// Mesh Gradient SVG Path generation & CSS canvas color stops exporter.
///|
pub fn render_mesh_patch_to_svg_path(patch : MeshPatch) -> String {
let p0 = patch.v00.position
let p1 = patch.v10.position
let p2 = patch.v11.position
let p3 = patch.v01.position
let path_data = "M " +
p0.x.to_string() +
" " +
p0.y.to_string() +
" L " +
p1.x.to_string() +
" " +
p1.y.to_string() +
" L " +
p2.x.to_string() +
" " +
p2.y.to_string() +
" L " +
p3.x.to_string() +
" " +
p3.y.to_string() +
" Z"
""
}
///|
pub fn render_gradient_mesh_svg(mesh : GradientMesh) -> String {
let mut svg = "\n"
for i = 0; i < mesh.patches.length(); i = i + 1 {
svg = svg + render_mesh_patch_to_svg_path(mesh.patches[i]) + "\n"
}
svg = svg + ""
svg
}