///|
pub fn Data::from_bytes(bytes : Bytes) -> Data? {
ignore(bytes)
None
}
///|
pub fn Data::is_available(self : Data) -> Bool {
ignore(self)
false
}
///|
pub fn Data::size(self : Data) -> Int {
ignore(self)
0
}
///|
pub fn Data::is_empty(self : Data) -> Bool {
self.size() == 0
}
///|
pub fn Data::to_bytes(self : Data) -> Bytes {
ignore(self)
b""
}
///|
pub fn Codec::from_data(data : Data) -> Codec? {
ignore(data)
None
}
///|
pub fn Codec::from_bytes(bytes : Bytes) -> Codec? {
ignore(bytes)
None
}
///|
pub fn Codec::is_available(self : Codec) -> Bool {
ignore(self)
false
}
///|
pub fn Codec::width(self : Codec) -> Int {
ignore(self)
0
}
///|
pub fn Codec::height(self : Codec) -> Int {
ignore(self)
0
}
///|
pub fn Codec::dimensions(self : Codec) -> @skia.ISize {
@skia.ISize::new(self.width(), self.height())
}
///|
pub fn Codec::image_info(self : Codec) -> @skia.ImageInfo {
@skia.ImageInfo::n32_premul(self.dimensions())
}
///|
pub fn Codec::encoded_format(self : Codec) -> @skia.EncodedImageFormat? {
ignore(self)
None
}
///|
pub fn Codec::decode_n32_premul(self : Codec) -> Bitmap? {
ignore(self)
None
}
///|
pub fn Image::is_available(self : Image) -> Bool {
ignore(self)
false
}
///|
pub fn Image::width(self : Image) -> Int {
ignore(self)
0
}
///|
pub fn Image::height(self : Image) -> Int {
ignore(self)
0
}
///|
pub fn Image::dimensions(self : Image) -> @skia.ISize {
@skia.ISize::new(self.width(), self.height())
}
///|
pub fn Image::image_info(self : Image) -> @skia.ImageInfo {
@skia.ImageInfo::n32_premul(self.dimensions())
}
///|
pub fn Image::from_bitmap(bitmap : Bitmap) -> Image? {
ignore(bitmap)
None
}
///|
pub fn Image::from_encoded_data(data : Data) -> Image? {
ignore(data)
None
}
///|
pub fn Image::from_encoded_bytes(bytes : Bytes) -> Image? {
ignore(bytes)
None
}
///|
pub fn Image::encode_to_data(
self : Image,
format? : @skia.EncodedImageFormat = PNG,
quality? : Int = 100,
) -> Data? {
ignore(self)
ignore(format)
ignore(quality)
None
}
///|
pub fn Bitmap::alloc_n32_premul(size : @skia.ISize) -> Bitmap? {
ignore(size)
None
}
///|
pub fn Bitmap::from_pixels(
pixels : Bytes,
width : Int,
height : Int,
row_bytes : Int,
) -> Bitmap? {
ignore(pixels)
ignore(width)
ignore(height)
ignore(row_bytes)
None
}
///|
pub fn Bitmap::is_available(self : Bitmap) -> Bool {
ignore(self)
false
}
///|
pub fn Bitmap::width(self : Bitmap) -> Int {
ignore(self)
0
}
///|
pub fn Bitmap::height(self : Bitmap) -> Int {
ignore(self)
0
}
///|
pub fn Bitmap::dimensions(self : Bitmap) -> @skia.ISize {
@skia.ISize::new(self.width(), self.height())
}
///|
pub fn Bitmap::image_info(self : Bitmap) -> @skia.ImageInfo {
@skia.ImageInfo::n32_premul(self.dimensions())
}
///|
pub fn Bitmap::row_bytes(self : Bitmap) -> Int {
ignore(self)
0
}
///|
pub fn Bitmap::byte_size(self : Bitmap) -> Int {
ignore(self)
0
}
///|
pub fn Bitmap::erase_color(self : Bitmap, color : @skia.Color) -> Unit {
ignore(self)
ignore(color)
}
///|
pub fn Bitmap::to_bytes(self : Bitmap) -> Bytes {
ignore(self)
b""
}
///|
pub fn Bitmap::to_pixmap(self : Bitmap) -> @skia.Pixmap? {
ignore(self)
None
}
///|
pub fn GpuContext::is_available(self : GpuContext) -> Bool {
ignore(self)
false
}
///|
pub fn GpuContext::resource_key(self : GpuContext) -> @skia.RendererResourceKey {
self.descriptor.resource_key()
}
///|
pub fn GpuContext::support_status(
self : GpuContext,
) -> SkiaGpuContextSupportStatus {
ignore(self)
SkiaGpuContextSkiaUnavailable
}
///|
pub fn GpuContext::metal(
descriptor : @skia.GpuContextDescriptor,
) -> GpuContext? {
ignore(descriptor)
None
}
///|
pub fn Surface::raster_n32_premul(size : @skia.ISize) -> Surface? {
ignore(size)
None
}
///|
pub fn Surface::gpu_n32_premul(
context : GpuContext,
descriptor : @skia.SurfaceDescriptor,
) -> Surface? {
ignore(context)
ignore(descriptor)
None
}
///|
pub fn Surface::metal_window_surface(
context : GpuContext,
layer_ptr : UInt64,
descriptor : @skia.SurfaceDescriptor,
) -> Surface? {
ignore(context)
ignore(layer_ptr)
ignore(descriptor)
None
}
///|
pub fn Surface::metal_present_and_acquire_next(
surface : Surface,
context : GpuContext,
layer_ptr : UInt64,
) -> Surface? {
ignore(surface)
ignore(context)
ignore(layer_ptr)
None
}
///|
pub fn Surface::metal_gpu_context_opt_in_enabled() -> Bool {
false
}
///|
pub fn Surface::metal_gpu_context_headers_available() -> Bool {
false
}
///|
pub fn Surface::metal_gpu_context_runtime_available() -> Bool {
false
}
///|
pub fn GpuContext::direct3d12(
descriptor : @skia.GpuContextDescriptor,
) -> GpuContext? {
ignore(descriptor)
None
}
///|
pub fn Surface::direct3d_window_surface(
context : GpuContext,
hwnd_ptr : UInt64,
descriptor : @skia.SurfaceDescriptor,
) -> Surface? {
ignore(context)
ignore(hwnd_ptr)
ignore(descriptor)
None
}
///|
pub fn Surface::direct3d_present_and_acquire_next(
surface : Surface,
context : GpuContext,
hwnd_ptr : UInt64,
) -> Surface? {
ignore(surface)
ignore(context)
ignore(hwnd_ptr)
None
}
///|
pub fn Surface::direct3d_gpu_context_opt_in_enabled() -> Bool {
false
}
///|
pub fn Surface::direct3d_gpu_context_headers_available() -> Bool {
false
}
///|
pub fn Surface::direct3d_gpu_context_runtime_available() -> Bool {
false
}
///|
pub fn GpuContext::vulkan(
descriptor : @skia.GpuContextDescriptor,
) -> GpuContext? {
ignore(descriptor)
None
}
///|
pub fn Surface::vulkan_window_surface(
context : GpuContext,
anw_ptr : UInt64,
descriptor : @skia.SurfaceDescriptor,
) -> Surface? {
ignore(context)
ignore(anw_ptr)
ignore(descriptor)
None
}
///|
pub fn Surface::vulkan_present_and_acquire_next(
surface : Surface,
context : GpuContext,
anw_ptr : UInt64,
) -> Surface? {
ignore(surface)
ignore(context)
ignore(anw_ptr)
None
}
///|
pub fn Surface::vulkan_wayland_surface(
context : GpuContext,
display_ptr : UInt64,
surface_ptr : UInt64,
descriptor : @skia.SurfaceDescriptor,
) -> Surface? {
ignore(context)
ignore(display_ptr)
ignore(surface_ptr)
ignore(descriptor)
None
}
///|
pub fn Surface::vulkan_gpu_context_opt_in_enabled() -> Bool {
false
}
///|
pub fn Surface::vulkan_gpu_context_headers_available() -> Bool {
false
}
///|
pub fn Surface::vulkan_gpu_context_runtime_available() -> Bool {
false
}
///|
pub fn GpuContext::egl(descriptor : @skia.GpuContextDescriptor) -> GpuContext? {
ignore(descriptor)
None
}
///|
pub fn Surface::egl_window_surface(
context : GpuContext,
native_window_ptr : UInt64,
descriptor : @skia.SurfaceDescriptor,
) -> Surface? {
ignore(context)
ignore(native_window_ptr)
ignore(descriptor)
None
}
///|
pub fn Surface::egl_present_and_acquire_next(
surface : Surface,
context : GpuContext,
native_window_ptr : UInt64,
) -> Surface? {
ignore(surface)
ignore(context)
ignore(native_window_ptr)
None
}
///|
pub fn Surface::egl_gpu_context_opt_in_enabled() -> Bool {
false
}
///|
pub fn Surface::egl_gpu_context_headers_available() -> Bool {
false
}
///|
pub fn Surface::egl_gpu_context_runtime_available() -> Bool {
false
}
///|
pub fn Surface::gpu_context_support_status(
context : @skia.GpuContextDescriptor,
) -> SkiaGpuContextSupportStatus {
ignore(context)
SkiaGpuContextSkiaUnavailable
}
///|
/// Report why a value-layer render target cannot be allocated by this backend.
pub fn Surface::target_support_status(
target : @skia.SurfaceTargetDescriptor,
) -> SurfaceTargetSupportStatus {
if target.surface.is_empty() {
SurfaceTargetEmpty
} else {
SurfaceTargetSkiaUnavailable
}
}
///|
pub fn Surface::target_support_status_with_gpu_context(
target : @skia.SurfaceTargetDescriptor,
context : GpuContext,
) -> SurfaceTargetSupportStatus {
ignore(context)
Surface::target_support_status(target)
}
///|
pub fn Surface::for_target_with_gpu_context(
target : @skia.SurfaceTargetDescriptor,
context : GpuContext,
) -> Surface? {
ignore(target)
ignore(context)
None
}
///|
pub fn Surface::for_target(target : @skia.SurfaceTargetDescriptor) -> Surface? {
ignore(target)
None
}
///|
pub fn Surface::width(self : Surface) -> Int {
ignore(self)
0
}
///|
pub fn Surface::height(self : Surface) -> Int {
ignore(self)
0
}
///|
pub fn Surface::dimensions(self : Surface) -> @skia.ISize {
@skia.ISize::new(self.width(), self.height())
}
///|
pub fn Surface::image_info(self : Surface) -> @skia.ImageInfo {
@skia.ImageInfo::n32_premul(self.dimensions())
}
///|
pub fn Surface::descriptor(self : Surface) -> @skia.SurfaceDescriptor {
self.descriptor
}
///|
/// Finalize pending surface work; current raster surfaces use this as a no-op boundary.
pub fn Surface::flush_and_submit(self : Surface) -> Bool {
ignore(self)
false
}
///|
pub fn Surface::render_frame(
self : Surface,
frame : @skia.RenderFrameDescriptor,
font? : Font? = None,
frame_index? : Int = 0,
) -> SurfaceFrameReplayStats {
ignore(self)
ignore(font)
{
replay: canvas_replay_skipped_stats(frame.command_list),
validation_status: frame.validation_status(),
surface_matches: false,
finalization: frame.finalization_descriptor(frame_index~),
finalized: false,
}
}
///|
pub fn Surface::render_frame_with_resources(
self : Surface,
frame : @skia.RenderFrameDescriptor,
resources : NativeReplayResources,
font? : Font? = None,
frame_index? : Int = 0,
) -> SurfaceFrameReplayStats {
ignore(resources)
self.render_frame(frame, font~, frame_index~)
}
///|
/// Snapshot current surface contents into an immutable image.
pub fn Surface::image_snapshot(self : Surface) -> Image? {
ignore(self)
None
}
///|
/// Snapshot a bounded rectangle of current surface contents into an image.
pub fn Surface::image_snapshot_with_bounds(
self : Surface,
bounds : @skia.IRect,
) -> Image? {
ignore(self)
ignore(bounds)
None
}
///|
/// Read surface pixels into an owned MoonBit `Pixmap`.
pub fn Surface::read_pixels(
self : Surface,
bounds? : @skia.IRect = self.image_info().bounds(),
) -> @skia.Pixmap? {
ignore(self)
ignore(bounds)
None
}
///|
/// Borrow the surface canvas.
pub fn Surface::canvas(self : Surface) -> Canvas? {
ignore(self)
None
}