// GENERATED — DO NOT EDIT
///|
/// [Upstream documentation](https://docs.gtk.org/gtk4/class.EventControllerMotion.html).
pub type EventControllerMotion
///|
pub(open) trait IEventControllerMotion {
fn as_event_controller_motion(Self) -> EventControllerMotion
fn contains_pointer(Self) -> Bool = _
fn is_pointer(Self) -> Bool = _
fn connect_enter(Self, (EventControllerMotion, Double, Double) -> Unit) -> UInt64 = _
fn connect_leave(Self, (EventControllerMotion) -> Unit) -> UInt64 = _
fn connect_motion(Self, (EventControllerMotion, Double, Double) -> Unit) -> UInt64 = _
}
///|
pub impl IEventControllerMotion for EventControllerMotion with fn as_event_controller_motion(
self,
) {
self
}
///|
/// [Upstream documentation](https://docs.gtk.org/gtk4/ctor.EventControllerMotion.new.html).
pub extern "c" fn EventControllerMotion::new() -> EventControllerMotion = "moonbit_gtk_event_controller_motion_new"
///|
/// [Upstream documentation](https://docs.gtk.org/gtk4/method.EventControllerMotion.contains_pointer.html).
#borrow(self)
pub extern "c" fn EventControllerMotion::contains_pointer(
self : EventControllerMotion,
) -> Bool = "moonbit_gtk_event_controller_motion_contains_pointer"
///|
/// [Upstream documentation](https://docs.gtk.org/gtk4/method.EventControllerMotion.is_pointer.html).
#borrow(self)
pub extern "c" fn EventControllerMotion::is_pointer(
self : EventControllerMotion,
) -> Bool = "moonbit_gtk_event_controller_motion_is_pointer"
///|
#borrow(instance)
extern "c" fn gtk_event_controller_motion_connect_enter(
instance : EventControllerMotion,
function : FuncRef[
(
EventControllerMotion,
Double,
Double,
(EventControllerMotion, Double, Double) -> Unit,
) -> Unit,
],
closure : (EventControllerMotion, Double, Double) -> Unit,
) -> UInt64 = "moonbit_gtk_event_controller_motion_connect_enter"
///|
/// [Upstream documentation](https://docs.gtk.org/gtk4/signal.EventControllerMotion.enter.html).
pub fn EventControllerMotion::connect_enter(
self : EventControllerMotion,
f : (EventControllerMotion, Double, Double) -> Unit,
) -> UInt64 {
gtk_event_controller_motion_connect_enter(
self,
fn(instance_, x, y, f) { f(instance_, x, y) },
f,
)
}
///|
#borrow(instance)
extern "c" fn gtk_event_controller_motion_connect_leave(
instance : EventControllerMotion,
function : FuncRef[
(EventControllerMotion, (EventControllerMotion) -> Unit) -> Unit,
],
closure : (EventControllerMotion) -> Unit,
) -> UInt64 = "moonbit_gtk_event_controller_motion_connect_leave"
///|
/// [Upstream documentation](https://docs.gtk.org/gtk4/signal.EventControllerMotion.leave.html).
pub fn EventControllerMotion::connect_leave(
self : EventControllerMotion,
f : (EventControllerMotion) -> Unit,
) -> UInt64 {
gtk_event_controller_motion_connect_leave(
self,
fn(instance_, f) { f(instance_) },
f,
)
}
///|
#borrow(instance)
extern "c" fn gtk_event_controller_motion_connect_motion(
instance : EventControllerMotion,
function : FuncRef[
(
EventControllerMotion,
Double,
Double,
(EventControllerMotion, Double, Double) -> Unit,
) -> Unit,
],
closure : (EventControllerMotion, Double, Double) -> Unit,
) -> UInt64 = "moonbit_gtk_event_controller_motion_connect_motion"
///|
/// [Upstream documentation](https://docs.gtk.org/gtk4/signal.EventControllerMotion.motion.html).
pub fn EventControllerMotion::connect_motion(
self : EventControllerMotion,
f : (EventControllerMotion, Double, Double) -> Unit,
) -> UInt64 {
gtk_event_controller_motion_connect_motion(
self,
fn(instance_, x, y, f) { f(instance_, x, y) },
f,
)
}
///|
impl IEventControllerMotion with fn contains_pointer(self) -> Bool {
self.as_event_controller_motion().contains_pointer()
}
///|
impl IEventControllerMotion with fn is_pointer(self) -> Bool {
self.as_event_controller_motion().is_pointer()
}
///|
impl IEventControllerMotion with fn connect_enter(self, f) -> UInt64 {
self.as_event_controller_motion().connect_enter(f)
}
///|
impl IEventControllerMotion with fn connect_leave(self, f) -> UInt64 {
self.as_event_controller_motion().connect_leave(f)
}
///|
impl IEventControllerMotion with fn connect_motion(self, f) -> UInt64 {
self.as_event_controller_motion().connect_motion(f)
}
///|
pub fn EventControllerMotion::as_event_controller(
self : EventControllerMotion,
) -> EventController = "%identity"
///|
pub impl IEventController for EventControllerMotion with fn as_event_controller(
self,
) {
self.as_event_controller()
}
///|
pub fn EventControllerMotion::as_gobject_object(
self : EventControllerMotion,
) -> @gobject.Object = "%identity"
///|
pub impl @gobject.IObject for EventControllerMotion with fn as_object(self) {
self.as_gobject_object()
}