///|
/// Draw a sampled scaled image through a caller-owned pixmap cache.
pub fn Renderer::draw_sampled_pixmap_cached(
self : Renderer,
pixmap : @graphics.Pixmap,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> CachedPixmapDrawResult {
let result = image_cache.get_or_insert_result(image_key, pixmap)
self.canvas.draw_sampled_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
paint,
sampling,
)
{ did_insert_pixmap: result.did_insert(), }
}
///|
/// Draw a sampled scaled image through renderer-owned resources.
pub fn Renderer::draw_sampled_pixmap_cached_with_renderer_resources(
self : Renderer,
pixmap : @graphics.Pixmap,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> CachedPixmapDrawResult {
self.draw_sampled_pixmap_cached(
pixmap,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
sampling,
)
}
///|
/// Draw a sampled scaled image source rectangle through a caller-owned pixmap
/// cache.
pub fn Renderer::draw_sampled_pixmap_rect_cached(
self : Renderer,
pixmap : @graphics.Pixmap,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> CachedPixmapDrawResult {
let result = image_cache.get_or_insert_result(image_key, pixmap)
self.canvas.draw_sampled_pixmap_rect(
result.get_pixmap(),
src_rect,
x,
y,
width,
height,
paint,
sampling,
)
{ did_insert_pixmap: result.did_insert(), }
}
///|
/// Draw a sampled scaled image source rectangle through renderer-owned
/// resources.
pub fn Renderer::draw_sampled_pixmap_rect_cached_with_renderer_resources(
self : Renderer,
pixmap : @graphics.Pixmap,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> CachedPixmapDrawResult {
self.draw_sampled_pixmap_rect_cached(
pixmap,
src_rect,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
sampling,
)
}
///|
/// Decode BMP bytes through a pixmap cache and draw a sampled scaled image.
pub fn Renderer::draw_sampled_bmp_bytes_cached(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
match image_cache.get_or_decode_bmp_result(image_key, image_data) {
Ok(result) => {
self.canvas.draw_sampled_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
paint,
sampling,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode BMP bytes through renderer-owned resources and draw a sampled scaled
/// image.
pub fn Renderer::draw_sampled_bmp_bytes_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_bmp_bytes_cached(
image_data,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
sampling,
)
}
///|
/// Decode PNG bytes through a pixmap cache and draw a sampled scaled image.
pub fn Renderer::draw_sampled_png_bytes_cached(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
match image_cache.get_or_decode_png_result(image_key, image_data) {
Ok(result) => {
self.canvas.draw_sampled_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
paint,
sampling,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode PNG bytes through renderer-owned resources and draw a sampled scaled
/// image.
pub fn Renderer::draw_sampled_png_bytes_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_png_bytes_cached(
image_data,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
sampling,
)
}
///|
/// Decode raw RGBA bytes through a pixmap cache and draw a sampled scaled image.
pub fn Renderer::draw_sampled_rgba_bytes_cached(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
match
image_cache.get_or_decode_rgba_result(
image_key, image_width, image_height, image_data,
) {
Ok(result) => {
self.canvas.draw_sampled_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
paint,
sampling,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode raw RGBA bytes through renderer-owned resources and draw a sampled
/// scaled image.
pub fn Renderer::draw_sampled_rgba_bytes_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_rgba_bytes_cached(
image_data,
image_width,
image_height,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
sampling,
)
}
///|
/// Decode BMP bytes through a pixmap cache and draw a sampled scaled source
/// rectangle.
pub fn Renderer::draw_sampled_bmp_bytes_rect_cached(
self : Renderer,
image_data : Bytes,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
match image_cache.get_or_decode_bmp_result(image_key, image_data) {
Ok(result) => {
self.canvas.draw_sampled_pixmap_rect(
result.get_pixmap(),
src_rect,
x,
y,
width,
height,
paint,
sampling,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode BMP bytes through renderer-owned resources and draw a sampled scaled
/// source rectangle.
pub fn Renderer::draw_sampled_bmp_bytes_rect_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_bmp_bytes_rect_cached(
image_data,
src_rect,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
sampling,
)
}
///|
/// Decode PNG bytes through a pixmap cache and draw a sampled scaled source
/// rectangle.
pub fn Renderer::draw_sampled_png_bytes_rect_cached(
self : Renderer,
image_data : Bytes,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
match image_cache.get_or_decode_png_result(image_key, image_data) {
Ok(result) => {
self.canvas.draw_sampled_pixmap_rect(
result.get_pixmap(),
src_rect,
x,
y,
width,
height,
paint,
sampling,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode PNG bytes through renderer-owned resources and draw a sampled scaled
/// source rectangle.
pub fn Renderer::draw_sampled_png_bytes_rect_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_png_bytes_rect_cached(
image_data,
src_rect,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
sampling,
)
}
///|
/// Decode raw RGBA bytes through a pixmap cache and draw a sampled scaled
/// source rectangle.
pub fn Renderer::draw_sampled_rgba_bytes_rect_cached(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
match
image_cache.get_or_decode_rgba_result(
image_key, image_width, image_height, image_data,
) {
Ok(result) => {
self.canvas.draw_sampled_pixmap_rect(
result.get_pixmap(),
src_rect,
x,
y,
width,
height,
paint,
sampling,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode raw RGBA bytes through renderer-owned resources and draw a sampled
/// scaled source rectangle.
pub fn Renderer::draw_sampled_rgba_bytes_rect_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
sampling : @graphics.ImageSampling,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_rgba_bytes_rect_cached(
image_data,
image_width,
image_height,
src_rect,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
sampling,
)
}
///|
/// Draw a scaled image through a caller-owned pixmap cache and quality policy.
pub fn Renderer::draw_quality_pixmap_cached(
self : Renderer,
pixmap : @graphics.Pixmap,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> CachedPixmapDrawResult {
let result = image_cache.get_or_insert_result(image_key, pixmap)
self.canvas.draw_quality_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
paint,
quality,
)
{ did_insert_pixmap: result.did_insert(), }
}
///|
/// Draw a scaled image through renderer-owned resources and quality policy.
pub fn Renderer::draw_quality_pixmap_cached_with_renderer_resources(
self : Renderer,
pixmap : @graphics.Pixmap,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> CachedPixmapDrawResult {
self.draw_quality_pixmap_cached(
pixmap,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Draw an image through a pixmap cache using nine-patch quality scaling.
pub fn Renderer::draw_quality_nine_patch_pixmap_cached(
self : Renderer,
pixmap : @graphics.Pixmap,
x : Int,
y : Int,
width : Int,
height : Int,
insets : @graphics.NinePatchInsets,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> CachedPixmapDrawResult {
let result = image_cache.get_or_insert_result(image_key, pixmap)
self.canvas.draw_quality_nine_patch_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
insets,
paint,
quality,
)
{ did_insert_pixmap: result.did_insert(), }
}
///|
/// Draw an image through renderer-owned resources using nine-patch quality
/// scaling.
pub fn Renderer::draw_quality_nine_patch_pixmap_cached_with_renderer_resources(
self : Renderer,
pixmap : @graphics.Pixmap,
x : Int,
y : Int,
width : Int,
height : Int,
insets : @graphics.NinePatchInsets,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> CachedPixmapDrawResult {
self.draw_quality_nine_patch_pixmap_cached(
pixmap,
x,
y,
width,
height,
insets,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Draw a scaled image source rectangle through a caller-owned pixmap cache.
pub fn Renderer::draw_quality_pixmap_rect_cached(
self : Renderer,
pixmap : @graphics.Pixmap,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> CachedPixmapDrawResult {
let result = image_cache.get_or_insert_result(image_key, pixmap)
self.canvas.draw_quality_pixmap_rect(
result.get_pixmap(),
src_rect,
x,
y,
width,
height,
paint,
quality,
)
{ did_insert_pixmap: result.did_insert(), }
}
///|
/// Draw a scaled image source rectangle through renderer-owned resources.
pub fn Renderer::draw_quality_pixmap_rect_cached_with_renderer_resources(
self : Renderer,
pixmap : @graphics.Pixmap,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> CachedPixmapDrawResult {
self.draw_quality_pixmap_rect_cached(
pixmap,
src_rect,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Decode BMP bytes through a pixmap cache and draw with nine-patch quality
/// scaling.
pub fn Renderer::draw_quality_nine_patch_bmp_bytes_cached(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
insets : @graphics.NinePatchInsets,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
match image_cache.get_or_decode_bmp_result(image_key, image_data) {
Ok(result) => {
self.canvas.draw_quality_nine_patch_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
insets,
paint,
quality,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode BMP bytes through renderer-owned resources and draw with nine-patch
/// quality scaling.
pub fn Renderer::draw_quality_nine_patch_bmp_bytes_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
insets : @graphics.NinePatchInsets,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_quality_nine_patch_bmp_bytes_cached(
image_data,
x,
y,
width,
height,
insets,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Decode PNG bytes through a pixmap cache and draw with nine-patch quality
/// scaling.
pub fn Renderer::draw_quality_nine_patch_png_bytes_cached(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
insets : @graphics.NinePatchInsets,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
match image_cache.get_or_decode_png_result(image_key, image_data) {
Ok(result) => {
self.canvas.draw_quality_nine_patch_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
insets,
paint,
quality,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode PNG bytes through renderer-owned resources and draw with nine-patch
/// quality scaling.
pub fn Renderer::draw_quality_nine_patch_png_bytes_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
insets : @graphics.NinePatchInsets,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_quality_nine_patch_png_bytes_cached(
image_data,
x,
y,
width,
height,
insets,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Decode raw RGBA bytes through a pixmap cache and draw with nine-patch
/// quality scaling.
pub fn Renderer::draw_quality_nine_patch_rgba_bytes_cached(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
x : Int,
y : Int,
width : Int,
height : Int,
insets : @graphics.NinePatchInsets,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
match
image_cache.get_or_decode_rgba_result(
image_key, image_width, image_height, image_data,
) {
Ok(result) => {
self.canvas.draw_quality_nine_patch_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
insets,
paint,
quality,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode raw RGBA bytes through renderer-owned resources and draw with
/// nine-patch quality scaling.
pub fn Renderer::draw_quality_nine_patch_rgba_bytes_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
x : Int,
y : Int,
width : Int,
height : Int,
insets : @graphics.NinePatchInsets,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_quality_nine_patch_rgba_bytes_cached(
image_data,
image_width,
image_height,
x,
y,
width,
height,
insets,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Decode BMP bytes through a caller-owned pixmap cache and draw a scaled image.
pub fn Renderer::draw_quality_bmp_bytes_cached(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
match image_cache.get_or_decode_bmp_result(image_key, image_data) {
Ok(result) => {
self.canvas.draw_quality_pixmap(
result.get_pixmap(),
x,
y,
width,
height,
paint,
quality,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode BMP bytes through renderer-owned resources and draw a scaled image.
pub fn Renderer::draw_quality_bmp_bytes_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_quality_bmp_bytes_cached(
image_data,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Decode PNG bytes through a caller-owned pixmap cache and draw a scaled image
/// with a quality policy.
pub fn Renderer::draw_quality_png_bytes_cached(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_png_bytes_cached(
image_data,
x,
y,
width,
height,
image_cache,
image_key,
paint,
quality.to_sampling(),
)
}
///|
/// Decode PNG bytes through renderer-owned resources and draw a scaled image
/// with a quality policy.
pub fn Renderer::draw_quality_png_bytes_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_quality_png_bytes_cached(
image_data,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Decode raw RGBA bytes through a caller-owned pixmap cache and draw a scaled
/// image with a quality policy.
pub fn Renderer::draw_quality_rgba_bytes_cached(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_rgba_bytes_cached(
image_data,
image_width,
image_height,
x,
y,
width,
height,
image_cache,
image_key,
paint,
quality.to_sampling(),
)
}
///|
/// Decode raw RGBA bytes through renderer-owned resources and draw a scaled
/// image with a quality policy.
pub fn Renderer::draw_quality_rgba_bytes_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_quality_rgba_bytes_cached(
image_data,
image_width,
image_height,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Decode BMP bytes through a pixmap cache and draw a scaled source rectangle.
pub fn Renderer::draw_quality_bmp_bytes_rect_cached(
self : Renderer,
image_data : Bytes,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
match image_cache.get_or_decode_bmp_result(image_key, image_data) {
Ok(result) => {
self.canvas.draw_quality_pixmap_rect(
result.get_pixmap(),
src_rect,
x,
y,
width,
height,
paint,
quality,
)
Ok({ did_decode_pixmap: result.did_decode(), })
}
Err(error) => Err(error)
}
}
///|
/// Decode BMP bytes through renderer-owned resources and draw a scaled source
/// rectangle.
pub fn Renderer::draw_quality_bmp_bytes_rect_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedBmpPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_quality_bmp_bytes_rect_cached(
image_data,
src_rect,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Decode PNG bytes through a pixmap cache and draw a scaled source rectangle
/// with a quality policy.
pub fn Renderer::draw_quality_png_bytes_rect_cached(
self : Renderer,
image_data : Bytes,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_png_bytes_rect_cached(
image_data,
src_rect,
x,
y,
width,
height,
image_cache,
image_key,
paint,
quality.to_sampling(),
)
}
///|
/// Decode PNG bytes through renderer-owned resources and draw a scaled source
/// rectangle with a quality policy.
pub fn Renderer::draw_quality_png_bytes_rect_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedPngPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_quality_png_bytes_rect_cached(
image_data,
src_rect,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}
///|
/// Decode raw RGBA bytes through a pixmap cache and draw a scaled source
/// rectangle with a quality policy.
pub fn Renderer::draw_quality_rgba_bytes_rect_cached(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
image_cache : @graphics.PixmapCache,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_sampled_rgba_bytes_rect_cached(
image_data,
image_width,
image_height,
src_rect,
x,
y,
width,
height,
image_cache,
image_key,
paint,
quality.to_sampling(),
)
}
///|
/// Decode raw RGBA bytes through renderer-owned resources and draw a scaled
/// source rectangle with a quality policy.
pub fn Renderer::draw_quality_rgba_bytes_rect_cached_with_renderer_resources(
self : Renderer,
image_data : Bytes,
image_width : Int,
image_height : Int,
src_rect : @graphics.PixelRect,
x : Int,
y : Int,
width : Int,
height : Int,
resources : RendererResources,
image_key : String,
paint : @graphics.Paint,
quality : @graphics.ImageQuality,
) -> Result[CachedRgbaPixmapDrawResult, @graphics.PixmapDecodeError] {
self.draw_quality_rgba_bytes_rect_cached(
image_data,
image_width,
image_height,
src_rect,
x,
y,
width,
height,
resources.get_image_cache(),
image_key,
paint,
quality,
)
}