniform2uiv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glProgramUniform2uivEXT(
d_glProgramUniform2uivEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3d : Dispatch = Dispatch::new("glProgramUniform3d")
///|
extern "c" fn epoxy_glProgramUniform3d(
fp : CPtr,
program : UInt,
location : Int,
v0 : Double,
v1 : Double,
v2 : Double,
) -> Unit = "epoxy_glProgramUniform3d"
///|
pub fn gl_program_uniform3d(
program : UInt,
location : Int,
v0 : Double,
v1 : Double,
v2 : Double,
) -> Unit {
epoxy_glProgramUniform3d(
d_glProgramUniform3d.get(),
program,
location,
v0,
v1,
v2,
)
}
///|
let d_glProgramUniform3dEXT : Dispatch = Dispatch::new("glProgramUniform3dEXT")
///|
extern "c" fn epoxy_glProgramUniform3dEXT(
fp : CPtr,
program : UInt,
location : Int,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glProgramUniform3dEXT"
///|
pub fn gl_program_uniform3d_ext(
program : UInt,
location : Int,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glProgramUniform3dEXT(
d_glProgramUniform3dEXT.get(),
program,
location,
x,
y,
z,
)
}
///|
let d_glProgramUniform3dv : Dispatch = Dispatch::new("glProgramUniform3dv")
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniform3dv"
///|
pub fn gl_program_uniform3dv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniform3dv(
d_glProgramUniform3dv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3dvEXT : Dispatch = Dispatch::new(
"glProgramUniform3dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniform3dvEXT"
///|
pub fn gl_program_uniform3dv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniform3dvEXT(
d_glProgramUniform3dvEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3f : Dispatch = Dispatch::with_aliases(
"glProgramUniform3f",
["glProgramUniform3fEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform3f(
fp : CPtr,
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
) -> Unit = "epoxy_glProgramUniform3f"
///|
pub fn gl_program_uniform3f(
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
) -> Unit {
epoxy_glProgramUniform3f(
d_glProgramUniform3f.get(),
program,
location,
v0,
v1,
v2,
)
}
///|
let d_glProgramUniform3fEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform3fEXT",
["glProgramUniform3f"],
)
///|
extern "c" fn epoxy_glProgramUniform3fEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
) -> Unit = "epoxy_glProgramUniform3fEXT"
///|
pub fn gl_program_uniform3f_ext(
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
) -> Unit {
epoxy_glProgramUniform3fEXT(
d_glProgramUniform3fEXT.get(),
program,
location,
v0,
v1,
v2,
)
}
///|
let d_glProgramUniform3fv : Dispatch = Dispatch::with_aliases(
"glProgramUniform3fv",
["glProgramUniform3fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniform3fv"
///|
pub fn gl_program_uniform3fv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniform3fv(
d_glProgramUniform3fv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform3fvEXT",
["glProgramUniform3fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniform3fvEXT"
///|
pub fn gl_program_uniform3fv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniform3fvEXT(
d_glProgramUniform3fvEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3i : Dispatch = Dispatch::with_aliases(
"glProgramUniform3i",
["glProgramUniform3iEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform3i(
fp : CPtr,
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
) -> Unit = "epoxy_glProgramUniform3i"
///|
pub fn gl_program_uniform3i(
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
) -> Unit {
epoxy_glProgramUniform3i(
d_glProgramUniform3i.get(),
program,
location,
v0,
v1,
v2,
)
}
///|
let d_glProgramUniform3i64ARB : Dispatch = Dispatch::new(
"glProgramUniform3i64ARB",
)
///|
extern "c" fn epoxy_glProgramUniform3i64ARB(
fp : CPtr,
program : UInt,
location : Int,
x : Int64,
y : Int64,
z : Int64,
) -> Unit = "epoxy_glProgramUniform3i64ARB"
///|
pub fn gl_program_uniform3i64_arb(
program : UInt,
location : Int,
x : Int64,
y : Int64,
z : Int64,
) -> Unit {
epoxy_glProgramUniform3i64ARB(
d_glProgramUniform3i64ARB.get(),
program,
location,
x,
y,
z,
)
}
///|
let d_glProgramUniform3i64NV : Dispatch = Dispatch::new(
"glProgramUniform3i64NV",
)
///|
extern "c" fn epoxy_glProgramUniform3i64NV(
fp : CPtr,
program : UInt,
location : Int,
x : Int64,
y : Int64,
z : Int64,
) -> Unit = "epoxy_glProgramUniform3i64NV"
///|
pub fn gl_program_uniform3i64_nv(
program : UInt,
location : Int,
x : Int64,
y : Int64,
z : Int64,
) -> Unit {
epoxy_glProgramUniform3i64NV(
d_glProgramUniform3i64NV.get(),
program,
location,
x,
y,
z,
)
}
///|
let d_glProgramUniform3i64vARB : Dispatch = Dispatch::new(
"glProgramUniform3i64vARB",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3i64vARB(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glProgramUniform3i64vARB"
///|
pub fn gl_program_uniform3i64v_arb(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glProgramUniform3i64vARB(
d_glProgramUniform3i64vARB.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3i64vNV : Dispatch = Dispatch::new(
"glProgramUniform3i64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3i64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glProgramUniform3i64vNV"
///|
pub fn gl_program_uniform3i64v_nv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glProgramUniform3i64vNV(
d_glProgramUniform3i64vNV.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3iEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform3iEXT",
["glProgramUniform3i"],
)
///|
extern "c" fn epoxy_glProgramUniform3iEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
) -> Unit = "epoxy_glProgramUniform3iEXT"
///|
pub fn gl_program_uniform3i_ext(
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
) -> Unit {
epoxy_glProgramUniform3iEXT(
d_glProgramUniform3iEXT.get(),
program,
location,
v0,
v1,
v2,
)
}
///|
let d_glProgramUniform3iv : Dispatch = Dispatch::with_aliases(
"glProgramUniform3iv",
["glProgramUniform3ivEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3iv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glProgramUniform3iv"
///|
pub fn gl_program_uniform3iv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glProgramUniform3iv(
d_glProgramUniform3iv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3ivEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform3ivEXT",
["glProgramUniform3iv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3ivEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glProgramUniform3ivEXT"
///|
pub fn gl_program_uniform3iv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glProgramUniform3ivEXT(
d_glProgramUniform3ivEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3ui : Dispatch = Dispatch::with_aliases(
"glProgramUniform3ui",
["glProgramUniform3uiEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform3ui(
fp : CPtr,
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
) -> Unit = "epoxy_glProgramUniform3ui"
///|
pub fn gl_program_uniform3ui(
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
) -> Unit {
epoxy_glProgramUniform3ui(
d_glProgramUniform3ui.get(),
program,
location,
v0,
v1,
v2,
)
}
///|
let d_glProgramUniform3ui64ARB : Dispatch = Dispatch::new(
"glProgramUniform3ui64ARB",
)
///|
extern "c" fn epoxy_glProgramUniform3ui64ARB(
fp : CPtr,
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit = "epoxy_glProgramUniform3ui64ARB"
///|
pub fn gl_program_uniform3ui64_arb(
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit {
epoxy_glProgramUniform3ui64ARB(
d_glProgramUniform3ui64ARB.get(),
program,
location,
x,
y,
z,
)
}
///|
let d_glProgramUniform3ui64NV : Dispatch = Dispatch::new(
"glProgramUniform3ui64NV",
)
///|
extern "c" fn epoxy_glProgramUniform3ui64NV(
fp : CPtr,
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit = "epoxy_glProgramUniform3ui64NV"
///|
pub fn gl_program_uniform3ui64_nv(
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit {
epoxy_glProgramUniform3ui64NV(
d_glProgramUniform3ui64NV.get(),
program,
location,
x,
y,
z,
)
}
///|
let d_glProgramUniform3ui64vARB : Dispatch = Dispatch::new(
"glProgramUniform3ui64vARB",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3ui64vARB(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniform3ui64vARB"
///|
pub fn gl_program_uniform3ui64v_arb(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniform3ui64vARB(
d_glProgramUniform3ui64vARB.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3ui64vNV : Dispatch = Dispatch::new(
"glProgramUniform3ui64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3ui64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniform3ui64vNV"
///|
pub fn gl_program_uniform3ui64v_nv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniform3ui64vNV(
d_glProgramUniform3ui64vNV.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3uiEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform3uiEXT",
["glProgramUniform3ui"],
)
///|
extern "c" fn epoxy_glProgramUniform3uiEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
) -> Unit = "epoxy_glProgramUniform3uiEXT"
///|
pub fn gl_program_uniform3ui_ext(
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
) -> Unit {
epoxy_glProgramUniform3uiEXT(
d_glProgramUniform3uiEXT.get(),
program,
location,
v0,
v1,
v2,
)
}
///|
let d_glProgramUniform3uiv : Dispatch = Dispatch::with_aliases(
"glProgramUniform3uiv",
["glProgramUniform3uivEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3uiv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glProgramUniform3uiv"
///|
pub fn gl_program_uniform3uiv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glProgramUniform3uiv(
d_glProgramUniform3uiv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform3uivEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform3uivEXT",
["glProgramUniform3uiv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform3uivEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glProgramUniform3uivEXT"
///|
pub fn gl_program_uniform3uiv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glProgramUniform3uivEXT(
d_glProgramUniform3uivEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4d : Dispatch = Dispatch::new("glProgramUniform4d")
///|
extern "c" fn epoxy_glProgramUniform4d(
fp : CPtr,
program : UInt,
location : Int,
v0 : Double,
v1 : Double,
v2 : Double,
v3 : Double,
) -> Unit = "epoxy_glProgramUniform4d"
///|
pub fn gl_program_uniform4d(
program : UInt,
location : Int,
v0 : Double,
v1 : Double,
v2 : Double,
v3 : Double,
) -> Unit {
epoxy_glProgramUniform4d(
d_glProgramUniform4d.get(),
program,
location,
v0,
v1,
v2,
v3,
)
}
///|
let d_glProgramUniform4dEXT : Dispatch = Dispatch::new("glProgramUniform4dEXT")
///|
extern "c" fn epoxy_glProgramUniform4dEXT(
fp : CPtr,
program : UInt,
location : Int,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glProgramUniform4dEXT"
///|
pub fn gl_program_uniform4d_ext(
program : UInt,
location : Int,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glProgramUniform4dEXT(
d_glProgramUniform4dEXT.get(),
program,
location,
x,
y,
z,
w,
)
}
///|
let d_glProgramUniform4dv : Dispatch = Dispatch::new("glProgramUniform4dv")
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniform4dv"
///|
pub fn gl_program_uniform4dv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniform4dv(
d_glProgramUniform4dv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4dvEXT : Dispatch = Dispatch::new(
"glProgramUniform4dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniform4dvEXT"
///|
pub fn gl_program_uniform4dv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniform4dvEXT(
d_glProgramUniform4dvEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4f : Dispatch = Dispatch::with_aliases(
"glProgramUniform4f",
["glProgramUniform4fEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform4f(
fp : CPtr,
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
v3 : Float,
) -> Unit = "epoxy_glProgramUniform4f"
///|
pub fn gl_program_uniform4f(
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
v3 : Float,
) -> Unit {
epoxy_glProgramUniform4f(
d_glProgramUniform4f.get(),
program,
location,
v0,
v1,
v2,
v3,
)
}
///|
let d_glProgramUniform4fEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform4fEXT",
["glProgramUniform4f"],
)
///|
extern "c" fn epoxy_glProgramUniform4fEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
v3 : Float,
) -> Unit = "epoxy_glProgramUniform4fEXT"
///|
pub fn gl_program_uniform4f_ext(
program : UInt,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
v3 : Float,
) -> Unit {
epoxy_glProgramUniform4fEXT(
d_glProgramUniform4fEXT.get(),
program,
location,
v0,
v1,
v2,
v3,
)
}
///|
let d_glProgramUniform4fv : Dispatch = Dispatch::with_aliases(
"glProgramUniform4fv",
["glProgramUniform4fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniform4fv"
///|
pub fn gl_program_uniform4fv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniform4fv(
d_glProgramUniform4fv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform4fvEXT",
["glProgramUniform4fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniform4fvEXT"
///|
pub fn gl_program_uniform4fv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniform4fvEXT(
d_glProgramUniform4fvEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4i : Dispatch = Dispatch::with_aliases(
"glProgramUniform4i",
["glProgramUniform4iEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform4i(
fp : CPtr,
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
v3 : Int,
) -> Unit = "epoxy_glProgramUniform4i"
///|
pub fn gl_program_uniform4i(
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
v3 : Int,
) -> Unit {
epoxy_glProgramUniform4i(
d_glProgramUniform4i.get(),
program,
location,
v0,
v1,
v2,
v3,
)
}
///|
let d_glProgramUniform4i64ARB : Dispatch = Dispatch::new(
"glProgramUniform4i64ARB",
)
///|
extern "c" fn epoxy_glProgramUniform4i64ARB(
fp : CPtr,
program : UInt,
location : Int,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit = "epoxy_glProgramUniform4i64ARB"
///|
pub fn gl_program_uniform4i64_arb(
program : UInt,
location : Int,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit {
epoxy_glProgramUniform4i64ARB(
d_glProgramUniform4i64ARB.get(),
program,
location,
x,
y,
z,
w,
)
}
///|
let d_glProgramUniform4i64NV : Dispatch = Dispatch::new(
"glProgramUniform4i64NV",
)
///|
extern "c" fn epoxy_glProgramUniform4i64NV(
fp : CPtr,
program : UInt,
location : Int,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit = "epoxy_glProgramUniform4i64NV"
///|
pub fn gl_program_uniform4i64_nv(
program : UInt,
location : Int,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit {
epoxy_glProgramUniform4i64NV(
d_glProgramUniform4i64NV.get(),
program,
location,
x,
y,
z,
w,
)
}
///|
let d_glProgramUniform4i64vARB : Dispatch = Dispatch::new(
"glProgramUniform4i64vARB",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4i64vARB(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glProgramUniform4i64vARB"
///|
pub fn gl_program_uniform4i64v_arb(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glProgramUniform4i64vARB(
d_glProgramUniform4i64vARB.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4i64vNV : Dispatch = Dispatch::new(
"glProgramUniform4i64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4i64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glProgramUniform4i64vNV"
///|
pub fn gl_program_uniform4i64v_nv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glProgramUniform4i64vNV(
d_glProgramUniform4i64vNV.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4iEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform4iEXT",
["glProgramUniform4i"],
)
///|
extern "c" fn epoxy_glProgramUniform4iEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
v3 : Int,
) -> Unit = "epoxy_glProgramUniform4iEXT"
///|
pub fn gl_program_uniform4i_ext(
program : UInt,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
v3 : Int,
) -> Unit {
epoxy_glProgramUniform4iEXT(
d_glProgramUniform4iEXT.get(),
program,
location,
v0,
v1,
v2,
v3,
)
}
///|
let d_glProgramUniform4iv : Dispatch = Dispatch::with_aliases(
"glProgramUniform4iv",
["glProgramUniform4ivEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4iv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glProgramUniform4iv"
///|
pub fn gl_program_uniform4iv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glProgramUniform4iv(
d_glProgramUniform4iv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4ivEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform4ivEXT",
["glProgramUniform4iv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4ivEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glProgramUniform4ivEXT"
///|
pub fn gl_program_uniform4iv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glProgramUniform4ivEXT(
d_glProgramUniform4ivEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4ui : Dispatch = Dispatch::with_aliases(
"glProgramUniform4ui",
["glProgramUniform4uiEXT"],
)
///|
extern "c" fn epoxy_glProgramUniform4ui(
fp : CPtr,
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
v3 : UInt,
) -> Unit = "epoxy_glProgramUniform4ui"
///|
pub fn gl_program_uniform4ui(
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
v3 : UInt,
) -> Unit {
epoxy_glProgramUniform4ui(
d_glProgramUniform4ui.get(),
program,
location,
v0,
v1,
v2,
v3,
)
}
///|
let d_glProgramUniform4ui64ARB : Dispatch = Dispatch::new(
"glProgramUniform4ui64ARB",
)
///|
extern "c" fn epoxy_glProgramUniform4ui64ARB(
fp : CPtr,
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit = "epoxy_glProgramUniform4ui64ARB"
///|
pub fn gl_program_uniform4ui64_arb(
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit {
epoxy_glProgramUniform4ui64ARB(
d_glProgramUniform4ui64ARB.get(),
program,
location,
x,
y,
z,
w,
)
}
///|
let d_glProgramUniform4ui64NV : Dispatch = Dispatch::new(
"glProgramUniform4ui64NV",
)
///|
extern "c" fn epoxy_glProgramUniform4ui64NV(
fp : CPtr,
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit = "epoxy_glProgramUniform4ui64NV"
///|
pub fn gl_program_uniform4ui64_nv(
program : UInt,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit {
epoxy_glProgramUniform4ui64NV(
d_glProgramUniform4ui64NV.get(),
program,
location,
x,
y,
z,
w,
)
}
///|
let d_glProgramUniform4ui64vARB : Dispatch = Dispatch::new(
"glProgramUniform4ui64vARB",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4ui64vARB(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniform4ui64vARB"
///|
pub fn gl_program_uniform4ui64v_arb(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniform4ui64vARB(
d_glProgramUniform4ui64vARB.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4ui64vNV : Dispatch = Dispatch::new(
"glProgramUniform4ui64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4ui64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniform4ui64vNV"
///|
pub fn gl_program_uniform4ui64v_nv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniform4ui64vNV(
d_glProgramUniform4ui64vNV.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4uiEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform4uiEXT",
["glProgramUniform4ui"],
)
///|
extern "c" fn epoxy_glProgramUniform4uiEXT(
fp : CPtr,
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
v3 : UInt,
) -> Unit = "epoxy_glProgramUniform4uiEXT"
///|
pub fn gl_program_uniform4ui_ext(
program : UInt,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
v3 : UInt,
) -> Unit {
epoxy_glProgramUniform4uiEXT(
d_glProgramUniform4uiEXT.get(),
program,
location,
v0,
v1,
v2,
v3,
)
}
///|
let d_glProgramUniform4uiv : Dispatch = Dispatch::with_aliases(
"glProgramUniform4uiv",
["glProgramUniform4uivEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4uiv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glProgramUniform4uiv"
///|
pub fn gl_program_uniform4uiv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glProgramUniform4uiv(
d_glProgramUniform4uiv.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniform4uivEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniform4uivEXT",
["glProgramUniform4uiv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniform4uivEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glProgramUniform4uivEXT"
///|
pub fn gl_program_uniform4uiv_ext(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glProgramUniform4uivEXT(
d_glProgramUniform4uivEXT.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramUniformHandleui64ARB : Dispatch = Dispatch::with_aliases(
"glProgramUniformHandleui64ARB",
["glProgramUniformHandleui64IMG"],
)
///|
extern "c" fn epoxy_glProgramUniformHandleui64ARB(
fp : CPtr,
program : UInt,
location : Int,
value : UInt64,
) -> Unit = "epoxy_glProgramUniformHandleui64ARB"
///|
pub fn gl_program_uniform_handleui64_arb(
program : UInt,
location : Int,
value : UInt64,
) -> Unit {
epoxy_glProgramUniformHandleui64ARB(
d_glProgramUniformHandleui64ARB.get(),
program,
location,
value,
)
}
///|
let d_glProgramUniformHandleui64IMG : Dispatch = Dispatch::with_aliases(
"glProgramUniformHandleui64IMG",
["glProgramUniformHandleui64ARB"],
)
///|
extern "c" fn epoxy_glProgramUniformHandleui64IMG(
fp : CPtr,
program : UInt,
location : Int,
value : UInt64,
) -> Unit = "epoxy_glProgramUniformHandleui64IMG"
///|
pub fn gl_program_uniform_handleui64_img(
program : UInt,
location : Int,
value : UInt64,
) -> Unit {
epoxy_glProgramUniformHandleui64IMG(
d_glProgramUniformHandleui64IMG.get(),
program,
location,
value,
)
}
///|
let d_glProgramUniformHandleui64NV : Dispatch = Dispatch::new(
"glProgramUniformHandleui64NV",
)
///|
extern "c" fn epoxy_glProgramUniformHandleui64NV(
fp : CPtr,
program : UInt,
location : Int,
value : UInt64,
) -> Unit = "epoxy_glProgramUniformHandleui64NV"
///|
pub fn gl_program_uniform_handleui64_nv(
program : UInt,
location : Int,
value : UInt64,
) -> Unit {
epoxy_glProgramUniformHandleui64NV(
d_glProgramUniformHandleui64NV.get(),
program,
location,
value,
)
}
///|
let d_glProgramUniformHandleui64vARB : Dispatch = Dispatch::with_aliases(
"glProgramUniformHandleui64vARB",
["glProgramUniformHandleui64vIMG"],
)
///|
#borrow(values)
extern "c" fn epoxy_glProgramUniformHandleui64vARB(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
values : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniformHandleui64vARB"
///|
pub fn gl_program_uniform_handleui64v_arb(
program : UInt,
location : Int,
count : Int,
values : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniformHandleui64vARB(
d_glProgramUniformHandleui64vARB.get(),
program,
location,
count,
values,
)
}
///|
let d_glProgramUniformHandleui64vIMG : Dispatch = Dispatch::with_aliases(
"glProgramUniformHandleui64vIMG",
["glProgramUniformHandleui64vARB"],
)
///|
#borrow(values)
extern "c" fn epoxy_glProgramUniformHandleui64vIMG(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
values : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniformHandleui64vIMG"
///|
pub fn gl_program_uniform_handleui64v_img(
program : UInt,
location : Int,
count : Int,
values : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniformHandleui64vIMG(
d_glProgramUniformHandleui64vIMG.get(),
program,
location,
count,
values,
)
}
///|
let d_glProgramUniformHandleui64vNV : Dispatch = Dispatch::new(
"glProgramUniformHandleui64vNV",
)
///|
#borrow(values)
extern "c" fn epoxy_glProgramUniformHandleui64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
values : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniformHandleui64vNV"
///|
pub fn gl_program_uniform_handleui64v_nv(
program : UInt,
location : Int,
count : Int,
values : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniformHandleui64vNV(
d_glProgramUniformHandleui64vNV.get(),
program,
location,
count,
values,
)
}
///|
let d_glProgramUniformMatrix2dv : Dispatch = Dispatch::new(
"glProgramUniformMatrix2dv",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix2dv"
///|
pub fn gl_program_uniform_matrix2dv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix2dv(
d_glProgramUniformMatrix2dv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2dvEXT : Dispatch = Dispatch::new(
"glProgramUniformMatrix2dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix2dvEXT"
///|
pub fn gl_program_uniform_matrix2dv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix2dvEXT(
d_glProgramUniformMatrix2dvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2fv : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix2fv",
["glProgramUniformMatrix2fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix2fv"
///|
pub fn gl_program_uniform_matrix2fv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix2fv(
d_glProgramUniformMatrix2fv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix2fvEXT",
["glProgramUniformMatrix2fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix2fvEXT"
///|
pub fn gl_program_uniform_matrix2fv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix2fvEXT(
d_glProgramUniformMatrix2fvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2x3dv : Dispatch = Dispatch::new(
"glProgramUniformMatrix2x3dv",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2x3dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix2x3dv"
///|
pub fn gl_program_uniform_matrix2x3dv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix2x3dv(
d_glProgramUniformMatrix2x3dv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2x3dvEXT : Dispatch = Dispatch::new(
"glProgramUniformMatrix2x3dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2x3dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix2x3dvEXT"
///|
pub fn gl_program_uniform_matrix2x3dv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix2x3dvEXT(
d_glProgramUniformMatrix2x3dvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2x3fv : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix2x3fv",
["glProgramUniformMatrix2x3fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2x3fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix2x3fv"
///|
pub fn gl_program_uniform_matrix2x3fv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix2x3fv(
d_glProgramUniformMatrix2x3fv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2x3fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix2x3fvEXT",
["glProgramUniformMatrix2x3fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2x3fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix2x3fvEXT"
///|
pub fn gl_program_uniform_matrix2x3fv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix2x3fvEXT(
d_glProgramUniformMatrix2x3fvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2x4dv : Dispatch = Dispatch::new(
"glProgramUniformMatrix2x4dv",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2x4dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix2x4dv"
///|
pub fn gl_program_uniform_matrix2x4dv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix2x4dv(
d_glProgramUniformMatrix2x4dv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2x4dvEXT : Dispatch = Dispatch::new(
"glProgramUniformMatrix2x4dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2x4dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix2x4dvEXT"
///|
pub fn gl_program_uniform_matrix2x4dv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix2x4dvEXT(
d_glProgramUniformMatrix2x4dvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2x4fv : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix2x4fv",
["glProgramUniformMatrix2x4fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2x4fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix2x4fv"
///|
pub fn gl_program_uniform_matrix2x4fv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix2x4fv(
d_glProgramUniformMatrix2x4fv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix2x4fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix2x4fvEXT",
["glProgramUniformMatrix2x4fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix2x4fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix2x4fvEXT"
///|
pub fn gl_program_uniform_matrix2x4fv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix2x4fvEXT(
d_glProgramUniformMatrix2x4fvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3dv : Dispatch = Dispatch::new(
"glProgramUniformMatrix3dv",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix3dv"
///|
pub fn gl_program_uniform_matrix3dv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix3dv(
d_glProgramUniformMatrix3dv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3dvEXT : Dispatch = Dispatch::new(
"glProgramUniformMatrix3dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix3dvEXT"
///|
pub fn gl_program_uniform_matrix3dv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix3dvEXT(
d_glProgramUniformMatrix3dvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3fv : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix3fv",
["glProgramUniformMatrix3fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix3fv"
///|
pub fn gl_program_uniform_matrix3fv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix3fv(
d_glProgramUniformMatrix3fv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix3fvEXT",
["glProgramUniformMatrix3fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix3fvEXT"
///|
pub fn gl_program_uniform_matrix3fv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix3fvEXT(
d_glProgramUniformMatrix3fvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3x2dv : Dispatch = Dispatch::new(
"glProgramUniformMatrix3x2dv",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3x2dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix3x2dv"
///|
pub fn gl_program_uniform_matrix3x2dv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix3x2dv(
d_glProgramUniformMatrix3x2dv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3x2dvEXT : Dispatch = Dispatch::new(
"glProgramUniformMatrix3x2dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3x2dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix3x2dvEXT"
///|
pub fn gl_program_uniform_matrix3x2dv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix3x2dvEXT(
d_glProgramUniformMatrix3x2dvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3x2fv : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix3x2fv",
["glProgramUniformMatrix3x2fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3x2fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix3x2fv"
///|
pub fn gl_program_uniform_matrix3x2fv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix3x2fv(
d_glProgramUniformMatrix3x2fv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3x2fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix3x2fvEXT",
["glProgramUniformMatrix3x2fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3x2fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix3x2fvEXT"
///|
pub fn gl_program_uniform_matrix3x2fv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix3x2fvEXT(
d_glProgramUniformMatrix3x2fvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3x4dv : Dispatch = Dispatch::new(
"glProgramUniformMatrix3x4dv",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3x4dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix3x4dv"
///|
pub fn gl_program_uniform_matrix3x4dv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix3x4dv(
d_glProgramUniformMatrix3x4dv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3x4dvEXT : Dispatch = Dispatch::new(
"glProgramUniformMatrix3x4dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3x4dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix3x4dvEXT"
///|
pub fn gl_program_uniform_matrix3x4dv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix3x4dvEXT(
d_glProgramUniformMatrix3x4dvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3x4fv : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix3x4fv",
["glProgramUniformMatrix3x4fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3x4fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix3x4fv"
///|
pub fn gl_program_uniform_matrix3x4fv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix3x4fv(
d_glProgramUniformMatrix3x4fv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix3x4fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix3x4fvEXT",
["glProgramUniformMatrix3x4fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix3x4fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix3x4fvEXT"
///|
pub fn gl_program_uniform_matrix3x4fv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix3x4fvEXT(
d_glProgramUniformMatrix3x4fvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4dv : Dispatch = Dispatch::new(
"glProgramUniformMatrix4dv",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix4dv"
///|
pub fn gl_program_uniform_matrix4dv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix4dv(
d_glProgramUniformMatrix4dv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4dvEXT : Dispatch = Dispatch::new(
"glProgramUniformMatrix4dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix4dvEXT"
///|
pub fn gl_program_uniform_matrix4dv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix4dvEXT(
d_glProgramUniformMatrix4dvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4fv : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix4fv",
["glProgramUniformMatrix4fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix4fv"
///|
pub fn gl_program_uniform_matrix4fv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix4fv(
d_glProgramUniformMatrix4fv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix4fvEXT",
["glProgramUniformMatrix4fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix4fvEXT"
///|
pub fn gl_program_uniform_matrix4fv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix4fvEXT(
d_glProgramUniformMatrix4fvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4x2dv : Dispatch = Dispatch::new(
"glProgramUniformMatrix4x2dv",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4x2dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix4x2dv"
///|
pub fn gl_program_uniform_matrix4x2dv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix4x2dv(
d_glProgramUniformMatrix4x2dv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4x2dvEXT : Dispatch = Dispatch::new(
"glProgramUniformMatrix4x2dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4x2dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix4x2dvEXT"
///|
pub fn gl_program_uniform_matrix4x2dv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix4x2dvEXT(
d_glProgramUniformMatrix4x2dvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4x2fv : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix4x2fv",
["glProgramUniformMatrix4x2fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4x2fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix4x2fv"
///|
pub fn gl_program_uniform_matrix4x2fv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix4x2fv(
d_glProgramUniformMatrix4x2fv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4x2fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix4x2fvEXT",
["glProgramUniformMatrix4x2fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4x2fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix4x2fvEXT"
///|
pub fn gl_program_uniform_matrix4x2fv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix4x2fvEXT(
d_glProgramUniformMatrix4x2fvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4x3dv : Dispatch = Dispatch::new(
"glProgramUniformMatrix4x3dv",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4x3dv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix4x3dv"
///|
pub fn gl_program_uniform_matrix4x3dv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix4x3dv(
d_glProgramUniformMatrix4x3dv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4x3dvEXT : Dispatch = Dispatch::new(
"glProgramUniformMatrix4x3dvEXT",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4x3dvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glProgramUniformMatrix4x3dvEXT"
///|
pub fn gl_program_uniform_matrix4x3dv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glProgramUniformMatrix4x3dvEXT(
d_glProgramUniformMatrix4x3dvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4x3fv : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix4x3fv",
["glProgramUniformMatrix4x3fvEXT"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4x3fv(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix4x3fv"
///|
pub fn gl_program_uniform_matrix4x3fv(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix4x3fv(
d_glProgramUniformMatrix4x3fv.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformMatrix4x3fvEXT : Dispatch = Dispatch::with_aliases(
"glProgramUniformMatrix4x3fvEXT",
["glProgramUniformMatrix4x3fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformMatrix4x3fvEXT(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glProgramUniformMatrix4x3fvEXT"
///|
pub fn gl_program_uniform_matrix4x3fv_ext(
program : UInt,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glProgramUniformMatrix4x3fvEXT(
d_glProgramUniformMatrix4x3fvEXT.get(),
program,
location,
count,
transpose,
value,
)
}
///|
let d_glProgramUniformui64NV : Dispatch = Dispatch::new(
"glProgramUniformui64NV",
)
///|
extern "c" fn epoxy_glProgramUniformui64NV(
fp : CPtr,
program : UInt,
location : Int,
value : UInt64,
) -> Unit = "epoxy_glProgramUniformui64NV"
///|
pub fn gl_program_uniformui64_nv(
program : UInt,
location : Int,
value : UInt64,
) -> Unit {
epoxy_glProgramUniformui64NV(
d_glProgramUniformui64NV.get(),
program,
location,
value,
)
}
///|
let d_glProgramUniformui64vNV : Dispatch = Dispatch::new(
"glProgramUniformui64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glProgramUniformui64vNV(
fp : CPtr,
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glProgramUniformui64vNV"
///|
pub fn gl_program_uniformui64v_nv(
program : UInt,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glProgramUniformui64vNV(
d_glProgramUniformui64vNV.get(),
program,
location,
count,
value,
)
}
///|
let d_glProgramVertexLimitNV : Dispatch = Dispatch::new(
"glProgramVertexLimitNV",
)
///|
extern "c" fn epoxy_glProgramVertexLimitNV(
fp : CPtr,
target : UInt,
limit : Int,
) -> Unit = "epoxy_glProgramVertexLimitNV"
///|
pub fn gl_program_vertex_limit_nv(target : UInt, limit : Int) -> Unit {
epoxy_glProgramVertexLimitNV(d_glProgramVertexLimitNV.get(), target, limit)
}
///|
let d_glProvokingVertex : Dispatch = Dispatch::with_aliases(
"glProvokingVertex",
["glProvokingVertexEXT"],
)
///|
extern "c" fn epoxy_glProvokingVertex(fp : CPtr, mode : UInt) -> Unit = "epoxy_glProvokingVertex"
///|
pub fn gl_provoking_vertex(mode : UInt) -> Unit {
epoxy_glProvokingVertex(d_glProvokingVertex.get(), mode)
}
///|
let d_glProvokingVertexEXT : Dispatch = Dispatch::with_aliases(
"glProvokingVertexEXT",
["glProvokingVertex"],
)
///|
extern "c" fn epoxy_glProvokingVertexEXT(fp : CPtr, mode : UInt) -> Unit = "epoxy_glProvokingVertexEXT"
///|
pub fn gl_provoking_vertex_ext(mode : UInt) -> Unit {
epoxy_glProvokingVertexEXT(d_glProvokingVertexEXT.get(), mode)
}
///|
let d_glPushAttrib : Dispatch = Dispatch::new("glPushAttrib")
///|
extern "c" fn epoxy_glPushAttrib(fp : CPtr, mask : UInt) -> Unit = "epoxy_glPushAttrib"
///|
pub fn gl_push_attrib(mask : UInt) -> Unit {
epoxy_glPushAttrib(d_glPushAttrib.get(), mask)
}
///|
let d_glPushClientAttrib : Dispatch = Dispatch::new("glPushClientAttrib")
///|
extern "c" fn epoxy_glPushClientAttrib(fp : CPtr, mask : UInt) -> Unit = "epoxy_glPushClientAttrib"
///|
pub fn gl_push_client_attrib(mask : UInt) -> Unit {
epoxy_glPushClientAttrib(d_glPushClientAttrib.get(), mask)
}
///|
let d_glPushClientAttribDefaultEXT : Dispatch = Dispatch::new(
"glPushClientAttribDefaultEXT",
)
///|
extern "c" fn epoxy_glPushClientAttribDefaultEXT(
fp : CPtr,
mask : UInt,
) -> Unit = "epoxy_glPushClientAttribDefaultEXT"
///|
pub fn gl_push_client_attrib_default_ext(mask : UInt) -> Unit {
epoxy_glPushClientAttribDefaultEXT(d_glPushClientAttribDefaultEXT.get(), mask)
}
///|
let d_glPushDebugGroup : Dispatch = Dispatch::with_aliases("glPushDebugGroup", [
"glPushDebugGroupKHR",
])
///|
#borrow(message)
extern "c" fn epoxy_glPushDebugGroup(
fp : CPtr,
source : UInt,
id : UInt,
length : Int,
message : Bytes,
) -> Unit = "epoxy_glPushDebugGroup"
///|
pub fn gl_push_debug_group(
source : UInt,
id : UInt,
length : Int,
message : Bytes,
) -> Unit {
epoxy_glPushDebugGroup(d_glPushDebugGroup.get(), source, id, length, message)
}
///|
let d_glPushDebugGroupKHR : Dispatch = Dispatch::with_aliases(
"glPushDebugGroupKHR",
["glPushDebugGroup"],
)
///|
#borrow(message)
extern "c" fn epoxy_glPushDebugGroupKHR(
fp : CPtr,
source : UInt,
id : UInt,
length : Int,
message : Bytes,
) -> Unit = "epoxy_glPushDebugGroupKHR"
///|
pub fn gl_push_debug_group_khr(
source : UInt,
id : UInt,
length : Int,
message : Bytes,
) -> Unit {
epoxy_glPushDebugGroupKHR(
d_glPushDebugGroupKHR.get(),
source,
id,
length,
message,
)
}
///|
let d_glPushGroupMarkerEXT : Dispatch = Dispatch::new("glPushGroupMarkerEXT")
///|
#borrow(marker)
extern "c" fn epoxy_glPushGroupMarkerEXT(
fp : CPtr,
length : Int,
marker : Bytes,
) -> Unit = "epoxy_glPushGroupMarkerEXT"
///|
pub fn gl_push_group_marker_ext(length : Int, marker : Bytes) -> Unit {
epoxy_glPushGroupMarkerEXT(d_glPushGroupMarkerEXT.get(), length, marker)
}
///|
let d_glPushMatrix : Dispatch = Dispatch::new("glPushMatrix")
///|
extern "c" fn epoxy_glPushMatrix(fp : CPtr) -> Unit = "epoxy_glPushMatrix"
///|
pub fn gl_push_matrix() -> Unit {
epoxy_glPushMatrix(d_glPushMatrix.get())
}
///|
let d_glPushName : Dispatch = Dispatch::new("glPushName")
///|
extern "c" fn epoxy_glPushName(fp : CPtr, name : UInt) -> Unit = "epoxy_glPushName"
///|
pub fn gl_push_name(name : UInt) -> Unit {
epoxy_glPushName(d_glPushName.get(), name)
}
///|
let d_glQueryCounter : Dispatch = Dispatch::with_aliases("glQueryCounter", [
"glQueryCounterEXT",
])
///|
extern "c" fn epoxy_glQueryCounter(fp : CPtr, id : UInt, target : UInt) -> Unit = "epoxy_glQueryCounter"
///|
pub fn gl_query_counter(id : UInt, target : UInt) -> Unit {
epoxy_glQueryCounter(d_glQueryCounter.get(), id, target)
}
///|
let d_glQueryCounterEXT : Dispatch = Dispatch::with_aliases(
"glQueryCounterEXT",
["glQueryCounter"],
)
///|
extern "c" fn epoxy_glQueryCounterEXT(
fp : CPtr,
id : UInt,
target : UInt,
) -> Unit = "epoxy_glQueryCounterEXT"
///|
pub fn gl_query_counter_ext(id : UInt, target : UInt) -> Unit {
epoxy_glQueryCounterEXT(d_glQueryCounterEXT.get(), id, target)
}
///|
let d_glQueryMatrixxOES : Dispatch = Dispatch::new("glQueryMatrixxOES")
///|
#borrow(mantissa, exponent)
extern "c" fn epoxy_glQueryMatrixxOES(
fp : CPtr,
mantissa : FixedArray[Int],
exponent : FixedArray[Int],
) -> UInt = "epoxy_glQueryMatrixxOES"
///|
pub fn gl_query_matrixx_oes(
mantissa : FixedArray[Int],
exponent : FixedArray[Int],
) -> UInt {
epoxy_glQueryMatrixxOES(d_glQueryMatrixxOES.get(), mantissa, exponent)
}
///|
let d_glQueryObjectParameteruiAMD : Dispatch = Dispatch::new(
"glQueryObjectParameteruiAMD",
)
///|
extern "c" fn epoxy_glQueryObjectParameteruiAMD(
fp : CPtr,
target : UInt,
id : UInt,
pname : UInt,
param : UInt,
) -> Unit = "epoxy_glQueryObjectParameteruiAMD"
///|
pub fn gl_query_object_parameterui_amd(
target : UInt,
id : UInt,
pname : UInt,
param : UInt,
) -> Unit {
epoxy_glQueryObjectParameteruiAMD(
d_glQueryObjectParameteruiAMD.get(),
target,
id,
pname,
param,
)
}
///|
let d_glQueryResourceNV : Dispatch = Dispatch::new("glQueryResourceNV")
///|
#borrow(buffer)
extern "c" fn epoxy_glQueryResourceNV(
fp : CPtr,
queryType : UInt,
tagId : Int,
count : UInt,
buffer : FixedArray[Int],
) -> Int = "epoxy_glQueryResourceNV"
///|
pub fn gl_query_resource_nv(
queryType : UInt,
tagId : Int,
count : UInt,
buffer : FixedArray[Int],
) -> Int {
epoxy_glQueryResourceNV(
d_glQueryResourceNV.get(),
queryType,
tagId,
count,
buffer,
)
}
///|
let d_glQueryResourceTagNV : Dispatch = Dispatch::new("glQueryResourceTagNV")
///|
#borrow(tagString)
extern "c" fn epoxy_glQueryResourceTagNV(
fp : CPtr,
tagId : Int,
tagString : Bytes,
) -> Unit = "epoxy_glQueryResourceTagNV"
///|
pub fn gl_query_resource_tag_nv(tagId : Int, tagString : Bytes) -> Unit {
epoxy_glQueryResourceTagNV(d_glQueryResourceTagNV.get(), tagId, tagString)
}
///|
let d_glRasterPos2d : Dispatch = Dispatch::new("glRasterPos2d")
///|
extern "c" fn epoxy_glRasterPos2d(fp : CPtr, x : Double, y : Double) -> Unit = "epoxy_glRasterPos2d"
///|
pub fn gl_raster_pos2d(x : Double, y : Double) -> Unit {
epoxy_glRasterPos2d(d_glRasterPos2d.get(), x, y)
}
///|
let d_glRasterPos2dv : Dispatch = Dispatch::new("glRasterPos2dv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos2dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glRasterPos2dv"
///|
pub fn gl_raster_pos2dv(v : FixedArray[Double]) -> Unit {
epoxy_glRasterPos2dv(d_glRasterPos2dv.get(), v)
}
///|
let d_glRasterPos2f : Dispatch = Dispatch::new("glRasterPos2f")
///|
extern "c" fn epoxy_glRasterPos2f(fp : CPtr, x : Float, y : Float) -> Unit = "epoxy_glRasterPos2f"
///|
pub fn gl_raster_pos2f(x : Float, y : Float) -> Unit {
epoxy_glRasterPos2f(d_glRasterPos2f.get(), x, y)
}
///|
let d_glRasterPos2fv : Dispatch = Dispatch::new("glRasterPos2fv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos2fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glRasterPos2fv"
///|
pub fn gl_raster_pos2fv(v : FixedArray[Float]) -> Unit {
epoxy_glRasterPos2fv(d_glRasterPos2fv.get(), v)
}
///|
let d_glRasterPos2i : Dispatch = Dispatch::new("glRasterPos2i")
///|
extern "c" fn epoxy_glRasterPos2i(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glRasterPos2i"
///|
pub fn gl_raster_pos2i(x : Int, y : Int) -> Unit {
epoxy_glRasterPos2i(d_glRasterPos2i.get(), x, y)
}
///|
let d_glRasterPos2iv : Dispatch = Dispatch::new("glRasterPos2iv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos2iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glRasterPos2iv"
///|
pub fn gl_raster_pos2iv(v : FixedArray[Int]) -> Unit {
epoxy_glRasterPos2iv(d_glRasterPos2iv.get(), v)
}
///|
let d_glRasterPos2s : Dispatch = Dispatch::new("glRasterPos2s")
///|
extern "c" fn epoxy_glRasterPos2s(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glRasterPos2s"
///|
pub fn gl_raster_pos2s(x : Int, y : Int) -> Unit {
epoxy_glRasterPos2s(d_glRasterPos2s.get(), x, y)
}
///|
let d_glRasterPos2sv : Dispatch = Dispatch::new("glRasterPos2sv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos2sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glRasterPos2sv"
///|
pub fn gl_raster_pos2sv(v : FixedArray[Int16]) -> Unit {
epoxy_glRasterPos2sv(d_glRasterPos2sv.get(), v)
}
///|
let d_glRasterPos2xOES : Dispatch = Dispatch::new("glRasterPos2xOES")
///|
extern "c" fn epoxy_glRasterPos2xOES(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glRasterPos2xOES"
///|
pub fn gl_raster_pos2x_oes(x : Int, y : Int) -> Unit {
epoxy_glRasterPos2xOES(d_glRasterPos2xOES.get(), x, y)
}
///|
let d_glRasterPos2xvOES : Dispatch = Dispatch::new("glRasterPos2xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glRasterPos2xvOES(
fp : CPtr,
coords : FixedArray[Int],
) -> Unit = "epoxy_glRasterPos2xvOES"
///|
pub fn gl_raster_pos2xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glRasterPos2xvOES(d_glRasterPos2xvOES.get(), coords)
}
///|
let d_glRasterPos3d : Dispatch = Dispatch::new("glRasterPos3d")
///|
extern "c" fn epoxy_glRasterPos3d(
fp : CPtr,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glRasterPos3d"
///|
pub fn gl_raster_pos3d(x : Double, y : Double, z : Double) -> Unit {
epoxy_glRasterPos3d(d_glRasterPos3d.get(), x, y, z)
}
///|
let d_glRasterPos3dv : Dispatch = Dispatch::new("glRasterPos3dv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos3dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glRasterPos3dv"
///|
pub fn gl_raster_pos3dv(v : FixedArray[Double]) -> Unit {
epoxy_glRasterPos3dv(d_glRasterPos3dv.get(), v)
}
///|
let d_glRasterPos3f : Dispatch = Dispatch::new("glRasterPos3f")
///|
extern "c" fn epoxy_glRasterPos3f(
fp : CPtr,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glRasterPos3f"
///|
pub fn gl_raster_pos3f(x : Float, y : Float, z : Float) -> Unit {
epoxy_glRasterPos3f(d_glRasterPos3f.get(), x, y, z)
}
///|
let d_glRasterPos3fv : Dispatch = Dispatch::new("glRasterPos3fv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos3fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glRasterPos3fv"
///|
pub fn gl_raster_pos3fv(v : FixedArray[Float]) -> Unit {
epoxy_glRasterPos3fv(d_glRasterPos3fv.get(), v)
}
///|
let d_glRasterPos3i : Dispatch = Dispatch::new("glRasterPos3i")
///|
extern "c" fn epoxy_glRasterPos3i(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glRasterPos3i"
///|
pub fn gl_raster_pos3i(x : Int, y : Int, z : Int) -> Unit {
epoxy_glRasterPos3i(d_glRasterPos3i.get(), x, y, z)
}
///|
let d_glRasterPos3iv : Dispatch = Dispatch::new("glRasterPos3iv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos3iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glRasterPos3iv"
///|
pub fn gl_raster_pos3iv(v : FixedArray[Int]) -> Unit {
epoxy_glRasterPos3iv(d_glRasterPos3iv.get(), v)
}
///|
let d_glRasterPos3s : Dispatch = Dispatch::new("glRasterPos3s")
///|
extern "c" fn epoxy_glRasterPos3s(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glRasterPos3s"
///|
pub fn gl_raster_pos3s(x : Int, y : Int, z : Int) -> Unit {
epoxy_glRasterPos3s(d_glRasterPos3s.get(), x, y, z)
}
///|
let d_glRasterPos3sv : Dispatch = Dispatch::new("glRasterPos3sv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos3sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glRasterPos3sv"
///|
pub fn gl_raster_pos3sv(v : FixedArray[Int16]) -> Unit {
epoxy_glRasterPos3sv(d_glRasterPos3sv.get(), v)
}
///|
let d_glRasterPos3xOES : Dispatch = Dispatch::new("glRasterPos3xOES")
///|
extern "c" fn epoxy_glRasterPos3xOES(
fp : CPtr,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glRasterPos3xOES"
///|
pub fn gl_raster_pos3x_oes(x : Int, y : Int, z : Int) -> Unit {
epoxy_glRasterPos3xOES(d_glRasterPos3xOES.get(), x, y, z)
}
///|
let d_glRasterPos3xvOES : Dispatch = Dispatch::new("glRasterPos3xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glRasterPos3xvOES(
fp : CPtr,
coords : FixedArray[Int],
) -> Unit = "epoxy_glRasterPos3xvOES"
///|
pub fn gl_raster_pos3xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glRasterPos3xvOES(d_glRasterPos3xvOES.get(), coords)
}
///|
let d_glRasterPos4d : Dispatch = Dispatch::new("glRasterPos4d")
///|
extern "c" fn epoxy_glRasterPos4d(
fp : CPtr,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glRasterPos4d"
///|
pub fn gl_raster_pos4d(x : Double, y : Double, z : Double, w : Double) -> Unit {
epoxy_glRasterPos4d(d_glRasterPos4d.get(), x, y, z, w)
}
///|
let d_glRasterPos4dv : Dispatch = Dispatch::new("glRasterPos4dv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos4dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glRasterPos4dv"
///|
pub fn gl_raster_pos4dv(v : FixedArray[Double]) -> Unit {
epoxy_glRasterPos4dv(d_glRasterPos4dv.get(), v)
}
///|
let d_glRasterPos4f : Dispatch = Dispatch::new("glRasterPos4f")
///|
extern "c" fn epoxy_glRasterPos4f(
fp : CPtr,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glRasterPos4f"
///|
pub fn gl_raster_pos4f(x : Float, y : Float, z : Float, w : Float) -> Unit {
epoxy_glRasterPos4f(d_glRasterPos4f.get(), x, y, z, w)
}
///|
let d_glRasterPos4fv : Dispatch = Dispatch::new("glRasterPos4fv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos4fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glRasterPos4fv"
///|
pub fn gl_raster_pos4fv(v : FixedArray[Float]) -> Unit {
epoxy_glRasterPos4fv(d_glRasterPos4fv.get(), v)
}
///|
let d_glRasterPos4i : Dispatch = Dispatch::new("glRasterPos4i")
///|
extern "c" fn epoxy_glRasterPos4i(
fp : CPtr,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glRasterPos4i"
///|
pub fn gl_raster_pos4i(x : Int, y : Int, z : Int, w : Int) -> Unit {
epoxy_glRasterPos4i(d_glRasterPos4i.get(), x, y, z, w)
}
///|
let d_glRasterPos4iv : Dispatch = Dispatch::new("glRasterPos4iv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos4iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glRasterPos4iv"
///|
pub fn gl_raster_pos4iv(v : FixedArray[Int]) -> Unit {
epoxy_glRasterPos4iv(d_glRasterPos4iv.get(), v)
}
///|
let d_glRasterPos4s : Dispatch = Dispatch::new("glRasterPos4s")
///|
extern "c" fn epoxy_glRasterPos4s(
fp : CPtr,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glRasterPos4s"
///|
pub fn gl_raster_pos4s(x : Int, y : Int, z : Int, w : Int) -> Unit {
epoxy_glRasterPos4s(d_glRasterPos4s.get(), x, y, z, w)
}
///|
let d_glRasterPos4sv : Dispatch = Dispatch::new("glRasterPos4sv")
///|
#borrow(v)
extern "c" fn epoxy_glRasterPos4sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glRasterPos4sv"
///|
pub fn gl_raster_pos4sv(v : FixedArray[Int16]) -> Unit {
epoxy_glRasterPos4sv(d_glRasterPos4sv.get(), v)
}
///|
let d_glRasterPos4xOES : Dispatch = Dispatch::new("glRasterPos4xOES")
///|
extern "c" fn epoxy_glRasterPos4xOES(
fp : CPtr,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glRasterPos4xOES"
///|
pub fn gl_raster_pos4x_oes(x : Int, y : Int, z : Int, w : Int) -> Unit {
epoxy_glRasterPos4xOES(d_glRasterPos4xOES.get(), x, y, z, w)
}
///|
let d_glRasterPos4xvOES : Dispatch = Dispatch::new("glRasterPos4xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glRasterPos4xvOES(
fp : CPtr,
coords : FixedArray[Int],
) -> Unit = "epoxy_glRasterPos4xvOES"
///|
pub fn gl_raster_pos4xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glRasterPos4xvOES(d_glRasterPos4xvOES.get(), coords)
}
///|
let d_glRasterSamplesEXT : Dispatch = Dispatch::new("glRasterSamplesEXT")
///|
extern "c" fn epoxy_glRasterSamplesEXT(
fp : CPtr,
samples : UInt,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glRasterSamplesEXT"
///|
pub fn gl_raster_samples_ext(
samples : UInt,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glRasterSamplesEXT(
d_glRasterSamplesEXT.get(),
samples,
fixedsamplelocations,
)
}
///|
let d_glReadBuffer : Dispatch = Dispatch::new("glReadBuffer")
///|
extern "c" fn epoxy_glReadBuffer(fp : CPtr, src : UInt) -> Unit = "epoxy_glReadBuffer"
///|
pub fn gl_read_buffer(src : UInt) -> Unit {
epoxy_glReadBuffer(d_glReadBuffer.get(), src)
}
///|
let d_glReadBufferIndexedEXT : Dispatch = Dispatch::new(
"glReadBufferIndexedEXT",
)
///|
extern "c" fn epoxy_glReadBufferIndexedEXT(
fp : CPtr,
src : UInt,
index : Int,
) -> Unit = "epoxy_glReadBufferIndexedEXT"
///|
pub fn gl_read_buffer_indexed_ext(src : UInt, index : Int) -> Unit {
epoxy_glReadBufferIndexedEXT(d_glReadBufferIndexedEXT.get(), src, index)
}
///|
let d_glReadBufferNV : Dispatch = Dispatch::new("glReadBufferNV")
///|
extern "c" fn epoxy_glReadBufferNV(fp : CPtr, mode : UInt) -> Unit = "epoxy_glReadBufferNV"
///|
pub fn gl_read_buffer_nv(mode : UInt) -> Unit {
epoxy_glReadBufferNV(d_glReadBufferNV.get(), mode)
}
///|
let d_glReadInstrumentsSGIX : Dispatch = Dispatch::new("glReadInstrumentsSGIX")
///|
extern "c" fn epoxy_glReadInstrumentsSGIX(fp : CPtr, marker : Int) -> Unit = "epoxy_glReadInstrumentsSGIX"
///|
pub fn gl_read_instruments_sgix(marker : Int) -> Unit {
epoxy_glReadInstrumentsSGIX(d_glReadInstrumentsSGIX.get(), marker)
}
///|
let d_glReadPixels : Dispatch = Dispatch::new("glReadPixels")
///|
#borrow(pixels)
extern "c" fn epoxy_glReadPixels(
fp : CPtr,
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glReadPixels"
///|
pub fn gl_read_pixels(
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glReadPixels(
d_glReadPixels.get(),
x,
y,
width,
height,
format,
type_,
pixels,
)
}
///|
let d_glReadnPixels : Dispatch = Dispatch::with_aliases("glReadnPixels", [
"glReadnPixelsARB", "glReadnPixelsEXT", "glReadnPixelsKHR",
])
///|
#borrow(data)
extern "c" fn epoxy_glReadnPixels(
fp : CPtr,
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
data : Bytes,
) -> Unit = "epoxy_glReadnPixels"
///|
pub fn gl_readn_pixels(
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
data : Bytes,
) -> Unit {
epoxy_glReadnPixels(
d_glReadnPixels.get(),
x,
y,
width,
height,
format,
type_,
bufSize,
data,
)
}
///|
let d_glReadnPixelsARB : Dispatch = Dispatch::with_aliases("glReadnPixelsARB", [
"glReadnPixels", "glReadnPixelsEXT", "glReadnPixelsKHR",
])
///|
#borrow(data)
extern "c" fn epoxy_glReadnPixelsARB(
fp : CPtr,
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
data : Bytes,
) -> Unit = "epoxy_glReadnPixelsARB"
///|
pub fn gl_readn_pixels_arb(
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
data : Bytes,
) -> Unit {
epoxy_glReadnPixelsARB(
d_glReadnPixelsARB.get(),
x,
y,
width,
height,
format,
type_,
bufSize,
data,
)
}
///|
let d_glReadnPixelsEXT : Dispatch = Dispatch::with_aliases("glReadnPixelsEXT", [
"glReadnPixels", "glReadnPixelsARB", "glReadnPixelsKHR",
])
///|
#borrow(data)
extern "c" fn epoxy_glReadnPixelsEXT(
fp : CPtr,
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
data : Bytes,
) -> Unit = "epoxy_glReadnPixelsEXT"
///|
pub fn gl_readn_pixels_ext(
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
data : Bytes,
) -> Unit {
epoxy_glReadnPixelsEXT(
d_glReadnPixelsEXT.get(),
x,
y,
width,
height,
format,
type_,
bufSize,
data,
)
}
///|
let d_glReadnPixelsKHR : Dispatch = Dispatch::with_aliases("glReadnPixelsKHR", [
"glReadnPixels", "glReadnPixelsARB", "glReadnPixelsEXT",
])
///|
#borrow(data)
extern "c" fn epoxy_glReadnPixelsKHR(
fp : CPtr,
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
data : Bytes,
) -> Unit = "epoxy_glReadnPixelsKHR"
///|
pub fn gl_readn_pixels_khr(
x : Int,
y : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
bufSize : Int,
data : Bytes,
) -> Unit {
epoxy_glReadnPixelsKHR(
d_glReadnPixelsKHR.get(),
x,
y,
width,
height,
format,
type_,
bufSize,
data,
)
}
///|
let d_glReleaseKeyedMutexWin32EXT : Dispatch = Dispatch::new(
"glReleaseKeyedMutexWin32EXT",
)
///|
extern "c" fn epoxy_glReleaseKeyedMutexWin32EXT(
fp : CPtr,
memory : UInt,
key : UInt64,
) -> Bool = "epoxy_glReleaseKeyedMutexWin32EXT"
///|
pub fn gl_release_keyed_mutex_win32_ext(memory : UInt, key : UInt64) -> Bool {
epoxy_glReleaseKeyedMutexWin32EXT(
d_glReleaseKeyedMutexWin32EXT.get(),
memory,
key,
)
}
///|
let d_glRectd : Dispatch = Dispatch::new("glRectd")
///|
extern "c" fn epoxy_glRectd(
fp : CPtr,
x1 : Double,
y1 : Double,
x2 : Double,
y2 : Double,
) -> Unit = "epoxy_glRectd"
///|
pub fn gl_rectd(x1 : Double, y1 : Double, x2 : Double, y2 : Double) -> Unit {
epoxy_glRectd(d_glRectd.get(), x1, y1, x2, y2)
}
///|
let d_glRectdv : Dispatch = Dispatch::new("glRectdv")
///|
#borrow(v1, v2)
extern "c" fn epoxy_glRectdv(
fp : CPtr,
v1 : FixedArray[Double],
v2 : FixedArray[Double],
) -> Unit = "epoxy_glRectdv"
///|
pub fn gl_rectdv(v1 : FixedArray[Double], v2 : FixedArray[Double]) -> Unit {
epoxy_glRectdv(d_glRectdv.get(), v1, v2)
}
///|
let d_glRectf : Dispatch = Dispatch::new("glRectf")
///|
extern "c" fn epoxy_glRectf(
fp : CPtr,
x1 : Float,
y1 : Float,
x2 : Float,
y2 : Float,
) -> Unit = "epoxy_glRectf"
///|
pub fn gl_rectf(x1 : Float, y1 : Float, x2 : Float, y2 : Float) -> Unit {
epoxy_glRectf(d_glRectf.get(), x1, y1, x2, y2)
}
///|
let d_glRectfv : Dispatch = Dispatch::new("glRectfv")
///|
#borrow(v1, v2)
extern "c" fn epoxy_glRectfv(
fp : CPtr,
v1 : FixedArray[Float],
v2 : FixedArray[Float],
) -> Unit = "epoxy_glRectfv"
///|
pub fn gl_rectfv(v1 : FixedArray[Float], v2 : FixedArray[Float]) -> Unit {
epoxy_glRectfv(d_glRectfv.get(), v1, v2)
}
///|
let d_glRecti : Dispatch = Dispatch::new("glRecti")
///|
extern "c" fn epoxy_glRecti(
fp : CPtr,
x1 : Int,
y1 : Int,
x2 : Int,
y2 : Int,
) -> Unit = "epoxy_glRecti"
///|
pub fn gl_recti(x1 : Int, y1 : Int, x2 : Int, y2 : Int) -> Unit {
epoxy_glRecti(d_glRecti.get(), x1, y1, x2, y2)
}
///|
let d_glRectiv : Dispatch = Dispatch::new("glRectiv")
///|
#borrow(v1, v2)
extern "c" fn epoxy_glRectiv(
fp : CPtr,
v1 : FixedArray[Int],
v2 : FixedArray[Int],
) -> Unit = "epoxy_glRectiv"
///|
pub fn gl_rectiv(v1 : FixedArray[Int], v2 : FixedArray[Int]) -> Unit {
epoxy_glRectiv(d_glRectiv.get(), v1, v2)
}
///|
let d_glRects : Dispatch = Dispatch::new("glRects")
///|
extern "c" fn epoxy_glRects(
fp : CPtr,
x1 : Int,
y1 : Int,
x2 : Int,
y2 : Int,
) -> Unit = "epoxy_glRects"
///|
pub fn gl_rects(x1 : Int, y1 : Int, x2 : Int, y2 : Int) -> Unit {
epoxy_glRects(d_glRects.get(), x1, y1, x2, y2)
}
///|
let d_glRectsv : Dispatch = Dispatch::new("glRectsv")
///|
#borrow(v1, v2)
extern "c" fn epoxy_glRectsv(
fp : CPtr,
v1 : FixedArray[Int16],
v2 : FixedArray[Int16],
) -> Unit = "epoxy_glRectsv"
///|
pub fn gl_rectsv(v1 : FixedArray[Int16], v2 : FixedArray[Int16]) -> Unit {
epoxy_glRectsv(d_glRectsv.get(), v1, v2)
}
///|
let d_glRectxOES : Dispatch = Dispatch::new("glRectxOES")
///|
extern "c" fn epoxy_glRectxOES(
fp : CPtr,
x1 : Int,
y1 : Int,
x2 : Int,
y2 : Int,
) -> Unit = "epoxy_glRectxOES"
///|
pub fn gl_rectx_oes(x1 : Int, y1 : Int, x2 : Int, y2 : Int) -> Unit {
epoxy_glRectxOES(d_glRectxOES.get(), x1, y1, x2, y2)
}
///|
let d_glRectxvOES : Dispatch = Dispatch::new("glRectxvOES")
///|
#borrow(v1, v2)
extern "c" fn epoxy_glRectxvOES(
fp : CPtr,
v1 : FixedArray[Int],
v2 : FixedArray[Int],
) -> Unit = "epoxy_glRectxvOES"
///|
pub fn gl_rectxv_oes(v1 : FixedArray[Int], v2 : FixedArray[Int]) -> Unit {
epoxy_glRectxvOES(d_glRectxvOES.get(), v1, v2)
}
///|
let d_glReferencePlaneSGIX : Dispatch = Dispatch::new("glReferencePlaneSGIX")
///|
#borrow(equation)
extern "c" fn epoxy_glReferencePlaneSGIX(
fp : CPtr,
equation : FixedArray[Double],
) -> Unit = "epoxy_glReferencePlaneSGIX"
///|
pub fn gl_reference_plane_sgix(equation : FixedArray[Double]) -> Unit {
epoxy_glReferencePlaneSGIX(d_glReferencePlaneSGIX.get(), equation)
}
///|
let d_glReleaseShaderCompiler : Dispatch = Dispatch::new(
"glReleaseShaderCompiler",
)
///|
extern "c" fn epoxy_glReleaseShaderCompiler(fp : CPtr) -> Unit = "epoxy_glReleaseShaderCompiler"
///|
pub fn gl_release_shader_compiler() -> Unit {
epoxy_glReleaseShaderCompiler(d_glReleaseShaderCompiler.get())
}
///|
let d_glRenderGpuMaskNV : Dispatch = Dispatch::new("glRenderGpuMaskNV")
///|
extern "c" fn epoxy_glRenderGpuMaskNV(fp : CPtr, mask : UInt) -> Unit = "epoxy_glRenderGpuMaskNV"
///|
pub fn gl_render_gpu_mask_nv(mask : UInt) -> Unit {
epoxy_glRenderGpuMaskNV(d_glRenderGpuMaskNV.get(), mask)
}
///|
let d_glRenderMode : Dispatch = Dispatch::new("glRenderMode")
///|
extern "c" fn epoxy_glRenderMode(fp : CPtr, mode : UInt) -> Int = "epoxy_glRenderMode"
///|
pub fn gl_render_mode(mode : UInt) -> Int {
epoxy_glRenderMode(d_glRenderMode.get(), mode)
}
///|
let d_glRenderbufferStorage : Dispatch = Dispatch::with_aliases(
"glRenderbufferStorage",
["glRenderbufferStorageEXT"],
)
///|
extern "c" fn epoxy_glRenderbufferStorage(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorage"
///|
pub fn gl_renderbuffer_storage(
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorage(
d_glRenderbufferStorage.get(),
target,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageEXT : Dispatch = Dispatch::with_aliases(
"glRenderbufferStorageEXT",
["glRenderbufferStorage"],
)
///|
extern "c" fn epoxy_glRenderbufferStorageEXT(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageEXT"
///|
pub fn gl_renderbuffer_storage_ext(
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageEXT(
d_glRenderbufferStorageEXT.get(),
target,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageMultisample : Dispatch = Dispatch::with_aliases(
"glRenderbufferStorageMultisample",
["glRenderbufferStorageMultisampleEXT", "glRenderbufferStorageMultisampleNV"],
)
///|
extern "c" fn epoxy_glRenderbufferStorageMultisample(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageMultisample"
///|
pub fn gl_renderbuffer_storage_multisample(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageMultisample(
d_glRenderbufferStorageMultisample.get(),
target,
samples,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageMultisampleANGLE : Dispatch = Dispatch::new(
"glRenderbufferStorageMultisampleANGLE",
)
///|
extern "c" fn epoxy_glRenderbufferStorageMultisampleANGLE(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageMultisampleANGLE"
///|
pub fn gl_renderbuffer_storage_multisample_angle(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageMultisampleANGLE(
d_glRenderbufferStorageMultisampleANGLE.get(),
target,
samples,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageMultisampleAPPLE : Dispatch = Dispatch::new(
"glRenderbufferStorageMultisampleAPPLE",
)
///|
extern "c" fn epoxy_glRenderbufferStorageMultisampleAPPLE(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageMultisampleAPPLE"
///|
pub fn gl_renderbuffer_storage_multisample_apple(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageMultisampleAPPLE(
d_glRenderbufferStorageMultisampleAPPLE.get(),
target,
samples,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageMultisampleAdvancedAMD : Dispatch = Dispatch::new(
"glRenderbufferStorageMultisampleAdvancedAMD",
)
///|
extern "c" fn epoxy_glRenderbufferStorageMultisampleAdvancedAMD(
fp : CPtr,
target : UInt,
samples : Int,
storageSamples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageMultisampleAdvancedAMD"
///|
pub fn gl_renderbuffer_storage_multisample_advanced_amd(
target : UInt,
samples : Int,
storageSamples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageMultisampleAdvancedAMD(
d_glRenderbufferStorageMultisampleAdvancedAMD.get(),
target,
samples,
storageSamples,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageMultisampleCoverageNV : Dispatch = Dispatch::new(
"glRenderbufferStorageMultisampleCoverageNV",
)
///|
extern "c" fn epoxy_glRenderbufferStorageMultisampleCoverageNV(
fp : CPtr,
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageMultisampleCoverageNV"
///|
pub fn gl_renderbuffer_storage_multisample_coverage_nv(
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageMultisampleCoverageNV(
d_glRenderbufferStorageMultisampleCoverageNV.get(),
target,
coverageSamples,
colorSamples,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageMultisampleEXT : Dispatch = Dispatch::with_aliases(
"glRenderbufferStorageMultisampleEXT",
["glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleNV"],
)
///|
extern "c" fn epoxy_glRenderbufferStorageMultisampleEXT(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageMultisampleEXT"
///|
pub fn gl_renderbuffer_storage_multisample_ext(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageMultisampleEXT(
d_glRenderbufferStorageMultisampleEXT.get(),
target,
samples,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageMultisampleIMG : Dispatch = Dispatch::new(
"glRenderbufferStorageMultisampleIMG",
)
///|
extern "c" fn epoxy_glRenderbufferStorageMultisampleIMG(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageMultisampleIMG"
///|
pub fn gl_renderbuffer_storage_multisample_img(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageMultisampleIMG(
d_glRenderbufferStorageMultisampleIMG.get(),
target,
samples,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageMultisampleNV : Dispatch = Dispatch::with_aliases(
"glRenderbufferStorageMultisampleNV",
["glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT"],
)
///|
extern "c" fn epoxy_glRenderbufferStorageMultisampleNV(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageMultisampleNV"
///|
pub fn gl_renderbuffer_storage_multisample_nv(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageMultisampleNV(
d_glRenderbufferStorageMultisampleNV.get(),
target,
samples,
internalformat,
width,
height,
)
}
///|
let d_glRenderbufferStorageOES : Dispatch = Dispatch::new(
"glRenderbufferStorageOES",
)
///|
extern "c" fn epoxy_glRenderbufferStorageOES(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glRenderbufferStorageOES"
///|
pub fn gl_renderbuffer_storage_oes(
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glRenderbufferStorageOES(
d_glRenderbufferStorageOES.get(),
target,
internalformat,
width,
height,
)
}
///|
let d_glReplacementCodeubSUN : Dispatch = Dispatch::new(
"glReplacementCodeubSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeubSUN(fp : CPtr, code : Int) -> Unit = "epoxy_glReplacementCodeubSUN"
///|
pub fn gl_replacement_codeub_sun(code : Int) -> Unit {
epoxy_glReplacementCodeubSUN(d_glReplacementCodeubSUN.get(), code)
}
///|
let d_glReplacementCodeubvSUN : Dispatch = Dispatch::new(
"glReplacementCodeubvSUN",
)
///|
#borrow(code)
extern "c" fn epoxy_glReplacementCodeubvSUN(fp : CPtr, code : Bytes) -> Unit = "epoxy_glReplacementCodeubvSUN"
///|
pub fn gl_replacement_codeubv_sun(code : Bytes) -> Unit {
epoxy_glReplacementCodeubvSUN(d_glReplacementCodeubvSUN.get(), code)
}
///|
let d_glReplacementCodeuiColor3fVertex3fSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiColor3fVertex3fSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeuiColor3fVertex3fSUN(
fp : CPtr,
rc : UInt,
r : Float,
g : Float,
b : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glReplacementCodeuiColor3fVertex3fSUN"
///|
pub fn gl_replacement_codeui_color3f_vertex3f_sun(
rc : UInt,
r : Float,
g : Float,
b : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glReplacementCodeuiColor3fVertex3fSUN(
d_glReplacementCodeuiColor3fVertex3fSUN.get(),
rc,
r,
g,
b,
x,
y,
z,
)
}
///|
let d_glReplacementCodeuiColor3fVertex3fvSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiColor3fVertex3fvSUN",
)
///|
#borrow(rc, c, v)
extern "c" fn epoxy_glReplacementCodeuiColor3fVertex3fvSUN(
fp : CPtr,
rc : FixedArray[UInt],
c : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glReplacementCodeuiColor3fVertex3fvSUN"
///|
pub fn gl_replacement_codeui_color3f_vertex3fv_sun(
rc : FixedArray[UInt],
c : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glReplacementCodeuiColor3fVertex3fvSUN(
d_glReplacementCodeuiColor3fVertex3fvSUN.get(),
rc,
c,
v,
)
}
///|
let d_glReplacementCodeuiColor4fNormal3fVertex3fSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiColor4fNormal3fVertex3fSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(
fp : CPtr,
rc : UInt,
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glReplacementCodeuiColor4fNormal3fVertex3fSUN"
///|
pub fn gl_replacement_codeui_color4f_normal3f_vertex3f_sun(
rc : UInt,
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(
d_glReplacementCodeuiColor4fNormal3fVertex3fSUN.get(),
rc,
r,
g,
b,
a,
nx,
ny,
nz,
x,
y,
z,
)
}
///|
let d_glReplacementCodeuiColor4fNormal3fVertex3fvSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiColor4fNormal3fVertex3fvSUN",
)
///|
#borrow(rc, c, n, v)
extern "c" fn epoxy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(
fp : CPtr,
rc : FixedArray[UInt],
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN"
///|
pub fn gl_replacement_codeui_color4f_normal3f_vertex3fv_sun(
rc : FixedArray[UInt],
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(
d_glReplacementCodeuiColor4fNormal3fVertex3fvSUN.get(),
rc,
c,
n,
v,
)
}
///|
let d_glReplacementCodeuiColor4ubVertex3fSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiColor4ubVertex3fSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeuiColor4ubVertex3fSUN(
fp : CPtr,
rc : UInt,
r : Int,
g : Int,
b : Int,
a : Int,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glReplacementCodeuiColor4ubVertex3fSUN"
///|
pub fn gl_replacement_codeui_color4ub_vertex3f_sun(
rc : UInt,
r : Int,
g : Int,
b : Int,
a : Int,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glReplacementCodeuiColor4ubVertex3fSUN(
d_glReplacementCodeuiColor4ubVertex3fSUN.get(),
rc,
r,
g,
b,
a,
x,
y,
z,
)
}
///|
let d_glReplacementCodeuiColor4ubVertex3fvSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiColor4ubVertex3fvSUN",
)
///|
#borrow(rc, c, v)
extern "c" fn epoxy_glReplacementCodeuiColor4ubVertex3fvSUN(
fp : CPtr,
rc : FixedArray[UInt],
c : Bytes,
v : FixedArray[Float],
) -> Unit = "epoxy_glReplacementCodeuiColor4ubVertex3fvSUN"
///|
pub fn gl_replacement_codeui_color4ub_vertex3fv_sun(
rc : FixedArray[UInt],
c : Bytes,
v : FixedArray[Float],
) -> Unit {
epoxy_glReplacementCodeuiColor4ubVertex3fvSUN(
d_glReplacementCodeuiColor4ubVertex3fvSUN.get(),
rc,
c,
v,
)
}
///|
let d_glReplacementCodeuiNormal3fVertex3fSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiNormal3fVertex3fSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeuiNormal3fVertex3fSUN(
fp : CPtr,
rc : UInt,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glReplacementCodeuiNormal3fVertex3fSUN"
///|
pub fn gl_replacement_codeui_normal3f_vertex3f_sun(
rc : UInt,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glReplacementCodeuiNormal3fVertex3fSUN(
d_glReplacementCodeuiNormal3fVertex3fSUN.get(),
rc,
nx,
ny,
nz,
x,
y,
z,
)
}
///|
let d_glReplacementCodeuiNormal3fVertex3fvSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiNormal3fVertex3fvSUN",
)
///|
#borrow(rc, n, v)
extern "c" fn epoxy_glReplacementCodeuiNormal3fVertex3fvSUN(
fp : CPtr,
rc : FixedArray[UInt],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glReplacementCodeuiNormal3fVertex3fvSUN"
///|
pub fn gl_replacement_codeui_normal3f_vertex3fv_sun(
rc : FixedArray[UInt],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glReplacementCodeuiNormal3fVertex3fvSUN(
d_glReplacementCodeuiNormal3fVertex3fvSUN.get(),
rc,
n,
v,
)
}
///|
let d_glReplacementCodeuiSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeuiSUN(fp : CPtr, code : UInt) -> Unit = "epoxy_glReplacementCodeuiSUN"
///|
pub fn gl_replacement_codeui_sun(code : UInt) -> Unit {
epoxy_glReplacementCodeuiSUN(d_glReplacementCodeuiSUN.get(), code)
}
///|
let d_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(
fp : CPtr,
rc : UInt,
s : Float,
t : Float,
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"
///|
pub fn gl_replacement_codeui_tex_coord2f_color4f_normal3f_vertex3f_sun(
rc : UInt,
s : Float,
t : Float,
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(
d_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.get(),
rc,
s,
t,
r,
g,
b,
a,
nx,
ny,
nz,
x,
y,
z,
)
}
///|
let d_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN",
)
///|
#borrow(rc, tc, c, n, v)
extern "c" fn epoxy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(
fp : CPtr,
rc : FixedArray[UInt],
tc : FixedArray[Float],
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"
///|
pub fn gl_replacement_codeui_tex_coord2f_color4f_normal3f_vertex3fv_sun(
rc : FixedArray[UInt],
tc : FixedArray[Float],
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(
d_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.get(),
rc,
tc,
c,
n,
v,
)
}
///|
let d_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(
fp : CPtr,
rc : UInt,
s : Float,
t : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"
///|
pub fn gl_replacement_codeui_tex_coord2f_normal3f_vertex3f_sun(
rc : UInt,
s : Float,
t : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(
d_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.get(),
rc,
s,
t,
nx,
ny,
nz,
x,
y,
z,
)
}
///|
let d_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN",
)
///|
#borrow(rc, tc, n, v)
extern "c" fn epoxy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(
fp : CPtr,
rc : FixedArray[UInt],
tc : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"
///|
pub fn gl_replacement_codeui_tex_coord2f_normal3f_vertex3fv_sun(
rc : FixedArray[UInt],
tc : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(
d_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.get(),
rc,
tc,
n,
v,
)
}
///|
let d_glReplacementCodeuiTexCoord2fVertex3fSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiTexCoord2fVertex3fSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeuiTexCoord2fVertex3fSUN(
fp : CPtr,
rc : UInt,
s : Float,
t : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glReplacementCodeuiTexCoord2fVertex3fSUN"
///|
pub fn gl_replacement_codeui_tex_coord2f_vertex3f_sun(
rc : UInt,
s : Float,
t : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glReplacementCodeuiTexCoord2fVertex3fSUN(
d_glReplacementCodeuiTexCoord2fVertex3fSUN.get(),
rc,
s,
t,
x,
y,
z,
)
}
///|
let d_glReplacementCodeuiTexCoord2fVertex3fvSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiTexCoord2fVertex3fvSUN",
)
///|
#borrow(rc, tc, v)
extern "c" fn epoxy_glReplacementCodeuiTexCoord2fVertex3fvSUN(
fp : CPtr,
rc : FixedArray[UInt],
tc : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glReplacementCodeuiTexCoord2fVertex3fvSUN"
///|
pub fn gl_replacement_codeui_tex_coord2f_vertex3fv_sun(
rc : FixedArray[UInt],
tc : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glReplacementCodeuiTexCoord2fVertex3fvSUN(
d_glReplacementCodeuiTexCoord2fVertex3fvSUN.get(),
rc,
tc,
v,
)
}
///|
let d_glReplacementCodeuiVertex3fSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiVertex3fSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeuiVertex3fSUN(
fp : CPtr,
rc : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glReplacementCodeuiVertex3fSUN"
///|
pub fn gl_replacement_codeui_vertex3f_sun(
rc : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glReplacementCodeuiVertex3fSUN(
d_glReplacementCodeuiVertex3fSUN.get(),
rc,
x,
y,
z,
)
}
///|
let d_glReplacementCodeuiVertex3fvSUN : Dispatch = Dispatch::new(
"glReplacementCodeuiVertex3fvSUN",
)
///|
#borrow(rc, v)
extern "c" fn epoxy_glReplacementCodeuiVertex3fvSUN(
fp : CPtr,
rc : FixedArray[UInt],
v : FixedArray[Float],
) -> Unit = "epoxy_glReplacementCodeuiVertex3fvSUN"
///|
pub fn gl_replacement_codeui_vertex3fv_sun(
rc : FixedArray[UInt],
v : FixedArray[Float],
) -> Unit {
epoxy_glReplacementCodeuiVertex3fvSUN(
d_glReplacementCodeuiVertex3fvSUN.get(),
rc,
v,
)
}
///|
let d_glReplacementCodeuivSUN : Dispatch = Dispatch::new(
"glReplacementCodeuivSUN",
)
///|
#borrow(code)
extern "c" fn epoxy_glReplacementCodeuivSUN(
fp : CPtr,
code : FixedArray[UInt],
) -> Unit = "epoxy_glReplacementCodeuivSUN"
///|
pub fn gl_replacement_codeuiv_sun(code : FixedArray[UInt]) -> Unit {
epoxy_glReplacementCodeuivSUN(d_glReplacementCodeuivSUN.get(), code)
}
///|
let d_glReplacementCodeusSUN : Dispatch = Dispatch::new(
"glReplacementCodeusSUN",
)
///|
extern "c" fn epoxy_glReplacementCodeusSUN(fp : CPtr, code : Int) -> Unit = "epoxy_glReplacementCodeusSUN"
///|
pub fn gl_replacement_codeus_sun(code : Int) -> Unit {
epoxy_glReplacementCodeusSUN(d_glReplacementCodeusSUN.get(), code)
}
///|
let d_glReplacementCodeusvSUN : Dispatch = Dispatch::new(
"glReplacementCodeusvSUN",
)
///|
#borrow(code)
extern "c" fn epoxy_glReplacementCodeusvSUN(
fp : CPtr,
code : FixedArray[UInt16],
) -> Unit = "epoxy_glReplacementCodeusvSUN"
///|
pub fn gl_replacement_codeusv_sun(code : FixedArray[UInt16]) -> Unit {
epoxy_glReplacementCodeusvSUN(d_glReplacementCodeusvSUN.get(), code)
}
///|
let d_glRequestResidentProgramsNV : Dispatch = Dispatch::new(
"glRequestResidentProgramsNV",
)
///|
#borrow(programs)
extern "c" fn epoxy_glRequestResidentProgramsNV(
fp : CPtr,
n : Int,
programs : FixedArray[UInt],
) -> Unit = "epoxy_glRequestResidentProgramsNV"
///|
pub fn gl_request_resident_programs_nv(
n : Int,
programs : FixedArray[UInt],
) -> Unit {
epoxy_glRequestResidentProgramsNV(
d_glRequestResidentProgramsNV.get(),
n,
programs,
)
}
///|
let d_glResetHistogram : Dispatch = Dispatch::with_aliases("glResetHistogram", [
"glResetHistogramEXT",
])
///|
extern "c" fn epoxy_glResetHistogram(fp : CPtr, target : UInt) -> Unit = "epoxy_glResetHistogram"
///|
pub fn gl_reset_histogram(target : UInt) -> Unit {
epoxy_glResetHistogram(d_glResetHistogram.get(), target)
}
///|
let d_glResetHistogramEXT : Dispatch = Dispatch::with_aliases(
"glResetHistogramEXT",
["glResetHistogram"],
)
///|
extern "c" fn epoxy_glResetHistogramEXT(fp : CPtr, target : UInt) -> Unit = "epoxy_glResetHistogramEXT"
///|
pub fn gl_reset_histogram_ext(target : UInt) -> Unit {
epoxy_glResetHistogramEXT(d_glResetHistogramEXT.get(), target)
}
///|
let d_glResetMemoryObjectParameterNV : Dispatch = Dispatch::new(
"glResetMemoryObjectParameterNV",
)
///|
extern "c" fn epoxy_glResetMemoryObjectParameterNV(
fp : CPtr,
memory : UInt,
pname : UInt,
) -> Unit = "epoxy_glResetMemoryObjectParameterNV"
///|
pub fn gl_reset_memory_object_parameter_nv(memory : UInt, pname : UInt) -> Unit {
epoxy_glResetMemoryObjectParameterNV(
d_glResetMemoryObjectParameterNV.get(),
memory,
pname,
)
}
///|
let d_glResetMinmax : Dispatch = Dispatch::with_aliases("glResetMinmax", [
"glResetMinmaxEXT",
])
///|
extern "c" fn epoxy_glResetMinmax(fp : CPtr, target : UInt) -> Unit = "epoxy_glResetMinmax"
///|
pub fn gl_reset_minmax(target : UInt) -> Unit {
epoxy_glResetMinmax(d_glResetMinmax.get(), target)
}
///|
let d_glResetMinmaxEXT : Dispatch = Dispatch::with_aliases("glResetMinmaxEXT", [
"glResetMinmax",
])
///|
extern "c" fn epoxy_glResetMinmaxEXT(fp : CPtr, target : UInt) -> Unit = "epoxy_glResetMinmaxEXT"
///|
pub fn gl_reset_minmax_ext(target : UInt) -> Unit {
epoxy_glResetMinmaxEXT(d_glResetMinmaxEXT.get(), target)
}
///|
let d_glResizeBuffersMESA : Dispatch = Dispatch::new("glResizeBuffersMESA")
///|
extern "c" fn epoxy_glResizeBuffersMESA(fp : CPtr) -> Unit = "epoxy_glResizeBuffersMESA"
///|
pub fn gl_resize_buffers_mesa() -> Unit {
epoxy_glResizeBuffersMESA(d_glResizeBuffersMESA.get())
}
///|
let d_glResolveDepthValuesNV : Dispatch = Dispatch::new(
"glResolveDepthValuesNV",
)
///|
extern "c" fn epoxy_glResolveDepthValuesNV(fp : CPtr) -> Unit = "epoxy_glResolveDepthValuesNV"
///|
pub fn gl_resolve_depth_values_nv() -> Unit {
epoxy_glResolveDepthValuesNV(d_glResolveDepthValuesNV.get())
}
///|
let d_glResolveMultisampleFramebufferAPPLE : Dispatch = Dispatch::new(
"glResolveMultisampleFramebufferAPPLE",
)
///|
extern "c" fn epoxy_glResolveMultisampleFramebufferAPPLE(fp : CPtr) -> Unit = "epoxy_glResolveMultisampleFramebufferAPPLE"
///|
pub fn gl_resolve_multisample_framebuffer_apple() -> Unit {
epoxy_glResolveMultisampleFramebufferAPPLE(
d_glResolveMultisampleFramebufferAPPLE.get(),
)
}
///|
let d_glResumeTransformFeedback : Dispatch = Dispatch::with_aliases(
"glResumeTransformFeedback",
["glResumeTransformFeedbackNV"],
)
///|
extern "c" fn epoxy_glResumeTransformFeedback(fp : CPtr) -> Unit = "epoxy_glResumeTransformFeedback"
///|
pub fn gl_resume_transform_feedback() -> Unit {
epoxy_glResumeTransformFeedback(d_glResumeTransformFeedback.get())
}
///|
let d_glResumeTransformFeedbackNV : Dispatch = Dispatch::with_aliases(
"glResumeTransformFeedbackNV",
["glResumeTransformFeedback"],
)
///|
extern "c" fn epoxy_glResumeTransformFeedbackNV(fp : CPtr) -> Unit = "epoxy_glResumeTransformFeedbackNV"
///|
pub fn gl_resume_transform_feedback_nv() -> Unit {
epoxy_glResumeTransformFeedbackNV(d_glResumeTransformFeedbackNV.get())
}
///|
let d_glRotated : Dispatch = Dispatch::new("glRotated")
///|
extern "c" fn epoxy_glRotated(
fp : CPtr,
angle : Double,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glRotated"
///|
pub fn gl_rotated(angle : Double, x : Double, y : Double, z : Double) -> Unit {
epoxy_glRotated(d_glRotated.get(), angle, x, y, z)
}
///|
let d_glRotatef : Dispatch = Dispatch::new("glRotatef")
///|
extern "c" fn epoxy_glRotatef(
fp : CPtr,
angle : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glRotatef"
///|
pub fn gl_rotatef(angle : Float, x : Float, y : Float, z : Float) -> Unit {
epoxy_glRotatef(d_glRotatef.get(), angle, x, y, z)
}
///|
let d_glRotatex : Dispatch = Dispatch::new("glRotatex")
///|
extern "c" fn epoxy_glRotatex(
fp : CPtr,
angle : Int,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glRotatex"
///|
pub fn gl_rotatex(angle : Int, x : Int, y : Int, z : Int) -> Unit {
epoxy_glRotatex(d_glRotatex.get(), angle, x, y, z)
}
///|
let d_glRotatexOES : Dispatch = Dispatch::new("glRotatexOES")
///|
extern "c" fn epoxy_glRotatexOES(
fp : CPtr,
angle : Int,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glRotatexOES"
///|
pub fn gl_rotatex_oes(angle : Int, x : Int, y : Int, z : Int) -> Unit {
epoxy_glRotatexOES(d_glRotatexOES.get(), angle, x, y, z)
}
///|
let d_glSampleCoverage : Dispatch = Dispatch::with_aliases("glSampleCoverage", [
"glSampleCoverageARB",
])
///|
extern "c" fn epoxy_glSampleCoverage(
fp : CPtr,
value : Float,
invert : Bool,
) -> Unit = "epoxy_glSampleCoverage"
///|
pub fn gl_sample_coverage(value : Float, invert : Bool) -> Unit {
epoxy_glSampleCoverage(d_glSampleCoverage.get(), value, invert)
}
///|
let d_glSampleCoverageARB : Dispatch = Dispatch::with_aliases(
"glSampleCoverageARB",
["glSampleCoverage"],
)
///|
extern "c" fn epoxy_glSampleCoverageARB(
fp : CPtr,
value : Float,
invert : Bool,
) -> Unit = "epoxy_glSampleCoverageARB"
///|
pub fn gl_sample_coverage_arb(value : Float, invert : Bool) -> Unit {
epoxy_glSampleCoverageARB(d_glSampleCoverageARB.get(), value, invert)
}
///|
let d_glSampleCoveragex : Dispatch = Dispatch::new("glSampleCoveragex")
///|
extern "c" fn epoxy_glSampleCoveragex(
fp : CPtr,
value : Int,
invert : Bool,
) -> Unit = "epoxy_glSampleCoveragex"
///|
pub fn gl_sample_coveragex(value : Int, invert : Bool) -> Unit {
epoxy_glSampleCoveragex(d_glSampleCoveragex.get(), value, invert)
}
///|
let d_glSampleCoveragexOES : Dispatch = Dispatch::new("glSampleCoveragexOES")
///|
extern "c" fn epoxy_glSampleCoveragexOES(
fp : CPtr,
value : Int,
invert : Bool,
) -> Unit = "epoxy_glSampleCoveragexOES"
///|
pub fn gl_sample_coveragex_oes(value : Int, invert : Bool) -> Unit {
epoxy_glSampleCoveragexOES(d_glSampleCoveragexOES.get(), value, invert)
}
///|
let d_glSampleMapATI : Dispatch = Dispatch::new("glSampleMapATI")
///|
extern "c" fn epoxy_glSampleMapATI(
fp : CPtr,
dst : UInt,
interp : UInt,
swizzle : UInt,
) -> Unit = "epoxy_glSampleMapATI"
///|
pub fn gl_sample_map_ati(dst : UInt, interp : UInt, swizzle : UInt) -> Unit {
epoxy_glSampleMapATI(d_glSampleMapATI.get(), dst, interp, swizzle)
}
///|
let d_glSampleMaskEXT : Dispatch = Dispatch::with_aliases("glSampleMaskEXT", [
"glSampleMaskSGIS",
])
///|
extern "c" fn epoxy_glSampleMaskEXT(
fp : CPtr,
value : Float,
invert : Bool,
) -> Unit = "epoxy_glSampleMaskEXT"
///|
pub fn gl_sample_mask_ext(value : Float, invert : Bool) -> Unit {
epoxy_glSampleMaskEXT(d_glSampleMaskEXT.get(), value, invert)
}
///|
let d_glSampleMaskIndexedNV : Dispatch = Dispatch::new("glSampleMaskIndexedNV")
///|
extern "c" fn epoxy_glSampleMaskIndexedNV(
fp : CPtr,
index : UInt,
mask : UInt,
) -> Unit = "epoxy_glSampleMaskIndexedNV"
///|
pub fn gl_sample_mask_indexed_nv(index : UInt, mask : UInt) -> Unit {
epoxy_glSampleMaskIndexedNV(d_glSampleMaskIndexedNV.get(), index, mask)
}
///|
let d_glSampleMaskSGIS : Dispatch = Dispatch::with_aliases("glSampleMaskSGIS", [
"glSampleMaskEXT",
])
///|
extern "c" fn epoxy_glSampleMaskSGIS(
fp : CPtr,
value : Float,
invert : Bool,
) -> Unit = "epoxy_glSampleMaskSGIS"
///|
pub fn gl_sample_mask_sgis(value : Float, invert : Bool) -> Unit {
epoxy_glSampleMaskSGIS(d_glSampleMaskSGIS.get(), value, invert)
}
///|
let d_glSampleMaski : Dispatch = Dispatch::new("glSampleMaski")
///|
extern "c" fn epoxy_glSampleMaski(
fp : CPtr,
maskNumber : UInt,
mask : UInt,
) -> Unit = "epoxy_glSampleMaski"
///|
pub fn gl_sample_maski(maskNumber : UInt, mask : UInt) -> Unit {
epoxy_glSampleMaski(d_glSampleMaski.get(), maskNumber, mask)
}
///|
let d_glSamplePatternEXT : Dispatch = Dispatch::with_aliases(
"glSamplePatternEXT",
["glSamplePatternSGIS"],
)
///|
extern "c" fn epoxy_glSamplePatternEXT(fp : CPtr, pattern : UInt) -> Unit = "epoxy_glSamplePatternEXT"
///|
pub fn gl_sample_pattern_ext(pattern : UInt) -> Unit {
epoxy_glSamplePatternEXT(d_glSamplePatternEXT.get(), pattern)
}
///|
let d_glSamplePatternSGIS : Dispatch = Dispatch::with_aliases(
"glSamplePatternSGIS",
["glSamplePatternEXT"],
)
///|
extern "c" fn epoxy_glSamplePatternSGIS(fp : CPtr, pattern : UInt) -> Unit = "epoxy_glSamplePatternSGIS"
///|
pub fn gl_sample_pattern_sgis(pattern : UInt) -> Unit {
epoxy_glSamplePatternSGIS(d_glSamplePatternSGIS.get(), pattern)
}
///|
let d_glSamplerParameterIiv : Dispatch = Dispatch::with_aliases(
"glSamplerParameterIiv",
["glSamplerParameterIivEXT", "glSamplerParameterIivOES"],
)
///|
#borrow(param)
extern "c" fn epoxy_glSamplerParameterIiv(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glSamplerParameterIiv"
///|
pub fn gl_sampler_parameter_iiv(
sampler : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glSamplerParameterIiv(
d_glSamplerParameterIiv.get(),
sampler,
pname,
param,
)
}
///|
let d_glSamplerParameterIivEXT : Dispatch = Dispatch::with_aliases(
"glSamplerParameterIivEXT",
["glSamplerParameterIiv", "glSamplerParameterIivOES"],
)
///|
#borrow(param)
extern "c" fn epoxy_glSamplerParameterIivEXT(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glSamplerParameterIivEXT"
///|
pub fn gl_sampler_parameter_iiv_ext(
sampler : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glSamplerParameterIivEXT(
d_glSamplerParameterIivEXT.get(),
sampler,
pname,
param,
)
}
///|
let d_glSamplerParameterIivOES : Dispatch = Dispatch::with_aliases(
"glSamplerParameterIivOES",
["glSamplerParameterIiv", "glSamplerParameterIivEXT"],
)
///|
#borrow(param)
extern "c" fn epoxy_glSamplerParameterIivOES(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glSamplerParameterIivOES"
///|
pub fn gl_sampler_parameter_iiv_oes(
sampler : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glSamplerParameterIivOES(
d_glSamplerParameterIivOES.get(),
sampler,
pname,
param,
)
}
///|
let d_glSamplerParameterIuiv : Dispatch = Dispatch::with_aliases(
"glSamplerParameterIuiv",
["glSamplerParameterIuivEXT", "glSamplerParameterIuivOES"],
)
///|
#borrow(param)
extern "c" fn epoxy_glSamplerParameterIuiv(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : FixedArray[UInt],
) -> Unit = "epoxy_glSamplerParameterIuiv"
///|
pub fn gl_sampler_parameter_iuiv(
sampler : UInt,
pname : UInt,
param : FixedArray[UInt],
) -> Unit {
epoxy_glSamplerParameterIuiv(
d_glSamplerParameterIuiv.get(),
sampler,
pname,
param,
)
}
///|
let d_glSamplerParameterIuivEXT : Dispatch = Dispatch::with_aliases(
"glSamplerParameterIuivEXT",
["glSamplerParameterIuiv", "glSamplerParameterIuivOES"],
)
///|
#borrow(param)
extern "c" fn epoxy_glSamplerParameterIuivEXT(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : FixedArray[UInt],
) -> Unit = "epoxy_glSamplerParameterIuivEXT"
///|
pub fn gl_sampler_parameter_iuiv_ext(
sampler : UInt,
pname : UInt,
param : FixedArray[UInt],
) -> Unit {
epoxy_glSamplerParameterIuivEXT(
d_glSamplerParameterIuivEXT.get(),
sampler,
pname,
param,
)
}
///|
let d_glSamplerParameterIuivOES : Dispatch = Dispatch::with_aliases(
"glSamplerParameterIuivOES",
["glSamplerParameterIuiv", "glSamplerParameterIuivEXT"],
)
///|
#borrow(param)
extern "c" fn epoxy_glSamplerParameterIuivOES(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : FixedArray[UInt],
) -> Unit = "epoxy_glSamplerParameterIuivOES"
///|
pub fn gl_sampler_parameter_iuiv_oes(
sampler : UInt,
pname : UInt,
param : FixedArray[UInt],
) -> Unit {
epoxy_glSamplerParameterIuivOES(
d_glSamplerParameterIuivOES.get(),
sampler,
pname,
param,
)
}
///|
let d_glSamplerParameterf : Dispatch = Dispatch::new("glSamplerParameterf")
///|
extern "c" fn epoxy_glSamplerParameterf(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glSamplerParameterf"
///|
pub fn gl_sampler_parameterf(
sampler : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glSamplerParameterf(d_glSamplerParameterf.get(), sampler, pname, param)
}
///|
let d_glSamplerParameterfv : Dispatch = Dispatch::new("glSamplerParameterfv")
///|
#borrow(param)
extern "c" fn epoxy_glSamplerParameterfv(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : FixedArray[Float],
) -> Unit = "epoxy_glSamplerParameterfv"
///|
pub fn gl_sampler_parameterfv(
sampler : UInt,
pname : UInt,
param : FixedArray[Float],
) -> Unit {
epoxy_glSamplerParameterfv(
d_glSamplerParameterfv.get(),
sampler,
pname,
param,
)
}
///|
let d_glSamplerParameteri : Dispatch = Dispatch::new("glSamplerParameteri")
///|
extern "c" fn epoxy_glSamplerParameteri(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glSamplerParameteri"
///|
pub fn gl_sampler_parameteri(sampler : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glSamplerParameteri(d_glSamplerParameteri.get(), sampler, pname, param)
}
///|
let d_glSamplerParameteriv : Dispatch = Dispatch::new("glSamplerParameteriv")
///|
#borrow(param)
extern "c" fn epoxy_glSamplerParameteriv(
fp : CPtr,
sampler : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glSamplerParameteriv"
///|
pub fn gl_sampler_parameteriv(
sampler : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glSamplerParameteriv(
d_glSamplerParameteriv.get(),
sampler,
pname,
param,
)
}
///|
let d_glScaled : Dispatch = Dispatch::new("glScaled")
///|
extern "c" fn epoxy_glScaled(
fp : CPtr,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glScaled"
///|
pub fn gl_scaled(x : Double, y : Double, z : Double) -> Unit {
epoxy_glScaled(d_glScaled.get(), x, y, z)
}
///|
let d_glScalef : Dispatch = Dispatch::new("glScalef")
///|
extern "c" fn epoxy_glScalef(
fp : CPtr,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glScalef"
///|
pub fn gl_scalef(x : Float, y : Float, z : Float) -> Unit {
epoxy_glScalef(d_glScalef.get(), x, y, z)
}
///|
let d_glScalex : Dispatch = Dispatch::new("glScalex")
///|
extern "c" fn epoxy_glScalex(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glScalex"
///|
pub fn gl_scalex(x : Int, y : Int, z : Int) -> Unit {
epoxy_glScalex(d_glScalex.get(), x, y, z)
}
///|
let d_glScalexOES : Dispatch = Dispatch::new("glScalexOES")
///|
extern "c" fn epoxy_glScalexOES(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glScalexOES"
///|
pub fn gl_scalex_oes(x : Int, y : Int, z : Int) -> Unit {
epoxy_glScalexOES(d_glScalexOES.get(), x, y, z)
}
///|
let d_glScissor : Dispatch = Dispatch::new("glScissor")
///|
extern "c" fn epoxy_glScissor(
fp : CPtr,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glScissor"
///|
pub fn gl_scissor(x : Int, y : Int, width : Int, height : Int) -> Unit {
epoxy_glScissor(d_glScissor.get(), x, y, width, height)
}
///|
let d_glScissorArrayv : Dispatch = Dispatch::with_aliases("glScissorArrayv", [
"glScissorArrayvNV", "glScissorArrayvOES",
])
///|
#borrow(v)
extern "c" fn epoxy_glScissorArrayv(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit = "epoxy_glScissorArrayv"
///|
pub fn gl_scissor_arrayv(
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit {
epoxy_glScissorArrayv(d_glScissorArrayv.get(), first, count, v)
}
///|
let d_glScissorArrayvNV : Dispatch = Dispatch::with_aliases(
"glScissorArrayvNV",
["glScissorArrayv", "glScissorArrayvOES"],
)
///|
#borrow(v)
extern "c" fn epoxy_glScissorArrayvNV(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit = "epoxy_glScissorArrayvNV"
///|
pub fn gl_scissor_arrayv_nv(
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit {
epoxy_glScissorArrayvNV(d_glScissorArrayvNV.get(), first, count, v)
}
///|
let d_glScissorArrayvOES : Dispatch = Dispatch::with_aliases(
"glScissorArrayvOES",
["glScissorArrayv", "glScissorArrayvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glScissorArrayvOES(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit = "epoxy_glScissorArrayvOES"
///|
pub fn gl_scissor_arrayv_oes(
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit {
epoxy_glScissorArrayvOES(d_glScissorArrayvOES.get(), first, count, v)
}
///|
let d_glScissorExclusiveArrayvNV : Dispatch = Dispatch::new(
"glScissorExclusiveArrayvNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glScissorExclusiveArrayvNV(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit = "epoxy_glScissorExclusiveArrayvNV"
///|
pub fn gl_scissor_exclusive_arrayv_nv(
first : UInt,
count : Int,
v : FixedArray[Int],
) -> Unit {
epoxy_glScissorExclusiveArrayvNV(
d_glScissorExclusiveArrayvNV.get(),
first,
count,
v,
)
}
///|
let d_glScissorExclusiveNV : Dispatch = Dispatch::new("glScissorExclusiveNV")
///|
extern "c" fn epoxy_glScissorExclusiveNV(
fp : CPtr,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glScissorExclusiveNV"
///|
pub fn gl_scissor_exclusive_nv(
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glScissorExclusiveNV(d_glScissorExclusiveNV.get(), x, y, width, height)
}
///|
let d_glScissorIndexed : Dispatch = Dispatch::with_aliases("glScissorIndexed", [
"glScissorIndexedNV", "glScissorIndexedOES",
])
///|
extern "c" fn epoxy_glScissorIndexed(
fp : CPtr,
index : UInt,
left : Int,
bottom : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glScissorIndexed"
///|
pub fn gl_scissor_indexed(
index : UInt,
left : Int,
bottom : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glScissorIndexed(
d_glScissorIndexed.get(),
index,
left,
bottom,
width,
height,
)
}
///|
let d_glScissorIndexedNV : Dispatch = Dispatch::with_aliases(
"glScissorIndexedNV",
["glScissorIndexed", "glScissorIndexedOES"],
)
///|
extern "c" fn epoxy_glScissorIndexedNV(
fp : CPtr,
index : UInt,
left : Int,
bottom : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glScissorIndexedNV"
///|
pub fn gl_scissor_indexed_nv(
index : UInt,
left : Int,
bottom : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glScissorIndexedNV(
d_glScissorIndexedNV.get(),
index,
left,
bottom,
width,
height,
)
}
///|
let d_glScissorIndexedOES : Dispatch = Dispatch::with_aliases(
"glScissorIndexedOES",
["glScissorIndexed", "glScissorIndexedNV"],
)
///|
extern "c" fn epoxy_glScissorIndexedOES(
fp : CPtr,
index : UInt,
left : Int,
bottom : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glScissorIndexedOES"
///|
pub fn gl_scissor_indexed_oes(
index : UInt,
left : Int,
bottom : Int,
width : Int,
height : Int,
) -> Unit {
epoxy_glScissorIndexedOES(
d_glScissorIndexedOES.get(),
index,
left,
bottom,
width,
height,
)
}
///|
let d_glScissorIndexedv : Dispatch = Dispatch::with_aliases(
"glScissorIndexedv",
["glScissorIndexedvNV", "glScissorIndexedvOES"],
)
///|
#borrow(v)
extern "c" fn epoxy_glScissorIndexedv(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glScissorIndexedv"
///|
pub fn gl_scissor_indexedv(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glScissorIndexedv(d_glScissorIndexedv.get(), index, v)
}
///|
let d_glScissorIndexedvNV : Dispatch = Dispatch::with_aliases(
"glScissorIndexedvNV",
["glScissorIndexedv", "glScissorIndexedvOES"],
)
///|
#borrow(v)
extern "c" fn epoxy_glScissorIndexedvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glScissorIndexedvNV"
///|
pub fn gl_scissor_indexedv_nv(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glScissorIndexedvNV(d_glScissorIndexedvNV.get(), index, v)
}
///|
let d_glScissorIndexedvOES : Dispatch = Dispatch::with_aliases(
"glScissorIndexedvOES",
["glScissorIndexedv", "glScissorIndexedvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glScissorIndexedvOES(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glScissorIndexedvOES"
///|
pub fn gl_scissor_indexedv_oes(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glScissorIndexedvOES(d_glScissorIndexedvOES.get(), index, v)
}
///|
let d_glSecondaryColor3b : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3b",
["glSecondaryColor3bEXT"],
)
///|
extern "c" fn epoxy_glSecondaryColor3b(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3b"
///|
pub fn gl_secondary_color3b(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3b(d_glSecondaryColor3b.get(), red, green, blue)
}
///|
let d_glSecondaryColor3bEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3bEXT",
["glSecondaryColor3b"],
)
///|
extern "c" fn epoxy_glSecondaryColor3bEXT(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3bEXT"
///|
pub fn gl_secondary_color3b_ext(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3bEXT(d_glSecondaryColor3bEXT.get(), red, green, blue)
}
///|
let d_glSecondaryColor3bv : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3bv",
["glSecondaryColor3bvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3bv(fp : CPtr, v : Bytes) -> Unit = "epoxy_glSecondaryColor3bv"
///|
pub fn gl_secondary_color3bv(v : Bytes) -> Unit {
epoxy_glSecondaryColor3bv(d_glSecondaryColor3bv.get(), v)
}
///|
let d_glSecondaryColor3bvEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3bvEXT",
["glSecondaryColor3bv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3bvEXT(fp : CPtr, v : Bytes) -> Unit = "epoxy_glSecondaryColor3bvEXT"
///|
pub fn gl_secondary_color3bv_ext(v : Bytes) -> Unit {
epoxy_glSecondaryColor3bvEXT(d_glSecondaryColor3bvEXT.get(), v)
}
///|
let d_glSecondaryColor3d : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3d",
["glSecondaryColor3dEXT"],
)
///|
extern "c" fn epoxy_glSecondaryColor3d(
fp : CPtr,
red : Double,
green : Double,
blue : Double,
) -> Unit = "epoxy_glSecondaryColor3d"
///|
pub fn gl_secondary_color3d(
red : Double,
green : Double,
blue : Double,
) -> Unit {
epoxy_glSecondaryColor3d(d_glSecondaryColor3d.get(), red, green, blue)
}
///|
let d_glSecondaryColor3dEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3dEXT",
["glSecondaryColor3d"],
)
///|
extern "c" fn epoxy_glSecondaryColor3dEXT(
fp : CPtr,
red : Double,
green : Double,
blue : Double,
) -> Unit = "epoxy_glSecondaryColor3dEXT"
///|
pub fn gl_secondary_color3d_ext(
red : Double,
green : Double,
blue : Double,
) -> Unit {
epoxy_glSecondaryColor3dEXT(d_glSecondaryColor3dEXT.get(), red, green, blue)
}
///|
let d_glSecondaryColor3dv : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3dv",
["glSecondaryColor3dvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3dv(
fp : CPtr,
v : FixedArray[Double],
) -> Unit = "epoxy_glSecondaryColor3dv"
///|
pub fn gl_secondary_color3dv(v : FixedArray[Double]) -> Unit {
epoxy_glSecondaryColor3dv(d_glSecondaryColor3dv.get(), v)
}
///|
let d_glSecondaryColor3dvEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3dvEXT",
["glSecondaryColor3dv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3dvEXT(
fp : CPtr,
v : FixedArray[Double],
) -> Unit = "epoxy_glSecondaryColor3dvEXT"
///|
pub fn gl_secondary_color3dv_ext(v : FixedArray[Double]) -> Unit {
epoxy_glSecondaryColor3dvEXT(d_glSecondaryColor3dvEXT.get(), v)
}
///|
let d_glSecondaryColor3f : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3f",
["glSecondaryColor3fEXT"],
)
///|
extern "c" fn epoxy_glSecondaryColor3f(
fp : CPtr,
red : Float,
green : Float,
blue : Float,
) -> Unit = "epoxy_glSecondaryColor3f"
///|
pub fn gl_secondary_color3f(red : Float, green : Float, blue : Float) -> Unit {
epoxy_glSecondaryColor3f(d_glSecondaryColor3f.get(), red, green, blue)
}
///|
let d_glSecondaryColor3fEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3fEXT",
["glSecondaryColor3f"],
)
///|
extern "c" fn epoxy_glSecondaryColor3fEXT(
fp : CPtr,
red : Float,
green : Float,
blue : Float,
) -> Unit = "epoxy_glSecondaryColor3fEXT"
///|
pub fn gl_secondary_color3f_ext(
red : Float,
green : Float,
blue : Float,
) -> Unit {
epoxy_glSecondaryColor3fEXT(d_glSecondaryColor3fEXT.get(), red, green, blue)
}
///|
let d_glSecondaryColor3fv : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3fv",
["glSecondaryColor3fvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3fv(
fp : CPtr,
v : FixedArray[Float],
) -> Unit = "epoxy_glSecondaryColor3fv"
///|
pub fn gl_secondary_color3fv(v : FixedArray[Float]) -> Unit {
epoxy_glSecondaryColor3fv(d_glSecondaryColor3fv.get(), v)
}
///|
let d_glSecondaryColor3fvEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3fvEXT",
["glSecondaryColor3fv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3fvEXT(
fp : CPtr,
v : FixedArray[Float],
) -> Unit = "epoxy_glSecondaryColor3fvEXT"
///|
pub fn gl_secondary_color3fv_ext(v : FixedArray[Float]) -> Unit {
epoxy_glSecondaryColor3fvEXT(d_glSecondaryColor3fvEXT.get(), v)
}
///|
let d_glSecondaryColor3hNV : Dispatch = Dispatch::new("glSecondaryColor3hNV")
///|
extern "c" fn epoxy_glSecondaryColor3hNV(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3hNV"
///|
pub fn gl_secondary_color3h_nv(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3hNV(d_glSecondaryColor3hNV.get(), red, green, blue)
}
///|
let d_glSecondaryColor3hvNV : Dispatch = Dispatch::new("glSecondaryColor3hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3hvNV(
fp : CPtr,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glSecondaryColor3hvNV"
///|
pub fn gl_secondary_color3hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glSecondaryColor3hvNV(d_glSecondaryColor3hvNV.get(), v)
}
///|
let d_glSecondaryColor3i : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3i",
["glSecondaryColor3iEXT"],
)
///|
extern "c" fn epoxy_glSecondaryColor3i(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3i"
///|
pub fn gl_secondary_color3i(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3i(d_glSecondaryColor3i.get(), red, green, blue)
}
///|
let d_glSecondaryColor3iEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3iEXT",
["glSecondaryColor3i"],
)
///|
extern "c" fn epoxy_glSecondaryColor3iEXT(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3iEXT"
///|
pub fn gl_secondary_color3i_ext(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3iEXT(d_glSecondaryColor3iEXT.get(), red, green, blue)
}
///|
let d_glSecondaryColor3iv : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3iv",
["glSecondaryColor3ivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glSecondaryColor3iv"
///|
pub fn gl_secondary_color3iv(v : FixedArray[Int]) -> Unit {
epoxy_glSecondaryColor3iv(d_glSecondaryColor3iv.get(), v)
}
///|
let d_glSecondaryColor3ivEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3ivEXT",
["glSecondaryColor3iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3ivEXT(
fp : CPtr,
v : FixedArray[Int],
) -> Unit = "epoxy_glSecondaryColor3ivEXT"
///|
pub fn gl_secondary_color3iv_ext(v : FixedArray[Int]) -> Unit {
epoxy_glSecondaryColor3ivEXT(d_glSecondaryColor3ivEXT.get(), v)
}
///|
let d_glSecondaryColor3s : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3s",
["glSecondaryColor3sEXT"],
)
///|
extern "c" fn epoxy_glSecondaryColor3s(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3s"
///|
pub fn gl_secondary_color3s(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3s(d_glSecondaryColor3s.get(), red, green, blue)
}
///|
let d_glSecondaryColor3sEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3sEXT",
["glSecondaryColor3s"],
)
///|
extern "c" fn epoxy_glSecondaryColor3sEXT(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3sEXT"
///|
pub fn gl_secondary_color3s_ext(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3sEXT(d_glSecondaryColor3sEXT.get(), red, green, blue)
}
///|
let d_glSecondaryColor3sv : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3sv",
["glSecondaryColor3svEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3sv(
fp : CPtr,
v : FixedArray[Int16],
) -> Unit = "epoxy_glSecondaryColor3sv"
///|
pub fn gl_secondary_color3sv(v : FixedArray[Int16]) -> Unit {
epoxy_glSecondaryColor3sv(d_glSecondaryColor3sv.get(), v)
}
///|
let d_glSecondaryColor3svEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3svEXT",
["glSecondaryColor3sv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3svEXT(
fp : CPtr,
v : FixedArray[Int16],
) -> Unit = "epoxy_glSecondaryColor3svEXT"
///|
pub fn gl_secondary_color3sv_ext(v : FixedArray[Int16]) -> Unit {
epoxy_glSecondaryColor3svEXT(d_glSecondaryColor3svEXT.get(), v)
}
///|
let d_glSecondaryColor3ub : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3ub",
["glSecondaryColor3ubEXT"],
)
///|
extern "c" fn epoxy_glSecondaryColor3ub(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3ub"
///|
pub fn gl_secondary_color3ub(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3ub(d_glSecondaryColor3ub.get(), red, green, blue)
}
///|
let d_glSecondaryColor3ubEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3ubEXT",
["glSecondaryColor3ub"],
)
///|
extern "c" fn epoxy_glSecondaryColor3ubEXT(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3ubEXT"
///|
pub fn gl_secondary_color3ub_ext(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3ubEXT(d_glSecondaryColor3ubEXT.get(), red, green, blue)
}
///|
let d_glSecondaryColor3ubv : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3ubv",
["glSecondaryColor3ubvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3ubv(fp : CPtr, v : Bytes) -> Unit = "epoxy_glSecondaryColor3ubv"
///|
pub fn gl_secondary_color3ubv(v : Bytes) -> Unit {
epoxy_glSecondaryColor3ubv(d_glSecondaryColor3ubv.get(), v)
}
///|
let d_glSecondaryColor3ubvEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3ubvEXT",
["glSecondaryColor3ubv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3ubvEXT(fp : CPtr, v : Bytes) -> Unit = "epoxy_glSecondaryColor3ubvEXT"
///|
pub fn gl_secondary_color3ubv_ext(v : Bytes) -> Unit {
epoxy_glSecondaryColor3ubvEXT(d_glSecondaryColor3ubvEXT.get(), v)
}
///|
let d_glSecondaryColor3ui : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3ui",
["glSecondaryColor3uiEXT"],
)
///|
extern "c" fn epoxy_glSecondaryColor3ui(
fp : CPtr,
red : UInt,
green : UInt,
blue : UInt,
) -> Unit = "epoxy_glSecondaryColor3ui"
///|
pub fn gl_secondary_color3ui(red : UInt, green : UInt, blue : UInt) -> Unit {
epoxy_glSecondaryColor3ui(d_glSecondaryColor3ui.get(), red, green, blue)
}
///|
let d_glSecondaryColor3uiEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3uiEXT",
["glSecondaryColor3ui"],
)
///|
extern "c" fn epoxy_glSecondaryColor3uiEXT(
fp : CPtr,
red : UInt,
green : UInt,
blue : UInt,
) -> Unit = "epoxy_glSecondaryColor3uiEXT"
///|
pub fn gl_secondary_color3ui_ext(red : UInt, green : UInt, blue : UInt) -> Unit {
epoxy_glSecondaryColor3uiEXT(d_glSecondaryColor3uiEXT.get(), red, green, blue)
}
///|
let d_glSecondaryColor3uiv : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3uiv",
["glSecondaryColor3uivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3uiv(
fp : CPtr,
v : FixedArray[UInt],
) -> Unit = "epoxy_glSecondaryColor3uiv"
///|
pub fn gl_secondary_color3uiv(v : FixedArray[UInt]) -> Unit {
epoxy_glSecondaryColor3uiv(d_glSecondaryColor3uiv.get(), v)
}
///|
let d_glSecondaryColor3uivEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3uivEXT",
["glSecondaryColor3uiv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3uivEXT(
fp : CPtr,
v : FixedArray[UInt],
) -> Unit = "epoxy_glSecondaryColor3uivEXT"
///|
pub fn gl_secondary_color3uiv_ext(v : FixedArray[UInt]) -> Unit {
epoxy_glSecondaryColor3uivEXT(d_glSecondaryColor3uivEXT.get(), v)
}
///|
let d_glSecondaryColor3us : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3us",
["glSecondaryColor3usEXT"],
)
///|
extern "c" fn epoxy_glSecondaryColor3us(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3us"
///|
pub fn gl_secondary_color3us(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3us(d_glSecondaryColor3us.get(), red, green, blue)
}
///|
let d_glSecondaryColor3usEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3usEXT",
["glSecondaryColor3us"],
)
///|
extern "c" fn epoxy_glSecondaryColor3usEXT(
fp : CPtr,
red : Int,
green : Int,
blue : Int,
) -> Unit = "epoxy_glSecondaryColor3usEXT"
///|
pub fn gl_secondary_color3us_ext(red : Int, green : Int, blue : Int) -> Unit {
epoxy_glSecondaryColor3usEXT(d_glSecondaryColor3usEXT.get(), red, green, blue)
}
///|
let d_glSecondaryColor3usv : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3usv",
["glSecondaryColor3usvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3usv(
fp : CPtr,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glSecondaryColor3usv"
///|
pub fn gl_secondary_color3usv(v : FixedArray[UInt16]) -> Unit {
epoxy_glSecondaryColor3usv(d_glSecondaryColor3usv.get(), v)
}
///|
let d_glSecondaryColor3usvEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColor3usvEXT",
["glSecondaryColor3usv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glSecondaryColor3usvEXT(
fp : CPtr,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glSecondaryColor3usvEXT"
///|
pub fn gl_secondary_color3usv_ext(v : FixedArray[UInt16]) -> Unit {
epoxy_glSecondaryColor3usvEXT(d_glSecondaryColor3usvEXT.get(), v)
}
///|
let d_glSecondaryColorFormatNV : Dispatch = Dispatch::new(
"glSecondaryColorFormatNV",
)
///|
extern "c" fn epoxy_glSecondaryColorFormatNV(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
) -> Unit = "epoxy_glSecondaryColorFormatNV"
///|
pub fn gl_secondary_color_format_nv(
size : Int,
type_ : UInt,
stride : Int,
) -> Unit {
epoxy_glSecondaryColorFormatNV(
d_glSecondaryColorFormatNV.get(),
size,
type_,
stride,
)
}
///|
let d_glSecondaryColorP3ui : Dispatch = Dispatch::new("glSecondaryColorP3ui")
///|
extern "c" fn epoxy_glSecondaryColorP3ui(
fp : CPtr,
type_ : UInt,
color : UInt,
) -> Unit = "epoxy_glSecondaryColorP3ui"
///|
pub fn gl_secondary_color_p3ui(type_ : UInt, color : UInt) -> Unit {
epoxy_glSecondaryColorP3ui(d_glSecondaryColorP3ui.get(), type_, color)
}
///|
let d_glSecondaryColorP3uiv : Dispatch = Dispatch::new("glSecondaryColorP3uiv")
///|
#borrow(color)
extern "c" fn epoxy_glSecondaryColorP3uiv(
fp : CPtr,
type_ : UInt,
color : FixedArray[UInt],
) -> Unit = "epoxy_glSecondaryColorP3uiv"
///|
pub fn gl_secondary_color_p3uiv(type_ : UInt, color : FixedArray[UInt]) -> Unit {
epoxy_glSecondaryColorP3uiv(d_glSecondaryColorP3uiv.get(), type_, color)
}
///|
let d_glSecondaryColorPointer : Dispatch = Dispatch::with_aliases(
"glSecondaryColorPointer",
["glSecondaryColorPointerEXT"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glSecondaryColorPointer(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glSecondaryColorPointer"
///|
pub fn gl_secondary_color_pointer(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glSecondaryColorPointer(
d_glSecondaryColorPointer.get(),
size,
type_,
stride,
pointer,
)
}
///|
let d_glSecondaryColorPointerEXT : Dispatch = Dispatch::with_aliases(
"glSecondaryColorPointerEXT",
["glSecondaryColorPointer"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glSecondaryColorPointerEXT(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glSecondaryColorPointerEXT"
///|
pub fn gl_secondary_color_pointer_ext(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glSecondaryColorPointerEXT(
d_glSecondaryColorPointerEXT.get(),
size,
type_,
stride,
pointer,
)
}
///|
let d_glSelectBuffer : Dispatch = Dispatch::new("glSelectBuffer")
///|
#borrow(buffer)
extern "c" fn epoxy_glSelectBuffer(
fp : CPtr,
size : Int,
buffer : FixedArray[UInt],
) -> Unit = "epoxy_glSelectBuffer"
///|
pub fn gl_select_buffer(size : Int, buffer : FixedArray[UInt]) -> Unit {
epoxy_glSelectBuffer(d_glSelectBuffer.get(), size, buffer)
}
///|
let d_glSelectPerfMonitorCountersAMD : Dispatch = Dispatch::new(
"glSelectPerfMonitorCountersAMD",
)
///|
#borrow(counterList)
extern "c" fn epoxy_glSelectPerfMonitorCountersAMD(
fp : CPtr,
monitor : UInt,
enable : Bool,
group : UInt,
numCounters : Int,
counterList : FixedArray[UInt],
) -> Unit = "epoxy_glSelectPerfMonitorCountersAMD"
///|
pub fn gl_select_perf_monitor_counters_amd(
monitor : UInt,
enable : Bool,
group : UInt,
numCounters : Int,
counterList : FixedArray[UInt],
) -> Unit {
epoxy_glSelectPerfMonitorCountersAMD(
d_glSelectPerfMonitorCountersAMD.get(),
monitor,
enable,
group,
numCounters,
counterList,
)
}
///|
let d_glSemaphoreParameterivNV : Dispatch = Dispatch::new(
"glSemaphoreParameterivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glSemaphoreParameterivNV(
fp : CPtr,
semaphore : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glSemaphoreParameterivNV"
///|
pub fn gl_semaphore_parameteriv_nv(
semaphore : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glSemaphoreParameterivNV(
d_glSemaphoreParameterivNV.get(),
semaphore,
pname,
params,
)
}
///|
let d_glSemaphoreParameterui64vEXT : Dispatch = Dispatch::new(
"glSemaphoreParameterui64vEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glSemaphoreParameterui64vEXT(
fp : CPtr,
semaphore : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit = "epoxy_glSemaphoreParameterui64vEXT"
///|
pub fn gl_semaphore_parameterui64v_ext(
semaphore : UInt,
pname : UInt,
params : FixedArray[UInt64],
) -> Unit {
epoxy_glSemaphoreParameterui64vEXT(
d_glSemaphoreParameterui64vEXT.get(),
semaphore,
pname,
params,
)
}
///|
let d_glSeparableFilter2D : Dispatch = Dispatch::with_aliases(
"glSeparableFilter2D",
["glSeparableFilter2DEXT"],
)
///|
#borrow(row, column)
extern "c" fn epoxy_glSeparableFilter2D(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
row : Bytes,
column : Bytes,
) -> Unit = "epoxy_glSeparableFilter2D"
///|
pub fn gl_separable_filter2_d(
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
row : Bytes,
column : Bytes,
) -> Unit {
epoxy_glSeparableFilter2D(
d_glSeparableFilter2D.get(),
target,
internalformat,
width,
height,
format,
type_,
row,
column,
)
}
///|
let d_glSeparableFilter2DEXT : Dispatch = Dispatch::with_aliases(
"glSeparableFilter2DEXT",
["glSeparableFilter2D"],
)
///|
#borrow(row, column)
extern "c" fn epoxy_glSeparableFilter2DEXT(
fp : CPtr,
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
row : Bytes,
column : Bytes,
) -> Unit = "epoxy_glSeparableFilter2DEXT"
///|
pub fn gl_separable_filter2_dext(
target : UInt,
internalformat : UInt,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
row : Bytes,
column : Bytes,
) -> Unit {
epoxy_glSeparableFilter2DEXT(
d_glSeparableFilter2DEXT.get(),
target,
internalformat,
width,
height,
format,
type_,
row,
column,
)
}
///|
let d_glSetFenceAPPLE : Dispatch = Dispatch::new("glSetFenceAPPLE")
///|
extern "c" fn epoxy_glSetFenceAPPLE(fp : CPtr, fence : UInt) -> Unit = "epoxy_glSetFenceAPPLE"
///|
pub fn gl_set_fence_apple(fence : UInt) -> Unit {
epoxy_glSetFenceAPPLE(d_glSetFenceAPPLE.get(), fence)
}
///|
let d_glSetFenceNV : Dispatch = Dispatch::new("glSetFenceNV")
///|
extern "c" fn epoxy_glSetFenceNV(
fp : CPtr,
fence : UInt,
condition : UInt,
) -> Unit = "epoxy_glSetFenceNV"
///|
pub fn gl_set_fence_nv(fence : UInt, condition : UInt) -> Unit {
epoxy_glSetFenceNV(d_glSetFenceNV.get(), fence, condition)
}
///|
let d_glSetFragmentShaderConstantATI : Dispatch = Dispatch::new(
"glSetFragmentShaderConstantATI",
)
///|
#borrow(value)
extern "c" fn epoxy_glSetFragmentShaderConstantATI(
fp : CPtr,
dst : UInt,
value : FixedArray[Float],
) -> Unit = "epoxy_glSetFragmentShaderConstantATI"
///|
pub fn gl_set_fragment_shader_constant_ati(
dst : UInt,
value : FixedArray[Float],
) -> Unit {
epoxy_glSetFragmentShaderConstantATI(
d_glSetFragmentShaderConstantATI.get(),
dst,
value,
)
}
///|
let d_glSetInvariantEXT : Dispatch = Dispatch::new("glSetInvariantEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glSetInvariantEXT(
fp : CPtr,
id : UInt,
type_ : UInt,
addr : Bytes,
) -> Unit = "epoxy_glSetInvariantEXT"
///|
pub fn gl_set_invariant_ext(id : UInt, type_ : UInt, addr : Bytes) -> Unit {
epoxy_glSetInvariantEXT(d_glSetInvariantEXT.get(), id, type_, addr)
}
///|
let d_glSetLocalConstantEXT : Dispatch = Dispatch::new("glSetLocalConstantEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glSetLocalConstantEXT(
fp : CPtr,
id : UInt,
type_ : UInt,
addr : Bytes,
) -> Unit = "epoxy_glSetLocalConstantEXT"
///|
pub fn gl_set_local_constant_ext(id : UInt, type_ : UInt, addr : Bytes) -> Unit {
epoxy_glSetLocalConstantEXT(d_glSetLocalConstantEXT.get(), id, type_, addr)
}
///|
let d_glSetMultisamplefvAMD : Dispatch = Dispatch::new("glSetMultisamplefvAMD")
///|
#borrow(val)
extern "c" fn epoxy_glSetMultisamplefvAMD(
fp : CPtr,
pname : UInt,
index : UInt,
val : FixedArray[Float],
) -> Unit = "epoxy_glSetMultisamplefvAMD"
///|
pub fn gl_set_multisamplefv_amd(
pname : UInt,
index : UInt,
val : FixedArray[Float],
) -> Unit {
epoxy_glSetMultisamplefvAMD(d_glSetMultisamplefvAMD.get(), pname, index, val)
}
///|
let d_glShadeModel : Dispatch = Dispatch::new("glShadeModel")
///|
extern "c" fn epoxy_glShadeModel(fp : CPtr, mode : UInt) -> Unit = "epoxy_glShadeModel"
///|
pub fn gl_shade_model(mode : UInt) -> Unit {
epoxy_glShadeModel(d_glShadeModel.get(), mode)
}
///|
let d_glShaderBinary : Dispatch = Dispatch::new("glShaderBinary")
///|
#borrow(shaders, binary)
extern "c" fn epoxy_glShaderBinary(
fp : CPtr,
count : Int,
shaders : FixedArray[UInt],
binaryFormat : UInt,
binary : Bytes,
length : Int,
) -> Unit = "epoxy_glShaderBinary"
///|
pub fn gl_shader_binary(
count : Int,
shaders : FixedArray[UInt],
binaryFormat : UInt,
binary : Bytes,
length : Int,
) -> Unit {
epoxy_glShaderBinary(
d_glShaderBinary.get(),
count,
shaders,
binaryFormat,
binary,
length,
)
}
///|
let d_glShaderOp1EXT : Dispatch = Dispatch::new("glShaderOp1EXT")
///|
extern "c" fn epoxy_glShaderOp1EXT(
fp : CPtr,
op : UInt,
res : UInt,
arg1 : UInt,
) -> Unit = "epoxy_glShaderOp1EXT"
///|
pub fn gl_shader_op1_ext(op : UInt, res : UInt, arg1 : UInt) -> Unit {
epoxy_glShaderOp1EXT(d_glShaderOp1EXT.get(), op, res, arg1)
}
///|
let d_glShaderOp2EXT : Dispatch = Dispatch::new("glShaderOp2EXT")
///|
extern "c" fn epoxy_glShaderOp2EXT(
fp : CPtr,
op : UInt,
res : UInt,
arg1 : UInt,
arg2 : UInt,
) -> Unit = "epoxy_glShaderOp2EXT"
///|
pub fn gl_shader_op2_ext(
op : UInt,
res : UInt,
arg1 : UInt,
arg2 : UInt,
) -> Unit {
epoxy_glShaderOp2EXT(d_glShaderOp2EXT.get(), op, res, arg1, arg2)
}
///|
let d_glShaderOp3EXT : Dispatch = Dispatch::new("glShaderOp3EXT")
///|
extern "c" fn epoxy_glShaderOp3EXT(
fp : CPtr,
op : UInt,
res : UInt,
arg1 : UInt,
arg2 : UInt,
arg3 : UInt,
) -> Unit = "epoxy_glShaderOp3EXT"
///|
pub fn gl_shader_op3_ext(
op : UInt,
res : UInt,
arg1 : UInt,
arg2 : UInt,
arg3 : UInt,
) -> Unit {
epoxy_glShaderOp3EXT(d_glShaderOp3EXT.get(), op, res, arg1, arg2, arg3)
}
///|
let d_glShaderSource : Dispatch = Dispatch::with_aliases("glShaderSource", [
"glShaderSourceARB",
])
///|
#borrow(string, length)
extern "c" fn epoxy_glShaderSource(
fp : CPtr,
shader : UInt,
count : Int,
string : FixedArray[Bytes],
length : FixedArray[Int],
) -> Unit = "epoxy_glShaderSource"
///|
pub fn gl_shader_source(
shader : UInt,
count : Int,
string : FixedArray[Bytes],
length : FixedArray[Int],
) -> Unit {
epoxy_glShaderSource(d_glShaderSource.get(), shader, count, string, length)
}
///|
let d_glShaderStorageBlockBinding : Dispatch = Dispatch::new(
"glShaderStorageBlockBinding",
)
///|
extern "c" fn epoxy_glShaderStorageBlockBinding(
fp : CPtr,
program : UInt,
storageBlockIndex : UInt,
storageBlockBinding : UInt,
) -> Unit = "epoxy_glShaderStorageBlockBinding"
///|
pub fn gl_shader_storage_block_binding(
program : UInt,
storageBlockIndex : UInt,
storageBlockBinding : UInt,
) -> Unit {
epoxy_glShaderStorageBlockBinding(
d_glShaderStorageBlockBinding.get(),
program,
storageBlockIndex,
storageBlockBinding,
)
}
///|
let d_glShadingRateEXT : Dispatch = Dispatch::new("glShadingRateEXT")
///|
extern "c" fn epoxy_glShadingRateEXT(fp : CPtr, rate : UInt) -> Unit = "epoxy_glShadingRateEXT"
///|
pub fn gl_shading_rate_ext(rate : UInt) -> Unit {
epoxy_glShadingRateEXT(d_glShadingRateEXT.get(), rate)
}
///|
let d_glShadingRateCombinerOpsEXT : Dispatch = Dispatch::new(
"glShadingRateCombinerOpsEXT",
)
///|
extern "c" fn epoxy_glShadingRateCombinerOpsEXT(
fp : CPtr,
combinerOp0 : UInt,
combinerOp1 : UInt,
) -> Unit = "epoxy_glShadingRateCombinerOpsEXT"
///|
pub fn gl_shading_rate_combiner_ops_ext(
combinerOp0 : UInt,
combinerOp1 : UInt,
) -> Unit {
epoxy_glShadingRateCombinerOpsEXT(
d_glShadingRateCombinerOpsEXT.get(),
combinerOp0,
combinerOp1,
)
}
///|
let d_glShadingRateImageBarrierNV : Dispatch = Dispatch::new(
"glShadingRateImageBarrierNV",
)
///|
extern "c" fn epoxy_glShadingRateImageBarrierNV(
fp : CPtr,
synchronize : Bool,
) -> Unit = "epoxy_glShadingRateImageBarrierNV"
///|
pub fn gl_shading_rate_image_barrier_nv(synchronize : Bool) -> Unit {
epoxy_glShadingRateImageBarrierNV(
d_glShadingRateImageBarrierNV.get(),
synchronize,
)
}
///|
let d_glShadingRateQCOM : Dispatch = Dispatch::new("glShadingRateQCOM")
///|
extern "c" fn epoxy_glShadingRateQCOM(fp : CPtr, rate : UInt) -> Unit = "epoxy_glShadingRateQCOM"
///|
pub fn gl_shading_rate_qcom(rate : UInt) -> Unit {
epoxy_glShadingRateQCOM(d_glShadingRateQCOM.get(), rate)
}
///|
let d_glShadingRateImagePaletteNV : Dispatch = Dispatch::new(
"glShadingRateImagePaletteNV",
)
///|
#borrow(rates)
extern "c" fn epoxy_glShadingRateImagePaletteNV(
fp : CPtr,
viewport : UInt,
first : UInt,
count : Int,
rates : FixedArray[UInt],
) -> Unit = "epoxy_glShadingRateImagePaletteNV"
///|
pub fn gl_shading_rate_image_palette_nv(
viewport : UInt,
first : UInt,
count : Int,
rates : FixedArray[UInt],
) -> Unit {
epoxy_glShadingRateImagePaletteNV(
d_glShadingRateImagePaletteNV.get(),
viewport,
first,
count,
rates,
)
}
///|
let d_glShadingRateSampleOrderNV : Dispatch = Dispatch::new(
"glShadingRateSampleOrderNV",
)
///|
extern "c" fn epoxy_glShadingRateSampleOrderNV(fp : CPtr, order : UInt) -> Unit = "epoxy_glShadingRateSampleOrderNV"
///|
pub fn gl_shading_rate_sample_order_nv(order : UInt) -> Unit {
epoxy_glShadingRateSampleOrderNV(d_glShadingRateSampleOrderNV.get(), order)
}
///|
let d_glShadingRateSampleOrderCustomNV : Dispatch = Dispatch::new(
"glShadingRateSampleOrderCustomNV",
)
///|
#borrow(locations)
extern "c" fn epoxy_glShadingRateSampleOrderCustomNV(
fp : CPtr,
rate : UInt,
samples : UInt,
locations : FixedArray[Int],
) -> Unit = "epoxy_glShadingRateSampleOrderCustomNV"
///|
pub fn gl_shading_rate_sample_order_custom_nv(
rate : UInt,
samples : UInt,
locations : FixedArray[Int],
) -> Unit {
epoxy_glShadingRateSampleOrderCustomNV(
d_glShadingRateSampleOrderCustomNV.get(),
rate,
samples,
locations,
)
}
///|
let d_glSharpenTexFuncSGIS : Dispatch = Dispatch::new("glSharpenTexFuncSGIS")
///|
#borrow(points)
extern "c" fn epoxy_glSharpenTexFuncSGIS(
fp : CPtr,
target : UInt,
n : Int,
points : FixedArray[Float],
) -> Unit = "epoxy_glSharpenTexFuncSGIS"
///|
pub fn gl_sharpen_tex_func_sgis(
target : UInt,
n : Int,
points : FixedArray[Float],
) -> Unit {
epoxy_glSharpenTexFuncSGIS(d_glSharpenTexFuncSGIS.get(), target, n, points)
}
///|
let d_glSignalSemaphoreEXT : Dispatch = Dispatch::new("glSignalSemaphoreEXT")
///|
#borrow(buffers, textures, dstLayouts)
extern "c" fn epoxy_glSignalSemaphoreEXT(
fp : CPtr,
semaphore : UInt,
numBufferBarriers : UInt,
buffers : FixedArray[UInt],
numTextureBarriers : UInt,
textures : FixedArray[UInt],
dstLayouts : FixedArray[UInt],
) -> Unit = "epoxy_glSignalSemaphoreEXT"
///|
pub fn gl_signal_semaphore_ext(
semaphore : UInt,
numBufferBarriers : UInt,
buffers : FixedArray[UInt],
numTextureBarriers : UInt,
textures : FixedArray[UInt],
dstLayouts : FixedArray[UInt],
) -> Unit {
epoxy_glSignalSemaphoreEXT(
d_glSignalSemaphoreEXT.get(),
semaphore,
numBufferBarriers,
buffers,
numTextureBarriers,
textures,
dstLayouts,
)
}
///|
let d_glSignalSemaphoreui64NVX : Dispatch = Dispatch::new(
"glSignalSemaphoreui64NVX",
)
///|
#borrow(semaphoreArray, fenceValueArray)
extern "c" fn epoxy_glSignalSemaphoreui64NVX(
fp : CPtr,
signalGpu : UInt,
fenceObjectCount : Int,
semaphoreArray : FixedArray[UInt],
fenceValueArray : FixedArray[UInt64],
) -> Unit = "epoxy_glSignalSemaphoreui64NVX"
///|
pub fn gl_signal_semaphoreui64_nvx(
signalGpu : UInt,
fenceObjectCount : Int,
semaphoreArray : FixedArray[UInt],
fenceValueArray : FixedArray[UInt64],
) -> Unit {
epoxy_glSignalSemaphoreui64NVX(
d_glSignalSemaphoreui64NVX.get(),
signalGpu,
fenceObjectCount,
semaphoreArray,
fenceValueArray,
)
}
///|
let d_glSpecializeShader : Dispatch = Dispatch::with_aliases(
"glSpecializeShader",
["glSpecializeShaderARB"],
)
///|
#borrow(pEntryPoint, pConstantIndex, pConstantValue)
extern "c" fn epoxy_glSpecializeShader(
fp : CPtr,
shader : UInt,
pEntryPoint : Bytes,
numSpecializationConstants : UInt,
pConstantIndex : FixedArray[UInt],
pConstantValue : FixedArray[UInt],
) -> Unit = "epoxy_glSpecializeShader"
///|
pub fn gl_specialize_shader(
shader : UInt,
pEntryPoint : Bytes,
numSpecializationConstants : UInt,
pConstantIndex : FixedArray[UInt],
pConstantValue : FixedArray[UInt],
) -> Unit {
epoxy_glSpecializeShader(
d_glSpecializeShader.get(),
shader,
pEntryPoint,
numSpecializationConstants,
pConstantIndex,
pConstantValue,
)
}
///|
let d_glSpecializeShaderARB : Dispatch = Dispatch::with_aliases(
"glSpecializeShaderARB",
["glSpecializeShader"],
)
///|
#borrow(pEntryPoint, pConstantIndex, pConstantValue)
extern "c" fn epoxy_glSpecializeShaderARB(
fp : CPtr,
shader : UInt,
pEntryPoint : Bytes,
numSpecializationConstants : UInt,
pConstantIndex : FixedArray[UInt],
pConstantValue : FixedArray[UInt],
) -> Unit = "epoxy_glSpecializeShaderARB"
///|
pub fn gl_specialize_shader_arb(
shader : UInt,
pEntryPoint : Bytes,
numSpecializationConstants : UInt,
pConstantIndex : FixedArray[UInt],
pConstantValue : FixedArray[UInt],
) -> Unit {
epoxy_glSpecializeShaderARB(
d_glSpecializeShaderARB.get(),
shader,
pEntryPoint,
numSpecializationConstants,
pConstantIndex,
pConstantValue,
)
}
///|
let d_glSpriteParameterfSGIX : Dispatch = Dispatch::new(
"glSpriteParameterfSGIX",
)
///|
extern "c" fn epoxy_glSpriteParameterfSGIX(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glSpriteParameterfSGIX"
///|
pub fn gl_sprite_parameterf_sgix(pname : UInt, param : Float) -> Unit {
epoxy_glSpriteParameterfSGIX(d_glSpriteParameterfSGIX.get(), pname, param)
}
///|
let d_glSpriteParameterfvSGIX : Dispatch = Dispatch::new(
"glSpriteParameterfvSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glSpriteParameterfvSGIX(
fp : CPtr,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glSpriteParameterfvSGIX"
///|
pub fn gl_sprite_parameterfv_sgix(
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glSpriteParameterfvSGIX(d_glSpriteParameterfvSGIX.get(), pname, params)
}
///|
let d_glSpriteParameteriSGIX : Dispatch = Dispatch::new(
"glSpriteParameteriSGIX",
)
///|
extern "c" fn epoxy_glSpriteParameteriSGIX(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glSpriteParameteriSGIX"
///|
pub fn gl_sprite_parameteri_sgix(pname : UInt, param : Int) -> Unit {
epoxy_glSpriteParameteriSGIX(d_glSpriteParameteriSGIX.get(), pname, param)
}
///|
let d_glSpriteParameterivSGIX : Dispatch = Dispatch::new(
"glSpriteParameterivSGIX",
)
///|
#borrow(params)
extern "c" fn epoxy_glSpriteParameterivSGIX(
fp : CPtr,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glSpriteParameterivSGIX"
///|
pub fn gl_sprite_parameteriv_sgix(
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glSpriteParameterivSGIX(d_glSpriteParameterivSGIX.get(), pname, params)
}
///|
let d_glStartInstrumentsSGIX : Dispatch = Dispatch::new(
"glStartInstrumentsSGIX",
)
///|
extern "c" fn epoxy_glStartInstrumentsSGIX(fp : CPtr) -> Unit = "epoxy_glStartInstrumentsSGIX"
///|
pub fn gl_start_instruments_sgix() -> Unit {
epoxy_glStartInstrumentsSGIX(d_glStartInstrumentsSGIX.get())
}
///|
let d_glStartTilingQCOM : Dispatch = Dispatch::new("glStartTilingQCOM")
///|
extern "c" fn epoxy_glStartTilingQCOM(
fp : CPtr,
x : UInt,
y : UInt,
width : UInt,
height : UInt,
preserveMask : UInt,
) -> Unit = "epoxy_glStartTilingQCOM"
///|
pub fn gl_start_tiling_qcom(
x : UInt,
y : UInt,
width : UInt,
height : UInt,
preserveMask : UInt,
) -> Unit {
epoxy_glStartTilingQCOM(
d_glStartTilingQCOM.get(),
x,
y,
width,
height,
preserveMask,
)
}
///|
let d_glStateCaptureNV : Dispatch = Dispatch::new("glStateCaptureNV")
///|
extern "c" fn epoxy_glStateCaptureNV(
fp : CPtr,
state : UInt,
mode : UInt,
) -> Unit = "epoxy_glStateCaptureNV"
///|
pub fn gl_state_capture_nv(state : UInt, mode : UInt) -> Unit {
epoxy_glStateCaptureNV(d_glStateCaptureNV.get(), state, mode)
}
///|
let d_glStencilClearTagEXT : Dispatch = Dispatch::new("glStencilClearTagEXT")
///|
extern "c" fn epoxy_glStencilClearTagEXT(
fp : CPtr,
stencilTagBits : Int,
stencilClearTag : UInt,
) -> Unit = "epoxy_glStencilClearTagEXT"
///|
pub fn gl_stencil_clear_tag_ext(
stencilTagBits : Int,
stencilClearTag : UInt,
) -> Unit {
epoxy_glStencilClearTagEXT(
d_glStencilClearTagEXT.get(),
stencilTagBits,
stencilClearTag,
)
}
///|
let d_glStencilFillPathInstancedNV : Dispatch = Dispatch::new(
"glStencilFillPathInstancedNV",
)
///|
#borrow(paths, transformValues)
extern "c" fn epoxy_glStencilFillPathInstancedNV(
fp : CPtr,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
fillMode : UInt,
mask : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit = "epoxy_glStencilFillPathInstancedNV"
///|
pub fn gl_stencil_fill_path_instanced_nv(
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
fillMode : UInt,
mask : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit {
epoxy_glStencilFillPathInstancedNV(
d_glStencilFillPathInstancedNV.get(),
numPaths,
pathNameType,
paths,
pathBase,
fillMode,
mask,
transformType,
transformValues,
)
}
///|
let d_glStencilFillPathNV : Dispatch = Dispatch::new("glStencilFillPathNV")
///|
extern "c" fn epoxy_glStencilFillPathNV(
fp : CPtr,
path : UInt,
fillMode : UInt,
mask : UInt,
) -> Unit = "epoxy_glStencilFillPathNV"
///|
pub fn gl_stencil_fill_path_nv(
path : UInt,
fillMode : UInt,
mask : UInt,
) -> Unit {
epoxy_glStencilFillPathNV(d_glStencilFillPathNV.get(), path, fillMode, mask)
}
///|
let d_glStencilFunc : Dispatch = Dispatch::new("glStencilFunc")
///|
extern "c" fn epoxy_glStencilFunc(
fp : CPtr,
func : UInt,
ref_ : Int,
mask : UInt,
) -> Unit = "epoxy_glStencilFunc"
///|
pub fn gl_stencil_func(func : UInt, ref_ : Int, mask : UInt) -> Unit {
epoxy_glStencilFunc(d_glStencilFunc.get(), func, ref_, mask)
}
///|
let d_glStencilFuncSeparate : Dispatch = Dispatch::new("glStencilFuncSeparate")
///|
extern "c" fn epoxy_glStencilFuncSeparate(
fp : CPtr,
face : UInt,
func : UInt,
ref_ : Int,
mask : UInt,
) -> Unit = "epoxy_glStencilFuncSeparate"
///|
pub fn gl_stencil_func_separate(
face : UInt,
func : UInt,
ref_ : Int,
mask : UInt,
) -> Unit {
epoxy_glStencilFuncSeparate(
d_glStencilFuncSeparate.get(),
face,
func,
ref_,
mask,
)
}
///|
let d_glStencilFuncSeparateATI : Dispatch = Dispatch::new(
"glStencilFuncSeparateATI",
)
///|
extern "c" fn epoxy_glStencilFuncSeparateATI(
fp : CPtr,
frontfunc : UInt,
backfunc : UInt,
ref_ : Int,
mask : UInt,
) -> Unit = "epoxy_glStencilFuncSeparateATI"
///|
pub fn gl_stencil_func_separate_ati(
frontfunc : UInt,
backfunc : UInt,
ref_ : Int,
mask : UInt,
) -> Unit {
epoxy_glStencilFuncSeparateATI(
d_glStencilFuncSeparateATI.get(),
frontfunc,
backfunc,
ref_,
mask,
)
}
///|
let d_glStencilMask : Dispatch = Dispatch::new("glStencilMask")
///|
extern "c" fn epoxy_glStencilMask(fp : CPtr, mask : UInt) -> Unit = "epoxy_glStencilMask"
///|
pub fn gl_stencil_mask(mask : UInt) -> Unit {
epoxy_glStencilMask(d_glStencilMask.get(), mask)
}
///|
let d_glStencilMaskSeparate : Dispatch = Dispatch::new("glStencilMaskSeparate")
///|
extern "c" fn epoxy_glStencilMaskSeparate(
fp : CPtr,
face : UInt,
mask : UInt,
) -> Unit = "epoxy_glStencilMaskSeparate"
///|
pub fn gl_stencil_mask_separate(face : UInt, mask : UInt) -> Unit {
epoxy_glStencilMaskSeparate(d_glStencilMaskSeparate.get(), face, mask)
}
///|
let d_glStencilOp : Dispatch = Dispatch::new("glStencilOp")
///|
extern "c" fn epoxy_glStencilOp(
fp : CPtr,
fail : UInt,
zfail : UInt,
zpass : UInt,
) -> Unit = "epoxy_glStencilOp"
///|
pub fn gl_stencil_op(fail : UInt, zfail : UInt, zpass : UInt) -> Unit {
epoxy_glStencilOp(d_glStencilOp.get(), fail, zfail, zpass)
}
///|
let d_glStencilOpSeparate : Dispatch = Dispatch::with_aliases(
"glStencilOpSeparate",
["glStencilOpSeparateATI"],
)
///|
extern "c" fn epoxy_glStencilOpSeparate(
fp : CPtr,
face : UInt,
sfail : UInt,
dpfail : UInt,
dppass : UInt,
) -> Unit = "epoxy_glStencilOpSeparate"
///|
pub fn gl_stencil_op_separate(
face : UInt,
sfail : UInt,
dpfail : UInt,
dppass : UInt,
) -> Unit {
epoxy_glStencilOpSeparate(
d_glStencilOpSeparate.get(),
face,
sfail,
dpfail,
dppass,
)
}
///|
let d_glStencilOpSeparateATI : Dispatch = Dispatch::with_aliases(
"glStencilOpSeparateATI",
["glStencilOpSeparate"],
)
///|
extern "c" fn epoxy_glStencilOpSeparateATI(
fp : CPtr,
face : UInt,
sfail : UInt,
dpfail : UInt,
dppass : UInt,
) -> Unit = "epoxy_glStencilOpSeparateATI"
///|
pub fn gl_stencil_op_separate_ati(
face : UInt,
sfail : UInt,
dpfail : UInt,
dppass : UInt,
) -> Unit {
epoxy_glStencilOpSeparateATI(
d_glStencilOpSeparateATI.get(),
face,
sfail,
dpfail,
dppass,
)
}
///|
let d_glStencilOpValueAMD : Dispatch = Dispatch::new("glStencilOpValueAMD")
///|
extern "c" fn epoxy_glStencilOpValueAMD(
fp : CPtr,
face : UInt,
value : UInt,
) -> Unit = "epoxy_glStencilOpValueAMD"
///|
pub fn gl_stencil_op_value_amd(face : UInt, value : UInt) -> Unit {
epoxy_glStencilOpValueAMD(d_glStencilOpValueAMD.get(), face, value)
}
///|
let d_glStencilStrokePathInstancedNV : Dispatch = Dispatch::new(
"glStencilStrokePathInstancedNV",
)
///|
#borrow(paths, transformValues)
extern "c" fn epoxy_glStencilStrokePathInstancedNV(
fp : CPtr,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
reference : Int,
mask : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit = "epoxy_glStencilStrokePathInstancedNV"
///|
pub fn gl_stencil_stroke_path_instanced_nv(
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
reference : Int,
mask : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit {
epoxy_glStencilStrokePathInstancedNV(
d_glStencilStrokePathInstancedNV.get(),
numPaths,
pathNameType,
paths,
pathBase,
reference,
mask,
transformType,
transformValues,
)
}
///|
let d_glStencilStrokePathNV : Dispatch = Dispatch::new("glStencilStrokePathNV")
///|
extern "c" fn epoxy_glStencilStrokePathNV(
fp : CPtr,
path : UInt,
reference : Int,
mask : UInt,
) -> Unit = "epoxy_glStencilStrokePathNV"
///|
pub fn gl_stencil_stroke_path_nv(
path : UInt,
reference : Int,
mask : UInt,
) -> Unit {
epoxy_glStencilStrokePathNV(
d_glStencilStrokePathNV.get(),
path,
reference,
mask,
)
}
///|
let d_glStencilThenCoverFillPathInstancedNV : Dispatch = Dispatch::new(
"glStencilThenCoverFillPathInstancedNV",
)
///|
#borrow(paths, transformValues)
extern "c" fn epoxy_glStencilThenCoverFillPathInstancedNV(
fp : CPtr,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
fillMode : UInt,
mask : UInt,
coverMode : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit = "epoxy_glStencilThenCoverFillPathInstancedNV"
///|
pub fn gl_stencil_then_cover_fill_path_instanced_nv(
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
fillMode : UInt,
mask : UInt,
coverMode : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit {
epoxy_glStencilThenCoverFillPathInstancedNV(
d_glStencilThenCoverFillPathInstancedNV.get(),
numPaths,
pathNameType,
paths,
pathBase,
fillMode,
mask,
coverMode,
transformType,
transformValues,
)
}
///|
let d_glStencilThenCoverFillPathNV : Dispatch = Dispatch::new(
"glStencilThenCoverFillPathNV",
)
///|
extern "c" fn epoxy_glStencilThenCoverFillPathNV(
fp : CPtr,
path : UInt,
fillMode : UInt,
mask : UInt,
coverMode : UInt,
) -> Unit = "epoxy_glStencilThenCoverFillPathNV"
///|
pub fn gl_stencil_then_cover_fill_path_nv(
path : UInt,
fillMode : UInt,
mask : UInt,
coverMode : UInt,
) -> Unit {
epoxy_glStencilThenCoverFillPathNV(
d_glStencilThenCoverFillPathNV.get(),
path,
fillMode,
mask,
coverMode,
)
}
///|
let d_glStencilThenCoverStrokePathInstancedNV : Dispatch = Dispatch::new(
"glStencilThenCoverStrokePathInstancedNV",
)
///|
#borrow(paths, transformValues)
extern "c" fn epoxy_glStencilThenCoverStrokePathInstancedNV(
fp : CPtr,
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
reference : Int,
mask : UInt,
coverMode : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit = "epoxy_glStencilThenCoverStrokePathInstancedNV"
///|
pub fn gl_stencil_then_cover_stroke_path_instanced_nv(
numPaths : Int,
pathNameType : UInt,
paths : Bytes,
pathBase : UInt,
reference : Int,
mask : UInt,
coverMode : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit {
epoxy_glStencilThenCoverStrokePathInstancedNV(
d_glStencilThenCoverStrokePathInstancedNV.get(),
numPaths,
pathNameType,
paths,
pathBase,
reference,
mask,
coverMode,
transformType,
transformValues,
)
}
///|
let d_glStencilThenCoverStrokePathNV : Dispatch = Dispatch::new(
"glStencilThenCoverStrokePathNV",
)
///|
extern "c" fn epoxy_glStencilThenCoverStrokePathNV(
fp : CPtr,
path : UInt,
reference : Int,
mask : UInt,
coverMode : UInt,
) -> Unit = "epoxy_glStencilThenCoverStrokePathNV"
///|
pub fn gl_stencil_then_cover_stroke_path_nv(
path : UInt,
reference : Int,
mask : UInt,
coverMode : UInt,
) -> Unit {
epoxy_glStencilThenCoverStrokePathNV(
d_glStencilThenCoverStrokePathNV.get(),
path,
reference,
mask,
coverMode,
)
}
///|
let d_glStopInstrumentsSGIX : Dispatch = Dispatch::new("glStopInstrumentsSGIX")
///|
extern "c" fn epoxy_glStopInstrumentsSGIX(fp : CPtr, marker : Int) -> Unit = "epoxy_glStopInstrumentsSGIX"
///|
pub fn gl_stop_instruments_sgix(marker : Int) -> Unit {
epoxy_glStopInstrumentsSGIX(d_glStopInstrumentsSGIX.get(), marker)
}
///|
let d_glStringMarkerGREMEDY : Dispatch = Dispatch::new("glStringMarkerGREMEDY")
///|
#borrow(string)
extern "c" fn epoxy_glStringMarkerGREMEDY(
fp : CPtr,
len : Int,
string : Bytes,
) -> Unit = "epoxy_glStringMarkerGREMEDY"
///|
pub fn gl_string_marker_gremedy(len : Int, string : Bytes) -> Unit {
epoxy_glStringMarkerGREMEDY(d_glStringMarkerGREMEDY.get(), len, string)
}
///|
let d_glSubpixelPrecisionBiasNV : Dispatch = Dispatch::new(
"glSubpixelPrecisionBiasNV",
)
///|
extern "c" fn epoxy_glSubpixelPrecisionBiasNV(
fp : CPtr,
xbits : UInt,
ybits : UInt,
) -> Unit = "epoxy_glSubpixelPrecisionBiasNV"
///|
pub fn gl_subpixel_precision_bias_nv(xbits : UInt, ybits : UInt) -> Unit {
epoxy_glSubpixelPrecisionBiasNV(
d_glSubpixelPrecisionBiasNV.get(),
xbits,
ybits,
)
}
///|
let d_glSwizzleEXT : Dispatch = Dispatch::new("glSwizzleEXT")
///|
extern "c" fn epoxy_glSwizzleEXT(
fp : CPtr,
res : UInt,
in_ : UInt,
outX : UInt,
outY : UInt,
outZ : UInt,
outW : UInt,
) -> Unit = "epoxy_glSwizzleEXT"
///|
pub fn gl_swizzle_ext(
res : UInt,
in_ : UInt,
outX : UInt,
outY : UInt,
outZ : UInt,
outW : UInt,
) -> Unit {
epoxy_glSwizzleEXT(d_glSwizzleEXT.get(), res, in_, outX, outY, outZ, outW)
}
///|
let d_glSyncTextureINTEL : Dispatch = Dispatch::new("glSyncTextureINTEL")
///|
extern "c" fn epoxy_glSyncTextureINTEL(fp : CPtr, texture : UInt) -> Unit = "epoxy_glSyncTextureINTEL"
///|
pub fn gl_sync_texture_intel(texture : UInt) -> Unit {
epoxy_glSyncTextureINTEL(d_glSyncTextureINTEL.get(), texture)
}
///|
let d_glTagSampleBufferSGIX : Dispatch = Dispatch::new("glTagSampleBufferSGIX")
///|
extern "c" fn epoxy_glTagSampleBufferSGIX(fp : CPtr) -> Unit = "epoxy_glTagSampleBufferSGIX"
///|
pub fn gl_tag_sample_buffer_sgix() -> Unit {
epoxy_glTagSampleBufferSGIX(d_glTagSampleBufferSGIX.get())
}
///|
let d_glTangent3bEXT : Dispatch = Dispatch::new("glTangent3bEXT")
///|
extern "c" fn epoxy_glTangent3bEXT(
fp : CPtr,
tx : Int,
ty : Int,
tz : Int,
) -> Unit = "epoxy_glTangent3bEXT"
///|
pub fn gl_tangent3b_ext(tx : Int, ty : Int, tz : Int) -> Unit {
epoxy_glTangent3bEXT(d_glTangent3bEXT.get(), tx, ty, tz)
}
///|
let d_glTangent3bvEXT : Dispatch = Dispatch::new("glTangent3bvEXT")
///|
#borrow(v)
extern "c" fn epoxy_glTangent3bvEXT(fp : CPtr, v : Bytes) -> Unit = "epoxy_glTangent3bvEXT"
///|
pub fn gl_tangent3bv_ext(v : Bytes) -> Unit {
epoxy_glTangent3bvEXT(d_glTangent3bvEXT.get(), v)
}
///|
let d_glTangent3dEXT : Dispatch = Dispatch::new("glTangent3dEXT")
///|
extern "c" fn epoxy_glTangent3dEXT(
fp : CPtr,
tx : Double,
ty : Double,
tz : Double,
) -> Unit = "epoxy_glTangent3dEXT"
///|
pub fn gl_tangent3d_ext(tx : Double, ty : Double, tz : Double) -> Unit {
epoxy_glTangent3dEXT(d_glTangent3dEXT.get(), tx, ty, tz)
}
///|
let d_glTangent3dvEXT : Dispatch = Dispatch::new("glTangent3dvEXT")
///|
#borrow(v)
extern "c" fn epoxy_glTangent3dvEXT(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glTangent3dvEXT"
///|
pub fn gl_tangent3dv_ext(v : FixedArray[Double]) -> Unit {
epoxy_glTangent3dvEXT(d_glTangent3dvEXT.get(), v)
}
///|
let d_glTangent3fEXT : Dispatch = Dispatch::new("glTangent3fEXT")
///|
extern "c" fn epoxy_glTangent3fEXT(
fp : CPtr,
tx : Float,
ty : Float,
tz : Float,
) -> Unit = "epoxy_glTangent3fEXT"
///|
pub fn gl_tangent3f_ext(tx : Float, ty : Float, tz : Float) -> Unit {
epoxy_glTangent3fEXT(d_glTangent3fEXT.get(), tx, ty, tz)
}
///|
let d_glTangent3fvEXT : Dispatch = Dispatch::new("glTangent3fvEXT")
///|
#borrow(v)
extern "c" fn epoxy_glTangent3fvEXT(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glTangent3fvEXT"
///|
pub fn gl_tangent3fv_ext(v : FixedArray[Float]) -> Unit {
epoxy_glTangent3fvEXT(d_glTangent3fvEXT.get(), v)
}
///|
let d_glTangent3iEXT : Dispatch = Dispatch::new("glTangent3iEXT")
///|
extern "c" fn epoxy_glTangent3iEXT(
fp : CPtr,
tx : Int,
ty : Int,
tz : Int,
) -> Unit = "epoxy_glTangent3iEXT"
///|
pub fn gl_tangent3i_ext(tx : Int, ty : Int, tz : Int) -> Unit {
epoxy_glTangent3iEXT(d_glTangent3iEXT.get(), tx, ty, tz)
}
///|
let d_glTangent3ivEXT : Dispatch = Dispatch::new("glTangent3ivEXT")
///|
#borrow(v)
extern "c" fn epoxy_glTangent3ivEXT(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glTangent3ivEXT"
///|
pub fn gl_tangent3iv_ext(v : FixedArray[Int]) -> Unit {
epoxy_glTangent3ivEXT(d_glTangent3ivEXT.get(), v)
}
///|
let d_glTangent3sEXT : Dispatch = Dispatch::new("glTangent3sEXT")
///|
extern "c" fn epoxy_glTangent3sEXT(
fp : CPtr,
tx : Int,
ty : Int,
tz : Int,
) -> Unit = "epoxy_glTangent3sEXT"
///|
pub fn gl_tangent3s_ext(tx : Int, ty : Int, tz : Int) -> Unit {
epoxy_glTangent3sEXT(d_glTangent3sEXT.get(), tx, ty, tz)
}
///|
let d_glTangent3svEXT : Dispatch = Dispatch::new("glTangent3svEXT")
///|
#borrow(v)
extern "c" fn epoxy_glTangent3svEXT(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glTangent3svEXT"
///|
pub fn gl_tangent3sv_ext(v : FixedArray[Int16]) -> Unit {
epoxy_glTangent3svEXT(d_glTangent3svEXT.get(), v)
}
///|
let d_glTangentPointerEXT : Dispatch = Dispatch::new("glTangentPointerEXT")
///|
#borrow(pointer)
extern "c" fn epoxy_glTangentPointerEXT(
fp : CPtr,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glTangentPointerEXT"
///|
pub fn gl_tangent_pointer_ext(
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glTangentPointerEXT(d_glTangentPointerEXT.get(), type_, stride, pointer)
}
///|
let d_glTbufferMask3DFX : Dispatch = Dispatch::new("glTbufferMask3DFX")
///|
extern "c" fn epoxy_glTbufferMask3DFX(fp : CPtr, mask : UInt) -> Unit = "epoxy_glTbufferMask3DFX"
///|
pub fn gl_tbuffer_mask3_dfx(mask : UInt) -> Unit {
epoxy_glTbufferMask3DFX(d_glTbufferMask3DFX.get(), mask)
}
///|
let d_glTessellationFactorAMD : Dispatch = Dispatch::new(
"glTessellationFactorAMD",
)
///|
extern "c" fn epoxy_glTessellationFactorAMD(fp : CPtr, factor : Float) -> Unit = "epoxy_glTessellationFactorAMD"
///|
pub fn gl_tessellation_factor_amd(factor : Float) -> Unit {
epoxy_glTessellationFactorAMD(d_glTessellationFactorAMD.get(), factor)
}
///|
let d_glTessellationModeAMD : Dispatch = Dispatch::new("glTessellationModeAMD")
///|
extern "c" fn epoxy_glTessellationModeAMD(fp : CPtr, mode : UInt) -> Unit = "epoxy_glTessellationModeAMD"
///|
pub fn gl_tessellation_mode_amd(mode : UInt) -> Unit {
epoxy_glTessellationModeAMD(d_glTessellationModeAMD.get(), mode)
}
///|
let d_glTestFenceAPPLE : Dispatch = Dispatch::new("glTestFenceAPPLE")
///|
extern "c" fn epoxy_glTestFenceAPPLE(fp : CPtr, fence : UInt) -> Bool = "epoxy_glTestFenceAPPLE"
///|
pub fn gl_test_fence_apple(fence : UInt) -> Bool {
epoxy_glTestFenceAPPLE(d_glTestFenceAPPLE.get(), fence)
}
///|
let d_glTestFenceNV : Dispatch = Dispatch::new("glTestFenceNV")
///|
extern "c" fn epoxy_glTestFenceNV(fp : CPtr, fence : UInt) -> Bool = "epoxy_glTestFenceNV"
///|
pub fn gl_test_fence_nv(fence : UInt) -> Bool {
epoxy_glTestFenceNV(d_glTestFenceNV.get(), fence)
}
///|
let d_glTestObjectAPPLE : Dispatch = Dispatch::new("glTestObjectAPPLE")
///|
extern "c" fn epoxy_glTestObjectAPPLE(
fp : CPtr,
object : UInt,
name : UInt,
) -> Bool = "epoxy_glTestObjectAPPLE"
///|
pub fn gl_test_object_apple(object : UInt, name : UInt) -> Bool {
epoxy_glTestObjectAPPLE(d_glTestObjectAPPLE.get(), object, name)
}
///|
let d_glTexAttachMemoryNV : Dispatch = Dispatch::new("glTexAttachMemoryNV")
///|
extern "c" fn epoxy_glTexAttachMemoryNV(
fp : CPtr,
target : UInt,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTexAttachMemoryNV"
///|
pub fn gl_tex_attach_memory_nv(
target : UInt,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTexAttachMemoryNV(d_glTexAttachMemoryNV.get(), target, memory, offset)
}
///|
let d_glTexBuffer : Dispatch = Dispatch::with_aliases("glTexBuffer", [
"glTexBufferARB", "glTexBufferEXT", "glTexBufferOES",
])
///|
extern "c" fn epoxy_glTexBuffer(
fp : CPtr,
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit = "epoxy_glTexBuffer"
///|
pub fn gl_tex_buffer(
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit {
epoxy_glTexBuffer(d_glTexBuffer.get(), target, internalformat, buffer)
}
///|
let d_glTexBufferARB : Dispatch = Dispatch::with_aliases("glTexBufferARB", [
"glTexBuffer", "glTexBufferEXT", "glTexBufferOES",
])
///|
extern "c" fn epoxy_glTexBufferARB(
fp : CPtr,
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit = "epoxy_glTexBufferARB"
///|
pub fn gl_tex_buffer_arb(
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit {
epoxy_glTexBufferARB(d_glTexBufferARB.get(), target, internalformat, buffer)
}
///|
let d_glTexBufferEXT : Dispatch = Dispatch::with_aliases("glTexBufferEXT", [
"glTexBuffer", "glTexBufferARB", "glTexBufferOES",
])
///|
extern "c" fn epoxy_glTexBufferEXT(
fp : CPtr,
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit = "epoxy_glTexBufferEXT"
///|
pub fn gl_tex_buffer_ext(
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit {
epoxy_glTexBufferEXT(d_glTexBufferEXT.get(), target, internalformat, buffer)
}
///|
let d_glTexBufferOES : Dispatch = Dispatch::with_aliases("glTexBufferOES", [
"glTexBuffer", "glTexBufferARB", "glTexBufferEXT",
])
///|
extern "c" fn epoxy_glTexBufferOES(
fp : CPtr,
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit = "epoxy_glTexBufferOES"
///|
pub fn gl_tex_buffer_oes(
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit {
epoxy_glTexBufferOES(d_glTexBufferOES.get(), target, internalformat, buffer)
}
///|
let d_glTexBufferRange : Dispatch = Dispatch::with_aliases("glTexBufferRange", [
"glTexBufferRangeEXT", "glTexBufferRangeOES",
])
///|
extern "c" fn epoxy_glTexBufferRange(
fp : CPtr,
target : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glTexBufferRange"
///|
pub fn gl_tex_buffer_range(
target : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glTexBufferRange(
d_glTexBufferRange.get(),
target,
internalformat,
buffer,
offset,
size,
)
}
///|
let d_glTexBufferRangeEXT : Dispatch = Dispatch::with_aliases(
"glTexBufferRangeEXT",
["glTexBufferRange", "glTexBufferRangeOES"],
)
///|
extern "c" fn epoxy_glTexBufferRangeEXT(
fp : CPtr,
target : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glTexBufferRangeEXT"
///|
pub fn gl_tex_buffer_range_ext(
target : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glTexBufferRangeEXT(
d_glTexBufferRangeEXT.get(),
target,
internalformat,
buffer,
offset,
size,
)
}
///|
let d_glTexBufferRangeOES : Dispatch = Dispatch::with_aliases(
"glTexBufferRangeOES",
["glTexBufferRange", "glTexBufferRangeEXT"],
)
///|
extern "c" fn epoxy_glTexBufferRangeOES(
fp : CPtr,
target : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glTexBufferRangeOES"
///|
pub fn gl_tex_buffer_range_oes(
target : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glTexBufferRangeOES(
d_glTexBufferRangeOES.get(),
target,
internalformat,
buffer,
offset,
size,
)
}
///|
let d_glTexBumpParameterfvATI : Dispatch = Dispatch::new(
"glTexBumpParameterfvATI",
)
///|
#borrow(param)
extern "c" fn epoxy_glTexBumpParameterfvATI(
fp : CPtr,
pname : UInt,
param : FixedArray[Float],
) -> Unit = "epoxy_glTexBumpParameterfvATI"
///|
pub fn gl_tex_bump_parameterfv_ati(
pname : UInt,
param : FixedArray[Float],
) -> Unit {
epoxy_glTexBumpParameterfvATI(d_glTexBumpParameterfvATI.get(), pname, param)
}
///|
let d_glTexBumpParameterivATI : Dispatch = Dispatch::new(
"glTexBumpParameterivATI",
)
///|
#borrow(param)
extern "c" fn epoxy_glTexBumpParameterivATI(
fp : CPtr,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glTexBumpParameterivATI"
///|
pub fn gl_tex_bump_parameteriv_ati(
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glTexBumpParameterivATI(d_glTexBumpParameterivATI.get(), pname, param)
}
///|
let d_glTexCoord1bOES : Dispatch = Dispatch::new("glTexCoord1bOES")
///|
extern "c" fn epoxy_glTexCoord1bOES(fp : CPtr, s : Int) -> Unit = "epoxy_glTexCoord1bOES"
///|
pub fn gl_tex_coord1b_oes(s : Int) -> Unit {
epoxy_glTexCoord1bOES(d_glTexCoord1bOES.get(), s)
}
///|
let d_glTexCoord1bvOES : Dispatch = Dispatch::new("glTexCoord1bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoord1bvOES(fp : CPtr, coords : Bytes) -> Unit = "epoxy_glTexCoord1bvOES"
///|
pub fn gl_tex_coord1bv_oes(coords : Bytes) -> Unit {
epoxy_glTexCoord1bvOES(d_glTexCoord1bvOES.get(), coords)
}
///|
let d_glTexCoord1d : Dispatch = Dispatch::new("glTexCoord1d")
///|
extern "c" fn epoxy_glTexCoord1d(fp : CPtr, s : Double) -> Unit = "epoxy_glTexCoord1d"
///|
pub fn gl_tex_coord1d(s : Double) -> Unit {
epoxy_glTexCoord1d(d_glTexCoord1d.get(), s)
}
///|
let d_glTexCoord1dv : Dispatch = Dispatch::new("glTexCoord1dv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord1dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glTexCoord1dv"
///|
pub fn gl_tex_coord1dv(v : FixedArray[Double]) -> Unit {
epoxy_glTexCoord1dv(d_glTexCoord1dv.get(), v)
}
///|
let d_glTexCoord1f : Dispatch = Dispatch::new("glTexCoord1f")
///|
extern "c" fn epoxy_glTexCoord1f(fp : CPtr, s : Float) -> Unit = "epoxy_glTexCoord1f"
///|
pub fn gl_tex_coord1f(s : Float) -> Unit {
epoxy_glTexCoord1f(d_glTexCoord1f.get(), s)
}
///|
let d_glTexCoord1fv : Dispatch = Dispatch::new("glTexCoord1fv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord1fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glTexCoord1fv"
///|
pub fn gl_tex_coord1fv(v : FixedArray[Float]) -> Unit {
epoxy_glTexCoord1fv(d_glTexCoord1fv.get(), v)
}
///|
let d_glTexCoord1hNV : Dispatch = Dispatch::new("glTexCoord1hNV")
///|
extern "c" fn epoxy_glTexCoord1hNV(fp : CPtr, s : Int) -> Unit = "epoxy_glTexCoord1hNV"
///|
pub fn gl_tex_coord1h_nv(s : Int) -> Unit {
epoxy_glTexCoord1hNV(d_glTexCoord1hNV.get(), s)
}
///|
let d_glTexCoord1hvNV : Dispatch = Dispatch::new("glTexCoord1hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord1hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glTexCoord1hvNV"
///|
pub fn gl_tex_coord1hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glTexCoord1hvNV(d_glTexCoord1hvNV.get(), v)
}
///|
let d_glTexCoord1i : Dispatch = Dispatch::new("glTexCoord1i")
///|
extern "c" fn epoxy_glTexCoord1i(fp : CPtr, s : Int) -> Unit = "epoxy_glTexCoord1i"
///|
pub fn gl_tex_coord1i(s : Int) -> Unit {
epoxy_glTexCoord1i(d_glTexCoord1i.get(), s)
}
///|
let d_glTexCoord1iv : Dispatch = Dispatch::new("glTexCoord1iv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord1iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glTexCoord1iv"
///|
pub fn gl_tex_coord1iv(v : FixedArray[Int]) -> Unit {
epoxy_glTexCoord1iv(d_glTexCoord1iv.get(), v)
}
///|
let d_glTexCoord1s : Dispatch = Dispatch::new("glTexCoord1s")
///|
extern "c" fn epoxy_glTexCoord1s(fp : CPtr, s : Int) -> Unit = "epoxy_glTexCoord1s"
///|
pub fn gl_tex_coord1s(s : Int) -> Unit {
epoxy_glTexCoord1s(d_glTexCoord1s.get(), s)
}
///|
let d_glTexCoord1sv : Dispatch = Dispatch::new("glTexCoord1sv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord1sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glTexCoord1sv"
///|
pub fn gl_tex_coord1sv(v : FixedArray[Int16]) -> Unit {
epoxy_glTexCoord1sv(d_glTexCoord1sv.get(), v)
}
///|
let d_glTexCoord1xOES : Dispatch = Dispatch::new("glTexCoord1xOES")
///|
extern "c" fn epoxy_glTexCoord1xOES(fp : CPtr, s : Int) -> Unit = "epoxy_glTexCoord1xOES"
///|
pub fn gl_tex_coord1x_oes(s : Int) -> Unit {
epoxy_glTexCoord1xOES(d_glTexCoord1xOES.get(), s)
}
///|
let d_glTexCoord1xvOES : Dispatch = Dispatch::new("glTexCoord1xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoord1xvOES(
fp : CPtr,
coords : FixedArray[Int],
) -> Unit = "epoxy_glTexCoord1xvOES"
///|
pub fn gl_tex_coord1xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glTexCoord1xvOES(d_glTexCoord1xvOES.get(), coords)
}
///|
let d_glTexCoord2bOES : Dispatch = Dispatch::new("glTexCoord2bOES")
///|
extern "c" fn epoxy_glTexCoord2bOES(fp : CPtr, s : Int, t : Int) -> Unit = "epoxy_glTexCoord2bOES"
///|
pub fn gl_tex_coord2b_oes(s : Int, t : Int) -> Unit {
epoxy_glTexCoord2bOES(d_glTexCoord2bOES.get(), s, t)
}
///|
let d_glTexCoord2bvOES : Dispatch = Dispatch::new("glTexCoord2bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoord2bvOES(fp : CPtr, coords : Bytes) -> Unit = "epoxy_glTexCoord2bvOES"
///|
pub fn gl_tex_coord2bv_oes(coords : Bytes) -> Unit {
epoxy_glTexCoord2bvOES(d_glTexCoord2bvOES.get(), coords)
}
///|
let d_glTexCoord2d : Dispatch = Dispatch::new("glTexCoord2d")
///|
extern "c" fn epoxy_glTexCoord2d(fp : CPtr, s : Double, t : Double) -> Unit = "epoxy_glTexCoord2d"
///|
pub fn gl_tex_coord2d(s : Double, t : Double) -> Unit {
epoxy_glTexCoord2d(d_glTexCoord2d.get(), s, t)
}
///|
let d_glTexCoord2dv : Dispatch = Dispatch::new("glTexCoord2dv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord2dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glTexCoord2dv"
///|
pub fn gl_tex_coord2dv(v : FixedArray[Double]) -> Unit {
epoxy_glTexCoord2dv(d_glTexCoord2dv.get(), v)
}
///|
let d_glTexCoord2f : Dispatch = Dispatch::new("glTexCoord2f")
///|
extern "c" fn epoxy_glTexCoord2f(fp : CPtr, s : Float, t : Float) -> Unit = "epoxy_glTexCoord2f"
///|
pub fn gl_tex_coord2f(s : Float, t : Float) -> Unit {
epoxy_glTexCoord2f(d_glTexCoord2f.get(), s, t)
}
///|
let d_glTexCoord2fColor3fVertex3fSUN : Dispatch = Dispatch::new(
"glTexCoord2fColor3fVertex3fSUN",
)
///|
extern "c" fn epoxy_glTexCoord2fColor3fVertex3fSUN(
fp : CPtr,
s : Float,
t : Float,
r : Float,
g : Float,
b : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glTexCoord2fColor3fVertex3fSUN"
///|
pub fn gl_tex_coord2f_color3f_vertex3f_sun(
s : Float,
t : Float,
r : Float,
g : Float,
b : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glTexCoord2fColor3fVertex3fSUN(
d_glTexCoord2fColor3fVertex3fSUN.get(),
s,
t,
r,
g,
b,
x,
y,
z,
)
}
///|
let d_glTexCoord2fColor3fVertex3fvSUN : Dispatch = Dispatch::new(
"glTexCoord2fColor3fVertex3fvSUN",
)
///|
#borrow(tc, c, v)
extern "c" fn epoxy_glTexCoord2fColor3fVertex3fvSUN(
fp : CPtr,
tc : FixedArray[Float],
c : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glTexCoord2fColor3fVertex3fvSUN"
///|
pub fn gl_tex_coord2f_color3f_vertex3fv_sun(
tc : FixedArray[Float],
c : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glTexCoord2fColor3fVertex3fvSUN(
d_glTexCoord2fColor3fVertex3fvSUN.get(),
tc,
c,
v,
)
}
///|
let d_glTexCoord2fColor4fNormal3fVertex3fSUN : Dispatch = Dispatch::new(
"glTexCoord2fColor4fNormal3fVertex3fSUN",
)
///|
extern "c" fn epoxy_glTexCoord2fColor4fNormal3fVertex3fSUN(
fp : CPtr,
s : Float,
t : Float,
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glTexCoord2fColor4fNormal3fVertex3fSUN"
///|
pub fn gl_tex_coord2f_color4f_normal3f_vertex3f_sun(
s : Float,
t : Float,
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glTexCoord2fColor4fNormal3fVertex3fSUN(
d_glTexCoord2fColor4fNormal3fVertex3fSUN.get(),
s,
t,
r,
g,
b,
a,
nx,
ny,
nz,
x,
y,
z,
)
}
///|
let d_glTexCoord2fColor4fNormal3fVertex3fvSUN : Dispatch = Dispatch::new(
"glTexCoord2fColor4fNormal3fVertex3fvSUN",
)
///|
#borrow(tc, c, n, v)
extern "c" fn epoxy_glTexCoord2fColor4fNormal3fVertex3fvSUN(
fp : CPtr,
tc : FixedArray[Float],
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glTexCoord2fColor4fNormal3fVertex3fvSUN"
///|
pub fn gl_tex_coord2f_color4f_normal3f_vertex3fv_sun(
tc : FixedArray[Float],
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glTexCoord2fColor4fNormal3fVertex3fvSUN(
d_glTexCoord2fColor4fNormal3fVertex3fvSUN.get(),
tc,
c,
n,
v,
)
}
///|
let d_glTexCoord2fColor4ubVertex3fSUN : Dispatch = Dispatch::new(
"glTexCoord2fColor4ubVertex3fSUN",
)
///|
extern "c" fn epoxy_glTexCoord2fColor4ubVertex3fSUN(
fp : CPtr,
s : Float,
t : Float,
r : Int,
g : Int,
b : Int,
a : Int,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glTexCoord2fColor4ubVertex3fSUN"
///|
pub fn gl_tex_coord2f_color4ub_vertex3f_sun(
s : Float,
t : Float,
r : Int,
g : Int,
b : Int,
a : Int,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glTexCoord2fColor4ubVertex3fSUN(
d_glTexCoord2fColor4ubVertex3fSUN.get(),
s,
t,
r,
g,
b,
a,
x,
y,
z,
)
}
///|
let d_glTexCoord2fColor4ubVertex3fvSUN : Dispatch = Dispatch::new(
"glTexCoord2fColor4ubVertex3fvSUN",
)
///|
#borrow(tc, c, v)
extern "c" fn epoxy_glTexCoord2fColor4ubVertex3fvSUN(
fp : CPtr,
tc : FixedArray[Float],
c : Bytes,
v : FixedArray[Float],
) -> Unit = "epoxy_glTexCoord2fColor4ubVertex3fvSUN"
///|
pub fn gl_tex_coord2f_color4ub_vertex3fv_sun(
tc : FixedArray[Float],
c : Bytes,
v : FixedArray[Float],
) -> Unit {
epoxy_glTexCoord2fColor4ubVertex3fvSUN(
d_glTexCoord2fColor4ubVertex3fvSUN.get(),
tc,
c,
v,
)
}
///|
let d_glTexCoord2fNormal3fVertex3fSUN : Dispatch = Dispatch::new(
"glTexCoord2fNormal3fVertex3fSUN",
)
///|
extern "c" fn epoxy_glTexCoord2fNormal3fVertex3fSUN(
fp : CPtr,
s : Float,
t : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glTexCoord2fNormal3fVertex3fSUN"
///|
pub fn gl_tex_coord2f_normal3f_vertex3f_sun(
s : Float,
t : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glTexCoord2fNormal3fVertex3fSUN(
d_glTexCoord2fNormal3fVertex3fSUN.get(),
s,
t,
nx,
ny,
nz,
x,
y,
z,
)
}
///|
let d_glTexCoord2fNormal3fVertex3fvSUN : Dispatch = Dispatch::new(
"glTexCoord2fNormal3fVertex3fvSUN",
)
///|
#borrow(tc, n, v)
extern "c" fn epoxy_glTexCoord2fNormal3fVertex3fvSUN(
fp : CPtr,
tc : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glTexCoord2fNormal3fVertex3fvSUN"
///|
pub fn gl_tex_coord2f_normal3f_vertex3fv_sun(
tc : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glTexCoord2fNormal3fVertex3fvSUN(
d_glTexCoord2fNormal3fVertex3fvSUN.get(),
tc,
n,
v,
)
}
///|
let d_glTexCoord2fVertex3fSUN : Dispatch = Dispatch::new(
"glTexCoord2fVertex3fSUN",
)
///|
extern "c" fn epoxy_glTexCoord2fVertex3fSUN(
fp : CPtr,
s : Float,
t : Float,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glTexCoord2fVertex3fSUN"
///|
pub fn gl_tex_coord2f_vertex3f_sun(
s : Float,
t : Float,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glTexCoord2fVertex3fSUN(d_glTexCoord2fVertex3fSUN.get(), s, t, x, y, z)
}
///|
let d_glTexCoord2fVertex3fvSUN : Dispatch = Dispatch::new(
"glTexCoord2fVertex3fvSUN",
)
///|
#borrow(tc, v)
extern "c" fn epoxy_glTexCoord2fVertex3fvSUN(
fp : CPtr,
tc : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glTexCoord2fVertex3fvSUN"
///|
pub fn gl_tex_coord2f_vertex3fv_sun(
tc : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glTexCoord2fVertex3fvSUN(d_glTexCoord2fVertex3fvSUN.get(), tc, v)
}
///|
let d_glTexCoord2fv : Dispatch = Dispatch::new("glTexCoord2fv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord2fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glTexCoord2fv"
///|
pub fn gl_tex_coord2fv(v : FixedArray[Float]) -> Unit {
epoxy_glTexCoord2fv(d_glTexCoord2fv.get(), v)
}
///|
let d_glTexCoord2hNV : Dispatch = Dispatch::new("glTexCoord2hNV")
///|
extern "c" fn epoxy_glTexCoord2hNV(fp : CPtr, s : Int, t : Int) -> Unit = "epoxy_glTexCoord2hNV"
///|
pub fn gl_tex_coord2h_nv(s : Int, t : Int) -> Unit {
epoxy_glTexCoord2hNV(d_glTexCoord2hNV.get(), s, t)
}
///|
let d_glTexCoord2hvNV : Dispatch = Dispatch::new("glTexCoord2hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord2hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glTexCoord2hvNV"
///|
pub fn gl_tex_coord2hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glTexCoord2hvNV(d_glTexCoord2hvNV.get(), v)
}
///|
let d_glTexCoord2i : Dispatch = Dispatch::new("glTexCoord2i")
///|
extern "c" fn epoxy_glTexCoord2i(fp : CPtr, s : Int, t : Int) -> Unit = "epoxy_glTexCoord2i"
///|
pub fn gl_tex_coord2i(s : Int, t : Int) -> Unit {
epoxy_glTexCoord2i(d_glTexCoord2i.get(), s, t)
}
///|
let d_glTexCoord2iv : Dispatch = Dispatch::new("glTexCoord2iv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord2iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glTexCoord2iv"
///|
pub fn gl_tex_coord2iv(v : FixedArray[Int]) -> Unit {
epoxy_glTexCoord2iv(d_glTexCoord2iv.get(), v)
}
///|
let d_glTexCoord2s : Dispatch = Dispatch::new("glTexCoord2s")
///|
extern "c" fn epoxy_glTexCoord2s(fp : CPtr, s : Int, t : Int) -> Unit = "epoxy_glTexCoord2s"
///|
pub fn gl_tex_coord2s(s : Int, t : Int) -> Unit {
epoxy_glTexCoord2s(d_glTexCoord2s.get(), s, t)
}
///|
let d_glTexCoord2sv : Dispatch = Dispatch::new("glTexCoord2sv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord2sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glTexCoord2sv"
///|
pub fn gl_tex_coord2sv(v : FixedArray[Int16]) -> Unit {
epoxy_glTexCoord2sv(d_glTexCoord2sv.get(), v)
}
///|
let d_glTexCoord2xOES : Dispatch = Dispatch::new("glTexCoord2xOES")
///|
extern "c" fn epoxy_glTexCoord2xOES(fp : CPtr, s : Int, t : Int) -> Unit = "epoxy_glTexCoord2xOES"
///|
pub fn gl_tex_coord2x_oes(s : Int, t : Int) -> Unit {
epoxy_glTexCoord2xOES(d_glTexCoord2xOES.get(), s, t)
}
///|
let d_glTexCoord2xvOES : Dispatch = Dispatch::new("glTexCoord2xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoord2xvOES(
fp : CPtr,
coords : FixedArray[Int],
) -> Unit = "epoxy_glTexCoord2xvOES"
///|
pub fn gl_tex_coord2xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glTexCoord2xvOES(d_glTexCoord2xvOES.get(), coords)
}
///|
let d_glTexCoord3bOES : Dispatch = Dispatch::new("glTexCoord3bOES")
///|
extern "c" fn epoxy_glTexCoord3bOES(
fp : CPtr,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glTexCoord3bOES"
///|
pub fn gl_tex_coord3b_oes(s : Int, t : Int, r : Int) -> Unit {
epoxy_glTexCoord3bOES(d_glTexCoord3bOES.get(), s, t, r)
}
///|
let d_glTexCoord3bvOES : Dispatch = Dispatch::new("glTexCoord3bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoord3bvOES(fp : CPtr, coords : Bytes) -> Unit = "epoxy_glTexCoord3bvOES"
///|
pub fn gl_tex_coord3bv_oes(coords : Bytes) -> Unit {
epoxy_glTexCoord3bvOES(d_glTexCoord3bvOES.get(), coords)
}
///|
let d_glTexCoord3d : Dispatch = Dispatch::new("glTexCoord3d")
///|
extern "c" fn epoxy_glTexCoord3d(
fp : CPtr,
s : Double,
t : Double,
r : Double,
) -> Unit = "epoxy_glTexCoord3d"
///|
pub fn gl_tex_coord3d(s : Double, t : Double, r : Double) -> Unit {
epoxy_glTexCoord3d(d_glTexCoord3d.get(), s, t, r)
}
///|
let d_glTexCoord3dv : Dispatch = Dispatch::new("glTexCoord3dv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord3dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glTexCoord3dv"
///|
pub fn gl_tex_coord3dv(v : FixedArray[Double]) -> Unit {
epoxy_glTexCoord3dv(d_glTexCoord3dv.get(), v)
}
///|
let d_glTexCoord3f : Dispatch = Dispatch::new("glTexCoord3f")
///|
extern "c" fn epoxy_glTexCoord3f(
fp : CPtr,
s : Float,
t : Float,
r : Float,
) -> Unit = "epoxy_glTexCoord3f"
///|
pub fn gl_tex_coord3f(s : Float, t : Float, r : Float) -> Unit {
epoxy_glTexCoord3f(d_glTexCoord3f.get(), s, t, r)
}
///|
let d_glTexCoord3fv : Dispatch = Dispatch::new("glTexCoord3fv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord3fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glTexCoord3fv"
///|
pub fn gl_tex_coord3fv(v : FixedArray[Float]) -> Unit {
epoxy_glTexCoord3fv(d_glTexCoord3fv.get(), v)
}
///|
let d_glTexCoord3hNV : Dispatch = Dispatch::new("glTexCoord3hNV")
///|
extern "c" fn epoxy_glTexCoord3hNV(
fp : CPtr,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glTexCoord3hNV"
///|
pub fn gl_tex_coord3h_nv(s : Int, t : Int, r : Int) -> Unit {
epoxy_glTexCoord3hNV(d_glTexCoord3hNV.get(), s, t, r)
}
///|
let d_glTexCoord3hvNV : Dispatch = Dispatch::new("glTexCoord3hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord3hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glTexCoord3hvNV"
///|
pub fn gl_tex_coord3hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glTexCoord3hvNV(d_glTexCoord3hvNV.get(), v)
}
///|
let d_glTexCoord3i : Dispatch = Dispatch::new("glTexCoord3i")
///|
extern "c" fn epoxy_glTexCoord3i(fp : CPtr, s : Int, t : Int, r : Int) -> Unit = "epoxy_glTexCoord3i"
///|
pub fn gl_tex_coord3i(s : Int, t : Int, r : Int) -> Unit {
epoxy_glTexCoord3i(d_glTexCoord3i.get(), s, t, r)
}
///|
let d_glTexCoord3iv : Dispatch = Dispatch::new("glTexCoord3iv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord3iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glTexCoord3iv"
///|
pub fn gl_tex_coord3iv(v : FixedArray[Int]) -> Unit {
epoxy_glTexCoord3iv(d_glTexCoord3iv.get(), v)
}
///|
let d_glTexCoord3s : Dispatch = Dispatch::new("glTexCoord3s")
///|
extern "c" fn epoxy_glTexCoord3s(fp : CPtr, s : Int, t : Int, r : Int) -> Unit = "epoxy_glTexCoord3s"
///|
pub fn gl_tex_coord3s(s : Int, t : Int, r : Int) -> Unit {
epoxy_glTexCoord3s(d_glTexCoord3s.get(), s, t, r)
}
///|
let d_glTexCoord3sv : Dispatch = Dispatch::new("glTexCoord3sv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord3sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glTexCoord3sv"
///|
pub fn gl_tex_coord3sv(v : FixedArray[Int16]) -> Unit {
epoxy_glTexCoord3sv(d_glTexCoord3sv.get(), v)
}
///|
let d_glTexCoord3xOES : Dispatch = Dispatch::new("glTexCoord3xOES")
///|
extern "c" fn epoxy_glTexCoord3xOES(
fp : CPtr,
s : Int,
t : Int,
r : Int,
) -> Unit = "epoxy_glTexCoord3xOES"
///|
pub fn gl_tex_coord3x_oes(s : Int, t : Int, r : Int) -> Unit {
epoxy_glTexCoord3xOES(d_glTexCoord3xOES.get(), s, t, r)
}
///|
let d_glTexCoord3xvOES : Dispatch = Dispatch::new("glTexCoord3xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoord3xvOES(
fp : CPtr,
coords : FixedArray[Int],
) -> Unit = "epoxy_glTexCoord3xvOES"
///|
pub fn gl_tex_coord3xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glTexCoord3xvOES(d_glTexCoord3xvOES.get(), coords)
}
///|
let d_glTexCoord4bOES : Dispatch = Dispatch::new("glTexCoord4bOES")
///|
extern "c" fn epoxy_glTexCoord4bOES(
fp : CPtr,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glTexCoord4bOES"
///|
pub fn gl_tex_coord4b_oes(s : Int, t : Int, r : Int, q : Int) -> Unit {
epoxy_glTexCoord4bOES(d_glTexCoord4bOES.get(), s, t, r, q)
}
///|
let d_glTexCoord4bvOES : Dispatch = Dispatch::new("glTexCoord4bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoord4bvOES(fp : CPtr, coords : Bytes) -> Unit = "epoxy_glTexCoord4bvOES"
///|
pub fn gl_tex_coord4bv_oes(coords : Bytes) -> Unit {
epoxy_glTexCoord4bvOES(d_glTexCoord4bvOES.get(), coords)
}
///|
let d_glTexCoord4d : Dispatch = Dispatch::new("glTexCoord4d")
///|
extern "c" fn epoxy_glTexCoord4d(
fp : CPtr,
s : Double,
t : Double,
r : Double,
q : Double,
) -> Unit = "epoxy_glTexCoord4d"
///|
pub fn gl_tex_coord4d(s : Double, t : Double, r : Double, q : Double) -> Unit {
epoxy_glTexCoord4d(d_glTexCoord4d.get(), s, t, r, q)
}
///|
let d_glTexCoord4dv : Dispatch = Dispatch::new("glTexCoord4dv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord4dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glTexCoord4dv"
///|
pub fn gl_tex_coord4dv(v : FixedArray[Double]) -> Unit {
epoxy_glTexCoord4dv(d_glTexCoord4dv.get(), v)
}
///|
let d_glTexCoord4f : Dispatch = Dispatch::new("glTexCoord4f")
///|
extern "c" fn epoxy_glTexCoord4f(
fp : CPtr,
s : Float,
t : Float,
r : Float,
q : Float,
) -> Unit = "epoxy_glTexCoord4f"
///|
pub fn gl_tex_coord4f(s : Float, t : Float, r : Float, q : Float) -> Unit {
epoxy_glTexCoord4f(d_glTexCoord4f.get(), s, t, r, q)
}
///|
let d_glTexCoord4fColor4fNormal3fVertex4fSUN : Dispatch = Dispatch::new(
"glTexCoord4fColor4fNormal3fVertex4fSUN",
)
///|
extern "c" fn epoxy_glTexCoord4fColor4fNormal3fVertex4fSUN(
fp : CPtr,
s : Float,
t : Float,
p : Float,
q : Float,
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glTexCoord4fColor4fNormal3fVertex4fSUN"
///|
pub fn gl_tex_coord4f_color4f_normal3f_vertex4f_sun(
s : Float,
t : Float,
p : Float,
q : Float,
r : Float,
g : Float,
b : Float,
a : Float,
nx : Float,
ny : Float,
nz : Float,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glTexCoord4fColor4fNormal3fVertex4fSUN(
d_glTexCoord4fColor4fNormal3fVertex4fSUN.get(),
s,
t,
p,
q,
r,
g,
b,
a,
nx,
ny,
nz,
x,
y,
z,
w,
)
}
///|
let d_glTexCoord4fColor4fNormal3fVertex4fvSUN : Dispatch = Dispatch::new(
"glTexCoord4fColor4fNormal3fVertex4fvSUN",
)
///|
#borrow(tc, c, n, v)
extern "c" fn epoxy_glTexCoord4fColor4fNormal3fVertex4fvSUN(
fp : CPtr,
tc : FixedArray[Float],
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glTexCoord4fColor4fNormal3fVertex4fvSUN"
///|
pub fn gl_tex_coord4f_color4f_normal3f_vertex4fv_sun(
tc : FixedArray[Float],
c : FixedArray[Float],
n : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glTexCoord4fColor4fNormal3fVertex4fvSUN(
d_glTexCoord4fColor4fNormal3fVertex4fvSUN.get(),
tc,
c,
n,
v,
)
}
///|
let d_glTexCoord4fVertex4fSUN : Dispatch = Dispatch::new(
"glTexCoord4fVertex4fSUN",
)
///|
extern "c" fn epoxy_glTexCoord4fVertex4fSUN(
fp : CPtr,
s : Float,
t : Float,
p : Float,
q : Float,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glTexCoord4fVertex4fSUN"
///|
pub fn gl_tex_coord4f_vertex4f_sun(
s : Float,
t : Float,
p : Float,
q : Float,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glTexCoord4fVertex4fSUN(
d_glTexCoord4fVertex4fSUN.get(),
s,
t,
p,
q,
x,
y,
z,
w,
)
}
///|
let d_glTexCoord4fVertex4fvSUN : Dispatch = Dispatch::new(
"glTexCoord4fVertex4fvSUN",
)
///|
#borrow(tc, v)
extern "c" fn epoxy_glTexCoord4fVertex4fvSUN(
fp : CPtr,
tc : FixedArray[Float],
v : FixedArray[Float],
) -> Unit = "epoxy_glTexCoord4fVertex4fvSUN"
///|
pub fn gl_tex_coord4f_vertex4fv_sun(
tc : FixedArray[Float],
v : FixedArray[Float],
) -> Unit {
epoxy_glTexCoord4fVertex4fvSUN(d_glTexCoord4fVertex4fvSUN.get(), tc, v)
}
///|
let d_glTexCoord4fv : Dispatch = Dispatch::new("glTexCoord4fv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord4fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glTexCoord4fv"
///|
pub fn gl_tex_coord4fv(v : FixedArray[Float]) -> Unit {
epoxy_glTexCoord4fv(d_glTexCoord4fv.get(), v)
}
///|
let d_glTexCoord4hNV : Dispatch = Dispatch::new("glTexCoord4hNV")
///|
extern "c" fn epoxy_glTexCoord4hNV(
fp : CPtr,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glTexCoord4hNV"
///|
pub fn gl_tex_coord4h_nv(s : Int, t : Int, r : Int, q : Int) -> Unit {
epoxy_glTexCoord4hNV(d_glTexCoord4hNV.get(), s, t, r, q)
}
///|
let d_glTexCoord4hvNV : Dispatch = Dispatch::new("glTexCoord4hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord4hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glTexCoord4hvNV"
///|
pub fn gl_tex_coord4hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glTexCoord4hvNV(d_glTexCoord4hvNV.get(), v)
}
///|
let d_glTexCoord4i : Dispatch = Dispatch::new("glTexCoord4i")
///|
extern "c" fn epoxy_glTexCoord4i(
fp : CPtr,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glTexCoord4i"
///|
pub fn gl_tex_coord4i(s : Int, t : Int, r : Int, q : Int) -> Unit {
epoxy_glTexCoord4i(d_glTexCoord4i.get(), s, t, r, q)
}
///|
let d_glTexCoord4iv : Dispatch = Dispatch::new("glTexCoord4iv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord4iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glTexCoord4iv"
///|
pub fn gl_tex_coord4iv(v : FixedArray[Int]) -> Unit {
epoxy_glTexCoord4iv(d_glTexCoord4iv.get(), v)
}
///|
let d_glTexCoord4s : Dispatch = Dispatch::new("glTexCoord4s")
///|
extern "c" fn epoxy_glTexCoord4s(
fp : CPtr,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glTexCoord4s"
///|
pub fn gl_tex_coord4s(s : Int, t : Int, r : Int, q : Int) -> Unit {
epoxy_glTexCoord4s(d_glTexCoord4s.get(), s, t, r, q)
}
///|
let d_glTexCoord4sv : Dispatch = Dispatch::new("glTexCoord4sv")
///|
#borrow(v)
extern "c" fn epoxy_glTexCoord4sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glTexCoord4sv"
///|
pub fn gl_tex_coord4sv(v : FixedArray[Int16]) -> Unit {
epoxy_glTexCoord4sv(d_glTexCoord4sv.get(), v)
}
///|
let d_glTexCoord4xOES : Dispatch = Dispatch::new("glTexCoord4xOES")
///|
extern "c" fn epoxy_glTexCoord4xOES(
fp : CPtr,
s : Int,
t : Int,
r : Int,
q : Int,
) -> Unit = "epoxy_glTexCoord4xOES"
///|
pub fn gl_tex_coord4x_oes(s : Int, t : Int, r : Int, q : Int) -> Unit {
epoxy_glTexCoord4xOES(d_glTexCoord4xOES.get(), s, t, r, q)
}
///|
let d_glTexCoord4xvOES : Dispatch = Dispatch::new("glTexCoord4xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoord4xvOES(
fp : CPtr,
coords : FixedArray[Int],
) -> Unit = "epoxy_glTexCoord4xvOES"
///|
pub fn gl_tex_coord4xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glTexCoord4xvOES(d_glTexCoord4xvOES.get(), coords)
}
///|
let d_glTexCoordFormatNV : Dispatch = Dispatch::new("glTexCoordFormatNV")
///|
extern "c" fn epoxy_glTexCoordFormatNV(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
) -> Unit = "epoxy_glTexCoordFormatNV"
///|
pub fn gl_tex_coord_format_nv(size : Int, type_ : UInt, stride : Int) -> Unit {
epoxy_glTexCoordFormatNV(d_glTexCoordFormatNV.get(), size, type_, stride)
}
///|
let d_glTexCoordP1ui : Dispatch = Dispatch::new("glTexCoordP1ui")
///|
extern "c" fn epoxy_glTexCoordP1ui(
fp : CPtr,
type_ : UInt,
coords : UInt,
) -> Unit = "epoxy_glTexCoordP1ui"
///|
pub fn gl_tex_coord_p1ui(type_ : UInt, coords : UInt) -> Unit {
epoxy_glTexCoordP1ui(d_glTexCoordP1ui.get(), type_, coords)
}
///|
let d_glTexCoordP1uiv : Dispatch = Dispatch::new("glTexCoordP1uiv")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoordP1uiv(
fp : CPtr,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit = "epoxy_glTexCoordP1uiv"
///|
pub fn gl_tex_coord_p1uiv(type_ : UInt, coords : FixedArray[UInt]) -> Unit {
epoxy_glTexCoordP1uiv(d_glTexCoordP1uiv.get(), type_, coords)
}
///|
let d_glTexCoordP2ui : Dispatch = Dispatch::new("glTexCoordP2ui")
///|
extern "c" fn epoxy_glTexCoordP2ui(
fp : CPtr,
type_ : UInt,
coords : UInt,
) -> Unit = "epoxy_glTexCoordP2ui"
///|
pub fn gl_tex_coord_p2ui(type_ : UInt, coords : UInt) -> Unit {
epoxy_glTexCoordP2ui(d_glTexCoordP2ui.get(), type_, coords)
}
///|
let d_glTexCoordP2uiv : Dispatch = Dispatch::new("glTexCoordP2uiv")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoordP2uiv(
fp : CPtr,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit = "epoxy_glTexCoordP2uiv"
///|
pub fn gl_tex_coord_p2uiv(type_ : UInt, coords : FixedArray[UInt]) -> Unit {
epoxy_glTexCoordP2uiv(d_glTexCoordP2uiv.get(), type_, coords)
}
///|
let d_glTexCoordP3ui : Dispatch = Dispatch::new("glTexCoordP3ui")
///|
extern "c" fn epoxy_glTexCoordP3ui(
fp : CPtr,
type_ : UInt,
coords : UInt,
) -> Unit = "epoxy_glTexCoordP3ui"
///|
pub fn gl_tex_coord_p3ui(type_ : UInt, coords : UInt) -> Unit {
epoxy_glTexCoordP3ui(d_glTexCoordP3ui.get(), type_, coords)
}
///|
let d_glTexCoordP3uiv : Dispatch = Dispatch::new("glTexCoordP3uiv")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoordP3uiv(
fp : CPtr,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit = "epoxy_glTexCoordP3uiv"
///|
pub fn gl_tex_coord_p3uiv(type_ : UInt, coords : FixedArray[UInt]) -> Unit {
epoxy_glTexCoordP3uiv(d_glTexCoordP3uiv.get(), type_, coords)
}
///|
let d_glTexCoordP4ui : Dispatch = Dispatch::new("glTexCoordP4ui")
///|
extern "c" fn epoxy_glTexCoordP4ui(
fp : CPtr,
type_ : UInt,
coords : UInt,
) -> Unit = "epoxy_glTexCoordP4ui"
///|
pub fn gl_tex_coord_p4ui(type_ : UInt, coords : UInt) -> Unit {
epoxy_glTexCoordP4ui(d_glTexCoordP4ui.get(), type_, coords)
}
///|
let d_glTexCoordP4uiv : Dispatch = Dispatch::new("glTexCoordP4uiv")
///|
#borrow(coords)
extern "c" fn epoxy_glTexCoordP4uiv(
fp : CPtr,
type_ : UInt,
coords : FixedArray[UInt],
) -> Unit = "epoxy_glTexCoordP4uiv"
///|
pub fn gl_tex_coord_p4uiv(type_ : UInt, coords : FixedArray[UInt]) -> Unit {
epoxy_glTexCoordP4uiv(d_glTexCoordP4uiv.get(), type_, coords)
}
///|
let d_glTexCoordPointer : Dispatch = Dispatch::new("glTexCoordPointer")
///|
#borrow(pointer)
extern "c" fn epoxy_glTexCoordPointer(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glTexCoordPointer"
///|
pub fn gl_tex_coord_pointer(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glTexCoordPointer(
d_glTexCoordPointer.get(),
size,
type_,
stride,
pointer,
)
}
///|
let d_glTexCoordPointerEXT : Dispatch = Dispatch::new("glTexCoordPointerEXT")
///|
#borrow(pointer)
extern "c" fn epoxy_glTexCoordPointerEXT(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit = "epoxy_glTexCoordPointerEXT"
///|
pub fn gl_tex_coord_pointer_ext(
size : Int,
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit {
epoxy_glTexCoordPointerEXT(
d_glTexCoordPointerEXT.get(),
size,
type_,
stride,
count,
pointer,
)
}
///|
let d_glTexEnvf : Dispatch = Dispatch::new("glTexEnvf")
///|
extern "c" fn epoxy_glTexEnvf(
fp : CPtr,
target : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glTexEnvf"
///|
pub fn gl_tex_envf(target : UInt, pname : UInt, param : Float) -> Unit {
epoxy_glTexEnvf(d_glTexEnvf.get(), target, pname, param)
}
///|
let d_glTexEnvfv : Dispatch = Dispatch::new("glTexEnvfv")
///|
#borrow(params)
extern "c" fn epoxy_glTexEnvfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glTexEnvfv"
///|
pub fn gl_tex_envfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glTexEnvfv(d_glTexEnvfv.get(), target, pname, params)
}
///|
let d_glTexEnvi : Dispatch = Dispatch::new("glTexEnvi")
///|
extern "c" fn epoxy_glTexEnvi(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTexEnvi"
///|
pub fn gl_tex_envi(target : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTexEnvi(d_glTexEnvi.get(), target, pname, param)
}
///|
let d_glTexEnviv : Dispatch = Dispatch::new("glTexEnviv")
///|
#borrow(params)
extern "c" fn epoxy_glTexEnviv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexEnviv"
///|
pub fn gl_tex_enviv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexEnviv(d_glTexEnviv.get(), target, pname, params)
}
///|
let d_glTexEnvx : Dispatch = Dispatch::new("glTexEnvx")
///|
extern "c" fn epoxy_glTexEnvx(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTexEnvx"
///|
pub fn gl_tex_envx(target : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTexEnvx(d_glTexEnvx.get(), target, pname, param)
}
///|
let d_glTexEnvxOES : Dispatch = Dispatch::new("glTexEnvxOES")
///|
extern "c" fn epoxy_glTexEnvxOES(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTexEnvxOES"
///|
pub fn gl_tex_envx_oes(target : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTexEnvxOES(d_glTexEnvxOES.get(), target, pname, param)
}
///|
let d_glTexEnvxv : Dispatch = Dispatch::new("glTexEnvxv")
///|
#borrow(params)
extern "c" fn epoxy_glTexEnvxv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexEnvxv"
///|
pub fn gl_tex_envxv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexEnvxv(d_glTexEnvxv.get(), target, pname, params)
}
///|
let d_glTexEnvxvOES : Dispatch = Dispatch::new("glTexEnvxvOES")
///|
#borrow(params)
extern "c" fn epoxy_glTexEnvxvOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexEnvxvOES"
///|
pub fn gl_tex_envxv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexEnvxvOES(d_glTexEnvxvOES.get(), target, pname, params)
}
///|
let d_glTexEstimateMotionQCOM : Dispatch = Dispatch::new(
"glTexEstimateMotionQCOM",
)
///|
extern "c" fn epoxy_glTexEstimateMotionQCOM(
fp : CPtr,
ref_ : UInt,
target : UInt,
output : UInt,
) -> Unit = "epoxy_glTexEstimateMotionQCOM"
///|
pub fn gl_tex_estimate_motion_qcom(
ref_ : UInt,
target : UInt,
output : UInt,
) -> Unit {
epoxy_glTexEstimateMotionQCOM(
d_glTexEstimateMotionQCOM.get(),
ref_,
target,
output,
)
}
///|
let d_glTexEstimateMotionRegionsQCOM : Dispatch = Dispatch::new(
"glTexEstimateMotionRegionsQCOM",
)
///|
extern "c" fn epoxy_glTexEstimateMotionRegionsQCOM(
fp : CPtr,
ref_ : UInt,
target : UInt,
output : UInt,
mask : UInt,
) -> Unit = "epoxy_glTexEstimateMotionRegionsQCOM"
///|
pub fn gl_tex_estimate_motion_regions_qcom(
ref_ : UInt,
target : UInt,
output : UInt,
mask : UInt,
) -> Unit {
epoxy_glTexEstimateMotionRegionsQCOM(
d_glTexEstimateMotionRegionsQCOM.get(),
ref_,
target,
output,
mask,
)
}
///|
let d_glExtrapolateTex2DQCOM : Dispatch = Dispatch::new(
"glExtrapolateTex2DQCOM",
)
///|
extern "c" fn epoxy_glExtrapolateTex2DQCOM(
fp : CPtr,
src1 : UInt,
src2 : UInt,
output : UInt,
scaleFactor : Float,
) -> Unit = "epoxy_glExtrapolateTex2DQCOM"
///|
pub fn gl_extrapolate_tex2_dqcom(
src1 : UInt,
src2 : UInt,
output : UInt,
scaleFactor : Float,
) -> Unit {
epoxy_glExtrapolateTex2DQCOM(
d_glExtrapolateTex2DQCOM.get(),
src1,
src2,
output,
scaleFactor,
)
}
///|
let d_glTexFilterFuncSGIS : Dispatch = Dispatch::new("glTexFilterFuncSGIS")
///|
#borrow(weights)
extern "c" fn epoxy_glTexFilterFuncSGIS(
fp : CPtr,
target : UInt,
filter : UInt,
n : Int,
weights : FixedArray[Float],
) -> Unit = "epoxy_glTexFilterFuncSGIS"
///|
pub fn gl_tex_filter_func_sgis(
target : UInt,
filter : UInt,
n : Int,
weights : FixedArray[Float],
) -> Unit {
epoxy_glTexFilterFuncSGIS(
d_glTexFilterFuncSGIS.get(),
target,
filter,
n,
weights,
)
}
///|
let d_glTexGend : Dispatch = Dispatch::new("glTexGend")
///|
extern "c" fn epoxy_glTexGend(
fp : CPtr,
coord : UInt,
pname : UInt,
param : Double,
) -> Unit = "epoxy_glTexGend"
///|
pub fn gl_tex_gend(coord : UInt, pname : UInt, param : Double) -> Unit {
epoxy_glTexGend(d_glTexGend.get(), coord, pname, param)
}
///|
let d_glTexGendv : Dispatch = Dispatch::new("glTexGendv")
///|
#borrow(params)
extern "c" fn epoxy_glTexGendv(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glTexGendv"
///|
pub fn gl_tex_gendv(
coord : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glTexGendv(d_glTexGendv.get(), coord, pname, params)
}
///|
let d_glTexGenf : Dispatch = Dispatch::new("glTexGenf")
///|
extern "c" fn epoxy_glTexGenf(
fp : CPtr,
coord : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glTexGenf"
///|
pub fn gl_tex_genf(coord : UInt, pname : UInt, param : Float) -> Unit {
epoxy_glTexGenf(d_glTexGenf.get(), coord, pname, param)
}
///|
let d_glTexGenfOES : Dispatch = Dispatch::new("glTexGenfOES")
///|
extern "c" fn epoxy_glTexGenfOES(
fp : CPtr,
coord : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glTexGenfOES"
///|
pub fn gl_tex_genf_oes(coord : UInt, pname : UInt, param : Float) -> Unit {
epoxy_glTexGenfOES(d_glTexGenfOES.get(), coord, pname, param)
}
///|
let d_glTexGenfv : Dispatch = Dispatch::new("glTexGenfv")
///|
#borrow(params)
extern "c" fn epoxy_glTexGenfv(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glTexGenfv"
///|
pub fn gl_tex_genfv(
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glTexGenfv(d_glTexGenfv.get(), coord, pname, params)
}
///|
let d_glTexGenfvOES : Dispatch = Dispatch::new("glTexGenfvOES")
///|
#borrow(params)
extern "c" fn epoxy_glTexGenfvOES(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glTexGenfvOES"
///|
pub fn gl_tex_genfv_oes(
coord : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glTexGenfvOES(d_glTexGenfvOES.get(), coord, pname, params)
}
///|
let d_glTexGeni : Dispatch = Dispatch::new("glTexGeni")
///|
extern "c" fn epoxy_glTexGeni(
fp : CPtr,
coord : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTexGeni"
///|
pub fn gl_tex_geni(coord : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTexGeni(d_glTexGeni.get(), coord, pname, param)
}
///|
let d_glTexGeniOES : Dispatch = Dispatch::new("glTexGeniOES")
///|
extern "c" fn epoxy_glTexGeniOES(
fp : CPtr,
coord : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTexGeniOES"
///|
pub fn gl_tex_geni_oes(coord : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTexGeniOES(d_glTexGeniOES.get(), coord, pname, param)
}
///|
let d_glTexGeniv : Dispatch = Dispatch::new("glTexGeniv")
///|
#borrow(params)
extern "c" fn epoxy_glTexGeniv(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexGeniv"
///|
pub fn gl_tex_geniv(
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexGeniv(d_glTexGeniv.get(), coord, pname, params)
}
///|
let d_glTexGenivOES : Dispatch = Dispatch::new("glTexGenivOES")
///|
#borrow(params)
extern "c" fn epoxy_glTexGenivOES(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexGenivOES"
///|
pub fn gl_tex_geniv_oes(
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexGenivOES(d_glTexGenivOES.get(), coord, pname, params)
}
///|
let d_glTexGenxOES : Dispatch = Dispatch::new("glTexGenxOES")
///|
extern "c" fn epoxy_glTexGenxOES(
fp : CPtr,
coord : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTexGenxOES"
///|
pub fn gl_tex_genx_oes(coord : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTexGenxOES(d_glTexGenxOES.get(), coord, pname, param)
}
///|
let d_glTexGenxvOES : Dispatch = Dispatch::new("glTexGenxvOES")
///|
#borrow(params)
extern "c" fn epoxy_glTexGenxvOES(
fp : CPtr,
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexGenxvOES"
///|
pub fn gl_tex_genxv_oes(
coord : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexGenxvOES(d_glTexGenxvOES.get(), coord, pname, params)
}
///|
let d_glTexImage1D : Dispatch = Dispatch::new("glTexImage1D")
///|
#borrow(pixels)
extern "c" fn epoxy_glTexImage1D(
fp : CPtr,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexImage1D"
///|
pub fn gl_tex_image1_d(
target : UInt,
level : Int,
internalformat : Int,
width : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexImage1D(
d_glTexImage1D.get(),
target,
level,
internalformat,
width,
border,
format,
type_,
pixels,
)
}
///|
let d_glTexImage2D : Dispatch = Dispatch::new("glTexImage2D")
///|
#borrow(pixels)
extern "c" fn epoxy_glTexImage2D(
fp : CPtr,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexImage2D"
///|
pub fn gl_tex_image2_d(
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexImage2D(
d_glTexImage2D.get(),
target,
level,
internalformat,
width,
height,
border,
format,
type_,
pixels,
)
}
///|
let d_glTexImage2DMultisample : Dispatch = Dispatch::new(
"glTexImage2DMultisample",
)
///|
extern "c" fn epoxy_glTexImage2DMultisample(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glTexImage2DMultisample"
///|
pub fn gl_tex_image2_d_multisample(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glTexImage2DMultisample(
d_glTexImage2DMultisample.get(),
target,
samples,
internalformat,
width,
height,
fixedsamplelocations,
)
}
///|
let d_glTexImage2DMultisampleCoverageNV : Dispatch = Dispatch::new(
"glTexImage2DMultisampleCoverageNV",
)
///|
extern "c" fn epoxy_glTexImage2DMultisampleCoverageNV(
fp : CPtr,
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalFormat : Int,
width : Int,
height : Int,
fixedSampleLocations : Bool,
) -> Unit = "epoxy_glTexImage2DMultisampleCoverageNV"
///|
pub fn gl_tex_image2_d_multisample_coverage_nv(
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalFormat : Int,
width : Int,
height : Int,
fixedSampleLocations : Bool,
) -> Unit {
epoxy_glTexImage2DMultisampleCoverageNV(
d_glTexImage2DMultisampleCoverageNV.get(),
target,
coverageSamples,
colorSamples,
internalFormat,
width,
height,
fixedSampleLocations,
)
}
///|
let d_glTexImage3D : Dispatch = Dispatch::with_aliases("glTexImage3D", [
"glTexImage3DEXT",
])
///|
#borrow(pixels)
extern "c" fn epoxy_glTexImage3D(
fp : CPtr,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexImage3D"
///|
pub fn gl_tex_image3_d(
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexImage3D(
d_glTexImage3D.get(),
target,
level,
internalformat,
width,
height,
depth,
border,
format,
type_,
pixels,
)
}
///|
let d_glTexImage3DEXT : Dispatch = Dispatch::with_aliases("glTexImage3DEXT", [
"glTexImage3D",
])
///|
#borrow(pixels)
extern "c" fn epoxy_glTexImage3DEXT(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexImage3DEXT"
///|
pub fn gl_tex_image3_dext(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexImage3DEXT(
d_glTexImage3DEXT.get(),
target,
level,
internalformat,
width,
height,
depth,
border,
format,
type_,
pixels,
)
}
///|
let d_glTexImage3DMultisample : Dispatch = Dispatch::new(
"glTexImage3DMultisample",
)
///|
extern "c" fn epoxy_glTexImage3DMultisample(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glTexImage3DMultisample"
///|
pub fn gl_tex_image3_d_multisample(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glTexImage3DMultisample(
d_glTexImage3DMultisample.get(),
target,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations,
)
}
///|
let d_glTexImage3DMultisampleCoverageNV : Dispatch = Dispatch::new(
"glTexImage3DMultisampleCoverageNV",
)
///|
extern "c" fn epoxy_glTexImage3DMultisampleCoverageNV(
fp : CPtr,
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalFormat : Int,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
) -> Unit = "epoxy_glTexImage3DMultisampleCoverageNV"
///|
pub fn gl_tex_image3_d_multisample_coverage_nv(
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalFormat : Int,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
) -> Unit {
epoxy_glTexImage3DMultisampleCoverageNV(
d_glTexImage3DMultisampleCoverageNV.get(),
target,
coverageSamples,
colorSamples,
internalFormat,
width,
height,
depth,
fixedSampleLocations,
)
}
///|
let d_glTexImage3DOES : Dispatch = Dispatch::new("glTexImage3DOES")
///|
#borrow(pixels)
extern "c" fn epoxy_glTexImage3DOES(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexImage3DOES"
///|
pub fn gl_tex_image3_does(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexImage3DOES(
d_glTexImage3DOES.get(),
target,
level,
internalformat,
width,
height,
depth,
border,
format,
type_,
pixels,
)
}
///|
let d_glTexImage4DSGIS : Dispatch = Dispatch::new("glTexImage4DSGIS")
///|
#borrow(pixels)
extern "c" fn epoxy_glTexImage4DSGIS(
fp : CPtr,
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
size4d : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexImage4DSGIS"
///|
pub fn gl_tex_image4_dsgis(
target : UInt,
level : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
size4d : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexImage4DSGIS(
d_glTexImage4DSGIS.get(),
target,
level,
internalformat,
width,
height,
depth,
size4d,
border,
format,
type_,
pixels,
)
}
///|
let d_glTexPageCommitmentARB : Dispatch = Dispatch::with_aliases(
"glTexPageCommitmentARB",
["glTexPageCommitmentEXT"],
)
///|
extern "c" fn epoxy_glTexPageCommitmentARB(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
commit : Bool,
) -> Unit = "epoxy_glTexPageCommitmentARB"
///|
pub fn gl_tex_page_commitment_arb(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
commit : Bool,
) -> Unit {
epoxy_glTexPageCommitmentARB(
d_glTexPageCommitmentARB.get(),
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
commit,
)
}
///|
let d_glTexPageCommitmentEXT : Dispatch = Dispatch::with_aliases(
"glTexPageCommitmentEXT",
["glTexPageCommitmentARB"],
)
///|
extern "c" fn epoxy_glTexPageCommitmentEXT(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
commit : Bool,
) -> Unit = "epoxy_glTexPageCommitmentEXT"
///|
pub fn gl_tex_page_commitment_ext(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
commit : Bool,
) -> Unit {
epoxy_glTexPageCommitmentEXT(
d_glTexPageCommitmentEXT.get(),
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
commit,
)
}
///|
let d_glTexPageCommitmentMemNV : Dispatch = Dispatch::new(
"glTexPageCommitmentMemNV",
)
///|
extern "c" fn epoxy_glTexPageCommitmentMemNV(
fp : CPtr,
target : UInt,
layer : Int,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
memory : UInt,
offset : UInt64,
commit : Bool,
) -> Unit = "epoxy_glTexPageCommitmentMemNV"
///|
pub fn gl_tex_page_commitment_mem_nv(
target : UInt,
layer : Int,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
memory : UInt,
offset : UInt64,
commit : Bool,
) -> Unit {
epoxy_glTexPageCommitmentMemNV(
d_glTexPageCommitmentMemNV.get(),
target,
layer,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
memory,
offset,
commit,
)
}
///|
let d_glTexParameterIiv : Dispatch = Dispatch::with_aliases(
"glTexParameterIiv",
["glTexParameterIivEXT", "glTexParameterIivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glTexParameterIiv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexParameterIiv"
///|
pub fn gl_tex_parameter_iiv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexParameterIiv(d_glTexParameterIiv.get(), target, pname, params)
}
///|
let d_glTexParameterIivEXT : Dispatch = Dispatch::with_aliases(
"glTexParameterIivEXT",
["glTexParameterIiv", "glTexParameterIivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glTexParameterIivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexParameterIivEXT"
///|
pub fn gl_tex_parameter_iiv_ext(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexParameterIivEXT(
d_glTexParameterIivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glTexParameterIivOES : Dispatch = Dispatch::with_aliases(
"glTexParameterIivOES",
["glTexParameterIiv", "glTexParameterIivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glTexParameterIivOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexParameterIivOES"
///|
pub fn gl_tex_parameter_iiv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexParameterIivOES(
d_glTexParameterIivOES.get(),
target,
pname,
params,
)
}
///|
let d_glTexParameterIuiv : Dispatch = Dispatch::with_aliases(
"glTexParameterIuiv",
["glTexParameterIuivEXT", "glTexParameterIuivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glTexParameterIuiv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glTexParameterIuiv"
///|
pub fn gl_tex_parameter_iuiv(
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glTexParameterIuiv(d_glTexParameterIuiv.get(), target, pname, params)
}
///|
let d_glTexParameterIuivEXT : Dispatch = Dispatch::with_aliases(
"glTexParameterIuivEXT",
["glTexParameterIuiv", "glTexParameterIuivOES"],
)
///|
#borrow(params)
extern "c" fn epoxy_glTexParameterIuivEXT(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glTexParameterIuivEXT"
///|
pub fn gl_tex_parameter_iuiv_ext(
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glTexParameterIuivEXT(
d_glTexParameterIuivEXT.get(),
target,
pname,
params,
)
}
///|
let d_glTexParameterIuivOES : Dispatch = Dispatch::with_aliases(
"glTexParameterIuivOES",
["glTexParameterIuiv", "glTexParameterIuivEXT"],
)
///|
#borrow(params)
extern "c" fn epoxy_glTexParameterIuivOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glTexParameterIuivOES"
///|
pub fn gl_tex_parameter_iuiv_oes(
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glTexParameterIuivOES(
d_glTexParameterIuivOES.get(),
target,
pname,
params,
)
}
///|
let d_glTexParameterf : Dispatch = Dispatch::new("glTexParameterf")
///|
extern "c" fn epoxy_glTexParameterf(
fp : CPtr,
target : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glTexParameterf"
///|
pub fn gl_tex_parameterf(target : UInt, pname : UInt, param : Float) -> Unit {
epoxy_glTexParameterf(d_glTexParameterf.get(), target, pname, param)
}
///|
let d_glTexParameterfv : Dispatch = Dispatch::new("glTexParameterfv")
///|
#borrow(params)
extern "c" fn epoxy_glTexParameterfv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glTexParameterfv"
///|
pub fn gl_tex_parameterfv(
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glTexParameterfv(d_glTexParameterfv.get(), target, pname, params)
}
///|
let d_glTexParameteri : Dispatch = Dispatch::new("glTexParameteri")
///|
extern "c" fn epoxy_glTexParameteri(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTexParameteri"
///|
pub fn gl_tex_parameteri(target : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTexParameteri(d_glTexParameteri.get(), target, pname, param)
}
///|
let d_glTexParameteriv : Dispatch = Dispatch::new("glTexParameteriv")
///|
#borrow(params)
extern "c" fn epoxy_glTexParameteriv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexParameteriv"
///|
pub fn gl_tex_parameteriv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexParameteriv(d_glTexParameteriv.get(), target, pname, params)
}
///|
let d_glTexParameterx : Dispatch = Dispatch::new("glTexParameterx")
///|
extern "c" fn epoxy_glTexParameterx(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTexParameterx"
///|
pub fn gl_tex_parameterx(target : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTexParameterx(d_glTexParameterx.get(), target, pname, param)
}
///|
let d_glTexParameterxOES : Dispatch = Dispatch::new("glTexParameterxOES")
///|
extern "c" fn epoxy_glTexParameterxOES(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTexParameterxOES"
///|
pub fn gl_tex_parameterx_oes(target : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTexParameterxOES(d_glTexParameterxOES.get(), target, pname, param)
}
///|
let d_glTexParameterxv : Dispatch = Dispatch::new("glTexParameterxv")
///|
#borrow(params)
extern "c" fn epoxy_glTexParameterxv(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexParameterxv"
///|
pub fn gl_tex_parameterxv(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexParameterxv(d_glTexParameterxv.get(), target, pname, params)
}
///|
let d_glTexParameterxvOES : Dispatch = Dispatch::new("glTexParameterxvOES")
///|
#borrow(params)
extern "c" fn epoxy_glTexParameterxvOES(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTexParameterxvOES"
///|
pub fn gl_tex_parameterxv_oes(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTexParameterxvOES(d_glTexParameterxvOES.get(), target, pname, params)
}
///|
let d_glTexRenderbufferNV : Dispatch = Dispatch::new("glTexRenderbufferNV")
///|
extern "c" fn epoxy_glTexRenderbufferNV(
fp : CPtr,
target : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glTexRenderbufferNV"
///|
pub fn gl_tex_renderbuffer_nv(target : UInt, renderbuffer : UInt) -> Unit {
epoxy_glTexRenderbufferNV(d_glTexRenderbufferNV.get(), target, renderbuffer)
}
///|
let d_glTexStorage1D : Dispatch = Dispatch::with_aliases("glTexStorage1D", [
"glTexStorage1DEXT",
])
///|
extern "c" fn epoxy_glTexStorage1D(
fp : CPtr,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
) -> Unit = "epoxy_glTexStorage1D"
///|
pub fn gl_tex_storage1_d(
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
) -> Unit {
epoxy_glTexStorage1D(
d_glTexStorage1D.get(),
target,
levels,
internalformat,
width,
)
}
///|
let d_glTexStorage1DEXT : Dispatch = Dispatch::with_aliases(
"glTexStorage1DEXT",
["glTexStorage1D"],
)
///|
extern "c" fn epoxy_glTexStorage1DEXT(
fp : CPtr,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
) -> Unit = "epoxy_glTexStorage1DEXT"
///|
pub fn gl_tex_storage1_dext(
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
) -> Unit {
epoxy_glTexStorage1DEXT(
d_glTexStorage1DEXT.get(),
target,
levels,
internalformat,
width,
)
}
///|
let d_glTexStorage2D : Dispatch = Dispatch::with_aliases("glTexStorage2D", [
"glTexStorage2DEXT",
])
///|
extern "c" fn epoxy_glTexStorage2D(
fp : CPtr,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glTexStorage2D"
///|
pub fn gl_tex_storage2_d(
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glTexStorage2D(
d_glTexStorage2D.get(),
target,
levels,
internalformat,
width,
height,
)
}
///|
let d_glTexStorage2DEXT : Dispatch = Dispatch::with_aliases(
"glTexStorage2DEXT",
["glTexStorage2D"],
)
///|
extern "c" fn epoxy_glTexStorage2DEXT(
fp : CPtr,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glTexStorage2DEXT"
///|
pub fn gl_tex_storage2_dext(
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glTexStorage2DEXT(
d_glTexStorage2DEXT.get(),
target,
levels,
internalformat,
width,
height,
)
}
///|
let d_glTexStorage2DMultisample : Dispatch = Dispatch::new(
"glTexStorage2DMultisample",
)
///|
extern "c" fn epoxy_glTexStorage2DMultisample(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glTexStorage2DMultisample"
///|
pub fn gl_tex_storage2_d_multisample(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glTexStorage2DMultisample(
d_glTexStorage2DMultisample.get(),
target,
samples,
internalformat,
width,
height,
fixedsamplelocations,
)
}
///|
let d_glTexStorage3D : Dispatch = Dispatch::with_aliases("glTexStorage3D", [
"glTexStorage3DEXT",
])
///|
extern "c" fn epoxy_glTexStorage3D(
fp : CPtr,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
) -> Unit = "epoxy_glTexStorage3D"
///|
pub fn gl_tex_storage3_d(
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
) -> Unit {
epoxy_glTexStorage3D(
d_glTexStorage3D.get(),
target,
levels,
internalformat,
width,
height,
depth,
)
}
///|
let d_glTexStorage3DEXT : Dispatch = Dispatch::with_aliases(
"glTexStorage3DEXT",
["glTexStorage3D"],
)
///|
extern "c" fn epoxy_glTexStorage3DEXT(
fp : CPtr,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
) -> Unit = "epoxy_glTexStorage3DEXT"
///|
pub fn gl_tex_storage3_dext(
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
) -> Unit {
epoxy_glTexStorage3DEXT(
d_glTexStorage3DEXT.get(),
target,
levels,
internalformat,
width,
height,
depth,
)
}
///|
let d_glTexStorage3DMultisample : Dispatch = Dispatch::with_aliases(
"glTexStorage3DMultisample",
["glTexStorage3DMultisampleOES"],
)
///|
extern "c" fn epoxy_glTexStorage3DMultisample(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glTexStorage3DMultisample"
///|
pub fn gl_tex_storage3_d_multisample(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glTexStorage3DMultisample(
d_glTexStorage3DMultisample.get(),
target,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations,
)
}
///|
let d_glTexStorage3DMultisampleOES : Dispatch = Dispatch::with_aliases(
"glTexStorage3DMultisampleOES",
["glTexStorage3DMultisample"],
)
///|
extern "c" fn epoxy_glTexStorage3DMultisampleOES(
fp : CPtr,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glTexStorage3DMultisampleOES"
///|
pub fn gl_tex_storage3_d_multisample_oes(
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glTexStorage3DMultisampleOES(
d_glTexStorage3DMultisampleOES.get(),
target,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations,
)
}
///|
let d_glTexStorageAttribs2DEXT : Dispatch = Dispatch::new(
"glTexStorageAttribs2DEXT",
)
///|
#borrow(attrib_list)
extern "c" fn epoxy_glTexStorageAttribs2DEXT(
fp : CPtr,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
attrib_list : FixedArray[Int],
) -> Unit = "epoxy_glTexStorageAttribs2DEXT"
///|
pub fn gl_tex_storage_attribs2_dext(
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
attrib_list : FixedArray[Int],
) -> Unit {
epoxy_glTexStorageAttribs2DEXT(
d_glTexStorageAttribs2DEXT.get(),
target,
levels,
internalformat,
width,
height,
attrib_list,
)
}
///|
let d_glTexStorageAttribs3DEXT : Dispatch = Dispatch::new(
"glTexStorageAttribs3DEXT",
)
///|
#borrow(attrib_list)
extern "c" fn epoxy_glTexStorageAttribs3DEXT(
fp : CPtr,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
attrib_list : FixedArray[Int],
) -> Unit = "epoxy_glTexStorageAttribs3DEXT"
///|
pub fn gl_tex_storage_attribs3_dext(
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
attrib_list : FixedArray[Int],
) -> Unit {
epoxy_glTexStorageAttribs3DEXT(
d_glTexStorageAttribs3DEXT.get(),
target,
levels,
internalformat,
width,
height,
depth,
attrib_list,
)
}
///|
let d_glTexStorageMem1DEXT : Dispatch = Dispatch::new("glTexStorageMem1DEXT")
///|
extern "c" fn epoxy_glTexStorageMem1DEXT(
fp : CPtr,
target : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTexStorageMem1DEXT"
///|
pub fn gl_tex_storage_mem1_dext(
target : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTexStorageMem1DEXT(
d_glTexStorageMem1DEXT.get(),
target,
levels,
internalFormat,
width,
memory,
offset,
)
}
///|
let d_glTexStorageMem2DEXT : Dispatch = Dispatch::new("glTexStorageMem2DEXT")
///|
extern "c" fn epoxy_glTexStorageMem2DEXT(
fp : CPtr,
target : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
height : Int,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTexStorageMem2DEXT"
///|
pub fn gl_tex_storage_mem2_dext(
target : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
height : Int,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTexStorageMem2DEXT(
d_glTexStorageMem2DEXT.get(),
target,
levels,
internalFormat,
width,
height,
memory,
offset,
)
}
///|
let d_glTexStorageMem2DMultisampleEXT : Dispatch = Dispatch::new(
"glTexStorageMem2DMultisampleEXT",
)
///|
extern "c" fn epoxy_glTexStorageMem2DMultisampleEXT(
fp : CPtr,
target : UInt,
samples : Int,
internalFormat : UInt,
width : Int,
height : Int,
fixedSampleLocations : Bool,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTexStorageMem2DMultisampleEXT"
///|
pub fn gl_tex_storage_mem2_d_multisample_ext(
target : UInt,
samples : Int,
internalFormat : UInt,
width : Int,
height : Int,
fixedSampleLocations : Bool,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTexStorageMem2DMultisampleEXT(
d_glTexStorageMem2DMultisampleEXT.get(),
target,
samples,
internalFormat,
width,
height,
fixedSampleLocations,
memory,
offset,
)
}
///|
let d_glTexStorageMem3DEXT : Dispatch = Dispatch::new("glTexStorageMem3DEXT")
///|
extern "c" fn epoxy_glTexStorageMem3DEXT(
fp : CPtr,
target : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTexStorageMem3DEXT"
///|
pub fn gl_tex_storage_mem3_dext(
target : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTexStorageMem3DEXT(
d_glTexStorageMem3DEXT.get(),
target,
levels,
internalFormat,
width,
height,
depth,
memory,
offset,
)
}
///|
let d_glTexStorageMem3DMultisampleEXT : Dispatch = Dispatch::new(
"glTexStorageMem3DMultisampleEXT",
)
///|
extern "c" fn epoxy_glTexStorageMem3DMultisampleEXT(
fp : CPtr,
target : UInt,
samples : Int,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTexStorageMem3DMultisampleEXT"
///|
pub fn gl_tex_storage_mem3_d_multisample_ext(
target : UInt,
samples : Int,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTexStorageMem3DMultisampleEXT(
d_glTexStorageMem3DMultisampleEXT.get(),
target,
samples,
internalFormat,
width,
height,
depth,
fixedSampleLocations,
memory,
offset,
)
}
///|
let d_glTexStorageSparseAMD : Dispatch = Dispatch::new("glTexStorageSparseAMD")
///|
extern "c" fn epoxy_glTexStorageSparseAMD(
fp : CPtr,
target : UInt,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
layers : Int,
flags : UInt,
) -> Unit = "epoxy_glTexStorageSparseAMD"
///|
pub fn gl_tex_storage_sparse_amd(
target : UInt,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
layers : Int,
flags : UInt,
) -> Unit {
epoxy_glTexStorageSparseAMD(
d_glTexStorageSparseAMD.get(),
target,
internalFormat,
width,
height,
depth,
layers,
flags,
)
}
///|
let d_glTexSubImage1D : Dispatch = Dispatch::with_aliases("glTexSubImage1D", [
"glTexSubImage1DEXT",
])
///|
#borrow(pixels)
extern "c" fn epoxy_glTexSubImage1D(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexSubImage1D"
///|
pub fn gl_tex_sub_image1_d(
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexSubImage1D(
d_glTexSubImage1D.get(),
target,
level,
xoffset,
width,
format,
type_,
pixels,
)
}
///|
let d_glTexSubImage1DEXT : Dispatch = Dispatch::with_aliases(
"glTexSubImage1DEXT",
["glTexSubImage1D"],
)
///|
#borrow(pixels)
extern "c" fn epoxy_glTexSubImage1DEXT(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexSubImage1DEXT"
///|
pub fn gl_tex_sub_image1_dext(
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexSubImage1DEXT(
d_glTexSubImage1DEXT.get(),
target,
level,
xoffset,
width,
format,
type_,
pixels,
)
}
///|
let d_glTexSubImage2D : Dispatch = Dispatch::with_aliases("glTexSubImage2D", [
"glTexSubImage2DEXT",
])
///|
#borrow(pixels)
extern "c" fn epoxy_glTexSubImage2D(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexSubImage2D"
///|
pub fn gl_tex_sub_image2_d(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexSubImage2D(
d_glTexSubImage2D.get(),
target,
level,
xoffset,
yoffset,
width,
height,
format,
type_,
pixels,
)
}
///|
let d_glTexSubImage2DEXT : Dispatch = Dispatch::with_aliases(
"glTexSubImage2DEXT",
["glTexSubImage2D"],
)
///|
#borrow(pixels)
extern "c" fn epoxy_glTexSubImage2DEXT(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexSubImage2DEXT"
///|
pub fn gl_tex_sub_image2_dext(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexSubImage2DEXT(
d_glTexSubImage2DEXT.get(),
target,
level,
xoffset,
yoffset,
width,
height,
format,
type_,
pixels,
)
}
///|
let d_glTexSubImage3D : Dispatch = Dispatch::with_aliases("glTexSubImage3D", [
"glTexSubImage3DEXT",
])
///|
#borrow(pixels)
extern "c" fn epoxy_glTexSubImage3D(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexSubImage3D"
///|
pub fn gl_tex_sub_image3_d(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexSubImage3D(
d_glTexSubImage3D.get(),
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
pixels,
)
}
///|
let d_glTexSubImage3DEXT : Dispatch = Dispatch::with_aliases(
"glTexSubImage3DEXT",
["glTexSubImage3D"],
)
///|
#borrow(pixels)
extern "c" fn epoxy_glTexSubImage3DEXT(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexSubImage3DEXT"
///|
pub fn gl_tex_sub_image3_dext(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexSubImage3DEXT(
d_glTexSubImage3DEXT.get(),
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
pixels,
)
}
///|
let d_glTexSubImage3DOES : Dispatch = Dispatch::new("glTexSubImage3DOES")
///|
#borrow(pixels)
extern "c" fn epoxy_glTexSubImage3DOES(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexSubImage3DOES"
///|
pub fn gl_tex_sub_image3_does(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexSubImage3DOES(
d_glTexSubImage3DOES.get(),
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
pixels,
)
}
///|
let d_glTexSubImage4DSGIS : Dispatch = Dispatch::new("glTexSubImage4DSGIS")
///|
#borrow(pixels)
extern "c" fn epoxy_glTexSubImage4DSGIS(
fp : CPtr,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
woffset : Int,
width : Int,
height : Int,
depth : Int,
size4d : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTexSubImage4DSGIS"
///|
pub fn gl_tex_sub_image4_dsgis(
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
woffset : Int,
width : Int,
height : Int,
depth : Int,
size4d : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTexSubImage4DSGIS(
d_glTexSubImage4DSGIS.get(),
target,
level,
xoffset,
yoffset,
zoffset,
woffset,
width,
height,
depth,
size4d,
format,
type_,
pixels,
)
}
///|
let d_glTextureAttachMemoryNV : Dispatch = Dispatch::new(
"glTextureAttachMemoryNV",
)
///|
extern "c" fn epoxy_glTextureAttachMemoryNV(
fp : CPtr,
texture : UInt,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTextureAttachMemoryNV"
///|
pub fn gl_texture_attach_memory_nv(
texture : UInt,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTextureAttachMemoryNV(
d_glTextureAttachMemoryNV.get(),
texture,
memory,
offset,
)
}
///|
let d_glTextureBarrier : Dispatch = Dispatch::new("glTextureBarrier")
///|
extern "c" fn epoxy_glTextureBarrier(fp : CPtr) -> Unit = "epoxy_glTextureBarrier"
///|
pub fn gl_texture_barrier() -> Unit {
epoxy_glTextureBarrier(d_glTextureBarrier.get())
}
///|
let d_glTextureBarrierNV : Dispatch = Dispatch::new("glTextureBarrierNV")
///|
extern "c" fn epoxy_glTextureBarrierNV(fp : CPtr) -> Unit = "epoxy_glTextureBarrierNV"
///|
pub fn gl_texture_barrier_nv() -> Unit {
epoxy_glTextureBarrierNV(d_glTextureBarrierNV.get())
}
///|
let d_glTextureBuffer : Dispatch = Dispatch::new("glTextureBuffer")
///|
extern "c" fn epoxy_glTextureBuffer(
fp : CPtr,
texture : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit = "epoxy_glTextureBuffer"
///|
pub fn gl_texture_buffer(
texture : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit {
epoxy_glTextureBuffer(
d_glTextureBuffer.get(),
texture,
internalformat,
buffer,
)
}
///|
let d_glTextureBufferEXT : Dispatch = Dispatch::new("glTextureBufferEXT")
///|
extern "c" fn epoxy_glTextureBufferEXT(
fp : CPtr,
texture : UInt,
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit = "epoxy_glTextureBufferEXT"
///|
pub fn gl_texture_buffer_ext(
texture : UInt,
target : UInt,
internalformat : UInt,
buffer : UInt,
) -> Unit {
epoxy_glTextureBufferEXT(
d_glTextureBufferEXT.get(),
texture,
target,
internalformat,
buffer,
)
}
///|
let d_glTextureBufferRange : Dispatch = Dispatch::new("glTextureBufferRange")
///|
extern "c" fn epoxy_glTextureBufferRange(
fp : CPtr,
texture : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glTextureBufferRange"
///|
pub fn gl_texture_buffer_range(
texture : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glTextureBufferRange(
d_glTextureBufferRange.get(),
texture,
internalformat,
buffer,
offset,
size,
)
}
///|
let d_glTextureBufferRangeEXT : Dispatch = Dispatch::new(
"glTextureBufferRangeEXT",
)
///|
extern "c" fn epoxy_glTextureBufferRangeEXT(
fp : CPtr,
texture : UInt,
target : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glTextureBufferRangeEXT"
///|
pub fn gl_texture_buffer_range_ext(
texture : UInt,
target : UInt,
internalformat : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glTextureBufferRangeEXT(
d_glTextureBufferRangeEXT.get(),
texture,
target,
internalformat,
buffer,
offset,
size,
)
}
///|
let d_glTextureColorMaskSGIS : Dispatch = Dispatch::new(
"glTextureColorMaskSGIS",
)
///|
extern "c" fn epoxy_glTextureColorMaskSGIS(
fp : CPtr,
red : Bool,
green : Bool,
blue : Bool,
alpha : Bool,
) -> Unit = "epoxy_glTextureColorMaskSGIS"
///|
pub fn gl_texture_color_mask_sgis(
red : Bool,
green : Bool,
blue : Bool,
alpha : Bool,
) -> Unit {
epoxy_glTextureColorMaskSGIS(
d_glTextureColorMaskSGIS.get(),
red,
green,
blue,
alpha,
)
}
///|
let d_glTextureFoveationParametersQCOM : Dispatch = Dispatch::new(
"glTextureFoveationParametersQCOM",
)
///|
extern "c" fn epoxy_glTextureFoveationParametersQCOM(
fp : CPtr,
texture : UInt,
layer : UInt,
focalPoint : UInt,
focalX : Float,
focalY : Float,
gainX : Float,
gainY : Float,
foveaArea : Float,
) -> Unit = "epoxy_glTextureFoveationParametersQCOM"
///|
pub fn gl_texture_foveation_parameters_qcom(
texture : UInt,
layer : UInt,
focalPoint : UInt,
focalX : Float,
focalY : Float,
gainX : Float,
gainY : Float,
foveaArea : Float,
) -> Unit {
epoxy_glTextureFoveationParametersQCOM(
d_glTextureFoveationParametersQCOM.get(),
texture,
layer,
focalPoint,
focalX,
focalY,
gainX,
gainY,
foveaArea,
)
}
///|
let d_glTextureImage1DEXT : Dispatch = Dispatch::new("glTextureImage1DEXT")
///|
#borrow(pixels)
extern "c" fn epoxy_glTextureImage1DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTextureImage1DEXT"
///|
pub fn gl_texture_image1_dext(
texture : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTextureImage1DEXT(
d_glTextureImage1DEXT.get(),
texture,
target,
level,
internalformat,
width,
border,
format,
type_,
pixels,
)
}
///|
let d_glTextureImage2DEXT : Dispatch = Dispatch::new("glTextureImage2DEXT")
///|
#borrow(pixels)
extern "c" fn epoxy_glTextureImage2DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTextureImage2DEXT"
///|
pub fn gl_texture_image2_dext(
texture : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTextureImage2DEXT(
d_glTextureImage2DEXT.get(),
texture,
target,
level,
internalformat,
width,
height,
border,
format,
type_,
pixels,
)
}
///|
let d_glTextureImage2DMultisampleCoverageNV : Dispatch = Dispatch::new(
"glTextureImage2DMultisampleCoverageNV",
)
///|
extern "c" fn epoxy_glTextureImage2DMultisampleCoverageNV(
fp : CPtr,
texture : UInt,
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalFormat : Int,
width : Int,
height : Int,
fixedSampleLocations : Bool,
) -> Unit = "epoxy_glTextureImage2DMultisampleCoverageNV"
///|
pub fn gl_texture_image2_d_multisample_coverage_nv(
texture : UInt,
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalFormat : Int,
width : Int,
height : Int,
fixedSampleLocations : Bool,
) -> Unit {
epoxy_glTextureImage2DMultisampleCoverageNV(
d_glTextureImage2DMultisampleCoverageNV.get(),
texture,
target,
coverageSamples,
colorSamples,
internalFormat,
width,
height,
fixedSampleLocations,
)
}
///|
let d_glTextureImage2DMultisampleNV : Dispatch = Dispatch::new(
"glTextureImage2DMultisampleNV",
)
///|
extern "c" fn epoxy_glTextureImage2DMultisampleNV(
fp : CPtr,
texture : UInt,
target : UInt,
samples : Int,
internalFormat : Int,
width : Int,
height : Int,
fixedSampleLocations : Bool,
) -> Unit = "epoxy_glTextureImage2DMultisampleNV"
///|
pub fn gl_texture_image2_d_multisample_nv(
texture : UInt,
target : UInt,
samples : Int,
internalFormat : Int,
width : Int,
height : Int,
fixedSampleLocations : Bool,
) -> Unit {
epoxy_glTextureImage2DMultisampleNV(
d_glTextureImage2DMultisampleNV.get(),
texture,
target,
samples,
internalFormat,
width,
height,
fixedSampleLocations,
)
}
///|
let d_glTextureImage3DEXT : Dispatch = Dispatch::new("glTextureImage3DEXT")
///|
#borrow(pixels)
extern "c" fn epoxy_glTextureImage3DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTextureImage3DEXT"
///|
pub fn gl_texture_image3_dext(
texture : UInt,
target : UInt,
level : Int,
internalformat : Int,
width : Int,
height : Int,
depth : Int,
border : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTextureImage3DEXT(
d_glTextureImage3DEXT.get(),
texture,
target,
level,
internalformat,
width,
height,
depth,
border,
format,
type_,
pixels,
)
}
///|
let d_glTextureImage3DMultisampleCoverageNV : Dispatch = Dispatch::new(
"glTextureImage3DMultisampleCoverageNV",
)
///|
extern "c" fn epoxy_glTextureImage3DMultisampleCoverageNV(
fp : CPtr,
texture : UInt,
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalFormat : Int,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
) -> Unit = "epoxy_glTextureImage3DMultisampleCoverageNV"
///|
pub fn gl_texture_image3_d_multisample_coverage_nv(
texture : UInt,
target : UInt,
coverageSamples : Int,
colorSamples : Int,
internalFormat : Int,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
) -> Unit {
epoxy_glTextureImage3DMultisampleCoverageNV(
d_glTextureImage3DMultisampleCoverageNV.get(),
texture,
target,
coverageSamples,
colorSamples,
internalFormat,
width,
height,
depth,
fixedSampleLocations,
)
}
///|
let d_glTextureImage3DMultisampleNV : Dispatch = Dispatch::new(
"glTextureImage3DMultisampleNV",
)
///|
extern "c" fn epoxy_glTextureImage3DMultisampleNV(
fp : CPtr,
texture : UInt,
target : UInt,
samples : Int,
internalFormat : Int,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
) -> Unit = "epoxy_glTextureImage3DMultisampleNV"
///|
pub fn gl_texture_image3_d_multisample_nv(
texture : UInt,
target : UInt,
samples : Int,
internalFormat : Int,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
) -> Unit {
epoxy_glTextureImage3DMultisampleNV(
d_glTextureImage3DMultisampleNV.get(),
texture,
target,
samples,
internalFormat,
width,
height,
depth,
fixedSampleLocations,
)
}
///|
let d_glTextureLightEXT : Dispatch = Dispatch::new("glTextureLightEXT")
///|
extern "c" fn epoxy_glTextureLightEXT(fp : CPtr, pname : UInt) -> Unit = "epoxy_glTextureLightEXT"
///|
pub fn gl_texture_light_ext(pname : UInt) -> Unit {
epoxy_glTextureLightEXT(d_glTextureLightEXT.get(), pname)
}
///|
let d_glTextureMaterialEXT : Dispatch = Dispatch::new("glTextureMaterialEXT")
///|
extern "c" fn epoxy_glTextureMaterialEXT(
fp : CPtr,
face : UInt,
mode : UInt,
) -> Unit = "epoxy_glTextureMaterialEXT"
///|
pub fn gl_texture_material_ext(face : UInt, mode : UInt) -> Unit {
epoxy_glTextureMaterialEXT(d_glTextureMaterialEXT.get(), face, mode)
}
///|
let d_glTextureNormalEXT : Dispatch = Dispatch::new("glTextureNormalEXT")
///|
extern "c" fn epoxy_glTextureNormalEXT(fp : CPtr, mode : UInt) -> Unit = "epoxy_glTextureNormalEXT"
///|
pub fn gl_texture_normal_ext(mode : UInt) -> Unit {
epoxy_glTextureNormalEXT(d_glTextureNormalEXT.get(), mode)
}
///|
let d_glTexturePageCommitmentEXT : Dispatch = Dispatch::new(
"glTexturePageCommitmentEXT",
)
///|
extern "c" fn epoxy_glTexturePageCommitmentEXT(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
commit : Bool,
) -> Unit = "epoxy_glTexturePageCommitmentEXT"
///|
pub fn gl_texture_page_commitment_ext(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
commit : Bool,
) -> Unit {
epoxy_glTexturePageCommitmentEXT(
d_glTexturePageCommitmentEXT.get(),
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
commit,
)
}
///|
let d_glTexturePageCommitmentMemNV : Dispatch = Dispatch::new(
"glTexturePageCommitmentMemNV",
)
///|
extern "c" fn epoxy_glTexturePageCommitmentMemNV(
fp : CPtr,
texture : UInt,
layer : Int,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
memory : UInt,
offset : UInt64,
commit : Bool,
) -> Unit = "epoxy_glTexturePageCommitmentMemNV"
///|
pub fn gl_texture_page_commitment_mem_nv(
texture : UInt,
layer : Int,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
memory : UInt,
offset : UInt64,
commit : Bool,
) -> Unit {
epoxy_glTexturePageCommitmentMemNV(
d_glTexturePageCommitmentMemNV.get(),
texture,
layer,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
memory,
offset,
commit,
)
}
///|
let d_glTextureParameterIiv : Dispatch = Dispatch::new("glTextureParameterIiv")
///|
#borrow(params)
extern "c" fn epoxy_glTextureParameterIiv(
fp : CPtr,
texture : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTextureParameterIiv"
///|
pub fn gl_texture_parameter_iiv(
texture : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTextureParameterIiv(
d_glTextureParameterIiv.get(),
texture,
pname,
params,
)
}
///|
let d_glTextureParameterIivEXT : Dispatch = Dispatch::new(
"glTextureParameterIivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glTextureParameterIivEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTextureParameterIivEXT"
///|
pub fn gl_texture_parameter_iiv_ext(
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTextureParameterIivEXT(
d_glTextureParameterIivEXT.get(),
texture,
target,
pname,
params,
)
}
///|
let d_glTextureParameterIuiv : Dispatch = Dispatch::new(
"glTextureParameterIuiv",
)
///|
#borrow(params)
extern "c" fn epoxy_glTextureParameterIuiv(
fp : CPtr,
texture : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glTextureParameterIuiv"
///|
pub fn gl_texture_parameter_iuiv(
texture : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glTextureParameterIuiv(
d_glTextureParameterIuiv.get(),
texture,
pname,
params,
)
}
///|
let d_glTextureParameterIuivEXT : Dispatch = Dispatch::new(
"glTextureParameterIuivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glTextureParameterIuivEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit = "epoxy_glTextureParameterIuivEXT"
///|
pub fn gl_texture_parameter_iuiv_ext(
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[UInt],
) -> Unit {
epoxy_glTextureParameterIuivEXT(
d_glTextureParameterIuivEXT.get(),
texture,
target,
pname,
params,
)
}
///|
let d_glTextureParameterf : Dispatch = Dispatch::new("glTextureParameterf")
///|
extern "c" fn epoxy_glTextureParameterf(
fp : CPtr,
texture : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glTextureParameterf"
///|
pub fn gl_texture_parameterf(
texture : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glTextureParameterf(d_glTextureParameterf.get(), texture, pname, param)
}
///|
let d_glTextureParameterfEXT : Dispatch = Dispatch::new(
"glTextureParameterfEXT",
)
///|
extern "c" fn epoxy_glTextureParameterfEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glTextureParameterfEXT"
///|
pub fn gl_texture_parameterf_ext(
texture : UInt,
target : UInt,
pname : UInt,
param : Float,
) -> Unit {
epoxy_glTextureParameterfEXT(
d_glTextureParameterfEXT.get(),
texture,
target,
pname,
param,
)
}
///|
let d_glTextureParameterfv : Dispatch = Dispatch::new("glTextureParameterfv")
///|
#borrow(param)
extern "c" fn epoxy_glTextureParameterfv(
fp : CPtr,
texture : UInt,
pname : UInt,
param : FixedArray[Float],
) -> Unit = "epoxy_glTextureParameterfv"
///|
pub fn gl_texture_parameterfv(
texture : UInt,
pname : UInt,
param : FixedArray[Float],
) -> Unit {
epoxy_glTextureParameterfv(
d_glTextureParameterfv.get(),
texture,
pname,
param,
)
}
///|
let d_glTextureParameterfvEXT : Dispatch = Dispatch::new(
"glTextureParameterfvEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glTextureParameterfvEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glTextureParameterfvEXT"
///|
pub fn gl_texture_parameterfv_ext(
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glTextureParameterfvEXT(
d_glTextureParameterfvEXT.get(),
texture,
target,
pname,
params,
)
}
///|
let d_glTextureParameteri : Dispatch = Dispatch::new("glTextureParameteri")
///|
extern "c" fn epoxy_glTextureParameteri(
fp : CPtr,
texture : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTextureParameteri"
///|
pub fn gl_texture_parameteri(texture : UInt, pname : UInt, param : Int) -> Unit {
epoxy_glTextureParameteri(d_glTextureParameteri.get(), texture, pname, param)
}
///|
let d_glTextureParameteriEXT : Dispatch = Dispatch::new(
"glTextureParameteriEXT",
)
///|
extern "c" fn epoxy_glTextureParameteriEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glTextureParameteriEXT"
///|
pub fn gl_texture_parameteri_ext(
texture : UInt,
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glTextureParameteriEXT(
d_glTextureParameteriEXT.get(),
texture,
target,
pname,
param,
)
}
///|
let d_glTextureParameteriv : Dispatch = Dispatch::new("glTextureParameteriv")
///|
#borrow(param)
extern "c" fn epoxy_glTextureParameteriv(
fp : CPtr,
texture : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit = "epoxy_glTextureParameteriv"
///|
pub fn gl_texture_parameteriv(
texture : UInt,
pname : UInt,
param : FixedArray[Int],
) -> Unit {
epoxy_glTextureParameteriv(
d_glTextureParameteriv.get(),
texture,
pname,
param,
)
}
///|
let d_glTextureParameterivEXT : Dispatch = Dispatch::new(
"glTextureParameterivEXT",
)
///|
#borrow(params)
extern "c" fn epoxy_glTextureParameterivEXT(
fp : CPtr,
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glTextureParameterivEXT"
///|
pub fn gl_texture_parameteriv_ext(
texture : UInt,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glTextureParameterivEXT(
d_glTextureParameterivEXT.get(),
texture,
target,
pname,
params,
)
}
///|
let d_glTextureRangeAPPLE : Dispatch = Dispatch::new("glTextureRangeAPPLE")
///|
#borrow(pointer)
extern "c" fn epoxy_glTextureRangeAPPLE(
fp : CPtr,
target : UInt,
length : Int,
pointer : Bytes,
) -> Unit = "epoxy_glTextureRangeAPPLE"
///|
pub fn gl_texture_range_apple(
target : UInt,
length : Int,
pointer : Bytes,
) -> Unit {
epoxy_glTextureRangeAPPLE(
d_glTextureRangeAPPLE.get(),
target,
length,
pointer,
)
}
///|
let d_glTextureRenderbufferEXT : Dispatch = Dispatch::new(
"glTextureRenderbufferEXT",
)
///|
extern "c" fn epoxy_glTextureRenderbufferEXT(
fp : CPtr,
texture : UInt,
target : UInt,
renderbuffer : UInt,
) -> Unit = "epoxy_glTextureRenderbufferEXT"
///|
pub fn gl_texture_renderbuffer_ext(
texture : UInt,
target : UInt,
renderbuffer : UInt,
) -> Unit {
epoxy_glTextureRenderbufferEXT(
d_glTextureRenderbufferEXT.get(),
texture,
target,
renderbuffer,
)
}
///|
let d_glTextureStorage1D : Dispatch = Dispatch::new("glTextureStorage1D")
///|
extern "c" fn epoxy_glTextureStorage1D(
fp : CPtr,
texture : UInt,
levels : Int,
internalformat : UInt,
width : Int,
) -> Unit = "epoxy_glTextureStorage1D"
///|
pub fn gl_texture_storage1_d(
texture : UInt,
levels : Int,
internalformat : UInt,
width : Int,
) -> Unit {
epoxy_glTextureStorage1D(
d_glTextureStorage1D.get(),
texture,
levels,
internalformat,
width,
)
}
///|
let d_glTextureStorage1DEXT : Dispatch = Dispatch::new("glTextureStorage1DEXT")
///|
extern "c" fn epoxy_glTextureStorage1DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
) -> Unit = "epoxy_glTextureStorage1DEXT"
///|
pub fn gl_texture_storage1_dext(
texture : UInt,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
) -> Unit {
epoxy_glTextureStorage1DEXT(
d_glTextureStorage1DEXT.get(),
texture,
target,
levels,
internalformat,
width,
)
}
///|
let d_glTextureStorage2D : Dispatch = Dispatch::new("glTextureStorage2D")
///|
extern "c" fn epoxy_glTextureStorage2D(
fp : CPtr,
texture : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glTextureStorage2D"
///|
pub fn gl_texture_storage2_d(
texture : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glTextureStorage2D(
d_glTextureStorage2D.get(),
texture,
levels,
internalformat,
width,
height,
)
}
///|
let d_glTextureStorage2DEXT : Dispatch = Dispatch::new("glTextureStorage2DEXT")
///|
extern "c" fn epoxy_glTextureStorage2DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit = "epoxy_glTextureStorage2DEXT"
///|
pub fn gl_texture_storage2_dext(
texture : UInt,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
) -> Unit {
epoxy_glTextureStorage2DEXT(
d_glTextureStorage2DEXT.get(),
texture,
target,
levels,
internalformat,
width,
height,
)
}
///|
let d_glTextureStorage2DMultisample : Dispatch = Dispatch::new(
"glTextureStorage2DMultisample",
)
///|
extern "c" fn epoxy_glTextureStorage2DMultisample(
fp : CPtr,
texture : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glTextureStorage2DMultisample"
///|
pub fn gl_texture_storage2_d_multisample(
texture : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glTextureStorage2DMultisample(
d_glTextureStorage2DMultisample.get(),
texture,
samples,
internalformat,
width,
height,
fixedsamplelocations,
)
}
///|
let d_glTextureStorage2DMultisampleEXT : Dispatch = Dispatch::new(
"glTextureStorage2DMultisampleEXT",
)
///|
extern "c" fn epoxy_glTextureStorage2DMultisampleEXT(
fp : CPtr,
texture : UInt,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glTextureStorage2DMultisampleEXT"
///|
pub fn gl_texture_storage2_d_multisample_ext(
texture : UInt,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glTextureStorage2DMultisampleEXT(
d_glTextureStorage2DMultisampleEXT.get(),
texture,
target,
samples,
internalformat,
width,
height,
fixedsamplelocations,
)
}
///|
let d_glTextureStorage3D : Dispatch = Dispatch::new("glTextureStorage3D")
///|
extern "c" fn epoxy_glTextureStorage3D(
fp : CPtr,
texture : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
) -> Unit = "epoxy_glTextureStorage3D"
///|
pub fn gl_texture_storage3_d(
texture : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
) -> Unit {
epoxy_glTextureStorage3D(
d_glTextureStorage3D.get(),
texture,
levels,
internalformat,
width,
height,
depth,
)
}
///|
let d_glTextureStorage3DEXT : Dispatch = Dispatch::new("glTextureStorage3DEXT")
///|
extern "c" fn epoxy_glTextureStorage3DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
) -> Unit = "epoxy_glTextureStorage3DEXT"
///|
pub fn gl_texture_storage3_dext(
texture : UInt,
target : UInt,
levels : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
) -> Unit {
epoxy_glTextureStorage3DEXT(
d_glTextureStorage3DEXT.get(),
texture,
target,
levels,
internalformat,
width,
height,
depth,
)
}
///|
let d_glTextureStorage3DMultisample : Dispatch = Dispatch::new(
"glTextureStorage3DMultisample",
)
///|
extern "c" fn epoxy_glTextureStorage3DMultisample(
fp : CPtr,
texture : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glTextureStorage3DMultisample"
///|
pub fn gl_texture_storage3_d_multisample(
texture : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glTextureStorage3DMultisample(
d_glTextureStorage3DMultisample.get(),
texture,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations,
)
}
///|
let d_glTextureStorage3DMultisampleEXT : Dispatch = Dispatch::new(
"glTextureStorage3DMultisampleEXT",
)
///|
extern "c" fn epoxy_glTextureStorage3DMultisampleEXT(
fp : CPtr,
texture : UInt,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit = "epoxy_glTextureStorage3DMultisampleEXT"
///|
pub fn gl_texture_storage3_d_multisample_ext(
texture : UInt,
target : UInt,
samples : Int,
internalformat : UInt,
width : Int,
height : Int,
depth : Int,
fixedsamplelocations : Bool,
) -> Unit {
epoxy_glTextureStorage3DMultisampleEXT(
d_glTextureStorage3DMultisampleEXT.get(),
texture,
target,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations,
)
}
///|
let d_glTextureStorageMem1DEXT : Dispatch = Dispatch::new(
"glTextureStorageMem1DEXT",
)
///|
extern "c" fn epoxy_glTextureStorageMem1DEXT(
fp : CPtr,
texture : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTextureStorageMem1DEXT"
///|
pub fn gl_texture_storage_mem1_dext(
texture : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTextureStorageMem1DEXT(
d_glTextureStorageMem1DEXT.get(),
texture,
levels,
internalFormat,
width,
memory,
offset,
)
}
///|
let d_glTextureStorageMem2DEXT : Dispatch = Dispatch::new(
"glTextureStorageMem2DEXT",
)
///|
extern "c" fn epoxy_glTextureStorageMem2DEXT(
fp : CPtr,
texture : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
height : Int,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTextureStorageMem2DEXT"
///|
pub fn gl_texture_storage_mem2_dext(
texture : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
height : Int,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTextureStorageMem2DEXT(
d_glTextureStorageMem2DEXT.get(),
texture,
levels,
internalFormat,
width,
height,
memory,
offset,
)
}
///|
let d_glTextureStorageMem2DMultisampleEXT : Dispatch = Dispatch::new(
"glTextureStorageMem2DMultisampleEXT",
)
///|
extern "c" fn epoxy_glTextureStorageMem2DMultisampleEXT(
fp : CPtr,
texture : UInt,
samples : Int,
internalFormat : UInt,
width : Int,
height : Int,
fixedSampleLocations : Bool,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTextureStorageMem2DMultisampleEXT"
///|
pub fn gl_texture_storage_mem2_d_multisample_ext(
texture : UInt,
samples : Int,
internalFormat : UInt,
width : Int,
height : Int,
fixedSampleLocations : Bool,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTextureStorageMem2DMultisampleEXT(
d_glTextureStorageMem2DMultisampleEXT.get(),
texture,
samples,
internalFormat,
width,
height,
fixedSampleLocations,
memory,
offset,
)
}
///|
let d_glTextureStorageMem3DEXT : Dispatch = Dispatch::new(
"glTextureStorageMem3DEXT",
)
///|
extern "c" fn epoxy_glTextureStorageMem3DEXT(
fp : CPtr,
texture : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTextureStorageMem3DEXT"
///|
pub fn gl_texture_storage_mem3_dext(
texture : UInt,
levels : Int,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTextureStorageMem3DEXT(
d_glTextureStorageMem3DEXT.get(),
texture,
levels,
internalFormat,
width,
height,
depth,
memory,
offset,
)
}
///|
let d_glTextureStorageMem3DMultisampleEXT : Dispatch = Dispatch::new(
"glTextureStorageMem3DMultisampleEXT",
)
///|
extern "c" fn epoxy_glTextureStorageMem3DMultisampleEXT(
fp : CPtr,
texture : UInt,
samples : Int,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
memory : UInt,
offset : UInt64,
) -> Unit = "epoxy_glTextureStorageMem3DMultisampleEXT"
///|
pub fn gl_texture_storage_mem3_d_multisample_ext(
texture : UInt,
samples : Int,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
fixedSampleLocations : Bool,
memory : UInt,
offset : UInt64,
) -> Unit {
epoxy_glTextureStorageMem3DMultisampleEXT(
d_glTextureStorageMem3DMultisampleEXT.get(),
texture,
samples,
internalFormat,
width,
height,
depth,
fixedSampleLocations,
memory,
offset,
)
}
///|
let d_glTextureStorageSparseAMD : Dispatch = Dispatch::new(
"glTextureStorageSparseAMD",
)
///|
extern "c" fn epoxy_glTextureStorageSparseAMD(
fp : CPtr,
texture : UInt,
target : UInt,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
layers : Int,
flags : UInt,
) -> Unit = "epoxy_glTextureStorageSparseAMD"
///|
pub fn gl_texture_storage_sparse_amd(
texture : UInt,
target : UInt,
internalFormat : UInt,
width : Int,
height : Int,
depth : Int,
layers : Int,
flags : UInt,
) -> Unit {
epoxy_glTextureStorageSparseAMD(
d_glTextureStorageSparseAMD.get(),
texture,
target,
internalFormat,
width,
height,
depth,
layers,
flags,
)
}
///|
let d_glTextureSubImage1D : Dispatch = Dispatch::new("glTextureSubImage1D")
///|
#borrow(pixels)
extern "c" fn epoxy_glTextureSubImage1D(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTextureSubImage1D"
///|
pub fn gl_texture_sub_image1_d(
texture : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTextureSubImage1D(
d_glTextureSubImage1D.get(),
texture,
level,
xoffset,
width,
format,
type_,
pixels,
)
}
///|
let d_glTextureSubImage1DEXT : Dispatch = Dispatch::new(
"glTextureSubImage1DEXT",
)
///|
#borrow(pixels)
extern "c" fn epoxy_glTextureSubImage1DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTextureSubImage1DEXT"
///|
pub fn gl_texture_sub_image1_dext(
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
width : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTextureSubImage1DEXT(
d_glTextureSubImage1DEXT.get(),
texture,
target,
level,
xoffset,
width,
format,
type_,
pixels,
)
}
///|
let d_glTextureSubImage2D : Dispatch = Dispatch::new("glTextureSubImage2D")
///|
#borrow(pixels)
extern "c" fn epoxy_glTextureSubImage2D(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTextureSubImage2D"
///|
pub fn gl_texture_sub_image2_d(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTextureSubImage2D(
d_glTextureSubImage2D.get(),
texture,
level,
xoffset,
yoffset,
width,
height,
format,
type_,
pixels,
)
}
///|
let d_glTextureSubImage2DEXT : Dispatch = Dispatch::new(
"glTextureSubImage2DEXT",
)
///|
#borrow(pixels)
extern "c" fn epoxy_glTextureSubImage2DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTextureSubImage2DEXT"
///|
pub fn gl_texture_sub_image2_dext(
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
width : Int,
height : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTextureSubImage2DEXT(
d_glTextureSubImage2DEXT.get(),
texture,
target,
level,
xoffset,
yoffset,
width,
height,
format,
type_,
pixels,
)
}
///|
let d_glTextureSubImage3D : Dispatch = Dispatch::new("glTextureSubImage3D")
///|
#borrow(pixels)
extern "c" fn epoxy_glTextureSubImage3D(
fp : CPtr,
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTextureSubImage3D"
///|
pub fn gl_texture_sub_image3_d(
texture : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTextureSubImage3D(
d_glTextureSubImage3D.get(),
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
pixels,
)
}
///|
let d_glTextureSubImage3DEXT : Dispatch = Dispatch::new(
"glTextureSubImage3DEXT",
)
///|
#borrow(pixels)
extern "c" fn epoxy_glTextureSubImage3DEXT(
fp : CPtr,
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit = "epoxy_glTextureSubImage3DEXT"
///|
pub fn gl_texture_sub_image3_dext(
texture : UInt,
target : UInt,
level : Int,
xoffset : Int,
yoffset : Int,
zoffset : Int,
width : Int,
height : Int,
depth : Int,
format : UInt,
type_ : UInt,
pixels : Bytes,
) -> Unit {
epoxy_glTextureSubImage3DEXT(
d_glTextureSubImage3DEXT.get(),
texture,
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type_,
pixels,
)
}
///|
let d_glTextureView : Dispatch = Dispatch::with_aliases("glTextureView", [
"glTextureViewEXT", "glTextureViewOES",
])
///|
extern "c" fn epoxy_glTextureView(
fp : CPtr,
texture : UInt,
target : UInt,
origtexture : UInt,
internalformat : UInt,
minlevel : UInt,
numlevels : UInt,
minlayer : UInt,
numlayers : UInt,
) -> Unit = "epoxy_glTextureView"
///|
pub fn gl_texture_view(
texture : UInt,
target : UInt,
origtexture : UInt,
internalformat : UInt,
minlevel : UInt,
numlevels : UInt,
minlayer : UInt,
numlayers : UInt,
) -> Unit {
epoxy_glTextureView(
d_glTextureView.get(),
texture,
target,
origtexture,
internalformat,
minlevel,
numlevels,
minlayer,
numlayers,
)
}
///|
let d_glTextureViewEXT : Dispatch = Dispatch::with_aliases("glTextureViewEXT", [
"glTextureView", "glTextureViewOES",
])
///|
extern "c" fn epoxy_glTextureViewEXT(
fp : CPtr,
texture : UInt,
target : UInt,
origtexture : UInt,
internalformat : UInt,
minlevel : UInt,
numlevels : UInt,
minlayer : UInt,
numlayers : UInt,
) -> Unit = "epoxy_glTextureViewEXT"
///|
pub fn gl_texture_view_ext(
texture : UInt,
target : UInt,
origtexture : UInt,
internalformat : UInt,
minlevel : UInt,
numlevels : UInt,
minlayer : UInt,
numlayers : UInt,
) -> Unit {
epoxy_glTextureViewEXT(
d_glTextureViewEXT.get(),
texture,
target,
origtexture,
internalformat,
minlevel,
numlevels,
minlayer,
numlayers,
)
}
///|
let d_glTextureViewOES : Dispatch = Dispatch::with_aliases("glTextureViewOES", [
"glTextureView", "glTextureViewEXT",
])
///|
extern "c" fn epoxy_glTextureViewOES(
fp : CPtr,
texture : UInt,
target : UInt,
origtexture : UInt,
internalformat : UInt,
minlevel : UInt,
numlevels : UInt,
minlayer : UInt,
numlayers : UInt,
) -> Unit = "epoxy_glTextureViewOES"
///|
pub fn gl_texture_view_oes(
texture : UInt,
target : UInt,
origtexture : UInt,
internalformat : UInt,
minlevel : UInt,
numlevels : UInt,
minlayer : UInt,
numlayers : UInt,
) -> Unit {
epoxy_glTextureViewOES(
d_glTextureViewOES.get(),
texture,
target,
origtexture,
internalformat,
minlevel,
numlevels,
minlayer,
numlayers,
)
}
///|
let d_glTrackMatrixNV : Dispatch = Dispatch::new("glTrackMatrixNV")
///|
extern "c" fn epoxy_glTrackMatrixNV(
fp : CPtr,
target : UInt,
address : UInt,
matrix : UInt,
transform : UInt,
) -> Unit = "epoxy_glTrackMatrixNV"
///|
pub fn gl_track_matrix_nv(
target : UInt,
address : UInt,
matrix : UInt,
transform : UInt,
) -> Unit {
epoxy_glTrackMatrixNV(
d_glTrackMatrixNV.get(),
target,
address,
matrix,
transform,
)
}
///|
let d_glTransformFeedbackAttribsNV : Dispatch = Dispatch::new(
"glTransformFeedbackAttribsNV",
)
///|
#borrow(attribs)
extern "c" fn epoxy_glTransformFeedbackAttribsNV(
fp : CPtr,
count : Int,
attribs : FixedArray[Int],
bufferMode : UInt,
) -> Unit = "epoxy_glTransformFeedbackAttribsNV"
///|
pub fn gl_transform_feedback_attribs_nv(
count : Int,
attribs : FixedArray[Int],
bufferMode : UInt,
) -> Unit {
epoxy_glTransformFeedbackAttribsNV(
d_glTransformFeedbackAttribsNV.get(),
count,
attribs,
bufferMode,
)
}
///|
let d_glTransformFeedbackBufferBase : Dispatch = Dispatch::new(
"glTransformFeedbackBufferBase",
)
///|
extern "c" fn epoxy_glTransformFeedbackBufferBase(
fp : CPtr,
xfb : UInt,
index : UInt,
buffer : UInt,
) -> Unit = "epoxy_glTransformFeedbackBufferBase"
///|
pub fn gl_transform_feedback_buffer_base(
xfb : UInt,
index : UInt,
buffer : UInt,
) -> Unit {
epoxy_glTransformFeedbackBufferBase(
d_glTransformFeedbackBufferBase.get(),
xfb,
index,
buffer,
)
}
///|
let d_glTransformFeedbackBufferRange : Dispatch = Dispatch::new(
"glTransformFeedbackBufferRange",
)
///|
extern "c" fn epoxy_glTransformFeedbackBufferRange(
fp : CPtr,
xfb : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit = "epoxy_glTransformFeedbackBufferRange"
///|
pub fn gl_transform_feedback_buffer_range(
xfb : UInt,
index : UInt,
buffer : UInt,
offset : Int64,
size : Int64,
) -> Unit {
epoxy_glTransformFeedbackBufferRange(
d_glTransformFeedbackBufferRange.get(),
xfb,
index,
buffer,
offset,
size,
)
}
///|
let d_glTransformFeedbackStreamAttribsNV : Dispatch = Dispatch::new(
"glTransformFeedbackStreamAttribsNV",
)
///|
#borrow(attribs, bufstreams)
extern "c" fn epoxy_glTransformFeedbackStreamAttribsNV(
fp : CPtr,
count : Int,
attribs : FixedArray[Int],
nbuffers : Int,
bufstreams : FixedArray[Int],
bufferMode : UInt,
) -> Unit = "epoxy_glTransformFeedbackStreamAttribsNV"
///|
pub fn gl_transform_feedback_stream_attribs_nv(
count : Int,
attribs : FixedArray[Int],
nbuffers : Int,
bufstreams : FixedArray[Int],
bufferMode : UInt,
) -> Unit {
epoxy_glTransformFeedbackStreamAttribsNV(
d_glTransformFeedbackStreamAttribsNV.get(),
count,
attribs,
nbuffers,
bufstreams,
bufferMode,
)
}
///|
let d_glTransformFeedbackVaryings : Dispatch = Dispatch::with_aliases(
"glTransformFeedbackVaryings",
["glTransformFeedbackVaryingsEXT"],
)
///|
#borrow(varyings)
extern "c" fn epoxy_glTransformFeedbackVaryings(
fp : CPtr,
program : UInt,
count : Int,
varyings : FixedArray[Bytes],
bufferMode : UInt,
) -> Unit = "epoxy_glTransformFeedbackVaryings"
///|
pub fn gl_transform_feedback_varyings(
program : UInt,
count : Int,
varyings : FixedArray[Bytes],
bufferMode : UInt,
) -> Unit {
epoxy_glTransformFeedbackVaryings(
d_glTransformFeedbackVaryings.get(),
program,
count,
varyings,
bufferMode,
)
}
///|
let d_glTransformFeedbackVaryingsEXT : Dispatch = Dispatch::with_aliases(
"glTransformFeedbackVaryingsEXT",
["glTransformFeedbackVaryings"],
)
///|
#borrow(varyings)
extern "c" fn epoxy_glTransformFeedbackVaryingsEXT(
fp : CPtr,
program : UInt,
count : Int,
varyings : FixedArray[Bytes],
bufferMode : UInt,
) -> Unit = "epoxy_glTransformFeedbackVaryingsEXT"
///|
pub fn gl_transform_feedback_varyings_ext(
program : UInt,
count : Int,
varyings : FixedArray[Bytes],
bufferMode : UInt,
) -> Unit {
epoxy_glTransformFeedbackVaryingsEXT(
d_glTransformFeedbackVaryingsEXT.get(),
program,
count,
varyings,
bufferMode,
)
}
///|
let d_glTransformFeedbackVaryingsNV : Dispatch = Dispatch::new(
"glTransformFeedbackVaryingsNV",
)
///|
#borrow(locations)
extern "c" fn epoxy_glTransformFeedbackVaryingsNV(
fp : CPtr,
program : UInt,
count : Int,
locations : FixedArray[Int],
bufferMode : UInt,
) -> Unit = "epoxy_glTransformFeedbackVaryingsNV"
///|
pub fn gl_transform_feedback_varyings_nv(
program : UInt,
count : Int,
locations : FixedArray[Int],
bufferMode : UInt,
) -> Unit {
epoxy_glTransformFeedbackVaryingsNV(
d_glTransformFeedbackVaryingsNV.get(),
program,
count,
locations,
bufferMode,
)
}
///|
let d_glTransformPathNV : Dispatch = Dispatch::new("glTransformPathNV")
///|
#borrow(transformValues)
extern "c" fn epoxy_glTransformPathNV(
fp : CPtr,
resultPath : UInt,
srcPath : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit = "epoxy_glTransformPathNV"
///|
pub fn gl_transform_path_nv(
resultPath : UInt,
srcPath : UInt,
transformType : UInt,
transformValues : FixedArray[Float],
) -> Unit {
epoxy_glTransformPathNV(
d_glTransformPathNV.get(),
resultPath,
srcPath,
transformType,
transformValues,
)
}
///|
let d_glTranslated : Dispatch = Dispatch::new("glTranslated")
///|
extern "c" fn epoxy_glTranslated(
fp : CPtr,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glTranslated"
///|
pub fn gl_translated(x : Double, y : Double, z : Double) -> Unit {
epoxy_glTranslated(d_glTranslated.get(), x, y, z)
}
///|
let d_glTranslatef : Dispatch = Dispatch::new("glTranslatef")
///|
extern "c" fn epoxy_glTranslatef(
fp : CPtr,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glTranslatef"
///|
pub fn gl_translatef(x : Float, y : Float, z : Float) -> Unit {
epoxy_glTranslatef(d_glTranslatef.get(), x, y, z)
}
///|
let d_glTranslatex : Dispatch = Dispatch::new("glTranslatex")
///|
extern "c" fn epoxy_glTranslatex(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glTranslatex"
///|
pub fn gl_translatex(x : Int, y : Int, z : Int) -> Unit {
epoxy_glTranslatex(d_glTranslatex.get(), x, y, z)
}
///|
let d_glTranslatexOES : Dispatch = Dispatch::new("glTranslatexOES")
///|
extern "c" fn epoxy_glTranslatexOES(
fp : CPtr,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glTranslatexOES"
///|
pub fn gl_translatex_oes(x : Int, y : Int, z : Int) -> Unit {
epoxy_glTranslatexOES(d_glTranslatexOES.get(), x, y, z)
}
///|
let d_glUniform1d : Dispatch = Dispatch::new("glUniform1d")
///|
extern "c" fn epoxy_glUniform1d(fp : CPtr, location : Int, x : Double) -> Unit = "epoxy_glUniform1d"
///|
pub fn gl_uniform1d(location : Int, x : Double) -> Unit {
epoxy_glUniform1d(d_glUniform1d.get(), location, x)
}
///|
let d_glUniform1dv : Dispatch = Dispatch::new("glUniform1dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniform1dv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniform1dv"
///|
pub fn gl_uniform1dv(
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniform1dv(d_glUniform1dv.get(), location, count, value)
}
///|
let d_glUniform1f : Dispatch = Dispatch::with_aliases("glUniform1f", [
"glUniform1fARB",
])
///|
extern "c" fn epoxy_glUniform1f(fp : CPtr, location : Int, v0 : Float) -> Unit = "epoxy_glUniform1f"
///|
pub fn gl_uniform1f(location : Int, v0 : Float) -> Unit {
epoxy_glUniform1f(d_glUniform1f.get(), location, v0)
}
///|
let d_glUniform1fARB : Dispatch = Dispatch::with_aliases("glUniform1fARB", [
"glUniform1f",
])
///|
extern "c" fn epoxy_glUniform1fARB(
fp : CPtr,
location : Int,
v0 : Float,
) -> Unit = "epoxy_glUniform1fARB"
///|
pub fn gl_uniform1f_arb(location : Int, v0 : Float) -> Unit {
epoxy_glUniform1fARB(d_glUniform1fARB.get(), location, v0)
}
///|
let d_glUniform1fv : Dispatch = Dispatch::with_aliases("glUniform1fv", [
"glUniform1fvARB",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform1fv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniform1fv"
///|
pub fn gl_uniform1fv(
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniform1fv(d_glUniform1fv.get(), location, count, value)
}
///|
let d_glUniform1fvARB : Dispatch = Dispatch::with_aliases("glUniform1fvARB", [
"glUniform1fv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform1fvARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniform1fvARB"
///|
pub fn gl_uniform1fv_arb(
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniform1fvARB(d_glUniform1fvARB.get(), location, count, value)
}
///|
let d_glUniform1i : Dispatch = Dispatch::with_aliases("glUniform1i", [
"glUniform1iARB",
])
///|
extern "c" fn epoxy_glUniform1i(fp : CPtr, location : Int, v0 : Int) -> Unit = "epoxy_glUniform1i"
///|
pub fn gl_uniform1i(location : Int, v0 : Int) -> Unit {
epoxy_glUniform1i(d_glUniform1i.get(), location, v0)
}
///|
let d_glUniform1i64ARB : Dispatch = Dispatch::new("glUniform1i64ARB")
///|
extern "c" fn epoxy_glUniform1i64ARB(
fp : CPtr,
location : Int,
x : Int64,
) -> Unit = "epoxy_glUniform1i64ARB"
///|
pub fn gl_uniform1i64_arb(location : Int, x : Int64) -> Unit {
epoxy_glUniform1i64ARB(d_glUniform1i64ARB.get(), location, x)
}
///|
let d_glUniform1i64NV : Dispatch = Dispatch::new("glUniform1i64NV")
///|
extern "c" fn epoxy_glUniform1i64NV(
fp : CPtr,
location : Int,
x : Int64,
) -> Unit = "epoxy_glUniform1i64NV"
///|
pub fn gl_uniform1i64_nv(location : Int, x : Int64) -> Unit {
epoxy_glUniform1i64NV(d_glUniform1i64NV.get(), location, x)
}
///|
let d_glUniform1i64vARB : Dispatch = Dispatch::new("glUniform1i64vARB")
///|
#borrow(value)
extern "c" fn epoxy_glUniform1i64vARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glUniform1i64vARB"
///|
pub fn gl_uniform1i64v_arb(
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glUniform1i64vARB(d_glUniform1i64vARB.get(), location, count, value)
}
///|
let d_glUniform1i64vNV : Dispatch = Dispatch::new("glUniform1i64vNV")
///|
#borrow(value)
extern "c" fn epoxy_glUniform1i64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glUniform1i64vNV"
///|
pub fn gl_uniform1i64v_nv(
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glUniform1i64vNV(d_glUniform1i64vNV.get(), location, count, value)
}
///|
let d_glUniform1iARB : Dispatch = Dispatch::with_aliases("glUniform1iARB", [
"glUniform1i",
])
///|
extern "c" fn epoxy_glUniform1iARB(fp : CPtr, location : Int, v0 : Int) -> Unit = "epoxy_glUniform1iARB"
///|
pub fn gl_uniform1i_arb(location : Int, v0 : Int) -> Unit {
epoxy_glUniform1iARB(d_glUniform1iARB.get(), location, v0)
}
///|
let d_glUniform1iv : Dispatch = Dispatch::with_aliases("glUniform1iv", [
"glUniform1ivARB",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform1iv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glUniform1iv"
///|
pub fn gl_uniform1iv(
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glUniform1iv(d_glUniform1iv.get(), location, count, value)
}
///|
let d_glUniform1ivARB : Dispatch = Dispatch::with_aliases("glUniform1ivARB", [
"glUniform1iv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform1ivARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glUniform1ivARB"
///|
pub fn gl_uniform1iv_arb(
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glUniform1ivARB(d_glUniform1ivARB.get(), location, count, value)
}
///|
let d_glUniform1ui : Dispatch = Dispatch::with_aliases("glUniform1ui", [
"glUniform1uiEXT",
])
///|
extern "c" fn epoxy_glUniform1ui(fp : CPtr, location : Int, v0 : UInt) -> Unit = "epoxy_glUniform1ui"
///|
pub fn gl_uniform1ui(location : Int, v0 : UInt) -> Unit {
epoxy_glUniform1ui(d_glUniform1ui.get(), location, v0)
}
///|
let d_glUniform1ui64ARB : Dispatch = Dispatch::new("glUniform1ui64ARB")
///|
extern "c" fn epoxy_glUniform1ui64ARB(
fp : CPtr,
location : Int,
x : UInt64,
) -> Unit = "epoxy_glUniform1ui64ARB"
///|
pub fn gl_uniform1ui64_arb(location : Int, x : UInt64) -> Unit {
epoxy_glUniform1ui64ARB(d_glUniform1ui64ARB.get(), location, x)
}
///|
let d_glUniform1ui64NV : Dispatch = Dispatch::new("glUniform1ui64NV")
///|
extern "c" fn epoxy_glUniform1ui64NV(
fp : CPtr,
location : Int,
x : UInt64,
) -> Unit = "epoxy_glUniform1ui64NV"
///|
pub fn gl_uniform1ui64_nv(location : Int, x : UInt64) -> Unit {
epoxy_glUniform1ui64NV(d_glUniform1ui64NV.get(), location, x)
}
///|
let d_glUniform1ui64vARB : Dispatch = Dispatch::new("glUniform1ui64vARB")
///|
#borrow(value)
extern "c" fn epoxy_glUniform1ui64vARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniform1ui64vARB"
///|
pub fn gl_uniform1ui64v_arb(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniform1ui64vARB(d_glUniform1ui64vARB.get(), location, count, value)
}
///|
let d_glUniform1ui64vNV : Dispatch = Dispatch::new("glUniform1ui64vNV")
///|
#borrow(value)
extern "c" fn epoxy_glUniform1ui64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniform1ui64vNV"
///|
pub fn gl_uniform1ui64v_nv(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniform1ui64vNV(d_glUniform1ui64vNV.get(), location, count, value)
}
///|
let d_glUniform1uiEXT : Dispatch = Dispatch::with_aliases("glUniform1uiEXT", [
"glUniform1ui",
])
///|
extern "c" fn epoxy_glUniform1uiEXT(
fp : CPtr,
location : Int,
v0 : UInt,
) -> Unit = "epoxy_glUniform1uiEXT"
///|
pub fn gl_uniform1ui_ext(location : Int, v0 : UInt) -> Unit {
epoxy_glUniform1uiEXT(d_glUniform1uiEXT.get(), location, v0)
}
///|
let d_glUniform1uiv : Dispatch = Dispatch::with_aliases("glUniform1uiv", [
"glUniform1uivEXT",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform1uiv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glUniform1uiv"
///|
pub fn gl_uniform1uiv(
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glUniform1uiv(d_glUniform1uiv.get(), location, count, value)
}
///|
let d_glUniform1uivEXT : Dispatch = Dispatch::with_aliases("glUniform1uivEXT", [
"glUniform1uiv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform1uivEXT(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glUniform1uivEXT"
///|
pub fn gl_uniform1uiv_ext(
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glUniform1uivEXT(d_glUniform1uivEXT.get(), location, count, value)
}
///|
let d_glUniform2d : Dispatch = Dispatch::new("glUniform2d")
///|
extern "c" fn epoxy_glUniform2d(
fp : CPtr,
location : Int,
x : Double,
y : Double,
) -> Unit = "epoxy_glUniform2d"
///|
pub fn gl_uniform2d(location : Int, x : Double, y : Double) -> Unit {
epoxy_glUniform2d(d_glUniform2d.get(), location, x, y)
}
///|
let d_glUniform2dv : Dispatch = Dispatch::new("glUniform2dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniform2dv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniform2dv"
///|
pub fn gl_uniform2dv(
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniform2dv(d_glUniform2dv.get(), location, count, value)
}
///|
let d_glUniform2f : Dispatch = Dispatch::with_aliases("glUniform2f", [
"glUniform2fARB",
])
///|
extern "c" fn epoxy_glUniform2f(
fp : CPtr,
location : Int,
v0 : Float,
v1 : Float,
) -> Unit = "epoxy_glUniform2f"
///|
pub fn gl_uniform2f(location : Int, v0 : Float, v1 : Float) -> Unit {
epoxy_glUniform2f(d_glUniform2f.get(), location, v0, v1)
}
///|
let d_glUniform2fARB : Dispatch = Dispatch::with_aliases("glUniform2fARB", [
"glUniform2f",
])
///|
extern "c" fn epoxy_glUniform2fARB(
fp : CPtr,
location : Int,
v0 : Float,
v1 : Float,
) -> Unit = "epoxy_glUniform2fARB"
///|
pub fn gl_uniform2f_arb(location : Int, v0 : Float, v1 : Float) -> Unit {
epoxy_glUniform2fARB(d_glUniform2fARB.get(), location, v0, v1)
}
///|
let d_glUniform2fv : Dispatch = Dispatch::with_aliases("glUniform2fv", [
"glUniform2fvARB",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform2fv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniform2fv"
///|
pub fn gl_uniform2fv(
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniform2fv(d_glUniform2fv.get(), location, count, value)
}
///|
let d_glUniform2fvARB : Dispatch = Dispatch::with_aliases("glUniform2fvARB", [
"glUniform2fv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform2fvARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniform2fvARB"
///|
pub fn gl_uniform2fv_arb(
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniform2fvARB(d_glUniform2fvARB.get(), location, count, value)
}
///|
let d_glUniform2i : Dispatch = Dispatch::with_aliases("glUniform2i", [
"glUniform2iARB",
])
///|
extern "c" fn epoxy_glUniform2i(
fp : CPtr,
location : Int,
v0 : Int,
v1 : Int,
) -> Unit = "epoxy_glUniform2i"
///|
pub fn gl_uniform2i(location : Int, v0 : Int, v1 : Int) -> Unit {
epoxy_glUniform2i(d_glUniform2i.get(), location, v0, v1)
}
///|
let d_glUniform2i64ARB : Dispatch = Dispatch::new("glUniform2i64ARB")
///|
extern "c" fn epoxy_glUniform2i64ARB(
fp : CPtr,
location : Int,
x : Int64,
y : Int64,
) -> Unit = "epoxy_glUniform2i64ARB"
///|
pub fn gl_uniform2i64_arb(location : Int, x : Int64, y : Int64) -> Unit {
epoxy_glUniform2i64ARB(d_glUniform2i64ARB.get(), location, x, y)
}
///|
let d_glUniform2i64NV : Dispatch = Dispatch::new("glUniform2i64NV")
///|
extern "c" fn epoxy_glUniform2i64NV(
fp : CPtr,
location : Int,
x : Int64,
y : Int64,
) -> Unit = "epoxy_glUniform2i64NV"
///|
pub fn gl_uniform2i64_nv(location : Int, x : Int64, y : Int64) -> Unit {
epoxy_glUniform2i64NV(d_glUniform2i64NV.get(), location, x, y)
}
///|
let d_glUniform2i64vARB : Dispatch = Dispatch::new("glUniform2i64vARB")
///|
#borrow(value)
extern "c" fn epoxy_glUniform2i64vARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glUniform2i64vARB"
///|
pub fn gl_uniform2i64v_arb(
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glUniform2i64vARB(d_glUniform2i64vARB.get(), location, count, value)
}
///|
let d_glUniform2i64vNV : Dispatch = Dispatch::new("glUniform2i64vNV")
///|
#borrow(value)
extern "c" fn epoxy_glUniform2i64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glUniform2i64vNV"
///|
pub fn gl_uniform2i64v_nv(
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glUniform2i64vNV(d_glUniform2i64vNV.get(), location, count, value)
}
///|
let d_glUniform2iARB : Dispatch = Dispatch::with_aliases("glUniform2iARB", [
"glUniform2i",
])
///|
extern "c" fn epoxy_glUniform2iARB(
fp : CPtr,
location : Int,
v0 : Int,
v1 : Int,
) -> Unit = "epoxy_glUniform2iARB"
///|
pub fn gl_uniform2i_arb(location : Int, v0 : Int, v1 : Int) -> Unit {
epoxy_glUniform2iARB(d_glUniform2iARB.get(), location, v0, v1)
}
///|
let d_glUniform2iv : Dispatch = Dispatch::with_aliases("glUniform2iv", [
"glUniform2ivARB",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform2iv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glUniform2iv"
///|
pub fn gl_uniform2iv(
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glUniform2iv(d_glUniform2iv.get(), location, count, value)
}
///|
let d_glUniform2ivARB : Dispatch = Dispatch::with_aliases("glUniform2ivARB", [
"glUniform2iv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform2ivARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glUniform2ivARB"
///|
pub fn gl_uniform2iv_arb(
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glUniform2ivARB(d_glUniform2ivARB.get(), location, count, value)
}
///|
let d_glUniform2ui : Dispatch = Dispatch::with_aliases("glUniform2ui", [
"glUniform2uiEXT",
])
///|
extern "c" fn epoxy_glUniform2ui(
fp : CPtr,
location : Int,
v0 : UInt,
v1 : UInt,
) -> Unit = "epoxy_glUniform2ui"
///|
pub fn gl_uniform2ui(location : Int, v0 : UInt, v1 : UInt) -> Unit {
epoxy_glUniform2ui(d_glUniform2ui.get(), location, v0, v1)
}
///|
let d_glUniform2ui64ARB : Dispatch = Dispatch::new("glUniform2ui64ARB")
///|
extern "c" fn epoxy_glUniform2ui64ARB(
fp : CPtr,
location : Int,
x : UInt64,
y : UInt64,
) -> Unit = "epoxy_glUniform2ui64ARB"
///|
pub fn gl_uniform2ui64_arb(location : Int, x : UInt64, y : UInt64) -> Unit {
epoxy_glUniform2ui64ARB(d_glUniform2ui64ARB.get(), location, x, y)
}
///|
let d_glUniform2ui64NV : Dispatch = Dispatch::new("glUniform2ui64NV")
///|
extern "c" fn epoxy_glUniform2ui64NV(
fp : CPtr,
location : Int,
x : UInt64,
y : UInt64,
) -> Unit = "epoxy_glUniform2ui64NV"
///|
pub fn gl_uniform2ui64_nv(location : Int, x : UInt64, y : UInt64) -> Unit {
epoxy_glUniform2ui64NV(d_glUniform2ui64NV.get(), location, x, y)
}
///|
let d_glUniform2ui64vARB : Dispatch = Dispatch::new("glUniform2ui64vARB")
///|
#borrow(value)
extern "c" fn epoxy_glUniform2ui64vARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniform2ui64vARB"
///|
pub fn gl_uniform2ui64v_arb(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniform2ui64vARB(d_glUniform2ui64vARB.get(), location, count, value)
}
///|
let d_glUniform2ui64vNV : Dispatch = Dispatch::new("glUniform2ui64vNV")
///|
#borrow(value)
extern "c" fn epoxy_glUniform2ui64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniform2ui64vNV"
///|
pub fn gl_uniform2ui64v_nv(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniform2ui64vNV(d_glUniform2ui64vNV.get(), location, count, value)
}
///|
let d_glUniform2uiEXT : Dispatch = Dispatch::with_aliases("glUniform2uiEXT", [
"glUniform2ui",
])
///|
extern "c" fn epoxy_glUniform2uiEXT(
fp : CPtr,
location : Int,
v0 : UInt,
v1 : UInt,
) -> Unit = "epoxy_glUniform2uiEXT"
///|
pub fn gl_uniform2ui_ext(location : Int, v0 : UInt, v1 : UInt) -> Unit {
epoxy_glUniform2uiEXT(d_glUniform2uiEXT.get(), location, v0, v1)
}
///|
let d_glUniform2uiv : Dispatch = Dispatch::with_aliases("glUniform2uiv", [
"glUniform2uivEXT",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform2uiv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glUniform2uiv"
///|
pub fn gl_uniform2uiv(
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glUniform2uiv(d_glUniform2uiv.get(), location, count, value)
}
///|
let d_glUniform2uivEXT : Dispatch = Dispatch::with_aliases("glUniform2uivEXT", [
"glUniform2uiv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform2uivEXT(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glUniform2uivEXT"
///|
pub fn gl_uniform2uiv_ext(
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glUniform2uivEXT(d_glUniform2uivEXT.get(), location, count, value)
}
///|
let d_glUniform3d : Dispatch = Dispatch::new("glUniform3d")
///|
extern "c" fn epoxy_glUniform3d(
fp : CPtr,
location : Int,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glUniform3d"
///|
pub fn gl_uniform3d(location : Int, x : Double, y : Double, z : Double) -> Unit {
epoxy_glUniform3d(d_glUniform3d.get(), location, x, y, z)
}
///|
let d_glUniform3dv : Dispatch = Dispatch::new("glUniform3dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniform3dv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniform3dv"
///|
pub fn gl_uniform3dv(
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniform3dv(d_glUniform3dv.get(), location, count, value)
}
///|
let d_glUniform3f : Dispatch = Dispatch::with_aliases("glUniform3f", [
"glUniform3fARB",
])
///|
extern "c" fn epoxy_glUniform3f(
fp : CPtr,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
) -> Unit = "epoxy_glUniform3f"
///|
pub fn gl_uniform3f(location : Int, v0 : Float, v1 : Float, v2 : Float) -> Unit {
epoxy_glUniform3f(d_glUniform3f.get(), location, v0, v1, v2)
}
///|
let d_glUniform3fARB : Dispatch = Dispatch::with_aliases("glUniform3fARB", [
"glUniform3f",
])
///|
extern "c" fn epoxy_glUniform3fARB(
fp : CPtr,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
) -> Unit = "epoxy_glUniform3fARB"
///|
pub fn gl_uniform3f_arb(
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
) -> Unit {
epoxy_glUniform3fARB(d_glUniform3fARB.get(), location, v0, v1, v2)
}
///|
let d_glUniform3fv : Dispatch = Dispatch::with_aliases("glUniform3fv", [
"glUniform3fvARB",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform3fv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniform3fv"
///|
pub fn gl_uniform3fv(
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniform3fv(d_glUniform3fv.get(), location, count, value)
}
///|
let d_glUniform3fvARB : Dispatch = Dispatch::with_aliases("glUniform3fvARB", [
"glUniform3fv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform3fvARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniform3fvARB"
///|
pub fn gl_uniform3fv_arb(
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniform3fvARB(d_glUniform3fvARB.get(), location, count, value)
}
///|
let d_glUniform3i : Dispatch = Dispatch::with_aliases("glUniform3i", [
"glUniform3iARB",
])
///|
extern "c" fn epoxy_glUniform3i(
fp : CPtr,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
) -> Unit = "epoxy_glUniform3i"
///|
pub fn gl_uniform3i(location : Int, v0 : Int, v1 : Int, v2 : Int) -> Unit {
epoxy_glUniform3i(d_glUniform3i.get(), location, v0, v1, v2)
}
///|
let d_glUniform3i64ARB : Dispatch = Dispatch::new("glUniform3i64ARB")
///|
extern "c" fn epoxy_glUniform3i64ARB(
fp : CPtr,
location : Int,
x : Int64,
y : Int64,
z : Int64,
) -> Unit = "epoxy_glUniform3i64ARB"
///|
pub fn gl_uniform3i64_arb(
location : Int,
x : Int64,
y : Int64,
z : Int64,
) -> Unit {
epoxy_glUniform3i64ARB(d_glUniform3i64ARB.get(), location, x, y, z)
}
///|
let d_glUniform3i64NV : Dispatch = Dispatch::new("glUniform3i64NV")
///|
extern "c" fn epoxy_glUniform3i64NV(
fp : CPtr,
location : Int,
x : Int64,
y : Int64,
z : Int64,
) -> Unit = "epoxy_glUniform3i64NV"
///|
pub fn gl_uniform3i64_nv(
location : Int,
x : Int64,
y : Int64,
z : Int64,
) -> Unit {
epoxy_glUniform3i64NV(d_glUniform3i64NV.get(), location, x, y, z)
}
///|
let d_glUniform3i64vARB : Dispatch = Dispatch::new("glUniform3i64vARB")
///|
#borrow(value)
extern "c" fn epoxy_glUniform3i64vARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glUniform3i64vARB"
///|
pub fn gl_uniform3i64v_arb(
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glUniform3i64vARB(d_glUniform3i64vARB.get(), location, count, value)
}
///|
let d_glUniform3i64vNV : Dispatch = Dispatch::new("glUniform3i64vNV")
///|
#borrow(value)
extern "c" fn epoxy_glUniform3i64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glUniform3i64vNV"
///|
pub fn gl_uniform3i64v_nv(
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glUniform3i64vNV(d_glUniform3i64vNV.get(), location, count, value)
}
///|
let d_glUniform3iARB : Dispatch = Dispatch::with_aliases("glUniform3iARB", [
"glUniform3i",
])
///|
extern "c" fn epoxy_glUniform3iARB(
fp : CPtr,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
) -> Unit = "epoxy_glUniform3iARB"
///|
pub fn gl_uniform3i_arb(location : Int, v0 : Int, v1 : Int, v2 : Int) -> Unit {
epoxy_glUniform3iARB(d_glUniform3iARB.get(), location, v0, v1, v2)
}
///|
let d_glUniform3iv : Dispatch = Dispatch::with_aliases("glUniform3iv", [
"glUniform3ivARB",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform3iv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glUniform3iv"
///|
pub fn gl_uniform3iv(
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glUniform3iv(d_glUniform3iv.get(), location, count, value)
}
///|
let d_glUniform3ivARB : Dispatch = Dispatch::with_aliases("glUniform3ivARB", [
"glUniform3iv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform3ivARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glUniform3ivARB"
///|
pub fn gl_uniform3iv_arb(
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glUniform3ivARB(d_glUniform3ivARB.get(), location, count, value)
}
///|
let d_glUniform3ui : Dispatch = Dispatch::with_aliases("glUniform3ui", [
"glUniform3uiEXT",
])
///|
extern "c" fn epoxy_glUniform3ui(
fp : CPtr,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
) -> Unit = "epoxy_glUniform3ui"
///|
pub fn gl_uniform3ui(location : Int, v0 : UInt, v1 : UInt, v2 : UInt) -> Unit {
epoxy_glUniform3ui(d_glUniform3ui.get(), location, v0, v1, v2)
}
///|
let d_glUniform3ui64ARB : Dispatch = Dispatch::new("glUniform3ui64ARB")
///|
extern "c" fn epoxy_glUniform3ui64ARB(
fp : CPtr,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit = "epoxy_glUniform3ui64ARB"
///|
pub fn gl_uniform3ui64_arb(
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit {
epoxy_glUniform3ui64ARB(d_glUniform3ui64ARB.get(), location, x, y, z)
}
///|
let d_glUniform3ui64NV : Dispatch = Dispatch::new("glUniform3ui64NV")
///|
extern "c" fn epoxy_glUniform3ui64NV(
fp : CPtr,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit = "epoxy_glUniform3ui64NV"
///|
pub fn gl_uniform3ui64_nv(
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit {
epoxy_glUniform3ui64NV(d_glUniform3ui64NV.get(), location, x, y, z)
}
///|
let d_glUniform3ui64vARB : Dispatch = Dispatch::new("glUniform3ui64vARB")
///|
#borrow(value)
extern "c" fn epoxy_glUniform3ui64vARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniform3ui64vARB"
///|
pub fn gl_uniform3ui64v_arb(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniform3ui64vARB(d_glUniform3ui64vARB.get(), location, count, value)
}
///|
let d_glUniform3ui64vNV : Dispatch = Dispatch::new("glUniform3ui64vNV")
///|
#borrow(value)
extern "c" fn epoxy_glUniform3ui64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniform3ui64vNV"
///|
pub fn gl_uniform3ui64v_nv(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniform3ui64vNV(d_glUniform3ui64vNV.get(), location, count, value)
}
///|
let d_glUniform3uiEXT : Dispatch = Dispatch::with_aliases("glUniform3uiEXT", [
"glUniform3ui",
])
///|
extern "c" fn epoxy_glUniform3uiEXT(
fp : CPtr,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
) -> Unit = "epoxy_glUniform3uiEXT"
///|
pub fn gl_uniform3ui_ext(
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
) -> Unit {
epoxy_glUniform3uiEXT(d_glUniform3uiEXT.get(), location, v0, v1, v2)
}
///|
let d_glUniform3uiv : Dispatch = Dispatch::with_aliases("glUniform3uiv", [
"glUniform3uivEXT",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform3uiv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glUniform3uiv"
///|
pub fn gl_uniform3uiv(
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glUniform3uiv(d_glUniform3uiv.get(), location, count, value)
}
///|
let d_glUniform3uivEXT : Dispatch = Dispatch::with_aliases("glUniform3uivEXT", [
"glUniform3uiv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform3uivEXT(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glUniform3uivEXT"
///|
pub fn gl_uniform3uiv_ext(
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glUniform3uivEXT(d_glUniform3uivEXT.get(), location, count, value)
}
///|
let d_glUniform4d : Dispatch = Dispatch::new("glUniform4d")
///|
extern "c" fn epoxy_glUniform4d(
fp : CPtr,
location : Int,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glUniform4d"
///|
pub fn gl_uniform4d(
location : Int,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glUniform4d(d_glUniform4d.get(), location, x, y, z, w)
}
///|
let d_glUniform4dv : Dispatch = Dispatch::new("glUniform4dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniform4dv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniform4dv"
///|
pub fn gl_uniform4dv(
location : Int,
count : Int,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniform4dv(d_glUniform4dv.get(), location, count, value)
}
///|
let d_glUniform4f : Dispatch = Dispatch::with_aliases("glUniform4f", [
"glUniform4fARB",
])
///|
extern "c" fn epoxy_glUniform4f(
fp : CPtr,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
v3 : Float,
) -> Unit = "epoxy_glUniform4f"
///|
pub fn gl_uniform4f(
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
v3 : Float,
) -> Unit {
epoxy_glUniform4f(d_glUniform4f.get(), location, v0, v1, v2, v3)
}
///|
let d_glUniform4fARB : Dispatch = Dispatch::with_aliases("glUniform4fARB", [
"glUniform4f",
])
///|
extern "c" fn epoxy_glUniform4fARB(
fp : CPtr,
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
v3 : Float,
) -> Unit = "epoxy_glUniform4fARB"
///|
pub fn gl_uniform4f_arb(
location : Int,
v0 : Float,
v1 : Float,
v2 : Float,
v3 : Float,
) -> Unit {
epoxy_glUniform4fARB(d_glUniform4fARB.get(), location, v0, v1, v2, v3)
}
///|
let d_glUniform4fv : Dispatch = Dispatch::with_aliases("glUniform4fv", [
"glUniform4fvARB",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform4fv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniform4fv"
///|
pub fn gl_uniform4fv(
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniform4fv(d_glUniform4fv.get(), location, count, value)
}
///|
let d_glUniform4fvARB : Dispatch = Dispatch::with_aliases("glUniform4fvARB", [
"glUniform4fv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform4fvARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniform4fvARB"
///|
pub fn gl_uniform4fv_arb(
location : Int,
count : Int,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniform4fvARB(d_glUniform4fvARB.get(), location, count, value)
}
///|
let d_glUniform4i : Dispatch = Dispatch::with_aliases("glUniform4i", [
"glUniform4iARB",
])
///|
extern "c" fn epoxy_glUniform4i(
fp : CPtr,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
v3 : Int,
) -> Unit = "epoxy_glUniform4i"
///|
pub fn gl_uniform4i(
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
v3 : Int,
) -> Unit {
epoxy_glUniform4i(d_glUniform4i.get(), location, v0, v1, v2, v3)
}
///|
let d_glUniform4i64ARB : Dispatch = Dispatch::new("glUniform4i64ARB")
///|
extern "c" fn epoxy_glUniform4i64ARB(
fp : CPtr,
location : Int,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit = "epoxy_glUniform4i64ARB"
///|
pub fn gl_uniform4i64_arb(
location : Int,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit {
epoxy_glUniform4i64ARB(d_glUniform4i64ARB.get(), location, x, y, z, w)
}
///|
let d_glUniform4i64NV : Dispatch = Dispatch::new("glUniform4i64NV")
///|
extern "c" fn epoxy_glUniform4i64NV(
fp : CPtr,
location : Int,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit = "epoxy_glUniform4i64NV"
///|
pub fn gl_uniform4i64_nv(
location : Int,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit {
epoxy_glUniform4i64NV(d_glUniform4i64NV.get(), location, x, y, z, w)
}
///|
let d_glUniform4i64vARB : Dispatch = Dispatch::new("glUniform4i64vARB")
///|
#borrow(value)
extern "c" fn epoxy_glUniform4i64vARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glUniform4i64vARB"
///|
pub fn gl_uniform4i64v_arb(
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glUniform4i64vARB(d_glUniform4i64vARB.get(), location, count, value)
}
///|
let d_glUniform4i64vNV : Dispatch = Dispatch::new("glUniform4i64vNV")
///|
#borrow(value)
extern "c" fn epoxy_glUniform4i64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit = "epoxy_glUniform4i64vNV"
///|
pub fn gl_uniform4i64v_nv(
location : Int,
count : Int,
value : FixedArray[Int64],
) -> Unit {
epoxy_glUniform4i64vNV(d_glUniform4i64vNV.get(), location, count, value)
}
///|
let d_glUniform4iARB : Dispatch = Dispatch::with_aliases("glUniform4iARB", [
"glUniform4i",
])
///|
extern "c" fn epoxy_glUniform4iARB(
fp : CPtr,
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
v3 : Int,
) -> Unit = "epoxy_glUniform4iARB"
///|
pub fn gl_uniform4i_arb(
location : Int,
v0 : Int,
v1 : Int,
v2 : Int,
v3 : Int,
) -> Unit {
epoxy_glUniform4iARB(d_glUniform4iARB.get(), location, v0, v1, v2, v3)
}
///|
let d_glUniform4iv : Dispatch = Dispatch::with_aliases("glUniform4iv", [
"glUniform4ivARB",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform4iv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glUniform4iv"
///|
pub fn gl_uniform4iv(
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glUniform4iv(d_glUniform4iv.get(), location, count, value)
}
///|
let d_glUniform4ivARB : Dispatch = Dispatch::with_aliases("glUniform4ivARB", [
"glUniform4iv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform4ivARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit = "epoxy_glUniform4ivARB"
///|
pub fn gl_uniform4iv_arb(
location : Int,
count : Int,
value : FixedArray[Int],
) -> Unit {
epoxy_glUniform4ivARB(d_glUniform4ivARB.get(), location, count, value)
}
///|
let d_glUniform4ui : Dispatch = Dispatch::with_aliases("glUniform4ui", [
"glUniform4uiEXT",
])
///|
extern "c" fn epoxy_glUniform4ui(
fp : CPtr,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
v3 : UInt,
) -> Unit = "epoxy_glUniform4ui"
///|
pub fn gl_uniform4ui(
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
v3 : UInt,
) -> Unit {
epoxy_glUniform4ui(d_glUniform4ui.get(), location, v0, v1, v2, v3)
}
///|
let d_glUniform4ui64ARB : Dispatch = Dispatch::new("glUniform4ui64ARB")
///|
extern "c" fn epoxy_glUniform4ui64ARB(
fp : CPtr,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit = "epoxy_glUniform4ui64ARB"
///|
pub fn gl_uniform4ui64_arb(
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit {
epoxy_glUniform4ui64ARB(d_glUniform4ui64ARB.get(), location, x, y, z, w)
}
///|
let d_glUniform4ui64NV : Dispatch = Dispatch::new("glUniform4ui64NV")
///|
extern "c" fn epoxy_glUniform4ui64NV(
fp : CPtr,
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit = "epoxy_glUniform4ui64NV"
///|
pub fn gl_uniform4ui64_nv(
location : Int,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit {
epoxy_glUniform4ui64NV(d_glUniform4ui64NV.get(), location, x, y, z, w)
}
///|
let d_glUniform4ui64vARB : Dispatch = Dispatch::new("glUniform4ui64vARB")
///|
#borrow(value)
extern "c" fn epoxy_glUniform4ui64vARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniform4ui64vARB"
///|
pub fn gl_uniform4ui64v_arb(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniform4ui64vARB(d_glUniform4ui64vARB.get(), location, count, value)
}
///|
let d_glUniform4ui64vNV : Dispatch = Dispatch::new("glUniform4ui64vNV")
///|
#borrow(value)
extern "c" fn epoxy_glUniform4ui64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniform4ui64vNV"
///|
pub fn gl_uniform4ui64v_nv(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniform4ui64vNV(d_glUniform4ui64vNV.get(), location, count, value)
}
///|
let d_glUniform4uiEXT : Dispatch = Dispatch::with_aliases("glUniform4uiEXT", [
"glUniform4ui",
])
///|
extern "c" fn epoxy_glUniform4uiEXT(
fp : CPtr,
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
v3 : UInt,
) -> Unit = "epoxy_glUniform4uiEXT"
///|
pub fn gl_uniform4ui_ext(
location : Int,
v0 : UInt,
v1 : UInt,
v2 : UInt,
v3 : UInt,
) -> Unit {
epoxy_glUniform4uiEXT(d_glUniform4uiEXT.get(), location, v0, v1, v2, v3)
}
///|
let d_glUniform4uiv : Dispatch = Dispatch::with_aliases("glUniform4uiv", [
"glUniform4uivEXT",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform4uiv(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glUniform4uiv"
///|
pub fn gl_uniform4uiv(
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glUniform4uiv(d_glUniform4uiv.get(), location, count, value)
}
///|
let d_glUniform4uivEXT : Dispatch = Dispatch::with_aliases("glUniform4uivEXT", [
"glUniform4uiv",
])
///|
#borrow(value)
extern "c" fn epoxy_glUniform4uivEXT(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit = "epoxy_glUniform4uivEXT"
///|
pub fn gl_uniform4uiv_ext(
location : Int,
count : Int,
value : FixedArray[UInt],
) -> Unit {
epoxy_glUniform4uivEXT(d_glUniform4uivEXT.get(), location, count, value)
}
///|
let d_glUniformBlockBinding : Dispatch = Dispatch::new("glUniformBlockBinding")
///|
extern "c" fn epoxy_glUniformBlockBinding(
fp : CPtr,
program : UInt,
uniformBlockIndex : UInt,
uniformBlockBinding : UInt,
) -> Unit = "epoxy_glUniformBlockBinding"
///|
pub fn gl_uniform_block_binding(
program : UInt,
uniformBlockIndex : UInt,
uniformBlockBinding : UInt,
) -> Unit {
epoxy_glUniformBlockBinding(
d_glUniformBlockBinding.get(),
program,
uniformBlockIndex,
uniformBlockBinding,
)
}
///|
let d_glUniformBufferEXT : Dispatch = Dispatch::new("glUniformBufferEXT")
///|
extern "c" fn epoxy_glUniformBufferEXT(
fp : CPtr,
program : UInt,
location : Int,
buffer : UInt,
) -> Unit = "epoxy_glUniformBufferEXT"
///|
pub fn gl_uniform_buffer_ext(
program : UInt,
location : Int,
buffer : UInt,
) -> Unit {
epoxy_glUniformBufferEXT(
d_glUniformBufferEXT.get(),
program,
location,
buffer,
)
}
///|
let d_glUniformHandleui64ARB : Dispatch = Dispatch::with_aliases(
"glUniformHandleui64ARB",
["glUniformHandleui64IMG"],
)
///|
extern "c" fn epoxy_glUniformHandleui64ARB(
fp : CPtr,
location : Int,
value : UInt64,
) -> Unit = "epoxy_glUniformHandleui64ARB"
///|
pub fn gl_uniform_handleui64_arb(location : Int, value : UInt64) -> Unit {
epoxy_glUniformHandleui64ARB(d_glUniformHandleui64ARB.get(), location, value)
}
///|
let d_glUniformHandleui64IMG : Dispatch = Dispatch::with_aliases(
"glUniformHandleui64IMG",
["glUniformHandleui64ARB"],
)
///|
extern "c" fn epoxy_glUniformHandleui64IMG(
fp : CPtr,
location : Int,
value : UInt64,
) -> Unit = "epoxy_glUniformHandleui64IMG"
///|
pub fn gl_uniform_handleui64_img(location : Int, value : UInt64) -> Unit {
epoxy_glUniformHandleui64IMG(d_glUniformHandleui64IMG.get(), location, value)
}
///|
let d_glUniformHandleui64NV : Dispatch = Dispatch::new("glUniformHandleui64NV")
///|
extern "c" fn epoxy_glUniformHandleui64NV(
fp : CPtr,
location : Int,
value : UInt64,
) -> Unit = "epoxy_glUniformHandleui64NV"
///|
pub fn gl_uniform_handleui64_nv(location : Int, value : UInt64) -> Unit {
epoxy_glUniformHandleui64NV(d_glUniformHandleui64NV.get(), location, value)
}
///|
let d_glUniformHandleui64vARB : Dispatch = Dispatch::with_aliases(
"glUniformHandleui64vARB",
["glUniformHandleui64vIMG"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformHandleui64vARB(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniformHandleui64vARB"
///|
pub fn gl_uniform_handleui64v_arb(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniformHandleui64vARB(
d_glUniformHandleui64vARB.get(),
location,
count,
value,
)
}
///|
let d_glUniformHandleui64vIMG : Dispatch = Dispatch::with_aliases(
"glUniformHandleui64vIMG",
["glUniformHandleui64vARB"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformHandleui64vIMG(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniformHandleui64vIMG"
///|
pub fn gl_uniform_handleui64v_img(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniformHandleui64vIMG(
d_glUniformHandleui64vIMG.get(),
location,
count,
value,
)
}
///|
let d_glUniformHandleui64vNV : Dispatch = Dispatch::new(
"glUniformHandleui64vNV",
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformHandleui64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniformHandleui64vNV"
///|
pub fn gl_uniform_handleui64v_nv(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniformHandleui64vNV(
d_glUniformHandleui64vNV.get(),
location,
count,
value,
)
}
///|
let d_glUniformMatrix2dv : Dispatch = Dispatch::new("glUniformMatrix2dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix2dv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniformMatrix2dv"
///|
pub fn gl_uniform_matrix2dv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniformMatrix2dv(
d_glUniformMatrix2dv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix2fv : Dispatch = Dispatch::with_aliases(
"glUniformMatrix2fv",
["glUniformMatrix2fvARB"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix2fv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix2fv"
///|
pub fn gl_uniform_matrix2fv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix2fv(
d_glUniformMatrix2fv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix2fvARB : Dispatch = Dispatch::with_aliases(
"glUniformMatrix2fvARB",
["glUniformMatrix2fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix2fvARB(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix2fvARB"
///|
pub fn gl_uniform_matrix2fv_arb(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix2fvARB(
d_glUniformMatrix2fvARB.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix2x3dv : Dispatch = Dispatch::new("glUniformMatrix2x3dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix2x3dv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniformMatrix2x3dv"
///|
pub fn gl_uniform_matrix2x3dv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniformMatrix2x3dv(
d_glUniformMatrix2x3dv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix2x3fv : Dispatch = Dispatch::with_aliases(
"glUniformMatrix2x3fv",
["glUniformMatrix2x3fvNV"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix2x3fv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix2x3fv"
///|
pub fn gl_uniform_matrix2x3fv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix2x3fv(
d_glUniformMatrix2x3fv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix2x3fvNV : Dispatch = Dispatch::with_aliases(
"glUniformMatrix2x3fvNV",
["glUniformMatrix2x3fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix2x3fvNV(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix2x3fvNV"
///|
pub fn gl_uniform_matrix2x3fv_nv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix2x3fvNV(
d_glUniformMatrix2x3fvNV.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix2x4dv : Dispatch = Dispatch::new("glUniformMatrix2x4dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix2x4dv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniformMatrix2x4dv"
///|
pub fn gl_uniform_matrix2x4dv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniformMatrix2x4dv(
d_glUniformMatrix2x4dv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix2x4fv : Dispatch = Dispatch::with_aliases(
"glUniformMatrix2x4fv",
["glUniformMatrix2x4fvNV"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix2x4fv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix2x4fv"
///|
pub fn gl_uniform_matrix2x4fv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix2x4fv(
d_glUniformMatrix2x4fv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix2x4fvNV : Dispatch = Dispatch::with_aliases(
"glUniformMatrix2x4fvNV",
["glUniformMatrix2x4fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix2x4fvNV(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix2x4fvNV"
///|
pub fn gl_uniform_matrix2x4fv_nv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix2x4fvNV(
d_glUniformMatrix2x4fvNV.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix3dv : Dispatch = Dispatch::new("glUniformMatrix3dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix3dv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniformMatrix3dv"
///|
pub fn gl_uniform_matrix3dv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniformMatrix3dv(
d_glUniformMatrix3dv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix3fv : Dispatch = Dispatch::with_aliases(
"glUniformMatrix3fv",
["glUniformMatrix3fvARB"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix3fv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix3fv"
///|
pub fn gl_uniform_matrix3fv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix3fv(
d_glUniformMatrix3fv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix3fvARB : Dispatch = Dispatch::with_aliases(
"glUniformMatrix3fvARB",
["glUniformMatrix3fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix3fvARB(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix3fvARB"
///|
pub fn gl_uniform_matrix3fv_arb(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix3fvARB(
d_glUniformMatrix3fvARB.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix3x2dv : Dispatch = Dispatch::new("glUniformMatrix3x2dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix3x2dv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniformMatrix3x2dv"
///|
pub fn gl_uniform_matrix3x2dv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniformMatrix3x2dv(
d_glUniformMatrix3x2dv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix3x2fv : Dispatch = Dispatch::with_aliases(
"glUniformMatrix3x2fv",
["glUniformMatrix3x2fvNV"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix3x2fv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix3x2fv"
///|
pub fn gl_uniform_matrix3x2fv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix3x2fv(
d_glUniformMatrix3x2fv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix3x2fvNV : Dispatch = Dispatch::with_aliases(
"glUniformMatrix3x2fvNV",
["glUniformMatrix3x2fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix3x2fvNV(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix3x2fvNV"
///|
pub fn gl_uniform_matrix3x2fv_nv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix3x2fvNV(
d_glUniformMatrix3x2fvNV.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix3x4dv : Dispatch = Dispatch::new("glUniformMatrix3x4dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix3x4dv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniformMatrix3x4dv"
///|
pub fn gl_uniform_matrix3x4dv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniformMatrix3x4dv(
d_glUniformMatrix3x4dv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix3x4fv : Dispatch = Dispatch::with_aliases(
"glUniformMatrix3x4fv",
["glUniformMatrix3x4fvNV"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix3x4fv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix3x4fv"
///|
pub fn gl_uniform_matrix3x4fv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix3x4fv(
d_glUniformMatrix3x4fv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix3x4fvNV : Dispatch = Dispatch::with_aliases(
"glUniformMatrix3x4fvNV",
["glUniformMatrix3x4fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix3x4fvNV(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix3x4fvNV"
///|
pub fn gl_uniform_matrix3x4fv_nv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix3x4fvNV(
d_glUniformMatrix3x4fvNV.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix4dv : Dispatch = Dispatch::new("glUniformMatrix4dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix4dv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniformMatrix4dv"
///|
pub fn gl_uniform_matrix4dv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniformMatrix4dv(
d_glUniformMatrix4dv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix4fv : Dispatch = Dispatch::with_aliases(
"glUniformMatrix4fv",
["glUniformMatrix4fvARB"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix4fv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix4fv"
///|
pub fn gl_uniform_matrix4fv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix4fv(
d_glUniformMatrix4fv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix4fvARB : Dispatch = Dispatch::with_aliases(
"glUniformMatrix4fvARB",
["glUniformMatrix4fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix4fvARB(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix4fvARB"
///|
pub fn gl_uniform_matrix4fv_arb(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix4fvARB(
d_glUniformMatrix4fvARB.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix4x2dv : Dispatch = Dispatch::new("glUniformMatrix4x2dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix4x2dv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniformMatrix4x2dv"
///|
pub fn gl_uniform_matrix4x2dv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniformMatrix4x2dv(
d_glUniformMatrix4x2dv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix4x2fv : Dispatch = Dispatch::with_aliases(
"glUniformMatrix4x2fv",
["glUniformMatrix4x2fvNV"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix4x2fv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix4x2fv"
///|
pub fn gl_uniform_matrix4x2fv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix4x2fv(
d_glUniformMatrix4x2fv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix4x2fvNV : Dispatch = Dispatch::with_aliases(
"glUniformMatrix4x2fvNV",
["glUniformMatrix4x2fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix4x2fvNV(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix4x2fvNV"
///|
pub fn gl_uniform_matrix4x2fv_nv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix4x2fvNV(
d_glUniformMatrix4x2fvNV.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix4x3dv : Dispatch = Dispatch::new("glUniformMatrix4x3dv")
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix4x3dv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit = "epoxy_glUniformMatrix4x3dv"
///|
pub fn gl_uniform_matrix4x3dv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Double],
) -> Unit {
epoxy_glUniformMatrix4x3dv(
d_glUniformMatrix4x3dv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix4x3fv : Dispatch = Dispatch::with_aliases(
"glUniformMatrix4x3fv",
["glUniformMatrix4x3fvNV"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix4x3fv(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix4x3fv"
///|
pub fn gl_uniform_matrix4x3fv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix4x3fv(
d_glUniformMatrix4x3fv.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformMatrix4x3fvNV : Dispatch = Dispatch::with_aliases(
"glUniformMatrix4x3fvNV",
["glUniformMatrix4x3fv"],
)
///|
#borrow(value)
extern "c" fn epoxy_glUniformMatrix4x3fvNV(
fp : CPtr,
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit = "epoxy_glUniformMatrix4x3fvNV"
///|
pub fn gl_uniform_matrix4x3fv_nv(
location : Int,
count : Int,
transpose : Bool,
value : FixedArray[Float],
) -> Unit {
epoxy_glUniformMatrix4x3fvNV(
d_glUniformMatrix4x3fvNV.get(),
location,
count,
transpose,
value,
)
}
///|
let d_glUniformSubroutinesuiv : Dispatch = Dispatch::new(
"glUniformSubroutinesuiv",
)
///|
#borrow(indices)
extern "c" fn epoxy_glUniformSubroutinesuiv(
fp : CPtr,
shadertype : UInt,
count : Int,
indices : FixedArray[UInt],
) -> Unit = "epoxy_glUniformSubroutinesuiv"
///|
pub fn gl_uniform_subroutinesuiv(
shadertype : UInt,
count : Int,
indices : FixedArray[UInt],
) -> Unit {
epoxy_glUniformSubroutinesuiv(
d_glUniformSubroutinesuiv.get(),
shadertype,
count,
indices,
)
}
///|
let d_glUniformui64NV : Dispatch = Dispatch::new("glUniformui64NV")
///|
extern "c" fn epoxy_glUniformui64NV(
fp : CPtr,
location : Int,
value : UInt64,
) -> Unit = "epoxy_glUniformui64NV"
///|
pub fn gl_uniformui64_nv(location : Int, value : UInt64) -> Unit {
epoxy_glUniformui64NV(d_glUniformui64NV.get(), location, value)
}
///|
let d_glUniformui64vNV : Dispatch = Dispatch::new("glUniformui64vNV")
///|
#borrow(value)
extern "c" fn epoxy_glUniformui64vNV(
fp : CPtr,
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit = "epoxy_glUniformui64vNV"
///|
pub fn gl_uniformui64v_nv(
location : Int,
count : Int,
value : FixedArray[UInt64],
) -> Unit {
epoxy_glUniformui64vNV(d_glUniformui64vNV.get(), location, count, value)
}
///|
let d_glUnlockArraysEXT : Dispatch = Dispatch::new("glUnlockArraysEXT")
///|
extern "c" fn epoxy_glUnlockArraysEXT(fp : CPtr) -> Unit = "epoxy_glUnlockArraysEXT"
///|
pub fn gl_unlock_arrays_ext() -> Unit {
epoxy_glUnlockArraysEXT(d_glUnlockArraysEXT.get())
}
///|
let d_glUnmapBuffer : Dispatch = Dispatch::with_aliases("glUnmapBuffer", [
"glUnmapBufferARB", "glUnmapBufferOES",
])
///|
extern "c" fn epoxy_glUnmapBuffer(fp : CPtr, target : UInt) -> Bool = "epoxy_glUnmapBuffer"
///|
pub fn gl_unmap_buffer(target : UInt) -> Bool {
epoxy_glUnmapBuffer(d_glUnmapBuffer.get(), target)
}
///|
let d_glUnmapBufferARB : Dispatch = Dispatch::with_aliases("glUnmapBufferARB", [
"glUnmapBuffer", "glUnmapBufferOES",
])
///|
extern "c" fn epoxy_glUnmapBufferARB(fp : CPtr, target : UInt) -> Bool = "epoxy_glUnmapBufferARB"
///|
pub fn gl_unmap_buffer_arb(target : UInt) -> Bool {
epoxy_glUnmapBufferARB(d_glUnmapBufferARB.get(), target)
}
///|
let d_glUnmapBufferOES : Dispatch = Dispatch::with_aliases("glUnmapBufferOES", [
"glUnmapBuffer", "glUnmapBufferARB",
])
///|
extern "c" fn epoxy_glUnmapBufferOES(fp : CPtr, target : UInt) -> Bool = "epoxy_glUnmapBufferOES"
///|
pub fn gl_unmap_buffer_oes(target : UInt) -> Bool {
epoxy_glUnmapBufferOES(d_glUnmapBufferOES.get(), target)
}
///|
let d_glUnmapNamedBuffer : Dispatch = Dispatch::new("glUnmapNamedBuffer")
///|
extern "c" fn epoxy_glUnmapNamedBuffer(fp : CPtr, buffer : UInt) -> Bool = "epoxy_glUnmapNamedBuffer"
///|
pub fn gl_unmap_named_buffer(buffer : UInt) -> Bool {
epoxy_glUnmapNamedBuffer(d_glUnmapNamedBuffer.get(), buffer)
}
///|
let d_glUnmapNamedBufferEXT : Dispatch = Dispatch::new("glUnmapNamedBufferEXT")
///|
extern "c" fn epoxy_glUnmapNamedBufferEXT(fp : CPtr, buffer : UInt) -> Bool = "epoxy_glUnmapNamedBufferEXT"
///|
pub fn gl_unmap_named_buffer_ext(buffer : UInt) -> Bool {
epoxy_glUnmapNamedBufferEXT(d_glUnmapNamedBufferEXT.get(), buffer)
}
///|
let d_glUnmapObjectBufferATI : Dispatch = Dispatch::new(
"glUnmapObjectBufferATI",
)
///|
extern "c" fn epoxy_glUnmapObjectBufferATI(fp : CPtr, buffer : UInt) -> Unit = "epoxy_glUnmapObjectBufferATI"
///|
pub fn gl_unmap_object_buffer_ati(buffer : UInt) -> Unit {
epoxy_glUnmapObjectBufferATI(d_glUnmapObjectBufferATI.get(), buffer)
}
///|
let d_glUnmapTexture2DINTEL : Dispatch = Dispatch::new("glUnmapTexture2DINTEL")
///|
extern "c" fn epoxy_glUnmapTexture2DINTEL(
fp : CPtr,
texture : UInt,
level : Int,
) -> Unit = "epoxy_glUnmapTexture2DINTEL"
///|
pub fn gl_unmap_texture2_dintel(texture : UInt, level : Int) -> Unit {
epoxy_glUnmapTexture2DINTEL(d_glUnmapTexture2DINTEL.get(), texture, level)
}
///|
let d_glUpdateObjectBufferATI : Dispatch = Dispatch::new(
"glUpdateObjectBufferATI",
)
///|
#borrow(pointer)
extern "c" fn epoxy_glUpdateObjectBufferATI(
fp : CPtr,
buffer : UInt,
offset : UInt,
size : Int,
pointer : Bytes,
preserve : UInt,
) -> Unit = "epoxy_glUpdateObjectBufferATI"
///|
pub fn gl_update_object_buffer_ati(
buffer : UInt,
offset : UInt,
size : Int,
pointer : Bytes,
preserve : UInt,
) -> Unit {
epoxy_glUpdateObjectBufferATI(
d_glUpdateObjectBufferATI.get(),
buffer,
offset,
size,
pointer,
preserve,
)
}
///|
let d_glUploadGpuMaskNVX : Dispatch = Dispatch::new("glUploadGpuMaskNVX")
///|
extern "c" fn epoxy_glUploadGpuMaskNVX(fp : CPtr, mask : UInt) -> Unit = "epoxy_glUploadGpuMaskNVX"
///|
pub fn gl_upload_gpu_mask_nvx(mask : UInt) -> Unit {
epoxy_glUploadGpuMaskNVX(d_glUploadGpuMaskNVX.get(), mask)
}
///|
let d_glUseProgram : Dispatch = Dispatch::with_aliases("glUseProgram", [
"glUseProgramObjectARB",
])
///|
extern "c" fn epoxy_glUseProgram(fp : CPtr, program : UInt) -> Unit = "epoxy_glUseProgram"
///|
pub fn gl_use_program(program : UInt) -> Unit {
epoxy_glUseProgram(d_glUseProgram.get(), program)
}
///|
let d_glUseProgramStages : Dispatch = Dispatch::new("glUseProgramStages")
///|
extern "c" fn epoxy_glUseProgramStages(
fp : CPtr,
pipeline : UInt,
stages : UInt,
program : UInt,
) -> Unit = "epoxy_glUseProgramStages"
///|
pub fn gl_use_program_stages(
pipeline : UInt,
stages : UInt,
program : UInt,
) -> Unit {
epoxy_glUseProgramStages(
d_glUseProgramStages.get(),
pipeline,
stages,
program,
)
}
///|
let d_glUseProgramStagesEXT : Dispatch = Dispatch::new("glUseProgramStagesEXT")
///|
extern "c" fn epoxy_glUseProgramStagesEXT(
fp : CPtr,
pipeline : UInt,
stages : UInt,
program : UInt,
) -> Unit = "epoxy_glUseProgramStagesEXT"
///|
pub fn gl_use_program_stages_ext(
pipeline : UInt,
stages : UInt,
program : UInt,
) -> Unit {
epoxy_glUseProgramStagesEXT(
d_glUseProgramStagesEXT.get(),
pipeline,
stages,
program,
)
}
///|
let d_glUseShaderProgramEXT : Dispatch = Dispatch::new("glUseShaderProgramEXT")
///|
extern "c" fn epoxy_glUseShaderProgramEXT(
fp : CPtr,
type_ : UInt,
program : UInt,
) -> Unit = "epoxy_glUseShaderProgramEXT"
///|
pub fn gl_use_shader_program_ext(type_ : UInt, program : UInt) -> Unit {
epoxy_glUseShaderProgramEXT(d_glUseShaderProgramEXT.get(), type_, program)
}
///|
let d_glVDPAUFiniNV : Dispatch = Dispatch::new("glVDPAUFiniNV")
///|
extern "c" fn epoxy_glVDPAUFiniNV(fp : CPtr) -> Unit = "epoxy_glVDPAUFiniNV"
///|
pub fn gl_vdpau_fini_nv() -> Unit {
epoxy_glVDPAUFiniNV(d_glVDPAUFiniNV.get())
}
///|
let d_glVDPAUGetSurfaceivNV : Dispatch = Dispatch::new("glVDPAUGetSurfaceivNV")
///|
#borrow(length, values)
extern "c" fn epoxy_glVDPAUGetSurfaceivNV(
fp : CPtr,
surface : Int64,
pname : UInt,
count : Int,
length : FixedArray[Int],
values : FixedArray[Int],
) -> Unit = "epoxy_glVDPAUGetSurfaceivNV"
///|
pub fn gl_vdpau_get_surfaceiv_nv(
surface : Int64,
pname : UInt,
count : Int,
length : FixedArray[Int],
values : FixedArray[Int],
) -> Unit {
epoxy_glVDPAUGetSurfaceivNV(
d_glVDPAUGetSurfaceivNV.get(),
surface,
pname,
count,
length,
values,
)
}
///|
let d_glVDPAUInitNV : Dispatch = Dispatch::new("glVDPAUInitNV")
///|
#borrow(vdpDevice, getProcAddress)
extern "c" fn epoxy_glVDPAUInitNV(
fp : CPtr,
vdpDevice : Bytes,
getProcAddress : Bytes,
) -> Unit = "epoxy_glVDPAUInitNV"
///|
pub fn gl_vdpau_init_nv(vdpDevice : Bytes, getProcAddress : Bytes) -> Unit {
epoxy_glVDPAUInitNV(d_glVDPAUInitNV.get(), vdpDevice, getProcAddress)
}
///|
let d_glVDPAUIsSurfaceNV : Dispatch = Dispatch::new("glVDPAUIsSurfaceNV")
///|
extern "c" fn epoxy_glVDPAUIsSurfaceNV(fp : CPtr, surface : Int64) -> Bool = "epoxy_glVDPAUIsSurfaceNV"
///|
pub fn gl_vdpau_is_surface_nv(surface : Int64) -> Bool {
epoxy_glVDPAUIsSurfaceNV(d_glVDPAUIsSurfaceNV.get(), surface)
}
///|
let d_glVDPAURegisterOutputSurfaceNV : Dispatch = Dispatch::new(
"glVDPAURegisterOutputSurfaceNV",
)
///|
#borrow(vdpSurface, textureNames)
extern "c" fn epoxy_glVDPAURegisterOutputSurfaceNV(
fp : CPtr,
vdpSurface : Bytes,
target : UInt,
numTextureNames : Int,
textureNames : FixedArray[UInt],
) -> Int64 = "epoxy_glVDPAURegisterOutputSurfaceNV"
///|
pub fn gl_vdpau_register_output_surface_nv(
vdpSurface : Bytes,
target : UInt,
numTextureNames : Int,
textureNames : FixedArray[UInt],
) -> Int64 {
epoxy_glVDPAURegisterOutputSurfaceNV(
d_glVDPAURegisterOutputSurfaceNV.get(),
vdpSurface,
target,
numTextureNames,
textureNames,
)
}
///|
let d_glVDPAURegisterVideoSurfaceNV : Dispatch = Dispatch::new(
"glVDPAURegisterVideoSurfaceNV",
)
///|
#borrow(vdpSurface, textureNames)
extern "c" fn epoxy_glVDPAURegisterVideoSurfaceNV(
fp : CPtr,
vdpSurface : Bytes,
target : UInt,
numTextureNames : Int,
textureNames : FixedArray[UInt],
) -> Int64 = "epoxy_glVDPAURegisterVideoSurfaceNV"
///|
pub fn gl_vdpau_register_video_surface_nv(
vdpSurface : Bytes,
target : UInt,
numTextureNames : Int,
textureNames : FixedArray[UInt],
) -> Int64 {
epoxy_glVDPAURegisterVideoSurfaceNV(
d_glVDPAURegisterVideoSurfaceNV.get(),
vdpSurface,
target,
numTextureNames,
textureNames,
)
}
///|
let d_glVDPAURegisterVideoSurfaceWithPictureStructureNV : Dispatch = Dispatch::new(
"glVDPAURegisterVideoSurfaceWithPictureStructureNV",
)
///|
#borrow(vdpSurface, textureNames)
extern "c" fn epoxy_glVDPAURegisterVideoSurfaceWithPictureStructureNV(
fp : CPtr,
vdpSurface : Bytes,
target : UInt,
numTextureNames : Int,
textureNames : FixedArray[UInt],
isFrameStructure : Bool,
) -> Int64 = "epoxy_glVDPAURegisterVideoSurfaceWithPictureStructureNV"
///|
pub fn gl_vdpau_register_video_surface_with_picture_structure_nv(
vdpSurface : Bytes,
target : UInt,
numTextureNames : Int,
textureNames : FixedArray[UInt],
isFrameStructure : Bool,
) -> Int64 {
epoxy_glVDPAURegisterVideoSurfaceWithPictureStructureNV(
d_glVDPAURegisterVideoSurfaceWithPictureStructureNV.get(),
vdpSurface,
target,
numTextureNames,
textureNames,
isFrameStructure,
)
}
///|
let d_glVDPAUSurfaceAccessNV : Dispatch = Dispatch::new(
"glVDPAUSurfaceAccessNV",
)
///|
extern "c" fn epoxy_glVDPAUSurfaceAccessNV(
fp : CPtr,
surface : Int64,
access : UInt,
) -> Unit = "epoxy_glVDPAUSurfaceAccessNV"
///|
pub fn gl_vdpau_surface_access_nv(surface : Int64, access : UInt) -> Unit {
epoxy_glVDPAUSurfaceAccessNV(d_glVDPAUSurfaceAccessNV.get(), surface, access)
}
///|
let d_glVDPAUUnregisterSurfaceNV : Dispatch = Dispatch::new(
"glVDPAUUnregisterSurfaceNV",
)
///|
extern "c" fn epoxy_glVDPAUUnregisterSurfaceNV(
fp : CPtr,
surface : Int64,
) -> Unit = "epoxy_glVDPAUUnregisterSurfaceNV"
///|
pub fn gl_vdpau_unregister_surface_nv(surface : Int64) -> Unit {
epoxy_glVDPAUUnregisterSurfaceNV(d_glVDPAUUnregisterSurfaceNV.get(), surface)
}
///|
let d_glValidateProgram : Dispatch = Dispatch::with_aliases(
"glValidateProgram",
["glValidateProgramARB"],
)
///|
extern "c" fn epoxy_glValidateProgram(fp : CPtr, program : UInt) -> Unit = "epoxy_glValidateProgram"
///|
pub fn gl_validate_program(program : UInt) -> Unit {
epoxy_glValidateProgram(d_glValidateProgram.get(), program)
}
///|
let d_glValidateProgramPipeline : Dispatch = Dispatch::new(
"glValidateProgramPipeline",
)
///|
extern "c" fn epoxy_glValidateProgramPipeline(
fp : CPtr,
pipeline : UInt,
) -> Unit = "epoxy_glValidateProgramPipeline"
///|
pub fn gl_validate_program_pipeline(pipeline : UInt) -> Unit {
epoxy_glValidateProgramPipeline(d_glValidateProgramPipeline.get(), pipeline)
}
///|
let d_glValidateProgramPipelineEXT : Dispatch = Dispatch::new(
"glValidateProgramPipelineEXT",
)
///|
extern "c" fn epoxy_glValidateProgramPipelineEXT(
fp : CPtr,
pipeline : UInt,
) -> Unit = "epoxy_glValidateProgramPipelineEXT"
///|
pub fn gl_validate_program_pipeline_ext(pipeline : UInt) -> Unit {
epoxy_glValidateProgramPipelineEXT(
d_glValidateProgramPipelineEXT.get(),
pipeline,
)
}
///|
let d_glVariantArrayObjectATI : Dispatch = Dispatch::new(
"glVariantArrayObjectATI",
)
///|
extern "c" fn epoxy_glVariantArrayObjectATI(
fp : CPtr,
id : UInt,
type_ : UInt,
stride : Int,
buffer : UInt,
offset : UInt,
) -> Unit = "epoxy_glVariantArrayObjectATI"
///|
pub fn gl_variant_array_object_ati(
id : UInt,
type_ : UInt,
stride : Int,
buffer : UInt,
offset : UInt,
) -> Unit {
epoxy_glVariantArrayObjectATI(
d_glVariantArrayObjectATI.get(),
id,
type_,
stride,
buffer,
offset,
)
}
///|
let d_glVariantPointerEXT : Dispatch = Dispatch::new("glVariantPointerEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glVariantPointerEXT(
fp : CPtr,
id : UInt,
type_ : UInt,
stride : UInt,
addr : Bytes,
) -> Unit = "epoxy_glVariantPointerEXT"
///|
pub fn gl_variant_pointer_ext(
id : UInt,
type_ : UInt,
stride : UInt,
addr : Bytes,
) -> Unit {
epoxy_glVariantPointerEXT(
d_glVariantPointerEXT.get(),
id,
type_,
stride,
addr,
)
}
///|
let d_glVariantbvEXT : Dispatch = Dispatch::new("glVariantbvEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glVariantbvEXT(fp : CPtr, id : UInt, addr : Bytes) -> Unit = "epoxy_glVariantbvEXT"
///|
pub fn gl_variantbv_ext(id : UInt, addr : Bytes) -> Unit {
epoxy_glVariantbvEXT(d_glVariantbvEXT.get(), id, addr)
}
///|
let d_glVariantdvEXT : Dispatch = Dispatch::new("glVariantdvEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glVariantdvEXT(
fp : CPtr,
id : UInt,
addr : FixedArray[Double],
) -> Unit = "epoxy_glVariantdvEXT"
///|
pub fn gl_variantdv_ext(id : UInt, addr : FixedArray[Double]) -> Unit {
epoxy_glVariantdvEXT(d_glVariantdvEXT.get(), id, addr)
}
///|
let d_glVariantfvEXT : Dispatch = Dispatch::new("glVariantfvEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glVariantfvEXT(
fp : CPtr,
id : UInt,
addr : FixedArray[Float],
) -> Unit = "epoxy_glVariantfvEXT"
///|
pub fn gl_variantfv_ext(id : UInt, addr : FixedArray[Float]) -> Unit {
epoxy_glVariantfvEXT(d_glVariantfvEXT.get(), id, addr)
}
///|
let d_glVariantivEXT : Dispatch = Dispatch::new("glVariantivEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glVariantivEXT(
fp : CPtr,
id : UInt,
addr : FixedArray[Int],
) -> Unit = "epoxy_glVariantivEXT"
///|
pub fn gl_variantiv_ext(id : UInt, addr : FixedArray[Int]) -> Unit {
epoxy_glVariantivEXT(d_glVariantivEXT.get(), id, addr)
}
///|
let d_glVariantsvEXT : Dispatch = Dispatch::new("glVariantsvEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glVariantsvEXT(
fp : CPtr,
id : UInt,
addr : FixedArray[Int16],
) -> Unit = "epoxy_glVariantsvEXT"
///|
pub fn gl_variantsv_ext(id : UInt, addr : FixedArray[Int16]) -> Unit {
epoxy_glVariantsvEXT(d_glVariantsvEXT.get(), id, addr)
}
///|
let d_glVariantubvEXT : Dispatch = Dispatch::new("glVariantubvEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glVariantubvEXT(fp : CPtr, id : UInt, addr : Bytes) -> Unit = "epoxy_glVariantubvEXT"
///|
pub fn gl_variantubv_ext(id : UInt, addr : Bytes) -> Unit {
epoxy_glVariantubvEXT(d_glVariantubvEXT.get(), id, addr)
}
///|
let d_glVariantuivEXT : Dispatch = Dispatch::new("glVariantuivEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glVariantuivEXT(
fp : CPtr,
id : UInt,
addr : FixedArray[UInt],
) -> Unit = "epoxy_glVariantuivEXT"
///|
pub fn gl_variantuiv_ext(id : UInt, addr : FixedArray[UInt]) -> Unit {
epoxy_glVariantuivEXT(d_glVariantuivEXT.get(), id, addr)
}
///|
let d_glVariantusvEXT : Dispatch = Dispatch::new("glVariantusvEXT")
///|
#borrow(addr)
extern "c" fn epoxy_glVariantusvEXT(
fp : CPtr,
id : UInt,
addr : FixedArray[UInt16],
) -> Unit = "epoxy_glVariantusvEXT"
///|
pub fn gl_variantusv_ext(id : UInt, addr : FixedArray[UInt16]) -> Unit {
epoxy_glVariantusvEXT(d_glVariantusvEXT.get(), id, addr)
}
///|
let d_glVertex2bOES : Dispatch = Dispatch::new("glVertex2bOES")
///|
extern "c" fn epoxy_glVertex2bOES(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glVertex2bOES"
///|
pub fn gl_vertex2b_oes(x : Int, y : Int) -> Unit {
epoxy_glVertex2bOES(d_glVertex2bOES.get(), x, y)
}
///|
let d_glVertex2bvOES : Dispatch = Dispatch::new("glVertex2bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glVertex2bvOES(fp : CPtr, coords : Bytes) -> Unit = "epoxy_glVertex2bvOES"
///|
pub fn gl_vertex2bv_oes(coords : Bytes) -> Unit {
epoxy_glVertex2bvOES(d_glVertex2bvOES.get(), coords)
}
///|
let d_glVertex2d : Dispatch = Dispatch::new("glVertex2d")
///|
extern "c" fn epoxy_glVertex2d(fp : CPtr, x : Double, y : Double) -> Unit = "epoxy_glVertex2d"
///|
pub fn gl_vertex2d(x : Double, y : Double) -> Unit {
epoxy_glVertex2d(d_glVertex2d.get(), x, y)
}
///|
let d_glVertex2dv : Dispatch = Dispatch::new("glVertex2dv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex2dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glVertex2dv"
///|
pub fn gl_vertex2dv(v : FixedArray[Double]) -> Unit {
epoxy_glVertex2dv(d_glVertex2dv.get(), v)
}
///|
let d_glVertex2f : Dispatch = Dispatch::new("glVertex2f")
///|
extern "c" fn epoxy_glVertex2f(fp : CPtr, x : Float, y : Float) -> Unit = "epoxy_glVertex2f"
///|
pub fn gl_vertex2f(x : Float, y : Float) -> Unit {
epoxy_glVertex2f(d_glVertex2f.get(), x, y)
}
///|
let d_glVertex2fv : Dispatch = Dispatch::new("glVertex2fv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex2fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glVertex2fv"
///|
pub fn gl_vertex2fv(v : FixedArray[Float]) -> Unit {
epoxy_glVertex2fv(d_glVertex2fv.get(), v)
}
///|
let d_glVertex2hNV : Dispatch = Dispatch::new("glVertex2hNV")
///|
extern "c" fn epoxy_glVertex2hNV(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glVertex2hNV"
///|
pub fn gl_vertex2h_nv(x : Int, y : Int) -> Unit {
epoxy_glVertex2hNV(d_glVertex2hNV.get(), x, y)
}
///|
let d_glVertex2hvNV : Dispatch = Dispatch::new("glVertex2hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertex2hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glVertex2hvNV"
///|
pub fn gl_vertex2hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glVertex2hvNV(d_glVertex2hvNV.get(), v)
}
///|
let d_glVertex2i : Dispatch = Dispatch::new("glVertex2i")
///|
extern "c" fn epoxy_glVertex2i(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glVertex2i"
///|
pub fn gl_vertex2i(x : Int, y : Int) -> Unit {
epoxy_glVertex2i(d_glVertex2i.get(), x, y)
}
///|
let d_glVertex2iv : Dispatch = Dispatch::new("glVertex2iv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex2iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glVertex2iv"
///|
pub fn gl_vertex2iv(v : FixedArray[Int]) -> Unit {
epoxy_glVertex2iv(d_glVertex2iv.get(), v)
}
///|
let d_glVertex2s : Dispatch = Dispatch::new("glVertex2s")
///|
extern "c" fn epoxy_glVertex2s(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glVertex2s"
///|
pub fn gl_vertex2s(x : Int, y : Int) -> Unit {
epoxy_glVertex2s(d_glVertex2s.get(), x, y)
}
///|
let d_glVertex2sv : Dispatch = Dispatch::new("glVertex2sv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex2sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glVertex2sv"
///|
pub fn gl_vertex2sv(v : FixedArray[Int16]) -> Unit {
epoxy_glVertex2sv(d_glVertex2sv.get(), v)
}
///|
let d_glVertex2xOES : Dispatch = Dispatch::new("glVertex2xOES")
///|
extern "c" fn epoxy_glVertex2xOES(fp : CPtr, x : Int) -> Unit = "epoxy_glVertex2xOES"
///|
pub fn gl_vertex2x_oes(x : Int) -> Unit {
epoxy_glVertex2xOES(d_glVertex2xOES.get(), x)
}
///|
let d_glVertex2xvOES : Dispatch = Dispatch::new("glVertex2xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glVertex2xvOES(fp : CPtr, coords : FixedArray[Int]) -> Unit = "epoxy_glVertex2xvOES"
///|
pub fn gl_vertex2xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glVertex2xvOES(d_glVertex2xvOES.get(), coords)
}
///|
let d_glVertex3bOES : Dispatch = Dispatch::new("glVertex3bOES")
///|
extern "c" fn epoxy_glVertex3bOES(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glVertex3bOES"
///|
pub fn gl_vertex3b_oes(x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertex3bOES(d_glVertex3bOES.get(), x, y, z)
}
///|
let d_glVertex3bvOES : Dispatch = Dispatch::new("glVertex3bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glVertex3bvOES(fp : CPtr, coords : Bytes) -> Unit = "epoxy_glVertex3bvOES"
///|
pub fn gl_vertex3bv_oes(coords : Bytes) -> Unit {
epoxy_glVertex3bvOES(d_glVertex3bvOES.get(), coords)
}
///|
let d_glVertex3d : Dispatch = Dispatch::new("glVertex3d")
///|
extern "c" fn epoxy_glVertex3d(
fp : CPtr,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glVertex3d"
///|
pub fn gl_vertex3d(x : Double, y : Double, z : Double) -> Unit {
epoxy_glVertex3d(d_glVertex3d.get(), x, y, z)
}
///|
let d_glVertex3dv : Dispatch = Dispatch::new("glVertex3dv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex3dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glVertex3dv"
///|
pub fn gl_vertex3dv(v : FixedArray[Double]) -> Unit {
epoxy_glVertex3dv(d_glVertex3dv.get(), v)
}
///|
let d_glVertex3f : Dispatch = Dispatch::new("glVertex3f")
///|
extern "c" fn epoxy_glVertex3f(
fp : CPtr,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glVertex3f"
///|
pub fn gl_vertex3f(x : Float, y : Float, z : Float) -> Unit {
epoxy_glVertex3f(d_glVertex3f.get(), x, y, z)
}
///|
let d_glVertex3fv : Dispatch = Dispatch::new("glVertex3fv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex3fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glVertex3fv"
///|
pub fn gl_vertex3fv(v : FixedArray[Float]) -> Unit {
epoxy_glVertex3fv(d_glVertex3fv.get(), v)
}
///|
let d_glVertex3hNV : Dispatch = Dispatch::new("glVertex3hNV")
///|
extern "c" fn epoxy_glVertex3hNV(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glVertex3hNV"
///|
pub fn gl_vertex3h_nv(x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertex3hNV(d_glVertex3hNV.get(), x, y, z)
}
///|
let d_glVertex3hvNV : Dispatch = Dispatch::new("glVertex3hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertex3hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glVertex3hvNV"
///|
pub fn gl_vertex3hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glVertex3hvNV(d_glVertex3hvNV.get(), v)
}
///|
let d_glVertex3i : Dispatch = Dispatch::new("glVertex3i")
///|
extern "c" fn epoxy_glVertex3i(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glVertex3i"
///|
pub fn gl_vertex3i(x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertex3i(d_glVertex3i.get(), x, y, z)
}
///|
let d_glVertex3iv : Dispatch = Dispatch::new("glVertex3iv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex3iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glVertex3iv"
///|
pub fn gl_vertex3iv(v : FixedArray[Int]) -> Unit {
epoxy_glVertex3iv(d_glVertex3iv.get(), v)
}
///|
let d_glVertex3s : Dispatch = Dispatch::new("glVertex3s")
///|
extern "c" fn epoxy_glVertex3s(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glVertex3s"
///|
pub fn gl_vertex3s(x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertex3s(d_glVertex3s.get(), x, y, z)
}
///|
let d_glVertex3sv : Dispatch = Dispatch::new("glVertex3sv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex3sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glVertex3sv"
///|
pub fn gl_vertex3sv(v : FixedArray[Int16]) -> Unit {
epoxy_glVertex3sv(d_glVertex3sv.get(), v)
}
///|
let d_glVertex3xOES : Dispatch = Dispatch::new("glVertex3xOES")
///|
extern "c" fn epoxy_glVertex3xOES(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glVertex3xOES"
///|
pub fn gl_vertex3x_oes(x : Int, y : Int) -> Unit {
epoxy_glVertex3xOES(d_glVertex3xOES.get(), x, y)
}
///|
let d_glVertex3xvOES : Dispatch = Dispatch::new("glVertex3xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glVertex3xvOES(fp : CPtr, coords : FixedArray[Int]) -> Unit = "epoxy_glVertex3xvOES"
///|
pub fn gl_vertex3xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glVertex3xvOES(d_glVertex3xvOES.get(), coords)
}
///|
let d_glVertex4bOES : Dispatch = Dispatch::new("glVertex4bOES")
///|
extern "c" fn epoxy_glVertex4bOES(
fp : CPtr,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertex4bOES"
///|
pub fn gl_vertex4b_oes(x : Int, y : Int, z : Int, w : Int) -> Unit {
epoxy_glVertex4bOES(d_glVertex4bOES.get(), x, y, z, w)
}
///|
let d_glVertex4bvOES : Dispatch = Dispatch::new("glVertex4bvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glVertex4bvOES(fp : CPtr, coords : Bytes) -> Unit = "epoxy_glVertex4bvOES"
///|
pub fn gl_vertex4bv_oes(coords : Bytes) -> Unit {
epoxy_glVertex4bvOES(d_glVertex4bvOES.get(), coords)
}
///|
let d_glVertex4d : Dispatch = Dispatch::new("glVertex4d")
///|
extern "c" fn epoxy_glVertex4d(
fp : CPtr,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glVertex4d"
///|
pub fn gl_vertex4d(x : Double, y : Double, z : Double, w : Double) -> Unit {
epoxy_glVertex4d(d_glVertex4d.get(), x, y, z, w)
}
///|
let d_glVertex4dv : Dispatch = Dispatch::new("glVertex4dv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex4dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glVertex4dv"
///|
pub fn gl_vertex4dv(v : FixedArray[Double]) -> Unit {
epoxy_glVertex4dv(d_glVertex4dv.get(), v)
}
///|
let d_glVertex4f : Dispatch = Dispatch::new("glVertex4f")
///|
extern "c" fn epoxy_glVertex4f(
fp : CPtr,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glVertex4f"
///|
pub fn gl_vertex4f(x : Float, y : Float, z : Float, w : Float) -> Unit {
epoxy_glVertex4f(d_glVertex4f.get(), x, y, z, w)
}
///|
let d_glVertex4fv : Dispatch = Dispatch::new("glVertex4fv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex4fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glVertex4fv"
///|
pub fn gl_vertex4fv(v : FixedArray[Float]) -> Unit {
epoxy_glVertex4fv(d_glVertex4fv.get(), v)
}
///|
let d_glVertex4hNV : Dispatch = Dispatch::new("glVertex4hNV")
///|
extern "c" fn epoxy_glVertex4hNV(
fp : CPtr,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertex4hNV"
///|
pub fn gl_vertex4h_nv(x : Int, y : Int, z : Int, w : Int) -> Unit {
epoxy_glVertex4hNV(d_glVertex4hNV.get(), x, y, z, w)
}
///|
let d_glVertex4hvNV : Dispatch = Dispatch::new("glVertex4hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertex4hvNV(fp : CPtr, v : FixedArray[UInt16]) -> Unit = "epoxy_glVertex4hvNV"
///|
pub fn gl_vertex4hv_nv(v : FixedArray[UInt16]) -> Unit {
epoxy_glVertex4hvNV(d_glVertex4hvNV.get(), v)
}
///|
let d_glVertex4i : Dispatch = Dispatch::new("glVertex4i")
///|
extern "c" fn epoxy_glVertex4i(
fp : CPtr,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertex4i"
///|
pub fn gl_vertex4i(x : Int, y : Int, z : Int, w : Int) -> Unit {
epoxy_glVertex4i(d_glVertex4i.get(), x, y, z, w)
}
///|
let d_glVertex4iv : Dispatch = Dispatch::new("glVertex4iv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex4iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glVertex4iv"
///|
pub fn gl_vertex4iv(v : FixedArray[Int]) -> Unit {
epoxy_glVertex4iv(d_glVertex4iv.get(), v)
}
///|
let d_glVertex4s : Dispatch = Dispatch::new("glVertex4s")
///|
extern "c" fn epoxy_glVertex4s(
fp : CPtr,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertex4s"
///|
pub fn gl_vertex4s(x : Int, y : Int, z : Int, w : Int) -> Unit {
epoxy_glVertex4s(d_glVertex4s.get(), x, y, z, w)
}
///|
let d_glVertex4sv : Dispatch = Dispatch::new("glVertex4sv")
///|
#borrow(v)
extern "c" fn epoxy_glVertex4sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glVertex4sv"
///|
pub fn gl_vertex4sv(v : FixedArray[Int16]) -> Unit {
epoxy_glVertex4sv(d_glVertex4sv.get(), v)
}
///|
let d_glVertex4xOES : Dispatch = Dispatch::new("glVertex4xOES")
///|
extern "c" fn epoxy_glVertex4xOES(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glVertex4xOES"
///|
pub fn gl_vertex4x_oes(x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertex4xOES(d_glVertex4xOES.get(), x, y, z)
}
///|
let d_glVertex4xvOES : Dispatch = Dispatch::new("glVertex4xvOES")
///|
#borrow(coords)
extern "c" fn epoxy_glVertex4xvOES(fp : CPtr, coords : FixedArray[Int]) -> Unit = "epoxy_glVertex4xvOES"
///|
pub fn gl_vertex4xv_oes(coords : FixedArray[Int]) -> Unit {
epoxy_glVertex4xvOES(d_glVertex4xvOES.get(), coords)
}
///|
let d_glVertexArrayAttribBinding : Dispatch = Dispatch::new(
"glVertexArrayAttribBinding",
)
///|
extern "c" fn epoxy_glVertexArrayAttribBinding(
fp : CPtr,
vaobj : UInt,
attribindex : UInt,
bindingindex : UInt,
) -> Unit = "epoxy_glVertexArrayAttribBinding"
///|
pub fn gl_vertex_array_attrib_binding(
vaobj : UInt,
attribindex : UInt,
bindingindex : UInt,
) -> Unit {
epoxy_glVertexArrayAttribBinding(
d_glVertexArrayAttribBinding.get(),
vaobj,
attribindex,
bindingindex,
)
}
///|
let d_glVertexArrayAttribFormat : Dispatch = Dispatch::new(
"glVertexArrayAttribFormat",
)
///|
extern "c" fn epoxy_glVertexArrayAttribFormat(
fp : CPtr,
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
relativeoffset : UInt,
) -> Unit = "epoxy_glVertexArrayAttribFormat"
///|
pub fn gl_vertex_array_attrib_format(
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
relativeoffset : UInt,
) -> Unit {
epoxy_glVertexArrayAttribFormat(
d_glVertexArrayAttribFormat.get(),
vaobj,
attribindex,
size,
type_,
normalized,
relativeoffset,
)
}
///|
let d_glVertexArrayAttribIFormat : Dispatch = Dispatch::new(
"glVertexArrayAttribIFormat",
)
///|
extern "c" fn epoxy_glVertexArrayAttribIFormat(
fp : CPtr,
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit = "epoxy_glVertexArrayAttribIFormat"
///|
pub fn gl_vertex_array_attrib_i_format(
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit {
epoxy_glVertexArrayAttribIFormat(
d_glVertexArrayAttribIFormat.get(),
vaobj,
attribindex,
size,
type_,
relativeoffset,
)
}
///|
let d_glVertexArrayAttribLFormat : Dispatch = Dispatch::new(
"glVertexArrayAttribLFormat",
)
///|
extern "c" fn epoxy_glVertexArrayAttribLFormat(
fp : CPtr,
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit = "epoxy_glVertexArrayAttribLFormat"
///|
pub fn gl_vertex_array_attrib_l_format(
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit {
epoxy_glVertexArrayAttribLFormat(
d_glVertexArrayAttribLFormat.get(),
vaobj,
attribindex,
size,
type_,
relativeoffset,
)
}
///|
let d_glVertexArrayBindVertexBufferEXT : Dispatch = Dispatch::new(
"glVertexArrayBindVertexBufferEXT",
)
///|
extern "c" fn epoxy_glVertexArrayBindVertexBufferEXT(
fp : CPtr,
vaobj : UInt,
bindingindex : UInt,
buffer : UInt,
offset : Int64,
stride : Int,
) -> Unit = "epoxy_glVertexArrayBindVertexBufferEXT"
///|
pub fn gl_vertex_array_bind_vertex_buffer_ext(
vaobj : UInt,
bindingindex : UInt,
buffer : UInt,
offset : Int64,
stride : Int,
) -> Unit {
epoxy_glVertexArrayBindVertexBufferEXT(
d_glVertexArrayBindVertexBufferEXT.get(),
vaobj,
bindingindex,
buffer,
offset,
stride,
)
}
///|
let d_glVertexArrayBindingDivisor : Dispatch = Dispatch::new(
"glVertexArrayBindingDivisor",
)
///|
extern "c" fn epoxy_glVertexArrayBindingDivisor(
fp : CPtr,
vaobj : UInt,
bindingindex : UInt,
divisor : UInt,
) -> Unit = "epoxy_glVertexArrayBindingDivisor"
///|
pub fn gl_vertex_array_binding_divisor(
vaobj : UInt,
bindingindex : UInt,
divisor : UInt,
) -> Unit {
epoxy_glVertexArrayBindingDivisor(
d_glVertexArrayBindingDivisor.get(),
vaobj,
bindingindex,
divisor,
)
}
///|
let d_glVertexArrayColorOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayColorOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayColorOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayColorOffsetEXT"
///|
pub fn gl_vertex_array_color_offset_ext(
vaobj : UInt,
buffer : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayColorOffsetEXT(
d_glVertexArrayColorOffsetEXT.get(),
vaobj,
buffer,
size,
type_,
stride,
offset,
)
}
///|
let d_glVertexArrayEdgeFlagOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayEdgeFlagOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayEdgeFlagOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayEdgeFlagOffsetEXT"
///|
pub fn gl_vertex_array_edge_flag_offset_ext(
vaobj : UInt,
buffer : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayEdgeFlagOffsetEXT(
d_glVertexArrayEdgeFlagOffsetEXT.get(),
vaobj,
buffer,
stride,
offset,
)
}
///|
let d_glVertexArrayElementBuffer : Dispatch = Dispatch::new(
"glVertexArrayElementBuffer",
)
///|
extern "c" fn epoxy_glVertexArrayElementBuffer(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
) -> Unit = "epoxy_glVertexArrayElementBuffer"
///|
pub fn gl_vertex_array_element_buffer(vaobj : UInt, buffer : UInt) -> Unit {
epoxy_glVertexArrayElementBuffer(
d_glVertexArrayElementBuffer.get(),
vaobj,
buffer,
)
}
///|
let d_glVertexArrayFogCoordOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayFogCoordOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayFogCoordOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayFogCoordOffsetEXT"
///|
pub fn gl_vertex_array_fog_coord_offset_ext(
vaobj : UInt,
buffer : UInt,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayFogCoordOffsetEXT(
d_glVertexArrayFogCoordOffsetEXT.get(),
vaobj,
buffer,
type_,
stride,
offset,
)
}
///|
let d_glVertexArrayIndexOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayIndexOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayIndexOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayIndexOffsetEXT"
///|
pub fn gl_vertex_array_index_offset_ext(
vaobj : UInt,
buffer : UInt,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayIndexOffsetEXT(
d_glVertexArrayIndexOffsetEXT.get(),
vaobj,
buffer,
type_,
stride,
offset,
)
}
///|
let d_glVertexArrayMultiTexCoordOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayMultiTexCoordOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayMultiTexCoordOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
texunit : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayMultiTexCoordOffsetEXT"
///|
pub fn gl_vertex_array_multi_tex_coord_offset_ext(
vaobj : UInt,
buffer : UInt,
texunit : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayMultiTexCoordOffsetEXT(
d_glVertexArrayMultiTexCoordOffsetEXT.get(),
vaobj,
buffer,
texunit,
size,
type_,
stride,
offset,
)
}
///|
let d_glVertexArrayNormalOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayNormalOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayNormalOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayNormalOffsetEXT"
///|
pub fn gl_vertex_array_normal_offset_ext(
vaobj : UInt,
buffer : UInt,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayNormalOffsetEXT(
d_glVertexArrayNormalOffsetEXT.get(),
vaobj,
buffer,
type_,
stride,
offset,
)
}
///|
let d_glVertexArrayParameteriAPPLE : Dispatch = Dispatch::new(
"glVertexArrayParameteriAPPLE",
)
///|
extern "c" fn epoxy_glVertexArrayParameteriAPPLE(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glVertexArrayParameteriAPPLE"
///|
pub fn gl_vertex_array_parameteri_apple(pname : UInt, param : Int) -> Unit {
epoxy_glVertexArrayParameteriAPPLE(
d_glVertexArrayParameteriAPPLE.get(),
pname,
param,
)
}
///|
let d_glVertexArrayRangeAPPLE : Dispatch = Dispatch::new(
"glVertexArrayRangeAPPLE",
)
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexArrayRangeAPPLE(
fp : CPtr,
length : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexArrayRangeAPPLE"
///|
pub fn gl_vertex_array_range_apple(length : Int, pointer : Bytes) -> Unit {
epoxy_glVertexArrayRangeAPPLE(
d_glVertexArrayRangeAPPLE.get(),
length,
pointer,
)
}
///|
let d_glVertexArrayRangeNV : Dispatch = Dispatch::new("glVertexArrayRangeNV")
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexArrayRangeNV(
fp : CPtr,
length : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexArrayRangeNV"
///|
pub fn gl_vertex_array_range_nv(length : Int, pointer : Bytes) -> Unit {
epoxy_glVertexArrayRangeNV(d_glVertexArrayRangeNV.get(), length, pointer)
}
///|
let d_glVertexArraySecondaryColorOffsetEXT : Dispatch = Dispatch::new(
"glVertexArraySecondaryColorOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArraySecondaryColorOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArraySecondaryColorOffsetEXT"
///|
pub fn gl_vertex_array_secondary_color_offset_ext(
vaobj : UInt,
buffer : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArraySecondaryColorOffsetEXT(
d_glVertexArraySecondaryColorOffsetEXT.get(),
vaobj,
buffer,
size,
type_,
stride,
offset,
)
}
///|
let d_glVertexArrayTexCoordOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayTexCoordOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayTexCoordOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayTexCoordOffsetEXT"
///|
pub fn gl_vertex_array_tex_coord_offset_ext(
vaobj : UInt,
buffer : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayTexCoordOffsetEXT(
d_glVertexArrayTexCoordOffsetEXT.get(),
vaobj,
buffer,
size,
type_,
stride,
offset,
)
}
///|
let d_glVertexArrayVertexAttribBindingEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexAttribBindingEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexAttribBindingEXT(
fp : CPtr,
vaobj : UInt,
attribindex : UInt,
bindingindex : UInt,
) -> Unit = "epoxy_glVertexArrayVertexAttribBindingEXT"
///|
pub fn gl_vertex_array_vertex_attrib_binding_ext(
vaobj : UInt,
attribindex : UInt,
bindingindex : UInt,
) -> Unit {
epoxy_glVertexArrayVertexAttribBindingEXT(
d_glVertexArrayVertexAttribBindingEXT.get(),
vaobj,
attribindex,
bindingindex,
)
}
///|
let d_glVertexArrayVertexAttribDivisorEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexAttribDivisorEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexAttribDivisorEXT(
fp : CPtr,
vaobj : UInt,
index : UInt,
divisor : UInt,
) -> Unit = "epoxy_glVertexArrayVertexAttribDivisorEXT"
///|
pub fn gl_vertex_array_vertex_attrib_divisor_ext(
vaobj : UInt,
index : UInt,
divisor : UInt,
) -> Unit {
epoxy_glVertexArrayVertexAttribDivisorEXT(
d_glVertexArrayVertexAttribDivisorEXT.get(),
vaobj,
index,
divisor,
)
}
///|
let d_glVertexArrayVertexAttribFormatEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexAttribFormatEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexAttribFormatEXT(
fp : CPtr,
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
relativeoffset : UInt,
) -> Unit = "epoxy_glVertexArrayVertexAttribFormatEXT"
///|
pub fn gl_vertex_array_vertex_attrib_format_ext(
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
relativeoffset : UInt,
) -> Unit {
epoxy_glVertexArrayVertexAttribFormatEXT(
d_glVertexArrayVertexAttribFormatEXT.get(),
vaobj,
attribindex,
size,
type_,
normalized,
relativeoffset,
)
}
///|
let d_glVertexArrayVertexAttribIFormatEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexAttribIFormatEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexAttribIFormatEXT(
fp : CPtr,
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit = "epoxy_glVertexArrayVertexAttribIFormatEXT"
///|
pub fn gl_vertex_array_vertex_attrib_i_format_ext(
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit {
epoxy_glVertexArrayVertexAttribIFormatEXT(
d_glVertexArrayVertexAttribIFormatEXT.get(),
vaobj,
attribindex,
size,
type_,
relativeoffset,
)
}
///|
let d_glVertexArrayVertexAttribIOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexAttribIOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexAttribIOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayVertexAttribIOffsetEXT"
///|
pub fn gl_vertex_array_vertex_attrib_i_offset_ext(
vaobj : UInt,
buffer : UInt,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayVertexAttribIOffsetEXT(
d_glVertexArrayVertexAttribIOffsetEXT.get(),
vaobj,
buffer,
index,
size,
type_,
stride,
offset,
)
}
///|
let d_glVertexArrayVertexAttribLFormatEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexAttribLFormatEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexAttribLFormatEXT(
fp : CPtr,
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit = "epoxy_glVertexArrayVertexAttribLFormatEXT"
///|
pub fn gl_vertex_array_vertex_attrib_l_format_ext(
vaobj : UInt,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit {
epoxy_glVertexArrayVertexAttribLFormatEXT(
d_glVertexArrayVertexAttribLFormatEXT.get(),
vaobj,
attribindex,
size,
type_,
relativeoffset,
)
}
///|
let d_glVertexArrayVertexAttribLOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexAttribLOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexAttribLOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayVertexAttribLOffsetEXT"
///|
pub fn gl_vertex_array_vertex_attrib_l_offset_ext(
vaobj : UInt,
buffer : UInt,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayVertexAttribLOffsetEXT(
d_glVertexArrayVertexAttribLOffsetEXT.get(),
vaobj,
buffer,
index,
size,
type_,
stride,
offset,
)
}
///|
let d_glVertexArrayVertexAttribOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexAttribOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexAttribOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayVertexAttribOffsetEXT"
///|
pub fn gl_vertex_array_vertex_attrib_offset_ext(
vaobj : UInt,
buffer : UInt,
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayVertexAttribOffsetEXT(
d_glVertexArrayVertexAttribOffsetEXT.get(),
vaobj,
buffer,
index,
size,
type_,
normalized,
stride,
offset,
)
}
///|
let d_glVertexArrayVertexBindingDivisorEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexBindingDivisorEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexBindingDivisorEXT(
fp : CPtr,
vaobj : UInt,
bindingindex : UInt,
divisor : UInt,
) -> Unit = "epoxy_glVertexArrayVertexBindingDivisorEXT"
///|
pub fn gl_vertex_array_vertex_binding_divisor_ext(
vaobj : UInt,
bindingindex : UInt,
divisor : UInt,
) -> Unit {
epoxy_glVertexArrayVertexBindingDivisorEXT(
d_glVertexArrayVertexBindingDivisorEXT.get(),
vaobj,
bindingindex,
divisor,
)
}
///|
let d_glVertexArrayVertexBuffer : Dispatch = Dispatch::new(
"glVertexArrayVertexBuffer",
)
///|
extern "c" fn epoxy_glVertexArrayVertexBuffer(
fp : CPtr,
vaobj : UInt,
bindingindex : UInt,
buffer : UInt,
offset : Int64,
stride : Int,
) -> Unit = "epoxy_glVertexArrayVertexBuffer"
///|
pub fn gl_vertex_array_vertex_buffer(
vaobj : UInt,
bindingindex : UInt,
buffer : UInt,
offset : Int64,
stride : Int,
) -> Unit {
epoxy_glVertexArrayVertexBuffer(
d_glVertexArrayVertexBuffer.get(),
vaobj,
bindingindex,
buffer,
offset,
stride,
)
}
///|
let d_glVertexArrayVertexOffsetEXT : Dispatch = Dispatch::new(
"glVertexArrayVertexOffsetEXT",
)
///|
extern "c" fn epoxy_glVertexArrayVertexOffsetEXT(
fp : CPtr,
vaobj : UInt,
buffer : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit = "epoxy_glVertexArrayVertexOffsetEXT"
///|
pub fn gl_vertex_array_vertex_offset_ext(
vaobj : UInt,
buffer : UInt,
size : Int,
type_ : UInt,
stride : Int,
offset : Int64,
) -> Unit {
epoxy_glVertexArrayVertexOffsetEXT(
d_glVertexArrayVertexOffsetEXT.get(),
vaobj,
buffer,
size,
type_,
stride,
offset,
)
}
///|
let d_glVertexAttrib1d : Dispatch = Dispatch::with_aliases("glVertexAttrib1d", [
"glVertexAttrib1dARB", "glVertexAttrib1dNV",
])
///|
extern "c" fn epoxy_glVertexAttrib1d(
fp : CPtr,
index : UInt,
x : Double,
) -> Unit = "epoxy_glVertexAttrib1d"
///|
pub fn gl_vertex_attrib1d(index : UInt, x : Double) -> Unit {
epoxy_glVertexAttrib1d(d_glVertexAttrib1d.get(), index, x)
}
///|
let d_glVertexAttrib1dARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1dARB",
["glVertexAttrib1d", "glVertexAttrib1dNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib1dARB(
fp : CPtr,
index : UInt,
x : Double,
) -> Unit = "epoxy_glVertexAttrib1dARB"
///|
pub fn gl_vertex_attrib1d_arb(index : UInt, x : Double) -> Unit {
epoxy_glVertexAttrib1dARB(d_glVertexAttrib1dARB.get(), index, x)
}
///|
let d_glVertexAttrib1dNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1dNV",
["glVertexAttrib1d", "glVertexAttrib1dARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib1dNV(
fp : CPtr,
index : UInt,
x : Double,
) -> Unit = "epoxy_glVertexAttrib1dNV"
///|
pub fn gl_vertex_attrib1d_nv(index : UInt, x : Double) -> Unit {
epoxy_glVertexAttrib1dNV(d_glVertexAttrib1dNV.get(), index, x)
}
///|
let d_glVertexAttrib1dv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1dv",
["glVertexAttrib1dvARB", "glVertexAttrib1dvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1dv(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib1dv"
///|
pub fn gl_vertex_attrib1dv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib1dv(d_glVertexAttrib1dv.get(), index, v)
}
///|
let d_glVertexAttrib1dvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1dvARB",
["glVertexAttrib1dv", "glVertexAttrib1dvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1dvARB(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib1dvARB"
///|
pub fn gl_vertex_attrib1dv_arb(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib1dvARB(d_glVertexAttrib1dvARB.get(), index, v)
}
///|
let d_glVertexAttrib1dvNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1dvNV",
["glVertexAttrib1dv", "glVertexAttrib1dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1dvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib1dvNV"
///|
pub fn gl_vertex_attrib1dv_nv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib1dvNV(d_glVertexAttrib1dvNV.get(), index, v)
}
///|
let d_glVertexAttrib1f : Dispatch = Dispatch::with_aliases("glVertexAttrib1f", [
"glVertexAttrib1fARB", "glVertexAttrib1fNV",
])
///|
extern "c" fn epoxy_glVertexAttrib1f(
fp : CPtr,
index : UInt,
x : Float,
) -> Unit = "epoxy_glVertexAttrib1f"
///|
pub fn gl_vertex_attrib1f(index : UInt, x : Float) -> Unit {
epoxy_glVertexAttrib1f(d_glVertexAttrib1f.get(), index, x)
}
///|
let d_glVertexAttrib1fARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1fARB",
["glVertexAttrib1f", "glVertexAttrib1fNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib1fARB(
fp : CPtr,
index : UInt,
x : Float,
) -> Unit = "epoxy_glVertexAttrib1fARB"
///|
pub fn gl_vertex_attrib1f_arb(index : UInt, x : Float) -> Unit {
epoxy_glVertexAttrib1fARB(d_glVertexAttrib1fARB.get(), index, x)
}
///|
let d_glVertexAttrib1fNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1fNV",
["glVertexAttrib1f", "glVertexAttrib1fARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib1fNV(
fp : CPtr,
index : UInt,
x : Float,
) -> Unit = "epoxy_glVertexAttrib1fNV"
///|
pub fn gl_vertex_attrib1f_nv(index : UInt, x : Float) -> Unit {
epoxy_glVertexAttrib1fNV(d_glVertexAttrib1fNV.get(), index, x)
}
///|
let d_glVertexAttrib1fv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1fv",
["glVertexAttrib1fvARB", "glVertexAttrib1fvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1fv(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib1fv"
///|
pub fn gl_vertex_attrib1fv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib1fv(d_glVertexAttrib1fv.get(), index, v)
}
///|
let d_glVertexAttrib1fvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1fvARB",
["glVertexAttrib1fv", "glVertexAttrib1fvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1fvARB(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib1fvARB"
///|
pub fn gl_vertex_attrib1fv_arb(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib1fvARB(d_glVertexAttrib1fvARB.get(), index, v)
}
///|
let d_glVertexAttrib1fvNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1fvNV",
["glVertexAttrib1fv", "glVertexAttrib1fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1fvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib1fvNV"
///|
pub fn gl_vertex_attrib1fv_nv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib1fvNV(d_glVertexAttrib1fvNV.get(), index, v)
}
///|
let d_glVertexAttrib1hNV : Dispatch = Dispatch::new("glVertexAttrib1hNV")
///|
extern "c" fn epoxy_glVertexAttrib1hNV(
fp : CPtr,
index : UInt,
x : Int,
) -> Unit = "epoxy_glVertexAttrib1hNV"
///|
pub fn gl_vertex_attrib1h_nv(index : UInt, x : Int) -> Unit {
epoxy_glVertexAttrib1hNV(d_glVertexAttrib1hNV.get(), index, x)
}
///|
let d_glVertexAttrib1hvNV : Dispatch = Dispatch::new("glVertexAttrib1hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1hvNV(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttrib1hvNV"
///|
pub fn gl_vertex_attrib1hv_nv(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttrib1hvNV(d_glVertexAttrib1hvNV.get(), index, v)
}
///|
let d_glVertexAttrib1s : Dispatch = Dispatch::with_aliases("glVertexAttrib1s", [
"glVertexAttrib1sARB", "glVertexAttrib1sNV",
])
///|
extern "c" fn epoxy_glVertexAttrib1s(fp : CPtr, index : UInt, x : Int) -> Unit = "epoxy_glVertexAttrib1s"
///|
pub fn gl_vertex_attrib1s(index : UInt, x : Int) -> Unit {
epoxy_glVertexAttrib1s(d_glVertexAttrib1s.get(), index, x)
}
///|
let d_glVertexAttrib1sARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1sARB",
["glVertexAttrib1s", "glVertexAttrib1sNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib1sARB(
fp : CPtr,
index : UInt,
x : Int,
) -> Unit = "epoxy_glVertexAttrib1sARB"
///|
pub fn gl_vertex_attrib1s_arb(index : UInt, x : Int) -> Unit {
epoxy_glVertexAttrib1sARB(d_glVertexAttrib1sARB.get(), index, x)
}
///|
let d_glVertexAttrib1sNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1sNV",
["glVertexAttrib1s", "glVertexAttrib1sARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib1sNV(
fp : CPtr,
index : UInt,
x : Int,
) -> Unit = "epoxy_glVertexAttrib1sNV"
///|
pub fn gl_vertex_attrib1s_nv(index : UInt, x : Int) -> Unit {
epoxy_glVertexAttrib1sNV(d_glVertexAttrib1sNV.get(), index, x)
}
///|
let d_glVertexAttrib1sv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1sv",
["glVertexAttrib1svARB", "glVertexAttrib1svNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1sv(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib1sv"
///|
pub fn gl_vertex_attrib1sv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib1sv(d_glVertexAttrib1sv.get(), index, v)
}
///|
let d_glVertexAttrib1svARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1svARB",
["glVertexAttrib1sv", "glVertexAttrib1svNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1svARB(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib1svARB"
///|
pub fn gl_vertex_attrib1sv_arb(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib1svARB(d_glVertexAttrib1svARB.get(), index, v)
}
///|
let d_glVertexAttrib1svNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib1svNV",
["glVertexAttrib1sv", "glVertexAttrib1svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib1svNV(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib1svNV"
///|
pub fn gl_vertex_attrib1sv_nv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib1svNV(d_glVertexAttrib1svNV.get(), index, v)
}
///|
let d_glVertexAttrib2d : Dispatch = Dispatch::with_aliases("glVertexAttrib2d", [
"glVertexAttrib2dARB", "glVertexAttrib2dNV",
])
///|
extern "c" fn epoxy_glVertexAttrib2d(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
) -> Unit = "epoxy_glVertexAttrib2d"
///|
pub fn gl_vertex_attrib2d(index : UInt, x : Double, y : Double) -> Unit {
epoxy_glVertexAttrib2d(d_glVertexAttrib2d.get(), index, x, y)
}
///|
let d_glVertexAttrib2dARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2dARB",
["glVertexAttrib2d", "glVertexAttrib2dNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib2dARB(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
) -> Unit = "epoxy_glVertexAttrib2dARB"
///|
pub fn gl_vertex_attrib2d_arb(index : UInt, x : Double, y : Double) -> Unit {
epoxy_glVertexAttrib2dARB(d_glVertexAttrib2dARB.get(), index, x, y)
}
///|
let d_glVertexAttrib2dNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2dNV",
["glVertexAttrib2d", "glVertexAttrib2dARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib2dNV(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
) -> Unit = "epoxy_glVertexAttrib2dNV"
///|
pub fn gl_vertex_attrib2d_nv(index : UInt, x : Double, y : Double) -> Unit {
epoxy_glVertexAttrib2dNV(d_glVertexAttrib2dNV.get(), index, x, y)
}
///|
let d_glVertexAttrib2dv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2dv",
["glVertexAttrib2dvARB", "glVertexAttrib2dvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2dv(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib2dv"
///|
pub fn gl_vertex_attrib2dv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib2dv(d_glVertexAttrib2dv.get(), index, v)
}
///|
let d_glVertexAttrib2dvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2dvARB",
["glVertexAttrib2dv", "glVertexAttrib2dvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2dvARB(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib2dvARB"
///|
pub fn gl_vertex_attrib2dv_arb(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib2dvARB(d_glVertexAttrib2dvARB.get(), index, v)
}
///|
let d_glVertexAttrib2dvNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2dvNV",
["glVertexAttrib2dv", "glVertexAttrib2dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2dvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib2dvNV"
///|
pub fn gl_vertex_attrib2dv_nv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib2dvNV(d_glVertexAttrib2dvNV.get(), index, v)
}
///|
let d_glVertexAttrib2f : Dispatch = Dispatch::with_aliases("glVertexAttrib2f", [
"glVertexAttrib2fARB", "glVertexAttrib2fNV",
])
///|
extern "c" fn epoxy_glVertexAttrib2f(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
) -> Unit = "epoxy_glVertexAttrib2f"
///|
pub fn gl_vertex_attrib2f(index : UInt, x : Float, y : Float) -> Unit {
epoxy_glVertexAttrib2f(d_glVertexAttrib2f.get(), index, x, y)
}
///|
let d_glVertexAttrib2fARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2fARB",
["glVertexAttrib2f", "glVertexAttrib2fNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib2fARB(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
) -> Unit = "epoxy_glVertexAttrib2fARB"
///|
pub fn gl_vertex_attrib2f_arb(index : UInt, x : Float, y : Float) -> Unit {
epoxy_glVertexAttrib2fARB(d_glVertexAttrib2fARB.get(), index, x, y)
}
///|
let d_glVertexAttrib2fNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2fNV",
["glVertexAttrib2f", "glVertexAttrib2fARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib2fNV(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
) -> Unit = "epoxy_glVertexAttrib2fNV"
///|
pub fn gl_vertex_attrib2f_nv(index : UInt, x : Float, y : Float) -> Unit {
epoxy_glVertexAttrib2fNV(d_glVertexAttrib2fNV.get(), index, x, y)
}
///|
let d_glVertexAttrib2fv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2fv",
["glVertexAttrib2fvARB", "glVertexAttrib2fvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2fv(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib2fv"
///|
pub fn gl_vertex_attrib2fv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib2fv(d_glVertexAttrib2fv.get(), index, v)
}
///|
let d_glVertexAttrib2fvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2fvARB",
["glVertexAttrib2fv", "glVertexAttrib2fvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2fvARB(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib2fvARB"
///|
pub fn gl_vertex_attrib2fv_arb(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib2fvARB(d_glVertexAttrib2fvARB.get(), index, v)
}
///|
let d_glVertexAttrib2fvNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2fvNV",
["glVertexAttrib2fv", "glVertexAttrib2fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2fvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib2fvNV"
///|
pub fn gl_vertex_attrib2fv_nv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib2fvNV(d_glVertexAttrib2fvNV.get(), index, v)
}
///|
let d_glVertexAttrib2hNV : Dispatch = Dispatch::new("glVertexAttrib2hNV")
///|
extern "c" fn epoxy_glVertexAttrib2hNV(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
) -> Unit = "epoxy_glVertexAttrib2hNV"
///|
pub fn gl_vertex_attrib2h_nv(index : UInt, x : Int, y : Int) -> Unit {
epoxy_glVertexAttrib2hNV(d_glVertexAttrib2hNV.get(), index, x, y)
}
///|
let d_glVertexAttrib2hvNV : Dispatch = Dispatch::new("glVertexAttrib2hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2hvNV(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttrib2hvNV"
///|
pub fn gl_vertex_attrib2hv_nv(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttrib2hvNV(d_glVertexAttrib2hvNV.get(), index, v)
}
///|
let d_glVertexAttrib2s : Dispatch = Dispatch::with_aliases("glVertexAttrib2s", [
"glVertexAttrib2sARB", "glVertexAttrib2sNV",
])
///|
extern "c" fn epoxy_glVertexAttrib2s(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
) -> Unit = "epoxy_glVertexAttrib2s"
///|
pub fn gl_vertex_attrib2s(index : UInt, x : Int, y : Int) -> Unit {
epoxy_glVertexAttrib2s(d_glVertexAttrib2s.get(), index, x, y)
}
///|
let d_glVertexAttrib2sARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2sARB",
["glVertexAttrib2s", "glVertexAttrib2sNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib2sARB(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
) -> Unit = "epoxy_glVertexAttrib2sARB"
///|
pub fn gl_vertex_attrib2s_arb(index : UInt, x : Int, y : Int) -> Unit {
epoxy_glVertexAttrib2sARB(d_glVertexAttrib2sARB.get(), index, x, y)
}
///|
let d_glVertexAttrib2sNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2sNV",
["glVertexAttrib2s", "glVertexAttrib2sARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib2sNV(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
) -> Unit = "epoxy_glVertexAttrib2sNV"
///|
pub fn gl_vertex_attrib2s_nv(index : UInt, x : Int, y : Int) -> Unit {
epoxy_glVertexAttrib2sNV(d_glVertexAttrib2sNV.get(), index, x, y)
}
///|
let d_glVertexAttrib2sv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2sv",
["glVertexAttrib2svARB", "glVertexAttrib2svNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2sv(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib2sv"
///|
pub fn gl_vertex_attrib2sv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib2sv(d_glVertexAttrib2sv.get(), index, v)
}
///|
let d_glVertexAttrib2svARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2svARB",
["glVertexAttrib2sv", "glVertexAttrib2svNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2svARB(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib2svARB"
///|
pub fn gl_vertex_attrib2sv_arb(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib2svARB(d_glVertexAttrib2svARB.get(), index, v)
}
///|
let d_glVertexAttrib2svNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib2svNV",
["glVertexAttrib2sv", "glVertexAttrib2svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib2svNV(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib2svNV"
///|
pub fn gl_vertex_attrib2sv_nv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib2svNV(d_glVertexAttrib2svNV.get(), index, v)
}
///|
let d_glVertexAttrib3d : Dispatch = Dispatch::with_aliases("glVertexAttrib3d", [
"glVertexAttrib3dARB", "glVertexAttrib3dNV",
])
///|
extern "c" fn epoxy_glVertexAttrib3d(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glVertexAttrib3d"
///|
pub fn gl_vertex_attrib3d(
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glVertexAttrib3d(d_glVertexAttrib3d.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3dARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3dARB",
["glVertexAttrib3d", "glVertexAttrib3dNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib3dARB(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glVertexAttrib3dARB"
///|
pub fn gl_vertex_attrib3d_arb(
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glVertexAttrib3dARB(d_glVertexAttrib3dARB.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3dNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3dNV",
["glVertexAttrib3d", "glVertexAttrib3dARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib3dNV(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glVertexAttrib3dNV"
///|
pub fn gl_vertex_attrib3d_nv(
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glVertexAttrib3dNV(d_glVertexAttrib3dNV.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3dv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3dv",
["glVertexAttrib3dvARB", "glVertexAttrib3dvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3dv(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib3dv"
///|
pub fn gl_vertex_attrib3dv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib3dv(d_glVertexAttrib3dv.get(), index, v)
}
///|
let d_glVertexAttrib3dvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3dvARB",
["glVertexAttrib3dv", "glVertexAttrib3dvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3dvARB(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib3dvARB"
///|
pub fn gl_vertex_attrib3dv_arb(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib3dvARB(d_glVertexAttrib3dvARB.get(), index, v)
}
///|
let d_glVertexAttrib3dvNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3dvNV",
["glVertexAttrib3dv", "glVertexAttrib3dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3dvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib3dvNV"
///|
pub fn gl_vertex_attrib3dv_nv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib3dvNV(d_glVertexAttrib3dvNV.get(), index, v)
}
///|
let d_glVertexAttrib3f : Dispatch = Dispatch::with_aliases("glVertexAttrib3f", [
"glVertexAttrib3fARB", "glVertexAttrib3fNV",
])
///|
extern "c" fn epoxy_glVertexAttrib3f(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glVertexAttrib3f"
///|
pub fn gl_vertex_attrib3f(
index : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glVertexAttrib3f(d_glVertexAttrib3f.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3fARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3fARB",
["glVertexAttrib3f", "glVertexAttrib3fNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib3fARB(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glVertexAttrib3fARB"
///|
pub fn gl_vertex_attrib3f_arb(
index : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glVertexAttrib3fARB(d_glVertexAttrib3fARB.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3fNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3fNV",
["glVertexAttrib3f", "glVertexAttrib3fARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib3fNV(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glVertexAttrib3fNV"
///|
pub fn gl_vertex_attrib3f_nv(
index : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glVertexAttrib3fNV(d_glVertexAttrib3fNV.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3fv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3fv",
["glVertexAttrib3fvARB", "glVertexAttrib3fvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3fv(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib3fv"
///|
pub fn gl_vertex_attrib3fv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib3fv(d_glVertexAttrib3fv.get(), index, v)
}
///|
let d_glVertexAttrib3fvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3fvARB",
["glVertexAttrib3fv", "glVertexAttrib3fvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3fvARB(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib3fvARB"
///|
pub fn gl_vertex_attrib3fv_arb(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib3fvARB(d_glVertexAttrib3fvARB.get(), index, v)
}
///|
let d_glVertexAttrib3fvNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3fvNV",
["glVertexAttrib3fv", "glVertexAttrib3fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3fvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib3fvNV"
///|
pub fn gl_vertex_attrib3fv_nv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib3fvNV(d_glVertexAttrib3fvNV.get(), index, v)
}
///|
let d_glVertexAttrib3hNV : Dispatch = Dispatch::new("glVertexAttrib3hNV")
///|
extern "c" fn epoxy_glVertexAttrib3hNV(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glVertexAttrib3hNV"
///|
pub fn gl_vertex_attrib3h_nv(index : UInt, x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertexAttrib3hNV(d_glVertexAttrib3hNV.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3hvNV : Dispatch = Dispatch::new("glVertexAttrib3hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3hvNV(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttrib3hvNV"
///|
pub fn gl_vertex_attrib3hv_nv(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttrib3hvNV(d_glVertexAttrib3hvNV.get(), index, v)
}
///|
let d_glVertexAttrib3s : Dispatch = Dispatch::with_aliases("glVertexAttrib3s", [
"glVertexAttrib3sARB", "glVertexAttrib3sNV",
])
///|
extern "c" fn epoxy_glVertexAttrib3s(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glVertexAttrib3s"
///|
pub fn gl_vertex_attrib3s(index : UInt, x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertexAttrib3s(d_glVertexAttrib3s.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3sARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3sARB",
["glVertexAttrib3s", "glVertexAttrib3sNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib3sARB(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glVertexAttrib3sARB"
///|
pub fn gl_vertex_attrib3s_arb(index : UInt, x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertexAttrib3sARB(d_glVertexAttrib3sARB.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3sNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3sNV",
["glVertexAttrib3s", "glVertexAttrib3sARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib3sNV(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glVertexAttrib3sNV"
///|
pub fn gl_vertex_attrib3s_nv(index : UInt, x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertexAttrib3sNV(d_glVertexAttrib3sNV.get(), index, x, y, z)
}
///|
let d_glVertexAttrib3sv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3sv",
["glVertexAttrib3svARB", "glVertexAttrib3svNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3sv(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib3sv"
///|
pub fn gl_vertex_attrib3sv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib3sv(d_glVertexAttrib3sv.get(), index, v)
}
///|
let d_glVertexAttrib3svARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3svARB",
["glVertexAttrib3sv", "glVertexAttrib3svNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3svARB(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib3svARB"
///|
pub fn gl_vertex_attrib3sv_arb(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib3svARB(d_glVertexAttrib3svARB.get(), index, v)
}
///|
let d_glVertexAttrib3svNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib3svNV",
["glVertexAttrib3sv", "glVertexAttrib3svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib3svNV(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib3svNV"
///|
pub fn gl_vertex_attrib3sv_nv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib3svNV(d_glVertexAttrib3svNV.get(), index, v)
}
///|
let d_glVertexAttrib4Nbv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4Nbv",
["glVertexAttrib4NbvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4Nbv(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttrib4Nbv"
///|
pub fn gl_vertex_attrib4_nbv(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttrib4Nbv(d_glVertexAttrib4Nbv.get(), index, v)
}
///|
let d_glVertexAttrib4NbvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4NbvARB",
["glVertexAttrib4Nbv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4NbvARB(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttrib4NbvARB"
///|
pub fn gl_vertex_attrib4_nbv_arb(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttrib4NbvARB(d_glVertexAttrib4NbvARB.get(), index, v)
}
///|
let d_glVertexAttrib4Niv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4Niv",
["glVertexAttrib4NivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4Niv(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttrib4Niv"
///|
pub fn gl_vertex_attrib4_niv(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttrib4Niv(d_glVertexAttrib4Niv.get(), index, v)
}
///|
let d_glVertexAttrib4NivARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4NivARB",
["glVertexAttrib4Niv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4NivARB(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttrib4NivARB"
///|
pub fn gl_vertex_attrib4_niv_arb(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttrib4NivARB(d_glVertexAttrib4NivARB.get(), index, v)
}
///|
let d_glVertexAttrib4Nsv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4Nsv",
["glVertexAttrib4NsvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4Nsv(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib4Nsv"
///|
pub fn gl_vertex_attrib4_nsv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib4Nsv(d_glVertexAttrib4Nsv.get(), index, v)
}
///|
let d_glVertexAttrib4NsvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4NsvARB",
["glVertexAttrib4Nsv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4NsvARB(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib4NsvARB"
///|
pub fn gl_vertex_attrib4_nsv_arb(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib4NsvARB(d_glVertexAttrib4NsvARB.get(), index, v)
}
///|
let d_glVertexAttrib4Nub : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4Nub",
["glVertexAttrib4NubARB", "glVertexAttrib4ubNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib4Nub(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexAttrib4Nub"
///|
pub fn gl_vertex_attrib4_nub(
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexAttrib4Nub(d_glVertexAttrib4Nub.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4NubARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4NubARB",
["glVertexAttrib4Nub", "glVertexAttrib4ubNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib4NubARB(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexAttrib4NubARB"
///|
pub fn gl_vertex_attrib4_nub_arb(
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexAttrib4NubARB(d_glVertexAttrib4NubARB.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4Nubv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4Nubv",
["glVertexAttrib4NubvARB", "glVertexAttrib4ubvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4Nubv(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttrib4Nubv"
///|
pub fn gl_vertex_attrib4_nubv(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttrib4Nubv(d_glVertexAttrib4Nubv.get(), index, v)
}
///|
let d_glVertexAttrib4NubvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4NubvARB",
["glVertexAttrib4Nubv", "glVertexAttrib4ubvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4NubvARB(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttrib4NubvARB"
///|
pub fn gl_vertex_attrib4_nubv_arb(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttrib4NubvARB(d_glVertexAttrib4NubvARB.get(), index, v)
}
///|
let d_glVertexAttrib4Nuiv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4Nuiv",
["glVertexAttrib4NuivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4Nuiv(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttrib4Nuiv"
///|
pub fn gl_vertex_attrib4_nuiv(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttrib4Nuiv(d_glVertexAttrib4Nuiv.get(), index, v)
}
///|
let d_glVertexAttrib4NuivARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4NuivARB",
["glVertexAttrib4Nuiv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4NuivARB(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttrib4NuivARB"
///|
pub fn gl_vertex_attrib4_nuiv_arb(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttrib4NuivARB(d_glVertexAttrib4NuivARB.get(), index, v)
}
///|
let d_glVertexAttrib4Nusv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4Nusv",
["glVertexAttrib4NusvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4Nusv(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttrib4Nusv"
///|
pub fn gl_vertex_attrib4_nusv(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttrib4Nusv(d_glVertexAttrib4Nusv.get(), index, v)
}
///|
let d_glVertexAttrib4NusvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4NusvARB",
["glVertexAttrib4Nusv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4NusvARB(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttrib4NusvARB"
///|
pub fn gl_vertex_attrib4_nusv_arb(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttrib4NusvARB(d_glVertexAttrib4NusvARB.get(), index, v)
}
///|
let d_glVertexAttrib4bv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4bv",
["glVertexAttrib4bvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4bv(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttrib4bv"
///|
pub fn gl_vertex_attrib4bv(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttrib4bv(d_glVertexAttrib4bv.get(), index, v)
}
///|
let d_glVertexAttrib4bvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4bvARB",
["glVertexAttrib4bv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4bvARB(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttrib4bvARB"
///|
pub fn gl_vertex_attrib4bv_arb(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttrib4bvARB(d_glVertexAttrib4bvARB.get(), index, v)
}
///|
let d_glVertexAttrib4d : Dispatch = Dispatch::with_aliases("glVertexAttrib4d", [
"glVertexAttrib4dARB", "glVertexAttrib4dNV",
])
///|
extern "c" fn epoxy_glVertexAttrib4d(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glVertexAttrib4d"
///|
pub fn gl_vertex_attrib4d(
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glVertexAttrib4d(d_glVertexAttrib4d.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4dARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4dARB",
["glVertexAttrib4d", "glVertexAttrib4dNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib4dARB(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glVertexAttrib4dARB"
///|
pub fn gl_vertex_attrib4d_arb(
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glVertexAttrib4dARB(d_glVertexAttrib4dARB.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4dNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4dNV",
["glVertexAttrib4d", "glVertexAttrib4dARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib4dNV(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glVertexAttrib4dNV"
///|
pub fn gl_vertex_attrib4d_nv(
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glVertexAttrib4dNV(d_glVertexAttrib4dNV.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4dv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4dv",
["glVertexAttrib4dvARB", "glVertexAttrib4dvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4dv(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib4dv"
///|
pub fn gl_vertex_attrib4dv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib4dv(d_glVertexAttrib4dv.get(), index, v)
}
///|
let d_glVertexAttrib4dvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4dvARB",
["glVertexAttrib4dv", "glVertexAttrib4dvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4dvARB(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib4dvARB"
///|
pub fn gl_vertex_attrib4dv_arb(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib4dvARB(d_glVertexAttrib4dvARB.get(), index, v)
}
///|
let d_glVertexAttrib4dvNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4dvNV",
["glVertexAttrib4dv", "glVertexAttrib4dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4dvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttrib4dvNV"
///|
pub fn gl_vertex_attrib4dv_nv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttrib4dvNV(d_glVertexAttrib4dvNV.get(), index, v)
}
///|
let d_glVertexAttrib4f : Dispatch = Dispatch::with_aliases("glVertexAttrib4f", [
"glVertexAttrib4fARB", "glVertexAttrib4fNV",
])
///|
extern "c" fn epoxy_glVertexAttrib4f(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glVertexAttrib4f"
///|
pub fn gl_vertex_attrib4f(
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glVertexAttrib4f(d_glVertexAttrib4f.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4fARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4fARB",
["glVertexAttrib4f", "glVertexAttrib4fNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib4fARB(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glVertexAttrib4fARB"
///|
pub fn gl_vertex_attrib4f_arb(
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glVertexAttrib4fARB(d_glVertexAttrib4fARB.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4fNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4fNV",
["glVertexAttrib4f", "glVertexAttrib4fARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib4fNV(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glVertexAttrib4fNV"
///|
pub fn gl_vertex_attrib4f_nv(
index : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glVertexAttrib4fNV(d_glVertexAttrib4fNV.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4fv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4fv",
["glVertexAttrib4fvARB", "glVertexAttrib4fvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4fv(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib4fv"
///|
pub fn gl_vertex_attrib4fv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib4fv(d_glVertexAttrib4fv.get(), index, v)
}
///|
let d_glVertexAttrib4fvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4fvARB",
["glVertexAttrib4fv", "glVertexAttrib4fvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4fvARB(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib4fvARB"
///|
pub fn gl_vertex_attrib4fv_arb(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib4fvARB(d_glVertexAttrib4fvARB.get(), index, v)
}
///|
let d_glVertexAttrib4fvNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4fvNV",
["glVertexAttrib4fv", "glVertexAttrib4fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4fvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttrib4fvNV"
///|
pub fn gl_vertex_attrib4fv_nv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glVertexAttrib4fvNV(d_glVertexAttrib4fvNV.get(), index, v)
}
///|
let d_glVertexAttrib4hNV : Dispatch = Dispatch::new("glVertexAttrib4hNV")
///|
extern "c" fn epoxy_glVertexAttrib4hNV(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexAttrib4hNV"
///|
pub fn gl_vertex_attrib4h_nv(
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexAttrib4hNV(d_glVertexAttrib4hNV.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4hvNV : Dispatch = Dispatch::new("glVertexAttrib4hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4hvNV(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttrib4hvNV"
///|
pub fn gl_vertex_attrib4hv_nv(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttrib4hvNV(d_glVertexAttrib4hvNV.get(), index, v)
}
///|
let d_glVertexAttrib4iv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4iv",
["glVertexAttrib4ivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4iv(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttrib4iv"
///|
pub fn gl_vertex_attrib4iv(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttrib4iv(d_glVertexAttrib4iv.get(), index, v)
}
///|
let d_glVertexAttrib4ivARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4ivARB",
["glVertexAttrib4iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4ivARB(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttrib4ivARB"
///|
pub fn gl_vertex_attrib4iv_arb(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttrib4ivARB(d_glVertexAttrib4ivARB.get(), index, v)
}
///|
let d_glVertexAttrib4s : Dispatch = Dispatch::with_aliases("glVertexAttrib4s", [
"glVertexAttrib4sARB", "glVertexAttrib4sNV",
])
///|
extern "c" fn epoxy_glVertexAttrib4s(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexAttrib4s"
///|
pub fn gl_vertex_attrib4s(
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexAttrib4s(d_glVertexAttrib4s.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4sARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4sARB",
["glVertexAttrib4s", "glVertexAttrib4sNV"],
)
///|
extern "c" fn epoxy_glVertexAttrib4sARB(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexAttrib4sARB"
///|
pub fn gl_vertex_attrib4s_arb(
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexAttrib4sARB(d_glVertexAttrib4sARB.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4sNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4sNV",
["glVertexAttrib4s", "glVertexAttrib4sARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib4sNV(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexAttrib4sNV"
///|
pub fn gl_vertex_attrib4s_nv(
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexAttrib4sNV(d_glVertexAttrib4sNV.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4sv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4sv",
["glVertexAttrib4svARB", "glVertexAttrib4svNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4sv(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib4sv"
///|
pub fn gl_vertex_attrib4sv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib4sv(d_glVertexAttrib4sv.get(), index, v)
}
///|
let d_glVertexAttrib4svARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4svARB",
["glVertexAttrib4sv", "glVertexAttrib4svNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4svARB(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib4svARB"
///|
pub fn gl_vertex_attrib4sv_arb(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib4svARB(d_glVertexAttrib4svARB.get(), index, v)
}
///|
let d_glVertexAttrib4svNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4svNV",
["glVertexAttrib4sv", "glVertexAttrib4svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4svNV(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttrib4svNV"
///|
pub fn gl_vertex_attrib4sv_nv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttrib4svNV(d_glVertexAttrib4svNV.get(), index, v)
}
///|
let d_glVertexAttrib4ubNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4ubNV",
["glVertexAttrib4Nub", "glVertexAttrib4NubARB"],
)
///|
extern "c" fn epoxy_glVertexAttrib4ubNV(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexAttrib4ubNV"
///|
pub fn gl_vertex_attrib4ub_nv(
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexAttrib4ubNV(d_glVertexAttrib4ubNV.get(), index, x, y, z, w)
}
///|
let d_glVertexAttrib4ubv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4ubv",
["glVertexAttrib4ubvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4ubv(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttrib4ubv"
///|
pub fn gl_vertex_attrib4ubv(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttrib4ubv(d_glVertexAttrib4ubv.get(), index, v)
}
///|
let d_glVertexAttrib4ubvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4ubvARB",
["glVertexAttrib4ubv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4ubvARB(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttrib4ubvARB"
///|
pub fn gl_vertex_attrib4ubv_arb(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttrib4ubvARB(d_glVertexAttrib4ubvARB.get(), index, v)
}
///|
let d_glVertexAttrib4ubvNV : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4ubvNV",
["glVertexAttrib4Nubv", "glVertexAttrib4NubvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4ubvNV(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttrib4ubvNV"
///|
pub fn gl_vertex_attrib4ubv_nv(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttrib4ubvNV(d_glVertexAttrib4ubvNV.get(), index, v)
}
///|
let d_glVertexAttrib4uiv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4uiv",
["glVertexAttrib4uivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4uiv(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttrib4uiv"
///|
pub fn gl_vertex_attrib4uiv(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttrib4uiv(d_glVertexAttrib4uiv.get(), index, v)
}
///|
let d_glVertexAttrib4uivARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4uivARB",
["glVertexAttrib4uiv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4uivARB(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttrib4uivARB"
///|
pub fn gl_vertex_attrib4uiv_arb(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttrib4uivARB(d_glVertexAttrib4uivARB.get(), index, v)
}
///|
let d_glVertexAttrib4usv : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4usv",
["glVertexAttrib4usvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4usv(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttrib4usv"
///|
pub fn gl_vertex_attrib4usv(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttrib4usv(d_glVertexAttrib4usv.get(), index, v)
}
///|
let d_glVertexAttrib4usvARB : Dispatch = Dispatch::with_aliases(
"glVertexAttrib4usvARB",
["glVertexAttrib4usv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttrib4usvARB(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttrib4usvARB"
///|
pub fn gl_vertex_attrib4usv_arb(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttrib4usvARB(d_glVertexAttrib4usvARB.get(), index, v)
}
///|
let d_glVertexAttribArrayObjectATI : Dispatch = Dispatch::new(
"glVertexAttribArrayObjectATI",
)
///|
extern "c" fn epoxy_glVertexAttribArrayObjectATI(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
buffer : UInt,
offset : UInt,
) -> Unit = "epoxy_glVertexAttribArrayObjectATI"
///|
pub fn gl_vertex_attrib_array_object_ati(
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
buffer : UInt,
offset : UInt,
) -> Unit {
epoxy_glVertexAttribArrayObjectATI(
d_glVertexAttribArrayObjectATI.get(),
index,
size,
type_,
normalized,
stride,
buffer,
offset,
)
}
///|
let d_glVertexAttribBinding : Dispatch = Dispatch::new("glVertexAttribBinding")
///|
extern "c" fn epoxy_glVertexAttribBinding(
fp : CPtr,
attribindex : UInt,
bindingindex : UInt,
) -> Unit = "epoxy_glVertexAttribBinding"
///|
pub fn gl_vertex_attrib_binding(
attribindex : UInt,
bindingindex : UInt,
) -> Unit {
epoxy_glVertexAttribBinding(
d_glVertexAttribBinding.get(),
attribindex,
bindingindex,
)
}
///|
let d_glVertexAttribDivisor : Dispatch = Dispatch::with_aliases(
"glVertexAttribDivisor",
[
"glVertexAttribDivisorANGLE", "glVertexAttribDivisorARB", "glVertexAttribDivisorEXT",
"glVertexAttribDivisorNV",
],
)
///|
extern "c" fn epoxy_glVertexAttribDivisor(
fp : CPtr,
index : UInt,
divisor : UInt,
) -> Unit = "epoxy_glVertexAttribDivisor"
///|
pub fn gl_vertex_attrib_divisor(index : UInt, divisor : UInt) -> Unit {
epoxy_glVertexAttribDivisor(d_glVertexAttribDivisor.get(), index, divisor)
}
///|
let d_glVertexAttribDivisorANGLE : Dispatch = Dispatch::with_aliases(
"glVertexAttribDivisorANGLE",
[
"glVertexAttribDivisor", "glVertexAttribDivisorARB", "glVertexAttribDivisorEXT",
"glVertexAttribDivisorNV",
],
)
///|
extern "c" fn epoxy_glVertexAttribDivisorANGLE(
fp : CPtr,
index : UInt,
divisor : UInt,
) -> Unit = "epoxy_glVertexAttribDivisorANGLE"
///|
pub fn gl_vertex_attrib_divisor_angle(index : UInt, divisor : UInt) -> Unit {
epoxy_glVertexAttribDivisorANGLE(
d_glVertexAttribDivisorANGLE.get(),
index,
divisor,
)
}
///|
let d_glVertexAttribDivisorARB : Dispatch = Dispatch::with_aliases(
"glVertexAttribDivisorARB",
[
"glVertexAttribDivisor", "glVertexAttribDivisorANGLE", "glVertexAttribDivisorEXT",
"glVertexAttribDivisorNV",
],
)
///|
extern "c" fn epoxy_glVertexAttribDivisorARB(
fp : CPtr,
index : UInt,
divisor : UInt,
) -> Unit = "epoxy_glVertexAttribDivisorARB"
///|
pub fn gl_vertex_attrib_divisor_arb(index : UInt, divisor : UInt) -> Unit {
epoxy_glVertexAttribDivisorARB(
d_glVertexAttribDivisorARB.get(),
index,
divisor,
)
}
///|
let d_glVertexAttribDivisorEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribDivisorEXT",
[
"glVertexAttribDivisor", "glVertexAttribDivisorANGLE", "glVertexAttribDivisorARB",
"glVertexAttribDivisorNV",
],
)
///|
extern "c" fn epoxy_glVertexAttribDivisorEXT(
fp : CPtr,
index : UInt,
divisor : UInt,
) -> Unit = "epoxy_glVertexAttribDivisorEXT"
///|
pub fn gl_vertex_attrib_divisor_ext(index : UInt, divisor : UInt) -> Unit {
epoxy_glVertexAttribDivisorEXT(
d_glVertexAttribDivisorEXT.get(),
index,
divisor,
)
}
///|
let d_glVertexAttribDivisorNV : Dispatch = Dispatch::with_aliases(
"glVertexAttribDivisorNV",
[
"glVertexAttribDivisor", "glVertexAttribDivisorANGLE", "glVertexAttribDivisorARB",
"glVertexAttribDivisorEXT",
],
)
///|
extern "c" fn epoxy_glVertexAttribDivisorNV(
fp : CPtr,
index : UInt,
divisor : UInt,
) -> Unit = "epoxy_glVertexAttribDivisorNV"
///|
pub fn gl_vertex_attrib_divisor_nv(index : UInt, divisor : UInt) -> Unit {
epoxy_glVertexAttribDivisorNV(d_glVertexAttribDivisorNV.get(), index, divisor)
}
///|
let d_glVertexAttribFormat : Dispatch = Dispatch::new("glVertexAttribFormat")
///|
extern "c" fn epoxy_glVertexAttribFormat(
fp : CPtr,
attribindex : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
relativeoffset : UInt,
) -> Unit = "epoxy_glVertexAttribFormat"
///|
pub fn gl_vertex_attrib_format(
attribindex : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
relativeoffset : UInt,
) -> Unit {
epoxy_glVertexAttribFormat(
d_glVertexAttribFormat.get(),
attribindex,
size,
type_,
normalized,
relativeoffset,
)
}
///|
let d_glVertexAttribFormatNV : Dispatch = Dispatch::new(
"glVertexAttribFormatNV",
)
///|
extern "c" fn epoxy_glVertexAttribFormatNV(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
) -> Unit = "epoxy_glVertexAttribFormatNV"
///|
pub fn gl_vertex_attrib_format_nv(
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
) -> Unit {
epoxy_glVertexAttribFormatNV(
d_glVertexAttribFormatNV.get(),
index,
size,
type_,
normalized,
stride,
)
}
///|
let d_glVertexAttribI1i : Dispatch = Dispatch::with_aliases(
"glVertexAttribI1i",
["glVertexAttribI1iEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribI1i(fp : CPtr, index : UInt, x : Int) -> Unit = "epoxy_glVertexAttribI1i"
///|
pub fn gl_vertex_attrib_i1i(index : UInt, x : Int) -> Unit {
epoxy_glVertexAttribI1i(d_glVertexAttribI1i.get(), index, x)
}
///|
let d_glVertexAttribI1iEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI1iEXT",
["glVertexAttribI1i"],
)
///|
extern "c" fn epoxy_glVertexAttribI1iEXT(
fp : CPtr,
index : UInt,
x : Int,
) -> Unit = "epoxy_glVertexAttribI1iEXT"
///|
pub fn gl_vertex_attrib_i1i_ext(index : UInt, x : Int) -> Unit {
epoxy_glVertexAttribI1iEXT(d_glVertexAttribI1iEXT.get(), index, x)
}
///|
let d_glVertexAttribI1iv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI1iv",
["glVertexAttribI1ivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI1iv(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttribI1iv"
///|
pub fn gl_vertex_attrib_i1iv(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttribI1iv(d_glVertexAttribI1iv.get(), index, v)
}
///|
let d_glVertexAttribI1ivEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI1ivEXT",
["glVertexAttribI1iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI1ivEXT(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttribI1ivEXT"
///|
pub fn gl_vertex_attrib_i1iv_ext(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttribI1ivEXT(d_glVertexAttribI1ivEXT.get(), index, v)
}
///|
let d_glVertexAttribI1ui : Dispatch = Dispatch::with_aliases(
"glVertexAttribI1ui",
["glVertexAttribI1uiEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribI1ui(
fp : CPtr,
index : UInt,
x : UInt,
) -> Unit = "epoxy_glVertexAttribI1ui"
///|
pub fn gl_vertex_attrib_i1ui(index : UInt, x : UInt) -> Unit {
epoxy_glVertexAttribI1ui(d_glVertexAttribI1ui.get(), index, x)
}
///|
let d_glVertexAttribI1uiEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI1uiEXT",
["glVertexAttribI1ui"],
)
///|
extern "c" fn epoxy_glVertexAttribI1uiEXT(
fp : CPtr,
index : UInt,
x : UInt,
) -> Unit = "epoxy_glVertexAttribI1uiEXT"
///|
pub fn gl_vertex_attrib_i1ui_ext(index : UInt, x : UInt) -> Unit {
epoxy_glVertexAttribI1uiEXT(d_glVertexAttribI1uiEXT.get(), index, x)
}
///|
let d_glVertexAttribI1uiv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI1uiv",
["glVertexAttribI1uivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI1uiv(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribI1uiv"
///|
pub fn gl_vertex_attrib_i1uiv(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttribI1uiv(d_glVertexAttribI1uiv.get(), index, v)
}
///|
let d_glVertexAttribI1uivEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI1uivEXT",
["glVertexAttribI1uiv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI1uivEXT(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribI1uivEXT"
///|
pub fn gl_vertex_attrib_i1uiv_ext(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttribI1uivEXT(d_glVertexAttribI1uivEXT.get(), index, v)
}
///|
let d_glVertexAttribI2i : Dispatch = Dispatch::with_aliases(
"glVertexAttribI2i",
["glVertexAttribI2iEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribI2i(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
) -> Unit = "epoxy_glVertexAttribI2i"
///|
pub fn gl_vertex_attrib_i2i(index : UInt, x : Int, y : Int) -> Unit {
epoxy_glVertexAttribI2i(d_glVertexAttribI2i.get(), index, x, y)
}
///|
let d_glVertexAttribI2iEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI2iEXT",
["glVertexAttribI2i"],
)
///|
extern "c" fn epoxy_glVertexAttribI2iEXT(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
) -> Unit = "epoxy_glVertexAttribI2iEXT"
///|
pub fn gl_vertex_attrib_i2i_ext(index : UInt, x : Int, y : Int) -> Unit {
epoxy_glVertexAttribI2iEXT(d_glVertexAttribI2iEXT.get(), index, x, y)
}
///|
let d_glVertexAttribI2iv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI2iv",
["glVertexAttribI2ivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI2iv(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttribI2iv"
///|
pub fn gl_vertex_attrib_i2iv(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttribI2iv(d_glVertexAttribI2iv.get(), index, v)
}
///|
let d_glVertexAttribI2ivEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI2ivEXT",
["glVertexAttribI2iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI2ivEXT(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttribI2ivEXT"
///|
pub fn gl_vertex_attrib_i2iv_ext(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttribI2ivEXT(d_glVertexAttribI2ivEXT.get(), index, v)
}
///|
let d_glVertexAttribI2ui : Dispatch = Dispatch::with_aliases(
"glVertexAttribI2ui",
["glVertexAttribI2uiEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribI2ui(
fp : CPtr,
index : UInt,
x : UInt,
y : UInt,
) -> Unit = "epoxy_glVertexAttribI2ui"
///|
pub fn gl_vertex_attrib_i2ui(index : UInt, x : UInt, y : UInt) -> Unit {
epoxy_glVertexAttribI2ui(d_glVertexAttribI2ui.get(), index, x, y)
}
///|
let d_glVertexAttribI2uiEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI2uiEXT",
["glVertexAttribI2ui"],
)
///|
extern "c" fn epoxy_glVertexAttribI2uiEXT(
fp : CPtr,
index : UInt,
x : UInt,
y : UInt,
) -> Unit = "epoxy_glVertexAttribI2uiEXT"
///|
pub fn gl_vertex_attrib_i2ui_ext(index : UInt, x : UInt, y : UInt) -> Unit {
epoxy_glVertexAttribI2uiEXT(d_glVertexAttribI2uiEXT.get(), index, x, y)
}
///|
let d_glVertexAttribI2uiv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI2uiv",
["glVertexAttribI2uivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI2uiv(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribI2uiv"
///|
pub fn gl_vertex_attrib_i2uiv(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttribI2uiv(d_glVertexAttribI2uiv.get(), index, v)
}
///|
let d_glVertexAttribI2uivEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI2uivEXT",
["glVertexAttribI2uiv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI2uivEXT(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribI2uivEXT"
///|
pub fn gl_vertex_attrib_i2uiv_ext(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttribI2uivEXT(d_glVertexAttribI2uivEXT.get(), index, v)
}
///|
let d_glVertexAttribI3i : Dispatch = Dispatch::with_aliases(
"glVertexAttribI3i",
["glVertexAttribI3iEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribI3i(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glVertexAttribI3i"
///|
pub fn gl_vertex_attrib_i3i(index : UInt, x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertexAttribI3i(d_glVertexAttribI3i.get(), index, x, y, z)
}
///|
let d_glVertexAttribI3iEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI3iEXT",
["glVertexAttribI3i"],
)
///|
extern "c" fn epoxy_glVertexAttribI3iEXT(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glVertexAttribI3iEXT"
///|
pub fn gl_vertex_attrib_i3i_ext(
index : UInt,
x : Int,
y : Int,
z : Int,
) -> Unit {
epoxy_glVertexAttribI3iEXT(d_glVertexAttribI3iEXT.get(), index, x, y, z)
}
///|
let d_glVertexAttribI3iv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI3iv",
["glVertexAttribI3ivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI3iv(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttribI3iv"
///|
pub fn gl_vertex_attrib_i3iv(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttribI3iv(d_glVertexAttribI3iv.get(), index, v)
}
///|
let d_glVertexAttribI3ivEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI3ivEXT",
["glVertexAttribI3iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI3ivEXT(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttribI3ivEXT"
///|
pub fn gl_vertex_attrib_i3iv_ext(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttribI3ivEXT(d_glVertexAttribI3ivEXT.get(), index, v)
}
///|
let d_glVertexAttribI3ui : Dispatch = Dispatch::with_aliases(
"glVertexAttribI3ui",
["glVertexAttribI3uiEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribI3ui(
fp : CPtr,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
) -> Unit = "epoxy_glVertexAttribI3ui"
///|
pub fn gl_vertex_attrib_i3ui(
index : UInt,
x : UInt,
y : UInt,
z : UInt,
) -> Unit {
epoxy_glVertexAttribI3ui(d_glVertexAttribI3ui.get(), index, x, y, z)
}
///|
let d_glVertexAttribI3uiEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI3uiEXT",
["glVertexAttribI3ui"],
)
///|
extern "c" fn epoxy_glVertexAttribI3uiEXT(
fp : CPtr,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
) -> Unit = "epoxy_glVertexAttribI3uiEXT"
///|
pub fn gl_vertex_attrib_i3ui_ext(
index : UInt,
x : UInt,
y : UInt,
z : UInt,
) -> Unit {
epoxy_glVertexAttribI3uiEXT(d_glVertexAttribI3uiEXT.get(), index, x, y, z)
}
///|
let d_glVertexAttribI3uiv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI3uiv",
["glVertexAttribI3uivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI3uiv(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribI3uiv"
///|
pub fn gl_vertex_attrib_i3uiv(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttribI3uiv(d_glVertexAttribI3uiv.get(), index, v)
}
///|
let d_glVertexAttribI3uivEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI3uivEXT",
["glVertexAttribI3uiv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI3uivEXT(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribI3uivEXT"
///|
pub fn gl_vertex_attrib_i3uiv_ext(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttribI3uivEXT(d_glVertexAttribI3uivEXT.get(), index, v)
}
///|
let d_glVertexAttribI4bv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4bv",
["glVertexAttribI4bvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4bv(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttribI4bv"
///|
pub fn gl_vertex_attrib_i4bv(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttribI4bv(d_glVertexAttribI4bv.get(), index, v)
}
///|
let d_glVertexAttribI4bvEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4bvEXT",
["glVertexAttribI4bv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4bvEXT(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttribI4bvEXT"
///|
pub fn gl_vertex_attrib_i4bv_ext(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttribI4bvEXT(d_glVertexAttribI4bvEXT.get(), index, v)
}
///|
let d_glVertexAttribI4i : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4i",
["glVertexAttribI4iEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribI4i(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexAttribI4i"
///|
pub fn gl_vertex_attrib_i4i(
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexAttribI4i(d_glVertexAttribI4i.get(), index, x, y, z, w)
}
///|
let d_glVertexAttribI4iEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4iEXT",
["glVertexAttribI4i"],
)
///|
extern "c" fn epoxy_glVertexAttribI4iEXT(
fp : CPtr,
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexAttribI4iEXT"
///|
pub fn gl_vertex_attrib_i4i_ext(
index : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexAttribI4iEXT(d_glVertexAttribI4iEXT.get(), index, x, y, z, w)
}
///|
let d_glVertexAttribI4iv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4iv",
["glVertexAttribI4ivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4iv(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttribI4iv"
///|
pub fn gl_vertex_attrib_i4iv(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttribI4iv(d_glVertexAttribI4iv.get(), index, v)
}
///|
let d_glVertexAttribI4ivEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4ivEXT",
["glVertexAttribI4iv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4ivEXT(
fp : CPtr,
index : UInt,
v : FixedArray[Int],
) -> Unit = "epoxy_glVertexAttribI4ivEXT"
///|
pub fn gl_vertex_attrib_i4iv_ext(index : UInt, v : FixedArray[Int]) -> Unit {
epoxy_glVertexAttribI4ivEXT(d_glVertexAttribI4ivEXT.get(), index, v)
}
///|
let d_glVertexAttribI4sv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4sv",
["glVertexAttribI4svEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4sv(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttribI4sv"
///|
pub fn gl_vertex_attrib_i4sv(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttribI4sv(d_glVertexAttribI4sv.get(), index, v)
}
///|
let d_glVertexAttribI4svEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4svEXT",
["glVertexAttribI4sv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4svEXT(
fp : CPtr,
index : UInt,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttribI4svEXT"
///|
pub fn gl_vertex_attrib_i4sv_ext(index : UInt, v : FixedArray[Int16]) -> Unit {
epoxy_glVertexAttribI4svEXT(d_glVertexAttribI4svEXT.get(), index, v)
}
///|
let d_glVertexAttribI4ubv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4ubv",
["glVertexAttribI4ubvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4ubv(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttribI4ubv"
///|
pub fn gl_vertex_attrib_i4ubv(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttribI4ubv(d_glVertexAttribI4ubv.get(), index, v)
}
///|
let d_glVertexAttribI4ubvEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4ubvEXT",
["glVertexAttribI4ubv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4ubvEXT(
fp : CPtr,
index : UInt,
v : Bytes,
) -> Unit = "epoxy_glVertexAttribI4ubvEXT"
///|
pub fn gl_vertex_attrib_i4ubv_ext(index : UInt, v : Bytes) -> Unit {
epoxy_glVertexAttribI4ubvEXT(d_glVertexAttribI4ubvEXT.get(), index, v)
}
///|
let d_glVertexAttribI4ui : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4ui",
["glVertexAttribI4uiEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribI4ui(
fp : CPtr,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit = "epoxy_glVertexAttribI4ui"
///|
pub fn gl_vertex_attrib_i4ui(
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit {
epoxy_glVertexAttribI4ui(d_glVertexAttribI4ui.get(), index, x, y, z, w)
}
///|
let d_glVertexAttribI4uiEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4uiEXT",
["glVertexAttribI4ui"],
)
///|
extern "c" fn epoxy_glVertexAttribI4uiEXT(
fp : CPtr,
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit = "epoxy_glVertexAttribI4uiEXT"
///|
pub fn gl_vertex_attrib_i4ui_ext(
index : UInt,
x : UInt,
y : UInt,
z : UInt,
w : UInt,
) -> Unit {
epoxy_glVertexAttribI4uiEXT(d_glVertexAttribI4uiEXT.get(), index, x, y, z, w)
}
///|
let d_glVertexAttribI4uiv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4uiv",
["glVertexAttribI4uivEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4uiv(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribI4uiv"
///|
pub fn gl_vertex_attrib_i4uiv(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttribI4uiv(d_glVertexAttribI4uiv.get(), index, v)
}
///|
let d_glVertexAttribI4uivEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4uivEXT",
["glVertexAttribI4uiv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4uivEXT(
fp : CPtr,
index : UInt,
v : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribI4uivEXT"
///|
pub fn gl_vertex_attrib_i4uiv_ext(index : UInt, v : FixedArray[UInt]) -> Unit {
epoxy_glVertexAttribI4uivEXT(d_glVertexAttribI4uivEXT.get(), index, v)
}
///|
let d_glVertexAttribI4usv : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4usv",
["glVertexAttribI4usvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4usv(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttribI4usv"
///|
pub fn gl_vertex_attrib_i4usv(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttribI4usv(d_glVertexAttribI4usv.get(), index, v)
}
///|
let d_glVertexAttribI4usvEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribI4usvEXT",
["glVertexAttribI4usv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribI4usvEXT(
fp : CPtr,
index : UInt,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttribI4usvEXT"
///|
pub fn gl_vertex_attrib_i4usv_ext(index : UInt, v : FixedArray[UInt16]) -> Unit {
epoxy_glVertexAttribI4usvEXT(d_glVertexAttribI4usvEXT.get(), index, v)
}
///|
let d_glVertexAttribIFormat : Dispatch = Dispatch::new("glVertexAttribIFormat")
///|
extern "c" fn epoxy_glVertexAttribIFormat(
fp : CPtr,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit = "epoxy_glVertexAttribIFormat"
///|
pub fn gl_vertex_attrib_i_format(
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit {
epoxy_glVertexAttribIFormat(
d_glVertexAttribIFormat.get(),
attribindex,
size,
type_,
relativeoffset,
)
}
///|
let d_glVertexAttribIFormatNV : Dispatch = Dispatch::new(
"glVertexAttribIFormatNV",
)
///|
extern "c" fn epoxy_glVertexAttribIFormatNV(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
) -> Unit = "epoxy_glVertexAttribIFormatNV"
///|
pub fn gl_vertex_attrib_i_format_nv(
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
) -> Unit {
epoxy_glVertexAttribIFormatNV(
d_glVertexAttribIFormatNV.get(),
index,
size,
type_,
stride,
)
}
///|
let d_glVertexAttribIPointer : Dispatch = Dispatch::with_aliases(
"glVertexAttribIPointer",
["glVertexAttribIPointerEXT"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexAttribIPointer(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexAttribIPointer"
///|
pub fn gl_vertex_attrib_i_pointer(
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexAttribIPointer(
d_glVertexAttribIPointer.get(),
index,
size,
type_,
stride,
pointer,
)
}
///|
let d_glVertexAttribIPointerEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribIPointerEXT",
["glVertexAttribIPointer"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexAttribIPointerEXT(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexAttribIPointerEXT"
///|
pub fn gl_vertex_attrib_i_pointer_ext(
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexAttribIPointerEXT(
d_glVertexAttribIPointerEXT.get(),
index,
size,
type_,
stride,
pointer,
)
}
///|
let d_glVertexAttribL1d : Dispatch = Dispatch::with_aliases(
"glVertexAttribL1d",
["glVertexAttribL1dEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribL1d(
fp : CPtr,
index : UInt,
x : Double,
) -> Unit = "epoxy_glVertexAttribL1d"
///|
pub fn gl_vertex_attrib_l1d(index : UInt, x : Double) -> Unit {
epoxy_glVertexAttribL1d(d_glVertexAttribL1d.get(), index, x)
}
///|
let d_glVertexAttribL1dEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribL1dEXT",
["glVertexAttribL1d"],
)
///|
extern "c" fn epoxy_glVertexAttribL1dEXT(
fp : CPtr,
index : UInt,
x : Double,
) -> Unit = "epoxy_glVertexAttribL1dEXT"
///|
pub fn gl_vertex_attrib_l1d_ext(index : UInt, x : Double) -> Unit {
epoxy_glVertexAttribL1dEXT(d_glVertexAttribL1dEXT.get(), index, x)
}
///|
let d_glVertexAttribL1dv : Dispatch = Dispatch::with_aliases(
"glVertexAttribL1dv",
["glVertexAttribL1dvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL1dv(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribL1dv"
///|
pub fn gl_vertex_attrib_l1dv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttribL1dv(d_glVertexAttribL1dv.get(), index, v)
}
///|
let d_glVertexAttribL1dvEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribL1dvEXT",
["glVertexAttribL1dv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL1dvEXT(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribL1dvEXT"
///|
pub fn gl_vertex_attrib_l1dv_ext(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttribL1dvEXT(d_glVertexAttribL1dvEXT.get(), index, v)
}
///|
let d_glVertexAttribL1i64NV : Dispatch = Dispatch::new("glVertexAttribL1i64NV")
///|
extern "c" fn epoxy_glVertexAttribL1i64NV(
fp : CPtr,
index : UInt,
x : Int64,
) -> Unit = "epoxy_glVertexAttribL1i64NV"
///|
pub fn gl_vertex_attrib_l1i64_nv(index : UInt, x : Int64) -> Unit {
epoxy_glVertexAttribL1i64NV(d_glVertexAttribL1i64NV.get(), index, x)
}
///|
let d_glVertexAttribL1i64vNV : Dispatch = Dispatch::new(
"glVertexAttribL1i64vNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL1i64vNV(
fp : CPtr,
index : UInt,
v : FixedArray[Int64],
) -> Unit = "epoxy_glVertexAttribL1i64vNV"
///|
pub fn gl_vertex_attrib_l1i64v_nv(index : UInt, v : FixedArray[Int64]) -> Unit {
epoxy_glVertexAttribL1i64vNV(d_glVertexAttribL1i64vNV.get(), index, v)
}
///|
let d_glVertexAttribL1ui64ARB : Dispatch = Dispatch::new(
"glVertexAttribL1ui64ARB",
)
///|
extern "c" fn epoxy_glVertexAttribL1ui64ARB(
fp : CPtr,
index : UInt,
x : UInt64,
) -> Unit = "epoxy_glVertexAttribL1ui64ARB"
///|
pub fn gl_vertex_attrib_l1ui64_arb(index : UInt, x : UInt64) -> Unit {
epoxy_glVertexAttribL1ui64ARB(d_glVertexAttribL1ui64ARB.get(), index, x)
}
///|
let d_glVertexAttribL1ui64NV : Dispatch = Dispatch::new(
"glVertexAttribL1ui64NV",
)
///|
extern "c" fn epoxy_glVertexAttribL1ui64NV(
fp : CPtr,
index : UInt,
x : UInt64,
) -> Unit = "epoxy_glVertexAttribL1ui64NV"
///|
pub fn gl_vertex_attrib_l1ui64_nv(index : UInt, x : UInt64) -> Unit {
epoxy_glVertexAttribL1ui64NV(d_glVertexAttribL1ui64NV.get(), index, x)
}
///|
let d_glVertexAttribL1ui64vARB : Dispatch = Dispatch::new(
"glVertexAttribL1ui64vARB",
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL1ui64vARB(
fp : CPtr,
index : UInt,
v : FixedArray[UInt64],
) -> Unit = "epoxy_glVertexAttribL1ui64vARB"
///|
pub fn gl_vertex_attrib_l1ui64v_arb(
index : UInt,
v : FixedArray[UInt64],
) -> Unit {
epoxy_glVertexAttribL1ui64vARB(d_glVertexAttribL1ui64vARB.get(), index, v)
}
///|
let d_glVertexAttribL1ui64vNV : Dispatch = Dispatch::new(
"glVertexAttribL1ui64vNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL1ui64vNV(
fp : CPtr,
index : UInt,
v : FixedArray[UInt64],
) -> Unit = "epoxy_glVertexAttribL1ui64vNV"
///|
pub fn gl_vertex_attrib_l1ui64v_nv(
index : UInt,
v : FixedArray[UInt64],
) -> Unit {
epoxy_glVertexAttribL1ui64vNV(d_glVertexAttribL1ui64vNV.get(), index, v)
}
///|
let d_glVertexAttribL2d : Dispatch = Dispatch::with_aliases(
"glVertexAttribL2d",
["glVertexAttribL2dEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribL2d(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
) -> Unit = "epoxy_glVertexAttribL2d"
///|
pub fn gl_vertex_attrib_l2d(index : UInt, x : Double, y : Double) -> Unit {
epoxy_glVertexAttribL2d(d_glVertexAttribL2d.get(), index, x, y)
}
///|
let d_glVertexAttribL2dEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribL2dEXT",
["glVertexAttribL2d"],
)
///|
extern "c" fn epoxy_glVertexAttribL2dEXT(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
) -> Unit = "epoxy_glVertexAttribL2dEXT"
///|
pub fn gl_vertex_attrib_l2d_ext(index : UInt, x : Double, y : Double) -> Unit {
epoxy_glVertexAttribL2dEXT(d_glVertexAttribL2dEXT.get(), index, x, y)
}
///|
let d_glVertexAttribL2dv : Dispatch = Dispatch::with_aliases(
"glVertexAttribL2dv",
["glVertexAttribL2dvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL2dv(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribL2dv"
///|
pub fn gl_vertex_attrib_l2dv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttribL2dv(d_glVertexAttribL2dv.get(), index, v)
}
///|
let d_glVertexAttribL2dvEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribL2dvEXT",
["glVertexAttribL2dv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL2dvEXT(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribL2dvEXT"
///|
pub fn gl_vertex_attrib_l2dv_ext(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttribL2dvEXT(d_glVertexAttribL2dvEXT.get(), index, v)
}
///|
let d_glVertexAttribL2i64NV : Dispatch = Dispatch::new("glVertexAttribL2i64NV")
///|
extern "c" fn epoxy_glVertexAttribL2i64NV(
fp : CPtr,
index : UInt,
x : Int64,
y : Int64,
) -> Unit = "epoxy_glVertexAttribL2i64NV"
///|
pub fn gl_vertex_attrib_l2i64_nv(index : UInt, x : Int64, y : Int64) -> Unit {
epoxy_glVertexAttribL2i64NV(d_glVertexAttribL2i64NV.get(), index, x, y)
}
///|
let d_glVertexAttribL2i64vNV : Dispatch = Dispatch::new(
"glVertexAttribL2i64vNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL2i64vNV(
fp : CPtr,
index : UInt,
v : FixedArray[Int64],
) -> Unit = "epoxy_glVertexAttribL2i64vNV"
///|
pub fn gl_vertex_attrib_l2i64v_nv(index : UInt, v : FixedArray[Int64]) -> Unit {
epoxy_glVertexAttribL2i64vNV(d_glVertexAttribL2i64vNV.get(), index, v)
}
///|
let d_glVertexAttribL2ui64NV : Dispatch = Dispatch::new(
"glVertexAttribL2ui64NV",
)
///|
extern "c" fn epoxy_glVertexAttribL2ui64NV(
fp : CPtr,
index : UInt,
x : UInt64,
y : UInt64,
) -> Unit = "epoxy_glVertexAttribL2ui64NV"
///|
pub fn gl_vertex_attrib_l2ui64_nv(index : UInt, x : UInt64, y : UInt64) -> Unit {
epoxy_glVertexAttribL2ui64NV(d_glVertexAttribL2ui64NV.get(), index, x, y)
}
///|
let d_glVertexAttribL2ui64vNV : Dispatch = Dispatch::new(
"glVertexAttribL2ui64vNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL2ui64vNV(
fp : CPtr,
index : UInt,
v : FixedArray[UInt64],
) -> Unit = "epoxy_glVertexAttribL2ui64vNV"
///|
pub fn gl_vertex_attrib_l2ui64v_nv(
index : UInt,
v : FixedArray[UInt64],
) -> Unit {
epoxy_glVertexAttribL2ui64vNV(d_glVertexAttribL2ui64vNV.get(), index, v)
}
///|
let d_glVertexAttribL3d : Dispatch = Dispatch::with_aliases(
"glVertexAttribL3d",
["glVertexAttribL3dEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribL3d(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glVertexAttribL3d"
///|
pub fn gl_vertex_attrib_l3d(
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glVertexAttribL3d(d_glVertexAttribL3d.get(), index, x, y, z)
}
///|
let d_glVertexAttribL3dEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribL3dEXT",
["glVertexAttribL3d"],
)
///|
extern "c" fn epoxy_glVertexAttribL3dEXT(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glVertexAttribL3dEXT"
///|
pub fn gl_vertex_attrib_l3d_ext(
index : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glVertexAttribL3dEXT(d_glVertexAttribL3dEXT.get(), index, x, y, z)
}
///|
let d_glVertexAttribL3dv : Dispatch = Dispatch::with_aliases(
"glVertexAttribL3dv",
["glVertexAttribL3dvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL3dv(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribL3dv"
///|
pub fn gl_vertex_attrib_l3dv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttribL3dv(d_glVertexAttribL3dv.get(), index, v)
}
///|
let d_glVertexAttribL3dvEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribL3dvEXT",
["glVertexAttribL3dv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL3dvEXT(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribL3dvEXT"
///|
pub fn gl_vertex_attrib_l3dv_ext(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttribL3dvEXT(d_glVertexAttribL3dvEXT.get(), index, v)
}
///|
let d_glVertexAttribL3i64NV : Dispatch = Dispatch::new("glVertexAttribL3i64NV")
///|
extern "c" fn epoxy_glVertexAttribL3i64NV(
fp : CPtr,
index : UInt,
x : Int64,
y : Int64,
z : Int64,
) -> Unit = "epoxy_glVertexAttribL3i64NV"
///|
pub fn gl_vertex_attrib_l3i64_nv(
index : UInt,
x : Int64,
y : Int64,
z : Int64,
) -> Unit {
epoxy_glVertexAttribL3i64NV(d_glVertexAttribL3i64NV.get(), index, x, y, z)
}
///|
let d_glVertexAttribL3i64vNV : Dispatch = Dispatch::new(
"glVertexAttribL3i64vNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL3i64vNV(
fp : CPtr,
index : UInt,
v : FixedArray[Int64],
) -> Unit = "epoxy_glVertexAttribL3i64vNV"
///|
pub fn gl_vertex_attrib_l3i64v_nv(index : UInt, v : FixedArray[Int64]) -> Unit {
epoxy_glVertexAttribL3i64vNV(d_glVertexAttribL3i64vNV.get(), index, v)
}
///|
let d_glVertexAttribL3ui64NV : Dispatch = Dispatch::new(
"glVertexAttribL3ui64NV",
)
///|
extern "c" fn epoxy_glVertexAttribL3ui64NV(
fp : CPtr,
index : UInt,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit = "epoxy_glVertexAttribL3ui64NV"
///|
pub fn gl_vertex_attrib_l3ui64_nv(
index : UInt,
x : UInt64,
y : UInt64,
z : UInt64,
) -> Unit {
epoxy_glVertexAttribL3ui64NV(d_glVertexAttribL3ui64NV.get(), index, x, y, z)
}
///|
let d_glVertexAttribL3ui64vNV : Dispatch = Dispatch::new(
"glVertexAttribL3ui64vNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL3ui64vNV(
fp : CPtr,
index : UInt,
v : FixedArray[UInt64],
) -> Unit = "epoxy_glVertexAttribL3ui64vNV"
///|
pub fn gl_vertex_attrib_l3ui64v_nv(
index : UInt,
v : FixedArray[UInt64],
) -> Unit {
epoxy_glVertexAttribL3ui64vNV(d_glVertexAttribL3ui64vNV.get(), index, v)
}
///|
let d_glVertexAttribL4d : Dispatch = Dispatch::with_aliases(
"glVertexAttribL4d",
["glVertexAttribL4dEXT"],
)
///|
extern "c" fn epoxy_glVertexAttribL4d(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glVertexAttribL4d"
///|
pub fn gl_vertex_attrib_l4d(
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glVertexAttribL4d(d_glVertexAttribL4d.get(), index, x, y, z, w)
}
///|
let d_glVertexAttribL4dEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribL4dEXT",
["glVertexAttribL4d"],
)
///|
extern "c" fn epoxy_glVertexAttribL4dEXT(
fp : CPtr,
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glVertexAttribL4dEXT"
///|
pub fn gl_vertex_attrib_l4d_ext(
index : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glVertexAttribL4dEXT(d_glVertexAttribL4dEXT.get(), index, x, y, z, w)
}
///|
let d_glVertexAttribL4dv : Dispatch = Dispatch::with_aliases(
"glVertexAttribL4dv",
["glVertexAttribL4dvEXT"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL4dv(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribL4dv"
///|
pub fn gl_vertex_attrib_l4dv(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttribL4dv(d_glVertexAttribL4dv.get(), index, v)
}
///|
let d_glVertexAttribL4dvEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribL4dvEXT",
["glVertexAttribL4dv"],
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL4dvEXT(
fp : CPtr,
index : UInt,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribL4dvEXT"
///|
pub fn gl_vertex_attrib_l4dv_ext(index : UInt, v : FixedArray[Double]) -> Unit {
epoxy_glVertexAttribL4dvEXT(d_glVertexAttribL4dvEXT.get(), index, v)
}
///|
let d_glVertexAttribL4i64NV : Dispatch = Dispatch::new("glVertexAttribL4i64NV")
///|
extern "c" fn epoxy_glVertexAttribL4i64NV(
fp : CPtr,
index : UInt,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit = "epoxy_glVertexAttribL4i64NV"
///|
pub fn gl_vertex_attrib_l4i64_nv(
index : UInt,
x : Int64,
y : Int64,
z : Int64,
w : Int64,
) -> Unit {
epoxy_glVertexAttribL4i64NV(d_glVertexAttribL4i64NV.get(), index, x, y, z, w)
}
///|
let d_glVertexAttribL4i64vNV : Dispatch = Dispatch::new(
"glVertexAttribL4i64vNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL4i64vNV(
fp : CPtr,
index : UInt,
v : FixedArray[Int64],
) -> Unit = "epoxy_glVertexAttribL4i64vNV"
///|
pub fn gl_vertex_attrib_l4i64v_nv(index : UInt, v : FixedArray[Int64]) -> Unit {
epoxy_glVertexAttribL4i64vNV(d_glVertexAttribL4i64vNV.get(), index, v)
}
///|
let d_glVertexAttribL4ui64NV : Dispatch = Dispatch::new(
"glVertexAttribL4ui64NV",
)
///|
extern "c" fn epoxy_glVertexAttribL4ui64NV(
fp : CPtr,
index : UInt,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit = "epoxy_glVertexAttribL4ui64NV"
///|
pub fn gl_vertex_attrib_l4ui64_nv(
index : UInt,
x : UInt64,
y : UInt64,
z : UInt64,
w : UInt64,
) -> Unit {
epoxy_glVertexAttribL4ui64NV(
d_glVertexAttribL4ui64NV.get(),
index,
x,
y,
z,
w,
)
}
///|
let d_glVertexAttribL4ui64vNV : Dispatch = Dispatch::new(
"glVertexAttribL4ui64vNV",
)
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribL4ui64vNV(
fp : CPtr,
index : UInt,
v : FixedArray[UInt64],
) -> Unit = "epoxy_glVertexAttribL4ui64vNV"
///|
pub fn gl_vertex_attrib_l4ui64v_nv(
index : UInt,
v : FixedArray[UInt64],
) -> Unit {
epoxy_glVertexAttribL4ui64vNV(d_glVertexAttribL4ui64vNV.get(), index, v)
}
///|
let d_glVertexAttribLFormat : Dispatch = Dispatch::new("glVertexAttribLFormat")
///|
extern "c" fn epoxy_glVertexAttribLFormat(
fp : CPtr,
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit = "epoxy_glVertexAttribLFormat"
///|
pub fn gl_vertex_attrib_l_format(
attribindex : UInt,
size : Int,
type_ : UInt,
relativeoffset : UInt,
) -> Unit {
epoxy_glVertexAttribLFormat(
d_glVertexAttribLFormat.get(),
attribindex,
size,
type_,
relativeoffset,
)
}
///|
let d_glVertexAttribLFormatNV : Dispatch = Dispatch::new(
"glVertexAttribLFormatNV",
)
///|
extern "c" fn epoxy_glVertexAttribLFormatNV(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
) -> Unit = "epoxy_glVertexAttribLFormatNV"
///|
pub fn gl_vertex_attrib_l_format_nv(
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
) -> Unit {
epoxy_glVertexAttribLFormatNV(
d_glVertexAttribLFormatNV.get(),
index,
size,
type_,
stride,
)
}
///|
let d_glVertexAttribLPointer : Dispatch = Dispatch::with_aliases(
"glVertexAttribLPointer",
["glVertexAttribLPointerEXT"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexAttribLPointer(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexAttribLPointer"
///|
pub fn gl_vertex_attrib_l_pointer(
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexAttribLPointer(
d_glVertexAttribLPointer.get(),
index,
size,
type_,
stride,
pointer,
)
}
///|
let d_glVertexAttribLPointerEXT : Dispatch = Dispatch::with_aliases(
"glVertexAttribLPointerEXT",
["glVertexAttribLPointer"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexAttribLPointerEXT(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexAttribLPointerEXT"
///|
pub fn gl_vertex_attrib_l_pointer_ext(
index : UInt,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexAttribLPointerEXT(
d_glVertexAttribLPointerEXT.get(),
index,
size,
type_,
stride,
pointer,
)
}
///|
let d_glVertexAttribP1ui : Dispatch = Dispatch::new("glVertexAttribP1ui")
///|
extern "c" fn epoxy_glVertexAttribP1ui(
fp : CPtr,
index : UInt,
type_ : UInt,
normalized : Bool,
value : UInt,
) -> Unit = "epoxy_glVertexAttribP1ui"
///|
pub fn gl_vertex_attrib_p1ui(
index : UInt,
type_ : UInt,
normalized : Bool,
value : UInt,
) -> Unit {
epoxy_glVertexAttribP1ui(
d_glVertexAttribP1ui.get(),
index,
type_,
normalized,
value,
)
}
///|
let d_glVertexAttribP1uiv : Dispatch = Dispatch::new("glVertexAttribP1uiv")
///|
#borrow(value)
extern "c" fn epoxy_glVertexAttribP1uiv(
fp : CPtr,
index : UInt,
type_ : UInt,
normalized : Bool,
value : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribP1uiv"
///|
pub fn gl_vertex_attrib_p1uiv(
index : UInt,
type_ : UInt,
normalized : Bool,
value : FixedArray[UInt],
) -> Unit {
epoxy_glVertexAttribP1uiv(
d_glVertexAttribP1uiv.get(),
index,
type_,
normalized,
value,
)
}
///|
let d_glVertexAttribP2ui : Dispatch = Dispatch::new("glVertexAttribP2ui")
///|
extern "c" fn epoxy_glVertexAttribP2ui(
fp : CPtr,
index : UInt,
type_ : UInt,
normalized : Bool,
value : UInt,
) -> Unit = "epoxy_glVertexAttribP2ui"
///|
pub fn gl_vertex_attrib_p2ui(
index : UInt,
type_ : UInt,
normalized : Bool,
value : UInt,
) -> Unit {
epoxy_glVertexAttribP2ui(
d_glVertexAttribP2ui.get(),
index,
type_,
normalized,
value,
)
}
///|
let d_glVertexAttribP2uiv : Dispatch = Dispatch::new("glVertexAttribP2uiv")
///|
#borrow(value)
extern "c" fn epoxy_glVertexAttribP2uiv(
fp : CPtr,
index : UInt,
type_ : UInt,
normalized : Bool,
value : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribP2uiv"
///|
pub fn gl_vertex_attrib_p2uiv(
index : UInt,
type_ : UInt,
normalized : Bool,
value : FixedArray[UInt],
) -> Unit {
epoxy_glVertexAttribP2uiv(
d_glVertexAttribP2uiv.get(),
index,
type_,
normalized,
value,
)
}
///|
let d_glVertexAttribP3ui : Dispatch = Dispatch::new("glVertexAttribP3ui")
///|
extern "c" fn epoxy_glVertexAttribP3ui(
fp : CPtr,
index : UInt,
type_ : UInt,
normalized : Bool,
value : UInt,
) -> Unit = "epoxy_glVertexAttribP3ui"
///|
pub fn gl_vertex_attrib_p3ui(
index : UInt,
type_ : UInt,
normalized : Bool,
value : UInt,
) -> Unit {
epoxy_glVertexAttribP3ui(
d_glVertexAttribP3ui.get(),
index,
type_,
normalized,
value,
)
}
///|
let d_glVertexAttribP3uiv : Dispatch = Dispatch::new("glVertexAttribP3uiv")
///|
#borrow(value)
extern "c" fn epoxy_glVertexAttribP3uiv(
fp : CPtr,
index : UInt,
type_ : UInt,
normalized : Bool,
value : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribP3uiv"
///|
pub fn gl_vertex_attrib_p3uiv(
index : UInt,
type_ : UInt,
normalized : Bool,
value : FixedArray[UInt],
) -> Unit {
epoxy_glVertexAttribP3uiv(
d_glVertexAttribP3uiv.get(),
index,
type_,
normalized,
value,
)
}
///|
let d_glVertexAttribP4ui : Dispatch = Dispatch::new("glVertexAttribP4ui")
///|
extern "c" fn epoxy_glVertexAttribP4ui(
fp : CPtr,
index : UInt,
type_ : UInt,
normalized : Bool,
value : UInt,
) -> Unit = "epoxy_glVertexAttribP4ui"
///|
pub fn gl_vertex_attrib_p4ui(
index : UInt,
type_ : UInt,
normalized : Bool,
value : UInt,
) -> Unit {
epoxy_glVertexAttribP4ui(
d_glVertexAttribP4ui.get(),
index,
type_,
normalized,
value,
)
}
///|
let d_glVertexAttribP4uiv : Dispatch = Dispatch::new("glVertexAttribP4uiv")
///|
#borrow(value)
extern "c" fn epoxy_glVertexAttribP4uiv(
fp : CPtr,
index : UInt,
type_ : UInt,
normalized : Bool,
value : FixedArray[UInt],
) -> Unit = "epoxy_glVertexAttribP4uiv"
///|
pub fn gl_vertex_attrib_p4uiv(
index : UInt,
type_ : UInt,
normalized : Bool,
value : FixedArray[UInt],
) -> Unit {
epoxy_glVertexAttribP4uiv(
d_glVertexAttribP4uiv.get(),
index,
type_,
normalized,
value,
)
}
///|
let d_glVertexAttribParameteriAMD : Dispatch = Dispatch::new(
"glVertexAttribParameteriAMD",
)
///|
extern "c" fn epoxy_glVertexAttribParameteriAMD(
fp : CPtr,
index : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glVertexAttribParameteriAMD"
///|
pub fn gl_vertex_attrib_parameteri_amd(
index : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glVertexAttribParameteriAMD(
d_glVertexAttribParameteriAMD.get(),
index,
pname,
param,
)
}
///|
let d_glVertexAttribPointer : Dispatch = Dispatch::with_aliases(
"glVertexAttribPointer",
["glVertexAttribPointerARB"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexAttribPointer(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexAttribPointer"
///|
pub fn gl_vertex_attrib_pointer(
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexAttribPointer(
d_glVertexAttribPointer.get(),
index,
size,
type_,
normalized,
stride,
pointer,
)
}
///|
let d_glVertexAttribPointerARB : Dispatch = Dispatch::with_aliases(
"glVertexAttribPointerARB",
["glVertexAttribPointer"],
)
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexAttribPointerARB(
fp : CPtr,
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexAttribPointerARB"
///|
pub fn gl_vertex_attrib_pointer_arb(
index : UInt,
size : Int,
type_ : UInt,
normalized : Bool,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexAttribPointerARB(
d_glVertexAttribPointerARB.get(),
index,
size,
type_,
normalized,
stride,
pointer,
)
}
///|
let d_glVertexAttribPointerNV : Dispatch = Dispatch::new(
"glVertexAttribPointerNV",
)
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexAttribPointerNV(
fp : CPtr,
index : UInt,
fsize : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexAttribPointerNV"
///|
pub fn gl_vertex_attrib_pointer_nv(
index : UInt,
fsize : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexAttribPointerNV(
d_glVertexAttribPointerNV.get(),
index,
fsize,
type_,
stride,
pointer,
)
}
///|
let d_glVertexAttribs1dvNV : Dispatch = Dispatch::new("glVertexAttribs1dvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs1dvNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribs1dvNV"
///|
pub fn gl_vertex_attribs1dv_nv(
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit {
epoxy_glVertexAttribs1dvNV(d_glVertexAttribs1dvNV.get(), index, count, v)
}
///|
let d_glVertexAttribs1fvNV : Dispatch = Dispatch::new("glVertexAttribs1fvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs1fvNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttribs1fvNV"
///|
pub fn gl_vertex_attribs1fv_nv(
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glVertexAttribs1fvNV(d_glVertexAttribs1fvNV.get(), index, count, v)
}
///|
let d_glVertexAttribs1hvNV : Dispatch = Dispatch::new("glVertexAttribs1hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs1hvNV(
fp : CPtr,
index : UInt,
n : Int,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttribs1hvNV"
///|
pub fn gl_vertex_attribs1hv_nv(
index : UInt,
n : Int,
v : FixedArray[UInt16],
) -> Unit {
epoxy_glVertexAttribs1hvNV(d_glVertexAttribs1hvNV.get(), index, n, v)
}
///|
let d_glVertexAttribs1svNV : Dispatch = Dispatch::new("glVertexAttribs1svNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs1svNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttribs1svNV"
///|
pub fn gl_vertex_attribs1sv_nv(
index : UInt,
count : Int,
v : FixedArray[Int16],
) -> Unit {
epoxy_glVertexAttribs1svNV(d_glVertexAttribs1svNV.get(), index, count, v)
}
///|
let d_glVertexAttribs2dvNV : Dispatch = Dispatch::new("glVertexAttribs2dvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs2dvNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribs2dvNV"
///|
pub fn gl_vertex_attribs2dv_nv(
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit {
epoxy_glVertexAttribs2dvNV(d_glVertexAttribs2dvNV.get(), index, count, v)
}
///|
let d_glVertexAttribs2fvNV : Dispatch = Dispatch::new("glVertexAttribs2fvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs2fvNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttribs2fvNV"
///|
pub fn gl_vertex_attribs2fv_nv(
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glVertexAttribs2fvNV(d_glVertexAttribs2fvNV.get(), index, count, v)
}
///|
let d_glVertexAttribs2hvNV : Dispatch = Dispatch::new("glVertexAttribs2hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs2hvNV(
fp : CPtr,
index : UInt,
n : Int,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttribs2hvNV"
///|
pub fn gl_vertex_attribs2hv_nv(
index : UInt,
n : Int,
v : FixedArray[UInt16],
) -> Unit {
epoxy_glVertexAttribs2hvNV(d_glVertexAttribs2hvNV.get(), index, n, v)
}
///|
let d_glVertexAttribs2svNV : Dispatch = Dispatch::new("glVertexAttribs2svNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs2svNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttribs2svNV"
///|
pub fn gl_vertex_attribs2sv_nv(
index : UInt,
count : Int,
v : FixedArray[Int16],
) -> Unit {
epoxy_glVertexAttribs2svNV(d_glVertexAttribs2svNV.get(), index, count, v)
}
///|
let d_glVertexAttribs3dvNV : Dispatch = Dispatch::new("glVertexAttribs3dvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs3dvNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribs3dvNV"
///|
pub fn gl_vertex_attribs3dv_nv(
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit {
epoxy_glVertexAttribs3dvNV(d_glVertexAttribs3dvNV.get(), index, count, v)
}
///|
let d_glVertexAttribs3fvNV : Dispatch = Dispatch::new("glVertexAttribs3fvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs3fvNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttribs3fvNV"
///|
pub fn gl_vertex_attribs3fv_nv(
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glVertexAttribs3fvNV(d_glVertexAttribs3fvNV.get(), index, count, v)
}
///|
let d_glVertexAttribs3hvNV : Dispatch = Dispatch::new("glVertexAttribs3hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs3hvNV(
fp : CPtr,
index : UInt,
n : Int,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttribs3hvNV"
///|
pub fn gl_vertex_attribs3hv_nv(
index : UInt,
n : Int,
v : FixedArray[UInt16],
) -> Unit {
epoxy_glVertexAttribs3hvNV(d_glVertexAttribs3hvNV.get(), index, n, v)
}
///|
let d_glVertexAttribs3svNV : Dispatch = Dispatch::new("glVertexAttribs3svNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs3svNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttribs3svNV"
///|
pub fn gl_vertex_attribs3sv_nv(
index : UInt,
count : Int,
v : FixedArray[Int16],
) -> Unit {
epoxy_glVertexAttribs3svNV(d_glVertexAttribs3svNV.get(), index, count, v)
}
///|
let d_glVertexAttribs4dvNV : Dispatch = Dispatch::new("glVertexAttribs4dvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs4dvNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit = "epoxy_glVertexAttribs4dvNV"
///|
pub fn gl_vertex_attribs4dv_nv(
index : UInt,
count : Int,
v : FixedArray[Double],
) -> Unit {
epoxy_glVertexAttribs4dvNV(d_glVertexAttribs4dvNV.get(), index, count, v)
}
///|
let d_glVertexAttribs4fvNV : Dispatch = Dispatch::new("glVertexAttribs4fvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs4fvNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glVertexAttribs4fvNV"
///|
pub fn gl_vertex_attribs4fv_nv(
index : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glVertexAttribs4fvNV(d_glVertexAttribs4fvNV.get(), index, count, v)
}
///|
let d_glVertexAttribs4hvNV : Dispatch = Dispatch::new("glVertexAttribs4hvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs4hvNV(
fp : CPtr,
index : UInt,
n : Int,
v : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexAttribs4hvNV"
///|
pub fn gl_vertex_attribs4hv_nv(
index : UInt,
n : Int,
v : FixedArray[UInt16],
) -> Unit {
epoxy_glVertexAttribs4hvNV(d_glVertexAttribs4hvNV.get(), index, n, v)
}
///|
let d_glVertexAttribs4svNV : Dispatch = Dispatch::new("glVertexAttribs4svNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs4svNV(
fp : CPtr,
index : UInt,
count : Int,
v : FixedArray[Int16],
) -> Unit = "epoxy_glVertexAttribs4svNV"
///|
pub fn gl_vertex_attribs4sv_nv(
index : UInt,
count : Int,
v : FixedArray[Int16],
) -> Unit {
epoxy_glVertexAttribs4svNV(d_glVertexAttribs4svNV.get(), index, count, v)
}
///|
let d_glVertexAttribs4ubvNV : Dispatch = Dispatch::new("glVertexAttribs4ubvNV")
///|
#borrow(v)
extern "c" fn epoxy_glVertexAttribs4ubvNV(
fp : CPtr,
index : UInt,
count : Int,
v : Bytes,
) -> Unit = "epoxy_glVertexAttribs4ubvNV"
///|
pub fn gl_vertex_attribs4ubv_nv(index : UInt, count : Int, v : Bytes) -> Unit {
epoxy_glVertexAttribs4ubvNV(d_glVertexAttribs4ubvNV.get(), index, count, v)
}
///|
let d_glVertexBindingDivisor : Dispatch = Dispatch::new(
"glVertexBindingDivisor",
)
///|
extern "c" fn epoxy_glVertexBindingDivisor(
fp : CPtr,
bindingindex : UInt,
divisor : UInt,
) -> Unit = "epoxy_glVertexBindingDivisor"
///|
pub fn gl_vertex_binding_divisor(bindingindex : UInt, divisor : UInt) -> Unit {
epoxy_glVertexBindingDivisor(
d_glVertexBindingDivisor.get(),
bindingindex,
divisor,
)
}
///|
let d_glVertexBlendARB : Dispatch = Dispatch::new("glVertexBlendARB")
///|
extern "c" fn epoxy_glVertexBlendARB(fp : CPtr, count : Int) -> Unit = "epoxy_glVertexBlendARB"
///|
pub fn gl_vertex_blend_arb(count : Int) -> Unit {
epoxy_glVertexBlendARB(d_glVertexBlendARB.get(), count)
}
///|
let d_glVertexBlendEnvfATI : Dispatch = Dispatch::new("glVertexBlendEnvfATI")
///|
extern "c" fn epoxy_glVertexBlendEnvfATI(
fp : CPtr,
pname : UInt,
param : Float,
) -> Unit = "epoxy_glVertexBlendEnvfATI"
///|
pub fn gl_vertex_blend_envf_ati(pname : UInt, param : Float) -> Unit {
epoxy_glVertexBlendEnvfATI(d_glVertexBlendEnvfATI.get(), pname, param)
}
///|
let d_glVertexBlendEnviATI : Dispatch = Dispatch::new("glVertexBlendEnviATI")
///|
extern "c" fn epoxy_glVertexBlendEnviATI(
fp : CPtr,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glVertexBlendEnviATI"
///|
pub fn gl_vertex_blend_envi_ati(pname : UInt, param : Int) -> Unit {
epoxy_glVertexBlendEnviATI(d_glVertexBlendEnviATI.get(), pname, param)
}
///|
let d_glVertexFormatNV : Dispatch = Dispatch::new("glVertexFormatNV")
///|
extern "c" fn epoxy_glVertexFormatNV(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
) -> Unit = "epoxy_glVertexFormatNV"
///|
pub fn gl_vertex_format_nv(size : Int, type_ : UInt, stride : Int) -> Unit {
epoxy_glVertexFormatNV(d_glVertexFormatNV.get(), size, type_, stride)
}
///|
let d_glVertexP2ui : Dispatch = Dispatch::new("glVertexP2ui")
///|
extern "c" fn epoxy_glVertexP2ui(fp : CPtr, type_ : UInt, value : UInt) -> Unit = "epoxy_glVertexP2ui"
///|
pub fn gl_vertex_p2ui(type_ : UInt, value : UInt) -> Unit {
epoxy_glVertexP2ui(d_glVertexP2ui.get(), type_, value)
}
///|
let d_glVertexP2uiv : Dispatch = Dispatch::new("glVertexP2uiv")
///|
#borrow(value)
extern "c" fn epoxy_glVertexP2uiv(
fp : CPtr,
type_ : UInt,
value : FixedArray[UInt],
) -> Unit = "epoxy_glVertexP2uiv"
///|
pub fn gl_vertex_p2uiv(type_ : UInt, value : FixedArray[UInt]) -> Unit {
epoxy_glVertexP2uiv(d_glVertexP2uiv.get(), type_, value)
}
///|
let d_glVertexP3ui : Dispatch = Dispatch::new("glVertexP3ui")
///|
extern "c" fn epoxy_glVertexP3ui(fp : CPtr, type_ : UInt, value : UInt) -> Unit = "epoxy_glVertexP3ui"
///|
pub fn gl_vertex_p3ui(type_ : UInt, value : UInt) -> Unit {
epoxy_glVertexP3ui(d_glVertexP3ui.get(), type_, value)
}
///|
let d_glVertexP3uiv : Dispatch = Dispatch::new("glVertexP3uiv")
///|
#borrow(value)
extern "c" fn epoxy_glVertexP3uiv(
fp : CPtr,
type_ : UInt,
value : FixedArray[UInt],
) -> Unit = "epoxy_glVertexP3uiv"
///|
pub fn gl_vertex_p3uiv(type_ : UInt, value : FixedArray[UInt]) -> Unit {
epoxy_glVertexP3uiv(d_glVertexP3uiv.get(), type_, value)
}
///|
let d_glVertexP4ui : Dispatch = Dispatch::new("glVertexP4ui")
///|
extern "c" fn epoxy_glVertexP4ui(fp : CPtr, type_ : UInt, value : UInt) -> Unit = "epoxy_glVertexP4ui"
///|
pub fn gl_vertex_p4ui(type_ : UInt, value : UInt) -> Unit {
epoxy_glVertexP4ui(d_glVertexP4ui.get(), type_, value)
}
///|
let d_glVertexP4uiv : Dispatch = Dispatch::new("glVertexP4uiv")
///|
#borrow(value)
extern "c" fn epoxy_glVertexP4uiv(
fp : CPtr,
type_ : UInt,
value : FixedArray[UInt],
) -> Unit = "epoxy_glVertexP4uiv"
///|
pub fn gl_vertex_p4uiv(type_ : UInt, value : FixedArray[UInt]) -> Unit {
epoxy_glVertexP4uiv(d_glVertexP4uiv.get(), type_, value)
}
///|
let d_glVertexPointer : Dispatch = Dispatch::new("glVertexPointer")
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexPointer(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexPointer"
///|
pub fn gl_vertex_pointer(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexPointer(d_glVertexPointer.get(), size, type_, stride, pointer)
}
///|
let d_glVertexPointerEXT : Dispatch = Dispatch::new("glVertexPointerEXT")
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexPointerEXT(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexPointerEXT"
///|
pub fn gl_vertex_pointer_ext(
size : Int,
type_ : UInt,
stride : Int,
count : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexPointerEXT(
d_glVertexPointerEXT.get(),
size,
type_,
stride,
count,
pointer,
)
}
///|
let d_glVertexStream1dATI : Dispatch = Dispatch::new("glVertexStream1dATI")
///|
extern "c" fn epoxy_glVertexStream1dATI(
fp : CPtr,
stream : UInt,
x : Double,
) -> Unit = "epoxy_glVertexStream1dATI"
///|
pub fn gl_vertex_stream1d_ati(stream : UInt, x : Double) -> Unit {
epoxy_glVertexStream1dATI(d_glVertexStream1dATI.get(), stream, x)
}
///|
let d_glVertexStream1dvATI : Dispatch = Dispatch::new("glVertexStream1dvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream1dvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Double],
) -> Unit = "epoxy_glVertexStream1dvATI"
///|
pub fn gl_vertex_stream1dv_ati(
stream : UInt,
coords : FixedArray[Double],
) -> Unit {
epoxy_glVertexStream1dvATI(d_glVertexStream1dvATI.get(), stream, coords)
}
///|
let d_glVertexStream1fATI : Dispatch = Dispatch::new("glVertexStream1fATI")
///|
extern "c" fn epoxy_glVertexStream1fATI(
fp : CPtr,
stream : UInt,
x : Float,
) -> Unit = "epoxy_glVertexStream1fATI"
///|
pub fn gl_vertex_stream1f_ati(stream : UInt, x : Float) -> Unit {
epoxy_glVertexStream1fATI(d_glVertexStream1fATI.get(), stream, x)
}
///|
let d_glVertexStream1fvATI : Dispatch = Dispatch::new("glVertexStream1fvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream1fvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Float],
) -> Unit = "epoxy_glVertexStream1fvATI"
///|
pub fn gl_vertex_stream1fv_ati(
stream : UInt,
coords : FixedArray[Float],
) -> Unit {
epoxy_glVertexStream1fvATI(d_glVertexStream1fvATI.get(), stream, coords)
}
///|
let d_glVertexStream1iATI : Dispatch = Dispatch::new("glVertexStream1iATI")
///|
extern "c" fn epoxy_glVertexStream1iATI(
fp : CPtr,
stream : UInt,
x : Int,
) -> Unit = "epoxy_glVertexStream1iATI"
///|
pub fn gl_vertex_stream1i_ati(stream : UInt, x : Int) -> Unit {
epoxy_glVertexStream1iATI(d_glVertexStream1iATI.get(), stream, x)
}
///|
let d_glVertexStream1ivATI : Dispatch = Dispatch::new("glVertexStream1ivATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream1ivATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int],
) -> Unit = "epoxy_glVertexStream1ivATI"
///|
pub fn gl_vertex_stream1iv_ati(stream : UInt, coords : FixedArray[Int]) -> Unit {
epoxy_glVertexStream1ivATI(d_glVertexStream1ivATI.get(), stream, coords)
}
///|
let d_glVertexStream1sATI : Dispatch = Dispatch::new("glVertexStream1sATI")
///|
extern "c" fn epoxy_glVertexStream1sATI(
fp : CPtr,
stream : UInt,
x : Int,
) -> Unit = "epoxy_glVertexStream1sATI"
///|
pub fn gl_vertex_stream1s_ati(stream : UInt, x : Int) -> Unit {
epoxy_glVertexStream1sATI(d_glVertexStream1sATI.get(), stream, x)
}
///|
let d_glVertexStream1svATI : Dispatch = Dispatch::new("glVertexStream1svATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream1svATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int16],
) -> Unit = "epoxy_glVertexStream1svATI"
///|
pub fn gl_vertex_stream1sv_ati(
stream : UInt,
coords : FixedArray[Int16],
) -> Unit {
epoxy_glVertexStream1svATI(d_glVertexStream1svATI.get(), stream, coords)
}
///|
let d_glVertexStream2dATI : Dispatch = Dispatch::new("glVertexStream2dATI")
///|
extern "c" fn epoxy_glVertexStream2dATI(
fp : CPtr,
stream : UInt,
x : Double,
y : Double,
) -> Unit = "epoxy_glVertexStream2dATI"
///|
pub fn gl_vertex_stream2d_ati(stream : UInt, x : Double, y : Double) -> Unit {
epoxy_glVertexStream2dATI(d_glVertexStream2dATI.get(), stream, x, y)
}
///|
let d_glVertexStream2dvATI : Dispatch = Dispatch::new("glVertexStream2dvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream2dvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Double],
) -> Unit = "epoxy_glVertexStream2dvATI"
///|
pub fn gl_vertex_stream2dv_ati(
stream : UInt,
coords : FixedArray[Double],
) -> Unit {
epoxy_glVertexStream2dvATI(d_glVertexStream2dvATI.get(), stream, coords)
}
///|
let d_glVertexStream2fATI : Dispatch = Dispatch::new("glVertexStream2fATI")
///|
extern "c" fn epoxy_glVertexStream2fATI(
fp : CPtr,
stream : UInt,
x : Float,
y : Float,
) -> Unit = "epoxy_glVertexStream2fATI"
///|
pub fn gl_vertex_stream2f_ati(stream : UInt, x : Float, y : Float) -> Unit {
epoxy_glVertexStream2fATI(d_glVertexStream2fATI.get(), stream, x, y)
}
///|
let d_glVertexStream2fvATI : Dispatch = Dispatch::new("glVertexStream2fvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream2fvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Float],
) -> Unit = "epoxy_glVertexStream2fvATI"
///|
pub fn gl_vertex_stream2fv_ati(
stream : UInt,
coords : FixedArray[Float],
) -> Unit {
epoxy_glVertexStream2fvATI(d_glVertexStream2fvATI.get(), stream, coords)
}
///|
let d_glVertexStream2iATI : Dispatch = Dispatch::new("glVertexStream2iATI")
///|
extern "c" fn epoxy_glVertexStream2iATI(
fp : CPtr,
stream : UInt,
x : Int,
y : Int,
) -> Unit = "epoxy_glVertexStream2iATI"
///|
pub fn gl_vertex_stream2i_ati(stream : UInt, x : Int, y : Int) -> Unit {
epoxy_glVertexStream2iATI(d_glVertexStream2iATI.get(), stream, x, y)
}
///|
let d_glVertexStream2ivATI : Dispatch = Dispatch::new("glVertexStream2ivATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream2ivATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int],
) -> Unit = "epoxy_glVertexStream2ivATI"
///|
pub fn gl_vertex_stream2iv_ati(stream : UInt, coords : FixedArray[Int]) -> Unit {
epoxy_glVertexStream2ivATI(d_glVertexStream2ivATI.get(), stream, coords)
}
///|
let d_glVertexStream2sATI : Dispatch = Dispatch::new("glVertexStream2sATI")
///|
extern "c" fn epoxy_glVertexStream2sATI(
fp : CPtr,
stream : UInt,
x : Int,
y : Int,
) -> Unit = "epoxy_glVertexStream2sATI"
///|
pub fn gl_vertex_stream2s_ati(stream : UInt, x : Int, y : Int) -> Unit {
epoxy_glVertexStream2sATI(d_glVertexStream2sATI.get(), stream, x, y)
}
///|
let d_glVertexStream2svATI : Dispatch = Dispatch::new("glVertexStream2svATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream2svATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int16],
) -> Unit = "epoxy_glVertexStream2svATI"
///|
pub fn gl_vertex_stream2sv_ati(
stream : UInt,
coords : FixedArray[Int16],
) -> Unit {
epoxy_glVertexStream2svATI(d_glVertexStream2svATI.get(), stream, coords)
}
///|
let d_glVertexStream3dATI : Dispatch = Dispatch::new("glVertexStream3dATI")
///|
extern "c" fn epoxy_glVertexStream3dATI(
fp : CPtr,
stream : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glVertexStream3dATI"
///|
pub fn gl_vertex_stream3d_ati(
stream : UInt,
x : Double,
y : Double,
z : Double,
) -> Unit {
epoxy_glVertexStream3dATI(d_glVertexStream3dATI.get(), stream, x, y, z)
}
///|
let d_glVertexStream3dvATI : Dispatch = Dispatch::new("glVertexStream3dvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream3dvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Double],
) -> Unit = "epoxy_glVertexStream3dvATI"
///|
pub fn gl_vertex_stream3dv_ati(
stream : UInt,
coords : FixedArray[Double],
) -> Unit {
epoxy_glVertexStream3dvATI(d_glVertexStream3dvATI.get(), stream, coords)
}
///|
let d_glVertexStream3fATI : Dispatch = Dispatch::new("glVertexStream3fATI")
///|
extern "c" fn epoxy_glVertexStream3fATI(
fp : CPtr,
stream : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glVertexStream3fATI"
///|
pub fn gl_vertex_stream3f_ati(
stream : UInt,
x : Float,
y : Float,
z : Float,
) -> Unit {
epoxy_glVertexStream3fATI(d_glVertexStream3fATI.get(), stream, x, y, z)
}
///|
let d_glVertexStream3fvATI : Dispatch = Dispatch::new("glVertexStream3fvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream3fvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Float],
) -> Unit = "epoxy_glVertexStream3fvATI"
///|
pub fn gl_vertex_stream3fv_ati(
stream : UInt,
coords : FixedArray[Float],
) -> Unit {
epoxy_glVertexStream3fvATI(d_glVertexStream3fvATI.get(), stream, coords)
}
///|
let d_glVertexStream3iATI : Dispatch = Dispatch::new("glVertexStream3iATI")
///|
extern "c" fn epoxy_glVertexStream3iATI(
fp : CPtr,
stream : UInt,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glVertexStream3iATI"
///|
pub fn gl_vertex_stream3i_ati(stream : UInt, x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertexStream3iATI(d_glVertexStream3iATI.get(), stream, x, y, z)
}
///|
let d_glVertexStream3ivATI : Dispatch = Dispatch::new("glVertexStream3ivATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream3ivATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int],
) -> Unit = "epoxy_glVertexStream3ivATI"
///|
pub fn gl_vertex_stream3iv_ati(stream : UInt, coords : FixedArray[Int]) -> Unit {
epoxy_glVertexStream3ivATI(d_glVertexStream3ivATI.get(), stream, coords)
}
///|
let d_glVertexStream3sATI : Dispatch = Dispatch::new("glVertexStream3sATI")
///|
extern "c" fn epoxy_glVertexStream3sATI(
fp : CPtr,
stream : UInt,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glVertexStream3sATI"
///|
pub fn gl_vertex_stream3s_ati(stream : UInt, x : Int, y : Int, z : Int) -> Unit {
epoxy_glVertexStream3sATI(d_glVertexStream3sATI.get(), stream, x, y, z)
}
///|
let d_glVertexStream3svATI : Dispatch = Dispatch::new("glVertexStream3svATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream3svATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int16],
) -> Unit = "epoxy_glVertexStream3svATI"
///|
pub fn gl_vertex_stream3sv_ati(
stream : UInt,
coords : FixedArray[Int16],
) -> Unit {
epoxy_glVertexStream3svATI(d_glVertexStream3svATI.get(), stream, coords)
}
///|
let d_glVertexStream4dATI : Dispatch = Dispatch::new("glVertexStream4dATI")
///|
extern "c" fn epoxy_glVertexStream4dATI(
fp : CPtr,
stream : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glVertexStream4dATI"
///|
pub fn gl_vertex_stream4d_ati(
stream : UInt,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glVertexStream4dATI(d_glVertexStream4dATI.get(), stream, x, y, z, w)
}
///|
let d_glVertexStream4dvATI : Dispatch = Dispatch::new("glVertexStream4dvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream4dvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Double],
) -> Unit = "epoxy_glVertexStream4dvATI"
///|
pub fn gl_vertex_stream4dv_ati(
stream : UInt,
coords : FixedArray[Double],
) -> Unit {
epoxy_glVertexStream4dvATI(d_glVertexStream4dvATI.get(), stream, coords)
}
///|
let d_glVertexStream4fATI : Dispatch = Dispatch::new("glVertexStream4fATI")
///|
extern "c" fn epoxy_glVertexStream4fATI(
fp : CPtr,
stream : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glVertexStream4fATI"
///|
pub fn gl_vertex_stream4f_ati(
stream : UInt,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit {
epoxy_glVertexStream4fATI(d_glVertexStream4fATI.get(), stream, x, y, z, w)
}
///|
let d_glVertexStream4fvATI : Dispatch = Dispatch::new("glVertexStream4fvATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream4fvATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Float],
) -> Unit = "epoxy_glVertexStream4fvATI"
///|
pub fn gl_vertex_stream4fv_ati(
stream : UInt,
coords : FixedArray[Float],
) -> Unit {
epoxy_glVertexStream4fvATI(d_glVertexStream4fvATI.get(), stream, coords)
}
///|
let d_glVertexStream4iATI : Dispatch = Dispatch::new("glVertexStream4iATI")
///|
extern "c" fn epoxy_glVertexStream4iATI(
fp : CPtr,
stream : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexStream4iATI"
///|
pub fn gl_vertex_stream4i_ati(
stream : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexStream4iATI(d_glVertexStream4iATI.get(), stream, x, y, z, w)
}
///|
let d_glVertexStream4ivATI : Dispatch = Dispatch::new("glVertexStream4ivATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream4ivATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int],
) -> Unit = "epoxy_glVertexStream4ivATI"
///|
pub fn gl_vertex_stream4iv_ati(stream : UInt, coords : FixedArray[Int]) -> Unit {
epoxy_glVertexStream4ivATI(d_glVertexStream4ivATI.get(), stream, coords)
}
///|
let d_glVertexStream4sATI : Dispatch = Dispatch::new("glVertexStream4sATI")
///|
extern "c" fn epoxy_glVertexStream4sATI(
fp : CPtr,
stream : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glVertexStream4sATI"
///|
pub fn gl_vertex_stream4s_ati(
stream : UInt,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit {
epoxy_glVertexStream4sATI(d_glVertexStream4sATI.get(), stream, x, y, z, w)
}
///|
let d_glVertexStream4svATI : Dispatch = Dispatch::new("glVertexStream4svATI")
///|
#borrow(coords)
extern "c" fn epoxy_glVertexStream4svATI(
fp : CPtr,
stream : UInt,
coords : FixedArray[Int16],
) -> Unit = "epoxy_glVertexStream4svATI"
///|
pub fn gl_vertex_stream4sv_ati(
stream : UInt,
coords : FixedArray[Int16],
) -> Unit {
epoxy_glVertexStream4svATI(d_glVertexStream4svATI.get(), stream, coords)
}
///|
let d_glVertexWeightPointerEXT : Dispatch = Dispatch::new(
"glVertexWeightPointerEXT",
)
///|
#borrow(pointer)
extern "c" fn epoxy_glVertexWeightPointerEXT(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glVertexWeightPointerEXT"
///|
pub fn gl_vertex_weight_pointer_ext(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glVertexWeightPointerEXT(
d_glVertexWeightPointerEXT.get(),
size,
type_,
stride,
pointer,
)
}
///|
let d_glVertexWeightfEXT : Dispatch = Dispatch::new("glVertexWeightfEXT")
///|
extern "c" fn epoxy_glVertexWeightfEXT(fp : CPtr, weight : Float) -> Unit = "epoxy_glVertexWeightfEXT"
///|
pub fn gl_vertex_weightf_ext(weight : Float) -> Unit {
epoxy_glVertexWeightfEXT(d_glVertexWeightfEXT.get(), weight)
}
///|
let d_glVertexWeightfvEXT : Dispatch = Dispatch::new("glVertexWeightfvEXT")
///|
#borrow(weight)
extern "c" fn epoxy_glVertexWeightfvEXT(
fp : CPtr,
weight : FixedArray[Float],
) -> Unit = "epoxy_glVertexWeightfvEXT"
///|
pub fn gl_vertex_weightfv_ext(weight : FixedArray[Float]) -> Unit {
epoxy_glVertexWeightfvEXT(d_glVertexWeightfvEXT.get(), weight)
}
///|
let d_glVertexWeighthNV : Dispatch = Dispatch::new("glVertexWeighthNV")
///|
extern "c" fn epoxy_glVertexWeighthNV(fp : CPtr, weight : Int) -> Unit = "epoxy_glVertexWeighthNV"
///|
pub fn gl_vertex_weighth_nv(weight : Int) -> Unit {
epoxy_glVertexWeighthNV(d_glVertexWeighthNV.get(), weight)
}
///|
let d_glVertexWeighthvNV : Dispatch = Dispatch::new("glVertexWeighthvNV")
///|
#borrow(weight)
extern "c" fn epoxy_glVertexWeighthvNV(
fp : CPtr,
weight : FixedArray[UInt16],
) -> Unit = "epoxy_glVertexWeighthvNV"
///|
pub fn gl_vertex_weighthv_nv(weight : FixedArray[UInt16]) -> Unit {
epoxy_glVertexWeighthvNV(d_glVertexWeighthvNV.get(), weight)
}
///|
let d_glVideoCaptureNV : Dispatch = Dispatch::new("glVideoCaptureNV")
///|
#borrow(sequence_num, capture_time)
extern "c" fn epoxy_glVideoCaptureNV(
fp : CPtr,
video_capture_slot : UInt,
sequence_num : FixedArray[UInt],
capture_time : FixedArray[UInt64],
) -> UInt = "epoxy_glVideoCaptureNV"
///|
pub fn gl_video_capture_nv(
video_capture_slot : UInt,
sequence_num : FixedArray[UInt],
capture_time : FixedArray[UInt64],
) -> UInt {
epoxy_glVideoCaptureNV(
d_glVideoCaptureNV.get(),
video_capture_slot,
sequence_num,
capture_time,
)
}
///|
let d_glVideoCaptureStreamParameterdvNV : Dispatch = Dispatch::new(
"glVideoCaptureStreamParameterdvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glVideoCaptureStreamParameterdvNV(
fp : CPtr,
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit = "epoxy_glVideoCaptureStreamParameterdvNV"
///|
pub fn gl_video_capture_stream_parameterdv_nv(
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Double],
) -> Unit {
epoxy_glVideoCaptureStreamParameterdvNV(
d_glVideoCaptureStreamParameterdvNV.get(),
video_capture_slot,
stream,
pname,
params,
)
}
///|
let d_glVideoCaptureStreamParameterfvNV : Dispatch = Dispatch::new(
"glVideoCaptureStreamParameterfvNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glVideoCaptureStreamParameterfvNV(
fp : CPtr,
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit = "epoxy_glVideoCaptureStreamParameterfvNV"
///|
pub fn gl_video_capture_stream_parameterfv_nv(
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Float],
) -> Unit {
epoxy_glVideoCaptureStreamParameterfvNV(
d_glVideoCaptureStreamParameterfvNV.get(),
video_capture_slot,
stream,
pname,
params,
)
}
///|
let d_glVideoCaptureStreamParameterivNV : Dispatch = Dispatch::new(
"glVideoCaptureStreamParameterivNV",
)
///|
#borrow(params)
extern "c" fn epoxy_glVideoCaptureStreamParameterivNV(
fp : CPtr,
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glVideoCaptureStreamParameterivNV"
///|
pub fn gl_video_capture_stream_parameteriv_nv(
video_capture_slot : UInt,
stream : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glVideoCaptureStreamParameterivNV(
d_glVideoCaptureStreamParameterivNV.get(),
video_capture_slot,
stream,
pname,
params,
)
}
///|
let d_glViewport : Dispatch = Dispatch::new("glViewport")
///|
extern "c" fn epoxy_glViewport(
fp : CPtr,
x : Int,
y : Int,
width : Int,
height : Int,
) -> Unit = "epoxy_glViewport"
///|
pub fn gl_viewport(x : Int, y : Int, width : Int, height : Int) -> Unit {
epoxy_glViewport(d_glViewport.get(), x, y, width, height)
}
///|
let d_glViewportArrayv : Dispatch = Dispatch::with_aliases("glViewportArrayv", [
"glViewportArrayvNV", "glViewportArrayvOES",
])
///|
#borrow(v)
extern "c" fn epoxy_glViewportArrayv(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glViewportArrayv"
///|
pub fn gl_viewport_arrayv(
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glViewportArrayv(d_glViewportArrayv.get(), first, count, v)
}
///|
let d_glViewportArrayvNV : Dispatch = Dispatch::with_aliases(
"glViewportArrayvNV",
["glViewportArrayv", "glViewportArrayvOES"],
)
///|
#borrow(v)
extern "c" fn epoxy_glViewportArrayvNV(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glViewportArrayvNV"
///|
pub fn gl_viewport_arrayv_nv(
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glViewportArrayvNV(d_glViewportArrayvNV.get(), first, count, v)
}
///|
let d_glViewportArrayvOES : Dispatch = Dispatch::with_aliases(
"glViewportArrayvOES",
["glViewportArrayv", "glViewportArrayvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glViewportArrayvOES(
fp : CPtr,
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit = "epoxy_glViewportArrayvOES"
///|
pub fn gl_viewport_arrayv_oes(
first : UInt,
count : Int,
v : FixedArray[Float],
) -> Unit {
epoxy_glViewportArrayvOES(d_glViewportArrayvOES.get(), first, count, v)
}
///|
let d_glViewportIndexedf : Dispatch = Dispatch::with_aliases(
"glViewportIndexedf",
["glViewportIndexedfNV", "glViewportIndexedfOES"],
)
///|
extern "c" fn epoxy_glViewportIndexedf(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
w : Float,
h : Float,
) -> Unit = "epoxy_glViewportIndexedf"
///|
pub fn gl_viewport_indexedf(
index : UInt,
x : Float,
y : Float,
w : Float,
h : Float,
) -> Unit {
epoxy_glViewportIndexedf(d_glViewportIndexedf.get(), index, x, y, w, h)
}
///|
let d_glViewportIndexedfOES : Dispatch = Dispatch::with_aliases(
"glViewportIndexedfOES",
["glViewportIndexedf", "glViewportIndexedfNV"],
)
///|
extern "c" fn epoxy_glViewportIndexedfOES(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
w : Float,
h : Float,
) -> Unit = "epoxy_glViewportIndexedfOES"
///|
pub fn gl_viewport_indexedf_oes(
index : UInt,
x : Float,
y : Float,
w : Float,
h : Float,
) -> Unit {
epoxy_glViewportIndexedfOES(d_glViewportIndexedfOES.get(), index, x, y, w, h)
}
///|
let d_glViewportIndexedfNV : Dispatch = Dispatch::with_aliases(
"glViewportIndexedfNV",
["glViewportIndexedf", "glViewportIndexedfOES"],
)
///|
extern "c" fn epoxy_glViewportIndexedfNV(
fp : CPtr,
index : UInt,
x : Float,
y : Float,
w : Float,
h : Float,
) -> Unit = "epoxy_glViewportIndexedfNV"
///|
pub fn gl_viewport_indexedf_nv(
index : UInt,
x : Float,
y : Float,
w : Float,
h : Float,
) -> Unit {
epoxy_glViewportIndexedfNV(d_glViewportIndexedfNV.get(), index, x, y, w, h)
}
///|
let d_glViewportIndexedfv : Dispatch = Dispatch::with_aliases(
"glViewportIndexedfv",
["glViewportIndexedfvNV", "glViewportIndexedfvOES"],
)
///|
#borrow(v)
extern "c" fn epoxy_glViewportIndexedfv(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glViewportIndexedfv"
///|
pub fn gl_viewport_indexedfv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glViewportIndexedfv(d_glViewportIndexedfv.get(), index, v)
}
///|
let d_glViewportIndexedfvOES : Dispatch = Dispatch::with_aliases(
"glViewportIndexedfvOES",
["glViewportIndexedfv", "glViewportIndexedfvNV"],
)
///|
#borrow(v)
extern "c" fn epoxy_glViewportIndexedfvOES(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glViewportIndexedfvOES"
///|
pub fn gl_viewport_indexedfv_oes(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glViewportIndexedfvOES(d_glViewportIndexedfvOES.get(), index, v)
}
///|
let d_glViewportIndexedfvNV : Dispatch = Dispatch::with_aliases(
"glViewportIndexedfvNV",
["glViewportIndexedfv", "glViewportIndexedfvOES"],
)
///|
#borrow(v)
extern "c" fn epoxy_glViewportIndexedfvNV(
fp : CPtr,
index : UInt,
v : FixedArray[Float],
) -> Unit = "epoxy_glViewportIndexedfvNV"
///|
pub fn gl_viewport_indexedfv_nv(index : UInt, v : FixedArray[Float]) -> Unit {
epoxy_glViewportIndexedfvNV(d_glViewportIndexedfvNV.get(), index, v)
}
///|
let d_glViewportPositionWScaleNV : Dispatch = Dispatch::new(
"glViewportPositionWScaleNV",
)
///|
extern "c" fn epoxy_glViewportPositionWScaleNV(
fp : CPtr,
index : UInt,
xcoeff : Float,
ycoeff : Float,
) -> Unit = "epoxy_glViewportPositionWScaleNV"
///|
pub fn gl_viewport_position_w_scale_nv(
index : UInt,
xcoeff : Float,
ycoeff : Float,
) -> Unit {
epoxy_glViewportPositionWScaleNV(
d_glViewportPositionWScaleNV.get(),
index,
xcoeff,
ycoeff,
)
}
///|
let d_glViewportSwizzleNV : Dispatch = Dispatch::new("glViewportSwizzleNV")
///|
extern "c" fn epoxy_glViewportSwizzleNV(
fp : CPtr,
index : UInt,
swizzlex : UInt,
swizzley : UInt,
swizzlez : UInt,
swizzlew : UInt,
) -> Unit = "epoxy_glViewportSwizzleNV"
///|
pub fn gl_viewport_swizzle_nv(
index : UInt,
swizzlex : UInt,
swizzley : UInt,
swizzlez : UInt,
swizzlew : UInt,
) -> Unit {
epoxy_glViewportSwizzleNV(
d_glViewportSwizzleNV.get(),
index,
swizzlex,
swizzley,
swizzlez,
swizzlew,
)
}
///|
let d_glWaitSemaphoreEXT : Dispatch = Dispatch::new("glWaitSemaphoreEXT")
///|
#borrow(buffers, textures, srcLayouts)
extern "c" fn epoxy_glWaitSemaphoreEXT(
fp : CPtr,
semaphore : UInt,
numBufferBarriers : UInt,
buffers : FixedArray[UInt],
numTextureBarriers : UInt,
textures : FixedArray[UInt],
srcLayouts : FixedArray[UInt],
) -> Unit = "epoxy_glWaitSemaphoreEXT"
///|
pub fn gl_wait_semaphore_ext(
semaphore : UInt,
numBufferBarriers : UInt,
buffers : FixedArray[UInt],
numTextureBarriers : UInt,
textures : FixedArray[UInt],
srcLayouts : FixedArray[UInt],
) -> Unit {
epoxy_glWaitSemaphoreEXT(
d_glWaitSemaphoreEXT.get(),
semaphore,
numBufferBarriers,
buffers,
numTextureBarriers,
textures,
srcLayouts,
)
}
///|
let d_glWaitSemaphoreui64NVX : Dispatch = Dispatch::new(
"glWaitSemaphoreui64NVX",
)
///|
#borrow(semaphoreArray, fenceValueArray)
extern "c" fn epoxy_glWaitSemaphoreui64NVX(
fp : CPtr,
waitGpu : UInt,
fenceObjectCount : Int,
semaphoreArray : FixedArray[UInt],
fenceValueArray : FixedArray[UInt64],
) -> Unit = "epoxy_glWaitSemaphoreui64NVX"
///|
pub fn gl_wait_semaphoreui64_nvx(
waitGpu : UInt,
fenceObjectCount : Int,
semaphoreArray : FixedArray[UInt],
fenceValueArray : FixedArray[UInt64],
) -> Unit {
epoxy_glWaitSemaphoreui64NVX(
d_glWaitSemaphoreui64NVX.get(),
waitGpu,
fenceObjectCount,
semaphoreArray,
fenceValueArray,
)
}
///|
let d_glWaitSync : Dispatch = Dispatch::with_aliases("glWaitSync", [
"glWaitSyncAPPLE",
])
///|
extern "c" fn epoxy_glWaitSync(
fp : CPtr,
sync : GLsync,
flags : UInt,
timeout : UInt64,
) -> Unit = "epoxy_glWaitSync"
///|
pub fn gl_wait_sync(sync : GLsync, flags : UInt, timeout : UInt64) -> Unit {
epoxy_glWaitSync(d_glWaitSync.get(), sync, flags, timeout)
}
///|
let d_glWaitSyncAPPLE : Dispatch = Dispatch::with_aliases("glWaitSyncAPPLE", [
"glWaitSync",
])
///|
extern "c" fn epoxy_glWaitSyncAPPLE(
fp : CPtr,
sync : GLsync,
flags : UInt,
timeout : UInt64,
) -> Unit = "epoxy_glWaitSyncAPPLE"
///|
pub fn gl_wait_sync_apple(
sync : GLsync,
flags : UInt,
timeout : UInt64,
) -> Unit {
epoxy_glWaitSyncAPPLE(d_glWaitSyncAPPLE.get(), sync, flags, timeout)
}
///|
let d_glWeightPathsNV : Dispatch = Dispatch::new("glWeightPathsNV")
///|
#borrow(paths, weights)
extern "c" fn epoxy_glWeightPathsNV(
fp : CPtr,
resultPath : UInt,
numPaths : Int,
paths : FixedArray[UInt],
weights : FixedArray[Float],
) -> Unit = "epoxy_glWeightPathsNV"
///|
pub fn gl_weight_paths_nv(
resultPath : UInt,
numPaths : Int,
paths : FixedArray[UInt],
weights : FixedArray[Float],
) -> Unit {
epoxy_glWeightPathsNV(
d_glWeightPathsNV.get(),
resultPath,
numPaths,
paths,
weights,
)
}
///|
let d_glWeightPointerARB : Dispatch = Dispatch::new("glWeightPointerARB")
///|
#borrow(pointer)
extern "c" fn epoxy_glWeightPointerARB(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glWeightPointerARB"
///|
pub fn gl_weight_pointer_arb(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glWeightPointerARB(
d_glWeightPointerARB.get(),
size,
type_,
stride,
pointer,
)
}
///|
let d_glWeightPointerOES : Dispatch = Dispatch::new("glWeightPointerOES")
///|
#borrow(pointer)
extern "c" fn epoxy_glWeightPointerOES(
fp : CPtr,
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit = "epoxy_glWeightPointerOES"
///|
pub fn gl_weight_pointer_oes(
size : Int,
type_ : UInt,
stride : Int,
pointer : Bytes,
) -> Unit {
epoxy_glWeightPointerOES(
d_glWeightPointerOES.get(),
size,
type_,
stride,
pointer,
)
}
///|
let d_glWeightbvARB : Dispatch = Dispatch::new("glWeightbvARB")
///|
#borrow(weights)
extern "c" fn epoxy_glWeightbvARB(
fp : CPtr,
size : Int,
weights : Bytes,
) -> Unit = "epoxy_glWeightbvARB"
///|
pub fn gl_weightbv_arb(size : Int, weights : Bytes) -> Unit {
epoxy_glWeightbvARB(d_glWeightbvARB.get(), size, weights)
}
///|
let d_glWeightdvARB : Dispatch = Dispatch::new("glWeightdvARB")
///|
#borrow(weights)
extern "c" fn epoxy_glWeightdvARB(
fp : CPtr,
size : Int,
weights : FixedArray[Double],
) -> Unit = "epoxy_glWeightdvARB"
///|
pub fn gl_weightdv_arb(size : Int, weights : FixedArray[Double]) -> Unit {
epoxy_glWeightdvARB(d_glWeightdvARB.get(), size, weights)
}
///|
let d_glWeightfvARB : Dispatch = Dispatch::new("glWeightfvARB")
///|
#borrow(weights)
extern "c" fn epoxy_glWeightfvARB(
fp : CPtr,
size : Int,
weights : FixedArray[Float],
) -> Unit = "epoxy_glWeightfvARB"
///|
pub fn gl_weightfv_arb(size : Int, weights : FixedArray[Float]) -> Unit {
epoxy_glWeightfvARB(d_glWeightfvARB.get(), size, weights)
}
///|
let d_glWeightivARB : Dispatch = Dispatch::new("glWeightivARB")
///|
#borrow(weights)
extern "c" fn epoxy_glWeightivARB(
fp : CPtr,
size : Int,
weights : FixedArray[Int],
) -> Unit = "epoxy_glWeightivARB"
///|
pub fn gl_weightiv_arb(size : Int, weights : FixedArray[Int]) -> Unit {
epoxy_glWeightivARB(d_glWeightivARB.get(), size, weights)
}
///|
let d_glWeightsvARB : Dispatch = Dispatch::new("glWeightsvARB")
///|
#borrow(weights)
extern "c" fn epoxy_glWeightsvARB(
fp : CPtr,
size : Int,
weights : FixedArray[Int16],
) -> Unit = "epoxy_glWeightsvARB"
///|
pub fn gl_weightsv_arb(size : Int, weights : FixedArray[Int16]) -> Unit {
epoxy_glWeightsvARB(d_glWeightsvARB.get(), size, weights)
}
///|
let d_glWeightubvARB : Dispatch = Dispatch::new("glWeightubvARB")
///|
#borrow(weights)
extern "c" fn epoxy_glWeightubvARB(
fp : CPtr,
size : Int,
weights : Bytes,
) -> Unit = "epoxy_glWeightubvARB"
///|
pub fn gl_weightubv_arb(size : Int, weights : Bytes) -> Unit {
epoxy_glWeightubvARB(d_glWeightubvARB.get(), size, weights)
}
///|
let d_glWeightuivARB : Dispatch = Dispatch::new("glWeightuivARB")
///|
#borrow(weights)
extern "c" fn epoxy_glWeightuivARB(
fp : CPtr,
size : Int,
weights : FixedArray[UInt],
) -> Unit = "epoxy_glWeightuivARB"
///|
pub fn gl_weightuiv_arb(size : Int, weights : FixedArray[UInt]) -> Unit {
epoxy_glWeightuivARB(d_glWeightuivARB.get(), size, weights)
}
///|
let d_glWeightusvARB : Dispatch = Dispatch::new("glWeightusvARB")
///|
#borrow(weights)
extern "c" fn epoxy_glWeightusvARB(
fp : CPtr,
size : Int,
weights : FixedArray[UInt16],
) -> Unit = "epoxy_glWeightusvARB"
///|
pub fn gl_weightusv_arb(size : Int, weights : FixedArray[UInt16]) -> Unit {
epoxy_glWeightusvARB(d_glWeightusvARB.get(), size, weights)
}
///|
let d_glWindowPos2d : Dispatch = Dispatch::with_aliases("glWindowPos2d", [
"glWindowPos2dARB", "glWindowPos2dMESA",
])
///|
extern "c" fn epoxy_glWindowPos2d(fp : CPtr, x : Double, y : Double) -> Unit = "epoxy_glWindowPos2d"
///|
pub fn gl_window_pos2d(x : Double, y : Double) -> Unit {
epoxy_glWindowPos2d(d_glWindowPos2d.get(), x, y)
}
///|
let d_glWindowPos2dARB : Dispatch = Dispatch::with_aliases("glWindowPos2dARB", [
"glWindowPos2d", "glWindowPos2dMESA",
])
///|
extern "c" fn epoxy_glWindowPos2dARB(fp : CPtr, x : Double, y : Double) -> Unit = "epoxy_glWindowPos2dARB"
///|
pub fn gl_window_pos2d_arb(x : Double, y : Double) -> Unit {
epoxy_glWindowPos2dARB(d_glWindowPos2dARB.get(), x, y)
}
///|
let d_glWindowPos2dMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos2dMESA",
["glWindowPos2d", "glWindowPos2dARB"],
)
///|
extern "c" fn epoxy_glWindowPos2dMESA(
fp : CPtr,
x : Double,
y : Double,
) -> Unit = "epoxy_glWindowPos2dMESA"
///|
pub fn gl_window_pos2d_mesa(x : Double, y : Double) -> Unit {
epoxy_glWindowPos2dMESA(d_glWindowPos2dMESA.get(), x, y)
}
///|
let d_glWindowPos2dv : Dispatch = Dispatch::with_aliases("glWindowPos2dv", [
"glWindowPos2dvARB", "glWindowPos2dvMESA",
])
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glWindowPos2dv"
///|
pub fn gl_window_pos2dv(v : FixedArray[Double]) -> Unit {
epoxy_glWindowPos2dv(d_glWindowPos2dv.get(), v)
}
///|
let d_glWindowPos2dvARB : Dispatch = Dispatch::with_aliases(
"glWindowPos2dvARB",
["glWindowPos2dv", "glWindowPos2dvMESA"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2dvARB(
fp : CPtr,
v : FixedArray[Double],
) -> Unit = "epoxy_glWindowPos2dvARB"
///|
pub fn gl_window_pos2dv_arb(v : FixedArray[Double]) -> Unit {
epoxy_glWindowPos2dvARB(d_glWindowPos2dvARB.get(), v)
}
///|
let d_glWindowPos2dvMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos2dvMESA",
["glWindowPos2dv", "glWindowPos2dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2dvMESA(
fp : CPtr,
v : FixedArray[Double],
) -> Unit = "epoxy_glWindowPos2dvMESA"
///|
pub fn gl_window_pos2dv_mesa(v : FixedArray[Double]) -> Unit {
epoxy_glWindowPos2dvMESA(d_glWindowPos2dvMESA.get(), v)
}
///|
let d_glWindowPos2f : Dispatch = Dispatch::with_aliases("glWindowPos2f", [
"glWindowPos2fARB", "glWindowPos2fMESA",
])
///|
extern "c" fn epoxy_glWindowPos2f(fp : CPtr, x : Float, y : Float) -> Unit = "epoxy_glWindowPos2f"
///|
pub fn gl_window_pos2f(x : Float, y : Float) -> Unit {
epoxy_glWindowPos2f(d_glWindowPos2f.get(), x, y)
}
///|
let d_glWindowPos2fARB : Dispatch = Dispatch::with_aliases("glWindowPos2fARB", [
"glWindowPos2f", "glWindowPos2fMESA",
])
///|
extern "c" fn epoxy_glWindowPos2fARB(fp : CPtr, x : Float, y : Float) -> Unit = "epoxy_glWindowPos2fARB"
///|
pub fn gl_window_pos2f_arb(x : Float, y : Float) -> Unit {
epoxy_glWindowPos2fARB(d_glWindowPos2fARB.get(), x, y)
}
///|
let d_glWindowPos2fMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos2fMESA",
["glWindowPos2f", "glWindowPos2fARB"],
)
///|
extern "c" fn epoxy_glWindowPos2fMESA(fp : CPtr, x : Float, y : Float) -> Unit = "epoxy_glWindowPos2fMESA"
///|
pub fn gl_window_pos2f_mesa(x : Float, y : Float) -> Unit {
epoxy_glWindowPos2fMESA(d_glWindowPos2fMESA.get(), x, y)
}
///|
let d_glWindowPos2fv : Dispatch = Dispatch::with_aliases("glWindowPos2fv", [
"glWindowPos2fvARB", "glWindowPos2fvMESA",
])
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glWindowPos2fv"
///|
pub fn gl_window_pos2fv(v : FixedArray[Float]) -> Unit {
epoxy_glWindowPos2fv(d_glWindowPos2fv.get(), v)
}
///|
let d_glWindowPos2fvARB : Dispatch = Dispatch::with_aliases(
"glWindowPos2fvARB",
["glWindowPos2fv", "glWindowPos2fvMESA"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2fvARB(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glWindowPos2fvARB"
///|
pub fn gl_window_pos2fv_arb(v : FixedArray[Float]) -> Unit {
epoxy_glWindowPos2fvARB(d_glWindowPos2fvARB.get(), v)
}
///|
let d_glWindowPos2fvMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos2fvMESA",
["glWindowPos2fv", "glWindowPos2fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2fvMESA(
fp : CPtr,
v : FixedArray[Float],
) -> Unit = "epoxy_glWindowPos2fvMESA"
///|
pub fn gl_window_pos2fv_mesa(v : FixedArray[Float]) -> Unit {
epoxy_glWindowPos2fvMESA(d_glWindowPos2fvMESA.get(), v)
}
///|
let d_glWindowPos2i : Dispatch = Dispatch::with_aliases("glWindowPos2i", [
"glWindowPos2iARB", "glWindowPos2iMESA",
])
///|
extern "c" fn epoxy_glWindowPos2i(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glWindowPos2i"
///|
pub fn gl_window_pos2i(x : Int, y : Int) -> Unit {
epoxy_glWindowPos2i(d_glWindowPos2i.get(), x, y)
}
///|
let d_glWindowPos2iARB : Dispatch = Dispatch::with_aliases("glWindowPos2iARB", [
"glWindowPos2i", "glWindowPos2iMESA",
])
///|
extern "c" fn epoxy_glWindowPos2iARB(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glWindowPos2iARB"
///|
pub fn gl_window_pos2i_arb(x : Int, y : Int) -> Unit {
epoxy_glWindowPos2iARB(d_glWindowPos2iARB.get(), x, y)
}
///|
let d_glWindowPos2iMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos2iMESA",
["glWindowPos2i", "glWindowPos2iARB"],
)
///|
extern "c" fn epoxy_glWindowPos2iMESA(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glWindowPos2iMESA"
///|
pub fn gl_window_pos2i_mesa(x : Int, y : Int) -> Unit {
epoxy_glWindowPos2iMESA(d_glWindowPos2iMESA.get(), x, y)
}
///|
let d_glWindowPos2iv : Dispatch = Dispatch::with_aliases("glWindowPos2iv", [
"glWindowPos2ivARB", "glWindowPos2ivMESA",
])
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glWindowPos2iv"
///|
pub fn gl_window_pos2iv(v : FixedArray[Int]) -> Unit {
epoxy_glWindowPos2iv(d_glWindowPos2iv.get(), v)
}
///|
let d_glWindowPos2ivARB : Dispatch = Dispatch::with_aliases(
"glWindowPos2ivARB",
["glWindowPos2iv", "glWindowPos2ivMESA"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2ivARB(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glWindowPos2ivARB"
///|
pub fn gl_window_pos2iv_arb(v : FixedArray[Int]) -> Unit {
epoxy_glWindowPos2ivARB(d_glWindowPos2ivARB.get(), v)
}
///|
let d_glWindowPos2ivMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos2ivMESA",
["glWindowPos2iv", "glWindowPos2ivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2ivMESA(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glWindowPos2ivMESA"
///|
pub fn gl_window_pos2iv_mesa(v : FixedArray[Int]) -> Unit {
epoxy_glWindowPos2ivMESA(d_glWindowPos2ivMESA.get(), v)
}
///|
let d_glWindowPos2s : Dispatch = Dispatch::with_aliases("glWindowPos2s", [
"glWindowPos2sARB", "glWindowPos2sMESA",
])
///|
extern "c" fn epoxy_glWindowPos2s(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glWindowPos2s"
///|
pub fn gl_window_pos2s(x : Int, y : Int) -> Unit {
epoxy_glWindowPos2s(d_glWindowPos2s.get(), x, y)
}
///|
let d_glWindowPos2sARB : Dispatch = Dispatch::with_aliases("glWindowPos2sARB", [
"glWindowPos2s", "glWindowPos2sMESA",
])
///|
extern "c" fn epoxy_glWindowPos2sARB(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glWindowPos2sARB"
///|
pub fn gl_window_pos2s_arb(x : Int, y : Int) -> Unit {
epoxy_glWindowPos2sARB(d_glWindowPos2sARB.get(), x, y)
}
///|
let d_glWindowPos2sMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos2sMESA",
["glWindowPos2s", "glWindowPos2sARB"],
)
///|
extern "c" fn epoxy_glWindowPos2sMESA(fp : CPtr, x : Int, y : Int) -> Unit = "epoxy_glWindowPos2sMESA"
///|
pub fn gl_window_pos2s_mesa(x : Int, y : Int) -> Unit {
epoxy_glWindowPos2sMESA(d_glWindowPos2sMESA.get(), x, y)
}
///|
let d_glWindowPos2sv : Dispatch = Dispatch::with_aliases("glWindowPos2sv", [
"glWindowPos2svARB", "glWindowPos2svMESA",
])
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glWindowPos2sv"
///|
pub fn gl_window_pos2sv(v : FixedArray[Int16]) -> Unit {
epoxy_glWindowPos2sv(d_glWindowPos2sv.get(), v)
}
///|
let d_glWindowPos2svARB : Dispatch = Dispatch::with_aliases(
"glWindowPos2svARB",
["glWindowPos2sv", "glWindowPos2svMESA"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2svARB(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glWindowPos2svARB"
///|
pub fn gl_window_pos2sv_arb(v : FixedArray[Int16]) -> Unit {
epoxy_glWindowPos2svARB(d_glWindowPos2svARB.get(), v)
}
///|
let d_glWindowPos2svMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos2svMESA",
["glWindowPos2sv", "glWindowPos2svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos2svMESA(
fp : CPtr,
v : FixedArray[Int16],
) -> Unit = "epoxy_glWindowPos2svMESA"
///|
pub fn gl_window_pos2sv_mesa(v : FixedArray[Int16]) -> Unit {
epoxy_glWindowPos2svMESA(d_glWindowPos2svMESA.get(), v)
}
///|
let d_glWindowPos3d : Dispatch = Dispatch::with_aliases("glWindowPos3d", [
"glWindowPos3dARB", "glWindowPos3dMESA",
])
///|
extern "c" fn epoxy_glWindowPos3d(
fp : CPtr,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glWindowPos3d"
///|
pub fn gl_window_pos3d(x : Double, y : Double, z : Double) -> Unit {
epoxy_glWindowPos3d(d_glWindowPos3d.get(), x, y, z)
}
///|
let d_glWindowPos3dARB : Dispatch = Dispatch::with_aliases("glWindowPos3dARB", [
"glWindowPos3d", "glWindowPos3dMESA",
])
///|
extern "c" fn epoxy_glWindowPos3dARB(
fp : CPtr,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glWindowPos3dARB"
///|
pub fn gl_window_pos3d_arb(x : Double, y : Double, z : Double) -> Unit {
epoxy_glWindowPos3dARB(d_glWindowPos3dARB.get(), x, y, z)
}
///|
let d_glWindowPos3dMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos3dMESA",
["glWindowPos3d", "glWindowPos3dARB"],
)
///|
extern "c" fn epoxy_glWindowPos3dMESA(
fp : CPtr,
x : Double,
y : Double,
z : Double,
) -> Unit = "epoxy_glWindowPos3dMESA"
///|
pub fn gl_window_pos3d_mesa(x : Double, y : Double, z : Double) -> Unit {
epoxy_glWindowPos3dMESA(d_glWindowPos3dMESA.get(), x, y, z)
}
///|
let d_glWindowPos3dv : Dispatch = Dispatch::with_aliases("glWindowPos3dv", [
"glWindowPos3dvARB", "glWindowPos3dvMESA",
])
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3dv(fp : CPtr, v : FixedArray[Double]) -> Unit = "epoxy_glWindowPos3dv"
///|
pub fn gl_window_pos3dv(v : FixedArray[Double]) -> Unit {
epoxy_glWindowPos3dv(d_glWindowPos3dv.get(), v)
}
///|
let d_glWindowPos3dvARB : Dispatch = Dispatch::with_aliases(
"glWindowPos3dvARB",
["glWindowPos3dv", "glWindowPos3dvMESA"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3dvARB(
fp : CPtr,
v : FixedArray[Double],
) -> Unit = "epoxy_glWindowPos3dvARB"
///|
pub fn gl_window_pos3dv_arb(v : FixedArray[Double]) -> Unit {
epoxy_glWindowPos3dvARB(d_glWindowPos3dvARB.get(), v)
}
///|
let d_glWindowPos3dvMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos3dvMESA",
["glWindowPos3dv", "glWindowPos3dvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3dvMESA(
fp : CPtr,
v : FixedArray[Double],
) -> Unit = "epoxy_glWindowPos3dvMESA"
///|
pub fn gl_window_pos3dv_mesa(v : FixedArray[Double]) -> Unit {
epoxy_glWindowPos3dvMESA(d_glWindowPos3dvMESA.get(), v)
}
///|
let d_glWindowPos3f : Dispatch = Dispatch::with_aliases("glWindowPos3f", [
"glWindowPos3fARB", "glWindowPos3fMESA",
])
///|
extern "c" fn epoxy_glWindowPos3f(
fp : CPtr,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glWindowPos3f"
///|
pub fn gl_window_pos3f(x : Float, y : Float, z : Float) -> Unit {
epoxy_glWindowPos3f(d_glWindowPos3f.get(), x, y, z)
}
///|
let d_glWindowPos3fARB : Dispatch = Dispatch::with_aliases("glWindowPos3fARB", [
"glWindowPos3f", "glWindowPos3fMESA",
])
///|
extern "c" fn epoxy_glWindowPos3fARB(
fp : CPtr,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glWindowPos3fARB"
///|
pub fn gl_window_pos3f_arb(x : Float, y : Float, z : Float) -> Unit {
epoxy_glWindowPos3fARB(d_glWindowPos3fARB.get(), x, y, z)
}
///|
let d_glWindowPos3fMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos3fMESA",
["glWindowPos3f", "glWindowPos3fARB"],
)
///|
extern "c" fn epoxy_glWindowPos3fMESA(
fp : CPtr,
x : Float,
y : Float,
z : Float,
) -> Unit = "epoxy_glWindowPos3fMESA"
///|
pub fn gl_window_pos3f_mesa(x : Float, y : Float, z : Float) -> Unit {
epoxy_glWindowPos3fMESA(d_glWindowPos3fMESA.get(), x, y, z)
}
///|
let d_glWindowPos3fv : Dispatch = Dispatch::with_aliases("glWindowPos3fv", [
"glWindowPos3fvARB", "glWindowPos3fvMESA",
])
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3fv(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glWindowPos3fv"
///|
pub fn gl_window_pos3fv(v : FixedArray[Float]) -> Unit {
epoxy_glWindowPos3fv(d_glWindowPos3fv.get(), v)
}
///|
let d_glWindowPos3fvARB : Dispatch = Dispatch::with_aliases(
"glWindowPos3fvARB",
["glWindowPos3fv", "glWindowPos3fvMESA"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3fvARB(fp : CPtr, v : FixedArray[Float]) -> Unit = "epoxy_glWindowPos3fvARB"
///|
pub fn gl_window_pos3fv_arb(v : FixedArray[Float]) -> Unit {
epoxy_glWindowPos3fvARB(d_glWindowPos3fvARB.get(), v)
}
///|
let d_glWindowPos3fvMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos3fvMESA",
["glWindowPos3fv", "glWindowPos3fvARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3fvMESA(
fp : CPtr,
v : FixedArray[Float],
) -> Unit = "epoxy_glWindowPos3fvMESA"
///|
pub fn gl_window_pos3fv_mesa(v : FixedArray[Float]) -> Unit {
epoxy_glWindowPos3fvMESA(d_glWindowPos3fvMESA.get(), v)
}
///|
let d_glWindowPos3i : Dispatch = Dispatch::with_aliases("glWindowPos3i", [
"glWindowPos3iARB", "glWindowPos3iMESA",
])
///|
extern "c" fn epoxy_glWindowPos3i(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glWindowPos3i"
///|
pub fn gl_window_pos3i(x : Int, y : Int, z : Int) -> Unit {
epoxy_glWindowPos3i(d_glWindowPos3i.get(), x, y, z)
}
///|
let d_glWindowPos3iARB : Dispatch = Dispatch::with_aliases("glWindowPos3iARB", [
"glWindowPos3i", "glWindowPos3iMESA",
])
///|
extern "c" fn epoxy_glWindowPos3iARB(
fp : CPtr,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glWindowPos3iARB"
///|
pub fn gl_window_pos3i_arb(x : Int, y : Int, z : Int) -> Unit {
epoxy_glWindowPos3iARB(d_glWindowPos3iARB.get(), x, y, z)
}
///|
let d_glWindowPos3iMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos3iMESA",
["glWindowPos3i", "glWindowPos3iARB"],
)
///|
extern "c" fn epoxy_glWindowPos3iMESA(
fp : CPtr,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glWindowPos3iMESA"
///|
pub fn gl_window_pos3i_mesa(x : Int, y : Int, z : Int) -> Unit {
epoxy_glWindowPos3iMESA(d_glWindowPos3iMESA.get(), x, y, z)
}
///|
let d_glWindowPos3iv : Dispatch = Dispatch::with_aliases("glWindowPos3iv", [
"glWindowPos3ivARB", "glWindowPos3ivMESA",
])
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3iv(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glWindowPos3iv"
///|
pub fn gl_window_pos3iv(v : FixedArray[Int]) -> Unit {
epoxy_glWindowPos3iv(d_glWindowPos3iv.get(), v)
}
///|
let d_glWindowPos3ivARB : Dispatch = Dispatch::with_aliases(
"glWindowPos3ivARB",
["glWindowPos3iv", "glWindowPos3ivMESA"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3ivARB(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glWindowPos3ivARB"
///|
pub fn gl_window_pos3iv_arb(v : FixedArray[Int]) -> Unit {
epoxy_glWindowPos3ivARB(d_glWindowPos3ivARB.get(), v)
}
///|
let d_glWindowPos3ivMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos3ivMESA",
["glWindowPos3iv", "glWindowPos3ivARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3ivMESA(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glWindowPos3ivMESA"
///|
pub fn gl_window_pos3iv_mesa(v : FixedArray[Int]) -> Unit {
epoxy_glWindowPos3ivMESA(d_glWindowPos3ivMESA.get(), v)
}
///|
let d_glWindowPos3s : Dispatch = Dispatch::with_aliases("glWindowPos3s", [
"glWindowPos3sARB", "glWindowPos3sMESA",
])
///|
extern "c" fn epoxy_glWindowPos3s(fp : CPtr, x : Int, y : Int, z : Int) -> Unit = "epoxy_glWindowPos3s"
///|
pub fn gl_window_pos3s(x : Int, y : Int, z : Int) -> Unit {
epoxy_glWindowPos3s(d_glWindowPos3s.get(), x, y, z)
}
///|
let d_glWindowPos3sARB : Dispatch = Dispatch::with_aliases("glWindowPos3sARB", [
"glWindowPos3s", "glWindowPos3sMESA",
])
///|
extern "c" fn epoxy_glWindowPos3sARB(
fp : CPtr,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glWindowPos3sARB"
///|
pub fn gl_window_pos3s_arb(x : Int, y : Int, z : Int) -> Unit {
epoxy_glWindowPos3sARB(d_glWindowPos3sARB.get(), x, y, z)
}
///|
let d_glWindowPos3sMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos3sMESA",
["glWindowPos3s", "glWindowPos3sARB"],
)
///|
extern "c" fn epoxy_glWindowPos3sMESA(
fp : CPtr,
x : Int,
y : Int,
z : Int,
) -> Unit = "epoxy_glWindowPos3sMESA"
///|
pub fn gl_window_pos3s_mesa(x : Int, y : Int, z : Int) -> Unit {
epoxy_glWindowPos3sMESA(d_glWindowPos3sMESA.get(), x, y, z)
}
///|
let d_glWindowPos3sv : Dispatch = Dispatch::with_aliases("glWindowPos3sv", [
"glWindowPos3svARB", "glWindowPos3svMESA",
])
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3sv(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glWindowPos3sv"
///|
pub fn gl_window_pos3sv(v : FixedArray[Int16]) -> Unit {
epoxy_glWindowPos3sv(d_glWindowPos3sv.get(), v)
}
///|
let d_glWindowPos3svARB : Dispatch = Dispatch::with_aliases(
"glWindowPos3svARB",
["glWindowPos3sv", "glWindowPos3svMESA"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3svARB(fp : CPtr, v : FixedArray[Int16]) -> Unit = "epoxy_glWindowPos3svARB"
///|
pub fn gl_window_pos3sv_arb(v : FixedArray[Int16]) -> Unit {
epoxy_glWindowPos3svARB(d_glWindowPos3svARB.get(), v)
}
///|
let d_glWindowPos3svMESA : Dispatch = Dispatch::with_aliases(
"glWindowPos3svMESA",
["glWindowPos3sv", "glWindowPos3svARB"],
)
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos3svMESA(
fp : CPtr,
v : FixedArray[Int16],
) -> Unit = "epoxy_glWindowPos3svMESA"
///|
pub fn gl_window_pos3sv_mesa(v : FixedArray[Int16]) -> Unit {
epoxy_glWindowPos3svMESA(d_glWindowPos3svMESA.get(), v)
}
///|
let d_glWindowPos4dMESA : Dispatch = Dispatch::new("glWindowPos4dMESA")
///|
extern "c" fn epoxy_glWindowPos4dMESA(
fp : CPtr,
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit = "epoxy_glWindowPos4dMESA"
///|
pub fn gl_window_pos4d_mesa(
x : Double,
y : Double,
z : Double,
w : Double,
) -> Unit {
epoxy_glWindowPos4dMESA(d_glWindowPos4dMESA.get(), x, y, z, w)
}
///|
let d_glWindowPos4dvMESA : Dispatch = Dispatch::new("glWindowPos4dvMESA")
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos4dvMESA(
fp : CPtr,
v : FixedArray[Double],
) -> Unit = "epoxy_glWindowPos4dvMESA"
///|
pub fn gl_window_pos4dv_mesa(v : FixedArray[Double]) -> Unit {
epoxy_glWindowPos4dvMESA(d_glWindowPos4dvMESA.get(), v)
}
///|
let d_glWindowPos4fMESA : Dispatch = Dispatch::new("glWindowPos4fMESA")
///|
extern "c" fn epoxy_glWindowPos4fMESA(
fp : CPtr,
x : Float,
y : Float,
z : Float,
w : Float,
) -> Unit = "epoxy_glWindowPos4fMESA"
///|
pub fn gl_window_pos4f_mesa(x : Float, y : Float, z : Float, w : Float) -> Unit {
epoxy_glWindowPos4fMESA(d_glWindowPos4fMESA.get(), x, y, z, w)
}
///|
let d_glWindowPos4fvMESA : Dispatch = Dispatch::new("glWindowPos4fvMESA")
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos4fvMESA(
fp : CPtr,
v : FixedArray[Float],
) -> Unit = "epoxy_glWindowPos4fvMESA"
///|
pub fn gl_window_pos4fv_mesa(v : FixedArray[Float]) -> Unit {
epoxy_glWindowPos4fvMESA(d_glWindowPos4fvMESA.get(), v)
}
///|
let d_glWindowPos4iMESA : Dispatch = Dispatch::new("glWindowPos4iMESA")
///|
extern "c" fn epoxy_glWindowPos4iMESA(
fp : CPtr,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glWindowPos4iMESA"
///|
pub fn gl_window_pos4i_mesa(x : Int, y : Int, z : Int, w : Int) -> Unit {
epoxy_glWindowPos4iMESA(d_glWindowPos4iMESA.get(), x, y, z, w)
}
///|
let d_glWindowPos4ivMESA : Dispatch = Dispatch::new("glWindowPos4ivMESA")
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos4ivMESA(fp : CPtr, v : FixedArray[Int]) -> Unit = "epoxy_glWindowPos4ivMESA"
///|
pub fn gl_window_pos4iv_mesa(v : FixedArray[Int]) -> Unit {
epoxy_glWindowPos4ivMESA(d_glWindowPos4ivMESA.get(), v)
}
///|
let d_glWindowPos4sMESA : Dispatch = Dispatch::new("glWindowPos4sMESA")
///|
extern "c" fn epoxy_glWindowPos4sMESA(
fp : CPtr,
x : Int,
y : Int,
z : Int,
w : Int,
) -> Unit = "epoxy_glWindowPos4sMESA"
///|
pub fn gl_window_pos4s_mesa(x : Int, y : Int, z : Int, w : Int) -> Unit {
epoxy_glWindowPos4sMESA(d_glWindowPos4sMESA.get(), x, y, z, w)
}
///|
let d_glWindowPos4svMESA : Dispatch = Dispatch::new("glWindowPos4svMESA")
///|
#borrow(v)
extern "c" fn epoxy_glWindowPos4svMESA(
fp : CPtr,
v : FixedArray[Int16],
) -> Unit = "epoxy_glWindowPos4svMESA"
///|
pub fn gl_window_pos4sv_mesa(v : FixedArray[Int16]) -> Unit {
epoxy_glWindowPos4svMESA(d_glWindowPos4svMESA.get(), v)
}
///|
let d_glWindowRectanglesEXT : Dispatch = Dispatch::new("glWindowRectanglesEXT")
///|
#borrow(box)
extern "c" fn epoxy_glWindowRectanglesEXT(
fp : CPtr,
mode : UInt,
count : Int,
box : FixedArray[Int],
) -> Unit = "epoxy_glWindowRectanglesEXT"
///|
pub fn gl_window_rectangles_ext(
mode : UInt,
count : Int,
box : FixedArray[Int],
) -> Unit {
epoxy_glWindowRectanglesEXT(d_glWindowRectanglesEXT.get(), mode, count, box)
}
///|
let d_glWriteMaskEXT : Dispatch = Dispatch::new("glWriteMaskEXT")
///|
extern "c" fn epoxy_glWriteMaskEXT(
fp : CPtr,
res : UInt,
in_ : UInt,
outX : UInt,
outY : UInt,
outZ : UInt,
outW : UInt,
) -> Unit = "epoxy_glWriteMaskEXT"
///|
pub fn gl_write_mask_ext(
res : UInt,
in_ : UInt,
outX : UInt,
outY : UInt,
outZ : UInt,
outW : UInt,
) -> Unit {
epoxy_glWriteMaskEXT(d_glWriteMaskEXT.get(), res, in_, outX, outY, outZ, outW)
}
///|
let d_glDrawVkImageNV : Dispatch = Dispatch::new("glDrawVkImageNV")
///|
extern "c" fn epoxy_glDrawVkImageNV(
fp : CPtr,
vkImage : UInt64,
sampler : UInt,
x0 : Float,
y0 : Float,
x1 : Float,
y1 : Float,
z : Float,
s0 : Float,
t0 : Float,
s1 : Float,
t1 : Float,
) -> Unit = "epoxy_glDrawVkImageNV"
///|
pub fn gl_draw_vk_image_nv(
vkImage : UInt64,
sampler : UInt,
x0 : Float,
y0 : Float,
x1 : Float,
y1 : Float,
z : Float,
s0 : Float,
t0 : Float,
s1 : Float,
t1 : Float,
) -> Unit {
epoxy_glDrawVkImageNV(
d_glDrawVkImageNV.get(),
vkImage,
sampler,
x0,
y0,
x1,
y1,
z,
s0,
t0,
s1,
t1,
)
}
///|
let d_glGetVkProcAddrNV : Dispatch = Dispatch::new("glGetVkProcAddrNV")
///|
#borrow(name)
extern "c" fn epoxy_glGetVkProcAddrNV(
fp : CPtr,
name : Bytes,
) -> GLVULKANPROCNV = "epoxy_glGetVkProcAddrNV"
///|
pub fn gl_get_vk_proc_addr_nv(name : Bytes) -> GLVULKANPROCNV {
epoxy_glGetVkProcAddrNV(d_glGetVkProcAddrNV.get(), name)
}
///|
let d_glWaitVkSemaphoreNV : Dispatch = Dispatch::new("glWaitVkSemaphoreNV")
///|
extern "c" fn epoxy_glWaitVkSemaphoreNV(
fp : CPtr,
vkSemaphore : UInt64,
) -> Unit = "epoxy_glWaitVkSemaphoreNV"
///|
pub fn gl_wait_vk_semaphore_nv(vkSemaphore : UInt64) -> Unit {
epoxy_glWaitVkSemaphoreNV(d_glWaitVkSemaphoreNV.get(), vkSemaphore)
}
///|
let d_glSignalVkSemaphoreNV : Dispatch = Dispatch::new("glSignalVkSemaphoreNV")
///|
extern "c" fn epoxy_glSignalVkSemaphoreNV(
fp : CPtr,
vkSemaphore : UInt64,
) -> Unit = "epoxy_glSignalVkSemaphoreNV"
///|
pub fn gl_signal_vk_semaphore_nv(vkSemaphore : UInt64) -> Unit {
epoxy_glSignalVkSemaphoreNV(d_glSignalVkSemaphoreNV.get(), vkSemaphore)
}
///|
let d_glSignalVkFenceNV : Dispatch = Dispatch::new("glSignalVkFenceNV")
///|
extern "c" fn epoxy_glSignalVkFenceNV(fp : CPtr, vkFence : UInt64) -> Unit = "epoxy_glSignalVkFenceNV"
///|
pub fn gl_signal_vk_fence_nv(vkFence : UInt64) -> Unit {
epoxy_glSignalVkFenceNV(d_glSignalVkFenceNV.get(), vkFence)
}
///|
let d_glFramebufferParameteriMESA : Dispatch = Dispatch::new(
"glFramebufferParameteriMESA",
)
///|
extern "c" fn epoxy_glFramebufferParameteriMESA(
fp : CPtr,
target : UInt,
pname : UInt,
param : Int,
) -> Unit = "epoxy_glFramebufferParameteriMESA"
///|
pub fn gl_framebuffer_parameteri_mesa(
target : UInt,
pname : UInt,
param : Int,
) -> Unit {
epoxy_glFramebufferParameteriMESA(
d_glFramebufferParameteriMESA.get(),
target,
pname,
param,
)
}
///|
let d_glGetFramebufferParameterivMESA : Dispatch = Dispatch::new(
"glGetFramebufferParameterivMESA",
)
///|
#borrow(params)
extern "c" fn epoxy_glGetFramebufferParameterivMESA(
fp : CPtr,
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit = "epoxy_glGetFramebufferParameterivMESA"
///|
pub fn gl_get_framebuffer_parameteriv_mesa(
target : UInt,
pname : UInt,
params : FixedArray[Int],
) -> Unit {
epoxy_glGetFramebufferParameterivMESA(
d_glGetFramebufferParameterivMESA.get(),
target,
pname,
params,
)
}